Avatar baldness area signaling
By enriching hairstyle descriptions with a supporting mesh and binary labels, the method effectively signals baldness areas in guide curve-based models, ensuring accurate reconstruction of avatars in 3D virtual environments while reducing data transmission and processing demands.
Patent Information
- Application Number
- PCT/EP2025/072451
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-08-13
- Filing Date
- 2025-08-05
- Publication Date
- 2026-02-19
AI Technical Summary
Existing methods for representing avatars in 3D virtual environments, particularly in Metaverse frameworks, struggle to accurately preserve baldness areas in hairstyle models, leading to inaccurate reconstruction of full strand hairstyles due to the lack of reliable signaling of bald spots in guide curve representations.
The proposed solution involves enriching the hairstyle description with a supporting mesh that tags each face with a binary label indicating whether strands can grow from that area, allowing devices to reconstruct hairstyles while preserving bald spots by using a 'guideCurveHairstyle' object and 'baldLabels' property within the MPEG-I Scene Description format.
This approach ensures better preservation of bald spots and hair outlines in the reconstructed hairstyle, reducing bandwidth requirements and computational overhead by eliminating the need for UV mapping and additional texture maps.
Smart Images

Figure EP2025072451_19022026_PF_FP_ABST
Abstract
Description
[0001]AVATAR BALDNESS AREA SIGNALING CROSS REFERENCE TO RELATED APPLICATION This application claims the benefit of European Serial No.24306357.5 filed August 13, 2024, which is incorporated by reference herein in its entirety. BACKGROUND The present application is related to representation of avatars in three-dimensional (3D) virtual environments. Such representations are used, for instance, in “Metaverse” frameworks, where avatars acts as proxy representations for users, allowing users to interact with other users represented by their own avatar and with real world elements through virtual representations of these elements. BRIEF SUMMARY At least one of the present embodiments generally relates to a method or an apparatus for representation of avatars in 3D virtual environments. According to a first aspect, there is provided a method. The method comprises steps for determining information corresponding to a hairstyle of an avatar, wherein said information comprises a description of baldness areas in hairstyle models; assigning said information to faces of a mesh ; and, encoding said information into a bitstream. According to a second aspect, there is provided another method. The method comprises steps for parsing a bitstream comprising baldness information corresponding to a hairstyle of an avatar; decoding said baldness information for meshes comprising the hairstyle of the avatar; and, reconstructing the avatar comprising a hairstyle with baldness areas using said baldness information. According to another aspect, there is provided an apparatus. The apparatus comprises a processor and a memory. The processor can be configured to operate according to the aforementioned methods. According to another general aspect of at least one embodiment, there is provided a device comprising an apparatus according to any of the decoding embodiments; and at least one of (i) an antenna configured to receive a signal, the signal including the video block, (ii) a band limiter configured to limit the received signal to a band of frequencies that includes the video block, or (iii) a display configured to display an output representative of the video block. According to another general aspect of at least one embodiment, there is provided a non- transitory computer readable medium containing data content generated according to any of the described encoding embodiments or variants. According to another general aspect of at least one embodiment, there is provided a signal or bitstream comprising a 3D scene, including an avatar and its hairstyle or video data generated according to any of the described encoding embodiments or variants. According to another general aspect of at least one embodiment, a bitstream comprising a 3D scene, including an avatar and its hairstyle or video data or a bitstream is formatted to include data content generated according to any of the described encoding embodiments or variants. According to another general aspect of at least one embodiment, there is provided a computer program product comprising instructions which, when the program is executed by a computer, cause the computer to carry out any of the described decoding embodiments or variants. These and other aspects, features and advantages of the general aspects will become apparent from the following detailed description of exemplary embodiments, which is to be read in connection with the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS The following detailed description will be better understood when read in conjunction with the appended drawings, in which there are shown examples of one or more of the multiple embodiments of the present description. It should be understood, however, that the embodiments described herein are not limited to the precise arrangements and instrumentalities shown in the drawings. In the drawings: Figure 1 is a block diagram illustrating an example system according to one or more embodiments of the present description. Figure 2 is a block diagram illustrating an example video encoder according to one or more embodiments of the present description. Figure 3 is a block diagram illustrating an example video decoder according to one or more embodiments of the present description. Figure 4 illustrates topologies of reference avatar mesh models for MPEG-I Scene Description standard. Figure 5 illustrates strand-based hairstyle model geometry attached to an avatar head mesh. Figure 6 illustrates a top view of a guide curve representation of a hairstyle with a bald area in its center, whose contours are represented by a dotted line. Figure 7 illustrates bald area signaling for strand-based hairstyle models according to one described embodiment; cross-hatched faces of the supporting mesh signal areas from which no hair strand is allowed to grow. Figure 8 illustrates parsing of the “guideCurveHairstyle” property. Figure 9 illustrates a processing model for synthesizing full strand hairstyle models from guide curves while preserving bald areas according to one described embodiment. Figure 10 illustrates one embodiment of an encoding method under the described aspects. Figure 11 illustrates one embodiment of a decoding method under the described aspects. Figure 12 illustrates one embodiment of an apparatus under the described aspects. DETAILED DESCRIPTION In describing the various embodiments of the present description, certain terminology is used herein for convenience only and should not be considered as limiting such embodiments. In the drawings, the same reference numerals are employed for designating the same elements throughout the several figures and the present description. Referring to the drawings, there is shown in Figure 1 a block diagram illustrating an example system 100 in which embodiments of the present description can be implemented. The system 100 may be an electronic device including, for example, a personal computer, laptop computer, mobile phone, tablet computer, multimedia set-top box, digital television receiver, personal video recording system, connected home appliance, vehicle control and / or entertainment system, and server. One or more elements of the system 100, singly or in combination, may be implemented as an integrated circuit (IC), multiple ICs, and / or discrete components. For example, in one embodiment, the processing, encoding and / or decoding elements of system 100 are distributed across multiple ICs and / or discrete components. In some embodiments, the system 100 is communicatively coupled to and / or in communication with other systems or devices, via, for example, a communications bus or dedicated input / output ports. One or more of the elements of system 100 may be provided within an integrated housing, with such elements being interconnected and able to transmit data therebetween using any suitable connection arrangement 115 generally known in the art, including, for example, an internal bus (e.g., I2C bus), wiring, and printed circuit boards. The system 100 includes at least one processor 110 configured to execute instructions for implementing the embodiments described herein, including signal / data coding and processing. The processor 110 may be a general-purpose processor or microprocessor, digital signal processor (DSP), one or more microprocessors in association with a DSP core, a controller, a microcontroller, application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs), a state machine, and the like. The processor 110 may include at least one central processing unit (CPU), embedded memory, input and output interfaces, and other circuitries. The system 100 includes at least one memory 120, for example, a volatile memory device and / or a non-volatile memory device. The system 100 includes a storage device 140, that may be or include non-volatile memory and / or dynamic volatile memory, including EEPROM, ROM, PROM, RAM, DRAM, SRAM, DDR, flash, magnetic disk drives, solid state drives (SSD) and / or optical disk drives. The storage device 140 may be or include, for example, an internal storage device, an attached storage device, and / or a network accessible storage device. Although shown separately, the memory 120 and the storage device 140 may be collocated, integrated together, or otherwise combined. The system 100 includes an encoder / decoder module 130 configured to process a 3D scene description data or video data and to provide encoded video data or decoded video data. The encoder / decoder module 130 may include one or more processors and / or memory (not shown). Although Figure 1 depicts the encoder / decoder module 130 as a separate element of system 100, it will be understood that the processor 110 and the encoder / decoder module 130 may be collocated and / or integrated together as a combination of hardware and / or software, e.g., in an electronic package or chip. The encoder / decoder module 130 may be or include one or more modules that may be included in one or more separate devices that perform encoding and / or decoding functions. Instructions for execution by the processor 110 and / or the encoder / decoder module 130 may be stored in the storage device 140 and subsequently loaded into memory 120 for execution by the processor 110. In some embodiments, one or more of processor 110, memory 120, storage device 140, and encoder / decoder module 130 may store one or more items when performing the processes disclosed herein. Such items may include 3D meshes and textures thereof, 3D polylines and colors thereof, data for animating faces and bodies of avatars, camera poses, or input video, decoded video or portions thereof, bitstreams, matrices, variables, operational logic, and intermediate and / or final results from processing of equations, formulas, or operations. In some embodiments, the memory of the processor 110 and / or the encoder / decoder module 130 is used to store instructions and / or provide working memory for video encoding and decoding functions. In some embodiments, memory external to the processor 110 and / or the encoder / decoder module 130 (e.g., the memory 120 and / or the storage device 140) is used for one or more of these functions and / or, for example, to store the operating system of a television. The system 100 may obtain or receive information via one or more input devices, interfaces, and / or ports as indicated in input block 105. Examples of the input devices include a radio frequency (RF) device for transmitting and / or receiving RF signals over various media, for example, RF signals received over the air from a broadcaster; component video (COMP) inputs; a Universal Serial Bus (USB) input; and / or a High-Definition Multimedia Interface (HDMI) input. Other examples include composite video input (not shown). In some embodiments, the input devices are associated with respective input processing elements, e.g., those generally known in the art. For example, the RF device may be associated with elements suitable for selecting a desired frequency (e.g., selecting or band-limiting a signal) or performing error correction on the signal. The USB and / or HDMI inputs may include respective interface processors and transceivers (or transmitters and receivers) for coupling the system 100 to other devices via USB and / or HDMI ports or connections. Various forms of input processing may be implemented, for example, by and / or within a separate input processing device or the processor 110. The system 100 includes a communication interface 150 that enables wired and / or wireless communication with other devices, e.g., via a communication channel 190. The communication interface 150 may include one or more transceivers, modems, network cards and the like. The communication channel 190 may be or include wired and / or wireless mediums. In some embodiments, data may be streamed to the system 100 via wired and / or wireless networks. Examples of such wireless networks include cellular, Bluetooth or Wi-Fi (e.g., IEEE 802.11) networks. The wired and / or wireless networks may include one or more base stations (e.g., cellular base stations, access points, etc.), and / or user equipment (e.g. cellular user equipment, stations, etc.), and / or other network elements that communicate with the system 100 via the communication interface 150 and communication channel 190, whereby the system 100 may obtain data streamed from streaming applications (e.g., OTT services) via various networks, including the Internet. In some embodiments, data is streamed to the system 100 via the input block 105 (e.g., using a set-top box that delivers data via the HDMI connection or the RF connection). In some embodiments, data is received by the system 100 in a non-streaming manner. The system 100 may provide one or more output signals to one or more output devices. The output devices may include a display device 165 (e.g., touchscreen display, monitor, etc.), an audio device 175 (e.g., speakers), and other peripheral devices 185, including, for example, a stand-alone DVR, a disk player, a stereo system, a lighting system, and other devices that provide a function based on the output of the system 100. The display device 165 can be for a television, tablet, laptop, mobile phone, head-mounted display, or other device. In some embodiments, control signals are communicated between the system 100 and the display device 165, the audio device 175, and / or the peripheral devices 185, enabling device-to-device control with or without user intervention. The output devices may couple to and / or communicate with the system 100 via dedicated connections via respective display, audio, and peripheral interfaces 160, 170, 180. Alternatively, the output devices may couple to and / or communicate with the system 100 via the communication channel 190 and the communication interface 150. The display device 165 and the audio device 175 may be collocated, integrated, or otherwise combined with the other components of system 100 in a single unit (e.g., a television). Alternatively, the display device 165 and the audio device 175 may be separate from one or more of the other components of the system 100. In embodiments in which the display device 165 and the audio device 175 are external components, the output signals may be provided via dedicated outputs and / or connections, including, for example, HDMI ports, USB ports, or COMP outputs. Figure 2 is a block diagram illustrating an example video encoder 200 that may be employed by the system 100 (e.g., via the encoder / decoder module 130) described with respect to Figure 1. The video encoder 200 may be an encoder that employs video compression technologies, standards, specification, or protocols, including Advanced Video Coding (AVC, H.264 / MPEG-4), High Efficiency Video Coding (HEVC, H.265), Versatile Video Coding (VVC, H.266), Essential Video Coding (EVC, MPEG-5), AOMedia Video 1 (AV1), VP9, or the Enhanced Compression Model (ECM), and variations or improvements thereof. Those skilled in the art will understand that the various embodiments described herein are not limited to a specific standard and can be applied to other standards and recommendations, as well as extensions thereof. Some embodiments disclosed herein are described with reference to a coding unit (CU) or block of a video frame (or a video image or picture) to which coding tools may be applied by the video encoder 200 and / or by the video decoder 300 (described below with reference to Figure 3). Generally, embodiments described herein may be applied to a video region formed by a video partition of any shape or size. The video region may be a video slice, a coding tree unit (CTU), or a CU (to which inter prediction or intra prediction can be applied), or a partition thereof, each of which can include samples of a luma component, Y, and chroma components, U and V (also denoted herein by C). Referring generally to Figure 2 and the video encoder 200, video data (e.g., one or more video frames) is encoded generally as described below. Prior to encoding, video data may be pre- processed by a precoding processor (not shown). The pre-processing may include, for example, applying a color model transform to the input color components of the input video data (e.g., conversion from RGB 4:4:4 to YUV 4:2:0) or mapping the color components of the input video data to obtain a signal distribution that is more resilient to compression (for instance, applying a histogram equalizer and / or a denoising filter to one or more of the video data’s color components). The pre-processing may include associating metadata (for example, a supplemental enhancement information (SEI) message) with the video data that can be attached to a coded video bitstream. After pre-processing, if any, an image (frame) to be encoded is partitioned into CUs (blocks) by an image partitioner 202. In general, a CU includes a luma block and associated chroma blocks. As such, functions of the video encoder 200 described herein as applied to a CU refer generally to the luma block and the respective chroma blocks. The CUs may be encoded using an intra prediction mode performed by an intra predictor 260. In intra prediction mode, the content of a CU in a frame is predicted based on content from one or more other CUs of the same frame (or region), using reconstructed blocks of other CUs output from an adder 255. The CUs may also or alternatively be encoded using an inter prediction mode, in which motion estimation and motion compensation are performed by a motion estimator 275 and a motion compensator 270, respectively. In inter prediction mode, the content of a CU in a frame is predicted based on content from one or more reconstructed areas of reference frames, available from a reference picture buffer 280. The video encoder 200 selects or otherwise determines at 205 which prediction mode (intra prediction mode and / or inter prediction mode) to use for encoding a CU. The selected prediction mode may be enhanced (e.g., filtered) by a prediction enhancer 285. Based on the selected mode, a prediction for the CU is generated. A residual block is determined based on the prediction (i.e., prediction block, predicted CU) and the input CU. In some embodiments, such determination is made by a subtractor 210. The residual block or a partition thereof (e.g., a transform block) is transformed into transform coefficients by a transformer 220. The transform coefficients are quantized by a quantizer 230. An entropy encoder 245 performs entropy encoding of the quantized transform coefficients and coding parameters (e.g., syntax elements including motion vectors and other control data) to form a bitstream of coded video data. In addition to coding the original video blocks as described herein, the video encoder 200 reconstructs the coded blocks to provide references for future predictions. Thus, quantized transform coefficients (from the quantizer 230) are de-quantized by an inverse quantizer 240, and inverse transformed by an inverse transformer 250, to reconstruct (decode) the residual blocks. The reconstructed residual blocks and prediction blocks are combined (e.g., by the adder 255) to form reconstructed blocks. Thus, the video encoder 200 performs decoding operations through which the encoded images (frames) are reconstructed. In-loop filters 265 may be applied to the reconstructed image (formed by the reconstructed blocks). The filtered reconstructed image(s) are stored in the reference picture buffer 280 and used by the motion estimator 275 and motion compensator 270, as explained above. The in-loop filters 265 can be applied to the reconstructed samples of an image to reduce distortions introduced by the encoding process. For example, a deblocking filter (DBF), bilateral filter (BIF), sample adaptive offset (SAO), and / or adaptive loop filter (ALF) can be applied to reduce encoding artifacts. Figure 3 is a block diagram illustrating an example of video decoder 300 that may be employed by the system 100 (e.g., via the encoder / decoder module 130) described with respect to Figure 1. Generally, operational features of the video decoder 300 are reciprocal to operational features of the video encoder 200. In the video decoder 300, a coded video bitstream (e.g., generated by the video encoder 200 or another video encoding device or process) is entropy- decoded by an entropy decoder 330 to obtain transform coefficients, motion vectors, and other coding parameters. Based on the coding parameters, an image partitioner 335 divides the picture accordingly. The quantized transform coefficients are de-quantized by an inverse quantizer 340 and inverse transformed by an inverse transformer 350 to decode (reconstruct) respective residual blocks. Depending on the selected prediction mode, a predicted block can be obtained at 370 from an intra predictor 360 (i.e., intra prediction) or from a motion compensator 375 (i.e., inter prediction) and may be enhanced (e.g., filtered) by a prediction enhancer 390, generating a prediction block. The reconstructed residual blocks are combined with prediction blocks (e.g. by an adder 355), resulting in reconstructed blocks. In-loop filters 365 (e.g., DBF, BIF, SAO, and / or ALF) can be applied to the reconstructed image (formed by the reconstructed blocks), to output reconstructed (decoded) video. The filtered reconstructed image is also stored in a reference picture buffer 380 for reference by the motion compensator 375. A post-decoding processor (not shown) can process the reconstructed video data. For example, post-decoding processing can include an inverse color model transform (e.g., conversion from YUV 4:2:0 to RGB 4:4:4) or an inverse mapping to reverse the mapping process performed by the pre-encoding processor described with respect to Figure 2. The post-decoding processor can use metadata derived by the pre-encoding processor and / or signaled in the video bitstream. Avatars The domain of the described embodiments is the representation of avatars in 3D virtual environments. Such representations are used, for instance, in “Metaverse” frameworks, where avatars act as proxy representations for users. They allow users to interact with other users represented by their own avatar and with real world elements through virtual representations of these elements. The scenario described hereafter describes, for illustration purposes, an application involving an avatar in a Metaverse framework. An e-commerce Website may be represented inside a Metaverse 3D virtual environment by a virtual shop in a virtual shopping street. An avatar can be directed by the user it represents, for instance by means of a game console or by pressing keys on a computer keyboard, to walk along the virtual shopping street in the virtual environment and enter the virtual shop. The virtual shop is a computer-generated representation of a store owned by some retail company. The display on the user’s computer screen is updated live to reflect the position and viewpoint of the avatar in the virtual environment. When the avatar enters the virtual shop, the user is shown the virtual representation of the shop. S / he can navigate his or her avatar through the aisles of the virtual shop and select goods that s / he wants to buy. These goods are virtual representations of real goods that are sold in brick-and-mortar shops owned by the retail company. When the avatar exits the virtual shop, its user is asked to pay for the goods it has selected in the virtual shop. The payment proceeds in the real world, for instance by means of the user’s credit card. When the payment is acknowledged, the user gets the physical goods delivered to his or her home by the retail company. In this scenario, navigating in the 3D immersive environment through an avatar to buy goods can be seen as a novel immersive alternative to browsing an e-commerce website. Avatar representation An avatar in a 3D virtual environment is often represented as a 3D textured mesh. Example avatar mesh geometries are shown in Figure 4, showing various levels of detail from left to right. The mesh is defined by a set of 3D vertices connected by edges. The vertices and edges form polygonal faces that together make up the surface of the mesh. Often, the polygonal faces are triangles. The polygonal faces of the mesh define a geometrical model of the human character it represents. The count of vertices on the mesh and their locations on the human body, with respect to semantic salient points such as mouth corners or elbow tips, defines the topology of the mesh. In other words, the topology defines how the surface of the mesh is sampled. For instance, a mesh topology for an avatar may impose that the contours of its lips be sampled using a fixed number of vertices positioned at regularly spaced intervals along the contour, with vertices located at the lip corners. For a given topology, the positions in 3D space of the mesh vertices define the shape of the mesh, which reflects the morphology of the character. To illustrate the difference between topology and morphology, consider several meshes of approximately the same scale and size representing the bodies of several characters. We assume that all these meshes share the same topology. This topology may impose that all of these meshes have two vertices positioned at the two corners of the lips. However, the relative 3D positions of these two vertices may differ across characters to reflect morphological differences in the widths of their mouths. Hair models The body of a human character has a smooth surface that can be well modelled by a polygonal mesh. However, meshes are not appropriate for modeling hair, which consists of a set of thin intertwined strands that do not form a smooth surface. At best, a mesh geometry can be used to model the outer surface of hair and the associated texture to represent the strands, but this is acceptable only for low-fidelity character rendering. For more realism, the geometry of the avatar hair can be modelled as a collection of 3D curves anchored on the head mesh, where each curve represents an individual strand. To limit the volume of data, the model may be limited to a smaller set of strands called “guide curves”. Guide curves often represent the geometry of the wisps making up the hairstyle. They may represent the geometry of a reference strand in the wisp after which the other strands of the wisp are modelled. Such a guide curve model is illustrated on Figure 5. For clarity, only guide curves of the hairstyle model are displayed in Figure 5. It is up to the renderer in this case to reconstruct a full strand model from the guide curves, by interpolating on the surface of the avatar mesh all the strand curves in-between guide curves for all the wisps. In this process, the shape of the interpolated strand curves is conditioned by the nearest guide curves. In some Metaverse framework applications users may want to customize the appearance of their avatars by selecting the avatar hairstyle from a catalog of hairstyles made available by the application. This requires separate descriptions to be made available for the avatar model without a hairstyle and for each hairstyle. Regardless of whether a hairstyle model is represented as a full strand model or using a set of guide curves, the positions of the roots of the strands in the model are fitted to a predetermined scalp morphology. Because this morphology will in general differ from the morphology of the head of the avatar onto which the hairstyle is to be bound, some fitting mechanism is needed to adapt the hairstyle model to the shape of the avatar head. To this end, it is advantageous to enrich the description of the hairstyle by a supporting mesh on which the locations of the strand roots are anchored, as proposed in a co-pending approach. Using shape matching techniques between the avatar mesh and the hairstyle supporting mesh, the roots of the guide curves or strands of the hairstyle model may be mapped to corresponding locations on the head region of the avatar mesh, which greatly facilitates the implementation of the above- mentioned fitting mechanism. Avatar and hairstyle descriptions in the MPEG-I Scene Description standard Version 2.0 of the glTF standard, described in the document “Khronos glTF specification for the efficient transmission and loading of 3D scenes and models by engines and applications” that can be downloaded from the Web page https: / / www.khronos.org / gltf / , provides specifications for standardizing the representation of the basic geometry, texture and animation of an avatar. The MPEG-I Scene Description (SD) standard, currently described in the draft text of ISO / IEC 23090-14, enriches glTF with extra features, including timed media. Amendment 2 of MPEG-I SD, described in ISO / IEC 23090-14 CDAM 2 document: “Support for Haptics, Augmented Reality, Avatars, Interactivity, MPEG-I Audio, and Lighting”, defines a specialization of a glTFnode for avatars through its”MPEG_node_avatar” extension. This extension adds avatar-specific semantic descriptive elements to the attributes provided by glTF for describing the geometry, texture and animation of digital human characters. Amendment 2 of the MPEG-I SD standard does not standardize any descriptor for the hairstyle of an avatar. However, the strand-based hairstyle models presented in the section on hair models may be described using the glTF mesh object as a collection of polyline primitives, each polyline representing a strand or a guide curve. A polyline primitive of a glTFmesh is described as an ordered lisr of control vertices, to which attributes may be attached. These attributes may describe the 3D positions of the control vertices, their colors, or their 2D coordinates in a UV texture map. The control vertices of these polylines may be used by extension to represent control points of parametric curves such as Béziers, splines or NURBS curves. When this is the case, the position of a given point on a curve is expressed as a linear combination of the positions of at least two control vertices describing the curve within a mesh primitive, with given linear combination weights. Similarly, the value of an attribute, for instance a normal vector for the “NORMAL” attribute or a UV coordinate for the “TEXCOORD_n” attribute, of said given point on a curve is expressed as the linear combination of the attribute values of the said at least two control vertices, with the same said given linear combination weights. Another method proposes a hairstyle description format that enriches the above-mentioned glTF mesh by an extension of the glTF node object named “MPEG_node_strand_hairstyle”. The hairstyle guide curves or strands are described as polyline primitives of a glTF mesh object attached to the base node. The “MPEG_node_strand_hairstyle” extension supplements this mesh object with a “supportingMesh” property that references a triangular mesh on which the hairstyle is anchored. This means that the roots of all the strands or guide curves describing the hairstyle are located on the surface of this “supportingMesh”. As explained in the section on hair models, the “supportingMesh” facilitates the fitting of the hairstyle model on the head mesh of an avatar. In Metaverse-like frameworks described in the section describing avatars above, the descriptions of 3D environments, possibly involving avatars, need to be transmitted between client and server devices. For instance, in multi-user applications, a server device may manage the description of a virtual 3D environment and of avatars navigating in this environment under the control of their users. In this setting, each user device periodically sends an update of its avatar position, posture and appearance to the server device. The server device updates the description of the scene representing the 3D virtual environment accordingly to reflect the new positions and postures of all avatars. It then transmits this description to all user devices so that they can render the updated scene to the users. In this context, for bandwidth saving purposes it is desirable to reduce the volume of the data needed to represent the virtual world elements. A full hairstyle model is generally bulky as it may consist of 100,0003D curves or more. In contrast, the guide curve representation of a hairstyle is much more lightweight as it typically reduces to a few hundred curves. However, the compacity of the guide curve model comes at the price of the extra computation needed to reconstruct the full strand model at the receiver end, which involves synthesizing strands based on the shapes and colors of the nearest guide curves. This reconstruction process may create issues when the hairstyle contains bald areas, as illustrated on Figure 6, which represents a simplified top view of the guide curve representation of a hairstyle. The hairstyle is anchored on the scalp region of a 3D model of an avatar. The outer solid line on Figure 6 is the contour of the top view projection of the scalp region. Each dot inside the contour marks the top view projection of the root point of a guide curve. The hashed area in the center of the hairstyle region represents the projection of a bald region on the hairstyle, inside which no strand should grow. When this guide curve representation is transmitted to a receiver, the receiving device needs to reconstruct a full strand model from the guide curves. To this end, it interpolates strand curves in-between guide curves. The shape of an interpolated strand curve is computed using some algorithm as a function of the shapes of the nearest guide curves. The greyed area on Figure 6 represents the support region of the strands that may be interpolated by such an algorithm in the neighborhood of the guide curve whose root location is Ci. The absence of guide curves in some areas of the scalp may indicate the presence of a bald spot, but it may also be the result of sparse sampling of guide curves in this area. Thus, guide curves do not provide reliable and accurate information on the presence and localization of bald spots in the hairstyle. Without explicit signaling of the bald spots, the process of reconstructing the full hairstyle from the guide curves may grow strands in bald spots on the scalp. This situation is illustrated on Figure 6. The grey area represents a region where strands are grown in the neighborhood of the guide curve whose root location is Ci. This area extends well inside the bald spot. As a result, the bald spot will not be preserved in the full reconstructed hairstyle. Another proposal discloses a method for generating realistic artificial strand-based hairstyle models using a hierarchy of generative neural networks. The hairstyle models presented in this approach rely on the projection of the surface of the scalp to a 2D planar “UV map” region, following a well-known process in computer graphics referred to as UV mapping. Each 3D location on the surface of the scalp is bijectively mapped to a location in the UV map, parameterized by U and V coordinates. The approach leverages this property to signal baldness areas using a binary baldness map in UV space. The baldness map is a binary image in UV space where each pixel has two possible values, one value indicating that the 3D location corresponding to the pixel on the scalp belongs to a bald region and the other value indicating that strands may grow from this location. Each pixel in the baldness map has a unique corresponding location on the scalp. The generation of hairstyle in the approach is performed by several neural networks. The training of these neural networks relies on an optimization criterion or loss that drives the computation of the network parameters. In the training stage, a term in this loss discourages strands to be grown from areas signaled by the baldness map. The binary baldness map used in the approach is an effective solution for signaling bald areas in the hairstyle models. However, it requires the construction of a UV mapping between the surface of the scalp in 3D space and a 2D map. The description of hairstyle models based on guide curves in glTF rely on mesh object, as presented in the section on MPEG-1 Scene Description, relies on polyline primitives and may not provide such a UV mapping. Building this mapping incurs extra processing and increases bandwidth requirements for transmitting the bald area map when the hairstyle model is transmitted, since both the UV mapping and the binary texture map must be transmitted. Overview The described embodiments propose an effective and economical solution for signaling baldness areas in hairstyle models described by a set of guide curves. Unlike the method disclosed in the other approach and described above, the proposed solution does not require the computation and transmission of a UV map and a baldness texture image in addition to the polyline representations of the guide curves. The described embodiments rely on the enrichment of the hairstyle description by a supporting mesh, as described in earlier sections. This supporting mesh defines the supporting surface for all strands of the hairstyle: the roots of all strands must be located on the surface of the supporting mesh. The gist of the described embodiments is to signal baldness areas in the hairstyle by tagging each face of the supporting mesh with a binary label indicating whether or not strands may be grown from locations inside this face. Figure 7 shows a top view of a hairstyle that illustrates the invention. The top view of the scalp is represented as an elliptical shaped contour. The projection of the hairstyle supporting mesh on this view is visualized as a triangular mesh inside the projected contour, and the root points of the guide curves making up the hairstyle model as thick dots. The binary labels assigned to the supporting mesh faces are displayed using two different fill patterns. White faces indicate regions of the hairstyle where strands are allowed to grow, while cross- hatched faces signal areas inside which no strand roots are allowed. The latter category of faces may signal bald spots that are surrounded by hair, as depicted on Figure 7, but may also be used to mark areas located at the outer border of the hairstyle in order to delimit the hair region. According to the described embodiments, the description of the hairstyle is enriched with binary labels attached to each face of the supporting mesh. These labels indicate whether each face is a hair region or a bald region. Based on these labels, the device that receives the description of the hairstyle and performs the reconstruction of the full hairstyle from the guide curves in the description can determine whether strands may or may not be grown from any given location on the hairstyle supporting mesh. This ensures a better preservation of bald spots and of the outline of the hair region in the full reconstructed hairstyle. Proposed description of guide curve based hairstyle models The following detailed presentation of the hairstyle representation that is the object of the invention is compliant with the MPEG-I Scene Description format, but its meaning and use is generic. The proposed representation could be encoded in any other scene description format, such as XML or USD. A hairstyle model relying on guide curves is described according to the invention by a “guideCurveHairstyle” object. The properties of this object are listed in Table 1 and described below. The hairstyle may be given a name that can be specified using the ”name” property of ”guideCurveHairstyle”. The “guideCurves” property is the index in the “meshes” array of the scene description of a glTF mesh object whose primitives describe the geometry and optionally the photometry of the guide curves making up the hairstyle model. The “mode” attribute of each of the primitives must be set to “LINE_STRIP” to indicate they are represented as polylines. Each primitive must have a “POSITION” attribute that specifies the 3D coordinates of each of its control vertices. Optionally, other attributes of the primitives may specify colors, normal vectors or tangent vectors associated with the control vertices. The ”supportingMesh” property is the index in the “meshes” array of the scene description of a glTF “mesh” object that specifies the supporting mesh of the hairstyle guide curves. It must be a triangular mesh and consist of a single primitive. The roots of all the guide curves described by the ”guideCurves” property must be located on the surface of this mesh. This property may be omitted if the hairstyle does not feature any baldness area. The “baldLabels” property is the index in the “accessors” array of the scene description of an accessor that points to a buffer defining the baldness labels for each face of the supporting mesh described by”supportingMesh”. Atrue value for a face means that no strand may grow from this face, a false value means that strand roots may lie inside the face. The number and ordering of elements in the buffer must match the number and ordering of faces in the supporting mesh. This ordering is defined by the ordering of indices in the buffer referenced by the “indices” accessor if indexed geometry is used, else by the ordering of vertices in the “POSITION” attribute. The “baldLabels” property is optional: it may be omitted if the hairstyle does not feature any baldness area. If it is present in the description, the ”supportingMesh” property must also be present. Require Name Type Description dname stringNo Name of the hairstyle.Index in the “meshes” array of themesh whose primitives define the guide curves of the hairstyleguideCurves integerYesmodel. Each primitive must have a POSITION attribute, its mode must be set to LINE_STRIP. Index in the “meshes” array of the hairstyle supportingMes integerNosupporting mesh that supports the strand roots. h This mesh must be a triangular mesh. Index in the “accessors” array of the accessor pointing to a buffer holding the bald label values for each face of the supporting mesh. A truebaldLabels integerNovalue indicates that the face is in a bald area from where no strand should be grown. Afalse value indicates that the face is in a hair area from where strands may be grown. Table 1: description of the “guideCurveHairstyle” object properties. In an alternative embodiment, the “baldLabels” array of labels on the faces of the supporting mesh are described as an array ofboolean values. The number and ordering of these elements must match the number and ordering of faces in the supporting mesh. Example MPEG-I SD description The example scene description in MPEG-I SD format below describes the properties of a hairstyle represented using guide curves, according to the invention. The described scene contains a single root node named “my_avatar” that represents the model of an avatar. Accordingly, the node is extended by the “MPEG_node_avatar” extension. The avatar node includes a “mesh”, named “my_avatar_mesh” and referenced by index 2 in the “meshes” array. The “MPEG_node_avatar” extension includes a hairstyle model consisting of guide curves, encoded in the “hairstyle” property which, according to the invention, is represented by a “guideCurveHairstyle” object. The hairstyle is named “my_avatar_hairstyle”. The guide curves of the hairstyle model are described by the “guideCurves” property of the “guideCurveHairstyle”, which refers to the mesh indexed by 0 in the “meshes” array and named “my_hairstyle_guide_curves”. For conciseness, the model of the hairstyle is limited to 3 guide curves that are described by the 3 primitives of the mesh. Each primitive is a line strip whose “mode” property is accordingly set to 3. The geometries of the control vertices of these line strip primitives are described by the “POSITION” attributes of the primitives and their colors by the “COLOR_0” attributes. The hairstyle model is further described by a supporting mesh, according to another approach. This supporting mesh is described by the “supportingMesh” property that references the mesh indexed by 1 in the “meshes” array of the scene description. This mesh is named “my_hairstyle_supporting_mesh”. The hairstyle model described by “guideCurveHairstyle” includes one or more baldness spots that are specified, according to the invention, by its “baldLabels” property. This property refers to the accessor indexed by 10 in the “accessors” array of the scene description. This accessor points to a buffer that holds the Boolean labels for each face of the supporting mesh, indicating whether or not strands may be grown from the face. { "scene": 0, "scenes": [ { "nodes": [0] } ], "meshes": [ { "name": "my_hairstyle_guide_curves", "primitives": [ { "attributes": { "POSITION": 0, "COLOR_0": 1 }, "mode": 3 }, { "attributes": { "POSITION": 2, "COLOR_0": 3 }, "mode": 3 }, { "attributes": { "POSITION": 4, "COLOR_0": 5 }, "mode": 3 } ] }, { "name": "my_hairstyle_supporting_mesh", "primitives": [ { "attributes": { "POSITION": 6 }, "mode": 4 } ] }, { "name": "my_avatar_mesh", "primitives": [ { "attributes": { "POSITION": 7, "TEXCOORD_0": 8 }, "indices": 9, "mode": 4 } "nodes": [ { "name": "my_avatar", "mesh": 2, "extensions": { "MPEG_node_avatar": { "mappings": [], "type": “urn:my_avatar_type”, "hairstyle": { "name": "my_avatar_hairstyle", "guideCurves": 0, "supportingMesh": 1, "baldLabels": 10 } } } ], "extensionsUsed": [ "MPEG_node_avatar" ], "extensionsRequired": [ "MPEG_node_avatar" ], "asset": { "version”: ["2.0"] } } Parsing of the “guideCurveHairstyle” property Parsing a scene description containing a “guideCurveHairstyle” object according to the invention proceeds as described on the block diagram of Figure 8. First, in step 500, the scene description is parsed. In step 510, occurrences of a “guideCurveHairstyle” object are detected in the scene description. If no such object is found, the scene description is not relevant to the invention. The parsing then proceeds to step 520, where it is checked whether the “guideCurveHairstyle” object has a “guideCurves” property and if this property points to a mesh and if the primitives of this mesh all have their mode property set to 3, which corresponds to the “LINE_STRIP” topology type. If at least one of these checks does not pass, the description of the “guideCurveHairstyle” property is flagged as invalid. Else, at step 530 the “guideCurves” property of “guideCurveHairstyle” is parsed. The parsing proceeds to step 540, where it is checked whether the “guideCurveHairstyle” object has a “baldLabels” property. If not, parsing ends. Else, the parsing proceeds to step 550, where it is checked whether the “guideCurveHairstyle” object has a “supportingMesh” property. If not, the description of the “guideCurveHairstyle” object is flagged as invalid. The parsing then proceeds to step 560, where it is checked whether the mesh referenced by the “supportingMesh” property is a triangular mesh consisting of a single primitive, and whether the number of faces of this primitive matches the number of elements of the buffer referenced by the “baldLabels” property. If either of these tests fails, the description of the “guideCurveHairstyle” object is flagged as invalid. Else, at step 570 the mesh referenced by the “supportingMesh” property detected at step 550 and the buffer referenced by the “baldLabels” property detected at step 540 are parsed, following which parsing ends. Processing Model The processing model presented in this section is illustrated on the block diagram of Figure 9. It shows how the signaling of bald spots on a hairstyle described by guide curves, according to the invention, can be exploited by an application to preserve these bald spots in the reconstruction of the full strand hairstyle from the guide curves. The processing starts at step 600, where the device in charge of reconstructing a full hairstyle of strands receives the hairstyle description that is proposed by the invention. This description, according to the invention, consists of a set of guide curves, a hairstyle supporting mesh for the roots of these guide curves, and a set of baldness labels for each face of the supporting mesh. At step 610, the receiving device parses the hairstyle description to obtain the geometry, and optionally the photometry, of the guide curves of the hairstyle model. At step 620, the receiving device further parses the hairstyle description to obtain the geometry of the supporting mesh. At step 630, the receiving device further parses the hairstyle description to obtain the baldness labels associated with each face of the supporting mesh. At step 640, the receiving device proceeds to reconstruct the full hairstyle from the outputs of steps 610, 620 and 630. The reconstruction process may involve growing strands from the surface of the supporting mesh retrieved at step 620. For each candidate strand to be grown, the receiving device retrieves from the output of step 630 the label of the face of the supporting mesh on which the root of the strand lies. The strand may be grown if and only if the value of this label is false. Finally at step 650, each candidate strand of step 640 is grown from the scalp region of the avatar mesh if and only if the test of step 640 passes. Thus, candidate strands whose roots lie on supporting mesh faces labeled as true are not grown. This ensures a faithful preservation of the baldness spots in the reconstructed hairstyle. One embodiment of a method 1000 under the general aspects described here is shown in Figure 10. The method commences at start block 1001 and control proceeds from block 1001 to block 1010 for determining information corresponding to a hairstyle of an avatar, wherein said information comprises a description of baldness areas in hairstyle models. Control proceeds from block 1010 to block 1020 for assigning said information to faces of a mesh. Control proceeds from block 1020 to block 1030 for encoding said information into a bitstream. One embodiment of a method 1100 under the general aspects described here is shown in Figure 11. The method commences at start block 1101 and control proceeds to block 1110 for parsing a bitstream comprising baldness information corresponding to a hairstyle of an avatar. Control proceeds from block 1110 to block 1120 for decoding said baldness information for meshes comprising the hairstyle of the avatar. Control proceeds from block 1120 to block 1130 for reconstructing the avatar comprising a hairstyle with baldness areas using said baldness information. Figure 12 shows one embodiment of an apparatus 1200 for encoding, decoding, compressing, or decompressing, or filtering of 3D scene description data using the aforementioned methods. The apparatus comprises Processor 1210 and can be interconnected to a memory 1220 through at least one port. Both Processor 1210 and memory 1220 can also have one or more additional interconnections to external connections. Processor 1210 is also configured to either insert or receive information in a bitstream and, either compressing, encoding, or decoding using any of the described aspects. One or more embodiments provide a computer program comprising instructions which when executed by one or more processors cause such processors to perform the encoding and / or decoding methods according to any of the embodiments described above. One or more embodiments also provide a computer readable storage medium having stored thereon instructions for encoding or decoding video data according to the methods described above. One or more embodiments provide a computer readable storage medium having stored thereon video data generated according to the methods described above. One or more embodiments also provide a method and apparatus for transmitting or receiving video data generated according to the methods described above. The embodiments described herein may be implemented in, for example, a method or a process, an apparatus, a software program, a data stream, or a signal. Even if only discussed in the context of a single form of implementation (e.g., as a method), the implementation of such features may also be implemented in other forms. An apparatus may be implemented in, for example, appropriate hardware, software, and firmware. Corresponding methods may be implemented in, for example, a processor. Various methods and aspects described herein can be used to modify one or more modules. For example, the intra predictors and inter predictors described with respect to Figures 2 and 3 may be implemented as one or more modules and modified according to the various embodiments of the present description. The various embodiments described herein provide at least the following features, devices or aspects, alone or on any combination, across various claim categories and types: i. Encoding, into coded 3D scene description data, syntax elements that can enable the decoder to decode the coded 3D scene description data, according to any of the embodiments described herein. ii. A bitstream that includes one or more of the described syntax elements, or variations thereof, whether transmitted, stored, or otherwise made available. iii. Creating, transmitting, receiving, and / or decoding of the bitstream. iv. An electronic device (e.g., TV, set-top box, mobile phone, tablet, etc.) that tunes a channel to receive a bitstream or that receives such bitstream over the air. The electronic device decodes the syntax elements from the bitstream, and, optionally, displays (e.g., via a monitor or other type of display) a resulting image. Various numeric values are used in the present application. Such specific values are for example purposes and the embodiments described are not limited to these specific values. Various methods are described herein, and such methods comprise one or more steps or actions for achieving the described method. Unless a specific order of steps or actions is required for the proper operation of the method, the order and / or use of specific steps and / or actions may be modified or combined. Additionally, terms such as “first”, “second”, etc. may be used in various embodiments to modify an element, component, step, operation, etc., for example, a “first decoding” and a “second decoding”. Use of such terms does not imply an order to the operations unless specifically required. The present description may refer to “determining” various pieces of information. Determining information may include one or more of, for example, estimating, calculating, predicting, or retrieving (e.g., from memory) the information. The present description may refer to “accessing” various pieces of information. Accessing information may include one or more of, for example, receiving, retrieving (e.g., from memory), storing, moving, copying, calculating, determining, predicting, or estimating the information. Similarly, the present description may refer to “receiving” various pieces of information. Receiving information may include one or more of, for example, accessing or retrieving (e.g., from memory) the information. “Decoding,” as used herein, encompasses all or part of the processes performed, for example, on an encoded sequence to produce an output suitable for display. In some embodiments, such processes include one or more of the processes typically performed by a decoder, for example, entropy decoding, inverse quantization, etc. Whether the phrase “decoding process” is intended to refer to a subset of operations or generally to the broader decoding process will be clear based on the context of the specific description and will be well understood by those skilled in the art. “Encoding,” as used herein, encompasses all or part of the processes performed, for example, on input video data an order to produce an encoded bitstream. Additionally, the terms “reconstructed” and “decoded” may be used interchangeably, the terms “encoded” or “coded” may be used interchangeably, the terms “image,” “picture,” “sub-picture,” “slice,” and “frame” may be used interchangeably, and the terms “pixel” and “sample” may be used interchangeably. The present description refers to information, for example, syntax elements, that can be transmitted or stored. Such information can be packaged or arranged in a variety of manners, including for example manners common in video standards such as putting the information into a sequence parameter set (SPS), a picture parameter set (PPS), a network abstraction layer (NAL) unit, a header (for example, a NAL unit header, or a slice header), or an SEI message. Other manners are also available, including, for example, manners that are common for system level or application-level standards such as signaling the information into one or more of the following: i. session description protocol (SDP), for example as described in RFCs and / or used in conjunction with real-time transport protocol (RTP) transmission. ii. hypertext transfer protocol (HTTP) live Streaming (HLS) manifest transmitted over HTTP. iii. dynamic adaptive streaming over HTTP (DASH) media presentation description (MPD) descriptors, for example as used in DASH and transmitted over HTTP. iv. RTP header extensions, for example as used during RTP streaming. v. International Organization for Standardization (ISO) base media file format, for example, as used in Omnidirectional MediA Format (OMAF). As used herein, “signal” and “signaling” refer to, among other things, indicating information to a decoder. For example, in some embodiments the encoder signals a quantization matrix for de-quantization, whereby the same parameter is used for both encoding and decoding. In some embodiments, the signaling may be explicit, such that information (e.g., a particular parameter) is transmitted to the decoder enabling the decoder to use the same particular parameter. In some embodiments, the signaling may be implicit, in that the information (e.g., a particular parameter) is indicated based on other information at or transmitted to the decoder or derived or selected by the decoder based on information available at the decoder. By not transmitting the information (e.g., the particular parameter), a bit savings is thus realized in some embodiments. In some embodiments, one or more syntax elements or flags are used to signal information to a decoder. While the preceding relates to the verb form of the word “signal”, the word “signal” can also be used herein as a noun. In some embodiments, signals may be produced that are formatted to carry information that may be stored or transmitted. Such information may include, for example, instructions for performing a method, or data produced by one of the described implementations (e.g., a bitstream of a described embodiment). Such a signal may be formatted, for example, as an electromagnetic wave or as a baseband signal. The formatting may include, for example, encoding a data stream and modulating a carrier with the encoded data stream. The information that the signal carries may be, for example, analog or digital information. The signal may be transmitted over a variety of different wired or wireless links and may be stored on a processor-readable medium. It is to be understood that use of any of the following “ / ”, “and / or”, and “at least one of” is intended to encompass all possible selections of listed items, taken either individually or in any combination thereof. While specific embodiments have been described in the foregoing description in connection with the accompanying drawings, it should be understood that embodiments described herein are examples only and should not be taken as limiting the scope of the present description or the following claims. Although features and elements are described herein in particular combinations, those of ordinary skill in the art will appreciate that such features or elements may be used alone or in any combination with the other features and elements. It is understood, therefore, that the overall teachings of the present description are not limited to the particular embodiments, implementations, and examples disclosed herein, but are intended to cover variations, modifications, and alternatives as defined by the appended claims and any and all equivalents thereof.
Claims
CLAIMS 1. A method, comprising: determining information corresponding to a hairstyle of an avatar, wherein said information comprises a description of baldness areas in hairstyle models; assigning said information to faces of a mesh comprising three-dimensional polygons; and, encoding said information into a bitstream.
2. An apparatus, comprising: a memory and a processor configured to perform: determining information corresponding to a hairstyle of an avatar, wherein said information comprises a description of baldness areas in hairstyle models; assigning said information to faces of a mesh comprising three-dimensional polygons;and, encoding said information into a bitstream.
3. A method, comprising: parsing a bitstream comprising baldness information corresponding to a hairstyle of an avatar; decoding said baldness information for meshes comprising three-dimensional polygons and comprising the hairstyle of the avatar; and, reconstructing the avatar comprising a hairstyle with baldness areas using said baldness information.
4. An apparatus, comprising: a memory and a processor configured to perform: parsing a bitstream comprising baldness information corresponding to a hairstyle of an avatar; decoding said baldness information for meshes comprising three-dimensional polygons and comprising the hairstyle of the avatar; and, reconstructing the avatar comprising a hairstyle with baldness areas using said baldness information.
5. The method of Claim 3, or the apparatus of Claim 4, further comprising: obtaining a description of the avatar mesh from the bitstream;retrieving guide curves as primitives of hairstyle mesh descriptions; building a list of guide curves comprising bald root points; and, growing at least one candidate strand from the surface of the avatar mesh if a corresponding root of a guide curve belongs to a bald region.
6. The method of any one of Claims 1 or 3, or the apparatus of any one of Claims 2 or 4, wherein said baldness information comprises a name of a hairstyle, a name of a hairstyle, a specification of the 3D coordinates of the control vertices of the polylines representing the guide curves of the hairstyle, and a specification of the 3D centers and volumes of the bald root points.
7. The method of any one of Claims 1 or 3, or the apparatus of any one of Claims 2 or 4, wherein guide curves are associated to bald root points.
8. A device comprising: an apparatus according to Claim 2; and at least one of (i) an antenna configured to receive a signal, the signal including a video block, (ii) a band limiter configured to limit the received signal to a band of frequencies that includes the video block, and (iii) a display configured to display an output representative of the video block.
9. A non-transitory computer readable medium containing data content generated according to the method of any one of claims 1, 3, or 5 through 7, or by the apparatus of any one of claims 2, 4, or 5 through 7, for playback using a processor.
10. A signal comprising video data generated according to the method of any one of claims 1, or 3, or 5 through 7, or by the apparatus of any one of claims 2, or 4, or 5 through 7, for playback using a processor.
11. A computer program product comprising instructions which, when the program is executed by a computer, cause the computer to carry out the method of any one of claims 1, or 3 or 5 through 7.