Player matching control method and apparatus in game, device and storage medium
By displaying gameplay configuration options in asymmetrical competitive games, allowing players or the system to update configuration information to execute a second matchmaking process, the problem of long matchmaking times without a completed game is solved, improving the gaming experience and matchmaking efficiency.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-08-15
- Publication Date
- 2026-04-02
AI Technical Summary
In asymmetrical competitive games, when there are too many players on one side, existing technology can easily lead to long matchmaking times without a game being completed. Players need to leave the current queue and change their matchmaking options, resulting in a poor gaming experience.
By maintaining the first matchmaking process, the system displays gameplay configuration options through a graphical user interface, allowing players to confirm updated configuration information to execute the second matchmaking process, or automatically execute the second matchmaking process based on the system-recommended updated configuration information.
It speeds up the matchmaking process, ensuring a better gaming experience for players and avoiding the complexity and waiting time of interrupting the first matchmaking process.
Smart Images

Figure CN2025115116_02042026_PF_FP_ABST
Abstract
Description
Player matching control method, device and equipment in game and storage medium
[0001] Cross-reference to Related Applications
[0002] This application claims priority to Chinese Patent Application No. 202411348650.5, filed September 25, 2024, entitled "Player Matching Control Method, Device and Equipment in Game and Storage Medium", the entire contents of which are incorporated herein by reference in its entirety. TECHNICAL FIELD
[0003] The present disclosure relates to the technical field of games, in particular, to a player matching control method, device and equipment in game and storage medium. BACKGROUND
[0004] Asymmetrical Battle Arena (ABA) is a game with unbalanced resources between positive and negative parties, such as 1V5, 2V6, etc. In the matching of the asymmetrical battle arena, the server needs to rely on the options configured by the players to split the players and then match them.
[0005] However, in the existing game matching process, when there are too many single players, it is easy to have a long time matching without a result. At this time, if the player wants to improve the matching success probability, he can only quit the current queue and modify the matching options, which breaks the matching process of the player and the game experience is low. SUMMARY
[0006] The present disclosure provides a player matching control method, device and equipment in game and storage medium to solve the problems in the prior art.
[0007] The technical solutions adopted by the embodiments of the present disclosure are as follows:
[0008] In a first aspect, the embodiments of the present disclosure provide a player matching control method in game, the method comprising:
[0009] In response to a game matching instruction, a first matching process is performed on the target player according to first play configuration information;
[0010] In the state of maintaining the first matching process, a play configuration option is displayed through a graphical user interface;
[0011] In response to a confirmation instruction for the play configuration option, a second matching process is performed on the target player according to the first play configuration information and the update configuration information corresponding to the play configuration option, or the second matching process is performed on the target player according to the update configuration information corresponding to the play configuration option.
[0012] In a second aspect, the embodiments of the present disclosure further provide a player matching control device in a game, the device comprising:
[0013] a response module configured to perform a first matching process on the target player according to first play configuration information in response to a game matching instruction;
[0014] a display module configured to display a play configuration option through a graphical user interface in a state of maintaining the first matching process;
[0015] an execution module configured to perform a second matching process on the target player according to the first play configuration information and update configuration information corresponding to the play configuration option in response to a confirmation instruction for the play configuration option, or perform the second matching process on the target player according to the update configuration information corresponding to the play configuration option.
[0016] In a third aspect, the embodiments of the present disclosure further provide an electronic device, comprising a processor, a storage medium and a bus, the storage medium stores program instructions executable by the processor, when the electronic device is running, the processor and the storage medium communicate through the bus, and the processor executes the program instructions to implement the player matching control method in a game as described in the above embodiments.
[0017] In a fourth aspect, the embodiments of the present disclosure further provide a readable storage medium, the readable storage medium stores program instructions, and the program instructions are run by a processor to implement the player matching control method in a game as described in the above embodiments.
[0018] The present disclosure has the following beneficial effects: the present disclosure provides a player matching control method in a game, which can recommend a play configuration option for a player, so that a second matching process is performed according to update configuration information corresponding to the play configuration option selected by the player, the matching progress is accelerated, the first matching process is not interrupted, and the game experience of the player is ensured. BRIEF DESCRIPTION OF DRAWINGS
[0019] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings needed to be used in the embodiments will be briefly introduced as follows. It should be understood that the following drawings only show some of the embodiments of the present disclosure, and therefore should not be considered as a limitation to the scope. For those skilled in the art, other related drawings can also be obtained without creative labor on the basis of these drawings.
[0020] FIG. 1 is a flowchart of a method for controlling matching of players in a game according to an embodiment of the present disclosure;
[0021] FIG. 2 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure;
[0022] FIG. 3 is a schematic diagram of a graphical user interface according to an embodiment of the present disclosure;
[0023] FIG. 4(a) and FIG. 4(b) are schematic diagrams of display of game play configuration options according to an embodiment of the present disclosure;
[0024] FIG. 5 is a flowchart of a method for controlling matching of players in a game according to an embodiment of the present disclosure;
[0025] FIG. 6 is a schematic diagram of a configuration interface according to an embodiment of the present disclosure;
[0026] FIG. 7 is a schematic diagram of a first prompt pop-up window according to an embodiment of the present disclosure;
[0027] FIG. 8 is a schematic diagram of a first interactive control according to an embodiment of the present disclosure;
[0028] FIG. 9 is a schematic diagram of a second prompt pop-up window according to an embodiment of the present disclosure;
[0029] FIG. 10 is a schematic diagram of a third prompt pop-up window according to an embodiment of the present disclosure;
[0030] FIG. 11 is a schematic diagram of a selection pop-up window according to an embodiment of the present disclosure;
[0031] FIG. 12 is a schematic diagram of a second interactive control according to an embodiment of the present disclosure;
[0032] FIG. 13 is a schematic diagram of a fourth prompt pop-up window according to an embodiment of the present disclosure;
[0033] FIG. 14 is a schematic diagram of a structure of an apparatus for controlling matching of players in a game according to an embodiment of the present disclosure;
[0034] FIG. 15 is a schematic diagram of a structure of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION
[0035] The technical solutions and advantages of the embodiments of the present disclosure will be more clearly understood from the following description of the embodiments of the present disclosure with reference to the drawings in the present disclosure. Obviously, the described embodiments are only some of the embodiments of the present disclosure, rather than all the embodiments of the present disclosure.
[0036] Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the claimed present disclosure, but only represents selected embodiments of the present disclosure. All other embodiments obtained by those of ordinary skill in the art based on the embodiments in the present disclosure without creative labor are within the scope of protection of the present disclosure.
[0037] In addition, the terms "first", "second", and the like in the specification and claims of the present disclosure and the above-described drawings are used to distinguish similar objects, and do not necessarily have to be used to describe a particular order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances, so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "include" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product, or device that includes a series of steps or units does not have to be limited to those steps or units clearly listed, but can include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.
[0038] It should be noted that the features in the embodiments of the present disclosure can be combined with each other without conflict.
[0039] The player matching control method in the game provided by any one of the embodiments of the present disclosure can run on a local terminal device or a server. When the player matching control method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0040] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the player matching control method in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0041] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0042] In the existing game matching process, when there are too many single players, a long time matching may not be successful. At this time, if the player wants to improve the matching success probability, the following processes need to be tried to improve the success probability: (1) first click the cancel key to cancel the current matching queue; (2) return to the game selection interface and select the previous game; (3) try to modify the game configuration options, such as changing the number of players, the map, the camp, etc.; (4) click the confirm button to confirm the matching with the modified configuration options.
[0043] In this way, the player cannot determine whether the modified configuration options can successfully shorten the waiting time, and the matching process of the player is interrupted, the game experience is low, the interaction path is long, the operation is complex, repeated confirmation is required, and the success time cost of the player is increased.
[0044] Therefore, the present disclosure provides a player matching control method in a game to solve the above problems. The method provides a graphical user interface through a terminal device. The terminal device can be a local terminal device mentioned above or a client device in a cloud interaction system mentioned above.
[0045] The player matching control method in a game provided by the present disclosure is specifically described below by multiple examples in combination with the accompanying drawings.
[0046] FIG. 1 is a flowchart of a player matching control method in a game according to an embodiment of the present disclosure. As shown in FIG. 1, the method includes the following steps.
[0047] S101, in response to a game matching instruction, performing a first matching process on a target player according to first play configuration information.
[0048] Game matching refers to a matching mechanism in a Player VS Player (PVP) game. The game matching instruction is configured as an instruction to start game matching. When the game matching instruction is received, the instruction is responded to, and a first matching process is performed on a target player according to first play configuration information. The first play configuration information is play configuration information set in advance by the target player, including but not limited to configuration information of at least one play configuration option in the following options: number of players in a match, camp in a match, and game map in a match.
[0049] For example, the target player can set the first play configuration information as a total number of players in a match of 10 (which can be 5V5, 2V8, or other forms), a friendly camp, and a map of Map 1 (desert map). In response to the game matching instruction, the first matching process is performed on the target player to find other players with the same play configuration information (the camp can be opposite, for example, the opposite camp, and the total number and the map need to be the same), so that the target player can be matched with other players to start playing the game.
[0050] It should be noted that the game matching instruction can be triggered by the target player through the "start matching" control on the preset game scene interface shown in FIG. 2 after the first play configuration information is set, or it can be automatically triggered by the system after the first play configuration information is set. The preset game scene interface is an interface that displays the main map of the game. As shown in FIG. 2, a plurality of skill operation controls 1 and a controlled virtual object 2 are also displayed. The player can perform corresponding operations on the controlled virtual object 2 through the skill operation controls 1.
[0051] In the execution of the first matching process, the matching progress information of the first matching process can also be displayed in the preset game scene interface, such as "Matching……4 / 10" shown in FIG. 3, indicating that the total number of players in the game is 10, and 4 players have been matched (including the target player and the other 3 players).
[0052] S102, in the state of maintaining the first matching process, display the game configuration option through the graphical user interface.
[0053] The game configuration option is other game configuration information that can be provided to the player automatically in addition to the current first game configuration information to match the game faster. In the present disclosure, the game configuration option can include at least one of the following forms: recommended update configuration information, game configuration item, that is, the game configuration option can be the update configuration information recommended directly by the system to the player, and / or the game configuration item provided to the player for modification.
[0054] Among them, the game configuration item is configured to configure the configuration information corresponding to the game configuration item in response to the editing operation, that is, in response to the editing operation of the player, the configuration information corresponding to the game configuration item can be modified.
[0055] In the state of maintaining the first matching process, the game configuration option is displayed through the graphical user interface, including the following two cases: in one case, after the first matching process is executed, it is possible that other players cannot be matched immediately, then in the state of maintaining the first matching process, the matching waiting time of the target player in the first matching process is obtained, and if the matching waiting time exceeds the preset waiting time, the game configuration option is displayed on the graphical user interface in the state of maintaining the first matching process. The preset waiting time can be 10s or other time, and the present disclosure does not limit the specific time of the preset waiting time. In another case, after the first matching process is executed, the game configuration option can also be displayed immediately on the graphical user interface.
[0056] S103, in response to the confirmation instruction for the game configuration option, executing the second matching process on the target player according to the update configuration information corresponding to the game configuration option and the first game configuration information, or executing the second matching process on the target player according to the update configuration information corresponding to the game configuration option.
[0057] When the game configuration options are displayed on the graphical user interface, the player confirms the game configuration options that he or she can accept. If the updated configuration information only modifies one of the number of players, the camp, and the map, but not all of them, the second matching process is actually generated according to the first game configuration information and the updated configuration information. For example, the first game configuration information is a 10-player game, a friendly camp, and a random map. The updated configuration information modifies the camp to be all random. The second matching process executed is to maintain the 10-player game, the friendly camp, and the random map matching process determined according to the first game configuration information, and to perform a 10-player game, a random camp, and a random map matching process for the target player.
[0058] In another case, the updated configuration information modifies the number of players, the camp, and the map. In this case, the second matching process for the target player is executed according to the updated configuration information only, without combining the first game configuration information.
[0059] In summary, the embodiment provides a player matching control method in a game, which can recommend game configuration options to the player, so as to execute the second matching process according to the updated configuration information corresponding to the game configuration options selected by the player, thereby speeding up the matching process and ensuring the game experience of the player without interrupting the first matching process.
[0060] In an embodiment, the game configuration options include at least one of the following types: recommended game configuration options; all game configuration options.
[0061] The recommended game configuration options are game configuration options recommended according to a system algorithm. For example, the current game can configure the number of players, the camp, and the map. According to the system algorithm, it is believed that modifying the map configuration item can improve the game rate. Therefore, only the map configuration item is recommended to the player for modifying the configuration information of the map (random map or adding other maps) to improve the game rate of the target player. All game configuration options are all game configuration options that can be modified by the player, that is, the graphical user interface provides the target player with configuration options for the number of players, the camp, and the map. The target player can modify the configuration options for the number of players, the camp, and the map to improve the game rate.
[0062] The recommended game configuration options are determined in any of the following ways: determining the recommended game configuration options according to historical matching data; or determining the recommended game configuration options from all game configuration options according to the first game configuration information.
[0063] Specifically, the recommended play configuration options are determined according to historical matching data, for example, the play configuration options with high historical winning probability can be determined according to historical big data, and the target player is recommended with the play configuration options with high winning probability to improve the current matching winning probability of the target player; the recommended play configuration options are determined from all play configuration options according to the first play configuration information, for example, the play configuration options close to the first play configuration information and with high winning probability can be determined from all play configuration options according to the first play configuration information selected by the player, and the target player is recommended with the play configuration options to improve the winning probability and meet the initial matching demand of the player as much as possible.
[0064] In another embodiment of the present disclosure, the second matching process performed on the target player according to the updated configuration information corresponding to the play configuration option and the first play configuration information in S103 can include the following cases:
[0065] 1. The updated configuration information corresponding to the play configuration option and the first play configuration information are combined to form a new play configuration information, and the second matching process is performed on the target player according to the new play configuration information and the first play configuration information.
[0066] When the updated configuration information corresponding to the play configuration option does not modify all play configuration options, a new play configuration information needs to be formed according to the updated configuration information corresponding to the play configuration option and the first play configuration information, and the second matching process is a matching process performed on the target player according to the new play configuration information and the first play configuration information.
[0067] For example, the first play configuration information is 10-person game, friendly camp, and random map, the updated configuration information modifies the camp to be random, and the new play configuration information is 10-person game, random camp, and random map. The second matching process performed is: while maintaining the 10-person game, friendly camp, and random map matching process determined according to the first play configuration information, the target player is matched in the 10-person game, random camp, and random map matching process.
[0068] In this case, there are two matching lines, and the matching process is performed according to the new play configuration information and the first play configuration information, and the game under the matching process is determined for the target player. For example, if the new play configuration information matches first, the player enters the 10-person game, random camp, and random map game and starts playing; if the first play configuration information matches first, the player enters the 10-person game, friendly camp, and random map game and starts playing.
[0069] 2. The updated configuration information corresponding to the gameplay configuration options includes complete gameplay configuration information. Based on the updated configuration information corresponding to the gameplay configuration options and the first gameplay configuration information, the second matching process is executed on the target player.
[0070] If the updated configuration information corresponding to the gameplay configuration option includes complete gameplay configuration information, the matchmaking process can be executed for the target player based solely on the updated configuration information. In this case, the second matchmaking process is a matchmaking process executed for the target player based on both the updated configuration information and the first gameplay configuration information.
[0071] For example, if the first gameplay configuration is 10 players, friendly faction, and map 1, and the configuration is updated to 8 players, all factions are randomized, and all maps are randomized, then the second matchmaking process will be as follows: while maintaining the matchmaking process for 10 players, friendly faction, and map 1 determined by the first gameplay configuration, an 8-player matchmaking process with randomized faction and map will be performed for the target player.
[0072] In this scenario, there are two matchmaking lines. The matchmaking process is executed simultaneously based on both the updated configuration information and the first gameplay configuration information. The matchmaking line that completes a game first determines the game for the target player. For example, if the updated configuration information completes a game first, the player will enter an 8-player game with randomized factions and a randomized map. If the first gameplay configuration information completes a game first, the player will enter a 10-player game with friendly factions and map 1.
[0073] 3. Based on the updated configuration information corresponding to the gameplay configuration options, update the information of the corresponding configuration options in the first gameplay configuration information to obtain the updated first gameplay configuration information. Based on the updated first gameplay configuration information, execute the second matchmaking process for the target player.
[0074] In one scenario, the configuration information for the first gameplay mode can be modified based on the updated configuration information to obtain the updated configuration information for the first gameplay mode. In this case, the second matching process is the matching process executed on the target player based on the updated configuration information for the first gameplay mode.
[0075] For example, if the first gameplay configuration is 10 players, friendly faction, and map 1, and the configuration is updated to change the number of players to 8, the faction to random, and the map to map 2 (e.g., grassland), then the second matchmaking process will be: to match the target players with random players, random factions, and random maps.
[0076] In this situation, there is only one matchmaking line. When the target player is matched with an 8-player game, any faction, and map 2, the player will enter the 8-player game, any faction, and map 2 and start playing the game.
[0077] In the embodiment, the second matching process includes the above-mentioned multiple possible cases, which can further improve the match rate of the players. It should be noted that the above is only an exemplary description of the second matching process and should not be considered as a limitation of the second matching process.
[0078] In another embodiment, as shown in FIG. 4(a), S102 displays the game configuration options through the graphical user interface. The game configuration options can be displayed in a list form on the graphical user interface, that is, all game configuration options are directly displayed. Alternatively, as shown in FIG. 4(b), the graphical user interface can only display one game configuration option (random number of players), and then display other game configuration options in response to the input configuration option switching operation (triggered through the drop-down control on the right side of the “random number of players” option).
[0079] An embodiment of the present disclosure further provides a method for determining the first game configuration information. FIG. 5 is a flowchart of another embodiment of the game player matching control method provided by the present disclosure. As shown in FIG. 5, before S101 performs the first matching process on the target player according to the first game configuration information, the method of the present disclosure can further include:
[0080] S201, display a configuration interface on the graphical user interface.
[0081] The game includes at least one game mode, for example, mode 1, mode 2, mode 3, etc. When the player enters the game and determines a target game mode in the at least one game mode (for example, determines to play mode 1 in multiple modes, and the target game mode is mode 1), the configuration interface corresponding to the target game mode is displayed on the graphical user interface. As shown in FIG. 6, the configuration interface displays the configuration options corresponding to the target game mode, including but not limited to: the number of players in the game, the camp in the game, and the configuration options corresponding to the game map. In FIG. 6, the number of players in the game is 10, the camp in the game is the friendly camp, and the game map is random.
[0082] S202, in response to the game configuration operation input on the configuration interface, determine the first game configuration information according to the game configuration operation.
[0083] When the player inputs a selection operation on the configuration interface for the number of players in the game, the camp in the game, and the configuration option corresponding to the game map, and clicks the "decide" control, it is considered that a game configuration operation is received, and the first game configuration information is determined in response to the game configuration operation. For example, as shown in FIG. 6, the player inputs a selection operation on the configuration interface for 10 players in the game, the friendly camp in the game, and the desert map as the game map, and the first game configuration information is: the total number of players in the game is 10, the player is in the friendly camp, and the map is map 1 (desert map).
[0084] In this embodiment, the target player can set the first game configuration information through the configuration interface, so as to execute the first matching process according to the first game configuration information. It should be noted that the above is only an exemplary description of the first game configuration information, and cannot be regarded as a limitation on the first game configuration information.
[0085] The game configuration options of the present disclosure are exemplarily described below in combination with FIGS. 7-14.
[0086] As shown in FIG. 7, when the game configuration option includes recommended updated configuration information (i.e., the updated configuration information directly recommended by the system to the player), the display of the game configuration option through the graphical user interface in S102 can include: displaying the first prompt pop-up window 10 shown in FIG. 7 on the graphical user interface, and displaying the game configuration option and the first matching control on the first prompt pop-up window. For example, the game configuration option is displayed in the form of a list in FIG. 7, such as "random number of players", "random camp", and "random map". The first matching control is, for example, the "modify options and speed up matching" control in FIG. 7. The first matching control is configured to generate a confirmation instruction for the game configuration option in response to a trigger operation. That is, when the player clicks the "modify options and speed up matching" control, it is confirmed that the matching process of "random number of players", "random camp", and "random map" is added in the second matching process.
[0087] Optionally, as shown in FIG. 7, the expected matching waiting time corresponding to the game configuration option can also be displayed on the graphical user interface, for example, the text prompt information "expected to start within 10s" is displayed above the "modify options and speed up matching" control in FIG. 7, so that the player knows that if the "random number of players", "random camp", and "random map" options recommended on the first prompt pop-up window are selected, the matching can be started within 10s to start the game. The expected matching waiting time is calculated by the system according to the game, for example, it is intelligently calculated according to big data or historical data.
[0088] Still referring to FIG. 7, the first prompt pop-up window can further display a first waiting control (e.g., “Wait a bit” in FIG. 7), which is configured to generate a cancel instruction for the first prompt pop-up window in response to a triggering operation. When the player does not want to accept the recommended updated configuration information displayed on the first prompt pop-up window temporarily, the player clicks the first waiting control, and the system receives the cancel instruction for the first prompt pop-up window, cancels the display of the first prompt pop-up window, and displays a first interactive control (e.g., “Match for too long, try recommended play configuration options” in FIG. 8) of the play configuration options, which is configured to generate a display instruction for a second prompt pop-up window in response to a triggering operation.
[0089] When the player waits for too long in the first matching process, the player can also click the first interactive control, and the system receives and responds to the display instruction for the second prompt pop-up window to display a second prompt pop-up window 20 as shown in FIG. 9 on the graphical user interface. The second prompt pop-up window is configured with play configuration options (e.g., the number of players random, team random, and map random options displayed in a list in FIG. 9) and a second matching control (e.g., the “Modify options and speed up matching” control). The second matching control is configured to generate a confirmation instruction for the play configuration options in response to a triggering operation. If the player clicks the second matching control on the second prompt pop-up window, the second matching process is triggered to perform the matching process of “number of players random, team random, and map random” for the player.
[0090] In the above embodiment, the recommended updated configuration information is displayed through the first prompt pop-up window. Compared with the prior art, which requires exiting the current matching process to modify the configuration information and then re-entering the matching process, the embodiment can execute the second matching process without interrupting the first matching process, thereby speeding up the matching progress while ensuring the game experience of the player.
[0091] Moreover, the recommended updated configuration information is intelligently recommended by the system, which can certainly shorten the matching waiting time and overcome the problem in the prior art that the player cannot determine whether the modified configuration options can successfully shorten the waiting time.
[0092] Optionally, the display of the play configuration options through the graphical user interface in S102 can also be that the second prompt pop-up window 20 as shown in FIG. 9 is directly displayed on the graphical user interface, and the player can directly modify the configuration information through the second prompt pop-up window. In this way, the interaction path is reduced, and the game experience of the player is ensured.
[0093] In another embodiment, when the game configuration option includes a game configuration item (i.e., a modifiable game configuration item provided to the player), the displaying of the game configuration option by the graphical user interface in S102 can include: displaying a third prompt pop-up window 30 as shown in FIG. 10 on the graphical user interface, and displaying the game configuration option, a third matching control (a “confirm modification” control), and a first modification control (a modification control on the game configuration option, displayed as a “gear” graphic in FIG. 10) on the third prompt pop-up window.
[0094] The first modification control is configured to generate a first editing operation for the game configuration option in response to a triggering operation, and when the player clicks the first modification control, a selection pop-up window 50 as shown in FIG. 11 is displayed on the third pop-up window interface, and the player can input corresponding information in the selection pop-up window to complete the first editing operation for the game configuration option, for example, in FIG. 11, the first modification control corresponding to the “map” option is clicked to display a selection pop-up window corresponding to the map, which includes map 1, map 2, map 3, map 4, and the like, and the player can freely select any map in the selection pop-up window. The third matching control is configured to generate a confirmation instruction for the game configuration option in response to a triggering operation, and after the player performs the first editing operation, the configuration information of the game configuration option is modified in response to the first editing operation to obtain updated configuration information corresponding to the game configuration option, and at this time, the third matching control is clicked to confirm execution of the second matching process with the modified game configuration option.
[0095] Continuing to refer to FIG. 10, the third prompt pop-up window can also display a second waiting control (a “wait a bit more” in FIG. 10), and the second waiting control is configured to generate a cancel instruction for the third prompt pop-up window in response to a triggering operation, and when the player does not want to accept the game configuration item displayed on the third prompt pop-up window for the time being, the second waiting control is clicked, and the system receives the cancel instruction for the third prompt pop-up window to cancel the display of the third prompt pop-up window in the graphical user interface, and displays a second interactive control (a “very difficult to match? Try selecting other options”) of the game configuration option as shown in FIG. 12, and the second interactive control is configured to generate a display instruction for the fourth prompt pop-up window in response to a triggering operation.
[0096] When the player waits for too long in the first matching process, the second interactive control can also be clicked, and the system receives and responds to the display instruction for the fourth prompt pop-up window to display a fourth prompt pop-up window 40 as shown in FIG. 13 on the graphical user interface, and the fourth prompt pop-up window displays the game configuration option, a fourth matching control (a “continue matching” control), and a second modification control (a modification control on the game configuration option, displayed as a “gear” graphic in FIG. 13).
[0097] The second modification control is configured to generate a second editing operation for the play configuration option in response to a trigger operation. When the player clicks the second modification control, a selection pop-up window 50 as shown in FIG. 11 is displayed. The player can input corresponding information in the selection pop-up window to complete the second editing operation for the play configuration option. The fourth matching control is configured to generate a confirmation instruction for the play configuration option in response to a trigger operation. After the configuration information of the play configuration option is modified in response to the second editing operation and the updated configuration information corresponding to the play configuration option is obtained, if the player clicks the fourth matching control on the fourth prompt pop-up window, the second matching process is triggered to execute the matching process corresponding to the updated configuration information input by the player.
[0098] In the above embodiment, the play configuration item is displayed through the third prompt pop-up window or the fourth prompt pop-up window. The player can input the updated configuration information corresponding to the play configuration option by himself / herself. The game flexibility and openness are higher, the player's participation is stronger, and the player's game experience is improved.
[0099] Optionally, the display of the play configuration option through the graphical user interface in S102 can also be that a fourth prompt pop-up window as shown in FIG. 13 is directly displayed on the graphical user interface. The player can directly modify the configuration information of the play configuration option through the fourth prompt pop-up window. In this way, the interaction path is reduced, and the player's game experience is ensured.
[0100] It should be further noted that when the number of current matching players is too large, a batch matching manner can be used to reduce the situation of long-time waiting for matching from the source. For example, if there are 1000 current matching players, the 1000 players are divided into 10 batches according to every 100 players, and the players in the 10 batches are put into matching servers for batch matching, thereby reducing the problem of long-time waiting of the players.
[0101] In the batch matching manner, when the matching waiting time of the players in the first matching process is too long in the same batch, the players with the same first play configuration information are uniformly displayed with the play configuration option on the graphical user interface of the terminal device of each player. For example, among 100 players in the same batch, the waiting time of 30 players in the first matching process is too long, and the first play configuration information of 10 players among the 30 players is the same. The same play configuration option can be recommended to the 10 players. If the 10 players determine to perform the second matching process with the recommended play configuration option, the 10 players can be directly matched into a game, thereby improving the game matching success rate.
[0102] In summary, the game player matching control method provided in the embodiments of the present disclosure has the following advantages:
[0103] 1. The application recommends updated configuration information to the player, or provides modifiable game configuration items to the player, executes a second matching process without interrupting the current first matching process of the player, accelerates the matching progress, and ensures the game experience of the player.
[0104] 2. The recommended updated configuration information is intelligently recommended by the system, which can certainly shorten the matching waiting time.
[0105] 3. The application adopts a batch matching mode, reduces the situation of long-time matching waiting, and ensures the game experience of the player.
[0106] The following continues to explain the device, equipment and storage medium for executing the player matching control method in the game provided by any of the embodiments of the present disclosure, the specific implementation process and the technical effects produced are the same as those of the corresponding method embodiments, and for brief description, the parts not mentioned in the following embodiments can refer to the corresponding contents in the method embodiments.
[0107] FIG. 14 is a structural schematic diagram of a player matching control device in a game provided by an embodiment of the present disclosure, which comprises:
[0108] The response module 10 is configured to respond to a game matching instruction, and execute a first matching process on the target player according to first game configuration information.
[0109] The display module 20 is configured to display a game configuration option through a graphical user interface while maintaining the first matching process.
[0110] The execution module 30 is configured to respond to a confirmation instruction for the game configuration option, execute a second matching process on the target player according to updated configuration information corresponding to the game configuration option and the first game configuration information, or execute a second matching process on the target player according to the updated configuration information corresponding to the game configuration option.
[0111] Optionally, the display module 20 is further configured to obtain a matching waiting time of the target player in the first matching process, and if the matching waiting time exceeds a preset waiting time length, display the game configuration option through a graphical user interface while maintaining the first matching process.
[0112] Optionally, the execution module 30 is further configured to: compose a new game play configuration information according to the update configuration information corresponding to the game play configuration option and the first game play configuration information; perform the second matching process on the target player according to the new game play configuration information and the first game play configuration information; or the update configuration information corresponding to the game play configuration option comprises complete game play configuration information, and the second matching process is performed on the target player according to the update configuration information corresponding to the game play configuration option and the first game play configuration information; or the information of the corresponding configuration option in the first game play configuration information is updated according to the update configuration information corresponding to the game play configuration option to obtain updated first game play configuration information; and the second matching process is performed on the target player according to the updated first game play configuration information.
[0113] Optionally, the display module 20 is further configured to: display at least one of the game play configuration options in a list form on the graphical user interface; or display one of the game play configuration options on the graphical user interface, and display other game play configuration options in response to an input configuration option switching operation.
[0114] The player matching control device in the game further comprises a determination module configured to: display a configuration interface on the graphical user interface; and determine the first game play configuration information according to a game play configuration operation input by the configuration interface.
[0115] Optionally, the game play configuration option comprises recommended update configuration information, and the display module 20 is further configured to: display a first prompt pop-up window on the graphical user interface; and display the game play configuration option and a first matching control on the first prompt pop-up window, where the first matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation.
[0116] Optionally, the first prompt pop-up window further displays a first waiting control, and the first waiting control is configured to generate a cancellation instruction for the first prompt pop-up window in response to a trigger operation; the display module 20 is further configured to: cancel the display of the first prompt pop-up window and display a first interaction control of the game play configuration option in response to the cancellation instruction of the first prompt pop-up window; and the first interaction control is configured to generate a display instruction for a second prompt pop-up window in response to a trigger operation; and the second prompt pop-up window is displayed on the graphical user interface in response to the display instruction of the second prompt pop-up window, and the second prompt pop-up window displays the game play configuration option and a second matching control, where the second matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation.
[0117] Optionally, the game configuration option comprises a game configuration item, and the display module 20 is further configured to display a third prompt pop-up window on the graphical user interface, and display the game configuration option, a third matching control and a first modification control on the third prompt pop-up window, wherein the third matching control is configured to generate a confirmation instruction for the game configuration option in response to a trigger operation, and the first modification control is configured to generate a first editing operation for the game configuration option in response to a trigger operation.
[0118] In response to the first editing operation, the configuration information of the game configuration option is modified to obtain updated configuration information corresponding to the game configuration option.
[0119] Optionally, the third prompt pop-up window further displays a second waiting control, and the second waiting control is configured to generate a cancel instruction for the third prompt pop-up window in response to a trigger operation; the display module 20 is further configured to cancel display of the third prompt pop-up window and display a second interactive control of the game configuration option in response to the cancel instruction for the third prompt pop-up window; the second interactive control is configured to generate a display instruction for a fourth prompt pop-up window in response to a trigger operation; and in response to the display instruction for the fourth prompt pop-up window, the fourth prompt pop-up window is displayed on the graphical user interface, and the game configuration option and a fourth matching control are displayed on the fourth prompt pop-up window; wherein the fourth matching control is configured to generate a confirmation instruction for the game configuration option in response to a trigger operation.
[0120] Optionally, the fourth prompt pop-up window further displays a second modification control of the game configuration option, and the second modification control is configured to generate a second editing operation for the game configuration option in response to a trigger operation; and the display module 20 is further configured to modify the configuration information of the game configuration option in response to the second editing operation to obtain updated configuration information corresponding to the game configuration option.
[0121] Optionally, the display module 20 is further configured to display an expected matching waiting time corresponding to the game configuration option on the graphical user interface.
[0122] The above device is used to execute the method provided by the foregoing embodiments, and has similar implementation principles and technical effects, which are not described here in detail.
[0123] The above modules can be one or more integrated circuits configured to implement the above methods, for example, one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs), etc. For another example, when a certain module above is implemented in the form of a processing element scheduling code, the processing element can be a general purpose processor, such as a central processing unit (CPU) or other processor that can invoke program code. For another example, the modules can be integrated together to implement a system-on-a-chip (SOC).
[0124] FIG. 15 is a structural schematic diagram of an electronic device according to an embodiment of the present disclosure. The electronic device can be a local terminal device or a server. The electronic device includes a processor 100, a storage medium 200, and a bus 300. The processor and the storage medium communicate through the bus.
[0125] The storage medium stores program instructions executable by the processor. When the electronic device is running, the processor executes the program instructions to implement a method including:
[0126] In response to a game matching instruction, performing a first matching process on the target player according to first play configuration information;
[0127] In a state of maintaining the first matching process, displaying a play configuration option through a graphical user interface;
[0128] In response to a confirmation instruction for the play configuration option, performing a second matching process on the target player according to updated configuration information corresponding to the play configuration option and the first play configuration information, or performing a second matching process on the target player according to the updated configuration information corresponding to the play configuration option.
[0129] Optionally, the displaying of the play configuration option through the graphical user interface in the state of maintaining the first matching process includes:
[0130] Obtaining a matching waiting time of the target player in the first matching process;
[0131] If the matching waiting time exceeds a preset waiting time length, the play configuration option is displayed through the graphical user interface in the state of maintaining the first matching process.
[0132] Optionally, the play configuration option includes at least one of the following forms:
[0133] recommended update configuration information;
[0134] a game configuration item; wherein the game configuration item is configured to configure the configuration information corresponding to the game configuration item in response to an editing operation.
[0135] Optionally, the game configuration option includes at least one of the following types:
[0136] a recommended game configuration option;
[0137] all game configuration options.
[0138] Optionally, the second matching process is performed on the target player according to the update configuration information corresponding to the game configuration option and the first game configuration information, including:
[0139] a new game configuration information is formed according to the update configuration information corresponding to the game configuration option and the first game configuration information;
[0140] the second matching process is performed on the target player according to the new game configuration information and the first game configuration information; or,
[0141] the update configuration information corresponding to the game configuration option includes complete game configuration information, and the second matching process is performed on the target player according to the update configuration information corresponding to the game configuration option and the first game configuration information; or,
[0142] the information of the corresponding configuration option in the first game configuration information is updated according to the update configuration information corresponding to the game configuration option, to obtain updated first game configuration information;
[0143] the second matching process is performed on the target player according to the updated first game configuration information.
[0144] Optionally, the game configuration option is displayed through a graphical user interface, including:
[0145] at least one game configuration option is displayed in a list form on the graphical user interface; or,
[0146] one game configuration option is displayed on the graphical user interface, and other game configuration options are displayed in response to an input configuration option switching operation.
[0147] Optionally, before the first matching process is performed on the target player according to the first game configuration information, the method further includes:
[0148] a configuration interface is displayed on the graphical user interface;
[0149] In response to the game-play configuration operation input by the configuration interface, the first game-play configuration information is determined according to the game-play configuration operation.
[0150] Optionally, the game-play configuration option includes recommended updated configuration information, and the displaying of the game-play configuration option through the graphical user interface includes:
[0151] The first prompt pop-up window is displayed on the graphical user interface, and the game-play configuration option and a first matching control are displayed on the first prompt pop-up window, where the first matching control is configured to generate a confirmation instruction for the game-play configuration option in response to a trigger operation.
[0152] Optionally, the first prompt pop-up window further displays a first waiting control, and the first waiting control is configured to generate a cancellation instruction for the first prompt pop-up window in response to a trigger operation.
[0153] The method further includes:
[0154] In response to the cancellation instruction of the first prompt pop-up window, the first prompt pop-up window is cancelled, and a first interactive control of the game-play configuration option is displayed, and the first interactive control is configured to generate a display instruction for a second prompt pop-up window in response to a trigger operation.
[0155] In response to the display instruction of the second prompt pop-up window, the second prompt pop-up window is displayed on the graphical user interface, and the game-play configuration option and a second matching control are displayed on the second prompt pop-up window, where the second matching control is configured to generate a confirmation instruction for the game-play configuration option in response to a trigger operation.
[0156] Optionally, the game-play configuration option includes a game-play configuration item, and the displaying of the game-play configuration option through the graphical user interface includes:
[0157] A third prompt pop-up window is displayed on the graphical user interface, and the game-play configuration option, a third matching control and a first modification control are displayed on the third prompt pop-up window, where the third matching control is configured to generate a confirmation instruction for the game-play configuration option in response to a trigger operation, and the first modification control is configured to generate a first editing operation for the game-play configuration option in response to a trigger operation.
[0158] The method further includes:
[0159] In response to the first editing operation, configuration information of the game-play configuration option is modified to obtain updated configuration information corresponding to the game-play configuration option.
[0160] Optionally, the third prompt pop-up window further displays a second waiting control; the second waiting control is configured to generate a cancel instruction for the third prompt pop-up window in response to a triggering operation;
[0161] The method further includes:
[0162] In response to the cancel instruction for the third prompt pop-up window, the third prompt pop-up window is canceled from display, and a second interactive control of the game mode configuration option is displayed; the second interactive control is configured to generate a display instruction for a fourth prompt pop-up window in response to a triggering operation;
[0163] In response to the display instruction for the fourth prompt pop-up window, a fourth prompt pop-up window is displayed on the graphical user interface, and the game mode configuration option and a fourth matching control are displayed on the fourth prompt pop-up window; the fourth matching control is configured to generate a confirmation instruction for the game mode configuration option in response to a triggering operation.
[0164] Optionally, the fourth prompt pop-up window further displays a second modification control of the game mode configuration option; the second modification control is configured to generate a second editing operation for the game mode configuration option in response to a triggering operation.
[0165] The method further includes:
[0166] In response to the second editing operation, configuration information of the game mode configuration option is modified to obtain updated configuration information corresponding to the game mode configuration option.
[0167] Optionally, the method further includes:
[0168] The graphical user interface further displays an expected matching waiting time length corresponding to the game mode configuration option.
[0169] Optionally, the recommended game mode configuration option is a game mode configuration option determined in any of the following ways:
[0170] The recommended game mode configuration option is determined according to historical matching data; or
[0171] The recommended game mode configuration option is determined from all game mode configuration options according to the first game mode configuration information.
[0172] Optionally, the first game mode configuration information includes configuration information of at least one game mode configuration option in a number of players in a game, a game camp in a game, and a game map in a game;
[0173] The game mode configuration option is any game mode configuration option in the at least one game mode configuration option.
[0174] The disclosure also provides a computer readable storage medium, wherein a computer program is stored on the storage medium, and the computer program, when executed by a processor, implements a method comprising:
[0175] In response to a game matching instruction, performing a first matching process on the target player according to first play configuration information;
[0176] In a state of maintaining the first matching process, displaying a play configuration option through a graphical user interface;
[0177] In response to a confirmation instruction for the play configuration option, performing a second matching process on the target player according to updated configuration information corresponding to the play configuration option and the first play configuration information, or performing a second matching process on the target player according to the updated configuration information corresponding to the play configuration option.
[0178] Optionally, the displaying of the play configuration option through the graphical user interface in the state of maintaining the first matching process comprises:
[0179] Obtaining a matching waiting time of the target player in the first matching process;
[0180] If the matching waiting time exceeds a preset waiting time length, the play configuration option is displayed through the graphical user interface in the state of maintaining the first matching process.
[0181] Optionally, the play configuration option comprises at least one of the following forms:
[0182] Recommended updated configuration information;
[0183] A play configuration item; wherein the play configuration item is configured to configure configuration information corresponding to the play configuration item in response to an editing operation.
[0184] Optionally, the play configuration option comprises at least one of the following types:
[0185] A recommended play configuration option;
[0186] All play configuration options.
[0187] Optionally, the performing of the second matching process on the target player according to the updated configuration information corresponding to the play configuration option and the first play configuration information comprises:
[0188] According to the updated configuration information corresponding to the play configuration option and the first play configuration information, a new play configuration information is formed;
[0189] The second matching process is performed on the target player according to the new play configuration information and the first play configuration information simultaneously; or,
[0190] The update configuration information corresponding to the game configuration option includes complete game configuration information, and the second matching process is performed on the target player according to the update configuration information corresponding to the game configuration option and the first game configuration information; or
[0191] According to the update configuration information corresponding to the game configuration option, the information of the corresponding configuration option in the first game configuration information is updated to obtain the updated first game configuration information.
[0192] According to the updated first game configuration information, the second matching process is performed on the target player.
[0193] Optionally, the game configuration option is displayed through the graphical user interface, including:
[0194] At least one game configuration option is displayed in the form of a list on the graphical user interface; or
[0195] One game configuration option is displayed on the graphical user interface, and other game configuration options are displayed in response to an input configuration option switching operation.
[0196] Optionally, before the first matching process is performed on the target player according to the first game configuration information, the method further includes:
[0197] A configuration interface is displayed on the graphical user interface;
[0198] In response to a game configuration operation input by the configuration interface, the first game configuration information is determined according to the game configuration operation.
[0199] Optionally, the game configuration option includes recommended update configuration information, and the game configuration option is displayed through the graphical user interface, including:
[0200] A first prompt pop-up window is displayed on the graphical user interface, and the game configuration option and a first matching control are displayed on the first prompt pop-up window, wherein the first matching control is configured to generate a confirmation instruction for the game configuration option in response to a trigger operation.
[0201] Optionally, the first prompt pop-up window further displays a first waiting control, and the first waiting control is configured to generate a cancellation instruction for the first prompt pop-up window in response to a trigger operation.
[0202] The method further includes:
[0203] In response to the cancel instruction of the first prompt pop-up window, the first prompt pop-up window is canceled from being displayed, and a first interactive control of the game play configuration option is displayed; the first interactive control is configured to generate a display instruction of a second prompt pop-up window in response to a trigger operation;
[0204] In response to the display instruction of the second prompt pop-up window, the second prompt pop-up window is displayed on the graphical user interface, and the game play configuration option and a second matching control are displayed on the second prompt pop-up window; the second matching control is configured to generate a confirmation instruction of the game play configuration option in response to a trigger operation.
[0205] Optionally, the game play configuration option includes a game play configuration item, and the displaying of the game play configuration option on the graphical user interface includes:
[0206] A third prompt pop-up window is displayed on the graphical user interface, and the game play configuration option, a third matching control and a first modification control are displayed on the third prompt pop-up window; the third matching control is configured to generate a confirmation instruction of the game play configuration option in response to a trigger operation, and the first modification control is configured to generate a first editing operation of the game play configuration option in response to a trigger operation;
[0207] The method further includes:
[0208] In response to the first editing operation, configuration information of the game play configuration option is modified to obtain updated configuration information corresponding to the game play configuration option.
[0209] Optionally, the third prompt pop-up window further displays a second waiting control; the second waiting control is configured to generate a cancel instruction of the third prompt pop-up window in response to a trigger operation;
[0210] The method further includes:
[0211] In response to the cancel instruction of the third prompt pop-up window, the third prompt pop-up window is canceled from being displayed, and a second interactive control of the game play configuration option is displayed; the second interactive control is configured to generate a display instruction of a fourth prompt pop-up window in response to a trigger operation;
[0212] In response to the display instruction of the fourth prompt pop-up window, a fourth prompt pop-up window is displayed on the graphical user interface, and the game play configuration option and a fourth matching control are displayed on the fourth prompt pop-up window; the fourth matching control is configured to generate a confirmation instruction of the game play configuration option in response to a trigger operation.
[0213] Optionally, the fourth prompt pop-up window further displays a second modification control of the play configuration option, and the second modification control is configured to generate a second editing operation for the play configuration option in response to a triggering operation.
[0214] The method further includes:
[0215] In response to the second editing operation, modifying configuration information of the play configuration option to obtain updated configuration information corresponding to the play configuration option.
[0216] Optionally, the method further includes:
[0217] The graphical user interface further displays an expected matching waiting time length corresponding to the play configuration option.
[0218] Optionally, the recommended play configuration option is a play configuration option determined in any of the following manners:
[0219] According to historical matching data, determining the recommended play configuration option; or,
[0220] According to the first play configuration information, determining the recommended play configuration option from all play configuration options.
[0221] Optionally, the first play configuration information includes configuration information of at least one play configuration option in a number of players in a game, a game camp, and a game map.
[0222] The play configuration option is any play configuration option in the at least one play configuration option.
[0223] In several embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method can be implemented in other manners. For example, the described apparatus embodiments are merely schematic. For example, the division of the units is only a logical function division. There can be another division manner for actual implementation. For example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the displayed or discussed coupling or direct coupling or communication connection between the units can be indirect coupling or communication connection through some interfaces, devices or units, and can be electrical, mechanical or in other forms.
[0224] The units described as separate components can or can not be physically separate, and the components displayed as units can or can not be physical units, i.e. can be located in one place, or can be distributed on a plurality of network units. According to actual needs, some or all of the units can be selected to achieve the purpose of the embodiment scheme.
[0225] In addition, each functional unit in each embodiment of the present disclosure can be integrated in one processing unit, or each unit can exist physically, or two or more units can be integrated in one unit. The integrated unit can be implemented in the form of hardware, or in the form of hardware plus software function unit.
[0226] The integrated unit implemented in the form of software function unit can be stored in a computer readable storage medium. The software function unit stored in the storage medium includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute part of the steps of the method described in each embodiment of the present disclosure. The foregoing storage medium includes a U disk, a mobile hard disk, a read-only memory (English: Read-Only Memory, for short: ROM), a random access memory (English: Random Access Memory, for short: RAM), a magnetic disk or an optical disk, and various media that can store program codes.
[0227] The above is only a specific embodiment of the present disclosure, but the protection scope of the present disclosure is not limited thereto. Any person skilled in the art can easily think of changes or replacements within the technical range disclosed in the present disclosure, which shall be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.
Claims
1. A method for player matching control in a game, the method comprising: in response to a game matching instruction, performing a first matching process on a target player according to first play configuration information; in a state of maintaining the first matching process, displaying play configuration options through a graphical user interface; in response to a confirmation instruction for the play configuration options, performing a second matching process on the target player according to updated configuration information corresponding to the play configuration options and the first play configuration information, or performing a second matching process on the target player according to the updated configuration information corresponding to the play configuration options.
2. The method of claim 1, wherein, The in a state of maintaining the first matching process, displaying play configuration options through a graphical user interface, comprises: obtaining a matching waiting time of the target player in the first matching process; if the matching waiting time exceeds a preset waiting time, displaying the play configuration options through the graphical user interface in the state of maintaining the first matching process.
3. The method of claim 1, wherein, The play configuration options comprise at least one of the following forms: recommended updated configuration information; a play configuration item, wherein the play configuration item is configured to configure configuration information corresponding to the play configuration item in response to an editing operation.
4. The method of claim 1, wherein, The play configuration options comprise at least one of the following types: a recommended play configuration option; all play configuration options.
5. The method of claim 1, wherein, The performing a second matching process on the target player according to the updated configuration information corresponding to the play configuration options and the first play configuration information, comprises: composing a new play configuration information according to the updated configuration information corresponding to the play configuration options and the first play configuration information; performing the second matching process on the target player according to the new play configuration information and the first play configuration information simultaneously; or The updated configuration information corresponding to the play configuration options comprises complete play configuration information, and the second matching process is performed on the target player according to the updated configuration information corresponding to the play configuration options and the first play configuration information simultaneously; or updating information of a corresponding configuration option in the first play configuration information according to the updated configuration information corresponding to the play configuration options to obtain updated first play configuration information; performing the second matching process on the target player according to the updated first play configuration information.
6. The method of claim 1, wherein, The displaying play configuration options through a graphical user interface, comprises: displaying at least one of the play configuration options in a list form on the graphical user interface; or displaying one of the play configuration options on the graphical user interface, and displaying other play configuration options in response to an input configuration option switching operation.
7. The method of claim 1, wherein, Before the performing a first matching process on a target player according to first play configuration information, the method further comprises: displaying a configuration interface on the graphical user interface; in response to a play configuration operation input by the configuration interface, determining the first play configuration information according to the play configuration operation.
8. The method of claim 3, wherein, The play configuration options comprise recommended updated configuration information, and the displaying play configuration options through a graphical user interface, comprises: The first prompt pop-up window is displayed on the graphical user interface, and the game play configuration option and a first matching control are displayed on the first prompt pop-up window, wherein the first matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation.
9. The method of claim 8, wherein, The first waiting control is further displayed on the first prompt pop-up window, and the first waiting control is configured to generate a cancellation instruction for the first prompt pop-up window in response to a trigger operation. The method further comprises: In response to the cancellation instruction of the first prompt pop-up window, the first prompt pop-up window is cancelled, and a first interactive control of the game play configuration option is displayed; the first interactive control is configured to generate a display instruction for a second prompt pop-up window in response to a trigger operation; In response to the display instruction of the second prompt pop-up window, the second prompt pop-up window is displayed on the graphical user interface, and the game play configuration option and a second matching control are displayed on the second prompt pop-up window; wherein the second matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation.
10. The method of claim 3, wherein, The game play configuration option includes a game play configuration item, and the game play configuration option is displayed on the graphical user interface, comprising: A third prompt pop-up window is displayed on the graphical user interface, and the game play configuration option, a third matching control and a first modification control are displayed on the third prompt pop-up window; wherein the third matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation, and the first modification control is configured to generate a first editing operation for the game play configuration option in response to a trigger operation; The method further comprises: In response to the first editing operation, the configuration information of the game play configuration option is modified to obtain updated configuration information corresponding to the game play configuration option.
11. The method of claim 10, wherein, The second waiting control is further displayed on the third prompt pop-up window, and the second waiting control is configured to generate a cancellation instruction for the third prompt pop-up window in response to a trigger operation. The method further comprises: In response to the cancellation instruction for the third prompt pop-up window, the third prompt pop-up window is cancelled, and a second interactive control of the game play configuration option is displayed; the second interactive control is configured to generate a display instruction for a fourth prompt pop-up window in response to a trigger operation; In response to the display instruction of the fourth prompt pop-up window, the fourth prompt pop-up window is displayed on the graphical user interface, and the game play configuration option and a fourth matching control are displayed on the fourth prompt pop-up window; wherein the fourth matching control is configured to generate a confirmation instruction for the game play configuration option in response to a trigger operation.
12. The method of claim 11, wherein, The second modification control of the game play configuration option is further displayed on the fourth prompt pop-up window, and the second modification control is configured to generate a second editing operation for the game play configuration option in response to a trigger operation. The method further comprises: In response to the second editing operation, the configuration information of the game play configuration option is modified to obtain updated configuration information corresponding to the game play configuration option.
13. The method of claim 1, wherein, The method further comprises: The expected matching waiting time corresponding to the game play configuration option is further displayed on the graphical user interface.
14. The method of claim 4, wherein, The recommended game play configuration option is determined in any of the following manners: The recommended game play configuration option is determined according to historical match data; or The recommended game play configuration option is determined from all game play configuration options according to the first game play configuration information.
15. The method of claim 1, wherein, The first game play configuration information comprises configuration information of at least one game play configuration option from a game player number option, a game camp option, and a game map option. The game play configuration option is any game play configuration option from the at least one game play configuration option.
16. A player matching control device in a game, the device comprising: a response module configured to execute a first matching process on a target player according to first game play configuration information in response to a game matching instruction; a display module configured to display game play configuration options through a graphical user interface while maintaining the first matching process; an execution module configured to execute a second matching process on the target player according to updated configuration information corresponding to the game play configuration options and the first game play configuration information, or execute a second matching process on the target player according to the updated configuration information corresponding to the game play configuration options in response to a confirmation instruction for the game play configuration options.
17. An electronic device comprising: A processor, a storage medium, and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating through the bus when the electronic device is running, the processor executing the program instructions to implement the player matching control method in a game according to any one of claims 1 to 15.
18. A readable storage medium, the readable storage medium storing program instructions, the program instructions being executed by a processor to implement the player matching control method in a game according to any one of claims 1 to 15.