Skill recording method and device in a game
By displaying time adjustment controls and display boxes on the game interface, users can record the time of skill release through swiping and long pressing, solving the cumbersome operation problems in multiplayer competitive games, and improving the flexibility and user experience of game interaction.
Patent Information
- Application Number
- CN202111676510.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-31
- Publication Date
- 2025-07-25
- Estimated Expiration
- 2041-12-31
AI Technical Summary
In multiplayer competitive games, it is troublesome to record the moment when the game object is released, which affects the flexibility of game interaction.
The terminal device provides a graphical user interface, and displays time adjustment controls and display boxes on the interface in response to user's touch operations, allowing users to record the skill release time and cooling time through sliding and long pressing operations, simplifying the operation process.
It realizes the simplicity of efficiently recording the moment of skill release in multiplayer competitive games, and improves the user's gaming experience.
Smart Images

Figure CN114344911B_ABST
Abstract
Description
Technical Field
[0001] Embodiments of the present application relate to the field of Internet technologies, and in particular, to a method and device for recording skills in a game. Background Art
[0002] In a multiplayer competitive game, after a skill of a game object is used, it needs to go through a certain cooling time before it can be used again. During the cooling time of the skill, the user cannot control the game object to use the corresponding skill.
[0003] In order to improve the flexibility of game interaction, after the game object of the other party uses a skill, the user can record the moment when the game object uses the skill in a certain way, and then determine whether the game object can continue to use the skill currently by combining the duration from that moment to the current moment and the cooling time of the skill.
[0004] Currently, the main way to record the moment when the above-mentioned skill is released is that after the user observes that the game object uses a skill, the user records it by typing. The solution of recording by typing is relatively troublesome in operation. Summary of the Invention
[0005] Embodiments of the present application provide a method and device for recording skills in a game to solve the problem that it is relatively troublesome to record the skill release moment by typing in the game.
[0006] In a first aspect, embodiments of the present application provide a method for recording skills in a game. A graphical user interface is provided through a terminal device, and the graphical user interface includes a game screen and a game round information control. The method includes:
[0007] In response to a first touch operation on the game round information control, a game round information interface is displayed on the graphical user interface, and a skill control of a game object is included on the game round information interface;
[0008] In response to a second touch operation on a target skill control, a time adjustment control and a display box are displayed in a first area on the game round information interface, and the display box initially displays the current moment or the remaining cooling time of the skill;
[0009] In response to a third touch operation on the time adjustment control, a recording moment or an adjusted remaining cooling time of the skill is displayed on the display box, where the recording moment is the release moment of the recorded target skill, the third touch operation is a continuous operation of the second touch operation, and the recording moment or the adjusted remaining cooling time of the skill is set to change following the third touch operation.
[0010] In a possible implementation, the displaying of the recording time or the adjusted remaining cooldown time of the skill on the display box in response to a third touch operation on the time adjustment control includes:
[0011] In response to a swipe operation and a long - press operation from the target skill control to the time adjustment control, the recording time or the adjusted remaining cooldown time of the skill is displayed on the display box, wherein the recording time or the adjusted remaining cooldown time of the skill is set to change according to the long - press operation.
[0012] In a possible implementation, the time adjustment control includes a first time adjustment control and a second time adjustment control; the displaying of the recording time or the adjusted remaining cooldown time of the skill on the display box in response to a swipe operation and a long - press operation from the target skill control to the time adjustment control includes:
[0013] In response to a first swipe operation from the target skill control to the first time adjustment control and a first long - press operation on the first time adjustment control, a first recording time or the adjusted remaining cooldown time of the skill is displayed on the display box;
[0014] Wherein, the first recording time or the adjusted remaining cooldown time of the skill is set to change according to the first long - press operation, the first recording time is earlier than the second recording time, the second recording time is the recording time displayed on the display box before the first long - press operation, and the duration between the first recording time and the second recording time is positively correlated with the first operation duration of the first long - press operation.
[0015] In a possible implementation, the method further includes:
[0016] In response to a second swipe operation from the first time adjustment control to the second time adjustment control and a second long - press operation on the second time adjustment control, a third recording time or the adjusted remaining cooldown time of the skill is displayed on the display box;
[0017] Wherein, the third recording time or the adjusted remaining cooldown time of the skill is set to change according to the second long - press operation, the third recording time is later than the first recording time, and the duration between the first recording time and the third recording time is positively correlated with the second operation duration of the second long - press operation.
[0018] In a possible implementation, a cancel control is also displayed in the first area, and the method further includes:
[0019] In response to a third sliding operation of sliding from a first position to the cancellation control, stop displaying the recorded moment or the adjusted remaining cooldown time of the skill in the display box.
[0020] In one possible implementation, the method further includes:
[0021] In response to the third touch operation on the time adjustment control, display a recording control on the graphical user interface, where the recording control is used to display the recorded moment.
[0022] In one possible implementation, the method further includes:
[0023] In response to a fourth touch operation on the recording control, display a recording interface on the graphical user interface, where the recording interface includes the target skill of the target game object and the recorded moment of the target skill.
[0024] In one possible implementation, the recording interface further includes a reminder control, and the method further includes:
[0025] In response to a fifth touch operation on the reminder control, display a first reminder message corresponding to the recorded moment on the graphical user interface.
[0026] In one possible implementation, the recording interface further includes a deletion control, and the method further includes:
[0027] In response to a sixth touch operation on the deletion control, delete the recorded moment of the target skill on the recording interface.
[0028] In one possible implementation, the method further includes:
[0029] In response to a click operation on the target skill control, display a second reminder message on the graphical user interface, where the second reminder message is used to indicate that the target skill is in a releasable state or the target skill is in a non-releasable state.
[0030] In a second aspect, an embodiment of the present application provides a skill recording device in a game. A graphical user interface is provided through a terminal device, and the graphical user interface includes a game screen and a game session information control. The device includes:
[0031] A first display module, configured to, in response to a first touch operation on the game session information control, display a game session information interface on the graphical user interface, where the game session information interface includes a skill control of a game object;
[0032] A second display module, configured to display a time adjustment control and a display box in a first area on the game information interface in response to a second touch operation on a target skill control, where the display box initially displays the current time or the remaining cooldown time of the skill;
[0033] A processing module, configured to display a recorded time or an adjusted remaining cooldown time of the skill on the display box in response to a third touch operation on the time adjustment control, where the recorded time is the release time of the target skill that is recorded, the third touch operation is a continuous operation of the second touch operation, and the recorded time or the adjusted remaining cooldown time of the skill is set to change following the third touch operation.
[0034] In a possible implementation manner, the processing module is specifically configured to:
[0035] In response to a sliding operation and a long-press operation that slide from the target skill control to the time adjustment control, display the recorded time or the adjusted remaining cooldown time of the skill on the display box, where the recorded time or the adjusted remaining cooldown time of the skill is set to change according to the long-press operation.
[0036] In a possible implementation manner, the time adjustment control includes a first time adjustment control and a second time adjustment control; the processing module is specifically configured to:
[0037] In response to a first sliding operation that slides from the target skill control to the first time adjustment control and a first long-press operation on the first time adjustment control, display a first recorded time or the adjusted remaining cooldown time of the skill on the display box;
[0038] Wherein, the first recorded time or the adjusted remaining cooldown time of the skill is set to change according to the first long-press operation, the first recorded time is earlier than a second recorded time, the second recorded time is the recorded time displayed on the display box before the first long-press operation, and the duration between the first recorded time and the second recorded time is positively correlated with the first operation duration of the first long-press operation.
[0039] In a possible implementation manner, the processing module is further configured to:
[0040] In response to a second sliding operation that slides from the first time adjustment control to the second time adjustment control and a second long-press operation on the second time adjustment control, display a third recorded time or the adjusted remaining cooldown time of the skill on the display box;
[0041] Wherein, the third recording time or the adjusted remaining cooldown time of the skill is set to vary according to the second long-press operation, the third recording time is later than the first recording time, and the duration between the first recording time and the third recording time is positively correlated with the second operation duration of the second long-press operation.
[0042] In a possible implementation manner, a cancel control is further displayed in the first area, and the processing module is further configured to:
[0043] In response to a third sliding operation from a first position to the cancel control, stop displaying the recording time or the adjusted remaining cooldown time of the skill in the display box.
[0044] In a possible implementation manner, the processing module is further configured to:
[0045] In response to the third touch operation on the time adjustment control, display a recording control on the graphical user interface, and the recording control is used to display the recording time.
[0046] In a possible implementation manner, the processing module is further configured to:
[0047] In response to a fourth touch operation on the recording control, display a recording interface on the graphical user interface, and the recording interface includes the target skill of the target game object and the recording time of the target skill.
[0048] In a possible implementation manner, a reminder control is further included on the recording interface, and the processing module is further configured to:
[0049] In response to a fifth touch operation on the reminder control, display a first reminder message corresponding to the recording time on the graphical user interface.
[0050] In a possible implementation manner, a deletion control is further included on the recording interface, and the processing module is further configured to:
[0051] In response to a sixth touch operation on the deletion control, delete the recording time of the target skill on the recording interface.
[0052] In a possible implementation manner, the processing module is further configured to:
[0053] In response to a click operation on the target skill control, display a second reminder message on the graphical user interface, and the second reminder message is used to indicate that the target skill is in a releasable state or the target skill is in a non-releasable state.
[0054] In a third aspect, an embodiment of the present application provides a skill recording device in a game, including:
[0055] A memory for storing a program;
[0056] A processor for executing the program stored in the memory. When the program is executed, the processor is used to execute the skill recording method in the game as described in any one of the first aspects.
[0057] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium including instructions, which when running on a computer, cause the computer to execute the skill recording method in the game as described in any one of the first aspects.
[0058] In a fifth aspect, an embodiment of the present application provides a computer program product including a computer program, which when executed by a processor, implements the skill recording method in the game as described in any one of the first aspects.
[0059] The skill recording method and device in the game provided by the embodiments of the present application provide a graphical user interface through a terminal device. The graphical user interface includes a game screen and a game session information control. First, in response to a first touch operation on the game session information control, a game session information interface is displayed on the graphical user interface. The game session information interface includes a skill control of a game object. In response to a second touch operation on the target skill control, a time adjustment control and a display box are displayed in a first area on the game session information interface. The display box initially displays the current time or the remaining cooldown time of the skill. In response to a third touch operation on the time adjustment control, a recording time or an adjusted remaining cooldown time of the skill is displayed on the display box, where the recording time is the release time of the recorded target skill, and the third touch operation is a continuous operation of the second touch operation. The recording time or the adjusted remaining cooldown time of the skill is set to change following the third touch operation. By the third touch operation on the time adjustment control, the recording time can be adjusted, and at the same time, through the recording time displayed on the display box, the adjustment amplitude can be clearly known, so that the effective recording of the release time of the target skill can be realized without typing operations, and the implementation solution is simple, convenient and efficient. Description of the Drawings
[0060] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present application. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.
[0061] Figure 1 It is a schematic diagram of an application scenario provided by an embodiment of the present application;
[0062] Figure 2 A flowchart of a skill recording method in a game provided by an embodiment of the present application;
[0063] Figure 3 A schematic diagram of a game interface switch provided by an embodiment of the present application Figure 1 ;
[0064] Figure 4 A schematic diagram of a game interface switch provided by an embodiment of the present application Figure 2 ;
[0065] Figure 5 A schematic diagram of adjusting the recording time provided by an embodiment of the present application Figure 1 ;
[0066] Figure 6 A schematic diagram of adjusting the recording time provided by an embodiment of the present application Figure 2 ;
[0067] Figure 7 A schematic diagram of a game interface switch provided by an embodiment of the present application Figure 3 ;
[0068] Figure 8 A schematic diagram of a game interface provided by an embodiment of the present application;
[0069] Figure 9 A schematic diagram of a game interface provided by an embodiment of the present application;
[0070] Figure 10 A schematic diagram of the structure of a skill recording device in a game provided by an embodiment of the present application;
[0071] Figure 11 A schematic diagram of the hardware structure of a skill recording device in a game provided by an embodiment of the present invention. Detailed implementation manners
[0072] To make the objectives, technical solutions, and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. Apparently, the described embodiments are some, but not all, of the embodiments of the present application. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present application without creative efforts shall fall within the protection scope of the present application.
[0073] The skill recording method in the game in the embodiments of the present application can run on a local terminal device or a cloud interaction system. Among them, the cloud interaction system includes a cloud server and a user device and is used to run cloud applications.
[0074] In an optional implementation, cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating entity of the game program and the entity presenting the game screen are separated, the storage and operation of the object control method are completed on the cloud gaming server, and the cloud gaming client is used for receiving and sending data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc.; but the cloud gaming server in the cloud processes the game data. When playing the game, the player operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0075] In an optional embodiment, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0076] An application scenario to which this application is applicable is introduced below.
[0077] Figure 1 A schematic diagram of an application scenario provided in an embodiment of the present application, such as Figure 1 As shown, the graphical user interface 10 provided by the terminal device is a game interface for a multiplayer competitive game, and the user can control his own game object to perform corresponding actions, such as walking, releasing skills, etc.
[0078] In multiplayer competitive games, there is competition between one's own game object and the enemy's game object, and the outcome of the competition depends largely on the skill release of the one's own game object and the enemy's game object.
[0079] For any game object, the game object may include one or more skills, and the skills have corresponding cooldown times. After the user controls the game object to release a certain skill, the skill will enter an unreleasable state. In the unreleasable state, the user cannot control the game object to release the skill. When the corresponding cooldown time has passed, the skill enters a releasable state, and the user can control the game object to release the skill. For example, in Figure 1 after the user controls the game object 11 to release a certain skill (the skill effect is as shown by the arrow in Figure 1 ), the skill enters an unreleasable state and starts calculating the cooldown time.
[0080] Therefore, in a multiplayer competitive game, users usually need to record the release time of a certain skill released by the opponent's game object, and combine the cooldown time of the skill to estimate in which time period the opponent's game object cannot release the skill and in which time period it can release the skill, so as to better grasp the game opportunities and improve the user's game experience.
[0081] Currently, when users need to record the release time of the skills of game objects, they usually record it by typing. This method is rather cumbersome to operate and is not conducive to efficiently recording the release time. Based on this, this application provides a skill recording scheme in the game to achieve efficient recording of the release time of skills with simple operations. The scheme of this application will be introduced below.
[0082] Figure 2 is a schematic flowchart of a skill recording method in the game provided by an embodiment of this application. This method provides a graphical user interface through a terminal device. The graphical user interface includes a game screen and a game session information control, as Figure 2 shown. This method includes:
[0083] S21, in response to a first touch operation on the game session information control, display a game session information interface on the graphical user interface. The game session information interface includes skill controls for game objects.
[0084] Figure 3 is a schematic diagram of a game interface switch provided by an embodiment of this application Figure 1 , as Figure 3 shown. On the graphical user interface 10, it may include a game object 11 and a game session information control 30. The game object 11 may be the game object controlled by this terminal device, or the friendly game object of the game object controlled by this terminal device, or the opponent's game object of the game object controlled by this terminal device.
[0085] Taking the opponent game object controlled by the terminal device as the game object of the game object, when the game object 11 releases a certain game skill, the user can learn through the game screen that the game object 11 has released the corresponding game skill, as shown by the arrow on the graphical user interface 10.
[0086] After the game object 11 releases a certain game skill, the game skill enters a cooling state. In the cooling state, the game object 11 cannot release the game skill again until the game skill has passed the corresponding cooling time, and then the game object 11 can release the game skill again under the control of the opponent user.
[0087] Therefore, if the user can record the release time of a certain game skill after observing that the game object 11 releases the game skill, and combine it with the cooling time of the game skill, it is possible to roughly judge in which time period the game object 11 cannot release the game skill, and then determine the corresponding game fighter plane.
[0088] Therefore, when wanting to record the release time of the game skill of the game object 11, the user can operate the game round information control 30 on the graphical user interface. Then, the terminal device responds to the first touch operation on the game round information control 30 and displays the game round information interface 31 on the graphical user interface 10.
[0089] The game round information interface 31 is used to show the user the details of the game round. On the game round information interface 31, it includes the details of each game object in the game round, such as the images, names, and records of each game object. At the same time, it also includes the game skill controls of each game object, such as Figure 3 the game skill control 32 and the game skill control 33 of the game object B in
[0090] S22. In response to the second touch operation on the target skill control, a time adjustment control and a display box are displayed in the first area on the game round information interface, and the display box initially displays the current time or the remaining cooling time of the skill.
[0091] Since the number of game objects may be multiple, when the user wants to record the release time of the target skill control of a certain target game object, the user can operate the target skill control. The terminal device responds to the second touch operation on the target skill control and displays a time adjustment control and a display box in the first area on the game round information interface.
[0092] Figure 4 A schematic diagram of a game interface switch provided by an embodiment of the present application Figure 2 as Figure 4As shown, a game information interface 31 is displayed on the graphical user interface 10, and game skill controls for game object A and game object B are displayed on the game information interface 31. At this time, the user wants to record the release moment of a certain game skill of game object B, so a second touch operation is performed on the target skill control. The second touch operation can be, for example, a long press operation, a hard press operation, or a double tap operation on the target skill control, etc.
[0093] In response to the second touch operation on the target skill control, the terminal device displays a time adjustment control (including a first time adjustment control 41 and a second time adjustment control 42), a cancel control 44, a display box 43, and a movement control 45 on the game information interface 31. The display box 43 initially displays the current moment or the remaining skill cooldown time. As Figure 4 shown, the current moment is 00:22. The cancel control 44 can be used to cancel the operation of recording the release moment of the game skill; the movement control 45 can be used to assist the user in performing a third touch operation so that the user can know the current touch point position of the third touch operation. The movement control 45 is set to follow the position change of the touch point of the third touch operation on the graphical user interface.
[0094] S23, in response to the third touch operation on the time adjustment control, a recording moment or an adjusted remaining skill cooldown time is displayed on the display box, where the recording moment is the release moment of the recorded target skill, the third touch operation is a continuous operation of the second touch operation, and the recording moment or the adjusted remaining skill cooldown time is set to change following the third touch operation.
[0095] After the time adjustment control and the display box 43 are displayed on the game information interface, the user can record the release moment of the target skill by operating the time adjustment control, and the movement control 45 changes and moves according to the position of the touch point of the third touch operation on the graphical user interface. Of course, the movement control can also not be provided.
[0096] In response to the third touch operation on the time adjustment control, the terminal device displays a recording moment or an adjusted remaining skill cooldown time on the display box 43, where the third touch operation is a continuous operation of the second touch operation. When the third touch operation acts on the time adjustment control, the recording moment or the adjusted remaining skill cooldown time displayed on the display box will change following the third touch operation. When it changes to an appropriate moment, the user can let go and the third touch operation stops. At this time, the recording moment displayed on the display box 43 can be used as the release moment of the target skill recorded by the user.
[0097] The following details the solution for displaying the recording moment or the adjusted remaining skill cooldown time through the third touch operation in conjunction with the accompanying drawings.
[0098] When the user acts on the time adjustment control, the terminal device responds to a third touch operation on the time adjustment control and displays the recording moment or the adjusted remaining cooldown time of the skill on the display box. Specifically, the terminal device responds to a swipe operation and a long-press operation from the target skill control to the time adjustment control, and displays the recording moment or the adjusted remaining cooldown time of the skill on the display box. Among them, after swiping from the target skill control to the time adjustment control, according to the long-press operation on the time adjustment control, the recording moment or the adjusted remaining cooldown time of the skill can be adjusted, and the adjustment change is shown by the recording moment or the adjusted remaining cooldown time displayed on the display box.
[0099] The time adjustment control includes a first time adjustment control and a second time adjustment control. The user can act on at least one of the first time adjustment control and the second time adjustment control to adjust the recording moment or the adjusted remaining cooldown time of the skill.
[0100] Figure 5 Schematic diagram for adjusting the recording moment provided by the embodiment of the present application Figure 1 , such as Figure 5 shown, in response to a second touch operation on the target skill control, the terminal device displays a first time adjustment control 41, a second time adjustment control 42, a display box 43, and a motion control 45 (there are also other controls, only some are exemplified in Figure 5 ).
[0101] The current moment initially displayed on the display box 43 is 00:22, that is, the current moment is the 22nd second after the game starts.
[0102] The user performs a third touch operation on the game information interface. The third touch operation includes a first swipe operation from the target skill control to the first time adjustment control 41 and a first long-press operation on the first time adjustment control 41. As Figure 5 shown, the gesture movement direction of the user is as indicated by the arrow.
[0103] In response to the first swipe operation from the target skill control to the first time adjustment control 41 and the first long-press operation on the first time adjustment control 41, the terminal device displays a first recording moment on the display box 43.
[0104] Among them, the first recording moment is set to change according to the first long-press operation. The first recording moment is earlier than the second recording moment. The second recording moment is the recording moment displayed on the display box before the first long-press operation, and the duration between the first recording moment and the second recording moment is positively correlated with the first operation duration of the first long-press operation. As Figure 5As shown in the figure, the second recording time is 00:22, and the recording time displayed on the display box 43 is updated from the current time 00:22 to the first recording time 00:20, and 00:20 is the first recording time. Before the first long-press operation stops, the recording time displayed on the display box 43 will be continuously updated forward. When the first long-press operation stops, the first recording time also stops changing with the stop of the first long-press operation.
[0105] In some cases, the first operation duration of the first long-press operation may be too long, resulting in the first recording time being before the release time of the target skill. At this time, the recording time needs to be pushed back by a certain amount of time, and this process can be achieved through the second time adjustment control.
[0106] Figure 6 Schematic diagram of adjusting the recording time provided by the embodiment of the present application Figure 2 , such as Figure 6 shown, first, the terminal device responds to the second touch operation on the target skill control, and displays the first time adjustment control 41, the second time adjustment control 42, the display box 43, and the motion control 45 (including other controls, only some are exemplified in Figure 6 ) on the game information interface.
[0107] Then, the terminal device responds to the first swipe operation from the target skill control to the first time adjustment control 41 and the first long-press operation on the first time adjustment control 41, and displays the first recording time on the display box 43. In Figure 6 , the first recording time is 00:18, but the release time of the target skill is about 00:20. At this time, backward adjustment can be achieved through the second time adjustment control 42.
[0108] Specifically, the terminal device responds to the second swipe operation from the first time adjustment control 41 to the second time adjustment control 42 and the second long-press operation on the second time adjustment control 42, and displays the third recording time on the display box 43.
[0109] Among them, the third recording time is set to change according to the second long-press operation. The third recording time is later than the first recording time, and the duration between the first recording time and the third recording time is positively correlated with the second operation duration of the second long-press operation. As Figure 6 shown in the figure, the first recording time is 00:18, and the recording time displayed on the display box 43 is updated from the current time 00:22 to the first recording time 00:18. Then, according to the second long-press operation on the second time adjustment control 42, the third recording time is displayed on the display box 43. Before the second long-press operation stops, the recording time displayed on the display box 43 will be continuously updated backward. When the second long-press operation stops, the third recording time also stops changing with the stop of the second long-press operation. InFigure 6 Among them, the final third recording time is 00:20.
[0110] In a possible implementation, the user can increase or decrease the remaining cooldown time of the adjusted skill through the first time adjustment control and the second time adjustment control. The operation method is similar to the operation of adjusting the recording time, which will not be elaborated here. In addition, after the user adjusts the remaining cooldown time of the skill through the time adjustment control, the remaining cooldown time of the skill can also be updated in real time as time passes to remind the user of the skill cooldown situation of the opponent game object.
[0111] By operating on the first time adjustment control 41 and / or the second time adjustment control 42, the recording time or the adjusted remaining cooldown time of the skill finally determined to be displayed on the display box 43 is obtained. Further, in response to a third touch operation on the time adjustment control, the terminal device displays a recording control on the graphical user interface.
[0112] Figure 7 A schematic diagram of a game interface switch provided by an embodiment of the present application Figure 3 , as Figure 7 shown, the graphical user interface 10 includes a recording control 70 for displaying the recording time.
[0113] In response to a fourth touch operation on the recording control 70, a recording interface 71 is displayed on the graphical user interface 10, as Figure 7 shown in the figure, where the recording interface 71 includes the target skill 73 of the target game object 72 and the recording time 74 of the target skill 73.
[0114] Further, the recording interface 70 further includes a reminder control 75. The user can click on the reminder control 75 to remind the user's own game object of the release time of the target skill of the target game object.
[0115] Figure 8 A schematic diagram of a game interface provided by an embodiment of the present application, as Figure 8 shown, when the user clicks on the reminder control 75, the terminal device, in response to a fifth touch operation on the reminder control 75, displays a first reminder message corresponding to the recording time or the adjusted remaining cooldown time of the skill on the graphical user interface 10. As Figure 8 shown in the figure, a first reminder message - "The release time of the target skill of game object B is approximately 00:20" is displayed on the graphical user interface 10. The graphical user interface in this embodiment includes the graphical user interface displayed on the client of the teammate players in the same camp as the user.
[0116] Further, a deletion control 76 is further included in the recording interface 71, and the user can click on the deletion control 76 to delete the recording moment of the target skill of the target game object.
[0117] Figure 9 A schematic diagram of a game interface provided by an embodiment of the present application is shown in Figure 9 As shown, a recording control 70 and a recording interface 71 are included on the graphical user interface 10, and a deletion control 76 is included on the recording interface 71. The user clicks on the deletion control 76, and the terminal device responds to a sixth touch operation on the deletion control 76 to delete the recording moment related to the target skill in the recording interface 71 on the graphical user interface 10. As Figure 9 shown in, a deletion message - "The recording of the moment when game object B released the target skill has been deleted" can also be displayed on the graphical user interface 10.
[0118] In a possible implementation manner, after a time adjustment control, a display box, and a cancellation control are displayed on the game session information interface, if the user wants to cancel recording the release moment of the target skill, the user can slide from a first position to the cancellation control, where the first position can be any position on the game session information interface. The terminal device responds to a third sliding operation from the first position to the cancellation control to stop displaying the recording moment in the display box. In another possible implementation manner, the cancellation control may not be displayed in the first area. If the user wants to cancel recording the release moment of the target skill, it can also be to stop touching after sliding from the first position to an area other than the time adjustment control. For example, if the user adjusts the recording moment by sliding the time adjustment control up and down in the game session information interface, stopping touching after sliding left or right can cancel the recording.
[0119] In a possible implementation manner, if the user only wants to know the current state of the target skill without recording the release moment of the target skill, the user can click on the target skill control. The terminal device responds to a click operation on the target skill control to display a second reminder message on the graphical user interface, and the second reminder message is used to indicate that the target skill is in a releasable state, or the target skill is in a non-releasable state.
[0120] The skill recording method in the game provided by the embodiment of the present application provides a graphical user interface through a terminal device. The graphical user interface includes a game screen and a game session information control. First, in response to a first touch operation on the game session information control, a game session information interface is displayed on the graphical user interface. The game session information interface includes a skill control of a game object. In response to a second touch operation on the target skill control, a time adjustment control and a display box are displayed in a first area on the game session information interface. The display box initially displays the current time or the remaining cooling time of the skill. In response to a third touch operation on the time adjustment control, a recording time or an adjusted remaining cooling time of the skill is displayed on the display box. The recording time is the release time of the recorded target skill. The third touch operation is a continuous operation of the second touch operation. The recording time or the adjusted remaining cooling time of the skill is set to change following the third touch operation. By means of the third touch operation on the time adjustment control, the recording time can be adjusted. At the same time, through the recording time displayed in the display box, the adjustment range can be clearly known, so that the effective recording of the release time of the target skill can be achieved without typing operations, and the implementation solution is simple and efficient.
[0121] Figure 10 The following is a schematic structural diagram of a skill recording device in a game provided by an embodiment of the present application, as Figure 10 shown. A graphical user interface is provided through a terminal device. The graphical user interface includes a game screen and a game session information control. The device includes:
[0122] A first display module 101, configured to display a game session information interface on the graphical user interface in response to a first touch operation on the game session information control. The game session information interface includes a skill control of a game object.
[0123] A second display module 102, configured to display a time adjustment control and a display box in a first area on the game session information interface in response to a second touch operation on the target skill control. The display box initially displays the current time or the remaining cooling time of the skill.
[0124] A processing module 103, configured to display a recording time or an adjusted remaining cooling time of the skill on the display box in response to a third touch operation on the time adjustment control. The recording time is the release time of the recorded target skill. The third touch operation is a continuous operation of the second touch operation. The recording time or the adjusted remaining cooling time of the skill is set to change following the third touch operation.
[0125] In a possible implementation manner, the processing module 103 is specifically configured to:
[0126] In response to a swiping operation and a long - press operation from the target skill control to the time adjustment control, display the recorded moment or the adjusted remaining skill cooldown time on the display box, where the recorded moment or the adjusted remaining skill cooldown time is set to change according to the long - press operation.
[0127] In a possible implementation manner, the time adjustment control includes a first time adjustment control and a second time adjustment control; specifically, the processing module 103 is configured to:
[0128] In response to a first swiping operation from the target skill control to the first time adjustment control and a first long - press operation on the first time adjustment control, display a first recorded moment or the adjusted remaining skill cooldown time on the display box;
[0129] wherein the first recorded moment or the adjusted remaining skill cooldown time is set to change according to the first long - press operation, the first recorded moment is earlier than the second recorded moment, the second recorded moment is the recorded moment displayed on the display box before the first long - press operation, and the duration between the first recorded moment and the second recorded moment is positively correlated with the first operation duration of the first long - press operation.
[0130] In a possible implementation manner, the processing module 103 is further configured to:
[0131] In response to a second swiping operation from the first time adjustment control to the second time adjustment control and a second long - press operation on the second time adjustment control, display a third recorded moment or the adjusted remaining skill cooldown time on the display box;
[0132] wherein the third recorded moment or the adjusted remaining skill cooldown time is set to change according to the second long - press operation, the third recorded moment is later than the first recorded moment, and the duration between the first recorded moment and the third recorded moment is positively correlated with the second operation duration of the second long - press operation.
[0133] In a possible implementation manner, a cancel control is further displayed in the first area, and the processing module 103 is further configured to:
[0134] In response to a third swiping operation from a first position to the cancel control, stop displaying the recorded moment or the adjusted remaining skill cooldown time on the display box.
[0135] In a possible implementation manner, the processing module 103 is further configured to:
[0136] In response to the third touch operation on the time adjustment control, a recording control is displayed on the graphical user interface, and the recording control is used to display the recording moment.
[0137] In a possible implementation manner, the processing module 103 is further configured to:
[0138] In response to a fourth touch operation on the recording control, a recording interface is displayed on the graphical user interface, and the recording interface includes the target skill of the target game object and the recording moment of the target skill.
[0139] In a possible implementation manner, a reminder control is further included on the recording interface, and the processing module 103 is further configured to:
[0140] In response to a fifth touch operation on the reminder control, a first reminder message corresponding to the recording moment is displayed on the graphical user interface.
[0141] In a possible implementation manner, a deletion control is further included on the recording interface, and the processing module 103 is further configured to:
[0142] In response to a sixth touch operation on the deletion control, the recording moment of the target skill is deleted on the recording interface.
[0143] In a possible implementation manner, the processing module 103 is further configured to:
[0144] In response to a click operation on the target skill control, a second reminder message is displayed on the graphical user interface, and the second reminder message is used to indicate that the target skill is in a releasable state or the target skill is in a non-releasable state.
[0145] The device provided in this embodiment can be used to execute the technical solutions of the above method embodiments, and its implementation principle and technical effects are similar. Details are not described herein again.
[0146] Figure 11 The following is a schematic hardware structure diagram of a skill recording device in a game provided by an embodiment of the present application. As Figure 11 shown, the skill recording device in the game of this embodiment includes: a processor 111 and a memory 112; where
[0147] The memory 112 is used to store computer execution instructions;
[0148] The processor 111 is configured to execute the computer execution instructions stored in the memory to implement each step executed by the skill recording method in the game in the above embodiment. For details, please refer to the relevant descriptions in the foregoing method embodiments.
[0149] Optionally, the memory 112 can be either independent or integrated with the processor 111.
[0150] When the memory 112 is independently provided, the skill recording device in the game further includes a bus 113 for connecting the memory 112 and the processor 111.
[0151] The embodiment of the present application further provides a computer-readable storage medium, in which computer-executable instructions are stored. When the processor executes the computer-executable instructions, the skill recording method in the game executed by the skill recording device in the game as described above is implemented.
[0152] The embodiment of the present application can also provide a computer program product, which can be executed by a processor. When the computer program product is executed, the skill recording method in the game shown in any of the above can be implemented.
[0153] In several embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are merely illustrative. For example, the division of the modules is only a logical function division. In actual implementation, there can be other division methods. For example, multiple modules can be combined or integrated into another system, or some features can be ignored or not executed. Another point, the displayed or discussed coupling or direct coupling or communication connection to each other can be through some interfaces, and the indirect coupling or communication connection of the device or module can be in electrical, mechanical or other forms.
[0154] The integrated module implemented in the form of a software function module as described above can be stored in a computer-readable storage medium. The above software function module is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute some steps of the methods described in the various embodiments of the present application.
[0155] It should be understood that the above-mentioned processor may be a Central Processing Unit (CPU), or other general-purpose processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), etc. The general-purpose processor may be a microprocessor or any conventional processor, etc. The steps of the method disclosed in combination with the invention can be directly implemented by a hardware processor, or implemented by a combination of hardware and software modules in the processor.
[0156] The memory may include high-speed RAM memory, and may also include non-volatile storage NVM, such as at least one disk memory, and may also be a USB flash drive, a mobile hard disk, a read-only memory, a magnetic disk or an optical disc, etc.
[0157] The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of convenience in representation, the bus in the attached drawings of this application is not limited to only one bus or one type of bus.
[0158] The above-mentioned storage medium can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as Static Random Access Memory (SRAM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Erasable Programmable Read-Only Memory (EPROM), Programmable Read-Only Memory (PROM), Read-Only Memory (ROM), magnetic memory, flash memory, magnetic disk or optical disc. The storage medium can be any available medium that can be accessed by a general-purpose or special-purpose computer.
[0159] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above method embodiments can be completed by hardware related to program instructions. The foregoing program can be stored in a computer-readable storage medium. When the program is executed, it executes the steps including the above method embodiments; and the foregoing storage medium includes: various media such as ROM, RAM, magnetic disk or optical disc that can store program codes.
[0160] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements on some or all of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.
Claims
1. A method for recording skills in a game, characterized in that, Providing a graphical user interface through a terminal device, the graphical user interface including a game screen and a game session information control, the method comprising: In response to a first touch operation on the game session information control, displaying a game session information interface on the graphical user interface, the game session information interface including a skill control for a game object; In response to a second touch operation on a target skill control, displaying a time adjustment control and a display box in a first area on the game session information interface, the display box initially displaying the current time or the remaining cooldown time of the skill; In response to a third touch operation that slides from the target skill control to the time adjustment control, displaying a recorded time or an adjusted remaining cooldown time of the skill on the display box, wherein the third touch operation includes a slide operation and a long-press operation, the recorded time being the release time of the target skill that is recorded, the third touch operation being a continuous operation of the second touch operation, and the recorded time or the adjusted remaining cooldown time of the skill being set to change following the long-press operation.
2. The method according to claim 1, characterized in that, The time adjustment control includes a first time adjustment control and a second time adjustment control; the slide operation and the long-press operation in response to which the recorded time or the adjusted remaining cooldown time of the skill is displayed on the display box when sliding from the target skill control to the time adjustment control includes: In response to a first slide operation that slides from the target skill control to the first time adjustment control and a first long-press operation on the first time adjustment control, displaying a first recorded time or the adjusted remaining cooldown time of the skill on the display box; Wherein the first recorded time or the adjusted remaining cooldown time of the skill is set to change according to the first long-press operation, the first recorded time being earlier than a second recorded time, the second recorded time being the recorded time displayed on the display box before the first long-press operation, and the duration between the first recorded time and the second recorded time being positively correlated with the first operation duration of the first long-press operation.
3. The method according to claim 2, wherein The method further comprises: In response to a second slide operation that slides from the first time adjustment control to the second time adjustment control and a second long-press operation on the second time adjustment control, displaying a third recorded time or the adjusted remaining cooldown time of the skill on the display box; Wherein the third recorded time or the adjusted remaining cooldown time of the skill is set to change according to the second long-press operation, the third recorded time being later than the first recorded time, and the duration between the first recorded time and the third recorded time being positively correlated with the second operation duration of the second long-press operation.
4. The method according to any one of claims 1-3, characterized in that, A cancel control is further displayed in the first area, the method further comprising: In response to a third slide operation that slides from a first position to the cancel control, stopping the display of the recorded time or the adjusted remaining cooldown time of the skill on the display box.
5. The method according to any one of claims 1 to 3, characterized in that The method further comprises: In response to the third touch operation on the time adjustment control, displaying a record control on the graphical user interface, the record control being used to display the recorded time.
6. The method according to claim 5, wherein The method further includes: In response to a fourth touch operation on the recording control, a recording interface is displayed on the graphical user interface, and the recording interface includes the target skill of the target game object and the recording time of the target skill.
7. The method according to claim 6, characterized in that, The recording interface further includes a reminder control, and the method further includes: In response to a fifth touch operation on the reminder control, a first reminder message corresponding to the recording time is displayed on the graphical user interface.
8. The method according to claim 6, characterized in that The recording interface further includes a deletion control, and the method further includes: In response to a sixth touch operation on the deletion control, the recording time of the target skill is deleted on the recording interface.
9. The method according to any one of claims 1 to 3, characterized in that, The method further includes: In response to a click operation on the target skill control, a second reminder message is displayed on the graphical user interface, and the second reminder message is used to indicate that the target skill is in a releaseable state or the target skill is in a non-releaseable state.
10. A skill recording device in a game, characterized in that, A graphical user interface is provided through a terminal device, and the graphical user interface includes a game screen and a game session information control. The device includes: A first display module, configured to, in response to a first touch operation on the game session information control, display a game session information interface on the graphical user interface, and the game session information interface includes a skill control of a game object; A second display module, configured to, in response to a second touch operation on a target skill control, display a time adjustment control and a display box in a first area on the game session information interface, and the display box initially displays the current time or the remaining cooldown time of the skill; A processing module, configured to, in response to a third touch operation that slides from the target skill control to the time adjustment control, display a recording time or an adjusted remaining cooldown time of the skill on the display box, where the third touch operation includes a sliding operation and a long-press operation, the recording time is the release time of the recorded target skill, the third touch operation is a continuous operation of the second touch operation, and the recording time or the adjusted remaining cooldown time is set to change following the long-press operation.
11. A skill recording device in a game, characterized in that, including: A memory, configured to store a program; A processor, configured to execute the program stored in the memory, and when the program is executed, the processor is configured to execute the skill recording method in the game according to any one of claims 1-9.
12. A computer-readable storage medium, characterized in that, including instructions that, when running on a computer, cause the computer to execute the skill recording method in the game according to any one of claims 1-9.
13. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by a processor, it implements the skill recording method in the game according to any one of claims 1-9.
Citation Information
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