Information Processing Method, System, Mobile Terminal and Storage Medium in a Game

By sharing virtual backpacks between game objects, the problem of low virtual item delivery efficiency is solved, faster and more convenient item exchange is achieved, and information processing efficiency in the game is improved.

CN114159788BActive Publication Date: 2025-05-27NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111522078.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-13
Publication Date
2025-05-27
Estimated Expiration
2041-12-13

AI Technical Summary

Technical Problem

In the game, virtual items are delivered in low efficiency, and communication is required before delivery.

Method used

By implementing the sharing function of virtual backpacks between game objects, game objects allow game objects to view, pick up, share and acquire virtual items in the graphical user interface, simplifying the delivery process of virtual items.

Benefits of technology

It improves the efficiency of virtual items transmission, reduces the communication cost between game objects, and achieves faster and more convenient item exchange.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present invention disclose an information processing method, system, mobile terminal, and storage medium in a game; the embodiments of the present invention include: a first terminal responds to a first item sharing instruction, sets the virtual items already owned in the first virtual backpack as first shared items; when the first game object corresponding to the first terminal appears within a third range of a second game object and the second terminal receives a second item viewing instruction, the first shared items in the virtual backpack of the first game object are displayed on the second terminal; the second terminal responds to a first item acquisition instruction, and controls the second game object to acquire the first shared items from the first shared items. Through the method of displaying the shared item bar of other game objects on the display screen corresponding to one game object when at least two game objects are relatively close, and allowing virtual items to be freely taken or placed in the shared item bar, the present application realizes the rapid transfer of virtual items and improves the transfer efficiency.
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Description

Technical Field

[0001] The present invention relates to the field of electronic games, and particularly to an information processing method, system, mobile terminal, and storage medium in a game. Background Art

[0002] In some games, virtual items usually need to be transferred between players in a common team.

[0003] In related technologies, when transferring virtual items, it is often necessary to conduct prior communication by voice or text to determine the items required by the requester and the items possessed by the transferor. Then, the transferor drops the virtual item on the ground in the game scene, and the requester picks it up from the ground.

[0004] However, when transferring virtual items, it is necessary to communicate first and then transfer, resulting in low efficiency. Summary of the Invention

[0005] Embodiments of the present invention provide an information processing method, system, mobile terminal, and storage medium in a game, which can improve the efficiency of information processing in the game.

[0006] Embodiments of the present invention provide an information processing method in a game. The game includes a first game object controlled by a first terminal and a second game object controlled by a second terminal located in a game scene. The first game object corresponds to a first virtual backpack, which is a virtual space for accommodating virtual items owned by the first game object. The second game object corresponds to a second virtual backpack, which is a virtual space for accommodating virtual items owned by the second game object. The method includes: the first terminal responds to a first item viewing instruction and displays first pick-up virtual items within a first range of the first game object on a graphical user interface of the first terminal; the first terminal responds to a first item pick-up instruction and controls the first game object to pick up at least one first pick-up virtual item from the first pick-up virtual items into the first virtual backpack; the first terminal responds to a first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as a first shared item; the second terminal responds to a second item viewing instruction and displays second pick-up virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on a graphical user interface of the second terminal; the second terminal responds to a second item pick-up instruction and controls the second game object to pick up at least one second pick-up virtual item from the second pick-up virtual items into the second virtual backpack; the second terminal responds to a first item acquisition instruction and controls the second game object to acquire at least one first shared item from the first shared items into the second virtual backpack.

[0007] An embodiment of the present invention further provides an information processing system in a game. The system includes a first terminal and a second terminal. In the game, there is a first game object controlled by the first terminal and a second game object controlled by the second terminal in a game scene. The first game object corresponds to a first virtual backpack, and the first virtual backpack is a virtual space for accommodating virtual items owned by the first game object. The second game object corresponds to a second virtual backpack, and the second virtual backpack is a virtual space for accommodating virtual items owned by the second game object;

[0008] The first terminal is configured to respond to a first item viewing instruction and display first pickable virtual items within a first range of the first game object on a graphical user interface of the first terminal;

[0009] The first terminal is configured to respond to a first item picking instruction and control the first game object to pick at least one first picked virtual item from the first pickable virtual items into the first virtual backpack;

[0010] The first terminal is configured to respond to a first item sharing instruction and set at least one owned virtual item in the first virtual backpack as a first shared item;

[0011] The second terminal is configured to respond to a second item viewing instruction and display second pickable virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on a graphical user interface of the second terminal;

[0012] The second terminal is configured to respond to a second item picking instruction and control the second game object to pick at least one second picked virtual item from the second pickable virtual items into the second virtual backpack;

[0013] The second terminal is configured to respond to a first item obtaining instruction and control the second game object to obtain at least one first shared item from the first shared item into the second virtual backpack.

[0014] In some embodiments, the first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids;

[0015] The first terminal is further configured to respond to a directed operation on at least one owned virtual item in the first virtual backpack and determine a to-be-shared virtual item among the owned virtual items according to the directed operation;

[0016] Move the to-be-shared virtual item from the current storage grid to a target shared storage grid, where the target shared storage grid is a shared storage grid determined according to the directional operation.

[0017] In some embodiments, the first terminal is further configured to, in response to a shared grid opening operation indicating the opening of a shared storage grid, determine at least one storage grid in the first virtual backpack as the shared storage grid.

[0018] In some embodiments, the graphical user interface further provides a storage grid adjustment control for adjusting the number of shared storage grids; the first terminal is further configured to, in response to a grid number adjustment operation on the storage grid adjustment control, increase or decrease the number of shared storage grids in the first virtual backpack. In some embodiments, the first terminal is further configured to, in response to a sharing instruction for at least one owned virtual item in the first virtual backpack, set at least one owned virtual item in the first virtual backpack as a first shared item.

[0019] In some embodiments, the first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids;

[0020] If there is an empty storage grid in the shared storage grid, the second terminal is further configured to, in response to a first item movement instruction, control the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid.

[0021] In some embodiments, the second terminal is further configured to, in response to a directional operation on at least one owned virtual item in the second virtual backpack, determine a to-be-transferred virtual item from the owned virtual items according to the directional operation;

[0022] Move the to-be-transferred virtual item from the current storage grid to the empty storage grid in the shared storage grid.

[0023] In some embodiments, if the number of first game objects within a third range of the second game object exceeds a preset threshold, the second terminal selects a preset threshold number of first game objects that are closest to the second game object in terms of distance;

[0024] The second terminal, in response to the second item viewing instruction, displays second pickable virtual items within a second range of the second game object and first shared items corresponding to the preset threshold number of first game objects within a third range of the second game object in the graphical user interface of the second terminal.

[0025] An embodiment of the present invention further provides a mobile terminal, including a memory storing multiple instructions; the processor loads the instructions from the memory to execute the steps in the information processing method in any one of the games provided by the embodiments of the present invention.

[0026] An embodiment of the present invention further provides a computer-readable storage medium storing multiple instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the information processing method in any one of the games provided by the embodiments of the present invention.

[0027] In an embodiment of the present invention, the first terminal can respond to a first item sharing instruction and set the owned virtual items in the first virtual backpack as first shared items; when the first game object corresponding to the first terminal appears within the third range of the second game object and the second terminal receives a second item viewing instruction, the first shared items in the virtual backpack of the first game object can be displayed on the graphical user interface of the second terminal corresponding to the second game object; the second terminal can respond to a first item acquisition instruction and control the second game object to acquire at least one first shared item from the first shared items.

[0028] As can be seen from the above, in the embodiments of the present application, when at least two game objects are relatively close, the shared item bar of other game objects is displayed on the display screen corresponding to one game object, and virtual items can be freely taken or placed in the shared item bar, thus realizing the rapid transfer of virtual items, reducing the communication cost between multiple game objects when transferring virtual items to each other, and improving the transfer efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0030] Figure 1a is a schematic flowchart of the information processing method in the game provided by the embodiments of the present application;

[0031] Figure 1b shows a specific example diagram of the graphical user interface corresponding to the first game object;

[0032] Figure 1c shows a specific example diagram of the graphical user interface corresponding to the second game object;

[0033] Figure 2 is a schematic diagram of a specific implementation manner of the information processing method in the game provided by the embodiments of the present application;

[0034] Figure 3 It is a schematic structural diagram of an information processing system in a game provided by an embodiment of the present application;

[0035] Figure 4 It is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application. Detailed implementation manners

[0036] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0037] The embodiments of the present application provide an information processing method, system, mobile terminal, and storage medium in a game.

[0038] Among them, the information processing method in the game can be specifically integrated in an electronic device, and the electronic device can be a device such as a terminal or a server. Among them, the terminal can be a device such as a mobile phone, a tablet computer, a smart Bluetooth device, a notebook computer, or a personal computer (PC); the server can be a single server or a server cluster composed of multiple servers.

[0039] In some embodiments, the information processing method in the game can also be integrated in multiple electronic devices. For example, the information processing method in the game can be integrated in multiple servers, and the information processing method of the game in the present application is implemented by multiple servers.

[0040] In some embodiments, the server can also be implemented in the form of a terminal.

[0041] For example, in some embodiments, the game includes a first game object controlled by a first terminal and a second game object controlled by a second terminal in a game scene. The first game object corresponds to a first virtual backpack, which is a virtual space for accommodating virtual items owned by the first game object. The second game object corresponds to a second virtual backpack, which is a virtual space for accommodating virtual items owned by the second game object. The method includes: the first terminal responds to a first item viewing instruction and displays first pickable virtual items within a first range of the first game object on the graphical user interface of the first terminal; the first terminal responds to a first item picking instruction and controls the first game object to pick at least one first picked virtual item from the first pickable virtual items into the first virtual backpack; the first terminal responds to a first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as a first shared item; the second terminal responds to a second item viewing instruction and displays second pickable virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on the graphical user interface of the second terminal; the second terminal responds to a second item picking instruction and controls the second game object to pick at least one second picked virtual item from the second pickable virtual items into the second virtual backpack; the second terminal responds to a first item obtaining instruction and controls the second game object to obtain at least one first obtained virtual item from the first shared item into the second virtual backpack.

[0042] An information processing method in a game in one of the embodiments of the present disclosure can run on a terminal device or a server. Among them, the terminal device can be a local terminal device. When the information processing method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.

[0043] In an alternative embodiment, various cloud applications can run under a cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and operation of the information processing method in the game are completed on the cloud game server, and the role of the client device is for data reception, transmission, and the presentation of the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a terminal, a television, a computer, a personal digital assistant, etc.; however, the terminal device for information processing in the game is the cloud game server in the cloud. When playing a game, the user operates the client device to send an operation instruction to the cloud game server, such as an operation instruction for a touch operation. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the client device through the network, and finally, the client device decodes and outputs the game screen.

[0044] In an alternative embodiment, the terminal device can be a local terminal device. Taking games as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. The way the local terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the user through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0045] A game scene (or called a virtual scene) is a virtual scene displayed (or provided) when an application program runs on a terminal or a server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene. The virtual environment can be the sky, land, sea, etc., where the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene for the complete game logic of virtual objects such as user control. For example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for the user to control virtual objects to fight. Exemplary virtual scenes can include at least one element of mountains, plains, rivers, lakes, seas, deserts, sky, plants, buildings, and vehicles.

[0046] A game interface refers to the interface corresponding to an application provided or displayed through a graphical user interface, which includes a graphical user interface for user interaction and a game screen, and the game screen is the screen of a game scene.

[0047] In an alternative embodiment, the UI interface may include game controls (such as skill controls, action controls, function controls, etc.), indication identifiers (such as direction indication identifiers, character indication identifiers, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, store, gold coins, etc.).

[0048] In an alternative embodiment, the game screen is the display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game objects that execute game logic in the virtual scene, non-player characters (NPCs), and artificial intelligence (AI) characters.

[0049] For example, in some embodiments, the content displayed in the graphical user interface at least partially includes a game scene, where the game scene includes at least one game object.

[0050] In some embodiments, the game objects in the game scene include virtual objects controlled by the player, i.e., user objects.

[0051] A game object refers to a virtual object in a virtual scene, including game characters, and a game character is a controllable dynamic object, i.e., a dynamic virtual object. Optionally, the dynamic object may be a virtual character, a virtual animal, an anime character, etc. The virtual object is a character controlled by the user through an input device, or an AI set in a virtual environment battle through training, or an NPC set in a virtual scene battle.

[0052] Optionally, the virtual object is a virtual character competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset or dynamically determined according to the number of clients joining the battle, and the embodiments of the present application do not limit this.

[0053] In a possible implementation manner, the user can control the virtual object to perform game behaviors in the virtual scene, and the game behaviors may include moving, casting skills, using items, having conversations, etc. For example, controlling the virtual object to run, jump, crawl, etc., and can also control the virtual object to use skills and virtual items provided by the application to fight with other virtual objects.

[0054] The virtual camera is an essential component for the game scene screen, used for presenting the game scene screen. At least one virtual camera corresponds to a game scene. According to actual needs, there can be two or more. As the window for game rendering, it captures and presents the picture content of the game world for users. By setting the parameters of the virtual camera, the user's viewing angle of the game world can be adjusted, such as the first-person perspective and the third-person perspective.

[0055] In an alternative embodiment, the embodiment of the present invention provides an information processing method in a game, which provides a graphical user interface through a terminal device. Among them, the terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system.

[0056] The following will be described in detail respectively. It should be noted that the serial numbers of the following embodiments do not limit the preferred order of the embodiments.

[0057] The embodiment of the present disclosure first aims to provide an information processing method in a game. When multiple game objects are relatively close, by displaying the shared item bar of other game objects on the display interface of one game object and allowing virtual items to be freely picked up or placed in the shared item bar, the rapid transfer of virtual items is realized. Therefore, this solution can improve the efficiency of information processing in the game.

[0058] As Figure 1a shown, the specific process of the information processing method in this game may include the following steps 110 to step 160:

[0059] 110. The first terminal responds to the first item viewing instruction and displays the first pick-up virtual items within the first range of the first game object on the graphical user interface of the first terminal.

[0060] The first terminal is the terminal held by any one of multiple game players. The first item viewing instruction is an instruction indicating item viewing. The first item viewing instruction can be realized by the game player performing an item viewing operation. The item viewing operation can be triggered by a shortcut key on the keyboard, or by clicking a control on the display screen with the mouse, or by clicking a control on the touch screen with a finger. The triggering method of the item viewing operation should not be construed as a limitation of this application.

[0061] For example, taking the case where the item viewing operation is triggered by a mouse click on a control on the display screen or a finger click on a control on the touch screen, the control on the display screen or the touch screen can be an icon representing "nearby" or an icon representing "backpack". Specifically, the "backpack" can be displayed through an icon in the shape of a backpack or through an icon in the shape of a storage box. The specific style of the storage control should not be construed as a limitation to this application. Among them, "nearby" can be a first range centered on the first game object corresponding to the first terminal with a preset distance as the radius. Within this first range, it can be determined that it is near the first game object; otherwise, it is not. The "backpack" can be a virtual tool bound to the first game object and used to store virtual items.

[0062] The first pick-up virtual item is one or more virtual items located within the first range from the first game object and can be picked up by the first game object that can be controlled by the game player. The virtual item is a virtual item that can provide assistance to the game character in the game. For example, it can be a virtual food or medicine that restores the energy of the game character; it can also be a virtual prop that increases the character parameters of the game character, where the character parameters can be attack power value, defense power value, mana value, etc.; it can also be a virtual weapon that can be used by the game character. The specific type of the virtual item should not be construed as a limitation to this application.

[0063] 120. The first terminal responds to the first item pick-up instruction and controls the first game object to pick up at least one first picked-up virtual item from the first pick-up virtual items into the first virtual backpack.

[0064] The first item pick-up instruction is an instruction representing the item pick-up operation. The item pick-up operation can also be triggered by a shortcut key on the keyboard, or by a mouse click on a control on the display screen, or by a finger click on a control on the touch screen. The triggering method of the item pick-up operation should not be construed as a limitation to this application. For details, please refer to Figure 1b , assuming Figure 1b is the graphical user interface viewed by the user corresponding to the first terminal. The game player holding the first terminal can perform an item pick-up operation on one or more of the items 1, 2, and 3 in the "nearby" column shown in 106a on the left, so as to pick up the selected item into the first virtual backpack (that is, Figure 1b the item bar on the right). Figure 1b

[0065] 130. The first terminal responds to the first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as the first shared item.

[0066] The first item sharing instruction is an instruction characterizing an item sharing operation. The item sharing operation can be triggered by a shortcut key on the keyboard, or by a mouse click on a control on the display screen, or by a finger click on a control on the touch screen. The specific operation type of the item sharing operation should not be construed as a limitation to this application.

[0067] Setting the owned virtual item as the first shared item can be achieved by changing the identifier of the virtual item. For example, marking a specific mark on the virtual item, such as a five-pointed star, a hash character, etc.; it can also be achieved by moving the owned virtual item to a preset position in the first virtual backpack. For example, for details, please refer to Figure 1b , it is possible to Figure 1b The grid shown in 105a of can be divided into a shared item bar. By moving the owned virtual item to the shared item bar, the virtual item is set as the first shared item. The virtual item set as the first shared item will be shown in Figure 1c shown in 102 of.

[0068] Optionally, in a specific embodiment, step 130 may specifically include the following steps: The first terminal responds to a sharing instruction for at least one owned virtual item in the first virtual backpack, and sets at least one owned virtual item in the first virtual backpack as the first shared item.

[0069] In the above embodiment, the sharing instruction for at least one owned virtual item in the first virtual backpack may be a double-click operation on at least one owned virtual item. After performing the operation corresponding to the sharing instruction, the owned virtual item can be set as the first shared item, improving the efficiency of item transfer.

[0070] 140. The second terminal responds to a second item viewing instruction, and displays in the graphical user interface of the second terminal the second pick-up virtual items within the second range of the second game object and the first shared items in the virtual backpack of the first game object within the third range of the second game object.

[0071] The second terminal is a terminal held by any one of multiple game players. In the embodiments of this application, the game player holding the second terminal and the game player holding the first terminal can be in a teammate relationship.

[0072] The second item viewing instruction is an instruction indicating item viewing, and the second item viewing instruction can be implemented by a game player performing an item viewing operation. The second pick-up virtual items are one or more virtual items that can be picked up by a second game object that can be controlled by the game player and are located within the second range from the second game object. For details, please refer to Figure 1cThe virtual items in 106b shown, where the specific range size of the second range may be the same as the specific range size of the first range.

[0073] If the distance between the first game object and the second game object is within a third range, it can be determined that the first game object and the second game object are relatively close. The third range can be a preset distance value, and the specific numerical value of this distance value should not be construed as a limitation of this application.

[0074] 150. The second terminal responds to the second item pickup instruction, and controls the second game object to pick up at least one second pickup virtual item from the second pickable virtual items to the second virtual backpack.

[0075] The second item pickup instruction is an instruction characterizing an item pickup operation. For details, please refer to Figure 1c , let's assume Figure 1c is the graphical user interface viewed by the user corresponding to the second terminal. The game player holding the second terminal can perform an item pickup operation on one or more of Prop 1, Prop 2, and Prop 3 in the "Nearby" column on the left side of 106b, so as to pick up the selected prop to the second virtual backpack (that is, Figure 1c the prop bar on the right side). Figure 1c

[0076] 160. The second terminal responds to the first item acquisition instruction, and controls the second game object to acquire at least one first shared item from the first shared items to the second virtual backpack.

[0077] The first item acquisition instruction is an instruction characterizing an item acquisition operation. The first shared item can be placed in the shared item bar, and the shared item bar is a preset item bar that can be shared with other game characters. For details, please refer to Figure 1c 102 shown. The second terminal can, on the premise of responding to the first item acquisition instruction, acquire the first shared item in the shared item bar into the second virtual backpack.

[0078] For details, please refer to Figure 1c , Figure 1c shows a specific example diagram of the graphical user interface corresponding to the second game object. In Figure 1c , 101b represents the second game object, and 102 represents the shared item bar corresponding to a first game object; if there are multiple first game objects, multiple shared item bars corresponding to the respective first game objects can be displayed, Figure 1c and only the case of the shared item bar corresponding to one first game object is shown.

[0079] In Figure 1cIn the schematic diagram shown, the shared item bar 102 corresponding to the first game object has three prop storage grids and one weapon storage grid. Among them, in the three prop storage grids, two prop storage grids store virtual props, and one prop storage grid is in an idle state; the weapon storage grid stores a virtual weapon. Therefore, the prop storage grids storing virtual props and the weapon storage grid storing virtual weapons are both storage grids storing virtual items. For convenience, the storage grids storing virtual items are denoted as the first storage grids, and the storage grids in the idle state are denoted as the second storage grids.

[0080] The shared item bar 102 corresponding to the first game object can be visually presented on the graphical user interface corresponding to the second game object. If the user controlling the second game object expects to obtain a certain virtual item in the shared item bar 102, the expected virtual item can be transferred from the shared item bar 102 to the item bar corresponding to the second game object by performing an item acquisition operation.

[0081] For example, let's assume that the user controlling the second game object expects to obtain Prop 2 in the shared item bar 102. Then the user can select the storage grid corresponding to Prop 2 in the shared item bar 102 through an input device, and then drag Prop 2 in the storage grid from the shared item bar 102 to Figure 1c the idle prop storage grid 103b on the right. Among them, the input device can be a mouse, a gamepad, or a touch screen. The specific type of the input device should not be construed as a limitation to this application.

[0082] In the above embodiment, by displaying the shared item bar of the first game object on the display screen of the user controlling the second game object when the second game object is relatively close to the first game object, and enabling the user controlling the second game object to freely pick up virtual items in the shared item bar, the rapid transfer of virtual items is realized, the communication cost when multiple game objects transfer virtual items to each other is reduced, and the transfer efficiency is improved.

[0083] Optionally, in a specific embodiment, the first virtual backpack includes multiple storage grids, and the storage grids include shared storage grids. Step 130 may specifically include the following steps 131 to 132:

[0084] 131. The first terminal responds to a pointing operation on at least one owned virtual item in the first virtual backpack, and determines a to-be-shared virtual item from the owned virtual items according to the pointing operation.

[0085] The pointing operation is a selection operation on the owned virtual item. For example, the pointing operation may be moving the mouse cursor to Figure 1bSelect a certain grid in the item bar on the right side in the middle that holds virtual items and long - press or double - click it, so as to determine the virtual item as a virtual item to be shared.

[0086] 132. Move the virtual item to be shared from the current storage grid to the target shared storage grid, where the target shared storage grid is the shared storage grid determined according to the directional operation.

[0087] The target shared storage grid can be a preset storage grid or a shared storage grid determined by the directional operation. If the target shared storage grid is a preset storage grid, the virtual item to be shared can be moved from the original storage grid to the preset storage grid by dragging. If the target shared storage grid is a shared storage grid determined by the directional operation, the virtual item to be shared may not be moved, but the current storage grid can be determined as the shared storage grid through the directional operation; or the virtual item to be shared can be moved, such as moving it to any other storage grid. When the virtual item to be shared is moved to a certain storage grid, that storage grid can be determined as the shared storage grid.

[0088] Optionally, in a specific implementation manner, before step 132, the embodiment of the present application may further include: the first terminal responds to a shared grid opening operation indicating the opening of the shared storage grid, and determines at least one storage grid in the first virtual backpack as the shared storage grid.

[0089] The graphical user interface corresponding to the first game object may include an opening control for opening the shared item bar. The user can open the shared item bar corresponding to the first game object through the shared grid opening operation on the opening control. For example, the shared grid opening operation can be a click operation on the opening control; the graphical user interface corresponding to the first game object may also not include an opening control. When the user performs the shared grid opening operation, the shared item bar can be opened. For example, the shared grid opening operation can be a pressing operation of a preset key position.

[0090] For details, please refer to Figure 1b , Figure 1b 105a in it is the shared item bar corresponding to the first game object. The user can keep the shared item bar 105a idle, or drag the virtual items in the item bar of the item bar to the shared item bar 105a, or drag the virtual weapons in the weapon bar to the shared item bar 105a.

[0091] It can be understood that the shared item bar 105a can be as Figure 1bIt is shown in the last row of the item bar and the weapon bar, so as to be distinguishable from the item bar private to the first game object. The shared item bar can also be set at other positions in the item bar and the weapon bar, or a separate area can be newly created as the shared item bar. The specific position where the shared item bar is set should not be construed as a limitation of this application. The shared item bar can be turned on or off by the user controlling the corresponding game object, and its specific on or off can be determined according to the preferences of the corresponding user.

[0092] Optionally, the empty storage grids in the shared item bar corresponding to the first game object are used to be filled with virtual items by the teammate, where the virtual items filled by the teammate are virtual items transferred from the item bar corresponding to the second game object.

[0093] Optionally, in a specific implementation manner, the graphical user interface further provides a storage grid adjustment control, and the storage grid adjustment control is used to adjust the number of the shared storage grids.

[0094] After the step "The first terminal responds to the shared grid opening operation indicating the opening of the shared storage grid, and determines at least one storage grid in the first virtual backpack as the shared storage grid", the method provided by the embodiment of the present application further includes: the first terminal responds to the grid number adjustment operation acting on the storage grid adjustment control, and increases or decreases the number of the shared storage grids in the first virtual backpack. The storage grid adjustment control can be a pair of virtual buttons with "+" and "-". When the virtual button corresponding to the "+" identifier is clicked, the number of storage grids in the item bar serving as the shared item bar can be increased; when the virtual button corresponding to the "-" identifier is clicked, the number of storage grids in the item bar serving as the shared item bar can be decreased. The specific control type of the storage grid adjustment control should not be construed as a limitation of this application.

[0095] In the above implementation manner, please refer to Figure 1b , when the user controlling the first game object expects to adjust the number of storage grids in the shared item bar, the user can, by performing the grid number adjustment operation acting on the storage grid adjustment control (not shown in the figure), increase the number of storage grids in the item bar on the Figure 1b right side serving as the shared item bar; or decrease the number of storage grids in the item bar on the Figure 1b right side serving as the shared item bar.

[0096] In the above embodiments, the larger the number of storage grids serving as the shared item bar, the more virtual items can be transferred at one time; the smaller the number of storage grids serving as the shared item bar, the fewer virtual items can be transferred at one time. By freely adjusting the storage grids serving as the shared item bar, the number of virtual items transferred at one time can be further adjusted, so as to more specifically meet the information processing requirements in the game.

[0097] Optionally, in a specific embodiment, the first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids. The method provided by the embodiments of the present application may further include: if there is an empty storage grid in the shared storage grids, the second terminal responds to the first item movement instruction and controls the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid.

[0098] For details, please refer to Figure 1c , let's assume that 104b in the item bar on the right side in Figure 1c is the target virtual item. Then, the user controlling the second game object can select the storage grid corresponding to the target virtual item 104b through the input device, and then drag the target virtual item 104b in the storage grid to the empty storage grid in the shared item bar 102.

[0099] In the above embodiments, the virtual items that the first game object needs and the second game object has can be placed in the shared item bar corresponding to the first game object, so that the first game object can obtain the virtual items it needs more quickly, and further improve the transfer efficiency of virtual items.

[0100] Optionally, the above step "the second terminal responds to the first item movement instruction and controls the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid" may specifically include:

[0101] The second terminal responds to the pointing operation on at least one owned virtual item in the second virtual backpack, determines the virtual item to be transferred according to the pointing operation among the owned virtual items; and moves the virtual item to be transferred from the current storage grid to the empty storage grid in the shared storage grid.

[0102] The user holding the second terminal can select the virtual item stored in the storage grid from the Figure 1c item bar shown on the right side through the pointing operation. The selected virtual item is determined as the virtual item to be transferred. Then, by moving the virtual item to be transferred, the virtual item to be transferred is moved from the current storage grid to the empty storage grid.

[0103] Optionally, in a specific embodiment, the embodiments of the present application may further include the following steps S1 to S2:

[0104] S1. If the number of first game objects within the third range of the second game object exceeds a preset threshold, the second terminal selects the preset threshold number of first game objects that are closest to the second game object in terms of the distance.

[0105] S2. In response to the second item viewing instruction, the second terminal displays, on the graphical user interface of the second terminal, the second pickable virtual items within the second range of the second game object and the first shared items corresponding to the preset threshold number of first game objects within the third range of the second game object.

[0106] In the above embodiment, the preset threshold is a threshold value set in advance. When the number of first game objects is multiple, in order to prevent the shared item bars corresponding to each first game object from filling up the graphical user interface of the second game object, the preset threshold can be set. The preset threshold can take values within 2 to 4, and the specific value of the preset threshold should not be construed as a limitation to the present application.

[0107] If the number of first game objects within the preset range from the second game object exceeds the preset threshold, it means that the shared item bars corresponding to the first game objects may fill up the graphical user interface of the second game object. Therefore, the preset threshold number of first game objects that are closest to the second game object in terms of the distance can be selected from multiple first game objects.

[0108] Optionally, selecting the preset threshold number of first game objects that are closest to the second game object in terms of the distance specifically includes: sorting the multiple first game objects in descending order of the distance from the second game object to obtain a sorted sequence; and then taking the first preset threshold number of first game objects in this sequence.

[0109] Select the preset threshold number of first game objects that are closest to the second game object in terms of the distance from multiple first game objects, and present the shared item bars corresponding to these preset threshold number of first game objects; thereby, while displaying as many shared item bars as possible, preventing the shared item bars from filling up the graphical user interface of the user who controls the second game object.

[0110] In an embodiment of the present invention, a first terminal may respond to a first item sharing instruction, set the virtual items already owned in the first virtual backpack as first shared items; when the first game object corresponding to the first terminal appears within a third range of a second game object and the second terminal receives a second item viewing instruction, the first shared items in the virtual backpack of the first game object may be displayed on the graphical user interface of the second terminal corresponding to the second game object; the second terminal may respond to a first item acquisition instruction and control the second game object to acquire at least one first shared item from the first shared items.

[0111] As can be seen from the above, in the embodiment of the present application, when at least two game objects are relatively close to each other, the shared item bar of other game objects is displayed on the display screen corresponding to one game object, and virtual items can be freely taken or placed in the shared item bar, thus realizing the rapid transfer of virtual items, reducing the communication cost between multiple game objects when transferring virtual items to each other, and improving the transfer efficiency. According to the method described in the above embodiment, further detailed description will be given below.

[0112] In this embodiment, taking the second game object being controlled by the user itself and the first game object being controlled by a teammate user as an example, from the perspective of the second game object, the method of the embodiment of the present application will be described in detail.

[0113] As Figure 2 shown, the specific process of an information processing method in a game is as follows:

[0114] 201. Determine that the distance between the second game object controlled by the user and the teammate game object controlled by the teammate is within a preset range.

[0115] 202. In response to an operation indicating viewing virtual items, display the shared item bar corresponding to the teammate game object on the display interface corresponding to the second game object.

[0116] 203. If there is a first storage grid storing virtual items in the shared item bar, in response to a second operation indicating transferring items, transfer the virtual items in the first storage grid to the item bar of the second game object.

[0117] 204. If there is an idle second storage grid in the shared item bar, in response to a third operation indicating transferring items, transfer the target virtual item in the item bar corresponding to the second game object to the second storage grid.

[0118] 205. In response to a fourth operation indicating opening the shared item bar, determine at least one storage grid in the item bar corresponding to the second game object as the shared item bar corresponding to the second game object.

[0119] 206. In response to a fifth operation on the storage grid adjustment control, increase or decrease the number of storage grids in the inventory corresponding to the second game object, which serve as a shared inventory.

[0120] 207. In response to a sixth operation indicating item transfer, move a selected virtual item in the inventory corresponding to the second game object to the shared inventory corresponding to the second game object, where the selected virtual item is for a teammate to transfer from the shared inventory corresponding to the second game object to the inventory corresponding to the second game object.

[0121] As can be seen from the above, in the embodiment of the present application, it can first be determined that the distance between the first game object and the second game object is within a preset range. When receiving an operation indicating viewing a virtual item, the shared inventory of the first game object is displayed on the graphical user interface of the second game object, and the shared inventory includes storage grids. If there are virtual items stored in the storage grids, then when receiving an operation indicating obtaining a virtual item, the virtual item can be obtained from the storage grids of the shared inventory and transferred to the inventory of the second game object. If the storage grids are idle, then when receiving an operation indicating transferring a virtual item, the target virtual item in the inventory of the second game object can be transferred to the idle storage grids. At the same time, the shared inventory of the second game object can also be opened, so that the teammate controlling the first game object can also perform the above operations of obtaining virtual items from the shared inventory or transferring the virtual items they have to the shared inventory.

[0122] Thus, this solution can improve the transfer efficiency of virtual items.

[0123] To better implement the above method, the embodiment of the present application also provides an information processing system in a game. The information processing system in the game can be specifically integrated in an electronic device, and the electronic device can be a device such as a terminal, a server, etc. Among them, the terminal can be a device such as a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer, etc.; the server can be a single server or a server cluster composed of multiple servers.

[0124] For example, in this embodiment, taking the information processing system in the game being specifically integrated in a mobile terminal as an example, the method of the embodiment of the present application will be described in detail.

[0125] The embodiment of the present invention also provides an information processing system in a game, as Figure 3As shown, the system includes a first terminal 301 and a second terminal 302. The game includes a first game object controlled by the first terminal 301 and a second game object controlled by the second terminal 302 in the game scene. The first game object corresponds to a first virtual backpack, and the first virtual backpack is a virtual space for accommodating virtual items owned by the first game object. The second game object corresponds to a second virtual backpack, and the second virtual backpack is a virtual space for accommodating virtual items owned by the second game object;

[0126] The first terminal 301 is configured to respond to a first item viewing instruction and display first pick-up virtual items within a first range of the first game object on the graphical user interface of the first terminal 301;

[0127] The first terminal 301 is configured to respond to a first item picking instruction and control the first game object to pick at least one first picked-up virtual item from the first pick-up virtual items into the first virtual backpack;

[0128] The first terminal 301 is configured to respond to a first item sharing instruction and set at least one owned virtual item in the first virtual backpack as a first shared item;

[0129] The second terminal 302 is configured to respond to a second item viewing instruction and display second pick-up virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on the graphical user interface of the second terminal 302;

[0130] The second terminal 302 is configured to respond to a second item picking instruction and control the second game object to pick at least one second picked-up virtual item from the second pick-up virtual items into the second virtual backpack;

[0131] The second terminal 302 is configured to respond to a first item obtaining instruction and control the second game object to obtain at least one first shared item from the first shared item into the second virtual backpack.

[0132] In some embodiments, the first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids;

[0133] The first terminal 301 is further configured to respond to a pointing operation on at least one owned virtual item in the first virtual backpack and determine a to-be-shared virtual item among the owned virtual items according to the pointing operation;

[0134] Move the virtual item to be shared from the current storage grid to the target shared storage grid, where the target shared storage grid is the shared storage grid determined according to the directional operation.

[0135] In some embodiments, the first terminal 301 is further configured to respond to a shared grid opening operation indicating the opening of a shared storage grid, and determine at least one storage grid in the first virtual backpack as the shared storage grid.

[0136] In some embodiments, the graphical user interface further provides a storage grid adjustment control for adjusting the number of shared storage grids; the first terminal 301 is further configured to respond to a grid number adjustment operation on the storage grid adjustment control to increase or decrease the number of shared storage grids in the first virtual backpack. In some embodiments, the first terminal 301 is further configured to respond to a sharing instruction for at least one owned virtual item in the first virtual backpack, and set at least one owned virtual item in the first virtual backpack as a first shared item.

[0137] In some embodiments, the first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids;

[0138] If there is an empty storage grid in the shared storage grid, the second terminal 302 is further configured to respond to a first item movement instruction, and control the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid.

[0139] In some embodiments, the second terminal 302 is further configured to respond to a directional operation on at least one owned virtual item in the second virtual backpack, and determine a virtual item to be transferred from the owned virtual items according to the directional operation;

[0140] Move the virtual item to be transferred from the current storage grid to the empty storage grid in the shared storage grid.

[0141] In some embodiments, if the number of first game objects within a third range of the second game object exceeds a preset threshold, the second terminal 302 selects a preset threshold number of first game objects that are closest to the second game object in terms of distance;

[0142] The second terminal 302 responds to the second item viewing instruction, and displays, in the graphical user interface of the second terminal 302, second pick-up virtual items within a second range of the second game object and first shared items corresponding to the preset threshold number of first game objects within a third range of the second game object. In specific implementation, each of the above units may be implemented as an independent entity, or may be combined arbitrarily to be implemented as the same or several entities. For the specific implementation of each of the above units, reference may be made to the foregoing method embodiments, which will not be elaborated herein.

[0143] As can be seen from the above, in the embodiment of the present invention, the first terminal may respond to the first item sharing instruction and set the owned virtual items in the first virtual backpack as the first shared items; when the first game object corresponding to the first terminal appears within the third range of the second game object and the second terminal receives the second item viewing instruction, the first shared items in the virtual backpack of the first game object may be displayed in the graphical user interface of the second terminal corresponding to the second game object; the second terminal responds to the first item acquisition instruction and may control the second game object to acquire at least one first shared item from the first shared items.

[0144] Therefore, the embodiment of the present application can improve the transfer efficiency of virtual items.

[0145] Correspondingly, the embodiment of the present application further provides a computer device, which may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer, a personal digital assistant (Personal Digital Assistant, PDA), etc.

[0146] As Figure 4 shown, Figure 4 is a schematic structural diagram of the computer device provided by the embodiment of the present application. The computer device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. Among them, the processor 401 is electrically connected to the memory 402. Those skilled in the art can understand that the structural diagram of the computer device shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine some components, or arrange different components.

[0147] The processor 401 is the control center of the computer device 400, connecting various parts of the entire computer device 400 through various interfaces and circuits. By running or loading software programs and / or modules stored in the memory 402, and invoking the data stored in the memory 402, it executes various functions of the computer device 400 and processes data, thereby monitoring the computer device 400 as a whole.

[0148] In the embodiment of the present application, the processor 401 in the computer device 400 will load the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 will run the application programs stored in the memory 402 to implement various functions:

[0149] The first terminal responds to the first item viewing instruction and displays the first pickable virtual item within the first range of the first game object on the graphical user interface of the first terminal; the first terminal responds to the first item picking instruction and controls the first game object to pick at least one first picked virtual item from the first pickable virtual items into the first virtual backpack; the first terminal responds to the first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as the first shared item; the second terminal responds to the second item viewing instruction and displays the second pickable virtual items within the second range of the second game object and the first shared item in the virtual backpack of the first game object within the third range of the second game object on the graphical user interface of the second terminal; the second terminal responds to the second item picking instruction and controls the second game object to pick at least one second picked virtual item from the second pickable virtual items into the second virtual backpack; the second terminal responds to the first item obtaining instruction and controls the second game object to obtain at least one first shared item from the first shared items into the second virtual backpack.

[0150] For the specific implementation of each of the above operations, reference can be made to the previous embodiments and will not be elaborated here.

[0151] Optionally, as Figure 4 shown, the computer device 400 further includes: a touch display screen 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. Among them, the processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407 respectively. Those skilled in the art can understand that Figure 4 the computer device structure shown in

[0152] The touch display screen 403 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 401, and can receive and execute the commands sent by the processor 401. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 401 to determine the type of touch event. Subsequently, the processor 401 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 403 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 403 can also be used as a part of the input unit 406 to implement the input function.

[0153] In the embodiments of the present application, by executing a game application program through the processor 401, a graphical user interface is generated on the touch display screen 403. The virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used to present the graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.

[0154] The radio frequency circuit 404 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.

[0155] The audio circuit 405 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 405 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405, converted into audio data, and then the audio data is output to the processor 401 for processing. After that, it is sent through the radio frequency circuit 404 to, for example, another computer device, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.

[0156] The input unit 406 can be used to receive input digital, character information, or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function controls.

[0157] The power supply 407 is used to supply power to each component of the computer device 400. Optionally, the power supply 407 can be logically connected to the processor 401 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 407 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0158] Although Figure 4 not shown in the figure, the computer device 400 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0159] In the above embodiments, the descriptions of each embodiment have their own focuses. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0160] As can be seen from the above, the computer device provided in this embodiment can improve the efficiency of the information processing method in the game.

[0161] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed through instructions, or through instructions to control relevant hardware. The instructions can be stored in a computer-readable storage medium and loaded and executed by the processor.

[0162] For this reason, the embodiments of the present application provide a computer-readable storage medium, in which multiple computer programs are stored. These computer programs can be loaded by the processor to execute the steps in any information processing method in the embodiments of the present application. For example, the computer program can execute the following steps:

[0163] The first terminal responds to a first item viewing instruction and displays first pick-up virtual items within a first range of the first game object on the graphical user interface of the first terminal; the first terminal responds to a first item picking-up instruction and controls the first game object to pick up at least one first picked-up virtual item from the first pick-up virtual items into the first virtual backpack; the first terminal responds to a first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as a first shared item; the second terminal responds to a second item viewing instruction and displays second pick-up virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on the graphical user interface of the second terminal; the second terminal responds to a second item picking-up instruction and controls the second game object to pick up at least one second picked-up virtual item from the second pick-up virtual items into the second virtual backpack; the second terminal responds to a first item obtaining instruction and controls the second game object to obtain at least one first shared item from the first shared items into the second virtual backpack.

[0164] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated herein.

[0165] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0166] Since the computer program stored in the storage medium can execute the steps in any of the information processing methods in the games provided in the embodiments of the present application, the beneficial effects achievable by any of the information processing methods in the games provided in the embodiments of the present application can be achieved. For details, reference may be made to the previous embodiments and will not be elaborated herein.

[0167] The above has introduced in detail an information processing method, system, mobile terminal and storage medium in a game provided in the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. An information processing method in a game, characterized in that, the game includes a first game object controlled by a first terminal and a second game object controlled by a second terminal located in the game scene. The first game object corresponds to a first virtual backpack, and the first virtual backpack is a virtual space for accommodating virtual items owned by the first game object. The second game object corresponds to a second virtual backpack, and the second virtual backpack is a virtual space for accommodating virtual items owned by the second game object. The first virtual backpack includes a plurality of storage grids, and the storage grids include shared storage grids. The method includes: The first terminal responds to a first item viewing instruction and displays first pickable virtual items within a first range of the first game object on the graphical user interface of the first terminal; The first terminal responds to a first item picking instruction and controls the first game object to pick at least one first picked virtual item from the first pickable virtual items into the first virtual backpack; The first terminal responds to a first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as a first shared item; The second terminal responds to a second item viewing instruction and displays second pickable virtual items within a second range of the second game object and the first shared item in the virtual backpack of the first game object within a third range of the second game object on the graphical user interface of the second terminal; The second terminal responds to a second item picking instruction and controls the second game object to pick at least one second picked virtual item from the second pickable virtual items into the second virtual backpack; The second terminal responds to a first item acquisition instruction and controls the second game object to acquire at least one first shared item from the first shared item into the second virtual backpack; If there is an empty storage grid in the shared storage grid, the second terminal responds to a first item movement instruction and controls the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid.

2. The method according to claim 1, characterized in that, the first terminal responds to a first item sharing instruction and sets at least one owned virtual item in the first virtual backpack as a first shared item, including: The first terminal responds to a directed operation on at least one owned virtual item in the first virtual backpack, and determines a to-be-shared virtual item from the owned virtual items according to the directed operation; Moving the to-be-shared virtual item from the current storage grid to a target shared storage grid, where the target shared storage grid is a shared storage grid determined according to the directed operation.

3. The information processing method in a game according to claim 2, characterized in that, before moving the to-be-shared virtual item from the current storage grid to the target shared storage grid, the method further includes: The first terminal responds to a shared grid opening operation indicating the opening of the shared storage grid, and determines at least one storage grid in the first virtual backpack as the shared storage grid.

4. The information processing method in the game according to claim 3, wherein, the graphical user interface further provides a storage grid adjustment control for adjusting the number of the shared storage grids; after the first terminal determines at least one storage grid in the first virtual backpack as the shared storage grid in response to a shared grid opening operation indicating the opening of the shared storage grid, the method further includes: the first terminal responds to a grid number adjustment operation on the storage grid adjustment control to increase or decrease the number of shared storage grids in the first virtual backpack.

5. The method according to claim 1, wherein, the first terminal responds to a first item sharing instruction to set at least one owned virtual item in the first virtual backpack as a first shared item, including: the first terminal responds to a sharing instruction for at least one owned virtual item in the first virtual backpack and sets at least one owned virtual item in the first virtual backpack as a first shared item.

6. The information processing method in the game according to claim 1, wherein, the second terminal responds to a first item moving instruction to control the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid, including: the second terminal responds to a pointing operation on at least one owned virtual item in the second virtual backpack and determines a virtual item to be transferred from the owned virtual items according to the pointing operation; moving the virtual item to be transferred from the current storage grid to the empty storage grid in the shared storage grid.

7. The information processing method in the game according to claim 1, wherein, the method further includes: if the number of first game objects within a third range of the second game object exceeds a preset threshold, the second terminal selects a preset threshold number of first game objects that are closest to the second game object in terms of distance; the second terminal responds to the second item viewing instruction and displays in the graphical user interface of the second terminal the second pickable virtual items within a second range of the second game object and the first shared items corresponding to the preset threshold number of first game objects within a third range of the second game object.

8. An information processing system in a game, wherein, the system includes a first terminal and a second terminal. In the game, there are a first game object controlled by the first terminal and a second game object controlled by the second terminal located in a game scene. The first game object corresponds to a first virtual backpack, which is a virtual space for accommodating the owned virtual items of the first game object. The second game object corresponds to a second virtual backpack, which is a virtual space for accommodating the owned virtual items of the second game object. The first virtual backpack includes multiple storage grids, and the storage grids include shared storage grids; The first terminal is configured to respond to a first item viewing instruction and display first pick-up virtual items within a first range of the first game object on a graphical user interface of the first terminal; The first terminal is configured to respond to a first item picking-up instruction and control the first game object to pick up at least one first picked-up virtual item from the first pick-up virtual items into the first virtual backpack; The first terminal is configured to respond to a first item sharing instruction and set at least one owned virtual item in the first virtual backpack as first shared items; The second terminal is configured to respond to a second item viewing instruction and display second pick-up virtual items within a second range of the second game object and the first shared items in the virtual backpack of the first game object within a third range of the second game object on a graphical user interface of the second terminal; The second terminal is configured to respond to a second item picking-up instruction and control the second game object to pick up at least one second picked-up virtual item from the second pick-up virtual items into the second virtual backpack; The second terminal is configured to respond to a first item obtaining instruction and control the second game object to obtain at least one first shared item from the first shared items into the second virtual backpack; If there are empty storage grids in the shared storage grid, the second terminal is further configured to respond to a first item moving instruction and control the second game object to move at least one owned virtual item in the second virtual backpack to the empty storage grid.

9. A mobile terminal Characterized in that it includes a processor and a memory, and the memory stores multiple instructions; the processor loads the instructions from the memory to execute the steps in the information processing method in the game according to any one of claims 1 to 7.

10. A computer-readable storage medium Characterized in that the computer-readable storage medium stores multiple instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the information processing method in the game according to any one of claims 1 to 7.

Citation Information

Patent Citations

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