Display Method, Device, Equipment, Medium and Program Product of User Interface
By introducing a user interface that tracks season progress and rewards in MOBA games, player engagement in rank mode is enhanced, addressing the challenge of low participation and inefficient server resource utilization.
Patent Information
- Application Number
- CN202111504223.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-10
- Publication Date
- 2025-07-15
- Estimated Expiration
- 2041-12-10
AI Technical Summary
The ranking mode in MOBA games only uses rewards and punishments to win or lose, resulting in high competition pressure on players and a decrease in participation rate, which leads to insufficient utilization of server resources.
The competitive entrance of the qualifying mode is displayed in the user interface. The user participates in the qualifying match game through triggering operations, and receives exclusive rewards for journeys when the journey value is displayed and the level threshold is reached after successful participation, such as virtual ranking coins, virtual season badges and virtual appearance rewards.
By providing additional exclusive rewards, users' participation rate is increased, server resource utilization is increased, and user experience is enhanced.
Smart Images

Figure CN114130012B_ABST
Abstract
Description
Technical Field
[0001] Embodiments of the present application relate to the field of human-computer interaction, and in particular, to a method, apparatus, device, medium, and program product for displaying a user interface. Background Art
[0002] A battle game is a game in which multiple user accounts compete in the same scenario. Optionally, the battle game can be a Multiplayer Online Battle Arena Games (MOBA).
[0003] In a typical MOBA game, there are often many affiliated systems designed, such as a virtual mall, a virtual backpack, personal information, virtual collections, a season journey, and so on. At the same time, in order to improve players' participation in the game, there are often multiple game modes set in the game, such as a matching mode, a ranking mode, a peak mode, an entertainment mode, and so on.
[0004] However, the ranking mode in the MOBA game only has a mechanism of simply rewarding and punishing by winning or losing, which makes the players participating in the ranking mode have greater competitive pressure, resulting in a decrease in the number of players participating in the ranking mode, and further causing the resources of the server corresponding to the ranking mode to not be effectively utilized. Summary of the Invention
[0005] The present application provides a method, apparatus, device, medium, and program product for displaying a user interface, which promotes the effective utilization of the resources of the server corresponding to the ranking mode. The technical solution is as follows:
[0006] According to one aspect of the present application, there is provided a method for displaying a user interface, the method including:
[0007] Display an entrance for competing in the ranked match mode, where the ranked match mode is one of at least two game modes provided by the client, and the ranked match mode is a competitive mode for determining the strength rank of the user account in the leaderboard;
[0008] In response to a trigger operation on the entrance for competing, control the virtual character of the user account to participate in the ranked match game;
[0009] In the case of successful participation, display the journey value obtained in the current season for participating in the ranked match game, where the journey value is a numerical value related to the number of times the user account participates in the ranked match game in the current season;
[0010] In the case where the journey value reaches the level threshold, display the obtained journey exclusive reward corresponding to the level threshold.
[0011] According to one aspect of the present application, there is provided a display device for a user interface, the device comprising:
[0012] A display module for displaying a competitive entry for a ranked match mode, which is one of at least two game modes provided by the client, and the ranked match mode is a competitive mode for determining the strength rank of a user account in a leaderboard;
[0013] A human-computer interaction module for controlling a virtual character of the user account to participate in the ranked match game in response to a trigger operation on the competitive entry;
[0014] A display module for, in the case of successful participation, displaying the journey value obtained in the current season for participating in the ranked match game, where the journey value is a numerical value related to the number of times the user account participates in the ranked match game in the current season;
[0015] A display module for, in the case where the journey value reaches a level threshold, displaying the obtained journey-exclusive reward corresponding to the level threshold.
[0016] According to another aspect of the present application, there is provided a computer device, which includes: a processor and a memory, and at least one computer instruction is stored in the memory, and the at least one computer instruction is loaded and executed by the processor to implement the display method of the user interface as described in the above aspect.
[0017] According to another aspect of the present application, there is provided a computer storage medium, and at least one computer instruction is stored in the computer-readable storage medium, and the at least one computer instruction is loaded and executed by the processor to implement the display method of the user interface as described in the above aspect.
[0018] According to another aspect of the present application, there is provided a computer program product, the computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; the computer instructions are read and executed by a processor of a computer device from the computer-readable storage medium, so that the computer device executes the display method of the user interface as described in the above aspect.
[0019] The beneficial effects brought by the technical solution provided by the present application at least include:
[0020] Display the competitive entrance for the qualifying mode. By triggering the competitive entrance, control the virtual character of the user account to participate in the qualifying match. In the case of successfully participating in the qualifying match, display the journey points obtained in the current season for participating in the qualifying match; when the journey points reach the level threshold, display the obtained journey exclusive rewards corresponding to the level threshold. In this application, by controlling the virtual character of the user account to participate in the qualifying match in the current season, additional journey exclusive rewards can be obtained in the current season, forming an additional reward system exclusive to the qualifying match. By providing additional exclusive rewards, the participation rate of users is increased, and further the resource utilization rate of the server is increased. Brief Description of the Drawings
[0021] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained based on these drawings.
[0022] Figure 1 It is a schematic diagram of the season journey page provided by an exemplary embodiment of the present application;
[0023] Figure 2 It is a block diagram of the structure of a computer system provided by an exemplary embodiment of the present application;
[0024] Figure 3 It is a flowchart of the display method of the user interface provided by an exemplary embodiment of the present application;
[0025] Figure 4 It is a flowchart of the display method of the user interface provided by an exemplary embodiment of the present application;
[0026] Figure 5 It is a schematic diagram of the settlement interface provided by an exemplary embodiment of the present application;
[0027] Figure 6 It is a schematic diagram of the season tracker entrance page provided by an exemplary embodiment of the present application;
[0028] Figure 7 It is a schematic diagram of the season tracker provided by an exemplary embodiment of the present application;
[0029] Figure 8 It is a schematic diagram of the season tracker provided by an exemplary embodiment of the present application;
[0030] Figure 9 It is a schematic diagram of the season tracker provided by an exemplary embodiment of the present application;
[0031] Figure 10 is a flowchart of a method for displaying a user interface provided by an exemplary embodiment of the present application;
[0032] Figure 11 is a schematic diagram of a ranking mall page provided by an exemplary embodiment of the present application;
[0033] Figure 12 is a schematic diagram of a personal information page provided by an exemplary embodiment of the present application;
[0034] Figure 13 is a schematic diagram of a virtual collection page provided by an exemplary embodiment of the present application;
[0035] Figure 14 is a block diagram of a display device for a user interface provided by an exemplary embodiment of the present application;
[0036] Figure 15 is a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application. Detailed implementation manners
[0037] To make the objectives, technical solutions, and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.
[0038] The embodiments of the present application provide a technical solution for a method for displaying a user interface.
[0039] Exemplarily, a game includes multiple game modes, such as a matching game, a ranking game, a peak game, and an entertainment game.
[0040] A competitive entry for the ranking game mode is displayed on the user interface. By triggering the competitive entry for the ranking game mode, a game interface corresponding to the ranking game is displayed, and the client controls the virtual character of the user account to participate in the ranking game match.
[0041] When the user account successfully participates in the ranking game match of the ranking game mode, the journey value obtained by the user account in the current season is displayed. The journey value is a numerical value related to the number of times the user account participates in the ranking game match in the current season; when the journey value reaches the level threshold, the journey exclusive reward corresponding to the level threshold obtained is displayed.
[0042] Optionally, the journey exclusive reward includes at least one of virtual ranking coins, virtual season badges, and virtual appearance rewards, but is not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0043] Such as Figure 1As shown, the total number of ranking coins 20 obtained by the user account in the current season is displayed on the season journey page. For example, the total number of ranking coins 20 obtained by the user account is shown as 12,223 on this page; the journey value 10 obtained by the user account in the current season is displayed on the season journey page. For example, the total journey value 10 obtained by the user account in the current season is shown as 88,888 on this page. Levels 1 - 10 on the season journey page represent the season journey levels respectively. When the journey value reaches the level threshold corresponding to the level, the user account obtains the journey exclusive reward 30 corresponding to the level threshold. For example, the tick shown in the journey exclusive reward corresponding to level 1 indicates that the user account has successfully received the journey exclusive reward 30 corresponding to level 1.
[0044] Exemplarily, when the user account successfully participates in a ranked match in the ranked match mode, the sum of the journey values 10 obtained in at least one ranked match in the current season is displayed on the ranking settlement interface; or, when the user account successfully participates in a ranked match in the ranked match mode, the entrance of the season tracker for the current season is displayed, and the sum of the journey values 10 obtained in at least one ranked match in the current season is displayed on the season tracker entrance.
[0045] Exemplarily, when the user account successfully participates in the first n ranked matches in the ranked match mode within a specified time period in the current season, the additional journey values obtained in the ranked matches in the ranked match mode within the specified time period are displayed, where n is a positive integer.
[0046] For example, within the weekend time period, the journey values obtained in the first 3 ranked matches participated by the user account in the current season have an additional effect, that is, the user account can obtain more journey values in the first 3 ranked matches participated in the current season.
[0047] Exemplarily, based on the user account successfully participating in a ranked match in the ranked match mode during the regular time period, the hidden points are determined. When the user account participates in a ranked match in the ranked match mode during the regular time period and wins the ranked match, the third quantity of hidden points is determined; when the user account participates in a ranked match in the ranked match mode during the regular time period and loses the ranked match, the fourth quantity of hidden points is determined, and the third quantity is less than the fourth quantity; based on the hidden points, the number of games n of the ranked matches that obtain additional journey values within the specified time period is determined.
[0048] For example, when a user account participates in a ranked match in the ranked mode during a regular time period and wins the ranked match, the user account earns 5 points. When the user account participates in a ranked match in the ranked mode during a regular time period and loses the ranked match, the user account earns 15 points. Whenever the points exceed 30, the user can obtain a ranked match with bonus journey points within a specified time period.
[0049] Exemplarily, a dedicated ranked mall entrance for the ranked mode is displayed. By triggering the entrance of the ranked mall, the mall interface of the dedicated ranked mall for the ranked mode is displayed. The mall interface includes at least one virtual item that can be purchased with virtual ranked coins.
[0050] Optionally, the virtual items include at least one of virtual avatars, virtual expressions, virtual skins, recall effects, home guard effects, virtual team flags, but are not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0051] Exemplarily, an entrance to display the personal information of the user account is shown. By triggering the entrance to the personal information, the personal information page of the user account is displayed, and the virtual season badge obtained by the user account in the current season is shown on the personal information page.
[0052] Exemplarily, an entrance to display the virtual collectibles exclusive to the ranked mode is shown; by triggering the entrance to the virtual collectibles, the virtual appearance rewards obtained by the user account in the current season are shown; and / or, the exclusive virtual items purchased by the user account with virtual ranked coins are shown; wherein the exclusive virtual items are the virtual items exclusive to the ranked mode in the current season.
[0053] Exemplarily, an entrance to display the season tracker of the current season is shown; by triggering the entrance to the season tracker of the current season, the season activity page is displayed, and the journey-exclusive rewards obtained by the user account in the current season, and / or the journey-exclusive rewards obtained when the next level threshold is met, are shown on the season activity page.
[0054] Exemplarily, when the user account does not participate in a ranked match within a specified time period, a prompt message is displayed; wherein the prompt message is used to prompt the user account to participate in a ranked match within the specified time period.
[0055] For example, within a specified time period of the current season, when the user account does not participate in a ranked match, the server sends a prompt message to the terminal to prompt that the specified time period of the current season has started. For example, within the time period from 8:00 p.m. on Friday to 0:00 on Monday, the first 5 ranked matches participated by the virtual character of the user account can obtain 1.5 times the journey points. If the user account does not participate in a ranked match after 8:00 p.m. on Friday, the terminal will receive a prompt message.
[0056] It is understandable that this prompt message will only be received when the client enables the terminal notification permission for this game.
[0057] This application utilizes the exclusive relationship between the ranked mode and the season. By participating in the ranked matches of the ranked mode in the current season, additional exclusive rewards for the journey can be obtained in the current season, and the additional exclusive rewards for the journey obtained in the current season are displayed on the virtual collection page, the season event page, and the personal information page, so that the user account can link the ranked mode with the virtual mall, personal information, virtual collection, and season events during the process of participating in the ranked matches of the ranked mode. In the embodiment of this application, by controlling the virtual character of the user account to participate in the ranked matches in the current season, additional exclusive rewards for the journey can be obtained in the current season. By providing additional exclusive rewards, the participation rate of users is increased, and further the resource utilization rate of the server is increased.
[0058] Figure 2 The block diagram of the computer system provided by an exemplary embodiment of this application is given. This computer system 100 includes: a first terminal 110, a server 120, and a second terminal 130.
[0059] The first terminal 110 installs and runs a client 111 that supports a virtual environment, and this client 111 can be a multiplayer online battle program. When the first terminal runs the client 111, the user interface of the client 111 is displayed on the screen of the first terminal 110. This client 111 can be any one of a battle royale shooting game, a virtual reality (VR) application program, an augmented reality (AR) program, a three-dimensional map program, a virtual reality game, an augmented reality game, a first-person shooting game (FPS), a third-person shooting game (TPS), a multiplayer online battle arena game (MOBA), and a simulation game (SLG). In this embodiment, it is exemplified that this client 111 is a MOBA game. The first terminal 110 is the terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control the first virtual character located in the virtual environment to perform activities, and the first virtual character can be called the virtual character of the first user 112. The first user 112 can control the first virtual character to participate in at least one of multiple game modes, and this application does not make any limitation on this. Schematically, the first virtual character is a first virtual character, such as a simulated human character or an anime character.
[0060] The second terminal 130 installs and runs a client 131 that supports a virtual environment. The client 131 can be a multiplayer online battle program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. The client can be any one of a battle royale shooting game, a VR application program, an AR program, a three-dimensional map program, a virtual reality game, an augmented reality game, an FPS, a TPS, an MOBA, and an SLG. In this embodiment, the client is an MOBA game for illustration. The second terminal 130 is a terminal used by the second user 113. The second user 113 uses the second terminal 130 to control the second virtual character located in the virtual environment to move and control the second virtual character to participate in at least one of multiple game modes. The second virtual character can be referred to as the virtual character of the second user 113. Schematically, the second virtual character is a second virtual character, such as an emulated human character or an anime character.
[0061] Optionally, the first virtual character and the second virtual character are in the same virtual environment. Optionally, the first virtual character and the second virtual character can belong to the same camp, the same team, the same organization, have a friendship relationship, or have temporary communication permissions. Optionally, the first virtual character and the second virtual character can belong to different camps, different teams, different organizations, or have a hostile relationship.
[0062] Optionally, the clients installed on the first terminal 110 and the second terminal 130 are the same, or the clients installed on the two terminals are of the same type on different operating system platforms (Android or IOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 for illustration. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include at least one of a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer.
[0063] Figure 2 Only two terminals are shown in the figure, but in different embodiments, there are multiple other terminals 140 that can access the server 120. Optionally, there is also one or more terminals 140 that are the terminals corresponding to the developers. A development and editing platform for the client that supports the virtual environment is installed on the terminal 140. The developer can edit and update the client on the terminal 140, and transmit the updated client installation package to the server 120 through a wired or wireless network. The first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.
[0064] The first terminal 110 , the second terminal 130 , and other terminals 140 are connected to the server 120 via a wireless network or a wired network.
[0065] The server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 120 is used to provide background services for the client supporting the three-dimensional virtual environment. Optionally, the server 120 undertakes the main computing work, and the terminal undertakes the secondary computing work; or, the server 120 undertakes the secondary computing work, and the terminal undertakes the main computing work; or, the server 120 and the terminal adopt a distributed computing architecture for collaborative computing.
[0066] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-oriented input / output interface (I / O interface) 125. The processor 122 is used to load instructions stored in the server 121 and process data in the user account database 123 and the battle service module 124; the user account database 123 is used to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals 140, such as the user account's avatar, the user account's nickname, the user account's combat power index, and the service area where the user account is located; the battle service module 124 is used to provide multiple battle rooms for users to fight, such as 1V1 battle, 3V3 battle, 5V5 battle, etc.; the user-oriented I / O interface 125 is used to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network.
[0067] Figure 3 is a flowchart of displaying a user interface provided by an exemplary embodiment of the present application. The method can be performed as follows Figure 2 The method is executed by a terminal in the system shown or by a client on the terminal. The method includes:
[0068] Step 302: Display the competition entrance of the qualifying mode.
[0069] The ranking mode is one of at least two game modes provided by the client, and the ranking mode is a competition mode for determining the strength rank of a user account in the ranking list. That is, the strength rank of the user account is determined based on the performance and / or competition results of the user account during the competition.
[0070] Optionally, the strength rank is a virtual grade title that highlights the strength of the user account during the competition. The strength rank includes at least one of the bronze rank, silver rank, gold rank, platinum rank, diamond rank, strongest king rank, and glorious king rank, which is not limited in the embodiment of the present application.
[0071] Optionally, the game modes provided by the client include at least two of the matching game, the ranked game, and the summit game, but are not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0072] The matching game refers to a competitive mode in which user accounts are randomly matched to play games.
[0073] The summit game refers to a competitive mode in which user accounts that reach the first level are matched to play games. For example, the first level can be set to the king level, that is, all user accounts participating in the summit game are at the king level.
[0074] Optionally, the competitive entry refers to the entry to enter the competitive game. The user account can participate in the competitive game by triggering the competitive entry.
[0075] Optionally, the competitive entry can be displayed on the game start interface, or on the mode selection interface, but is not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0076] Step 304: In response to the trigger operation on the competitive entry, control the virtual character of the user account to participate in the ranked game.
[0077] Exemplarily, a user account can have many virtual characters. After triggering the competitive entry for the ranked game mode, the client can control one of the virtual characters of the user account to participate in the ranked game of the ranked game mode.
[0078] Optionally, multiple virtual characters of the user account can be obtained through system gifts, purchases, draws, etc., but are not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0079] Optionally, the virtual character can be a simulated human character or an anime character, but is not limited thereto.
[0080] Step 306: In the case of successful participation, display the journey value obtained in the current season for participating in the ranked game.
[0081] The journey value refers to the proprietary name of the experience or points obtained by the user account for participating in the ranked game in the current season. The acquisition of the journey value is related to the number of times the user account participates in the ranked game in the current season. For example, for each time the user account participates in a ranked game, a certain amount of journey value can be obtained.
[0082] The season refers to the time period during which the ranked game is available for the user account to participate.
[0083] Exemplarily, the client controls the virtual character of the user account to participate in the ranked match of the ranked match mode. When the user account successfully participates in the ranked match of the ranked match mode, the journey value obtained by the user account for participating in the ranked match in the current season is displayed.
[0084] Step 308: When the journey value reaches the level threshold, display the obtained journey exclusive reward corresponding to the level threshold.
[0085] Exemplarily, when the user account successfully participates in the ranked match of the ranked match mode, the journey value obtained by the user account for participating in the ranked match in the current season is displayed. When the journey value obtained by the user account reaches the level threshold set in the current season, the user account obtains the journey exclusive reward corresponding to the level threshold.
[0086] The journey exclusive reward refers to the exclusive reward of the current season obtained by the user account for participating in the ranked match mode.
[0087] The level threshold refers to the threshold corresponding to different journey levels set in the current season; the journey level refers to dividing the entire journey of the current season into several levels, and each level corresponds to a different threshold; in the journey level of the current season, there are different level thresholds, and different level thresholds correspond to different journey exclusive rewards.
[0088] For example, the journey level in the current season is divided into ten levels, and each level corresponds to a different level threshold, that is, each level requires a different journey value. For example, the threshold for the third level is 100, that is, after the journey value obtained by the user account through participating in the ranked match mode reaches 100, the user account can obtain the journey exclusive reward corresponding to the third level threshold.
[0089] Optionally, the journey exclusive reward corresponding to the level threshold includes at least one of virtual ranked coins, virtual season badges, and virtual appearance rewards, but is not limited thereto, and the embodiments of the present application do not make any limitations in this regard.
[0090] The virtual ranked coin refers to the virtual currency exclusive to the ranked match mode obtained by the user account through participating in the ranked match mode and from the current season.
[0091] The virtual season badge refers to the virtual badge exclusive to the ranked match mode obtained by the user account through participating in the ranked match mode and from the journey exclusive reward of the current season.
[0092] The virtual appearance reward refers to the virtual appearance reward exclusive to the ranked match mode obtained by the user account through participating in the ranked match mode and from the journey exclusive reward of the current season.
[0093] In summary, the method provided in this embodiment displays a competitive entry for the ranked match mode. By triggering the competitive entry, it controls the virtual character of the user account to participate in a ranked match. In the case where the virtual character successfully participates, it displays the journey value obtained in the current season for participating in the ranked match. When the journey value reaches the level threshold, it displays the journey exclusive reward corresponding to the level threshold obtained by the user account. By controlling the virtual character of the user account to participate in the ranked match in the current season in this application embodiment, additional journey exclusive rewards can be obtained in the current season. By providing additional exclusive rewards, the participation rate of users is increased, and thus the resource utilization rate of the server is increased.
[0094] Figure 4 It is a flowchart of the display of the user interface provided by an exemplary embodiment of this application. This method can be executed by a terminal or a client on the terminal in a system as shown in Figure 2 the following. This method includes:
[0095] Step 402: Display a competitive entry for the ranked match mode.
[0096] The ranked match mode is one of at least two game modes provided by the client. The ranked match mode is a competitive mode for determining the strength rank of the user account in the leaderboard.
[0097] Optionally, the game modes provided by the client include at least two of the match-making, ranked match, and summit match, but are not limited thereto. This application embodiment does not make any limitations in this regard.
[0098] Step 404: In response to a trigger operation on the competitive entry, control the virtual character of the user account to participate in a ranked match.
[0099] Exemplarily, when the user triggers the competitive entry for the ranked match mode, the client can control the virtual character of the user account to participate in the ranked match of the ranked match mode.
[0100] Optionally, the user account can have many virtual characters. After triggering the competitive entry for the ranked match mode, the client can control one of the virtual characters of the user account to participate in the ranked match of the ranked match mode.
[0101] Step 406: In the case of successful participation, display the total journey value obtained in the current season for participating in at least one ranked match of the ranked match mode, and / or display the journey value for a single ranked match obtained in the current season for participating in the ranked match mode.
[0102] Exemplarily, the client controls the virtual character of the user account to participate in the ranked match of the ranked mode. In the case where the virtual character successfully participates in a single ranked match of the ranked mode, the single-match journey value obtained by the user account in the current season for participating in the ranked match in the ranked mode is displayed. In the case where the virtual character successfully participates in multiple ranked matches of the ranked mode, the total journey value obtained by the user account in the current season for participating in the ranked matches in the ranked mode is displayed.
[0103] For example, in the case where the virtual character successfully participates in three ranked matches of the ranked mode, the total journey value of the three matches obtained by the user account in the current season for participating in the ranked matches in the ranked mode is displayed.
[0104] In a possible implementation, in the case where the user account successfully participates in at least one ranked match of the ranked mode, on the settlement interface, the total journey value obtained in the current season for participating in at least one ranked match of the ranked mode, as well as the journey exclusive rewards that have been received and the journey exclusive rewards to be received in the current season, are displayed.
[0105] The settlement interface refers to the interface that presents the results of the current ranked match when the ranked match participated by the user account ends. Refer to Figure 5 , on the settlement interface, there is a journey value area 501 and a task list area 502. The journey value area 501 displays the total journey value obtained in the current season for participating in at least one ranked match of the ranked mode; the task list area 502 displays the completed tasks, the journey exclusive rewards that have been received, and the journey exclusive rewards to be received.
[0106] For example, in the case where the user account participates in 5 ranked matches of the ranked mode, the journey value area 501 on the settlement interface of the ranked match in the ranked mode displays the total journey value obtained by the user account in the current season for participating in the 5 ranked matches.
[0107] In a possible implementation, in the case where the user account successfully participates in at least one ranked match of the ranked mode, as Figure 6 shown, the season tracker entry 601 for the current season is displayed. The season tracker entry 601 is displayed on the left side of the user interface, and the total journey value obtained in the current season for participating in at least one ranked match of the ranked mode is displayed on the season tracker entry 601.
[0108] The season tracker entry 601 refers to the entry to enter the detailed information page of the current season, that is, the user can trigger the season tracker entry 601 to display the detailed information of the journey in the current season.
[0109] Optionally, the season tracker entry 601 may be floatingly displayed in a shape such as a circle, a square, a rhombus, etc. on at least one of the user's main interface, the game mode selection interface, and the ranked game interface, but is not limited thereto. The embodiments of the present application do not make any limitation in this regard.
[0110] For example, in the case where the user account participates in 5 ranked games in the ranked game mode, the total journey points obtained by the user account in the 5 ranked games participated in the current season are displayed on the season tracker entry 601.
[0111] Exemplarily, the season tracker entry 601 has three forms of display. In the case where there are rewards available for the user account in the current season, the form of display of the season tracker entry 601 refers to Figure 7 , the progress value of the journey points obtained by the user account in the current season is displayed on the season tracker entry 601 of the current season, and special effects are displayed at the season tracker entry 601.
[0112] Optionally, the special effects of the season tracker entry 601 include at least one of highlighting, bubble display, and surrounding special effects, but are not limited thereto. The embodiments of the present application do not make any limitation in this regard.
[0113] Optionally, in the case where there are no rewards available for the user account in the current season, the form of display of the season tracker entry 601 refers to Figure 8 , only the progress value of the journey points obtained in the current season is displayed on the season tracker entry 601 of the current season.
[0114] Optionally, in the case where the user account has received all the rewards in the current season, the form of display of the season tracker entry 601 refers to Figure 9 , a completed label is displayed on the season tracker entry 601 of the current season.
[0115] In a possible implementation manner, in the case where the user account participates in a single ranked game in the ranked game mode and wins in the single ranked game, the first quantity of journey points obtained in the current season for participating in the single ranked game is displayed; in the case where the user account participates in a single ranked game in the ranked game mode and loses in the single ranked game, the second quantity of the journey points obtained in the current season for participating in the single ranked game is displayed; wherein, the first quantity is less than or equal to the second quantity.
[0116] For example, in the case where the client controls the virtual character of the user account to participate in a ranked game in the ranked game mode, when the virtual character wins in a single ranked game, the journey points obtained by the user account in the current season are 30; when the virtual character loses in a single ranked game, the journey points obtained by the user account in the current season are 20.
[0117] In a possible implementation, when the virtual character successfully participates in a ranked match during a specified time period in the current season, the bonus journey value obtained from participating in the ranked match during the specified time period is displayed; wherein, the bonus journey value is greater than the journey value per game obtained by the virtual character during the regular time period outside the specified time period.
[0118] For example, when the virtual character successfully participates in a ranked match in the ranked match mode during a specified time period in the current season, the specified time period can be set to weekends, that is, the virtual character can obtain 1.5 times the journey value when participating in a ranked match in the ranked match mode during the weekend time period of the current season.
[0119] In a possible implementation, when the user account successfully participates in the first n ranked matches in the ranked match mode during a specified time period in the current season, the bonus journey value obtained from participating in the ranked matches during the specified time period is displayed, where n is a positive integer.
[0120] For example, when the user account successfully participates in a ranked match in the ranked match mode during a specified time period in the current season, the specified time period can be set to weekends, that is, the user account can obtain 1.5 times the journey value when participating in the first n ranked matches in the ranked match mode during the weekend time period of the current season. The journey value obtained from the ranked matches after the first n ranked matches in the ranked match mode during the weekend time period of the current season is the same as the journey value obtained during the regular time period.
[0121] Optionally, the n ranked matches with bonus journey value can be only the first n games, or can be set to any random n games during the specified time period, but not limited to this, and the embodiments of the present application do not make any limitations in this regard.
[0122] In a possible implementation, based on the virtual character's successful participation in a ranked match during the regular time period, a hidden score is determined; based on the hidden score, the number of games n of the ranked matches for which a bonus journey value is obtained during the specified time period is determined.
[0123] Optionally, when the virtual character participates in a ranked match during the regular time period and wins the ranked match, a third amount of hidden score is determined; when the virtual character participates in a ranked match during the regular time period and loses the ranked match, a fourth amount of hidden score is determined; wherein, the third amount is less than the fourth amount.
[0124] The hidden score is a score determined based on the virtual character's performance in the ranked match during the regular time period, and this score is not displayed on the user interface. The setting of the hidden score in the ranked match is shown in Table 1.
[0125] Exemplarily, as shown in Table 1, the virtual character participates in the ranked match in the ranked match mode during the regular time period. During the regular time period, 5 hidden points can be obtained for each win in the ranked match; 15 hidden points can be obtained for each loss in the ranked match; for each level up of the virtual character in the ranked match, 30 hidden points will be lost; at the same time, during the regular time period, the virtual character can obtain 10 hidden points for the first time participating in the ranked match in the ranked match mode every day. For example, if the hidden points owned by the user account exceed 30 points, a ranked match with bonus journey points can be obtained once.
[0126] Table 1 Hidden Point Table
[0127] Performance of virtual character Points Win a ranked match 5 Lose a ranked match 15 Promote to the next level -30 Login bonus points 10 / day
[0128] In a possible implementation, when the user account does not participate in the ranked match during the specified time period, a prompt message is displayed; wherein, the prompt message is used to prompt the user account to participate in the ranked match during the specified time period.
[0129] For example, during the specified time period of the current season, when the user account does not participate in the ranked match, the server sends a prompt message to the terminal to prompt that the specified time period of the current season of the user account has started. For example, during the time period from 8:00 pm on Friday to 0:00 on Monday, the first 5 ranked matches participated by the user account can obtain 1.5 times the journey points. If the user account does not participate in the ranked match after 8:00 pm on Friday, the terminal will receive a prompt message.
[0130] It can be understood that the prompt message will only be received when the terminal notification permission for the game is enabled on the client side.
[0131] Step 408: When the journey points reach the level threshold, display the obtained journey exclusive reward corresponding to the level threshold.
[0132] Exemplarily, when the user account successfully participates in the ranked match in the ranked match mode, display the journey points obtained by the user account for participating in the ranked match in the current season. When the journey points obtained by the user account reach the level threshold set in the current season, the user account obtains the journey exclusive reward corresponding to the level threshold.
[0133] Optionally, the journey exclusive reward corresponding to the level threshold includes at least one of virtual ranked coins, virtual season badges, and virtual appearance rewards, but is not limited thereto, and the embodiments of the present application do not make any limitations in this regard.
[0134] In summary, the method provided in this embodiment displays the competitive entrance of the ranked match mode. By triggering the competitive entrance, it controls the virtual character of the user account to participate in the ranked match. When the virtual character successfully participates, it displays the journey value obtained in the current season for participating in the ranked match. When the journey value reaches the level threshold, it displays the journey exclusive reward corresponding to the level threshold obtained by the user account.
[0135] The embodiment of the present application provides the display position of the journey value and the acquisition situation of the journey value in different scenarios. By controlling the virtual character of the user account to participate in the ranked match in the current season, when the user account participates in the ranked match, it can additionally obtain the journey exclusive reward. By providing additional exclusive rewards, it improves the participation rate of users, and thus increases the resource utilization rate of the server.
[0136] Based on Figure 4 an optional embodiment, a "Happy Weekend" mode is provided in the current season. The "Happy Weekend" mode refers to an activity mode that is timed and limited in the current season. For example, from 8 pm on Friday to 0:00 on Monday in the current season is the time for the "Happy Weekend" mode.
[0137] Exemplarily, when the user account successfully participates in the ranked match during the "Happy Weekend" mode time period in the current season, it displays the bonus journey value obtained in the ranked match during the "Happy Weekend" mode time period; wherein, the bonus journey value is greater than the journey value obtained per game by the user account during the regular time period outside the "Happy Weekend" mode time period.
[0138] For example, when the user account successfully participates in the ranked match of the ranked match mode during the "Happy Weekend" mode time period in the current season, the "Happy Weekend" mode time is set to the weekend, that is, the user account can obtain 1.5 times the journey value for participating in the ranked match of the ranked match mode during the weekend time period in the current season.
[0139] In a possible implementation manner, when the user account successfully participates in the first n ranked matches of the ranked match mode during the "Happy Weekend" mode time period in the current season, it displays the bonus journey value obtained in the ranked match during the "Happy Weekend" mode time period, where n is a positive integer.
[0140] For example, when the user account successfully participates in the ranked match of the ranked match mode during the "Happy Weekend" mode time period in the current season, the "Happy Weekend" mode time can be set to the weekend, that is, the user account can obtain 1.5 times the journey value for participating in the first n ranked matches of the ranked match mode during the weekend time period in the current season. The journey value obtained for the ranked matches after the first n ranked matches of the ranked match mode during the weekend time period in the current season is the same as the journey value obtained during the regular time period.
[0141] Optionally, the n ranked matches with bonus journey values can be set to only the first n matches, or can be set to any random n matches within a specified time period, but not limited to this. The embodiments of the present application do not make any limitations in this regard.
[0142] In a possible implementation, based on the user account successfully participating in ranked matches during the regular time period, the hidden score is determined; based on the hidden score, the number of matches n of the ranked matches with bonus journey values obtained during the "Happy Weekend" mode time period is determined.
[0143] Optionally, when the user account participates in ranked matches during the regular time period and wins the ranked match, a third amount of hidden score is determined; when the user account participates in ranked matches during the regular time period and loses the ranked match, a fourth amount of hidden score is determined; wherein, the third amount is less than the fourth amount.
[0144] The hidden score is the score determined based on the performance of the user account in ranked matches during the regular time period, and this score is not displayed on the user interface. The setting of the hidden score in ranked matches is shown in Table 2.
[0145] Table 2 Hidden Score Table
[0146] Performance of virtual character Points Win a ranked match 5 Lose a ranked match 15 Promote to the next level -30 Login bonus points 10 / day
[0147] Exemplarily, as shown in Table 2, the virtual character participates in ranked matches in the ranked match mode during the regular time period. During the regular time period, for each win in a ranked match, the virtual character can obtain 5 points of hidden score; for each loss in a ranked match, the virtual character can obtain 15 points of hidden score; for each level increase of the virtual character in the ranked match, 30 points of hidden score will be lost; at the same time, during the regular time period, for the first participation in a ranked match in the ranked match mode every day, the virtual character can obtain 10 points of hidden score. For example, if the hidden score owned by the user account exceeds 30 points, the user can obtain a ranked match with bonus journey values once.
[0148] In a possible implementation, when the user account does not participate in ranked matches during the "Happy Weekend" mode time period, a prompt message is displayed; wherein, the prompt message is used to prompt the user account to participate in ranked matches during the "Happy Weekend" mode time period.
[0149] For example, during the "Happy Weekend" mode period of the current season, when the user account has not participated in a ranked match, the server sends a prompt message to the terminal to notify the user that the "Happy Weekend" mode period of the current season has started. For instance, within the time period from 8:00 p.m. on Friday to 0:00 on Monday, the first 5 ranked matches participated by the user account can obtain 1.5 times the journey points. If the user account does not participate in a ranked match after 8:00 p.m. on Friday, the terminal will receive a prompt message.
[0150] It can be understood that this prompt message will only be received when the terminal notification permission for this game is enabled on the client.
[0151] In summary, the method provided in this embodiment sets the "Happy Weekend" mode in the current season. By controlling the virtual character of the user account to participate in ranked matches during the "Happy Weekend" mode period of the current season, the user account can obtain additional journey points during the "Happy Weekend" mode period of the current season.
[0152] Meanwhile, the hidden points are determined based on the performance of the user account in participating in ranked matches during the regular period. When the user account participates in the ranked match mode and fails, more hidden points are obtained; when the user account participates in the ranked match mode and wins, fewer hidden points are obtained. Based on the hidden points, the number of ranked match rounds for which the user account can obtain additional journey points during the "Happy Weekend" mode period is determined, thus ensuring that the user account can still obtain a sufficient amount of additional journey points when participating in ranked matches and failing. By obtaining additional exclusive rewards, the participation rate of the user in the ranked match mode is increased, and thus the resource utilization rate of the server is increased.
[0153] Figure 10 It is a flowchart showing the display of a user interface provided by an exemplary embodiment of the present application. This method can be executed by a terminal or a client on the terminal in a system as shown in Figure 2 The method includes:
[0154] Step 1002: Display the competitive entry for the ranked match mode.
[0155] The ranked match mode is one of at least two game modes provided by the client, and it is a competitive mode for determining the strength rank of the user account in the leaderboard.
[0156] Optionally, the game modes provided by the client include at least two of match-making, ranked match, and peak match, but are not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0157] Step 1004: In response to a trigger operation on the competitive entry, control the virtual character of the user account to participate in a ranked match.
[0158] Exemplarily, by triggering the competitive entry of the ranked mode, the client can control the virtual character of the user account to participate in the ranked match of the ranked mode.
[0159] Optionally, the user account can have many virtual characters. After triggering the competitive entry of the ranked mode, the client can control one of the virtual characters of the user account to participate in the ranked match of the ranked mode.
[0160] Step 1006: In the case of successful participation, display the journey value obtained in the current season for participating in the ranked match.
[0161] The journey value is the proprietary name for the experience or points obtained by the user account for participating in the ranked match in the current season. The acquisition of the journey value is related to the number of times the user account participates in the ranked match in the current season. For example, each time the user account participates in a ranked match, a certain amount of journey value can be obtained.
[0162] Exemplarily, the client controls the virtual character of the user account to participate in the ranked match of the ranked mode. In the case where the virtual character successfully participates in the ranked match of the ranked mode, display the journey value obtained by the user account for participating in the ranked match in the ranked mode in the current season.
[0163] Step 1008: In the case where the journey value reaches the level threshold, display at least one of the virtual ranked coins, virtual season badges, and virtual appearance rewards corresponding to the level threshold.
[0164] Exemplarily, in the case where the user account successfully participates in the ranked match of the ranked mode, display the journey value obtained by the user account for participating in the ranked match in the current season. In the case where the journey value obtained by the user account reaches the level threshold set in the current season, the user account obtains the journey exclusive reward corresponding to the level threshold.
[0165] Optionally, the journey exclusive reward corresponding to the level threshold includes at least one of the virtual ranked coins, virtual season badges, and virtual appearance rewards, but is not limited thereto, and the embodiments of the present application do not make any limitations in this regard.
[0166] In a possible implementation, display the entry of the ranked mall exclusive to the ranked mode; in response to the trigger operation on the entry of the ranked mall, display the mall interface of the ranked mall exclusive to the ranked mode. The mall interface of the ranked mall includes at least one virtual item purchased with virtual ranked coins.
[0167] For example, the client controls a virtual character of a user account to participate in a ranked match in the ranked match mode to obtain journey points. When the journey points reach the level threshold, the user account obtains virtual ranked coins corresponding to the level threshold. The virtual ranked coins can be used to purchase virtual items in the mall interface of the ranked mall exclusive to the ranked match mode. The mall interface of the ranked mall exclusive to the ranked match mode is as shown in Figure 11 shown, and the prices corresponding to the virtual items available for purchase are displayed in the mall interface.
[0168] Optionally, the virtual items available for purchase in the mall interface include at least one of virtual avatars, virtual expressions, virtual skins, recall effects, home guard effects, and virtual team flags, but are not limited thereto. The embodiments of the present application do not make limitations in this regard.
[0169] In a possible implementation manner, an entry for displaying the personal information of the user account is provided; in response to a trigger operation on the entry for personal information, a personal information page of the user account is displayed, and virtual season badges obtained by the user account in the current season are displayed on the personal information page.
[0170] As shown in Figure 12 shown, the personal information page further includes an entry for the game history, an entry for the commonly used heroes of this user account, the status information of this user account, an entry for the achievements obtained by this user account, and an entry for the friend relationship. The basic information of the user account and the virtual season badges obtained by the user account in the current season are displayed on the personal information page. For example, season badge 1 and season badge 2.
[0171] In a possible implementation manner, an entry for the virtual collectibles exclusive to the ranked match mode is displayed; in response to a trigger operation on the entry for the virtual collectibles, the virtual appearance rewards obtained by the user account in the current season are displayed; and / or, in response to a trigger operation on the entry for the virtual collectibles, the exclusive virtual items purchased by the user account with virtual ranked coins are displayed; wherein, the exclusive virtual items are virtual items exclusive to the ranked match mode in the current season. The virtual appearance rewards can be obtained by the user account in the current season, and the virtual items can be purchased by the user account with virtual ranked coins from the ranked mall, or obtained by the user account in the current season.
[0172] Optionally, the virtual appearance rewards include at least one of virtual avatars, virtual expressions, virtual skins, recall effects, home guard effects, and virtual team flags, but are not limited thereto. The embodiments of the present application do not make limitations in this regard.
[0173] As shown in Figure 13As shown, hero collections, virtual skin collections, personalized collections, and virtual expression collections are displayed on the virtual collection page. The personalized collection page may include at least one of recall special effects, defeat marks, heroic battle flags, fearless team flags, and home guard special effects, but is not limited thereto. The embodiments of the present application do not make any limitations in this regard. The user account can be loaded on the virtual object by selecting the virtual item on the virtual collection.
[0174] In a possible implementation manner, an entry for the season tracker of the current season is displayed; in response to a trigger operation on the entry for the season tracker of the current season, a season event page is displayed, and the journey-exclusive rewards obtained by the user account in the current season and / or the journey-exclusive rewards obtained when the next level threshold is met are displayed on the season event page.
[0175] In summary, the method for displaying the user interface provided in this embodiment displays the competitive entry for the ranked mode. By triggering the competitive entry, the virtual character of the user account is controlled to participate in the ranked game; in the case where the virtual character successfully participates, the journey value obtained in the current season for participating in the ranked game is displayed; in the case where the journey value reaches the level threshold, the virtual ranked coins, virtual season badges, and virtual appearance rewards corresponding to the level threshold are displayed. The virtual season badges are displayed on the personal information page, the virtual ranked coins are used to purchase virtual items in the ranked mall, and the virtual appearance rewards and the virtual items purchased in the ranked mall are displayed on the virtual collection page.
[0176] In the embodiments of the present application, by controlling the virtual character of the user account to participate in the ranked game in the current season, additional virtual ranked coins, virtual season badges, and virtual appearance rewards are obtained in the current season and are displayed on the virtual collection page, season event page, and personal information page. Thus, the ranked mode is associated with the virtual mall, personal information, virtual collection, and season event during the process of the virtual character participating in the ranked game, making the user operation more convenient, improving the user experience, further increasing the user participation rate, and further increasing the resource utilization rate of the server.
[0177] In a specific example, a dedicated season journey system and a ranked mall, personal information system, virtual collection system, personal information system, season tracker, and happy weekend mode system associated with the dedicated season journey system are provided for the ranked mode.
[0178] Season Journey System. The Season Journey System is attached to the Ranked Match Mode System. When the user account senses participation in the Ranked Match Mode, the user account obtains journey points in the current season provided by the Season Journey System. After the journey points obtained by the user account reach a certain level, the user can obtain exclusive journey rewards in the Season Journey System. Whether the virtual character of the user account wins or loses in the ranked match, the user account can obtain journey points in the current season provided by the Season Journey System.
[0179] As Figure 1 shown, the total number of ranked coins obtained by the user account in the current season is displayed on the season journey interface. For example, the total number of ranked coins obtained by this user account is 12,223; the journey points obtained by the user account in the current season are displayed on the season journey page. For example, the total number of journey points obtained by the user account in the current season is 88,888 on this page. Levels 1-10 on the season journey page represent the season journey levels respectively. When the journey points reach the level threshold corresponding to the level, the user account obtains the exclusive journey reward corresponding to the level threshold. For example, the tick mark shown in the exclusive journey reward corresponding to level 1 indicates that the user account has successfully received the exclusive journey reward corresponding to level 1.
[0180] Ranked Mall. Displays the ranked mall interface exclusive to the ranked match mode. The mall interface of the ranked mall includes at least one virtual item that can be purchased with virtual ranked coins.
[0181] For example, the virtual character of the user account participates in the ranked match of the ranked match mode to obtain journey points. When the journey points reach the level threshold, the user account obtains virtual ranked coins in the exclusive journey reward corresponding to the level threshold. The virtual ranked coins can be used to purchase virtual items in the mall interface of the ranked mall exclusive to the ranked match mode. The mall interface of the ranked mall exclusive to the ranked match mode is as Figure 11 shown, and the virtual items available for purchase and their corresponding prices are displayed in the mall interface.
[0182] The virtual items available for purchase in the mall interface include at least one of virtual avatars, virtual expressions, virtual skins, recall effects, home guard effects, and virtual team flags, but are not limited to this. The embodiments of the present application do not make any limitations in this regard.
[0183] Personal Information System. Displays the personal information page of the user account. The virtual season badge obtained by the user account in the current season is displayed on the personal information page.
[0184] As Figure 12As shown, the personal information page also includes an entrance to the competition history, an entrance to the commonly used heroes of this user account, the status information of this user account, an entrance to the achievements obtained by this user account, and an entrance to the friend relationship. The basic information of the user account and the virtual season badges obtained by the user account in the current season are displayed on the personal information page. For example, Season Badge 1 and Season Badge 2.
[0185] Virtual collection system, which displays the page of the virtual collection system exclusive to the ranked mode; the virtual collection system page displays the collection category rewards obtained by the user account in the current season.
[0186] Among them, the collection category rewards can be obtained by the user account purchasing from the ranked mall using virtual ranked coins, or obtained by the user account in the current season.
[0187] As Figure 13 shown, hero collection items, virtual skin collection items, personalized collection items, and virtual expression collection items are displayed on the page of the virtual collection system. The personalized collection item page may include at least one of the recall effect, defeat mark, heroic battle flag, fearless team flag, and home guard effect, but is not limited thereto. The embodiments of the present application do not make any limitations in this regard. The user account can load the virtual items on the virtual collection items onto the virtual object.
[0188] Season tracker. Displays a user interface, and an entrance to the season tracker is displayed on the left side of the user interface; the total journey value obtained in at least one ranked match in the ranked mode in the current season is displayed on the entrance to the season tracker. At the same time, by triggering the entrance to the season tracker, the detailed information of the current season's journey can be displayed. The journey exclusive rewards obtained by the user account in the current season, and / or the journey exclusive rewards obtained when meeting the next level threshold, are displayed on the season event page.
[0189] The total journey value obtained by the user account in the ranked matches participated in the current season is displayed on the entrance to the season tracker. The entrance to the season tracker has three display forms:
[0190] Exemplarily, referring to Figure 7 , when there are rewards available for the user account in the current season, the progress value of the journey value obtained by the user account in the current season is displayed on the entrance to the season tracker in the current season, and there are special effects displayed at the entrance to the season tracker.
[0191] Optionally, the special effects of the entrance to the season tracker include at least one of highlighting display, bubble display, and surround special effects, but are not limited thereto. The embodiments of the present application do not make any limitations in this regard.
[0192] Optionally, as Figure 8As shown, when there are no rewards available for the user account in the current season, only the progress value of the journey points obtained in the current season is displayed on the season tracker entry for the current season.
[0193] Optionally, as Figure 9 shown, when the user account has received all the rewards in the current season, a completed label is displayed on the season tracker entry for the current season.
[0194] Figure 14 The figure shows a schematic structural diagram of a display device for a user interface provided by an exemplary embodiment of the present application. This device can be implemented as all or part of a computer device through software, hardware, or a combination of both. The device includes:
[0195] A display module 1401 for displaying a competitive entry for the ranked match mode, which is one of at least two game modes provided by the client, and the ranked match mode is a competitive mode for determining the strength rank of the user account in the leaderboard;
[0196] A human-computer interaction module 1402 for controlling the virtual character of the user account to participate in the ranked match game in response to a trigger operation on the competitive entry;
[0197] A display module 1401 for displaying the journey points obtained in the current season for participating in the ranked match game in the case of successful participation, and the journey points are a value related to the number of times the user account participates in the ranked match game in the current season;
[0198] A display module 1401 for displaying the exclusive journey rewards obtained corresponding to the level threshold when the journey points reach the level threshold.
[0199] In a possible implementation, the display module 1401 is used to display the total journey points obtained in the current season for participating in at least one ranked match game in the ranked match mode.
[0200] In a possible implementation, the display module 1401 is used to display the journey points for a single ranked match game obtained in the current season for participating in a single ranked match game in the ranked match mode.
[0201] In a possible implementation, the display module 1401 is used to display the total journey points obtained in the current season for participating in at least one ranked match game in the ranked match mode on the settlement interface.
[0202] In a possible implementation, the display module 1401 is configured to display an entry for the season tracker of the current season, on which the total journey value obtained from at least one ranked match in the ranked match mode during the current season is shown.
[0203] In a possible implementation, the display module 1401 is further configured to, when the user account participates in a single ranked match in the ranked match mode and wins the single ranked match, display the first quantity of the journey value obtained from the single ranked match during the current season.
[0204] In a possible implementation, the display module 1401 is further configured to, when the user account participates in a single ranked match in the ranked match mode and loses the single ranked match, display the second quantity of the journey value obtained from the single ranked match during the current season;
[0205] wherein the first quantity is less than or equal to the second quantity.
[0206] In a possible implementation, the display module 1401 is further configured to, when the user account successfully participates in the ranked match during a specified time period in the current season, display the bonus journey value obtained from the ranked match during the specified time period;
[0207] wherein the bonus journey value is greater than the journey value per single game obtained by the user account during a regular time period outside the specified time period.
[0208] In a possible implementation, the display module 1401 is further configured to, when the user account successfully participates in the first n ranked matches in the ranked match mode during a specified time period in the current season, display the bonus journey value obtained from the ranked match during the specified time period, where n is a positive integer.
[0209] In a possible implementation, the human-computer interaction module 1402 is configured to determine a hidden score based on the fact that the user account successfully participates in the ranked match during the regular time period;
[0210] Based on the hidden score, determine the number of games n of the ranked match in which the bonus journey value is obtained during the specified time period.
[0211] In a possible implementation, the human-computer interaction module 1402 is configured to, when the user account participates in the ranked match during the regular time period and wins the ranked match, determine the third quantity of the hidden score;
[0212] When the user account participates in the ranked game during the regular time period and loses the ranked game, determine the fourth quantity of the hidden points;
[0213] Wherein, the third quantity is less than the fourth quantity.
[0214] In a possible implementation manner, the display module 1401 is further configured to display a prompt message when the user account does not participate in the ranked game during the specified time period;
[0215] Wherein, the prompt message is used to prompt the user account to participate in the ranked game during the specified time period.
[0216] In a possible implementation manner, the display module 1401 is further configured to display at least one of the virtual ranked coins, virtual season badges, and virtual appearance rewards corresponding to the level threshold when the journey value reaches the level threshold.
[0217] In a possible implementation manner, the display module 1401 is further configured to display an entrance to the ranked mall exclusive to the ranked game mode.
[0218] In a possible implementation manner, the human-computer interaction module 1402 is configured to display a mall interface of the ranked mall exclusive to the ranked game mode in response to a trigger operation on the entrance to the ranked mall, and the mall interface of the ranked mall includes at least one virtual item purchased with the virtual ranked coins.
[0219] In a possible implementation manner, the display module 1401 is further configured to display an entrance to the personal information of the user account.
[0220] In a possible implementation manner, the human-computer interaction module 1402 is configured to display a personal information page of the user account in response to a trigger operation on the entrance to the personal information, and display the virtual season badge obtained by the user account in the current season on the personal information page.
[0221] In a possible implementation manner, the display module 1401 is further configured to display an entrance to the virtual collection exclusive to the ranked game mode.
[0222] In a possible implementation manner, the human-computer interaction module 1402 is configured to display the virtual appearance reward obtained by the user account in the current season in response to a trigger operation on the entrance to the virtual collection.
[0223] In a possible implementation, the human-computer interaction module 1402 is configured to display exclusive virtual items purchased by the user account with the virtual ranking coins in response to a trigger operation on the entrance of the virtual collection item.
[0224] Wherein, the exclusive virtual item is an exclusive virtual item of the ranking competition mode in the current season.
[0225] In a possible implementation, the display module 1401 is further configured to display an entrance to the season tracker of the current season.
[0226] In a possible implementation, the human-computer interaction module 1402 is configured to display a season activity page in response to a trigger operation on the entrance to the season tracker of the current season, and display the journey-exclusive rewards obtained by the user account in the current season and / or the journey-exclusive rewards obtained when the next level threshold is met on the season activity page.
[0227] Figure 15 FIG. shows a structural block diagram of a computer device 1500 provided by an exemplary embodiment of the present application. The computer device 1500 may be a portable mobile terminal, such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 (Moving Picture Experts Group Audio Layer IV) player. The computer device 1500 may also be referred to by other names such as a user device, a portable terminal, etc.
[0228] Generally, the computer device 1500 includes: a processor 1501 and a memory 1502.
[0229] The processor 1501 may include one or more processing cores, such as a quad-core processor, an octa-core processor, etc. The processor 1501 may be implemented in at least one of the following hardware forms: DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1501 may also include a main processor and a coprocessor. The main processor is used to process data in the wake state and is also called the CPU (Central Processing Unit); the coprocessor is a low-power processor used to process data in the standby state. In some embodiments, the processor 1501 may be integrated with a GPU (Graphics Processing Unit), and the GPU is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1501 may further include an AI (Artificial Intelligence) processor, which is used to process computational operations related to machine learning.
[0230] The memory 1502 may include one or more computer-readable storage media, which may be tangible and non-transitory. The memory 1502 may further include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1502 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1501 to implement the method for displaying a user interface provided in the embodiments of the present application.
[0231] In some embodiments, the computer device 1500 may also optionally include: a peripheral device interface 1503 and at least one peripheral device. Specifically, the peripheral device includes at least one of the following: a radio frequency circuit 1504, a touch display screen 1505, a camera assembly 1506, an audio circuit 1507, and a power supply 1508.
[0232] The peripheral device interface 1503 can be used to connect at least one I / O (Input / Output) related peripheral device to the processor 1501 and the memory 1502. In some embodiments, the processor 1501, the memory 1502, and the peripheral device interface 1503 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1501, the memory 1502, and the peripheral device interface 1503 can be implemented on a separate chip or circuit board, and this embodiment does not limit this.
[0233] The radio frequency circuit 1504 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1504 communicates with a communication network and other communication devices through electromagnetic signals. The radio frequency circuit 1504 converts an electrical signal into an electromagnetic signal for transmission, or converts the received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1504 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user identity module card, etc. The radio frequency circuit 1504 can communicate with other terminals through at least one wireless communication protocol. The wireless communication protocol includes but is not limited to: the World Wide Web, a metropolitan area network, an intranet, each generation of mobile communication networks (2G, 3G, 4G, and 5G), a wireless local area network, and / or a WiFi (Wireless Fidelity) network. In some embodiments, the radio frequency circuit 1504 may further include a circuit related to NFC (Near Field Communication), and this application does not limit this.
[0234] The touch display screen 1505 is used to display the UI (User Interface). The UI may include graphics, text, icons, videos, and any combination thereof. The touch display screen 1505 also has the ability to collect touch signals on or above the surface of the touch display screen 1505. The touch signals can be input as control signals to the processor 1501 for processing. The touch display screen 1505 is used to provide virtual buttons and / or a virtual keyboard, also known as soft buttons and / or a soft keyboard. In some embodiments, there may be one touch display screen 1505, which is provided on the front panel of the computer device 1500; in other embodiments, there may be at least two touch display screens 1505, which are respectively provided on different surfaces of the computer device 1500 or are in a foldable design; in some embodiments, the touch display screen 1505 may be a flexible display screen, which is provided on a curved surface or a folding surface of the computer device 1500. Even further, the touch display screen 1505 can also be set to an irregular non-rectangular shape, that is, a special-shaped screen. The touch display screen 1505 can be prepared using materials such as LCD (Liquid Crystal Display) and OLED (Organic Light-Emitting Diode).
[0235] The camera module 1506 is used to collect images or videos. Optionally, the camera module 1506 includes a front camera and a rear camera. Generally, the front camera is used for video calls or selfies, and the rear camera is used for taking photos or videos. In some embodiments, there are at least two rear cameras, which are any one of a main camera, a depth-of-field camera, and a wide-angle camera respectively, to achieve the function of background blurring by fusing the main camera and the depth-of-field camera, and to achieve panoramic shooting and VR (Virtual Reality) shooting functions by fusing the main camera and the wide-angle camera. In some embodiments, the camera module 1506 may further include a flash. The flash can be a single-color temperature flash or a two-color temperature flash. A two-color temperature flash refers to a combination of a warm light flash and a cold light flash, which can be used for light compensation under different color temperatures.
[0236] The audio circuit 1507 is used to provide an audio interface between the user and the computer device 1500. The audio circuit 1507 may include a microphone and a speaker. The microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals for input to the processor 1501 for processing, or input to the radio frequency circuit 1504 to implement voice communication. For the purpose of stereo collection or noise reduction, there may be multiple microphones, which are respectively arranged at different parts of the computer device 1500. The microphone may also be an array microphone or an omnidirectional collection microphone. The speaker is used to convert the electrical signal from the processor 1501 or the radio frequency circuit 1504 into sound waves. The speaker may be a traditional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, it can not only convert the electrical signal into sound waves audible to humans, but also convert the electrical signal into sound waves inaudible to humans for uses such as ranging. In some embodiments, the audio circuit 1507 may further include a headphone jack.
[0237] The power supply 1508 is used to supply power to each component in the computer device 1500. The power supply 1508 may be alternating current, direct current, a disposable battery or a rechargeable battery. When the power supply 1508 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. A wired rechargeable battery is a battery charged through a wired line, and a wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery can also be used to support fast charging technology.
[0238] In some embodiments, the computer device 1500 further includes one or more sensors 1509. The one or more sensors 1509 include but are not limited to: an acceleration sensor 1510, a gyroscope sensor 1511, a pressure sensor 1512, an optical sensor 1513, and a proximity sensor 1514.
[0239] The acceleration sensor 1510 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established with the computer device 1500. For example, the acceleration sensor 1510 can be used to detect the components of the gravitational acceleration on the three coordinate axes. The processor 1501 can control the touch display screen 1505 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1510. The acceleration sensor 1510 can also be used for collecting game or user's motion data.
[0240] The gyroscope sensor 1511 can detect the body orientation and rotation angle of the computer device 1500. The gyroscope sensor 1511 can cooperate with the acceleration sensor 1510 to collect the 3D actions of the user on the computer device 1500. Based on the data collected by the gyroscope sensor 1511, the processor 1501 can implement the following functions: motion sensing (such as changing the UI according to the user's tilting operation), image stabilization during shooting, game control, and inertial navigation.
[0241] The pressure sensor 1512 can be disposed on the side frame of the computer device 1500 and / or the lower layer of the touch display screen 1505. When the pressure sensor 1512 is disposed on the side frame of the computer device 1500, it can detect the holding signal of the user on the computer device 1500, and perform left / right hand recognition or shortcut operations according to the holding signal. When the pressure sensor 1512 is disposed on the lower layer of the touch display screen 1505, it can control the operable controls on the UI interface according to the pressure operation of the user on the touch display screen 1505. The operable controls include at least one of button controls, scroll bar controls, icon controls, and menu controls.
[0242] The optical sensor 1513 is used to collect the ambient light intensity. In one embodiment, the processor 1501 can control the display brightness of the touch display screen 1505 according to the ambient light intensity collected by the optical sensor 1513. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1505 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1505 is decreased. In another embodiment, the processor 1501 can also dynamically adjust the shooting parameters of the camera module 1506 according to the ambient light intensity collected by the optical sensor 1513.
[0243] The proximity sensor 1514, also known as the distance sensor, is usually disposed on the front of the computer device 1500. The proximity sensor 1514 is used to collect the distance between the user and the front of the computer device 1500. In one embodiment, when the proximity sensor 1514 detects that the distance between the user and the front of the computer device 1500 is gradually decreasing, the processor 1501 controls the touch display screen 1505 to switch from the lit state to the off state; when the proximity sensor 1514 detects that the distance between the user and the front of the computer device 1500 is gradually increasing, the processor 1501 controls the touch display screen 1505 to switch from the off state to the lit state.
[0244] Those skilled in the art can understand that Figure 15 the structure shown in
[0245] An embodiment of the present application further provides a computer device, which includes: a processor and a memory. At least one computer instruction is stored in the memory, and the at least one computer instruction is loaded and executed by the processor to implement the display method of the user interface provided in the above method embodiments.
[0246] An embodiment of the present application further provides a computer storage medium. At least one computer instruction is stored in the computer-readable storage medium, and the at least one computer instruction is loaded and executed by the processor to implement the display method of the user interface provided in the above method embodiments.
[0247] An embodiment of the present application further provides a computer program product. The above computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; the computer instructions are read and executed by the processor of the computer device from the computer-readable storage medium, so that the computer device executes the display method of the user interface provided in the above method embodiments.
[0248] It should be understood that "a plurality" as mentioned herein refers to two or more. "And / or" describes the association relationship of associated objects, indicating that there can be three relationships. For example, A and / or B can represent: A exists alone, A and B exist simultaneously, and B exists alone. The character " / " generally represents an "or" relationship between the associated objects before and after.
[0249] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above embodiments can be completed by hardware, or can be completed by a program instructing relevant hardware. The program can be stored in a computer-readable storage medium, and the above-mentioned storage medium can be a read-only memory, a disk, an optical disc, etc.
[0250] The above are only optional embodiments of the present application, and are not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.
Claims
1. A method for displaying a user interface, characterized in that, Applied to a client, the method includes: Displaying a competition entry for the ranked mode, which is one of at least two game modes provided by the client, and the ranked mode is a competition mode for determining the strength rank of a user account in a leaderboard; In response to a trigger operation on the competition entry, controlling the virtual character of the user account to participate in the ranked game; In the case of successful participation, displaying the journey value obtained in the current season for participating in the ranked game, where the journey value is a numerical value related to the number of times the user account participates in the ranked game in the current season; When the user account participates in the ranked game during a regular time period and wins the ranked game, obtaining a third quantity of hidden points; when the user account participates in the ranked game during the regular time period and loses the ranked game, obtaining a fourth quantity of the hidden points; wherein, the third quantity is less than the fourth quantity; And / or, when the virtual character of the user account rises one rank in the ranked game, losing a fifth quantity of the hidden points; Based on the hidden points, determining the number of games n of the ranked games for obtaining bonus journey values within a specified time period; when the user account successfully participates in the first n ranked games of the ranked mode within the specified time period in the current season, displaying the bonus journey value obtained in the ranked game within the specified time period, where n is a positive integer; wherein, the bonus journey value is greater than the journey value per game obtained by the user account during the regular time period outside the specified time period; When the journey value accumulated by the user account reaches a level threshold, displaying the journey exclusive reward corresponding to the level threshold obtained; 2. The method according to claim 1, characterized in that, The step of, in the case of successful participation, displaying the journey value obtained in the current season for participating in the ranked game includes: Displaying the total journey value obtained in the current season for participating in at least one ranked game of the ranked mode; And / or, Displaying the journey value per game obtained in the current season for a single ranked game of the ranked mode.
3. The method according to claim 2, wherein The step of displaying the total journey value obtained in the current season for participating in at least one ranked game of the ranked mode includes: Displaying the total journey value obtained in the current season for participating in at least one ranked game of the ranked mode on a settlement interface; Or, Displaying an entry for the season tracker of the current season, on which the total journey value obtained in the current season for participating in at least one ranked game of the ranked mode is displayed.
4. The method according to claim 2, wherein The step of displaying the journey value per game obtained in the current season for a single ranked game of the ranked mode includes: When the user account participates in the single ranked game of the ranked mode and wins the single ranked game, displaying a first quantity of the journey value obtained in the current season for participating in the single ranked game; When the user account participates in a single ranked match in the ranked match mode and loses in the single ranked match, display the second amount of the journey value obtained in the current season for participating in the single ranked match; Wherein, the first amount is greater than or equal to the second amount.
5. The method according to any one of claims 1 to 4, characterized in that The method further includes: When the user account does not participate in the ranked match during the specified time period, display a prompt message; Wherein, the prompt message is used to prompt the user account to participate in the ranked match during the specified time period.
6. The method according to any one of claims 1 to 4, characterized in that When the journey value accumulated by the user account reaches the level threshold, display the journey exclusive reward corresponding to the level threshold obtained, including: When the journey value accumulated by the user account reaches the level threshold, display at least one of the virtual ranked coins, virtual season badges, and virtual appearance rewards corresponding to the level threshold.
7. The method according to claim 6, wherein The method further includes: Display an entrance to the ranked mall exclusive to the ranked match mode; In response to a trigger operation on the entrance to the ranked mall, display the mall interface of the ranked mall exclusive to the ranked match mode, and the mall interface of the ranked mall includes at least one virtual item purchased with the virtual ranked coins.
8. The method according to claim 6, wherein The method further includes: Display an entrance to the personal information of the user account; In response to a trigger operation on the entrance to the personal information, display the personal information page of the user account, and display the virtual season badge obtained by the user account in the current season on the personal information page.
9. The method according to claim 6, characterized in that, The method further includes: Display an entrance to the virtual collection exclusive to the ranked match mode; In response to a trigger operation on the entrance to the virtual collection, display the virtual appearance reward obtained by the user account in the current season; and / or, In response to a trigger operation on the entrance to the virtual collection, display the exclusive virtual item purchased by the user account with the virtual ranked coins; Wherein, the exclusive virtual item is an exclusive virtual item of the ranked match mode in the current season.
10. The method according to any one of claims 1 to 4, characterized in that, The method further includes: Display an entrance to the season tracker of the current season; In response to a trigger operation on the entrance to the season tracker of the current season, display the season activity page, and display the journey exclusive reward obtained by the user account in the current season, and / or, the journey exclusive reward obtained when meeting the next level threshold on the season activity page.
11. A display device for a user interface, characterized in that, The device includes: A display module, configured to display an entrance to the competition of the ranked match mode, where the ranked match mode is one of at least two game modes provided by the client, and the ranked match mode is a competition mode for determining the strength rank of the user account in the leaderboard; A human-computer interaction module, configured to control the virtual character of the user account to participate in the ranked match in response to a trigger operation on the entrance to the competition; The display module, configured to display the journey value obtained in the current season for participating in the ranked match in the case of successful participation, where the journey value is a numerical value related to the number of times the user account participates in the ranked match in the current season; The human-computer interaction module is further configured to obtain a third quantity of hidden points when the user account participates in the ranked game during the regular time period and wins the ranked game; and obtain a fourth quantity of the hidden points when the user account participates in the ranked game during the regular time period and loses the ranked game; wherein, the third quantity is less than the fourth quantity; and / or, when the virtual character of the user account levels up one rank in the ranked game, lose a fifth quantity of the hidden points; The human-computer interaction module is further configured to determine, based on the hidden points, the number of games n of the ranked games for obtaining bonus journey values within a specified time period; The display module is further configured to display the bonus journey values obtained from participating in the ranked games within the specified time period when the user account successfully participates in the first n ranked games of the ranked game mode within the specified time period of the current season, where n is a positive integer; wherein, the bonus journey value is greater than the journey value per game obtained by the user account during the regular time period outside the specified time period; The display module is further configured to display the journey exclusive rewards corresponding to the level threshold obtained when the journey value accumulated by the user account reaches the level threshold.
12. A computer device, characterized in that, The computer device includes: a processor and a memory, and at least one computer instruction is stored in the memory, and at least one of the computer instructions is loaded and executed by the processor to implement the display method of the user interface as described in any one of claims 1 to 10.
13. A computer storage medium, characterized in that, At least one computer instruction is stored in the computer-readable storage medium, and at least one computer instruction is loaded and executed by a processor to implement the display method of the user interface as described in any one of claims 1 to 10.
14. A computer program product, characterized in that, The computer program product includes computer instructions, and the computer instructions are stored in a computer-readable storage medium; the computer instructions are read and executed by a processor of a computer device from the computer-readable storage medium, so that the computer device executes the display method of the user interface as described in any one of claims 1 to 10.