Prop interaction method and apparatus in game, and terminal device and storage medium
By displaying interactive prompts and automatic item interaction in the graphical user interface of the game terminal device, the problem of low item exchange efficiency was solved, achieving efficient item exchange and improving the game experience.
Patent Information
- Application Number
- PCT/CN2025/110898
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-08-26
- Filing Date
- 2025-07-28
- Publication Date
- 2026-03-05
AI Technical Summary
In existing technologies, the exchange of items in games requires players to confirm via voice or text communication, which leads to inefficiency, consumes extra time and effort, and affects the gaming experience.
The system displays interactive prompts in the graphical user interface of the terminal device, automatically displays interactive items, and enables direct interaction between characters by triggering operations and interaction requests, reducing communication and agreement steps.
It improves the efficiency of item exchange, enhances the continuity and efficiency of the game experience, and reduces the cumbersome steps and communication costs for players when exchanging items.
Smart Images

Figure CN2025110898_05032026_PF_FP_ABST
Abstract
Description
Game item interaction methods, devices, terminal equipment and storage media
[0001] Cross-reference to related applications
[0002] This application claims priority to Chinese Patent Application No. 202411183209.6, filed on August 26, 2024, entitled “Method, Apparatus, Terminal Device and Storage Medium for Interacting with Items in a Game”, the entire contents of which are incorporated herein by reference. Technical Field
[0003] This disclosure relates to the field of game technology, specifically to a method, apparatus, terminal device, and storage medium for interacting with items in a game. Background Technology
[0004] Games typically offer a team option, allowing players to team up with others. During gameplay, players within the same team often need to exchange items between their characters.
[0005] In related technologies, when the above-mentioned needs exist, players often need to operate on their terminal devices to communicate with other players through voice or text input to confirm whether they have the corresponding items, and then agree on a location in the game scene to exchange the items.
[0006] The aforementioned methods of communication and item exchange require players to spend extra time and effort, making them inefficient. Summary of the Invention
[0007] According to one aspect of this disclosure, a method for interacting with game items is provided, applied to a first terminal device; the first terminal device provides a graphical user interface, which displays at least a game scene; the method includes: when it is detected that the first terminal device and a second terminal device meet preset conditions, displaying an interaction prompt in the graphical user interface; the interaction prompt is used to indicate that one or more items are in an interactive state; in response to a trigger operation for one or more items, determining the item to be interacted with; generating an interaction request, the interaction request being used to request the second terminal device to confirm the interaction with the item to be interacted with; receiving an interaction confirmation result, and performing an interaction between the item to be interacted with a first character and a second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0008] According to one aspect of this disclosure, a method for interacting with game items is provided, applied to a second terminal device; the second terminal device provides a graphical user interface, which displays at least a game scene; the method includes: when a first terminal device and a second terminal device are detected to meet preset conditions, displaying an interaction prompt in the graphical user interface; the interaction prompt is used to indicate that one or more items are in an interactive state; in response to an interaction request sent by the first terminal device based on the interaction prompt, displaying interaction confirmation information of the item to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate that interaction confirmation is performed on the item to be interacted; in response to a triggering operation on the interaction confirmation information, determining an interaction confirmation result; and sending the interaction confirmation result to the first terminal device, so that the first terminal device can perform interaction between a first character and a second character based on the interaction confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0009] According to one aspect of this disclosure, a game item interaction device is provided, applied to a first terminal device; the first terminal device provides a graphical user interface, in which at least a game scene is displayed; the device includes: a first display module configured to display an interaction prompt in the graphical user interface when a preset condition is detected between the first terminal device and a second terminal device; the interaction prompt is used to indicate that one or more items are in an interactive state; a determination module configured to determine the item to be interacted in response to a trigger operation for one or more items; a generation module configured to generate an interaction request, the interaction request being used to request the second terminal device to confirm the interaction of the item to be interacted; and an interaction module configured to receive the interaction confirmation result and, based on the interaction confirmation result, perform the interaction of the item to be interacted between a first character and a second character; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0010] According to one aspect of this disclosure, a game item interaction device is provided, applied to a second terminal device; the second terminal device provides a graphical user interface, in which at least a game scene is displayed; the device method includes: a second display module configured to display an interaction prompt in the graphical user interface when a first terminal device and the second terminal device are detected to meet preset conditions; the interaction prompt is used to indicate that one or more items are in an interactive state; a receiving module configured to display interaction confirmation information of the item to be interacted indicated by the interaction request in response to an interaction request sent by the first terminal device based on the interaction prompt; the interaction confirmation information is used to indicate that the item to be interacted should be confirmed for interaction; a confirmation module configured to determine the interaction confirmation result in response to a triggering operation on the interaction confirmation information; and a sending module configured to send the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction of the item to be interacted between a first character and a second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0011] According to one aspect of this disclosure, a terminal device is also provided, including a memory storing a plurality of instructions; a processor loads the instructions from the memory to perform the steps of any of the game item interaction methods provided in the embodiments of this disclosure.
[0012] According to one aspect of this disclosure, a computer-readable storage medium is also provided, which stores a plurality of instructions adapted for loading by a processor to perform the steps of any of the game item interaction methods provided in the embodiments of this disclosure.
[0013] According to one aspect of this disclosure, a computer program product is also provided, including a computer program or instructions that, when executed by a processor, implement the steps in any of the game item interaction methods provided in the embodiments of this disclosure.
[0014] The solution of this disclosure embodiment, when the first terminal device and the second terminal device are detected to meet preset conditions, displays an interactive prompt in the graphical user interface to show one or more items in an interactive state. This intuitively displays items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the player's gaming experience. In response to the trigger operation for one or more items, the item to be interacted is determined, and an interaction request is generated to request the second terminal device to confirm the interaction of the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can then be directly exchanged between the two characters, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's gaming experience. Attached Figure Description
[0015] Figure 1 is a schematic diagram of the application environment of the game item interaction method provided in one embodiment of the present disclosure;
[0016] Figure 2 is a flowchart illustrating one embodiment of the game item interaction method provided in this disclosure.
[0017] Figure 3 is a schematic diagram of the interface of the interactive prompts provided in one embodiment of the present disclosure;
[0018] Figure 4A is a schematic diagram of the interface of one embodiment of the triggering operation of selecting an interactive prop provided in the present disclosure.
[0019] Figure 4B is a schematic diagram of the interface in one embodiment of the confirmation of providing the interactive prop provided in the embodiments of this disclosure.
[0020] Figure 5A is a schematic diagram of the interface of one embodiment of the triggering operation of confirming receipt of the interactive prop provided in the embodiments of this disclosure.
[0021] Figure 5B is a schematic diagram of the interface of the confirmation of receiving the interactive prop provided in the embodiments of this disclosure in another embodiment;
[0022] Figure 6 is a schematic diagram of the interface of the pick-up list provided in one embodiment of the present disclosure;
[0023] Figure 7 is a schematic diagram of the interface of the pick-up list provided in one embodiment of this disclosure in another embodiment;
[0024] Figure 8 is a schematic diagram of the backpack interface provided in one embodiment of the present disclosure.
[0025] Figure 9 is a schematic diagram of the backpack interface provided in one embodiment of this disclosure in another embodiment;
[0026] Figure 10A is a schematic diagram of the interface of one embodiment of the triggering operation of the blank display control provided in the embodiments of this disclosure;
[0027] Figure 10B is a schematic diagram of the interface of another embodiment of the triggering operation of the blank display control provided in the embodiments of this disclosure;
[0028] Figure 11 is a schematic diagram of the interface of the prop requirement information provided in one embodiment of the present disclosure.
[0029] Figure 12 is a flowchart illustrating another in-game item interaction method provided in this disclosure in one embodiment;
[0030] Figure 13 is a schematic diagram of the structure of the game item interaction device provided in one embodiment of the present disclosure;
[0031] Figure 14 is a schematic diagram of the structure of the game item interaction device provided in this disclosure in another embodiment;
[0032] Figure 15 is a schematic diagram of the structure of one of the terminal devices provided in the embodiments of this disclosure. Detailed Implementation
[0033] The technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure. Furthermore, in the description of the embodiments of this disclosure, the terms "first," "second," etc., are used only for distinguishing descriptions and should not be construed as indicating or implying relative importance. Therefore, features defined with "first" or "second" may explicitly or implicitly include one or more features. In the description of the embodiments of this disclosure, "multiple" means two or more, unless otherwise explicitly specified.
[0034] In the game, when there's a need to exchange items, players can only communicate with each other via voice, text, or quick signals. However, this method consumes extra time and effort. Furthermore, the text entered or the quick signal sent is only valid for a short time; if a player still lacks the item after a while, they need to resend the signal. Other players also need to expend effort remembering the items needed, impacting the overall gaming experience. When exchanging items at a pre-arranged location, one player needs to drop the item on the ground for the other to pick it up, which is inefficient.
[0035] In view of this, this disclosure provides a method for item interaction in a game. When a first terminal device and a second terminal device meet preset conditions, interactive prompts are displayed on their respective graphical user interfaces, automatically showing the items needed by each party or items that can be provided to the other, eliminating the need for players to expend extra effort in communication. Both players can request or provide items to each other based on the interactive prompts, and items are directly transferred from one party to the other during interaction, eliminating the need for players to exchange items manually, thus improving the efficiency of item interaction and enhancing the player's gaming experience.
[0036] Please refer to Figure 1. The game item interaction method provided in this embodiment can be applied to the application scenario shown in Figure 1.
[0037] The terminal devices include a first terminal device 101 and a second terminal device 102. The first terminal device 101 and the second terminal device 102 are directly or indirectly connected to the server 20 via wired or wireless communication methods, which is not limited herein. It is readily understood that in this embodiment, the terminal device 10 may also include more terminal devices; for example, a team may contain multiple game characters. Since in actual game scenarios, item interaction involves two parties—the item requester and the item provider—they are respectively designated as the first terminal device 101 and the second terminal device 102.
[0038] The first terminal device 101 is a terminal device used by a player, whose game character in the game scene is the first character. The second terminal device 102 is a terminal device used by another player who belongs to the same team as the first player, whose game character in the game scene is the second character.
[0039] It should be noted that the terms "first terminal device" and "second terminal device" used in this disclosure are used to describe different terminal devices, but these terminal devices should not be limited by these terms. These terms are only used to distinguish one terminal device from another. For example, a first terminal device may be referred to as a second terminal device, and similarly, a second terminal device may be referred to as a first terminal device, without departing from the scope of the various described embodiments, but they are not the same terminal device unless the context otherwise clearly indicates otherwise. Similar situations also include first and second roles, first interaction requests and second interaction requests, first interaction confirmation results and second interaction confirmation results, and first display controls and second display controls, etc.
[0040] The first terminal device 101 and the second terminal device 102 can communicate via wired or wireless means, including but not limited to one or more of Wi-Fi, near-field communication, and Bluetooth. The server 20 also includes a data storage system for storing the data that the server 20 needs to process. The data storage system can be integrated into the server 20 or located in the cloud or on other servers.
[0041] The terminal device can be a device that includes both receiving and transmitting hardware, that is, a device with receiving and transmitting hardware capable of performing bidirectional communication on a bidirectional communication link. Terminal devices include, but are not limited to, one or more of mobile phones, computers, IoT devices, and portable wearable devices. IoT devices can include smart in-vehicle devices, etc. Portable wearable devices can include one or more of smartwatches, smart bracelets, smart glasses, and head-mounted devices, etc.
[0042] A server can be a standalone server, or a network of servers or a server cluster, including but not limited to computers, network hosts, single network servers, multiple sets of network servers, or cloud servers composed of multiple servers. Among them, cloud servers consist of a large number of computers or network servers based on cloud computing.
[0043] The game item interaction method provided in this disclosure can also be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a terminal device.
[0044] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of in-game interaction methods are completed on the cloud gaming server. The terminal device is used for data reception, transmission, and game screen presentation. For example, the terminal device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the terminal device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the terminal device via the network, and finally, the terminal device decodes and outputs the game screen.
[0045] In an optional implementation, taking a game as an example, the terminal device stores a game program and is used to display game visuals. The terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally downloading, installing, and running the game program via the terminal device. The terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal device's display screen or providing it to the player via holographic projection. For example, the terminal device can include a display screen for displaying the GUI, which includes a game interface and game visuals, with the game visuals at least partially including a game scene. The processor is used to run the game, generate the GUI, and control the display of the GUI on the display screen.
[0046] The game interface refers to the interface of an application provided or displayed through a graphical user interface (GUI), which includes a user interface (UI) for player interaction and game visuals. In some embodiments, the UI includes, but is not limited to, one or more of game controls, information display controls, or system setting controls. Game controls include, for example, at least one of skill controls, movement controls, virtual item interaction controls, or attack controls. Information display controls are used to display various in-game messages, such as equipment details or notifications. System setting controls include, for example, system function adjustment settings controls.
[0047] The game screen is the display screen corresponding to the virtual scene shown on the terminal device. The game screen includes at least one game character executing game logic in the virtual scene. A game character refers to a controllable dynamic object in the game scene. Game characters include, but are not limited to, one or more of virtual characters or virtual animals. In some embodiments, the game screen may also include one or more game characters such as non-player characters (NPCs) or artificial intelligence (AI) characters.
[0048] A game scene is a virtual environment displayed by a game system when an application runs on a terminal device. A game scene can be a simulation of the real world, a semi-simulated / semi-fictional virtual environment, or a purely fictional virtual environment. A game scene can be a two-dimensional or three-dimensional virtual scene. The virtual environment includes, but is not limited to, at least one of the following: sky or land. The land may include one or more environmental elements such as forests, hills, deserts, oceans, cities, or ruins. A game scene is the scenario in which the user-controlled game character fully executes the game logic.
[0049] The following is a detailed description in conjunction with the accompanying drawings. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in a different order than that shown in the drawings.
[0050] Please refer to Figure 2. This embodiment of the disclosure provides a method for interacting with items in a game. The method is applied to a first terminal device and includes the following steps:
[0051] Step S201: When the first terminal device and the second terminal device are detected to meet the preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state.
[0052] Among them, the first terminal device and the second terminal device meet preset conditions, including but not limited to: the physical distance between the first terminal device and the second terminal device is less than a preset distance, and the first terminal device and the second terminal device are in contact.
[0053] Specifically, when the first terminal device detects that the first terminal device and the second terminal device meet preset conditions, it displays an interactive prompt in the graphical user interface. The display method of the interactive prompt includes, but is not limited to, pop-up windows. The interactive prompt may be displayed, for example, but not limited to, above, left, or right of the graphical user interface.
[0054] Interactive prompts are used to indicate that one or more items are interactive. Items refer to virtual objects in the game that can be equipped or used by the game character, such as virtual weapons, virtual medicines, virtual vehicles, and virtual throwables.
[0055] Interactive items can be those that need to be exchanged or transferred between game characters, such as virtual items like guns, ammunition, and medkits. When a player controls their character to pick up an item, the item is added to that character's inventory. Players can view or use the picked-up items by checking the inventory interface. Correspondingly, for that player, the interactive item's attribute is that it is a picked-up item that is not currently being used. When the first and second terminal devices meet preset conditions, both the graphical user interfaces of the first and second terminal devices can display interactive prompts, showing the players which items can be given to each other and which items can be requested from each other. The interactive prompts can display different content when shown to the two players.
[0056] For example, the interactive prompts can be as shown in Figure 3. For instance, when one player has item A1 but lacks item A2, and the opposing player has item A2 but lacks item A1, the interactive prompts seen by the player could be "The opposing player has item A2, do you want it?" and / or "The opposing player needs item A1, do you want to provide it?". The interactive prompts seen by the opposing player could be "The opposing player has item A1, do you want it?" and / or "The opposing player needs item A2, do you want to provide it?", etc. Then, as shown in Figures 4A and 4B, the player can perform the corresponding operation, such as providing item A1 to the opposing player. The opposing player's graphical user interface can be shown in Figures 5A and 5B, and its interactive prompts can ask the opposing player whether to accept item A1, allowing the opposing player to choose to accept or cancel.
[0057] Furthermore, in this embodiment of the disclosure, in order to achieve efficient and quick item interaction, the interaction prompt also indicates items that one player lacks but the other player possesses; or items that one player possesses but the other player lacks. For example, if a player's game character (e.g., the first character) picks up a virtual weapon and needs weapon accessory X, and another player's game character (e.g., the second character) has weapon accessory X in their inventory, then when the first terminal device and the second terminal device meet preset conditions, the graphical user interface of both terminal devices will display an interaction prompt, which indicates that weapon accessory X is an item in an interactive state.
[0058] In some embodiments, the categories of one or more items indicated by the interactive prompt include a first category of items and / or a second category of items. The first category of items consists of items that the first character lacks but the second character possesses. The second category of items consists of items that the first character possesses but the second character lacks. To ensure a smooth gaming experience for the item provider, when the interactive prompt indicates an item that one's own side lacks but the other side possesses, the quantity of that item possessed by the other side must be one or more.
[0059] Step S202: In response to a trigger operation for one or more items, determine the item to be interacted with.
[0060] Specifically, among one or more interactive items displayed in the interactive prompts, players can select one or more as items to be transferred, including transferring from their own side to the other side (i.e., providing items to the other side) or transferring from the other side to their own side (i.e., requesting items from the other side).
[0061] For example, the interactive prompts are displayed through a control, and the player can select the item they want to interact with by touching, long-pressing, swiping, dragging, or performing one or more triggering actions. After the first terminal device detects the player's triggering action on one or more items, it determines the item to be interacted with, including items that the player wants to ask for from the other player or items that the player wants to give to the other player.
[0062] The interactive props can be of one or more types, such as virtual firearms, virtual firearm accessories, virtual medicines, and virtual throwables. The number of interactive props for each type can be one or more.
[0063] Step S203: Generate an interaction request. The interaction request is used to request the second terminal device to confirm the interaction with the interactive prop.
[0064] Specifically, the first terminal device generates an interaction request based on the identified item to be interacted with, and sends this request to the second terminal device. The second terminal device then confirms the interaction with the item, allowing the other player to decide whether to provide the item to the first character or accept it. In other words, the other player can agree to interact or refuse. Accordingly, the second terminal device returns different interaction confirmation results based on the other player's choice.
[0065] In some embodiments, if the other player does not confirm the interaction after a preset time, the second terminal device returns a default interaction confirmation result, which may be agreeing to the interaction or refusing the interaction.
[0066] Step S204: Receive the interaction confirmation result and perform the interaction between the item to be interacted with and the second character based on the interaction confirmation result; wherein, the first character corresponds to the first terminal device and the second character corresponds to the second terminal device.
[0067] Specifically, the first terminal device receives an interaction confirmation result sent by the second terminal device. This interaction confirmation result can indicate whether the other player agrees to the interaction or refuses to interact.
[0068] Based on the interaction confirmation result, the first terminal device performs the interaction between the game character controlled by its own player (i.e., the first character) and the game character controlled by the opposing player using the second terminal device (i.e., the second character), that is, transferring the item to be interacted from the first character to the second character, or from the second character to the first character, etc.
[0069] For example, when player A (corresponding to the first character and the first terminal device, hereinafter referred to as such) requests an item from player B (corresponding to the second character and the second terminal device, hereinafter referred to as such), and player B agrees to provide it, the item can be directly transferred from the inventory of the second character controlled by player B to the inventory of the first character controlled by player A, thus completing the item interaction. If player B refuses to provide the item, the ownership of the item remains unchanged.
[0070] When player A offers an item to player B, and player B agrees to accept it, the item can be directly transferred from the inventory of player A's first character to the inventory of player B's second character. If player B refuses to accept the item, its ownership remains unchanged. This enables the interaction of items between the two characters.
[0071] The in-game item interaction method provided in this embodiment displays an interaction prompt in the graphical user interface when a first terminal device and a second terminal device meet preset conditions. This prompt displays one or more items that are in an interactive state, intuitively showing items that can be exchanged between the two players. Players no longer need to open their inventory to see what items they need, nor do they need to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the player's gaming experience. In response to a trigger operation for one or more items, the method determines the item to be interacted with and generates an interaction request to request the second terminal device to confirm the interaction with the item. After the other player confirms the interaction, the method receives the interaction confirmation result and executes the interaction between the first and second characters based on the interaction confirmation result. Items can then be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing items for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's gaming experience.
[0072] The generated interaction requests differ depending on the specific item interaction requirements. In some embodiments, generating an interaction request includes: generating a first interaction request when the item to be interacted is a first type of item, the first interaction request being used by a first character to request the item from a second character; and generating a second interaction request when the item to be interacted is a second type of item, the second interaction request being used by a first character to provide the item to a second character.
[0073] Specifically, when the item to be interacted with is a first type of item, the first terminal device generates a first interaction request. This first interaction request is used by the first character to request the item from the second character. That is, if player A lacks a certain item while player B possesses it, player A can request the item from player B, and the first terminal device generates a first interaction request, which is a request for the item.
[0074] When the item to be interacted with is a type II item, the first terminal device generates a second interaction request. This second interaction request is used by the first character to provide the item to the second character. That is, if player A possesses an item while player B lacks it, player A can proactively provide the item to player B, and the first terminal device generates a second interaction request, which is a provision request.
[0075] In the above embodiments, by generating an interaction request to request interaction confirmation from the second terminal device, players can directly ask the other party for items or actively provide items to the other party, thereby improving the efficiency of item exchange.
[0076] Correspondingly, in some embodiments, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request. Executing the interaction of the item to be interacted based on the interaction confirmation result includes: based on the first interaction confirmation result, executing the interaction of the item to be interacted from the second character to the first character; and based on the second interaction confirmation result, executing the interaction of the item to be interacted from the first character to the second character.
[0077] Whether player A requests or provides an item to player B, player B can choose to agree or refuse. Therefore, when the first terminal device sends a first interaction request to the second terminal device—that is, when player A requests an item from player B—player B can choose to agree or refuse on the graphical user interface of the second terminal device, thereby generating a first interaction confirmation result. The first terminal device then receives the first interaction confirmation result sent by the second terminal device and executes the interaction between the first character and the second character, such as transferring the item from the second character's inventory to the first character's inventory, or maintaining the item's ownership.
[0078] When the first terminal device sends a second interaction request to the second terminal device, that is, player A actively provides a certain item to player B, player B can also choose to agree or refuse on the graphical user interface of the second terminal device, thereby generating a second interaction confirmation result. The first terminal device then receives the second interaction confirmation result sent by the second terminal device and executes the interaction between the first and second characters, such as transferring the item from the first character's inventory to the second character's inventory, or maintaining the item's ownership.
[0079] In the above embodiments, by automatically executing the corresponding item interaction based on the interaction confirmation result, items can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing items for the other player to pick up, which greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0080] Accordingly, in some embodiments, based on the first interaction confirmation result, the interaction of the item to be interacted with from the second character to the first character is performed, including: when the first interaction confirmation result is "agree to provide", the item to be interacted with is transferred from the second character's backpack to the first character's backpack; when the first interaction confirmation result is "refuse to provide", the item to be interacted with is kept in the second character's backpack.
[0081] Specifically, when player A requests an item from player B, and player B agrees to provide it, the first interaction confirmation result is "agree to provide," at which point the item is transferred from the second character's inventory to the first character's inventory. If player B refuses to provide the item, it remains in the second character's inventory.
[0082] In the above embodiments, when a player agrees to provide an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0083] Accordingly, in some other embodiments, based on the second interaction confirmation result, the interaction of the item to be interacted with from the first character to the second character is performed, including: when the second interaction confirmation result is "agree to receive", the item to be interacted with is transferred from the first character's backpack to the second character's backpack; when the second interaction confirmation result is "reject to receive", the item to be interacted with is kept in the first character's backpack.
[0084] Specifically, when player A offers an item to player B, and player B agrees to accept it, the first interaction confirmation result is "acceptance." At this point, the item can be directly transferred from player A's inventory to player B's inventory. If player B refuses to offer the item, it remains in player A's inventory.
[0085] In the above embodiments, when a player agrees to receive an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0086] Since items need to be picked up before they can be interacted with, to further improve the efficiency of item interaction and eliminate the need for players in the same team to expend extra effort to remember or ask each other what items they need, in some embodiments, when a player picks up an item, they indicate and prompt whether teammates need the item and which teammates need it. Therefore, the method further includes: in response to a trigger operation of an item to be picked up in the game scene, displaying a list of items to be picked up; the list of items to be picked up is used to display currently available items; wherein, the list of items to be picked up includes multiple first display controls, each first display control displaying one type of item to be picked up; the first display controls also display a character identifier, which indicates that the corresponding character lacks the item to be picked up displayed by the first display control.
[0087] Specifically, players can control game characters to pick up items in the game scene. The first terminal device responds to the user's trigger operation to pick up the item, such as interacting with the item through controls, and displays a list of items to be picked up in the graphical user interface.
[0088] As shown in Figure 6, the list of items to be picked up includes multiple display controls, referred to as the first display controls for distinction from the following text. Each first display control displays one type of item to be picked up. For example, the list may include a display control for displaying firearms, a display control for displaying firearm attachments, a display control for displaying medicines, and so on. When one type of item to be picked up has multiple models, such as firearm attachments including holographic sights, red dot sights, 2x sights, and other magnifications, each model can correspond to a display control. Furthermore, in addition to displaying the currently available items to the player, the first display control also displays one or more character icons. These character icons indicate that the corresponding character lacks the item displayed by the first display control. The character icon can be displayed in the upper left, upper right, lower left, or lower right corner of the first display control, but is not limited to these positions.
[0089] For example, as shown in Figure 7, when the upper left corner of the first display control showing the medkit displays character identifier 1, it indicates that the game character corresponding to character identifier 1 is missing or needs the medkit. When the upper left corner of the first display control showing the 2x scope displays character identifier 2 and character identifier 3, it indicates that both game character 2 corresponding to character identifier 2 and game character 3 corresponding to character identifier 3 are missing or need the 2x scope.
[0090] Therefore, by using character icons to mark teammates' needs for items, players no longer need to ask teammates if they need the item or spend time identifying whether the item is needed by their teammates. They can immediately see whether teammates need the item and which teammates need it, greatly reducing the extra effort players expend and improving their gaming experience.
[0091] In the game, players can open their inventory to view which items they have picked up, which items they need, the item configuration, and their inventory status. Therefore, in some embodiments, the method further includes: displaying an inventory interface in response to a trigger operation on the inventory of a first character; the inventory interface includes multiple second display controls, each displaying a type of owned item; wherein the second display controls also display a character identifier, which indicates that the corresponding character lacks the item displayed by the second display control.
[0092] The backpack interface refers to the interface that displays the items owned by the game character. For example, as shown in Figure 8, the backpack interface can be divided into two areas: the left area displays the items equipped by the game character (such as weapon attachments), and the right area displays the items not equipped by the game character (such as medkits, throwables, etc.). Players can change the items equipped by the game character by dragging and dropping, and can also change the position of the equipped weapons, etc.
[0093] Specifically, players can open the inventory of their currently controlled game character (the first character) through touch and other operations within the graphical user interface. The first terminal device responds to the player's action by displaying the inventory interface in the graphical user interface, showing the player all their owned items.
[0094] The backpack interface includes multiple display controls, referred to as second display controls. Each second display control displays a type of item, similar to the first display control. The difference is that the first display control displays items currently to be picked up, which the player has not yet picked up; the second display control displays items already in the player's backpack, meaning the items have been picked up by the player or provided by a teammate.
[0095] Similarly, the second display control can also display a character icon to indicate that the corresponding character is missing the item displayed by the second display control.
[0096] For example, as shown in Figure 9, when the upper left corner of the second display control showing bandages displays character identifier 1, it indicates that the game character corresponding to character identifier 1 is missing or needs the bandage. When the upper left corner of the second display control showing 6x scopes displays character identifiers 2 and 3, it indicates that both game character 2 corresponding to character identifier 2 and game character 3 corresponding to character identifier 3 are missing or need the 6x scope.
[0097] Therefore, by using character icons to mark teammates' needs for items they already possess, players can intuitively determine whether there are any surplus items and provide them to teammates based on the character icon and inventory quantity of the items. This eliminates the need for players to spend extra effort to identify whether teammates need a certain item, and also reduces the effort and time spent by players in the team searching for items, thus improving the player's gaming experience.
[0098] Based on the above embodiments, the second display control may further include a blank display control. That is, the blank display control does not display any items, indicating that the game character is currently lacking that item. The blank display control is pre-bound with items of preset types, such as blank display control Q1 corresponding to a scope, blank display control Q2 corresponding to a grip, blank display control Q3 corresponding to a medkit, and so on. Each type of item can also have multiple categories. For example, the scope category corresponding to blank display control Q1 may include red dot sights, holographic sights, 2x sights, or sights of other magnifications. For example, when the item type bound to the blank display control is a weapon accessory type, the types of items available for the player to choose under that item type are those compatible with the virtual weapon they possess. For example, when the virtual weapon can only use a 6x or 8x scope, the corresponding blank display control, after being triggered by the player, displays the 6x or 8x scope item for selection, in order to send the item requirement information of the 6x or 8x scope to other terminal devices.
[0099] For example, the backpack interface can display the virtual weapon's equipment interface, as shown in the left area of the backpack interface in Figures 8 and 9. On this equipment interface, the display control corresponding to the scope position is blank, indicating that the current virtual weapon is not equipped with any scope, that is, the player lacks the scope item; or, it indicates that the current character has picked up a scope in their backpack, but the scope is not compatible with the virtual weapon and cannot be equipped on it, that is, the player still needs a scope item compatible with the virtual weapon.
[0100] Therefore, in some embodiments, the above method further includes: in response to a trigger operation on a blank display control, displaying one or more preset types of unowned items; in response to a trigger operation on one or more preset types of unowned items, determining a target item and generating item demand information, the item demand information being used to prompt other characters that the first character lacks a target item; and sending the item demand information to other terminal devices so that other terminal devices can prompt the item demand information.
[0101] Specifically, players can trigger blank display controls through various actions such as touching and long-pressing, thereby displaying one or more preset types of unowned items. For example, when a player triggers a blank display control used to display weapon attachments, such as long-pressing a blank display control pre-bound with a scope, as shown in Figures 10A and 10B, the graphical user interface can display the model types of various preset weapon attachments, such as red dot sights, holographic sights, and 2x scopes. The player can then select which item they need; for example, a holographic sight. Correspondingly, the first terminal device responds to the player's trigger action for one or more preset types of unowned items, determines the required target item, and generates item requirement information. This item requirement information is used to notify other characters that the first character lacks the target item.
[0102] Therefore, the first terminal device sends the item request information to other terminal devices, so that the other terminal devices can display the item request information in their respective game interfaces. For example, the item request information displayed by other terminal devices in their respective game interfaces can be as shown in Figure 11.
[0103] Among them, other terminal devices refer to the terminal devices corresponding to the other characters who form a team with the first character, including the second terminal device.
[0104] The methods for providing information on item requirements include, but are not limited to, one or more visual displays such as text, images, and animations, as well as auditory prompts such as voice prompts.
[0105] The display method for item demand information can be one or more of the following: pop-up window, banner, or scrolling banner.
[0106] In the above embodiments, by triggering an operation to send item request information to teammates, it is possible to quickly inform teammates what items they need without other players having to actively ask if they need a certain item, thus improving the efficiency of game collaboration.
[0107] In practical applications, taking mobile phones as an example, when players team up offline to play games together, they can bring their phones close together to trigger subsequent item interactions through near-field communication. Both the first and second terminal devices have built-in near-field communication chips, enabling near-field communication and triggering item interactions by bringing their phones close together.
[0108] That is, in some embodiments, the first terminal device has a built-in first near-field interaction chip; the method further includes: obtaining the first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0109] Specifically, the first terminal device acquires the first effective communication range of the first near-field interaction chip. Within this first effective communication range, the first terminal device can perform near-field interactions with other terminal devices. During gameplay, the first terminal device can monitor the distance between the first terminal device and the second terminal device in real time. When the second terminal device is detected to have entered the first effective communication range, the first terminal device determines that the two terminal devices meet preset conditions, thereby triggering subsequent item interaction processes.
[0110] In the above embodiments, through near-field interaction, two terminal devices can trigger item interaction simply by being close to each other, without affecting the player's game process, thus improving the continuity of the game and enhancing the player's gaming experience.
[0111] Based on the same inventive concept, this disclosure also provides a method for interacting with game items, applied to a second terminal device. The second terminal device provides a graphical user interface, which displays at least a game scene.
[0112] Please refer to Figure 12. The item interaction method in this game includes the following steps:
[0113] Step S1201: When the first terminal device and the second terminal device are detected to meet the preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state.
[0114] Specifically, when the first terminal device detects that the first terminal device and the second terminal device meet preset conditions, it displays an interactive prompt in the graphical user interface. The display method of the interactive prompt includes, but is not limited to, pop-up windows. The interactive prompt may be displayed, for example, but not limited to, above, left, or right of the graphical user interface.
[0115] Interactive prompts can display different content when shown to both players. For example, when one player has item A1 but lacks item A2, and the other player has item A2 but lacks item A1, the interactive prompt seen by the player could be "The other player has item A2, do you want it?" and / or "The other player needs item A1, do you want it?", while the interactive prompt seen by the other player could be "The other player has item A1, do you want it?" and / or "The other player needs item A2, do you want it?", and so on.
[0116] To enable efficient and quick item interaction, the interaction prompts also indicate items that one player lacks but the other player possesses, or items that one player possesses but the other player lacks. For example, if a player's game character (e.g., the first character) picks up a virtual weapon and needs weapon accessory X, while another player's game character (e.g., the second character) has weapon accessory X in their inventory, then when the first and second terminal devices meet preset conditions, the graphical user interfaces of both terminal devices will display an interaction prompt indicating that weapon accessory X is an interactive item.
[0117] Step S1202: In response to the interaction request sent by the first terminal device based on the interaction prompt, display the interaction confirmation information of the interactive prop indicated by the interaction request; the interaction confirmation information is used to indicate the interaction confirmation of the interactive prop.
[0118] Specifically, in response to player A's triggering operation on the interactive prompt, the first terminal device identifies the item to be interacted with and generates an interaction request, which is used to request the second terminal device to confirm the interaction with the item.
[0119] The second terminal device responds to the interaction request sent by the first terminal device based on the interaction prompt and displays an interaction confirmation message. The interaction confirmation message is used to instruct player B to confirm the interaction with the item to be interacted with, that is, to prompt player B whether to agree to interact or refuse to interact with the item to be interacted with.
[0120] Step S1203: In response to the triggering operation of the interactive confirmation information, determine the interactive confirmation result.
[0121] Specifically, player B can perform one or more trigger operations on the interactive confirmation information, such as touching, long-pressing, or swiping, within the graphical user interface of the second terminal device. For example, the interactive confirmation information is displayed through a control and provides player B with "agree" and "decline" options via virtual buttons. Player B can touch one of the virtual buttons to confirm the interaction. The second terminal device then responds to the player's trigger operation on the interactive confirmation information and confirms the result.
[0122] Step S1204: Send the interaction confirmation result to the first terminal device so that the first terminal device can perform the interaction between the first character and the second character based on the interaction confirmation result; wherein, the first character corresponds to the first terminal device and the second character corresponds to the second terminal device.
[0123] Specifically, the second terminal device sends the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the first character and the second character based on the interaction confirmation result. In other embodiments, the second terminal device may also directly perform the interaction between the first character and the second character based on the interaction confirmation result.
[0124] In some embodiments, the second terminal device has a built-in second near-field interaction chip; the method further includes: obtaining the second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, determining that the first terminal device and the second terminal device meet preset conditions. For specific procedures and beneficial effects, please refer to the foregoing embodiments, which will not be repeated here.
[0125] Based on the same inventive concept, this disclosure also provides a game item interaction device for implementing the game item interaction method involved in the above embodiments. The solution provided by this device is similar to the solution described in the above method. Therefore, the specific limitations of one or more game item interaction device embodiments provided below can be found in the limitations of the game item interaction method above, and will not be repeated here.
[0126] As shown in Figure 13, the item interaction device in this game may include a first display module 1301, a determination module 1302, a generation module 1303, and an interaction module 1304, wherein:
[0127] The first display module 1301 is configured to display an interactive prompt in the graphical user interface when a preset condition is detected between the first terminal device and the second terminal device; the interactive prompt indicates that one or more props are in an interactive state. The determining module 1302 is configured to determine the prop to be interacted with in response to a trigger operation for one or more props. The generating module 1303 is configured to generate an interaction request, which requests the second terminal device to confirm the interaction with the prop to be interacted with. The interaction module 1304 is configured to receive the interaction confirmation result and, based on the interaction confirmation result, execute the interaction between the prop to be interacted with and between the first and second roles; wherein the first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
[0128] In some embodiments, the categories of one or more items indicated by the interactive prompt include a first category of items and / or a second category of items; the first category of items is items that the first character lacks but the second character possesses; the second category of items is items that the first character possesses but the second character lacks.
[0129] In some embodiments, the generation module is further configured to generate a first interaction request when the item to be interacted is a first type of item, the first interaction request being used by the first character to request the item to be interacted from the second character; and to generate a second interaction request when the item to be interacted is a second type of item, the second interaction request being used by the first character to provide the item to the second character.
[0130] In some embodiments, the interaction confirmation result includes a first interaction confirmation result corresponding to a first interaction request and a second interaction confirmation result corresponding to a second interaction request; the interaction module is also configured to perform an interaction of the item to be interacted with from the second character to the first character based on the first interaction confirmation result; and to perform an interaction of the item to be interacted with from the first character to the second character based on the second interaction confirmation result.
[0131] In some embodiments, the first interaction confirmation result includes agreeing to provide or refusing to provide; the interaction module is further configured to transfer the item to be interacted from the second character's backpack to the first character's backpack when the first interaction confirmation result is agreeing to provide; and to keep the item to be interacted in the second character's backpack when the first interaction confirmation result is refusing to provide.
[0132] In some embodiments, the second interaction confirmation result includes agreeing to receive or refusing to receive; the interaction module is further configured to transfer the item to be interacted from the first character's backpack to the second character's backpack when the second interaction confirmation result is agreeing to receive; and to keep the item to be interacted in the first character's backpack when the second interaction confirmation result is refusing to receive.
[0133] In some embodiments, the above-described apparatus further includes a pickup module configured to perform a trigger operation in response to a pickup item in the game scene, displaying a pickup item list; the pickup item list is used to display currently available pickup items; wherein, the pickup item list includes a plurality of first display controls, each first display control displaying a type of pickup item; the first display controls also display a character identifier, the character identifier being used to indicate that the corresponding character lacks the pickup item displayed by the first display control.
[0134] In some embodiments, the device further includes a backpack module configured to perform a trigger operation in response to the backpack of a first character, displaying a backpack interface; the backpack interface includes a plurality of second display controls, each second display control displaying a type of owned item; wherein the second display controls also display a character identifier, the character identifier being used to indicate that the corresponding character lacks the item displayed by the second display control.
[0135] In some embodiments, the second display control includes a blank display control, which is pre-bound with a preset type of item; the device further includes a prompting module configured to perform a response to a triggering operation on the blank display control, displaying one or more preset types of unowned items; in response to a triggering operation on one or more preset types of unowned items, determining a target item and generating item demand information, the item demand information being used to prompt other characters that the first character lacks the target item; and sending the item demand information to other terminal devices for other terminal devices to prompt the item demand information.
[0136] In some embodiments, the first terminal device has a built-in first near-field interaction chip; the above-mentioned device further includes a first detection module, configured to acquire the first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, it is determined that the first terminal device and the second terminal device meet preset conditions.
[0137] The various modules in the item interaction device in the above game can be implemented in whole or in part through software, hardware, or a combination thereof.
[0138] Based on the same inventive concept, this disclosure also provides a game item interaction device for implementing the game item interaction method involved in the above embodiments. The solution provided by this device is similar to the solution described in the above method. Therefore, the specific limitations of one or more game item interaction device embodiments provided below can be found in the limitations of the game item interaction method above, and will not be repeated here.
[0139] As shown in Figure 14, the item interaction device in this game may include a second display module 1401, a receiving module 1402, a confirmation module 1403, and a sending module 1404, wherein:
[0140] The second display module 1401 is configured to display an interaction prompt in the graphical user interface when the first terminal device and the second terminal device detect that preset conditions are met; the interaction prompt is used to indicate that one or more props are in an interactive state. The receiving module 1402 is configured to display interaction confirmation information of the prop to be interacted indicated by the interaction request sent by the first terminal device based on the interaction prompt; the interaction confirmation information is used to indicate that the prop to be interacted should be confirmed. The confirmation module 1403 is configured to determine the interaction confirmation result in response to the triggering operation of the interaction confirmation information. The sending module 1404 is configured to send the interaction confirmation result to the first terminal device so that the first terminal device can perform the interaction between the prop to be interacted and the second character based on the interaction confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0141] In some embodiments, the second terminal device has a built-in second near-field interaction chip; the above-mentioned device further includes a second detection module, configured to acquire the second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, it is determined that the first terminal device and the second terminal device meet preset conditions.
[0142] This disclosure also provides a terminal device. The terminal device may be a first terminal device or a second terminal device. As shown in FIG15, FIG15 is a schematic diagram of the structure of the terminal device provided in this disclosure embodiment. The terminal device 1500 includes a processor 1501 with one or more processing cores, a memory 1502 with one or more computer-readable storage media, and a computer program stored on the memory 1502 and executable on the processor. The processor 1501 and the memory 1502 are electrically connected. Those skilled in the art will understand that the terminal device structure shown in the figures does not constitute a limitation on the terminal device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0143] The processor 1501 is the control center of the terminal device 1500. It connects various parts of the terminal device 1500 via various interfaces and lines. By running or loading software programs and / or units stored in the memory 1502, and by calling data stored in the memory 1502, it executes various functions of the terminal device 1500 and processes data, thereby providing overall monitoring of the terminal device 1500. The processor 1501 can be a central processing unit (CPU), a graphics processing unit (GPU), a network processor (NP), etc., and can implement or execute the methods, steps, and logic diagrams disclosed in the embodiments of this disclosure.
[0144] In some embodiments, the processor 1501 in the terminal device 1500 loads the instructions corresponding to the processes of one or more applications into the memory 1502 according to the following steps, and the processor 1501 runs the applications stored in the memory 1502 to realize various functions, such as: when the first terminal device and the second terminal device are detected to meet preset conditions, displaying an interactive prompt in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state; in response to the trigger operation for one or more props, determining the prop to be interacted with; generating an interaction request, the interaction request is used to request the second terminal device to confirm the interaction with the prop to be interacted with; receiving the interaction confirmation result, and performing the interaction between the prop to be interacted with the first role and the second role based on the interaction confirmation result; wherein, the first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
[0145] In some embodiments, the processor 1501 in the terminal device 1500 loads the instructions corresponding to the processes of one or more applications into the memory 1502 according to the following steps, and the processor 1501 runs the applications stored in the memory 1502 to realize various functions, such as:
[0146] When the first terminal device and the second terminal device are detected to meet preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state; in response to the interactive request sent by the first terminal device based on the interactive prompt, the interactive confirmation information of the prop to be interacted indicated by the interactive request is displayed; the interactive confirmation information is used to indicate that the prop to be interacted should be confirmed; in response to the triggering operation of the interactive confirmation information, the interactive confirmation result is determined; the interactive confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the prop to be interacted and the second character based on the interactive confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0147] In this way, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the game experience. In response to the trigger operation for one or more items, the item to be interacted is determined, and an interaction request is generated to request the second terminal device to confirm the interaction of the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's game experience.
[0148] Optionally, the categories of one or more items indicated by the interactive prompt include a first category of items and / or a second category of items; the first category of items refers to items that the first character lacks but the second character possesses; the second category of items refers to items that the first character possesses but the second character lacks. In this embodiment, when the interactive prompt indicates an item that one's own side lacks but the other side possesses, the quantity of that item possessed by the other side is one or more, which can ensure the game experience of the item provider.
[0149] Optionally, generating an interaction request includes: generating a first interaction request when the item to be interacted is a first type of item, the first interaction request being used by the first character to request the item to be interacted from the second character; and generating a second interaction request when the item to be interacted is a second type of item, the second interaction request being used by the first character to provide the item to the second character.
[0150] In the above embodiments, by generating an interaction request to request interaction confirmation from the second terminal device, players can directly ask the other party for items or actively provide items to the other party, thereby improving the efficiency of item exchange.
[0151] Optionally, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request; performing the interaction between the item to be interacted and the first character and the second character based on the interaction confirmation result includes: performing the interaction of the item to be interacted from the second character to the first character based on the first interaction confirmation result; and performing the interaction of the item to be interacted from the first character to the second character based on the second interaction confirmation result.
[0152] In the above embodiments, by automatically executing the corresponding item interaction based on the interaction confirmation result, items can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing items for the other player to pick up, which greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0153] Optionally, the first interaction confirmation result includes agreeing to provide or refusing to provide; based on the first interaction confirmation result, performing the interaction of the item to be interacted with from the second character to the first character includes: when the first interaction confirmation result is agreeing to provide, transferring the item to be interacted with from the second character's backpack to the first character's backpack; when the first interaction confirmation result is refusing to provide, keeping the item to be interacted with in the second character's backpack.
[0154] In the above embodiments, when a player agrees to provide an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0155] Optionally, the second interaction confirmation result includes agreeing to receive or refusing to receive; based on the second interaction confirmation result, the interaction of the item to be interacted with is performed from the first character to the second character, including: when the second interaction confirmation result is agreeing to receive, transferring the item to be interacted with from the first character's backpack to the second character's backpack; when the second interaction confirmation result is refusing to receive, keeping the item to be interacted with in the first character's backpack.
[0156] In the above embodiments, when a player agrees to receive an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0157] Optionally, the method further includes: displaying a list of items to be picked up in response to a trigger operation of an item to be picked up in the game scene; the list of items to be picked up is used to display currently available items; wherein, the list of items to be picked up includes multiple first display controls, each first display control displays a type of item to be picked up; the first display control also displays a character identifier, the character identifier is used to indicate that the corresponding character lacks the item to be picked up displayed by the first display control.
[0158] Optionally, the method further includes: displaying a backpack interface in response to a trigger operation on the backpack of a first character; the backpack interface includes a plurality of second display controls, each second display control displaying a type of owned item; wherein the second display controls also display a character identifier, the character identifier being used to indicate that the corresponding character lacks the item displayed by the second display control.
[0159] In the above embodiments, the need for teammates to pick up items is marked by character identifiers. When picking up items, players no longer need to ask teammates if they need them or spend time identifying whether the item to be picked up is needed by teammates. Players can clearly see whether teammates need the item and which teammates need the item, which greatly reduces the extra effort players expend and improves the player's gaming experience.
[0160] Optionally, the second display control includes a blank display control, which is pre-bound with a preset type of item; the method further includes: in response to a trigger operation on the blank display control, displaying one or more preset types of unowned items; in response to a trigger operation on one or more preset types of unowned items, determining the target item and generating item requirement information, which is used to prompt other characters that the first character lacks the target item; and sending the item requirement information to other terminal devices so that the other terminal devices can prompt the item requirement information.
[0161] In the above embodiments, by triggering an operation to send item request information to teammates, it is possible to quickly inform teammates what items they need without other players having to actively ask if they need a certain item, thus improving the efficiency of game collaboration.
[0162] Optionally, the first terminal device has a built-in first near-field interaction chip; the above method further includes: obtaining the first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0163] In the above embodiments, through near-field interaction, two terminal devices can trigger item interaction simply by being close to each other, without affecting the player's game process, thus improving the continuity of the game and enhancing the player's gaming experience.
[0164] Furthermore, the computer program can also execute the following steps of a game item interaction method applied to a second terminal device:
[0165] The second terminal device provides a graphical user interface (GUI) that displays at least a game scene. When the first terminal device and the second terminal device are detected to meet preset conditions, an interaction prompt is displayed in the GUI. The interaction prompt indicates that one or more items are in an interactive state. In response to an interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the item to be interacted indicated by the interaction request is displayed. The interaction confirmation information indicates that interaction confirmation of the item to be interacted is required. In response to a triggering operation on the interaction confirmation information, the interaction confirmation result is determined. The interaction confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the item to be interacted and the second character based on the interaction confirmation result. The first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0166] Optionally, the second terminal device has a built-in second near-field interaction chip; the method further includes: obtaining the second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0167] Using the above method, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the player's gaming experience. In response to the trigger operation for one or more items, the item to be interacted with is determined, and an interaction request is generated to request the second terminal device to confirm the interaction with the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's gaming experience.
[0168] For details on the implementation of each of the above operations, please refer to the preceding examples.
[0169] Optionally, as shown in FIG15, the terminal device 1500 further includes: a touch display screen 1503, a radio frequency circuit 1504, an audio circuit 1505, an input unit 1506, and a power supply 1507. The processor 1501 is electrically connected to the touch display screen 1503, the radio frequency circuit 1504, the audio circuit 1505, the input unit 1506, and the power supply 1507. Those skilled in the art will understand that the terminal device structure shown in FIG15 does not constitute a limitation on the terminal device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0170] The touch display screen 1503 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 1503 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the terminal device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 1501. It can also receive and execute commands from the processor 1501. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 1501 to determine the type of touch event. Subsequently, the processor 1501 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 1503 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 1503 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 1503 can also be used as part of the input unit 1506 to achieve input functions.
[0171] The radio frequency circuit 1504 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other terminal devices, and to transmit and receive signals with network devices or other terminal devices.
[0172] Audio circuit 1505 can be used to provide an audio interface between a user and a terminal device via a speaker and a microphone. Audio circuit 1505 can convert received audio data into electrical signals and transmit them to the speaker, where the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 1505, converted back into audio data, and then processed by processor 1501 before being transmitted via radio frequency circuit 1504 to, for example, another terminal device, or output to memory 1502 for further processing. Audio circuit 1505 may also include an earphone jack to provide communication between peripheral headphones and the terminal device.
[0173] The input unit 1506 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0174] Power supply 1507 is used to supply power to the various components of terminal device 1500. Optionally, power supply 1507 can be logically connected to processor 1501 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 1507 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0175] Although not shown in Figure 15, the terminal device 1500 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.
[0176] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0177] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0178] To this end, embodiments of this disclosure provide a computer-readable storage medium storing multiple computer programs that can be loaded by a processor to execute any of the game item interaction methods provided in embodiments of this disclosure. The computer program can execute the following steps of the game item interaction method: when a first terminal device and a second terminal device are detected to meet preset conditions, displaying an interaction prompt in a graphical user interface; the interaction prompt indicates that one or more items are in an interactive state; in response to a trigger operation for one or more items, determining the item to be interacted with; generating an interaction request, the interaction request requesting the second terminal device to confirm the interaction with the item to be interacted with; receiving the interaction confirmation result, and based on the interaction confirmation result, performing the interaction between the item to be interacted with a first character and a second character; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0179] In some embodiments, the computer program may also perform the following steps of a game item interaction method applied to a first terminal device:
[0180] When the first terminal device and the second terminal device are detected to meet preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state; in response to the interactive request sent by the first terminal device based on the interactive prompt, the interactive confirmation information of the prop to be interacted indicated by the interactive request is displayed; the interactive confirmation information is used to indicate that the prop to be interacted should be confirmed; in response to the triggering operation of the interactive confirmation information, the interactive confirmation result is determined; the interactive confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the prop to be interacted and the second character based on the interactive confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0181] In this way, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the game experience. In response to the trigger operation for one or more items, the item to be interacted is determined, and an interaction request is generated to request the second terminal device to confirm the interaction of the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's game experience.
[0182] Optionally, the categories of one or more items indicated by the interactive prompt include a first category of items and / or a second category of items; the first category of items refers to items that the first character lacks but the second character possesses; the second category of items refers to items that the first character possesses but the second character lacks. In this embodiment, when the interactive prompt indicates an item that one's own side lacks but the other side possesses, the quantity of that item possessed by the other side is one or more, which can ensure the game experience of the item provider.
[0183] Optionally, generating an interaction request includes: generating a first interaction request when the item to be interacted is a first type of item, the first interaction request being used by the first character to request the item to be interacted from the second character; and generating a second interaction request when the item to be interacted is a second type of item, the second interaction request being used by the first character to provide the item to the second character.
[0184] In the above embodiments, by generating an interaction request to request interaction confirmation from the second terminal device, players can directly ask the other party for items or actively provide items to the other party, thereby improving the efficiency of item exchange.
[0185] Optionally, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request; performing the interaction between the item to be interacted and the first character and the second character based on the interaction confirmation result includes: performing the interaction of the item to be interacted from the second character to the first character based on the first interaction confirmation result; and performing the interaction of the item to be interacted from the first character to the second character based on the second interaction confirmation result.
[0186] In the above embodiments, by automatically executing the corresponding item interaction based on the interaction confirmation result, items can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing items for the other player to pick up, which greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0187] Optionally, the first interaction confirmation result includes agreeing to provide or refusing to provide; based on the first interaction confirmation result, performing the interaction of the item to be interacted with from the second character to the first character includes: when the first interaction confirmation result is agreeing to provide, transferring the item to be interacted with from the second character's backpack to the first character's backpack; when the first interaction confirmation result is refusing to provide, keeping the item to be interacted with in the second character's backpack.
[0188] In the above embodiments, when a player agrees to provide an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0189] Optionally, the second interaction confirmation result includes agreeing to receive or refusing to receive; based on the second interaction confirmation result, the interaction of the item to be interacted with is performed from the first character to the second character, including: when the second interaction confirmation result is agreeing to receive, transferring the item to be interacted with from the first character's backpack to the second character's backpack; when the second interaction confirmation result is refusing to receive, keeping the item to be interacted with in the first character's backpack.
[0190] In the above embodiments, when a player agrees to receive an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0191] Optionally, the method further includes: displaying a list of items to be picked up in response to a trigger operation of an item to be picked up in the game scene; the list of items to be picked up is used to display currently available items; wherein, the list of items to be picked up includes multiple first display controls, each first display control displays a type of item to be picked up; the first display control also displays a character identifier, the character identifier is used to indicate that the corresponding character lacks the item to be picked up displayed by the first display control.
[0192] Optionally, the method further includes: displaying a backpack interface in response to a trigger operation on the backpack of a first character; the backpack interface includes a plurality of second display controls, each second display control displaying a type of owned item; wherein the second display controls also display a character identifier, the character identifier being used to indicate that the corresponding character lacks the item displayed by the second display control.
[0193] In the above embodiments, the need for teammates to pick up items is marked by character identifiers. When picking up items, players no longer need to ask teammates if they need them or spend time identifying whether the item to be picked up is needed by teammates. Players can clearly see whether teammates need the item and which teammates need the item, which greatly reduces the extra effort players expend and improves the player's gaming experience.
[0194] Optionally, the second display control includes a blank display control, which is pre-bound with a preset type of item; the method further includes: in response to a trigger operation on the blank display control, displaying one or more preset types of unowned items; in response to a trigger operation on one or more preset types of unowned items, determining the target item and generating item requirement information, which is used to prompt other characters that the first character lacks the target item; and sending the item requirement information to other terminal devices so that the other terminal devices can prompt the item requirement information.
[0195] In the above embodiments, by triggering an operation to send item request information to teammates, it is possible to quickly inform teammates what items they need without other players having to actively ask if they need a certain item, thus improving the efficiency of game collaboration.
[0196] Optionally, the first terminal device has a built-in first near-field interaction chip; the above method further includes: obtaining the first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0197] In the above embodiments, through near-field interaction, two terminal devices can trigger item interaction simply by being close to each other, without affecting the player's game process, thus improving the continuity of the game and enhancing the player's gaming experience.
[0198] Furthermore, the computer program can also execute the following steps of a game item interaction method applied to a second terminal device:
[0199] The second terminal device provides a graphical user interface (GUI) that displays at least a game scene. When the first terminal device and the second terminal device are detected to meet preset conditions, an interaction prompt is displayed in the GUI. The interaction prompt indicates that one or more items are in an interactive state. In response to an interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the item to be interacted indicated by the interaction request is displayed. The interaction confirmation information indicates that interaction confirmation of the item to be interacted is required. In response to a triggering operation on the interaction confirmation information, the interaction confirmation result is determined. The interaction confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the item to be interacted and the second character based on the interaction confirmation result. The first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0200] Optionally, the second terminal device has a built-in second near-field interaction chip; the method further includes: obtaining the second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0201] Using the above method, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the player's gaming experience. In response to the trigger operation for one or more items, the item to be interacted with is determined, and an interaction request is generated to request the second terminal device to confirm the interaction with the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's gaming experience.
[0202] For details on the implementation of each of the above operations, please refer to the preceding examples.
[0203] The computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0204] Since the computer program stored in the computer-readable storage medium can execute any of the game item interaction methods provided in the embodiments of this disclosure, the beneficial effects that any of the game item interaction methods provided in the embodiments of this disclosure can achieve can be realized, as detailed in the preceding embodiments, and will not be repeated here.
[0205] According to one aspect of this disclosure, a computer program product or computer program is also provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a terminal device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal device to perform the methods provided in the various optional implementations of the above embodiments.
[0206] In the above embodiments of the game item interaction device, computer-readable storage medium, terminal device, and computer program product, the descriptions of each embodiment have different focuses. Parts not described in detail in a certain embodiment can be referred to in the relevant descriptions of other embodiments. Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process and beneficial effects of the game item interaction device, computer-readable storage medium, computer program product, terminal device, and their corresponding units described above can be referred to the description of the game item interaction method in the above embodiments, for example:
[0207] When the first terminal device and the second terminal device are detected to meet preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state; in response to the interactive request sent by the first terminal device based on the interactive prompt, the interactive confirmation information of the prop to be interacted indicated by the interactive request is displayed; the interactive confirmation information is used to indicate that the prop to be interacted should be confirmed; in response to the triggering operation of the interactive confirmation information, the interactive confirmation result is determined; the interactive confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the prop to be interacted and the second character based on the interactive confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0208] In this way, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the game experience. In response to the trigger operation for one or more items, the item to be interacted is determined, and an interaction request is generated to request the second terminal device to confirm the interaction of the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's game experience.
[0209] Optionally, the categories of one or more items indicated by the interactive prompt include a first category of items and / or a second category of items; the first category of items refers to items that the first character lacks but the second character possesses; the second category of items refers to items that the first character possesses but the second character lacks. In this embodiment, when the interactive prompt indicates an item that one's own side lacks but the other side possesses, the quantity of that item possessed by the other side is one or more, which can ensure the game experience of the item provider.
[0210] Optionally, generating an interaction request includes: generating a first interaction request when the item to be interacted is a first type of item, the first interaction request being used by the first character to request the item to be interacted from the second character; and generating a second interaction request when the item to be interacted is a second type of item, the second interaction request being used by the first character to provide the item to the second character.
[0211] In the above embodiments, by generating an interaction request to request interaction confirmation from the second terminal device, players can directly ask the other party for items or actively provide items to the other party, thereby improving the efficiency of item exchange.
[0212] Optionally, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request; performing the interaction between the item to be interacted and the first character and the second character based on the interaction confirmation result includes: performing the interaction of the item to be interacted from the second character to the first character based on the first interaction confirmation result; and performing the interaction of the item to be interacted from the first character to the second character based on the second interaction confirmation result.
[0213] In the above embodiments, by automatically executing the corresponding item interaction based on the interaction confirmation result, items can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing items for the other player to pick up, which greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0214] Optionally, the first interaction confirmation result includes agreeing to provide or refusing to provide; based on the first interaction confirmation result, performing the interaction of the item to be interacted with from the second character to the first character includes: when the first interaction confirmation result is agreeing to provide, transferring the item to be interacted with from the second character's backpack to the first character's backpack; when the first interaction confirmation result is refusing to provide, keeping the item to be interacted with in the second character's backpack.
[0215] In the above embodiments, when a player agrees to provide an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0216] Optionally, the second interaction confirmation result includes agreeing to receive or refusing to receive; based on the second interaction confirmation result, the interaction of the item to be interacted with is performed from the first character to the second character, including: when the second interaction confirmation result is agreeing to receive, transferring the item to be interacted with from the first character's backpack to the second character's backpack; when the second interaction confirmation result is refusing to receive, keeping the item to be interacted with in the first character's backpack.
[0217] In the above embodiments, when a player agrees to receive an item, the item is directly transferred from the owner to the requester. The item can be directly exchanged between the two characters based on the interaction confirmation result, eliminating the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up. This greatly improves the efficiency of item exchange and enhances the player's gaming experience.
[0218] Optionally, the method further includes: displaying a list of items to be picked up in response to a trigger operation of an item to be picked up in the game scene; the list of items to be picked up is used to display currently available items; wherein, the list of items to be picked up includes multiple first display controls, each first display control displays a type of item to be picked up; the first display control also displays a character identifier, the character identifier is used to indicate that the corresponding character lacks the item to be picked up displayed by the first display control.
[0219] Optionally, the method further includes: displaying a backpack interface in response to a trigger operation on the backpack of a first character; the backpack interface includes a plurality of second display controls, each second display control displaying a type of owned item; wherein the second display controls also display a character identifier, the character identifier being used to indicate that the corresponding character lacks the item displayed by the second display control.
[0220] In the above embodiments, the need for teammates to pick up items is marked by character identifiers. When picking up items, players no longer need to ask teammates if they need them or spend time identifying whether the item to be picked up is needed by teammates. Players can clearly see whether teammates need the item and which teammates need the item, which greatly reduces the extra effort players expend and improves the player's gaming experience.
[0221] Optionally, the second display control includes a blank display control, which is pre-bound with a preset type of item; the method further includes: in response to a trigger operation on the blank display control, displaying one or more preset types of unowned items; in response to a trigger operation on one or more preset types of unowned items, determining the target item and generating item requirement information, which is used to prompt other characters that the first character lacks the target item; and sending the item requirement information to other terminal devices so that the other terminal devices can prompt the item requirement information.
[0222] In the above embodiments, by triggering an operation to send item request information to teammates, it is possible to quickly inform teammates what items they need without other players having to actively ask if they need a certain item, thus improving the efficiency of game collaboration.
[0223] Optionally, the first terminal device has a built-in first near-field interaction chip; the above method further includes: obtaining the first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0224] In the above embodiments, through near-field interaction, two terminal devices can trigger item interaction simply by being close to each other, without affecting the player's game process, thus improving the continuity of the game and enhancing the player's gaming experience.
[0225] Furthermore, the computer program can also execute the following steps of a game item interaction method applied to a second terminal device:
[0226] The second terminal device provides a graphical user interface (GUI) that displays at least a game scene. When the first terminal device and the second terminal device are detected to meet preset conditions, an interaction prompt is displayed in the GUI. The interaction prompt indicates that one or more items are in an interactive state. In response to an interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the item to be interacted indicated by the interaction request is displayed. The interaction confirmation information indicates that interaction confirmation of the item to be interacted is required. In response to a triggering operation on the interaction confirmation information, the interaction confirmation result is determined. The interaction confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the item to be interacted and the second character based on the interaction confirmation result. The first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0227] Optionally, the second terminal device has a built-in second near-field interaction chip; the method further includes: obtaining the second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0228] Using the above method, when the first terminal device and the second terminal device meet the preset conditions, an interactive prompt is displayed in the graphical user interface to show one or more items that are in an interactive state. This intuitively displays the items that can be exchanged between the two players, eliminating the need for players to manually open their inventory to see what items they need, and also eliminating the need for players to spend extra effort and communication costs to understand or remember the items needed by the other player, thus improving the continuity of the player's gaming experience. In response to the trigger operation for one or more items, the item to be interacted with is determined, and an interaction request is generated to request the second terminal device to confirm the interaction with the item to be interacted with. After the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction of the item to be interacted with is executed between the first and second characters. The item can be directly exchanged between the two characters without the cumbersome steps of players agreeing on a location and throwing the item for the other player to pick up, greatly improving the efficiency of item exchange and enhancing the player's gaming experience.
[0229] For details on the implementation of each of the above operations, please refer to the preceding examples.
[0230] The foregoing has provided a detailed description of a game item interaction method, apparatus, terminal device, computer-readable storage medium, and computer program product provided by the embodiments of this disclosure. Specific examples have been used to illustrate the principles and implementation methods of this disclosure. The descriptions of the above embodiments are only for the purpose of helping to understand the methods and core ideas of this disclosure. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this disclosure. Therefore, the content of this specification should not be construed as a limitation of this disclosure.
Claims
1. A method for interacting with game items, applied to a first terminal device; The first terminal device provides a graphical user interface, in which at least a game scene is displayed; The method includes: When the first terminal device and the second terminal device are detected to meet the preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state. In response to a trigger operation on one or more of the props, determine the prop to be interacted with; Generate an interaction request, the interaction request being used to request the second terminal device to confirm the interaction with the prop to be interacted with; Receive the interaction confirmation result, and perform the interaction between the first character and the second character based on the interaction confirmation result; Wherein, the first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
2. The method as described in claim 1, wherein, The category of one or more props indicated by the interactive prompt includes Class 1 props and / or Class 2 props; The first type of item refers to items that the first character lacks but the second character possesses; The second type of item is: items that the first character possesses but the second character lacks.
3. The method as described in claim 2, wherein, The generation of the interaction request includes: If the item to be interacted with is a first type of item, a first interaction request is generated. The first interaction request is used by the first character to request the item to be interacted with from the second character. If the item to be interacted with is a second type of item, a second interaction request is generated. The second interaction request is used by the first character to provide the item to be interacted with to the second character.
4. The method of claim 3, wherein, The interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request; the step of performing the interaction between the item to be interacted with and the second character based on the interaction confirmation result includes: Based on the first interaction confirmation result, the interaction of the item to be interacted with is performed from the second character to the first character; Based on the second interaction confirmation result, the interaction of the item to be interacted with is performed from the first character to the second character.
5. The method of claim 4, wherein, The first interactive confirmation result includes agreeing to provide or refusing to provide; The step of performing the interaction of the item to be interacted with from the second character to the first character based on the first interaction confirmation result includes: When the first interaction confirmation result is "agree to provide", the item to be interacted with is transferred from the second character's backpack to the first character's backpack; When the first interaction confirmation result is a refusal to provide, the item to be interacted with is kept in the second character's inventory.
6. The method of claim 4, wherein, The second interaction confirmation result includes agreeing to receive or refusing to receive; the step of performing the interaction of the item to be interacted with from the first character to the second character based on the second interaction confirmation result includes: When the second interaction confirmation result is "agree to accept", the item to be interacted with is transferred from the first character's backpack to the second character's backpack; When the second interaction confirmation result is "rejection", the item to be interacted with is kept in the first character's backpack.
7. The method of claim 1, wherein, The method further includes: In response to a triggering operation of an item to be picked up in the game scene, a list of items to be picked up is displayed; the list of items to be picked up is used to display currently available items. The list of items to be picked up includes multiple first display controls, each displaying a type of item to be picked up; the first display controls also display a character identifier, which indicates that the corresponding character is missing the item to be picked up displayed by the first display control.
8. The method of claim 1, wherein, The method further includes: In response to a triggered operation on the backpack of the first character, the backpack interface is displayed; the backpack interface includes multiple second display controls, each of which displays a type of owned item; The second display control also displays a character identifier, which indicates that the corresponding character lacks the item displayed by the second display control.
9. The method of claim 8, wherein, The second display control includes a blank display control, which is pre-bound with a prop of a preset type; the method further includes: In response to a trigger operation on the blank display control, one or more preset types of unowned items are displayed; In response to a trigger operation for one or more preset types of unowned items, a target item is determined and item requirement information is generated. The item requirement information is used to notify other characters that the first character lacks the target item. The item request information is sent to other terminal devices so that the other terminal devices can be prompted with the item request information.
10. The method according to any one of claims 1 to 9, wherein, The first terminal device has a built-in first near-field interaction chip; the method further includes: Obtain the first effective communication range of the first near-field interaction chip; When the second terminal device is detected to have entered the first effective communication range, it is determined that the first terminal device and the second terminal device meet the preset conditions.
11. A method for interacting with game items, applied to a second terminal device; The second terminal device provides a graphical user interface, in which at least a game scene is displayed; The method includes: When the first terminal device and the second terminal device are detected to meet the preset conditions, an interactive prompt is displayed in the graphical user interface; the interactive prompt is used to indicate that one or more props are in an interactive state. In response to an interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the interactive prop indicated by the interaction request is displayed; the interaction confirmation information is used to indicate that interaction confirmation is performed on the interactive prop. In response to the triggering operation of the interaction confirmation information, the interaction confirmation result is determined; The interaction confirmation result is sent to the first terminal device so that the first terminal device can perform the interaction between the first character and the second character based on the interaction confirmation result; Wherein, the first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
12. The method of claim 11, wherein, The second terminal device has a built-in second near-field interaction chip; the method further includes: Obtain the second effective communication range of the second near-field interaction chip; When the first terminal device is detected to have entered the second effective communication range, it is determined that the first terminal device and the second terminal device meet the preset conditions.
13. A device for interacting with game props, applied to a first terminal device; The first terminal device provides a graphical user interface, in which at least a game scene is displayed; The device includes: The first display module is configured to display an interactive prompt in the graphical user interface when it detects that the first terminal device and the second terminal device meet preset conditions; the interactive prompt is used to indicate that one or more props are in an interactive state. The determination module is configured to perform a response to a trigger operation for one or more items to determine the item to be interacted with; The generation module is configured to execute the generation of an interaction request, which is used to request the second terminal device to confirm the interaction with the prop to be interacted with; An interaction module is configured to receive an interaction confirmation result and, based on the interaction confirmation result, perform an interaction between the item to be interacted with, a first character, and a second character; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
14. A device for interacting with game props, applied to a second terminal device; The second terminal device provides a graphical user interface, in which at least a game scene is displayed; The apparatus and method include: The second display module is configured to display an interactive prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet preset conditions; the interactive prompt is used to indicate that one or more props are in an interactive state. The receiving module is configured to respond to an interaction request sent by the first terminal device based on the interaction prompt, and display interaction confirmation information of the interactive prop indicated by the interaction request; the interaction confirmation information is used to indicate that interaction confirmation is performed on the interactive prop. The confirmation module is configured to perform a trigger operation in response to the interactive confirmation information and determine the interactive confirmation result; The sending module is configured to send the interaction confirmation result to a first terminal device, so that the first terminal device can perform the interaction between the interactive prop and the first character and the second character based on the interaction confirmation result; wherein, the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
15. A terminal device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loading instructions from the memory to perform the steps of the game item interaction method as described in any one of claims 1 to 12.
16. A computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to perform the steps of the in-game item interaction method as claimed in any one of claims 1 to 12.
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