Teenager mental health screening system and method thereof

Through virtual sandbox and interactive Q&A combined with AI analysis, the limitations of traditional questionnaire screening are overcome, efficient and accurate adolescent mental health screening is achieved, and personalized intervention recommendations are provided.

CN120690388APending Publication Date: 2025-09-23Nanning Fifth People's Hospital (Nanning Psychiatric Hospital, Nanning Psychological Hospital, Nanning Mental Health Center)
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Patent Information

Application Number
CN202510809614.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-17
Publication Date
2025-09-23

AI Technical Summary

Technical Problem

Among the existing adolescent mental health screening methods, questionnaire screening has format limitations, making it difficult to capture dynamic psychological states, and is prone to practice effects after multiple tests, resulting in inaccurate screening results.

Method used

It uses a virtual sandbox construction module, a dynamic environment simulation module, an interactive question-and-answer engine, and an AI analysis engine, combined with three-dimensional models, dynamic scenes, and adaptive questions and answers, to generate a mental health report through user-created models and questions and answers.

Benefits of technology

It improves screening efficiency and accuracy, avoids users' subjective concealment, deeply explores users' true thoughts, and generates personalized intervention suggestions.

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Abstract

The invention relates to a teenager mental health screening system and a teenager mental health screening method, and the system comprises a virtual sand table construction module which provides more than five hundreds of editable three-dimensional models of eight categories and supports 360-degree rotation, zooming and deformation operation; the dynamic environment simulation module is used for realizing dynamic switching of scenes; the interactive question and answer engine generates a self-adaptive question bank based on the sand table works of the user; the subconsciousness of the user is projected by making the model on the sand tool, the problem that the user can subjectively mask the meaning of the answer of the question in the traditional questionnaire survey can be avoided, the depth of the question is adaptively adjusted according to the complexity of the model created by the user in cooperation with an interactive question and answer engine, and the user experience is improved. The real thought of the user is deeply mined, an AI analysis engine is combined with a built-in psychological health knowledge graph, a correlation model combination and a psychological feature mapping relation to automatically analyze models and questions and answers, and the screening efficiency is greatly improved.
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Description

Technical Field

[0001] The present invention belongs to the technical field of mental health assessment, and in particular relates to a system and method for screening adolescent mental health. Background Art

[0002] Adolescence is the period when an individual transitions from childhood to adulthood. This transition period will produce a large number of physiological changes. Under the influence of different external environments and human factors, some adolescents may develop mental or psychological problems, which need to be discovered and corrected in a timely manner to avoid affecting their healthy growth.

[0003] For a large number of adolescents, the current method generally uses questionnaires (such as PHQ-9 and GAD-7) to screen for mental or psychological problems. However, questionnaire screening has a limited and fixed format, making it difficult to capture dynamic psychological states. In addition, multiple tests can easily produce a practice effect, leading to inaccurate screening results. Summary of the Invention

[0004] The purpose of the present invention is to provide a simple and rationally designed adolescent mental health screening system and method in order to solve the above problems.

[0005] The present invention achieves the above-mentioned purpose through the following technical solutions:

[0006] A youth mental health screening system, comprising:

[0007] The virtual sandbox construction module provides more than 500 editable 3D models in eight categories, supporting 360° rotation, scaling, and deformation operations;

[0008] Dynamic environment simulation module to achieve dynamic switching of scenes;

[0009] Interactive question-answering engine that generates an adaptive question bank based on user sandbox works;

[0010] AI analysis engine, which uses computer vision and natural language processing technologies to analyze model layout and answer semantics;

[0011] The grading report generation module outputs risk level reports and intervention recommendations.

[0012] As a further optimization solution of the present invention, the eight categories of three-dimensional models in the virtual sandbox construction module include people, plants, buildings, hills, streams, lakes, furniture and vehicles.

[0013] As a further optimization scheme of the present invention, in the dynamic environment simulation module, the dynamic switching of scenes includes weather and time switching of sunny, rainy, cloudy, snowy, day and night, daytime and nighttime, and also includes switching of light intensity into three levels: weak, medium and strong.

[0014] As a further optimization solution of the present invention, the interactive question-answering engine adopts a reinforcement learning algorithm to automatically adjust the depth of questions according to the complexity of the model.

[0015] As a further optimization solution of the present invention, the AI ​​analysis engine has a built-in mental health knowledge graph, which associates model combinations with psychological feature mapping relationships.

[0016] As a further optimization solution of the present invention, the grading report generation module outputs risk levels in four levels: blue, yellow, orange, and red.

[0017] A method for screening adolescent mental health, comprising the following steps:

[0018] Step 1: The user creates a 3D scene through the virtual sandbox construction module;

[0019] Step 2: Adjust background parameters through the dynamic environment simulation module;

[0020] Step 3: After submitting the work, the interactive question-answering engine generates customized questions and collects user responses;

[0021] Step 4: The AI ​​analysis engine analyzes the model layout features and answer semantics;

[0022] Step 5: Generate a mental health report including risk level determination and intervention measures.

[0023] As a further optimization scheme of the present invention, the screening method adopts re-screening at specific intervals, and generates a mental health trend comparison chart based on the screening results.

[0024] The beneficial effects of the present invention are:

[0025] By making models on sand tools to project the user's subconscious, we can avoid the problem of subjective concealment in traditional questionnaires where users can analyze the meaning of answers by themselves. The interactive question-and-answer engine can adaptively adjust the depth of questions according to the complexity of the model created by the user, and deeply explore the user's true inner thoughts. The AI ​​analysis engine combines the built-in mental health knowledge map, the association model combination and the psychological characteristic mapping relationship to automatically analyze the model and questions and answers, greatly improving the screening efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0026] Figure 1 It is a system diagram of the present invention;

[0027] Figure 2 It is a flow chart of the method of the present invention.

[0028] In the figure: 1. Virtual sandbox construction module; 2. Dynamic environment simulation module; 3. Interactive question-and-answer engine; 4. AI analysis engine; 5. Graded report generation module. DETAILED DESCRIPTION

[0029] The present application is further described in detail below in conjunction with the accompanying drawings. It is necessary to point out here that the following specific implementation methods are only used to further illustrate the present application and cannot be understood as limiting the scope of protection of the present application. Technical personnel in this field can make some non-essential improvements and adjustments to the present application based on the above application content.

[0030] Example

[0031] like Figure 1 As shown, a youth mental health screening system includes the following modules: a virtual sandbox construction module 1, which contains eight categories of more than 500 three-dimensional editable models, including people, plants, buildings, hills, streams, lakes, furniture, and vehicles. The models support 360-degree rotation, and the sizes of people, plants, buildings, hills, streams, lakes, furniture, and vehicles can be arbitrarily scaled according to preferences. Buildings, hills, streams, and lakes can be arbitrarily deformed, and provide multi-angle observation functions such as bird's-eye view, head-on view, and surround view.

[0032] Dynamic environment simulation module 2 supports weather changes, day and night time adjustments, and dynamic switching of light intensity, allowing users to create scenes that better meet their own psychological needs, making it easier to map the user's psychological activities when creating scenes. There is a corresponding mapping relationship between environmental parameters and user emotions. For example, rainy scenes trigger depression tendency analysis, and nighttime environments map users to depressed emotions.

[0033] Interactive Question and Answer Engine 3, Interactive Question and Answer Engine 3, automatically generates a dynamic question bank based on the user's sandbox works, for example:

[0034] Why did you choose to place the character’s belly on an isolated island?

[0035] Why did you choose to turn the characters’ backs to the audience?

[0036] What emotions does the color of the lake express?

[0037] The question bank uses adaptive logic and can adjust the depth of questions according to the complexity of the model combination to deeply explore the user's psychological state;

[0038] AI Analysis Engine 4 combines model layout, color usage, and semantic analysis of questions and answers from Interactive Q&A Engine 3, applies knowledge graphs to correlate psychological characteristics, and outputs multi-dimensional evaluation indicators, including emotional state, stress level, and interpersonal relationships;

[0039] Generate a visualization report 5. Generate a visualization report 5 based on the analysis results of the AI ​​analysis engine 4, generate a risk level assessment report, such as blue for normal, yellow for attention, orange for intervention, and red for critical, and automatically push personalized intervention suggestions based on the risk level.

[0040] like Figure 2 Shown: A method for screening adolescent mental health, comprising the following steps:

[0041] Step 1: The user creates a three-dimensional scene through the virtual sandbox construction module 1;

[0042] Step 2, adjusting background parameters through dynamic environment simulation module 2;

[0043] Step 3: After the work is submitted, the interactive question-answering engine 3 generates customized questions and collects user responses;

[0044] Step 4: AI analysis engine 4 analyzes the model layout features and answer semantics;

[0045] Step 5: Generate a mental health report including risk level determination and intervention measures.

[0046] The screening method uses re-screening at specific intervals and generates a mental health trend comparison chart based on the screening results. By re-screening at specific intervals and generating a mental health trend comparison chart, it can intuitively show the effect of artificial intervention on adolescents with psychological problems, and facilitate the adjustment or change of the intervention plan based on the effect.

[0047] It should be noted that when using this adolescent mental health screening system, the user first creates an account and logs in to the system, then selects a sand model and builds a scene on the sand model according to his or her own preferences. After building the scene, the background parameters can be adjusted through the dynamic environment simulation module 2, and the model shape, position and size, weather conditions, light intensity and other information can be adjusted according to preferences. After the adjustment is completed, the user can support 360° rotation of the viewing angle and make subtle adjustments according to his or her own preferences. After completing the work, the user can save and submit the work. The interactive question-answering engine 3 automatically generates a dynamic question bank based on the user's sandbox work, and asks questions to interact with the user, and generates a psychological style based on the composition of the user's work and the user's questions and answers. Risk assessment report, by making models on sand tools to project the user's subconscious, can avoid the problem of subjective concealment in traditional questionnaires where users can analyze the meaning of the answers to questions by themselves. The interactive question-answering engine 3 can adaptively adjust the depth of questions according to the complexity of the model created by the user, while improving the user's interactive answering fun, and can more deeply explore the user's true inner thoughts. The AI ​​analysis engine 4 can combine the built-in mental health knowledge map, the association model combination and the psychological feature mapping relationship to automatically analyze the model and questions and answers, which greatly improves the screening efficiency. Through the multi-module analysis method of model and question and answer, the integration of visual, language and behavioral data can greatly improve the accuracy of the screening results.

[0048] The above-described embodiments merely illustrate several implementations of the present invention. While the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the present invention. It should be noted that a person skilled in the art would be able to make numerous variations and improvements without departing from the spirit of the present invention, and all such variations and improvements fall within the scope of protection of the present invention.

Claims

1. A youth mental health screening system, characterized by: include: Virtual sandbox construction module (1), providing more than 500 editable 3D models in eight categories, supporting 360° rotation, scaling and deformation operations; Dynamic environment simulation module (2) to achieve dynamic switching of scenes; Interactive question-answering engine (3), which generates an adaptive question bank based on the user's sandbox works; AI analysis engine (4), which uses computer vision and natural language processing technology to analyze model layout and answer semantics; The grading report generation module (5) outputs risk level reports and intervention recommendations.

2. The adolescent mental health screening system according to claim 1, characterized in that: The eight categories of three-dimensional models in the virtual sandbox construction module (1) include people, plants, buildings, hills, streams, lakes, furniture and vehicles.

3. The adolescent mental health screening system according to claim 1, characterized in that: In the dynamic environment simulation module (2), the dynamic switching of scenes includes weather and time switching of sunny, rainy, cloudy, snowy, day and night, daytime and nighttime, and also includes switching of light intensity of three levels: weak, medium and strong.

4. The adolescent mental health screening system according to claim 1, characterized in that: The interactive question-answering engine (3) adopts a reinforcement learning algorithm to automatically adjust the depth of questions according to the complexity of the model.

5. The adolescent mental health screening system according to claim 1, characterized in that: The AI ​​analysis engine (4) has a built-in mental health knowledge map, and a mapping relationship between association model combinations and psychological characteristics.

6. The adolescent mental health screening system according to claim 1, characterized in that: The grading report generating module (5) outputs risk levels in four levels: blue, yellow, orange and red.

7. A method for screening adolescent mental health, based on the adolescent mental health screening system according to any one of claims 1 to 6, comprising the following steps: Step 1: The user creates a three-dimensional scene through the virtual sandbox construction module (1); Step 2, adjusting background parameters through the dynamic environment simulation module (2); Step 3: After submitting the work, the interactive question-answering engine (3) generates customized questions and collects user responses; Step 4, the AI ​​analysis engine (4) analyzes the model layout features and answer semantics; Step 5: Generate a mental health report including risk level determination and intervention measures.

8. A method for screening adolescent mental health according to claim 7, characterized in that: The screening method uses re-screening at specific intervals and generates a mental health trend comparison chart based on the screening results.

Citation Information

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