Device for foreign matter digital museum training

By adopting a combination of VR+Web+ mobile technology in anti-foreign object teaching, a foreign object digital museum training device was developed, which solved the problem of limited traditional anti-foreign object teaching scenarios, achieved comprehensive anti-foreign object education and practical training, and improved employees' anti-foreign object literacy and operational skills.

CN120183268APending Publication Date: 2025-06-20NUCLEAR POWER OPERATIONS RES INST (NPRI)
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Patent Information

Application Number
CN202510552917.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-29
Publication Date
2025-06-20

AI Technical Summary

Technical Problem

The traditional anti-foreign object teaching scenarios are limited, and it is impossible to effectively improve employees' anti-foreign object literacy and operation and processing capabilities. Each training result cannot be linked, and it is impossible to integrate the advantages of each training plan to strengthen the training effect.

Method used

Using a combination of VR+Web+ mobile technology, a device for foreign object digital museum training is developed, including VR handles, VR glasses, motion capture gloves, large display screens, digital foreign object museum display training platform, workstations, desktop computers and servers. Through the digital foreign object museum display platform, VR training platform and training assessment backend management system, all-round anti-foreign object education and practical training are achieved.

Benefits of technology

Through realistic three-dimensional scenes and immersive experience, employees' awareness and operational skills of foreign object management have been improved, safety awareness and emergency response capabilities have been enhanced, linkage effects that cannot be achieved by traditional training methods, and the educational and training effect of foreign object management in the nuclear power industry has been improved.

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Abstract

The invention belongs to the technical field of nuclear power foreign matter prevention training examination, and particularly relates to a device for foreign matter digital museum training. Comprising a VR handle, VR glasses, a motion capture glove, a large display screen, a digital foreign matter museum display training platform, a workstation, a desktop computer and a server. The foreign matter digital museum training device has the beneficial effects that the educational training effect of foreign matter management in the nuclear power industry is effectively improved by establishing the foreign matter digital museum training device. The device integrates a digital display platform, a VR training platform and a training examination background management system, and realizes all-around foreign matter prevention education and practical operation training. Through a vivid three-dimensional scene and immersive experience, employees can intuitively feel the importance and the operation process of foreign matter management, and the safety awareness and the emergency processing capability are enhanced.
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Description

Technical Field

[0001] The present invention belongs to the technical field of nuclear power foreign object prevention training and assessment, and specifically relates to a device for foreign object digital museum training. Background Art

[0002] Existing training methods mainly focus on the following centralized solutions: PPT or video teaching, theoretical learning, physical operation, VR simulation, etc. These solutions can be used for training in one aspect more or less, but they are all fragmented systems and can only be used for training in a single aspect. The training results of each cannot form a linkage, and it is impossible to effectively combine multiple training solutions, integrate the advantages of each solution, and enhance the training effect.

[0003] The present invention is based on the integration of three fields: virtual reality (VR) + web technology (Web) + mobile application (App) as the development foundation layer. It highlights the immersive experience of VR training, simulates high-risk scenarios, and at the same time combines web and mobile technologies to achieve interaction between theoretical training and VR training, combines teaching videos and exam question systems, and enhances training results.

[0004] For cases adopting similar technology combination solutions in the current market, reference can be made to the Digital Treasury of the Forbidden City: a digital cultural relics display project launched by the Forbidden City. On the network side, people can enter the Digital Treasury of the Forbidden City through the official website of the Forbidden City to view the high-definition digital images of tens of thousands of cultural relics, and use three-dimensional modeling technology to achieve arbitrary zooming in, zooming out, inversion, and rotation of cultural relics, and clearly appreciate the details of cultural relics. There is also a corresponding application on the mobile side, which is convenient for users to browse the cultural relics of the Forbidden City anytime and anywhere. At the same time, combined with virtual reality technology, it can bring users a more immersive viewing experience, as if being in the cultural relic exhibition of the Forbidden City. Summary of the Invention

[0005] The purpose of the present invention is to provide a device for foreign object digital museum training, solve the problem of limited teaching scenarios for traditional foreign object prevention, improve the foreign object prevention literacy level and operation and handling ability of employees, and reduce the impact of foreign objects on nuclear power operation.

[0006] The technical solution of the present invention is as follows: A device for foreign object digital museum training includes a VR handle, VR glasses, motion capture gloves, a display screen, a digital foreign object museum display and training platform, a workstation, a desktop computer, and a server;

[0007] The VR handle is connected to the digital foreign object museum display and training platform and is used to implement human-computer interaction operations in a virtual environment;

[0008] The VR glasses are connected to the digital foreign body museum display training platform and are used to display virtual training scenarios in the field of vision. The VR glasses and the digital foreign body museum display training platform perform real-time data transmission through USB connection;

[0009] The motion capture gloves are connected to the digital foreign body museum display training platform and are used to realize human-computer interaction operations in a virtual environment;

[0010] The display screen is connected to the digital foreign body museum display training platform and is used to display the content of the digital foreign body museum display training platform in real time;

[0011] The workstation is connected to the digital foreign body museum display training platform and is used for the screen rendering and application deployment of the digital foreign body museum display training platform;

[0012] The desktop computer is connected to the digital foreign body museum display training platform and is used for the screen rendering and application deployment of the digital foreign body museum display training platform.

[0013] The digital foreign body museum display training platform is installed with a foreign body digital museum display platform, a foreign body digital museum VR training platform, and a training assessment background management system platform.

[0014] The foreign body digital museum display platform integrates video management and statistical views, combines voice animation, realizes scene simulation and education publicity, and improves the interactive learning effect.

[0015] The foreign body digital museum VR training platform provides virtual training content. By selecting different virtual training scenarios, operation training for foreign body handling is carried out. After the user enters the virtual training scenario, according to the voice or text prompts of the system, the corresponding virtual tools are selected to perform foreign body handling operations.

[0016] The training assessment background management system platform includes functions such as adding new training scenarios and new training personnel.

[0017] The foreign body digital museum display platform includes a video management module and a statistical view module. The video management module is used to store and play educational videos related to foreign bodies. The statistical view module is used to display the access volume and download volume of anti-foreign body videos, and to statistically analyze the concerns of students and the saturation of publicity.

[0018] The described foreign object digital museum VR training platform includes a login module, a training management module, a training module, an assessment module, and a system settings module; the login module is used to record the training and assessment records of different trainers; the training management module is used to display the scenarios and projects that can be trained in the current system to the trainers; the training module is used for the foreign object handling operation training of the trainers under prompt warnings; the assessment module is used for the foreign object handling operation training of the trainers without prompt warnings; the system settings are used for the trainers to set user preferences.

[0019] The described training and assessment background management system includes a trainee module, a question bank module, an assessment standard module, and an assessment courseware module; the trainee module is the entity to be assessed and can add or modify trainee information; the question bank module is used to input or delete test questions; the assessment standard module is used to customize the assessment standard according to the actual situation; the assessment courseware module is the learning resource in the system and is used for the trainers to learn foreign object handling operations.

[0020] The beneficial effects of the present invention are as follows: By establishing a foreign object digital museum training device, the present invention effectively improves the education and training effect of foreign object management in the nuclear power industry. This device integrates a digital display platform, a VR training platform, and a training and assessment background management system, realizing all-round foreign object prevention education and practical training. Through realistic three-dimensional scenes and immersive experiences, employees can intuitively feel the importance of foreign object management and the operation process, enhancing safety awareness and emergency handling capabilities. The VR handle and motion capture gloves provide real interactive operations, while the display large screen and VR glasses ensure the visualization and interactivity of the training. In addition, the intelligent design of the training and assessment background management system enables administrators to efficiently manage trainee information, update the question bank, formulate assessment standards, and maintain assessment courseware, thus ensuring the timeliness and pertinence of the training content. This foreign object digital museum training device not only improves the awareness of nuclear power employees about foreign object hazards but also strengthens their practical operation skills, providing a strong guarantee for nuclear power safety production. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] Figure 1 It is a schematic diagram of a device for foreign object digital museum training provided by the present invention;

[0022] Figure 2 It is a composition diagram of the digital foreign object museum display training platform;

[0023] Figure 3 It is a data flow diagram of a device for foreign object digital museum training provided by the present invention. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0024] The present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0025] AsFigure 1 As shown in the figure, a device for training a digital museum of foreign objects includes a VR handle 1, a VR glasses 2, a motion capture glove 3, a display screen 4, a digital foreign object museum display and training platform 5, a workstation 6, a desktop computer 7 and a server 8.

[0026] The digital foreign object museum display and training platform 5 is installed with a foreign object digital museum display platform, a foreign object digital museum VR training platform, and a training assessment background management system platform.

[0027] After the digital foreign object museum display and training platform 5 is started, the user can choose to enter the foreign object digital museum display platform, the foreign object digital museum VR training platform, or the training assessment background management system platform.

[0028] The foreign object digital museum display platform adopts virtual simulation technology to provide a realistic visual and immersive experience. It integrates video management and statistical views, combines voice animation, realizes scene simulation and education promotion, and improves the interactive learning effect.

[0029] The foreign object digital museum VR training platform provides virtual training content. Users can perform operation training on foreign object handling by selecting different virtual training scenarios. After the user enters the virtual training scenario, they can select the corresponding virtual tools to handle the foreign object according to the voice or text prompts of the system. The training assessment background management system platform enables the administrator to easily update and maintain the training content, including adding new training scenarios, new training personnel, etc., facilitating the administrator to timely understand the effect of the training content and facilitating the management of the training system.

[0030] As an implementation manner of the present invention, the foreign object digital museum display platform includes a video management module and a statistical view module. The video management module is used to store and play educational videos related to foreign objects, and the statistical view module is used to display the access volume and download volume of the anti-foreign object videos, and to count the concerns of the trainees and the saturation of publicity.

[0031] The foreign object digital museum VR training platform includes a login module, a training management module, a training module, an assessment module, and a system settings module; the login module is used to record the training and assessment records of different training personnel; the training management module is used to display the training scenarios and projects that can be carried out in the current system to the training personnel; the training module is used for the training personnel to perform foreign object handling operation training under prompt warnings; the assessment module is used for the training personnel to perform foreign object handling operation training without prompt warnings; the system settings are used for the training personnel to perform user preference settings.

[0032] The described training and assessment back-end management system includes a trainee module, a question bank module, an assessment standard module, and an assessment courseware module; the trainee module is the entity to be assessed, and the administrator can add or modify trainee information; the question bank module is used for the administrator to input or delete questions; the assessment standard module is used for the administrator to customize the assessment standard according to the actual situation; the assessment courseware module is the learning resource within the system and is used for training personnel to learn foreign object handling operations.

[0033] As Figure 3 shown, in the present invention, the training and assessment back-end management platform provides basic services for the entire device, provides a management interface and data interfaces, and is responsible for managing (inputting, modifying, deleting, etc.) theoretical support, exam questions, teaching videos, and digital foreign object models.

[0034] The VR training platform is used for training and assessing theoretical knowledge and VR simulation operations, records the training and assessment, and saves them to the database through the data interfaces provided by the assessment management platform.

[0035] The display platform provides functions for users to view training materials, foreign object models, teaching videos, view assessment results, and statistically analyze assessment records through the data interfaces provided by the training and assessment management platform.

[0036] The VR handle 1 is connected to the digital foreign object museum display and training platform and is used to implement human-computer interaction operations in a virtual environment.

[0037] The VR glasses 2 are connected to the digital foreign object museum display and training platform and are worn by the training personnel to display the virtual training scene in the field of vision. The VR glasses and the digital foreign object museum display and training platform perform real-time data transmission through a USB connection.

[0038] The motion capture glove 3 is connected to the digital foreign object museum display and training platform and is worn by the training personnel to implement human-computer interaction operations in a virtual environment.

[0039] The display large screen 4 is connected to the digital foreign object museum display and training platform and is used to display the content of the digital foreign object museum display and training platform in real time.

[0040] The workstation 6 is connected to the digital foreign object museum display and training platform and is used for the screen rendering and application deployment of the digital foreign object museum display and training platform.

[0041] The desktop computer 7 is connected to the digital foreign object museum display and training platform and is used for the screen rendering and application deployment of the digital foreign object museum display and training platform.

[0042] The server 8 is connected to the digital foreign object museum display and training platform and is used for data storage and management of the digital foreign object museum display and training platform.

[0043] The device of the present invention provides three modules: a foreign object digital museum display platform, a foreign object digital museum VR training platform, and a training assessment background management system. After users learn about foreign object handling by means of content such as videos on the foreign object digital museum display platform, they can conduct training on foreign object handling in a virtual environment by wearing VR glasses and VR handles on the highly immersive and highly restored foreign object digital museum VR training platform. Managers can also manage trainees or training content in the background.

[0044] The operation process of the system of the present invention is as follows:

[0045] Users open the foreign object digital museum display and training platform and choose to enter the foreign object digital museum display platform, the foreign object digital museum VR training platform, or the training assessment background management system.

[0046] (1) Choose to enter the foreign object digital museum display platform. This platform is divided into two modules: video management and statistical view. Users can choose the video management module to learn videos of foreign object handling operations, and can also perform operations such as real-time viewing and downloading of VR training videos. When users choose to enter the statistical view module, they can intuitively see the access volume and download volume of the anti-foreign object promotional video through the display of charts, and select appropriate and highly popular foreign object handling videos for learning.

[0047] (2) Choose to enter the foreign object digital museum VR training platform, wear VR glasses and VR handles, select the training or assessment module, and then select the corresponding foreign object handling scenario. A 1:1 virtual foreign object handling environment will appear in the field of view. This environment is the same as the real foreign object handling environment, including foreign objects, various tools, etc. The user holds the VR handle and selects tools and moves the position according to the voice or text prompts of the system. For example, click the toolbox button on the VR handle to call out the tool selection interface. After selecting the corresponding operation tool, click the button again to retract the tool selection interface, and then move to the position where the foreign object is located according to the voice or text prompts, and use the tool to perform subsequent operations on the foreign object. There will be operation guidance prompts during the operation process, and the training data after the training can be synchronized to the personal information database.

[0048] (3) Choose to enter the training assessment background management system. This system is divided into a trainee management module, a question bank management module, an assessment standard management module, and an assessment courseware management module. Managers can perform update operations on trainees, such as adding or deleting a certain trainee. In addition, managers can update the question bank according to the actual situation, formulate assessment standards, and maintain assessment courseware to ensure the timeliness and pertinence of the training content.

[0049] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that any other embodiments obtained by those skilled in the art based on the technical solutions of the present invention also fall within the scope of protection of the present invention.

[0050] A device for foreign object digital museum training includes the following:

[0051] A digital foreign object museum display training platform, and the digital foreign object museum display training platform includes a foreign object digital museum display platform, a foreign object digital museum VR training platform, and a training assessment background management system platform.

[0052] After the digital foreign object museum display training platform is started, the user can select to enter the foreign object digital museum display platform, the foreign object digital museum VR training platform, or the training assessment background management system platform module on the initial menu interface of the display training platform.

[0053] The foreign object digital museum display platform is a comprehensive display platform that integrates a video management and statistical view module, can create a realistic visual picture and immersive experience, and through the association with functions such as voice and animation, realizes the simulation display of the scene and accident simulation, achieving the purpose of publicity and education.

[0054] The foreign object digital museum VR training platform is used for the operation and processing training of foreign objects. After the trainee selects the corresponding virtual training scenario, the trainee selects a virtual tool to perform processing operations on the foreign object according to voice or text prompts.

[0055] The training assessment background management system is used for the administrator to manage the training assessment system, facilitating the administrator to update and manage the training assessment system.

[0056] (2) A VR handle, used to realize the human-computer interaction operation in the virtual environment.

[0057] (3) A motion capture glove, used to realize the human-computer interaction operation in the virtual environment.

[0058] (4) A large display screen, used to display the picture viewed by the VR glasses in real time.

[0059] (5) VR glasses, used to display the virtual scene of foreign object handling training in the field of vision.

[0060] (6) A workstation, used for the picture rendering and application deployment of the display training platform.

[0061] (7) A desktop computer, used for the picture rendering and application deployment of the display training platform.

[0062] (8) Server, for data storage and management.

[0063] The foreign object digital museum display platform is divided into a video management module and a statistical view module; the video management module is used to store and play educational videos related to foreign objects; the statistical view module is used to display the access volume and download volume of anti-foreign object videos, and to statistically analyze the concerns of trainees and the saturation of publicity.

[0064] The foreign object digital museum VR training platform is divided into a login module, a training management module, a training module, an assessment module, and a system settings module; the login module is used to record the training and assessment records of different training personnel; the training management module is used to display the scenarios and projects that can be trained in the current system to training personnel; the training module is used for training personnel to conduct anti-foreign object related operation training with prompt warnings; the assessment module is used for training personnel to conduct foreign object handling operation training without prompt warnings; the system settings are used for training personnel to set user preferences.

[0065] The training and assessment background management system is divided into a trainee module, a question bank module, an assessment standard module, and an assessment courseware module; the trainee module is the entity to be assessed, and the administrator can add or modify trainee information; the question bank module is used for the administrator to enter or delete test questions; the assessment standard module is used for the administrator to customize the assessment standard according to the actual situation; the assessment courseware module is the learning resource in the system and is used for training personnel to learn foreign object handling operations.

Claims

1. A device for foreign object digital museum training, characterized in that: Including VR handles, VR glasses, motion capture gloves, large display screens, digital foreign body museum display training platforms, workstations, desktop computers and servers; The VR handle is connected to the digital foreign object museum display training platform to achieve human-computer interactive operation in a virtual environment; The VR glasses are connected to the digital foreign object museum display training platform to display virtual training scenes in the field of vision, and the VR glasses and the digital foreign object museum display training platform are connected via USB for real-time data transmission; The motion capture gloves are connected to the digital foreign body museum display training platform to achieve human-computer interaction in a virtual environment; The large display screen is connected to the digital foreign body museum display training platform and is used to display the content of the digital foreign body museum display training platform in real time; The workstation is connected to the digital foreign object museum display and training platform and is used for the screen rendering and application deployment of the digital foreign object museum display and training platform; The desktop computer is connected to the digital foreign object museum display and training platform and is used for the screen rendering and application deployment of the digital foreign object museum display and training platform.

2. A device for foreign object digital museum training as claimed in claim 1, characterized in that: The digital foreign object museum display and training platform is equipped with a foreign object digital museum display platform, a foreign object digital museum VR training platform, and a training and assessment background management system platform.

3. A device for foreign object digital museum training as claimed in claim 2, characterized in that: The foreign object digital museum display platform integrates video management and statistical views, combines voice animation, realizes scene simulation and educational publicity, and improves the interactive learning effect.

4. The device for foreign object digital museum training as claimed in claim 2, characterized in that: The foreign object digital museum VR training platform provides virtual training content, and conducts foreign object handling operation training by selecting different virtual training scenes. After the user enters the virtual training scene, he or she selects the corresponding virtual tool to handle the foreign object according to the system's voice or text prompts.

5. The device for foreign object digital museum training as claimed in claim 2, characterized in that: The training and assessment background management system platform includes the functions of adding new training scenarios and new training personnel.

6. The device for foreign object digital museum training as claimed in claim 2, characterized in that: The foreign body digital museum display platform includes a video management module and a statistical view module. The video management module is used to store and play educational videos related to foreign bodies. The statistical view module is used to display the number of visits and downloads of anti-foreign body videos, the focus of statisticians and the saturation of publicity.

7. The device for foreign object digital museum training as claimed in claim 2, characterized in that: The foreign object digital museum VR training platform includes a login module, a training management module, a training module, an assessment module and a system setting module; the login module is used to record the training and assessment records of different trainers; The training management module is used to show the training personnel the scenarios and projects that can be trained in the current system; the training module is used to train the personnel in foreign body handling operations with prompts and warnings; The assessment module is used to train personnel in foreign body handling operations without prompts or warnings; the system settings are used to train personnel to set user preferences.

8. The device for foreign object digital museum training as claimed in claim 2, characterized in that: The training and assessment background management system includes a student module, a question bank module, an assessment standard module and an assessment courseware module; the student module is the entity being assessed, and student information can be added or modified; the question bank module is used to enter or delete test questions; the assessment standard module is used to customize the assessment standard according to actual conditions; the assessment courseware module is a learning resource within the system, used to train personnel to learn foreign body handling operations.