Information Processing Method, Apparatus, Computer Device, and Storage Medium

By introducing training modes in music games, training clips are generated based on error operations in game levels, which solves the problem that players cannot accurately identify the reasons for the missing score and improves game efficiency.

CN114191814BActive Publication Date: 2025-06-20NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111530343.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-14
Publication Date
2025-06-20
Estimated Expiration
2041-12-14

AI Technical Summary

Technical Problem

In music games, players cannot accurately know the specific operations of missing scores, resulting in inefficiency in the game.

Method used

After the game level is over, the training mode is entered, and the training clips are generated based on the directionality of the error operation for players to train in a targeted manner.

Benefits of technology

Through targeted training, players' gaming efficiency is improved, helping players identify and improve misoperation operations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Embodiments of the present application disclose an information processing method, apparatus, computer device, and storage medium, which display a game interface; in response to a segment identifier display instruction, display candidate segment identifiers on the game interface; when a selection operation for a target segment identifier among the candidate segment identifiers is detected, display a target training segment corresponding to the target segment identifier on the game interface, where the target training segment includes a target action instruction icon, and the target action instruction icon is provided with a plurality of detection areas for determining whether a player performs a touch operation in the detection area, and the target training segment is used for the player to train the touch operation corresponding to the target action instruction icon; by entering a training mode after the game level ends and generating training segments directionally based on the error operations in the game level for the player to perform targeted training, the game efficiency of the player is improved.
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Description

Technical Field

[0001] This application relates to the field of game technologies, and in particular, to an information processing method, apparatus, computer device, and storage medium. Background Art

[0002] With the continuous development of computer communication technologies and the widespread application of terminals such as smart phones, tablet computers, and laptop computers, terminals are developing towards diversification and personalization, and are increasingly becoming indispensable terminals in people's lives and work. To meet people's pursuit of spiritual life, entertainment games that can be operated on terminals have emerged as the times require. For example, multiplayer online battle arena (MOBA), massive multiplayer online (MMO), and music games developed based on client or server architectures. These types of games are deeply loved by users due to their high smoothness, good operation feel, and instant confrontation characteristics.

[0003] Currently, after the end of a music game session, the game interface will display the total score of the player in the music game session and the operation statistics of various operations performed by the player in the music game session. However, the player cannot accurately know the specific operations that result in score loss in the music game and cannot accurately know the influencing factors for failed clearance or low scores, resulting in low game efficiency for the player. Summary of the Invention

[0004] Embodiments of this application provide an information processing method, apparatus, computer device, and storage medium. After the game level ends, a training mode can be entered, and training segments can be generated directionally based on the incorrect operations in the game level for the player to conduct targeted training, thereby improving the player's game efficiency.

[0005] Embodiments of this application provide an information processing method, including:

[0006] Display a game interface, where the game interface is used to display a game screen and an action indication icon located in the game screen, and the action indication icon is used to indicate a touch operation corresponding to an action on the game interface;

[0007] In response to a segment identifier display instruction, display candidate segment identifiers on the game interface, where the candidate segment identifiers are associated with candidate training segments;

[0008] When a selection operation for a target segment identifier among the candidate segment identifiers is detected, display a target training segment corresponding to the target segment identifier on the game interface, where the target training segment includes a target action indication icon, and a plurality of detection areas are set on the target action indication icon, and the detection areas are used to determine whether the player performs a touch operation in the detection areas, and the target training segment is used for the player to train the touch operation corresponding to the target action indication icon.

[0009] Optionally, the step of "when a selection operation for a target segment identifier among the candidate segment identifiers is detected, display a target training segment corresponding to the target segment identifier on the game interface" includes:

[0010] When a selection operation for a target segment identifier among the candidate segment identifiers is detected, obtain the target training segment associated with the target segment identifier;

[0011] Determine the display positions of all the target action indication icons in the target training segment;

[0012] In response to an icon display instruction for the target action indication icon, generate a plurality of detection areas based on the display positions of the target action indication icons.

[0013] Optionally, the step of "in response to an icon display instruction, generate a plurality of detection areas based on the display positions of the target action indication icons" includes:

[0014] In response to an icon display instruction for the target action indication icon, determine the display position of the target action indication icon on the game interface;

[0015] With the display position as the center, generate the plurality of detection areas around the display position on the game interface.

[0016] Optionally, after displaying the target training segment corresponding to the target segment identifier on the game interface, it further includes:

[0017] When it is detected that the target training segment ends, display a prompt message in a preset information display area on the game interface, where the prompt message is determined based on the number of touch operations detected in all the detection areas and the detection identifiers corresponding to the detection areas.

[0018] Optionally, before displaying the prompt message in the preset information display area on the game interface, it further includes:

[0019] Determine a trigger state based on the trigger time for the target action indication icon and the specified time period corresponding to the target action indication icon;

[0020] When it is detected that the target training segment ends, generate a prompt message based on the triggering states of all target action indicator icons;

[0021] Display the prompt message in a preset information display area on the game interface.

[0022] Optionally, the determining the triggering state based on the triggering time of the target action indicator icon and a specified time period corresponding to the target action indicator icon includes:

[0023] If the triggering time is before the specified time period, determine that the triggering state is an early trigger;

[0024] If the triggering time is between the specified time periods, determine that the triggering state is a punctual trigger;

[0025] If the triggering time is after the specified time period, determine that the triggering state is a delayed trigger.

[0026] Optionally, a first function control is displayed in the preset information display area;

[0027] After displaying the prompt message in the preset information display area on the game interface, further include:

[0028] In response to a touch operation on the first function control, display the target training segment corresponding to the target segment identifier again on the game interface.

[0029] Optionally, a second function control is displayed in the preset information display area;

[0030] After displaying the prompt message in the preset information display area on the game interface, further include:

[0031] In response to a touch operation on the second function control, cancel the display of the prompt message and display the candidate segment identifier on the game interface.

[0032] Optionally, before responding to the segment identifier display instruction, further include:

[0033] When it is detected that the current game level ends, obtain the action indicator icons that failed in the current game level;

[0034] Generate a candidate training segment based on the action indicator icons that failed and a first preset duration.

[0035] Optionally, before generating the candidate training segment based on the action indicator icons that failed and the preset time, further include:

[0036] Generate a target playback video and a playback identifier associated with the target playback video based on the action indication icon of the operation failure and the first preset duration, where the playback identifier is used to play the target playback video on the game interface;

[0037] Display the playback identifier on the game interface.

[0038] Optionally, after displaying the playback identifier on the game interface, it further includes:

[0039] When detecting a trigger operation for the playback identifier, play the target playback video on the game interface;

[0040] When detecting that the target playback video has finished playing, display a video replay identifier and a training mode trigger identifier on the game interface, where the video replay identifier is used to play the target playback video, and the training mode trigger identifier is used to generate a segment identifier display instruction.

[0041] Optionally, after displaying the video replay identifier and the training mode trigger identifier on the game interface, it further includes:

[0042] When detecting a trigger operation for the video replay identifier, replay the target playback video on the game interface.

[0043] Optionally, after displaying the video replay identifier and the training mode trigger identifier on the game interface, it further includes:

[0044] When detecting a trigger operation for the training mode trigger identifier, generate a segment identifier display instruction;

[0045] In response to the segment identifier display instruction, display at least one candidate segment identifier on the game interface.

[0046] Optionally, before responding to the segment identifier display instruction, it further includes:

[0047] In response to the historical game session display instruction, display the historical game levels on the game interface;

[0048] When detecting a selection operation for a target historical game level in the historical game levels, obtain the action indication icon of the operation failure in the target historical game level;

[0049] Generate a candidate training segment for the target historical game level based on the action indication icon of the operation failure in the target historical game level and the second preset duration.

[0050] Correspondingly, an information processing device is further provided in an embodiment of the present application, including:

[0051] A first display unit for displaying a game interface, wherein the game interface is used to display a game screen and action indication icons located in the game screen, and the action indication icons are used to indicate touch operations corresponding to actions on the game interface;

[0052] A second display unit for displaying at least one candidate segment identifier on the game interface in response to a segment identifier display instruction, wherein the candidate segment identifier is associated with a candidate training segment;

[0053] A third display unit for displaying a target training segment corresponding to the target segment identifier on the game interface when a selection operation for the target segment identifier among the candidate segment identifiers is detected, wherein the target training segment includes a target action indication icon, and the target action indication icon is provided with a plurality of detection areas for determining whether the player performs a touch operation in the detection area, and the target training segment is used for the player to train the touch operation corresponding to the target action indication icon.

[0054] Optionally, the information processing device further includes:

[0055] A first acquisition unit for acquiring the target training segment associated with the target segment identifier when a selection operation for the target segment identifier among the candidate segment identifiers is detected;

[0056] A first determination unit for determining the display positions of all target action indication icons in the target training segment;

[0057] A first generation unit for generating a plurality of detection areas based on the display positions of the target action indication icons in response to an icon display instruction for the target action indication icons.

[0058] Optionally, the information processing device further includes:

[0059] A second acquisition unit for determining the display position of the target action indication icon on the game interface in response to an icon display instruction for the target action indication icon;

[0060] A second generation unit for generating the plurality of detection areas on the game interface with the display position as the center and surrounding the display position.

[0061] Optionally, the information processing device further includes:

[0062] A first display subunit, configured to display a prompt message in a preset information display area on the game interface when it is detected that the target training segment ends, where the prompt message is determined based on the number of touch operations detected in all detection areas and the detection identifier corresponding to the detection area.

[0063] Optionally, the information processing device further includes:

[0064] A second determination unit, configured to determine a trigger state based on the trigger time for the target action indication icon and the specified time period corresponding to the target action indication icon;

[0065] A third generation unit, configured to generate a prompt message based on the trigger states of all target action indication icons when it is detected that the target training segment ends;

[0066] A second display subunit, configured to display the prompt message in a preset information display area on the game interface.

[0067] Optionally, the information processing device further includes a third determination unit, and the third determination unit is configured to:

[0068] If the trigger time is before the specified time period, determine that the trigger state is an early trigger;

[0069] If the trigger time is between the specified time periods, determine that the trigger state is a punctual trigger;

[0070] If the trigger time is after the specified time period, determine that the trigger state is a delayed trigger.

[0071] Optionally, the information processing device further includes:

[0072] A third display subunit, configured to, in response to a touch operation on the first function control, display the target training segment corresponding to the target segment identifier again on the game interface.

[0073] Optionally, the information processing device further includes:

[0074] A response unit, configured to, in response to a touch operation on the second function control, cancel the display of the prompt message and display the candidate segment identifier on the game interface.

[0075] Optionally, the information processing device further includes:

[0076] A third acquisition unit, configured to acquire the action indication icons that failed in the current game level when it is detected that the current game level ends;

[0077] A fourth generation unit, configured to generate a candidate training segment based on the action indication icon of the failed operation and a first preset duration.

[0078] Optionally, the information processing device further includes:

[0079] A fifth generation unit, configured to generate a target playback video and a playback identifier associated with the target playback video based on the action indication icon of the failed operation and the first preset duration, where the playback identifier is used to play the target playback video on the game interface;

[0080] A fourth display subunit, configured to display the playback identifier on the game interface.

[0081] Optionally, the information processing device further includes:

[0082] A first processing unit, configured to play the target playback video on the game interface when detecting a trigger operation for the playback identifier;

[0083] A fifth display subunit, configured to display a video replay identifier and a training mode trigger identifier on the game interface when detecting that the target playback video has ended, where the video replay identifier is used to play the target playback video, and the training mode trigger identifier is used to generate a segment identifier display instruction.

[0084] Optionally, the information processing device further includes:

[0085] A second processing unit, configured to re-play the target playback video on the game interface when detecting a trigger operation for the video replay identifier.

[0086] Optionally, the information processing device further includes:

[0087] A sixth generation unit, configured to generate a segment identifier display instruction when detecting a trigger operation for the training mode trigger identifier;

[0088] A sixth display subunit, configured to display at least one candidate segment identifier on the game interface in response to the segment identifier display instruction.

[0089] Optionally, the information processing device further includes:

[0090] A seventh display subunit, configured to display a historical game level on the game interface in response to a historical game session display instruction;

[0091] A fourth acquisition unit, configured to acquire the action indication icon of the failed operation in the target historical game level when detecting a selection operation for the target historical game level in the historical game levels.

[0092] A seventh generation unit, configured to generate a candidate training segment of the target historical game level based on the action indication icon that fails in the target historical game level and a second preset duration.

[0093] Correspondingly, an embodiment of the present application further provides a computer device, including a processor, a memory, and a computer program stored on the memory and capable of running on the processor. When the computer program is executed by the processor, the steps of any one of the above-mentioned information processing methods are implemented.

[0094] In addition, an embodiment of the present application further provides a storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of any one of the above-mentioned information processing methods are implemented.

[0095] An embodiment of the present application provides an information processing method, device, computer device, and storage medium. By entering the training mode after the game level ends, training segments can be generated directionally based on the failed operations in the game level for players to train targeted, thereby improving the game efficiency of players. BRIEF DESCRIPTION OF THE DRAWINGS

[0096] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative efforts.

[0097] Figure 1 It is a schematic diagram of the scenario of the information processing system provided by an embodiment of the present application.

[0098] Figure 2 It is a schematic flowchart of an information processing method provided by an embodiment of the present application.

[0099] Figure 3 It is a schematic diagram of an application scenario of the information processing method provided by an embodiment of the present application.

[0100] Figure 4 It is another schematic diagram of an application scenario of the information processing method provided by an embodiment of the present application.

[0101] Figure 5 It is another schematic diagram of an application scenario of the information processing method provided by an embodiment of the present application.

[0102] Figure 6 It is a schematic diagram of the structure of the information processing device provided by an embodiment of the present application.

[0103] Figure 7It is a schematic structural diagram of a computer device provided by an embodiment of the present application. Detailed implementation manners

[0104] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present application.

[0105] The embodiments of the present application provide an information processing method, device, computer device, and storage medium. Specifically, the information processing method of the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and other terminal devices. The terminal can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.

[0106] For example, when the information processing method runs on the terminal, the terminal device stores a game application program and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface. For example, the game application program is downloaded and installed on the terminal device and run. The manner in which the terminal device provides the graphical user interface to the user can include various ways. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0107] For example, when the information processing method runs on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the subject of the game screen presentation are separated, and the storage and operation of the information processing method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0108] See also Figure 1 , Figure 1 A schematic diagram of a scenario of an information processing system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user may be connected to the servers of different games through a network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals may be connected to each other through different networks and different servers. The network may be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users may be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases coupled to different servers, and information related to the game environment may be continuously stored in the database when different users are online for multi-player games.

[0109] An embodiment of the present application provides an information processing method, which can be executed by a terminal or a server. In this embodiment of the present application, the case where the information processing method is executed by the terminal is taken as an example for illustration. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use external devices such as a mouse and a keyboard as input devices, and only the touch display screen is taken as an example for illustration here). The touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the content on the local terminal in response to the received operation instructions, or can also control the content of the peer server in response to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game can be any one of games such as casual games, action games, role-playing games, strategy games, sports games, and puzzle games. Among them, the game may include a virtual scene of the game drawn on the graphical user interface. The processor may be configured to present a corresponding game screen in response to operation instructions generated by the user's touch operation.

[0110] It should be noted that Figure 1 The schematic diagram of the scenario of the information processing system shown is only an example. The information processing system and scenario described in this embodiment of the present application are for more clearly explaining the technical solution of this embodiment of the present application, and do not constitute a limitation on the technical solution provided by this embodiment of the present application. Those skilled in the art know that with the emergence of new service scenarios, the technical solution provided by this embodiment of the present application is equally applicable to similar technical problems.

[0111] Based on the above problems, an embodiment of the present application provides an information processing method, device, computer device, and storage medium, which can improve the clearance efficiency of players in the game. The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0112] An embodiment of the present application provides an information processing method, which can be executed by a terminal or a server. In this embodiment of the present application, the case where the information processing method is executed by the terminal is taken as an example for illustration.

[0113] Please refer toFigure 2 , Figure 2 It is a schematic flowchart of an information processing method provided by an embodiment of this application. The specific process of this information processing method can be as follows in steps 101 to 103:

[0114] 101. Display a game interface, where the game interface is used to display a game screen and an action indication icon located in the game screen, and the action indication icon is used to indicate a touch operation corresponding to an action on the game interface.

[0115] In an embodiment of this application, a game screen is displayed on the game interface, and the game screen is a screen displayed (or provided) when an application program runs on a terminal. Specifically, a computer device can display a game screen on its game interface, and the game screen can include multiple function icons, and each function icon has its corresponding function control. A user can trigger a target function icon on the game screen, thereby forming a trigger operation on the function control corresponding to the target function icon. Specifically, the target function icon can be an action indication icon, and a player can perform a corresponding touch operation on the game interface according to the action on the game interface indicated by the action indication icon. For example, the action indication icon indicates that the player long-presses on the game interface for 5 seconds, and the player can perform a long-press operation on the game interface and continue for 5 seconds according to the indication of the action indication icon.

[0116] Specifically, an embodiment of this application can be applied to a music game or a rhythm game. A music game can be played by generating a touch operation on the game interface while the player is listening to music. For example, the player inputs an input format suitable for the input device according to the real-time reproduced music rhythm, so that various corresponding music or visual effects, such as sound effects or the reproduction of multiple visual actions combined with the sound effects. The action indication icon is used to guide the input operation time point and touch position of the player on the game interface. The action indication icon is associated with the music generated in the music game, and when the shape of the action indication icon changes, the touch operation changes to clicking, long-pressing, and swiping on the game interface.

[0117] Optionally, when the action indication icon is displayed on the game interface, the player can execute it by clicking or long-pressing the action indication icon. The action indication icon can be represented as a circular icon, a note-shaped icon, etc. The computer device can determine whether the touch operation result corresponding to each action indication icon is successful or failed, and can output a specific operation success indication or a success sound effect during a successful touch operation.

[0118] For example, please refer to Figure 3 , Figure 3A schematic diagram of a scenario for the information processing method provided by an embodiment of this application. Specifically, a game screen is displayed on the game interface, and an action indication icon and a time limit indication icon are displayed on the game screen. The action indication icon is used to indicate the touch operation corresponding to the action on the game interface, that is, to prompt the player of the position where the touch operation needs to be performed on the game interface; the time limit indication icon is used to represent the time limit for clicking the action indication icon. This time limit indication icon is parallel to the long side of the screen and can perform a translational movement parallel to the long side of the screen according to a preset rule. In a game level, when the time limit indication icon first intersects with the action indication icon, the player needs to perform a touch operation at the position where the action indication icon is located. If the player performs a touch operation at the position where the action indication icon is located after the time limit indication icon first intersects with the action indication icon and before the time limit indication icon first separates from the action indication icon, it is determined as a correct operation; if the player performs a touch operation at the position where the action indication icon is located before the time limit indication icon first intersects with the action indication icon and after the time limit indication icon first intersects with and separates from the action indication icon, it is determined as a missed operation.

[0119] It should be noted that the trigger operation in the embodiment of this application can be that the user operates on the game interface by touching the display screen. For example, the touch operation generated by the user clicking or touching on the game interface with a finger. It can also be the trigger operation generated by the user clicking on the game interface by controlling the mouse button. For example, the trigger operation generated by the user pressing the middle mouse button to click on the game interface.

[0120] 102. In response to the segment identifier display instruction, display candidate segment identifiers on the game interface, where the candidate segment identifiers are associated with candidate training segments.

[0121] In a specific embodiment, before the step "In response to the segment identifier display instruction", the method may include:

[0122] When it is detected that the current game level ends, obtain the action indication icons that failed in the current game level;

[0123] Generate candidate training segments based on the action indication icons that failed and a first preset duration.

[0124] Optionally, before the step "Generate candidate training segments based on the action indication icons that failed and a preset time", the method may include:

[0125] Generate a target playback video based on the action indication icons that failed and the first preset duration, and a playback identifier associated with the target playback video, where the playback identifier is used to play the target playback video on the game interface;

[0126] Display the replay identifier on the game interface.

[0127] In another embodiment, after the step of "displaying the replay identifier on the game interface", the method may include:

[0128] When a trigger operation for the replay identifier is detected, play the target replay video on the game interface;

[0129] When it is detected that the playback of the target replay video ends, display a video replay identifier and a training mode trigger identifier on the game interface, where the video replay identifier is used to play the target replay video, and the training mode trigger identifier is used to generate a segment identifier display instruction.

[0130] Specifically, after the step of "displaying a video replay identifier and a training mode trigger identifier on the game interface", the method may include:

[0131] When a trigger operation for the video replay identifier is detected, replay the target replay video on the game interface.

[0132] Specifically, after the step of "displaying a video replay identifier and a training mode trigger identifier on the game interface", the method may include:

[0133] When a trigger operation for the training mode trigger identifier is detected, generate a segment identifier display instruction;

[0134] In response to the segment identifier display instruction, display at least one candidate segment identifier on the game interface.

[0135] To enable the user to personalize the selection of the game rounds to be trained, before the step of "in response to the segment identifier display instruction", the method may include:

[0136] In response to a historical game level display instruction, display historical game levels on the game interface;

[0137] When a selection operation for a target historical game level in the historical game levels is detected, obtain the action indication icons that failed in the target historical game level;

[0138] Generate candidate training segments for the target historical game level based on the action indication icons that failed in the target historical game level and a second preset duration.

[0139] In a specific embodiment, the method may include:

[0140] When it is detected that the current game level ends, obtain the action indication icons that failed in the current game level;

[0141] Generate a training segment based on the action indication icon of the failed operation and a preset time;

[0142] When a first operation on the game interface is detected, display a segment identifier corresponding to the training segment on the game interface.

[0143] For example, please refer to Figure 4 , Figure 4 which is another schematic diagram of a scenario of the information processing method provided in an embodiment of the present application. When it is detected that the current game level ends, function controls are displayed on the game interface. The function controls may include a "restart" function control and a "training mode" function control. When it is detected that a player touches the "restart" function control on the game interface, the current game level can be restarted to play the game of the game level again; when it is detected that a player touches the "training mode" function control on the game interface, a plurality of candidate segment identifiers can be displayed on the game interface. The training segments corresponding to the candidate segment identifiers are the segments corresponding to the action indication icons of the failed operations performed by the player in the current game level, so that the player can perform targeted training.

[0144] Optionally, after the step of "obtaining the action indication icon of the failed operation in the current game level", the method may include:

[0145] Obtain the game level video corresponding to the current game level;

[0146] Determine the time point of the action indication icon of the failed operation in the game level video and a preset duration to generate a target video and a playback identifier associated with the target video;

[0147] When it is detected that the current game level ends, display the playback identifier on the game interface, where the playback identifier is used to play the target video on the game interface.

[0148] In order to enable the player to review the failed operation, for the step of "generating a target video and a playback identifier associated with the target video based on the failed operation and a preset time", the method may include:

[0149] Centering on the time point of the action indication icon of the failed operation in the game level video, obtain a first video with a duration of the preset duration before the time point in the game level video, and obtain a second video with a duration of the preset duration after the time point in the game level video;

[0150] Generate the target video based on the first video and the second video.

[0151] 103. When a selection operation for a target segment identifier among the candidate segment identifiers is detected, display, on the game interface, a target training segment corresponding to the target segment identifier, where the target training segment includes a target action indication icon, and a plurality of detection regions are set on the target action indication icon, and the detection regions are used to determine whether the player performs a touch operation in the detection regions, and the target training segment is used for the player to train on the touch operation corresponding to the target action indication icon.

[0152] To detect the accuracy of the player's touch operation on the action indication icon, for the step "When a selection operation for a target segment identifier among the candidate segment identifiers is detected, display, on the game interface, a target training segment corresponding to the target segment identifier", the method may include:

[0153] When a selection operation for a target segment identifier among the candidate segment identifiers is detected, obtain the target training segment associated with the target segment identifier;

[0154] Determine the display positions of all the target action indication icons in the target training segment;

[0155] In response to an icon display instruction for the target action indication icon, generate a plurality of detection regions based on the display position of the target action indication icon.

[0156] Specifically, for the step "In response to the icon display instruction, generate a plurality of detection regions based on the display position of the target action indication icon", the method may include:

[0157] In response to an icon display instruction for the target action indication icon, determine the display position of the target action indication icon on the game interface;

[0158] With the display position as the center, generate the plurality of detection regions on the game interface around the display position.

[0159] For example, please refer to Figure 5 , Figure 5 is another schematic diagram of a scenario of the information processing method provided in an embodiment of the present application. When it is detected that the target action indication icon is displayed on the game screen, with the target action indication icon as the center, generate a plurality of detection regions around the display position of the target action indication icon to determine whether the player performs a touch operation in the detection regions.

[0160] To display the training result to the player, after the step "Display, on the game interface, a target training segment corresponding to the target segment identifier", the method may include:

[0161] When it is detected that the target training segment ends, a prompt message is displayed in a preset information display area on the game interface, where the prompt message is determined based on the number of touch operations detected in all detection areas and the detection identifiers corresponding to the detection areas.

[0162] Specifically, before the step of "displaying a prompt message in a preset information display area on the game interface", the method may include:

[0163] Determine a trigger state based on the trigger time for the target action indicator icon and the specified time period corresponding to the target action indicator icon;

[0164] When it is detected that the target training segment ends, generate a prompt message based on the trigger states of all target action indicator icons;

[0165] Display the prompt message in a preset information display area on the game interface.

[0166] To provide players with detailed review data, for the step of "determining a trigger state based on the trigger time for the target action indicator icon and the specified time period corresponding to the target action indicator icon", the method may include:

[0167] If the trigger time is before the specified time period, determine that the trigger state is an early trigger;

[0168] If the trigger time is within the specified time period, determine that the trigger state is a punctual trigger;

[0169] If the trigger time is after the specified time period, determine that the trigger state is a delayed trigger.

[0170] Optionally, a first function control is displayed in the preset information display area. After the step of "displaying a prompt message in a preset information display area on the game interface", the method may include:

[0171] In response to a touch operation on the first function control, the target training segment corresponding to the target segment identifier is displayed again on the game interface.

[0172] Optionally, a second function control is displayed in the preset information display area. After the step of "displaying a prompt message in a preset information display area on the game interface", the method may include:

[0173] In response to a touch operation on the second function control, cancel the display of the prompt message and display the candidate segment identifier on the game interface.

[0174] In summary, the embodiment of the present application provides an information processing method. By entering the training mode after the game level ends, training segments are generated directionally based on the error operations in the game level for the player to train targeted, thereby improving the player's game efficiency.

[0175] To facilitate better implementation of the information processing method provided by the embodiment of the present application, the embodiment of the present application also provides an information processing device based on the above information processing method. The meaning of the nouns is the same as that in the above information processing method, and the specific implementation details can refer to the description in the method embodiment.

[0176] Please refer to Figure 6 , Figure 6 which is a structural block diagram of an information processing device provided by an embodiment of the present application. The device includes:

[0177] A first display unit 201, configured to display a game interface, where the game interface is used to display a game screen and an action indication icon located in the game screen, and the action indication icon is used to indicate a touch operation corresponding to an action on the game interface;

[0178] A second display unit 202, configured to display at least one candidate segment identifier on the game interface in response to a segment identifier display instruction, where the candidate segment identifier is associated with a candidate training segment;

[0179] A third display unit 203, configured to display a target training segment corresponding to the target segment identifier on the game interface when a selection operation for a target segment identifier in the candidate segment identifiers is detected, where the target training segment includes a target action indication icon, and the target action indication icon is provided with a plurality of detection areas, and the detection areas are used to determine whether the player performs a touch operation in the detection areas, and the target training segment is used for the player to train the touch operation corresponding to the target action indication icon.

[0180] Optionally, the information processing device further includes:

[0181] A first acquisition unit, configured to acquire a target training segment associated with the target segment identifier when a selection operation for a target segment identifier in the candidate segment identifiers is detected;

[0182] A first determination unit, configured to determine the display positions of all target action indication icons in the target training segment;

[0183] A first generation unit, configured to generate a plurality of detection areas based on the display positions of the target action indication icons in response to an icon display instruction for the target action indication icon.

[0184] Optionally, the information processing device further includes:

[0185] A second acquisition unit, configured to determine a display position of the target action indication icon on the game interface in response to an icon display instruction for the target action indication icon;

[0186] A second generation unit, configured to generate the plurality of detection regions on the game interface by surrounding the display position with the display position as the center.

[0187] Optionally, the information processing device further includes:

[0188] A first display subunit, configured to display a prompt message in a preset information display area on the game interface when it is detected that the target training segment ends, where the prompt message is determined based on the number of touch operations detected in all detection regions and the detection identifier corresponding to the detection region.

[0189] Optionally, the information processing device further includes:

[0190] A second determination unit, configured to determine a trigger state based on a trigger time for the target action indication icon and a specified time period corresponding to the target action indication icon;

[0191] A third generation unit, configured to generate a prompt message based on the trigger states of all target action indication icons when it is detected that the target training segment ends;

[0192] A second display subunit, configured to display the prompt message in a preset information display area on the game interface.

[0193] Optionally, the information processing device further includes a third determination unit, and the third determination unit is configured to:

[0194] If the trigger time is before the specified time period, determine that the trigger state is an early trigger;

[0195] If the trigger time is between the specified time periods, determine that the trigger state is a punctual trigger;

[0196] If the trigger time is after the specified time period, determine that the trigger state is a delayed trigger.

[0197] Optionally, the information processing device further includes:

[0198] A third display subunit, configured to respond to a touch operation on the first function control and display the target training segment corresponding to the target segment identifier on the game interface again.

[0199] Optionally, the information processing device further includes:

[0200] A response unit, configured to cancel the display of the prompt information in response to a touch operation on the second function control, and display the candidate segment identifier on the game interface.

[0201] Optionally, the information processing device further includes:

[0202] A third acquisition unit, configured to acquire the action indication icon of the operation failure in the current game level when detecting the end of the current game level;

[0203] A fourth generation unit, configured to generate a candidate training segment based on the action indication icon of the operation failure and a first preset duration.

[0204] Optionally, the information processing device further includes:

[0205] A fifth generation unit, configured to generate a target playback video and a playback identifier associated with the target playback video based on the action indication icon of the operation failure and the first preset duration, where the playback identifier is used to play the target playback video on the game interface;

[0206] A fourth display subunit, configured to display the playback identifier on the game interface.

[0207] Optionally, the information processing device further includes:

[0208] A first processing unit, configured to play the target playback video on the game interface when detecting a trigger operation on the playback identifier;

[0209] A fifth display subunit, configured to display a video replay identifier and a training mode trigger identifier on the game interface when detecting the end of the playback of the target playback video, where the video replay identifier is used to play the target playback video, and the training mode trigger identifier is used to generate a segment identifier display instruction.

[0210] Optionally, the information processing device further includes:

[0211] A second processing unit, configured to replay the target playback video on the game interface when detecting a trigger operation on the video replay identifier.

[0212] Optionally, the information processing device further includes:

[0213] A sixth generation unit, configured to generate a segment identifier display instruction when detecting a trigger operation on the training mode trigger identifier;

[0214] A sixth display subunit, configured to display at least one candidate fragment identifier on the game interface in response to a fragment identifier display instruction.

[0215] Optionally, the information processing device further includes:

[0216] A seventh display subunit, configured to display a historical game level on the game interface in response to a historical game session display instruction;

[0217] A fourth acquisition unit, configured to acquire an action indication icon with an operation failure in the target historical game level when detecting a selection operation on the target historical game level in the historical game levels;

[0218] A seventh generation unit, configured to generate a candidate training fragment for the target historical game level based on the action indication icon with an operation failure in the target historical game level and a second preset duration.

[0219] An embodiment of the present application discloses an information processing device. The game interface is displayed by a first display unit 201. The game interface is used to display a game screen and an action indication icon located in the game screen. The action indication icon is used to indicate a touch operation corresponding to an action on the game interface. A second display unit 202 displays at least one candidate fragment identifier on the game interface in response to a fragment identifier display instruction. The candidate fragment identifier is associated with a candidate training fragment. When detecting a selection operation on a target fragment identifier among the candidate fragment identifiers, a third display unit 203 displays a target training fragment corresponding to the target fragment identifier on the game interface. The target training fragment includes a target action indication icon. The target action indication icon is provided with a plurality of detection areas. The detection areas are used to determine whether the player performs a touch operation in the detection areas. The target training fragment is used for the player to train the touch operation corresponding to the target action indication icon. In the embodiment of the present application, after the game level ends, the training mode can be entered, and the training fragment is generated directionally based on the failed operation in the game level for the player to train targeted, thereby improving the game efficiency of the player.

[0220] Correspondingly, an embodiment of the present application further provides a computer device, which may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. As Figure 7 shown Figure 7The following is a schematic structural diagram of a computer device provided by an embodiment of the present application. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored on the memory 302 and executable on the processor. Among them, the processor 301 is electrically connected to the memory 302. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.

[0221] The processor 301 is the control center of the computer device 300, connecting various parts of the entire computer device 300 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 302, and calling data stored in the memory 302, it executes various functions of the computer device 300 and processes data, thereby monitoring the computer device 300 as a whole.

[0222] In the embodiment of the present application, the processor 301 in the computer device 300 will load the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to implement various functions:

[0223] Display a game interface, where the game interface is used to display a game screen and action indication icons located in the game screen, and the action indication icons are used to indicate touch operations corresponding to actions on the game interface;

[0224] In response to a segment identifier display instruction, display candidate segment identifiers on the game interface, where the candidate segment identifiers are associated with candidate training segments;

[0225] When a selection operation for a target segment identifier in the candidate segment identifiers is detected, display the target training segment corresponding to the target segment identifier on the game interface, where the target training segment includes a target action indication icon, and the target action indication icon is provided with a plurality of detection areas, and the detection areas are used to determine whether the player performs a touch operation in the detection areas, and the target training segment is used for the player to train the touch operation corresponding to the target action indication icon.

[0226] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, and details will not be repeated here.

[0227] Optionally, as Figure 7As shown, the computer device 300 further includes: a touch display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art can understand that Figure 7 the computer device structure shown in

[0228] does not limit the computer device, and may include more or fewer components than shown in the figure, or combine some components, or have different component arrangements. The touch display screen 303 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into touch point coordinates, and then sends it to the processor 301, and can receive commands sent by the processor 301 and execute them. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits it to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to achieve input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 303 can also be used as a part of the input unit 306 to achieve the input function.

[0229] In the embodiments of the present application, the processor 301 executes a game application program to generate a graphical user interface on the touch display screen 303. The touch display screen 303 is used to present the graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.

[0230] The radio frequency circuit 304 can be used to receive and transmit radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and to receive and transmit signals between the network device or other computer devices.

[0231] The audio circuit 305 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 305 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and then converted into audio data. After the audio data is output to the processor 301 for processing, it is sent through the radio frequency circuit 304 to, for example, another computer device, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.

[0232] The input unit 306 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, face information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0233] The power supply 307 is used to supply power to each component of the computer device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 307 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0234] Although Figure 7 not shown in the figure, the computer device 300 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0235] In the above embodiments, the descriptions of the respective embodiments have their own emphases. For parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0236] As can be seen from the above, the computer device provided in this embodiment displays a game interface, where the game interface is used to display a game screen and an action instruction icon located in the game screen, and the action instruction icon is used to indicate a touch operation corresponding to an action on the game interface; in response to a segment identifier display instruction, a candidate segment identifier is displayed on the game interface, where the candidate segment identifier is associated with a candidate training segment; when a selection operation for a target segment identifier in the candidate segment identifiers is detected, a target training segment corresponding to the target segment identifier is displayed on the game interface, where the target training segment includes a target action instruction icon, and the target action instruction icon is provided with a plurality of detection areas, and the detection areas are used to determine whether the player performs a touch operation in the detection areas, and the target training segment is used for the player to train the touch operation corresponding to the target action instruction icon. In the embodiment of the present application, after the game level ends, the training mode can be entered, and the training segment is generated directionally based on the error operation in the game level for the player to train targeted, thereby improving the game efficiency of the player.

[0237] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions or by controlling related hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0238] Therefore, the embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any information processing method provided by the embodiment of the present application. For example, the computer program can execute the following steps:

[0239] Display a game interface, where the game interface is used to display a game screen and an action instruction icon located in the game screen, and the action instruction icon is used to indicate a touch operation corresponding to an action on the game interface;

[0240] In response to a segment identifier display instruction, a candidate segment identifier is displayed on the game interface, where the candidate segment identifier is associated with a candidate training segment;

[0241] When a selection operation for a target segment identifier in the candidate segment identifiers is detected, a target training segment corresponding to the target segment identifier is displayed on the game interface, where the target training segment includes a target action instruction icon, and the target action instruction icon is provided with a plurality of detection areas, and the detection areas are used to determine whether the player performs a touch operation in the detection areas, and the target training segment is used for the player to train the touch operation corresponding to the target action instruction icon.

[0242] For the specific implementation of each of the above operations, reference may be made to the foregoing embodiments, which will not be elaborated herein.

[0243] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0244] Since the computer program stored in the storage medium can execute the steps in any of the information processing methods provided in the embodiments of the present application, the beneficial effects achievable by any of the information processing methods provided in the embodiments of the present application can be achieved. For details, reference may be made to the foregoing embodiments, which will not be elaborated herein.

[0245] In the above embodiments, the descriptions of the various embodiments have their own emphases. For the parts not elaborated in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.

[0246] The above has introduced in detail an information processing method, device, computer device, and storage medium provided by the embodiments of the present application. Specific examples are used herein to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the technical solution and its core idea of the present application; those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments or perform equivalent replacements for some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.

Claims

1. An information processing method, characterized in that, Including: Display a game interface, wherein the game interface is used to display a game screen and an action indication icon located in the game screen, and the action indication icon is used to indicate a touch operation corresponding to an action on the game interface; In response to a segment identifier display instruction, display candidate segment identifiers on the game interface, wherein the candidate segment identifiers are associated with candidate training segments; When a selection operation for a target segment identifier in the candidate segment identifiers is detected, obtain the target training segment associated with the target segment identifier; determine the display positions of all target action indication icons in the target training segment; in response to an icon display instruction for the target action indication icon, determine the display position of the target action indication icon on the game interface; generate a plurality of detection regions on the game interface centered on the display position and surrounding the display position, wherein the target action indication icon is provided with a plurality of detection regions, and the detection regions are used to determine whether the player performs a touch operation in the detection regions, and the target training segment is used for the player to train the touch operation corresponding to the target action indication icon.

2. The information processing method according to claim 1, characterized in that, After generating the plurality of detection regions on the game interface centered on the display position and surrounding the display position, it further includes: When it is detected that the target training segment ends, display a prompt message in a preset information display area on the game interface, wherein the prompt message is determined based on the number of touch operations detected by all detection regions and the detection identifier corresponding to the detection region.

3. The information processing method according to claim 2, characterized in that, Before displaying the prompt message in the preset information display area on the game interface, it further includes: Determine a trigger state based on the trigger time for the target action indication icon and a specified time period corresponding to the target action indication icon; When it is detected that the target training segment ends, generate a prompt message based on the trigger states of all target action indication icons; Display the prompt message in the preset information display area on the game interface.

4. The information processing method according to claim 3, characterized in that, The determining the trigger state based on the trigger time for the target action indication icon and a specified time period corresponding to the target action indication icon includes: If the trigger time is before the specified time period, determine that the trigger state is an early trigger; If the trigger time is between the specified time periods, determine that the trigger state is a punctual trigger; If the trigger time is after the specified time period, determine that the trigger state is a delayed trigger.

5. The information processing method according to claim 2, characterized in that, A first function control is displayed in the preset information display area; After displaying the prompt message in the preset information display area on the game interface, it further includes: In response to a touch operation on the first function control, display the target training segment corresponding to the target segment identifier on the game interface again.

6. The information processing method according to claim 2, characterized in that, A second function control is displayed in the preset information display area; After displaying the prompt message in the preset information display area on the game interface, it further includes: In response to a touch operation on the second function control, the display of the prompt information is cancelled, and the candidate segment identifier is displayed on the game interface.

7. The information processing method according to claim 1, characterized in that, Before responding to the segment identifier display instruction, it further includes: When it is detected that the current game level ends, obtain the action indication icon that fails in the current game level; Generate a candidate training segment based on the action indication icon that fails and a first preset duration.

8. The information processing method according to claim 7, characterized in that, Before generating a candidate training segment based on the action indication icon that fails and a preset time, it further includes: Generate a target playback video and a playback identifier associated with the target playback video based on the action indication icon that fails and the first preset duration, where the playback identifier is used to play the target playback video on the game interface; Display the playback identifier on the game interface.

9. The information processing method according to claim 8, characterized in that, After displaying the playback identifier on the game interface, it further includes: When a trigger operation on the playback identifier is detected, play the target playback video on the game interface; When it is detected that the target playback video has finished playing, display a video replay identifier and a training mode trigger identifier on the game interface, where the video replay identifier is used to play the target playback video, and the training mode trigger identifier is used to generate a segment identifier display instruction.

10. The information processing method according to claim 9, characterized in that,After displaying the video replay identifier and the training mode trigger identifier on the game interface, it further includes: When a trigger operation on the video replay identifier is detected, replay the target playback video on the game interface.

11. The information processing method according to claim 9, wherein, After displaying the video replay identifier and the training mode trigger identifier on the game interface, it further includes: When a trigger operation on the training mode trigger identifier is detected, generate a segment identifier display instruction; In response to the segment identifier display instruction, display at least one candidate segment identifier on the game interface.

12. The information processing method according to claim 1, wherein, Before responding to the segment identifier display instruction, it further includes: In response to a historical game display instruction, display historical game levels on the game interface; When a selection operation on a target historical game level in the historical game levels is detected, obtain the action indication icon that fails in the target historical game level; Generate a candidate training segment for the target historical game level based on the action indication icon that fails in the target historical game level and a second preset duration.

13. An information processing apparatus, wherein, It includes: A first display unit for displaying a game interface, where the game interface is used to display a game screen and an action indication icon located in the game screen, and the action indication icon is used to indicate a touch operation corresponding to an action on the game interface; A second display unit for displaying at least one candidate segment identifier on the game interface in response to a segment identifier display instruction, where the candidate segment identifier is associated with a candidate training segment; A third display unit, configured to, when a selection operation for a target fragment identifier in the candidate fragment identifiers is detected, obtain a target training fragment associated with the target fragment identifier; determine display positions of all target action indicator icons in the target training fragment; in response to an icon display instruction for the target action indicator icon, determine a display position of the target action indicator icon on the game interface; generate a plurality of detection regions on the game interface centered around the display position and surrounding the display position, wherein the target action indicator icon is provided with a plurality of detection regions, and the detection regions are used to determine whether a player performs a touch operation in the detection regions, and the target training fragment is used for the player to train the touch operation corresponding to the target action indicator icon.

14. A computer device, wherein, Comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads the instructions from the memory to execute the steps in the information processing method according to any one of claims 1 to 12.

15. A storage medium, wherein, The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the information processing method according to any one of claims 1 to 12.

Citation Information

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