Gamepad
By introducing a movable connected rocker bracket into the game controller, the problem of fatigue caused by users' long-term external force in the game is solved, and the convenience of the controller and the gaming experience are improved.
Patent Information
- Application Number
- CN202111546426.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-15
- Publication Date
- 2025-05-30
- Estimated Expiration
- 2041-12-15
AI Technical Summary
In the game, the user needs to hold the handle with his hands and split at least one finger to operate the rocker key, resulting in poor performance of the key, reducing the user's gaming experience, and the fingers are tired due to long-term external force.
A game controller is designed, including a handle body and a rocker bracket movably connected to it. When triggered by the user, the handle body moves relative to the rocker bracket, generating a corresponding rocker operation signal.
It improves the convenience of using the gamepad, reduces user finger fatigue, and improves the gaming experience.
Smart Images

Figure CN114225377B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of handheld control terminals, and particularly to a game controller. Background Art
[0002] When a user needs to control a virtual character to continuously maintain a certain state, the user needs to hold the controller in the hand and also use at least one finger to operate the joystick button to realize the joystick function. As a result, the usability of the button is poor, the user's gaming experience is reduced, and the finger applying the external force will also fatigue due to long-term operation. Summary of the Invention
[0003] The main object of the present invention is to provide a game controller, aiming to improve the usability of the game controller.
[0004] To achieve the above object, the present invention provides a game controller, which includes:
[0005] A controller body;
[0006] A joystick bracket, movably connected to the controller body. When the controller body is triggered by the user, a relative movement occurs between the controller body and the joystick bracket to generate a corresponding joystick operation signal.
[0007] Optionally, a fixing portion is provided on a side of the joystick bracket facing away from the controller body, and the fixing portion is used to fix the joystick bracket to an object to be installed.
[0008] Optionally, the fixing portion is a chute;
[0009] The game controller further includes an annular bracket, and the annular bracket is slidably connected to the chute.
[0010] Optionally, the annular bracket includes:
[0011] An installation portion, on which a slide rail is provided, and the slide rail is adapted to the chute;
[0012] An annular bracket body, fixedly connected to the installation portion, and the annular bracket body is used to fix the joystick bracket to the object to be installed through the installation portion and the fixing portion.
[0013] Optionally, a positioning groove is provided on a bottom wall of the chute;
[0014] A positioning boss is provided on the installation portion, and the position of the positioning boss corresponds to that of the positioning groove; and / or,
[0015] An avoidance portion is provided on the bottom wall of the chute;
[0016] The installation part is provided with a tongue depressor, and when the installation part is installed in the sliding groove, the tongue depressor abuts against the avoidance part.
[0017] Optionally, the fixing part is a magnetic part, and the magnetic part is used to be attracted by the object to be installed, so as to fix the rocker bracket on the object to be installed.
[0018] Optionally, the handle body includes:
[0019] A rocker base and an operation component arranged on the rocker base;
[0020] The rocker bracket includes a rocker bracket body and an operation signal triggering part arranged on the rocker bracket body. When the operation signal triggering part contacts the operation component, corresponding rocker operation signals are generated.
[0021] Optionally, the operation component includes:
[0022] An X-direction sliding rheostat, arranged on the rocker base. When the X-direction sliding rheostat contacts the operation signal triggering part, an X-direction rocker operation signal is generated;
[0023] A Y-direction sliding rheostat; arranged on the rocker base. When the Y-direction sliding rheostat contacts the operation signal triggering part, a Y-direction rocker operation signal is generated.
[0024] Optionally, the operation component further includes:
[0025] A first magnetic part, arranged on the rocker base;
[0026] The rocker bracket further includes a second magnetic part, and the first magnetic part and the second magnetic part are arranged correspondingly.
[0027] Optionally, the handle body further includes:
[0028] A left game handle and a right game handle, and the left game handle and the right game handle are detachably electrically connected;
[0029] The rocker bracket is movably connected to the left game handle and / or the right game handle.
[0030] Optionally, the left game handle is provided with a fixing connecting piece;
[0031] The right game handle is provided with a fastening piece adapted to the fixing connecting piece, and the left game handle is fixed to the right game handle through the fixing connecting piece and the fastening piece.
[0032] The present invention provides a game controller with a controller body and a joystick bracket movably connected to the controller body. When the controller body is triggered by a user, relative movement occurs between the controller body and the joystick bracket to generate corresponding joystick operation signals. The present invention provides a joystick mechanism formed by the controller body and the joystick bracket at the bottom of the controller, which can either replace the joystick at the top or work independently to increase the freedom of operation. The present invention improves the convenience of using the game controller. BRIEF DESCRIPTION OF THE DRAWINGS
[0033] In order to more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the following drawings are only some embodiments of the present invention. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained based on the structures shown in these drawings.
[0034] Figure 1 Schematic structural diagram of an embodiment of the game controller of the present invention;
[0035] Figure 2 Schematic structural diagram of another embodiment of the game controller of the present invention;
[0036] Figure 3 For Figure 2 Schematic structural diagram of an embodiment of the operation component in
[0037] Figure 4 For Figure 1 Schematic structural diagram of an embodiment of the joystick bracket in
[0038] Figure 5 Schematic structural diagram of an embodiment of the annular bracket in the game controller of the present invention;
[0039] Figure 6 For Figure 5 Partial enlarged structural diagram of an embodiment of the annular bracket in
[0040] Figure 7 Schematic structural diagram of another embodiment of the game controller of the present invention;
[0041] Figure 8 Schematic structural diagram of still another embodiment of the game controller of the present invention;
[0042] Figure 9 Schematic structural diagram of an embodiment of the game controller of the present invention installed on the annular bracket;
[0043] Figure 10 Schematic structural diagram of another embodiment of the game controller of the present invention installed on the annular bracket;
[0044] Figure 11This is a schematic structural diagram of an embodiment of the integral game controller of the present invention.
[0045] Explanation of the reference numerals in the drawings:
[0046]
[0047] The realization of the object, functional features and advantages of the present invention will be further described with reference to the embodiments and the accompanying drawings. Specific embodiments
[0048] Next, the technical solutions in the embodiments of the present invention will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
[0049] It should be noted that if there are directional indications (such as up, down, left, right, front, back...) in the embodiments of the present invention, the directional indications are only used to explain the relative positional relationship and movement conditions between components in a specific posture (as shown in the drawings). If the specific posture changes, the directional indications will also change accordingly.
[0050] In addition, if there are descriptions such as "first" and "second" in the embodiments of the present invention, the descriptions of "first" and "second" are only for descriptive purposes, and cannot be understood as indicating or implying their relative importance or implicitly indicating the quantity of the indicated technical features. Thus, the features defined with "first" and "second" may explicitly or implicitly include at least one of such features. In addition, the technical solutions between various embodiments can be combined with each other, but it must be based on the fact that those of ordinary skill in the art can implement them. When the combination of technical solutions is contradictory or cannot be implemented, it should be considered that such a combination of technical solutions does not exist and is not within the protection scope required by the present invention.
[0051] The term "and / or" in this article is only a description of the association relationship of associated objects, indicating that there can be three relationships. For example, A and / or B can represent: A exists alone, A and B exist simultaneously, and B exists alone. In addition, the character " / " in this article generally represents an "or" relationship between the associated objects before and after.
[0052] The present invention provides a game controller.
[0053] With the improvement of living standards, the game field has developed rapidly. As an important part of the game field, console games are increasingly sought after by people. Games are the main application field of virtual reality technology. There are mainly three product forms in the virtual reality market: virtual reality products based on external hosts, all-in-one virtual reality products, and mobile virtual reality products. Among them, virtual reality products based on external hosts can provide consumers with the best experience because they utilize the powerful data processing capabilities and image rendering capabilities of external hosts (such as PCs, game consoles, etc.).
[0054] When the user needs to control the virtual character to continuously maintain a certain state, the user needs to hold the handle with the palm and use at least one finger to operate the joystick button to achieve the joystick function. The user needs to continuously apply an external force to the corresponding direction of the joystick with this finger. During the process of continuously maintaining a certain state, the finger controlling the button cannot be released. Therefore, the user cannot use this finger to operate other buttons, resulting in poor usability of the buttons, reducing the user's gaming experience, and the finger applying the external force will also become fatigued due to long-term operation.
[0055] To solve the above problems, referring to Figures 1 to 11 , in an embodiment of the present invention, the game controller includes:
[0056] A handle body 100;
[0057] A joystick bracket 200, which is movably connected to the handle body 100. When the handle body 100 is triggered by the user, a relative movement occurs between the handle body 100 and the joystick bracket 200 to generate corresponding joystick operation signals.
[0058] In this embodiment, the handle body 100 includes a joystick base 110. The joystick base 110 forms a holding portion. A button assembly 140 is also provided on the handle body 100 and is disposed on the joystick base 110. The joystick base 110 has an upper joystick base 110 and a lower joystick base 110 that are oppositely arranged. The button assembly 140 is disposed on the upper joystick base 110 of the joystick base 110, that is, on the top (the side facing the user) of the handle body 100. The joystick bracket 200 is disposed on the lower joystick base 110 of the joystick base 110, that is, on the bottom (the side facing away from the user) of the handle body 100.
[0059] The button assembly 140 includes but is not limited to action buttons, multimedia buttons, joystick buttons, trigger buttons, etc. The above buttons are correspondingly arranged on the joystick base 110. By operating the above buttons, the user can achieve desired game action operations, etc. For example, by operating the joystick buttons, the user can perform operations such as moving the game character and game scene left, right, forward, and backward.
[0060] On the rocker base 110 of the handle body 100, there is a clamping groove for installing the rocker bracket 200. The rocker bracket 200 is also provided with a clamping block, which is clamped in the clamping groove by nesting. The clamping block can move relative to the handle body 100 in the clamping groove, so that when the user remotely controls the handle body 100, different operation instructions can be triggered. The handle body 100 and the rocker bracket 200 move relative to each other, generating corresponding displacements or corresponding position information. In practical applications, the user can operate any position of the handle body 100 to make the handle body 100 move relative to the rocker bracket 200. For example, the holding part, the installation area where the button assembly 140 is installed, the display area where the display screen is set, etc. can all achieve that the user grabs any position of the handle body 100 and drives the handle body 100 to move relative to the rocker bracket 200. In this embodiment, it is preferably the holding part that makes the handle body 100 move relative to the rocker bracket 200. Specifically, when the user holds the holding part of the handle with one hand or both hands, the handle body 100 can be driven to move in the front, back, left, right and other directions through the holding part. After the handle body 100 moves relative to the rocker bracket 200, corresponding motion information will be generated. The signal processor in the handle body 100 can confirm the user's operation instructions according to the detected motion information, and then realize functions such as operating game characters and changing game scenes. In some embodiments, the end of the rocker bracket 200 facing away from the handle body 100 can also be abutted against other objects to provide support for the rocker bracket 200, so as to reduce the possibility of the rocker bracket 200 following the movement of the handle body 100 when the user operates the handle body 100. The motion information generated by the movement of the handle body 100 and the rocker bracket 200 can be obtained through sensors, such as any one or a combination of a position sensor, a resistance sensor, an infrared ranging sensor, a capacitance sensor, and an optoelectronic sensor. And according to the setting of the movement direction of the handle body 100, corresponding sensors can be selected to achieve this. For example, when the handle body 100 needs to achieve omnidirectional movement, a position sensor can be used or to achieve this. When the handle body 100 only needs to achieve horizontal and vertical movement, a resistance sensor can be used to achieve this. It can be understood that in this embodiment, rockers are provided at both the top and bottom of the handle body 100, and the user can operate any one of the top and bottom rockers to trigger operation instructions.
[0061] In the present invention, a handle body 100 and a rocker bracket 200 movably connected to the handle body 100 are provided on a game handle. When the handle body 100 is triggered by a user, relative movement occurs between the handle body 100 and the rocker bracket 200 to generate corresponding rocker operation signals. In the present invention, a rocker mechanism formed by the handle body 100 and the rocker bracket 200 is provided at the bottom of the handle, which can not only work instead of the rocker at the top but also work independently to increase the freedom of control. The present invention improves the convenience of using the game handle.
[0062] Referring to Figure 4 , in one embodiment, a fixing portion 210 is provided on a side of the rocker bracket 200 facing away from the handle body 100, and the fixing portion 210 is used to fix the rocker bracket 200 to an object to be installed.
[0063] In this embodiment, the object to be installed can be a desktop, the user's leg, or other objects that can be used to fix the rocker bracket 200. The object to be installed can provide a certain support for the user's arm. With such a setting, the user does not need to hold the game handle with both hands, which can reduce the soreness of the arms and shoulders when the user holds the game handle with both hands for a long time without support during game operation, which is extremely unfavorable to health and the game experience. At the same time, it can also provide support for the rocker bracket 200, so that when the user operates the handle body 100, the possibility of the rocker bracket 200 following the movement of the handle body 100 is reduced.
[0064] Referring to Figure 4 and Figure 5 , in one embodiment, the fixing portion 210 is a chute;
[0065] The game handle further includes an annular bracket, and the annular bracket is slidably connected to the chute.
[0066] In this embodiment, a detachable connection can be achieved between the handle body 100, the rocker bracket 200, and the annular bracket. When the user needs to hold the game handle with both hands or one hand, the rocker bracket 200 can be removed from the annular bracket. When the user needs the leg to provide a certain support for the game handle, the handle body 100 can be fixed to the user's leg. Specifically, the annular bracket can be installed on the chute at the bottom of the rocker bracket 200 and then fixed at a suitable position on the leg to perform game operations. When operating on the leg, the rocker can be pinched by the thumb and index finger, and the remaining three fingers can be used for button operations.
[0067] Referring to Figure 5 , in one embodiment, the annular bracket includes:
[0068] a mounting portion 310, and a slide rail 311 is provided on the mounting portion 310, and the slide rail 311 is adapted to the chute;
[0069] The annular bracket body 320 is fixedly connected to the installation part 310. The annular bracket body 320 is used to fix the rocker bracket 200 to the object to be installed through the installation part 310 and the fixing part 210.
[0070] In this embodiment, when a chute is opened on the installation part 310, the movement track and movement direction of the installation part 310 moving on the rocker bracket 200 can be predetermined, and then a chute is opened on the movement track of the installation part 310. The chute can be made of the same material as the rocker bracket 200 or different materials. The chute can specifically be a metal chute, such as aluminum or aluminum alloy, copper or copper alloy, etc. When the chute is a metal chute, a slide rail 311 can be opened on the rocker bracket 200, and after a metal chute with a shape and size adapted by processes such as stamping and injection molding, the slide rail 311 is fixedly installed in the metal chute. The metal chute and the slide rail 311 can be fixed by an interference fit method. Or, after a slide rail 311 is opened on the installation part 310, a metal layer is formed in the slide rail 311 by processes such as metal injection molding and metal plating. By opening a chute on the rocker bracket 200, it is beneficial to save structural space and has good smoothness. The annular bracket body 320 is used for the user to fix the game handle to positions such as the leg and the arm. In actual application, after the game handle is fixed to the annular bracket, the user can fix the annular bracket with the game handle installed to the leg, so that the user's hands do not need to hold the game handle for a long time, and the leg gives a certain support to the user's arm. With such a setting, the user does not need to hold the game handle with both hands, which can reduce the soreness of the arm and shoulder when the user holds the game handle with both hands for game operation, because the hands are suspended without support and will feel sore after long-term operation, which is extremely disadvantageous to health and game experience. In some embodiments, the annular bracket is made of a plastic material with good elasticity and fatigue performance. A silica gel pad is attached inside the annular bracket, and the silica gel pad is designed with bumps, which can increase the friction when fixed to the leg and make the fixation more reliable.
[0071] Refer to Figures 5 to 7 , in an embodiment, a positioning groove 200a is provided on the bottom wall of the chute;
[0072] The installation part 310 is provided with a positioning boss 312, and the position of the positioning boss 312 corresponds to that of the positioning groove 200a.
[0073] In this embodiment, the number of the positioning bosses 312 can be one or two. The positioning bosses 312 and the grooves can be arranged at the terminal positions in the moving track directions of the sliding grooves and the slide rails 311. When installing the annular bracket to the specified position of the rocker bracket 200, the positioning bosses 312 will cooperate with the positioning grooves 200a of the sliding grooves, so as to realize the positioning and limiting of both the annular bracket and the rocker bracket 200, and prevent relative movement between the annular bracket and the rocker bracket 200. When actually installing the annular bracket, only need to align the slide rail 311 of the annular bracket with the sliding groove at the bottom of the rocker bracket 200 of the handle and slide it. When reaching the specified position, the positioning bosses 312 are limited in the positioning grooves, so that the annular bracket and the rocker bracket 200 will automatically engage.
[0074] Referring to Figures 5 to 7 , in one embodiment, an avoidance portion 240 is arranged on the bottom wall of the sliding groove;
[0075] The mounting portion 310 is provided with a pressing tongue 313. When the mounting portion 310 is installed in the sliding groove, the pressing tongue 313 abuts against the avoidance portion 240.
[0076] In this embodiment, when the annular bracket is installed on the rocker bracket 200, the pressing tongue 313 abuts against the avoidance portion 240 to realize the fixed connection between the annular bracket and the rocker bracket 200, and prevent relative movement between the annular bracket and the rocker bracket 200. When the user needs to remove the game handle and the rocker bracket 200 from the annular bracket, gently press the pressing tongue 313 on the slide rail 311 and pull the rocker bracket 200, and the two will be separated.
[0077] In some embodiments, the installation and disassembly of the annular bracket are of a quick-installation structure. The connecting part between the annular bracket and the sliding groove base is designed with a slide rail 311 structure, and chamfers are designed at the terminal positions in the moving track directions of the sliding groove and the slide rail 311 to facilitate guiding during installation.
[0078] Referring to Figure 7 , in one embodiment, the fixing portion 210 is a magnetic member, and the magnetic member is used for attracting the object to be installed to fix the rocker bracket 200 on the object to be installed.
[0079] In this embodiment, the fixing portion 210 is set as a magnetic member, such as a magnet. The object to be installed can be a magnetic attraction fitting member that cooperates with the magnetic member, such as a metal fixing object (tabletop, computer with a metal shell, tablet, etc.). Among them, the magnetic member can be fixed on the rocker bracket 200 through processes such as secondary injection molding, or fixed on the rocker bracket 200 through an adhesive.
[0080] In some embodiments, the game controller is further provided with a magnetic attraction fitting adapted to the magnetic member. The material of the magnetic attraction fitting can be set to be the same as that of the magnetic member, and the two can still maintain strong adsorption in a certain medium. The annular bracket can also be provided with a storage groove, which can be specifically arranged on the other side of the annular bracket away from the rocker bracket 200. The size of the storage groove is adapted to the magnetic attraction fitting for storing the magnetic attraction fitting.
[0081] It can be understood that the magnetic attraction fitting is detachably connected to the annular bracket. When it is necessary to fix the game controller on the object to be installed, when the magnetic attraction fitting is removed from the annular bracket, the handle body 100 and the rocker bracket 200 can be arranged on one side of the object to be installed through the magnetic member, and the magnetic attraction fitting is arranged on the other side of the object to be installed. Thus, under the action of the magnetic member and the magnetic attraction fitting, the game controller is fixed on the object to be installed. When it is not necessary to fix the game controller on the object to be installed, the magnetic attraction fitting is removed from the object to be installed, and the user can install the magnetic attraction fitting in the storage groove to avoid the loss of the magnetic attraction fitting. In a specific embodiment, both the magnetic member and the magnetic attraction fitting are magnets. When it is necessary to install the game controller on a desktop or other object, the user can pick out the magnet of the annular bracket and place it under the desktop. The position of the magnet at the bottom of the rocker bracket 200 corresponds to the magnet picked out from the annular bracket, and the two will rely on magnetic force to adsorb and fix the game controller on the desktop to realize game operations on the desktop.
[0082] Refer to Figures 1 to 3 , in one embodiment, the handle body 100 includes:
[0083] a rocker base 110 and an operation component 120 arranged on the rocker base 110;
[0084] The rocker bracket 200 includes a rocker bracket body 220 and an operation signal trigger portion 230 arranged on the rocker bracket body 220. When the operation signal trigger portion 230 contacts the operation component 120, corresponding rocker operation signals are generated.
[0085] In this embodiment, an induction component that generates different electrical signals as the handle body 100 and the rocker bracket 200 move relative to each other is provided on the operation component 120. The operation signal trigger part 230 can specifically be a boss protruding from the rocker bracket body 220, and a trigger point 230a is provided on the boss. The number of trigger points 230a can be set to multiple, and multiple operation signal trigger parts 230 can be arranged at intervals on the boss formed by the operation signal trigger part 230. The trigger points 230a provided on the operation signal trigger part 230 can be conductive contacts, such as conductive carbon grains. The operation component 120 is also electrically connected to a power supply circuit. When the conductive carbon grains are in contact with the operation component 120, electrical connection is achieved, thereby forming a current circuit and turning on the power supply circuit. When the conductive carbon grains are separated from the operation component 120, the electrical connection is disconnected, and the power supply circuit is disconnected. The trigger points 230a provided on the operation signal trigger part 230 can also be trigger protrusions provided on the rocker bracket body 220. When the trigger protrusions are in contact with the operation component 120, electrical connection is achieved. When the trigger protrusions are in contact with the induction component of the operation component 120, the power supply circuit can be turned on. When the trigger protrusions are separated from the induction component of the operation component 120, the electrical connection is disconnected, and the power supply circuit is disconnected. The detection circuit for detecting the operation component 120 in the game handle can identify the rocker position by detecting the magnitude of the current value, and then identify the operation command triggered by the user. Thus, in actual application, the user touches the conductor provided on the rocker bracket 200 by operating the handle body 100, so that the operation component 120 and the operation signal trigger part 230 on the rocker bracket body 220 form an electrical connection, generating an electrical signal and realizing the rocker function of the handle.
[0086] Referring to Figures 1 to 3 , in one embodiment, the operation component 120 includes:
[0087] An X-direction slide rheostat 121, which is arranged on the rocker base 110. When the X-direction slide rheostat 121 is in contact with the operation signal trigger part 230, an X-direction rocker operation signal is generated;
[0088] A Y-direction slide rheostat 122; which is arranged on the rocker base 110. When the Y-direction slide rheostat 122 is in contact with the operation signal trigger part 230, a Y-direction rocker operation signal is generated.
[0089] In this embodiment, the X-axis sliding rheostat 121 and the Y-axis sliding rheostat 122 enclose a fixed-value resistor track, so that when the user operates the handle body 100 to move, the X-axis sliding rheostat 121 and the Y-axis sliding rheostat 122 can contact the operation signal triggering part 230 on the rocker bracket 200, so that the rocker bracket 200 can slide in four directions within the fixed-value resistor track. The X-axis sliding rheostat 121 and the Y-axis sliding rheostat 122 form two parallel resistor tracks, and the resistor tracks can slide bidirectionally on the track inside the rocker base 110. The rocker bracket 200 itself is made of insulating plastic, and conductive circuits can be engraved on the surface of the rocker bracket 200 through LDS technology to connect the two-side resistors, so as to realize the function of the sliding rheostat during the sliding process. The X-axis sliding rheostat 121 and the Y-axis sliding rheostat 122 are also provided with resistor lead ends 120b for connecting the detection circuit. The X-axis sliding rheostat 121 and the Y-axis sliding rheostat 122 are also provided with limiting ribs 120a for restricting the relative position of the rocker bracket 200 in the rocker base 110. The rocker bracket 200 can move in multiple directions in the rocker base 110, so that the game handle is suitable for the use scenario of the game mode. In this way, the rocker bracket 200 can move within the preset range of the left game handle and / or the right game handle to achieve 360-degree rotation, so that the user can trigger different operation instructions through the remote control handle body 100. The X-axis sliding rheostat 121 or the Y-axis sliding rheostat 122 of the rocker base 110 is electrically connected to the rocker bracket 200 along with the movement of the rocker base 110, so as to generate a corresponding displacement or generate corresponding position information. The X-axis sliding rheostat 121 or the Y-axis sliding rheostat 122 will generate a corresponding current with the movement. The signal processor in the game handle reads the positions of the X and Y axes of the rocker bracket 200 and converts them into corresponding data formats and sends them to the game console. The user can change the position of the rocker base 110 relative to the rocker bracket 200 to change the resistance value of the X-axis sliding rheostat 121 or the Y-axis sliding rheostat 122 to control the corresponding actions in the game. Specifically, when the user does not move the rocker and the rocker is in the middle position, the X-axis and the Y-axis are at the center origin of the coordinate axis. When the user moves the rocker base 110 to any position, the coordinate (xi, yi) values generated by the relative position of the rocker base 110 relative to the rocker bracket 200 on the X-axis and the Y-axis change. By reading the coordinate (xi, yi), the current position of the rocker can be confirmed, and then according to the position of the rocker, the movement instruction required for the user to operate the joystick can be generated and the movement instruction can be responded to.By operating the joystick base 110, the control of the game character can be achieved. For example, when the user applies an external force to the joystick bracket 200, the positions of the joystick bracket 200 and the protrusion will change, thereby causing a change in the state of the virtual character, such as the traveling state, the viewing angle, etc. The signal processor can determine the user's intention based on the actual position of the user's joystick bracket 200, the duration, etc. At this time, the controller generates a position control instruction corresponding to the user's intention of operating the joystick bracket 200, so as to execute operations such as adjusting the state of the virtual character in the game, such as changing the traveling speed and direction of the virtual task, etc.
[0090] Referring to Figures 1 to 3 , in one embodiment, the operating component 120 further includes:
[0091] A first magnetic member 123, which is disposed on the joystick base 110;
[0092] The joystick bracket 200 further includes a second magnetic member, and the first magnetic member 123 is correspondingly disposed with the second magnetic member. In this embodiment, when the user operates the handle body 100, the first magnetic member 123 and the second magnetic member are separated from each other, and the operating component 120 realizes position recognition through the principle of a sliding rheostat. When the user removes the external force applied to the handle body 100, the bottom joystick is instantaneously reset by the magnetic attraction between the first magnetic member 123 and the second magnetic member. In practical applications, the second magnetic member can be specifically implemented by using a spherical magnet disposed at the top end of the joystick bracket 200, and the first magnetic member 123 can be specifically implemented by using a spherical magnet embedded in the joystick base 110. When the joystick base 110 and the joystick bracket 200 are separated, the magnetic force will align the two, and the spherical shape will make the alignment of the joystick base 110 and the joystick bracket 200 accurate.
[0093] It should be noted that the main form of the current handle is an integrated handle, that is, both hands hold the handle to perform game operations. Since both hands are suspended without support, the arms and shoulders will feel sore after long-term operation, which is extremely unfavorable to health and the game experience.
[0094] Referring to Figures 9 to 11 , to solve the above problems, in one embodiment, the handle body 100 further includes:
[0095] A left game handle 100a and a right game handle 100b, and the left game handle 100a and the right game handle 100b are detachably electrically connected;
[0096] The joystick bracket 200 is movably connected to the left game handle 100a and / or the right game handle 100b.
[0097] In this embodiment, the left game handle 100a and the right game handle 100b can be separated from each other to become two main bodies capable of independently implementing user operation instructions. The left game handle 100a and the right game handle 100b can also be combined into an integral game handle. At this time, when the left game handle 100a and the right game handle 100b can be operated by the user simultaneously, combined instructions can be completed. For example, the user operates the joystick with the left hand and the button with the right hand, etc.
[0098] In this embodiment, a joystick base 110 and a joystick bracket 200 can be provided at the bottom of the left game handle 100a, or a joystick base 110 and a joystick bracket 200 can be provided at the bottom of the right game handle 100b, or joystick bases 110 and joystick brackets 200 can be provided at the bottoms of both the left game handle 100a and the right game handle 100b, that is, a joystick is provided on both the left game handle 100a and the right game handle 100b. Similarly, the fixing part 210 of the joystick bracket 200 can be provided as one or two. When it is provided as one, it can be provided on the left game handle 100a or the right game handle 100b. When the left game handle 100a is separated from the right game handle 100b, any one of them can be fixed to the object to be installed.
[0099] Both the left game handle 100a and the right game handle 100b are provided with a signal processor, a communication interface 400, a function key module, a power module, etc. The signal processor is electrically connected to the communication interface 400, the function key module, and the power module respectively. When the function key module is triggered by the user, button signals, joystick operation signals, etc. are generated. The signal processor can respond to these button signals and joystick operation signals to realize game operations. The power module can supply power to the signal processor, the function key module, etc. The signal processors in the left game handle 100a and the right game handle 100b communicate with each other. In response to the operation instructions generated when the left game handle 100a and / or the right game handle 100b is triggered by the user, the communication interface 400 can specifically be a Pad communication interface 400. The Pad communication interfaces 400 are respectively arranged on the left game handle 100a and the right game handle 100b. One of them is a contact, and the other can be set as a shrapnel. When the left game handle 100a is installed on the right game handle 100b, the communication and charging functions of the left and right parts in the integrated mode are ensured. In actual application, when the user operates the handle in the traditional mode, the handle is integrated. At this time, the appearance and function of the handle are no different from those of a general handle. When the user feels tired and wants to play games in the separated mode, only need to pull the handle apart forcefully. At this time, the handle will automatically change to the separated mode, and electronic components such as the screen will be displayed or operated separately. At this time, the left and right parts of the handle can be directly placed on the desktop, and the magnet of the annular bracket can be dug out and placed under the desktop. There is a magnet at the bottom of the joystick bracket 200, and the two will be adsorbed and fixed on the desktop by magnetic force to realize game operations on the desktop or after fixing the game handle on the annular bracket, fixing the annular bracket with the game handle on the user's leg or arm. When fixing the game handle on the desktop or the leg, it can be to fix the integrated game handle, or any one of the separated left game handle 100a or right game handle 100b. There is no limitation here. When the game is over, the user wants to perform integrated operation or charging, the annular bracket is removed, and the left and right parts are aligned, and the handle will automatically snap together.
[0100] In the present invention, the left game handle 100a and the right game handle 100b are set to be movable, and by setting the fixing part 210, the left game handle 100a and the right game handle 100b can be fixed on the object to be installed, realizing free switching between a conventional game handle and a separable game handle, and a joystick bracket 200 is arranged at the bottom of the game handle, which can support the movement of the game handle relative to the joystick bracket 200, realizing the function of free conversion of the joystick to meet the use requirements of the game handle in different modes. The present invention can solve the problem of inconvenient operation of the game handle in the process of applying to game scenarios, making the game handle more suitable for use in multiple modes and improving the operation convenience of the game handle.
[0101] In one embodiment, the left game handle 100a is provided with a fixed connecting member 510;
[0102] The right game handle 100b is provided with a fastener 520 adapted to the fixed connecting member 510, and the left game handle 100a is fixed to the right game handle 100b through the fixed connecting member 510 and the fastener 520.
[0103] In this embodiment, in order to install the left game handle 100a on the right game handle 100b and assemble them into an integral handle, the left game handle 100a can be fixed on the right game handle 100b by providing a fixed connecting member 510 on the left game handle 100a and a fastener 520 on the right game handle 100b, and both the fastener 520 and the fixed connecting member 510 are adapted. When the left game handle 100a is installed on the right game handle 100b, the fastener 520 is placed at the position corresponding to the fixed connecting member 510, so that the left game handle 100a is fixed to the right game handle 100b under the cooperation of the fixed connecting member 510 and the fastener 520, preventing relative movement between the left game handle 100a and the right game handle 100b when the game handle works in the remote control working mode, resulting in communication interruption between the left game handle 100a and the right game handle 100b and affecting the normal use of the game handle. Among them, the fixed connecting member 510 is set as a slot, and the fastener 520 is set as a buckle adapted to the slot. The number of both the buckle and the slot can be set to multiple. By the way of buckling the slot and the buckle, the left game handle 100a can be installed on the left game handle 100a and / or the right game handle 100b.
[0104] Alternatively, the fixed connecting member 510 is a magnetic member, and the fastener 520 is set as a magnetic coupling member adapted to the magnetic member, such as a magnet, and the fastener 520 is set as a magnetic coupling member adapted to the magnetic member, such as a metal buckle. Among them, the buckle / metal buckle can be fixed on the annular carrier 31 through processes such as secondary injection molding. The installation and disassembly of the left game handle 100a can be completed by means of plugging and unplugging. When the buckle / metal buckle is assembled into the slot / magnet provided on the right game handle 100b, the game handle is used as an integral handle for two-handed operation; when the buckle / metal buckle is taken out from the right game handle 100b, the game handle can be used as a separable handle for single-handed operation. The magnet columns and holes at both ends of the two parts of the handle are designed with chamfers to facilitate positioning during assembly.
[0105] In one embodiment, the game handle further includes:
[0106] The electronic control component is disposed in the left game handle 100a and / or the right game handle 100b. The electronic control component is electrically connected to the handle body 100 and is configured to receive a control instruction generated when the game handle is triggered and execute the control instruction.
[0107] In this embodiment, the electronic control component may include components such as an RF (Radio Frequency) unit, a WiFi module, a Bluetooth module, an infrared transceiver module, an audio output unit, an interface unit, a memory, a processor, and a power supply disposed in the left game handle 100a and / or the right game handle 100b. Those skilled in the art can understand that the game handle may include more or fewer components, or combine certain components, or have different component arrangements. Among them, the processor is the control center of the game handle, connecting various parts of the entire game handle through various interfaces and circuits, and by running or executing software programs and / or modules stored in the memory, as well as calling data stored in the memory, it executes various functions of the game handle and processes data, thereby monitoring the game handle as a whole. The signal processor can process the operating system, user interface, application programs, and so on. The left game handle 100a and / or the right game handle 100b may also be provided with a circuit for detecting whether the two game handles are in a separated state or a combined state. The state detection circuit may be a contact sensor, an infrared sensor, a tactile switch, a microswitch, etc. When the left game handle 100a is installed on the right game handle 100b, a corresponding electrical signal can be generated, and when it is removed from the right game handle 100b, an electrical signal opposite to this signal can be generated. For example, when the left game handle 100a is installed on the right game handle 100b, a high-level electrical signal can be output, and when it is removed from the right game handle 100b, a low-level electrical signal can be generated, realizing the inversion of the signal. The state detection circuit can determine whether the left game handle 100a is installed on the right game handle 100b based on whether the detected electrical signal is present, and thus operate in the corresponding working mode.
[0108] In one embodiment, the game controller is further provided with a display module 600, which is installed on the housing of the left game controller 100a and / or the right game controller 100b. Specifically, it can be set in a place where the user will not operate. Of course, it can also be adjusted adaptively according to the volume, shape, etc. of the game controller, and no limitation is imposed here. The display module 600 can be implemented by using an LED display screen, an LCD display screen, etc. The display module 600 can be electrically connected to the signal processor of the game controller. The signal processor in the signal processor controls the display module 600 to work according to the current working mode of the game controller, so as to display the current state of the game controller on the display screen. For example, when the power information of the game controller can be displayed, the display module 600 can be controlled to display words such as single-handed operation or two-handed operation. In this way, the display screen is used to display the identifier of the device to be controlled, so as to realize human-computer interaction and enable the user to know the current working mode of the game controller.
[0109] The above are only the optional embodiments of the present invention, and do not limit the patent scope of the present invention. All equivalent structural transformations made under the inventive concept of the present invention by using the content of the specification and drawings of the present invention, or directly / indirectly applied to other related technical fields are included in the patent protection scope of the present invention.
Claims
1. A game controller, characterized in that, the game controller includes: a handle body; a joystick bracket, movably connected to the handle body, and when the handle body is triggered by a user, a relative movement occurs between the handle body and the joystick bracket to generate a corresponding joystick operation signal; the joystick bracket is provided with a fixing portion on a side facing away from the handle body, and the fixing portion is used to fix the joystick bracket to an object to be installed; the handle body includes: a joystick base and an operation component disposed on the joystick base; the joystick bracket includes a joystick bracket body and an operation signal trigger portion disposed on the joystick bracket body, and when the operation signal trigger portion contacts the operation component, a corresponding joystick operation signal is generated; the operation signal trigger portion is a boss protruding from the joystick bracket body, and a trigger point is provided on the boss; the operation component includes an X-direction slide rheostat and a Y-direction slide rheostat, and the X-direction slide rheostat and the Y-direction slide rheostat enclose a fixed resistance track; the X-direction slide rheostat is disposed on the joystick base, and when the X-direction slide rheostat contacts the operation signal trigger portion, an X-direction joystick operation signal is generated; the Y-direction slide rheostat is disposed on the joystick base, and when the Y-direction slide rheostat contacts the operation signal trigger portion, a Y-direction joystick operation signal is generated.
2. The game controller according to claim 1, characterized in that, the fixing portion is a chute; the game controller further includes an annular bracket, and the annular bracket is slidably connected to the chute.
3. The game controller according to claim 2, characterized in that, the annular bracket includes: a mounting portion provided with a slide rail, and the slide rail is adapted to the chute; an annular bracket body fixedly connected to the mounting portion, and the annular bracket body is used to fix the joystick bracket to an object to be installed through the mounting portion and the fixing portion.
4. The game controller according to claim 3, characterized in that, a positioning groove is provided on the bottom wall of the chute; a positioning boss is provided on the mounting portion, and the position of the positioning boss corresponds to that of the positioning groove; and / or, an avoidance portion is provided on the bottom wall of the chute; a pressing tongue is provided on the mounting portion, and when the mounting portion is installed in the chute, the pressing tongue abuts against the avoidance portion.
5. The game controller according to claim 1, characterized in that, the fixing portion is a magnetic member, and the magnetic member is used to be attracted by an object to be installed to fix the joystick bracket to the object to be installed.
6. The game controller according to claim 1, characterized in that, the operation component further includes: a first magnetic member disposed on the joystick base; the joystick bracket further includes a second magnetic member, and the first magnetic member and the second magnetic member are correspondingly arranged.
7. The game controller according to any one of claims 1 to 5, characterized in that, the handle body further includes: a left game handle and a right game handle, and the left game handle and the right game handle are detachably electrically connected; the joystick bracket is movably connected to the left game handle and / or the right game handle.
8. The game controller according to claim 7, It is characterized in that the left game handle is provided with a fixed connecting piece; the right game handle is provided with a fastening piece adapted to the fixed connecting piece, and the left game handle is fixed to the right game handle through the fixed connecting piece and the fastening piece.
Citation Information
Patent Citations
Game controller
CN102407019A