Interactive live streaming method, device, computer equipment and storage medium for offline games

By displaying multiple game live broadcast areas in the live broadcast interface and responding to audience interaction operations and displaying target interaction information, the problem of single gameplay of live broadcast PK scenes is solved, and a higher sense of interaction and participation is achieved.

CN114405012BActive Publication Date: 2025-07-04GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Application Number
CN202111593521.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-23
Publication Date
2025-07-04
Estimated Expiration
2041-12-23

AI Technical Summary

Technical Problem

The existing game live broadcast interaction method is single, and the live PK scenes are not played enough and the interactiveness is not enough.

Method used

By displaying multiple game live broadcast areas in the live broadcast interface, displaying interactive information in the offline game space of the target game members in response to the audience's interaction operation, guiding the game process, including triggering the game mechanism device and prop display, etc.

Benefits of technology

The gameplay content of the live PK scene has been expanded, the interactiveness of the live broadcast has been improved, and the audience can directly influence the progress of offline games and enhance the sense of participation.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application discloses an interactive live broadcast method, device, computer device and storage medium for offline games. The method includes: displaying a live broadcast interface of a client, where the live broadcast interface includes at least two game live broadcast areas, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game; in response to an interactive operation of a current live broadcast viewer, when the interactive operation of the current live broadcast viewer meets a preset trigger condition, triggering to display target interactive information in the target offline game space where the target game member supported by the current live broadcast viewer is located, and the target interactive information is used to guide the game process of the target game member in the corresponding offline game. This solution can expand the gameplay content of the live broadcast PK scenario of offline games and improve the live broadcast interactivity.
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Description

Technical Field

[0001] This application relates to the technical field of video live streaming, and particularly to an interactive live streaming method, device, storage medium, and computer device for offline games. Background Art

[0002] With the development of Internet technology, the live streaming industry has also developed rapidly. For example, major game manufacturers combine games with live streaming to improve the promotion and publicity of game products. In current game live streaming, live streaming is carried out by means of screen recording on the game interface, and users watch the live stream through the live stream interface. The interaction methods between the anchor and users are mainly through the interaction between the anchor and the anchor, or users interact by means of giving gifts, speaking in the public chat window, connecting for a voice chat, etc. There are often PKs between the anchors in the live stream room, and the existing gameplay of the live stream PK interaction scenario is relatively single. For example, after the anchors are grouped, the winner and loser between the anchors are determined according to the gift-giving situation in their respective live stream rooms within a unit time. Therefore, the gameplay content of the live stream PK is single, and the live stream interactivity is insufficient. Summary of the Invention

[0003] Embodiments of this application provide an interactive live streaming method, device, storage medium, and computer device for offline games, which can expand the gameplay content of the live stream PK scenario and improve the live stream interactivity.

[0004] Embodiments of this application provide an interactive live streaming method for offline games. The interactive live streaming method for offline games includes:

[0005] Display the live stream interface of the client. The live stream interface includes at least two game live streaming areas, and different game live streaming areas include the real-time images corresponding to different game members participating in the same offline game;

[0006] In response to the interaction operation of the current live stream viewer, when the interaction operation of the current live stream viewer meets a preset trigger condition, trigger to display target interaction information in the target offline game space where the target game member supported by the current live stream viewer is located. The target interaction information is used to guide the game process of the target game member in the corresponding offline game.

[0007] In an optional embodiment, the step of "in response to the interaction operation of the current live stream viewer, when the interaction operation of the current live stream viewer meets a preset trigger condition, trigger to display target interaction information in the target offline game space where the target game member supported by the current live stream viewer is located" includes:

[0008] In response to a first operation on a target area in a target game live area, trigger the determination of the target spatial position of the target area in the corresponding target offline game space, and when the target spatial position is a preset trigger position, display target interaction information corresponding to the target spatial position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live audience is located, and the target game member is the game member corresponding to the target game live area.

[0009] In an alternative embodiment, the step of "when the target spatial position is a preset trigger position, display target interaction information corresponding to the target spatial position in the target offline game space" includes:

[0010] When the target spatial position is the preset trigger position, determine the target game mechanism device corresponding to the preset trigger position;

[0011] Trigger the target game mechanism device to display the target interaction information.

[0012] In an alternative embodiment, the live interface further includes: a game interaction area, and the game interaction area includes a first interaction control for the target game member in the offline game;

[0013] The step of "in response to an interaction operation of the current live audience, trigger to display target interaction information in the target offline game space where the target game member supported by the current live audience is located when the interaction operation of the current live audience meets a preset trigger condition" includes:

[0014] In response to an interaction operation on the target first interaction control, trigger to display target interaction information corresponding to the first interaction control in the target offline game space where the target game member supported by the current live audience is located when the interaction operation meets a preset trigger condition.

[0015] In an alternative embodiment, the interaction control includes a prop control, and the step of "in response to an interaction operation of the current live audience, trigger to display target interaction information in the target offline game space where the target game member supported by the current live audience is located when the interaction operation of the current live audience meets a preset trigger condition" includes:

[0016] In response to a trigger operation of the current live audience on the target prop control, trigger to determine the offline game prop corresponding to the target prop control and the target prop position of the offline game prop in the target offline game space when the trigger operation meets a preset prop trigger condition;

[0017] Trigger the display of the offline game item at the target item position.

[0018] In an optional embodiment, the method further includes:

[0019] In response to an exploration trigger operation on the offline game space, determine the exploration game space in the offline game space corresponding to the game live broadcast area;

[0020] In response to the movement operation of the current live viewer, trigger the live broadcast server to determine the exploration starting position and movement trajectory information corresponding to the current live viewer in the exploration game space based on the position information of the current live viewer, and update the real-time screen in the game live broadcast area based on the exploration starting position and the movement trajectory information;

[0021] Receive the updated real-time screen sent by the live broadcast server, and display the real-time screen in the game live broadcast area corresponding to the exploration game space.

[0022] In an optional embodiment, the method further includes:

[0023] In response to the movement operation of the current live viewer, obtain the exploration position corresponding to the current live viewer in the exploration game space, and display the indication information corresponding to the exploration position in the real-time screen corresponding to the exploration game space.

[0024] In an optional embodiment, the target offline game space is the exploration space. In response to the interaction operation of the current live viewer, trigger when the interaction operation of the current live viewer meets the preset trigger condition, and display the target interaction information in the target offline game space where the target game member supported by the current live viewer is located, including:

[0025] In response to the interaction operation of the current live viewer, trigger when the exploration position of the current live viewer in the exploration game space is the preset trigger position and the interaction operation meets the preset trigger condition, and display the target interaction information corresponding to the exploration position in the exploration game space.

[0026] In an optional embodiment, before the response to the interaction operation of the current live viewer, it further includes:

[0027] Collect the position information of the current live viewer, send the position information to the live broadcast server, and trigger the live broadcast server to group the current live viewer based on the position information;

[0028] Receive the grouping information sent by the live broadcast server, and determine the target game member supported by the current live viewer.

[0029] In an alternative embodiment, the live broadcast interface further includes at least one member identification control for game members. Before responding to the interaction operation of the current live broadcast audience, it further includes:

[0030] In response to a selection operation on a target member identification control in the live broadcast interface, determine that the game member corresponding to the target member identification control is the target game member supported by the current live broadcast audience.

[0031] In an alternative embodiment, when responding to the interaction operation of the current live broadcast audience, trigger to display target interaction information in the target offline game space where the target game member supported by the current live broadcast audience is located when the interaction operation of the current live broadcast audience meets a preset trigger condition, including:

[0032] In response to the interaction task trigger operation of the current live broadcast audience, determine that the current live broadcast audience is an interaction audience for an interaction task with the target game member supported by the current live broadcast audience;

[0033] Obtain the task data of the current live broadcast audience, and trigger to display the target interaction information corresponding to the interaction task in the target offline game space where the target game member is located when the task data of the interaction audience meets the preset trigger condition corresponding to the interaction task.

[0034] In an alternative embodiment, the method further includes:

[0035] In response to the interaction task trigger operation of the current live broadcast audience, adjust the game live broadcast area displayed in the live broadcast interface based on the game live broadcast area corresponding to the target game member.

[0036] In an alternative embodiment, the method further includes:

[0037] In response to the interaction task trigger operation of the current live broadcast audience, trigger the live broadcast server to determine the mapped position of the current live broadcast audience in the target offline game space based on the position information of the current live broadcast audience;

[0038] Obtain the target real-time picture corresponding to the mapped position sent by the live broadcast server, and display an audience following picture area in the live broadcast interface, where the audience following picture area includes the target real-time picture.

[0039] An embodiment of the present application further provides an interactive live broadcast method for an offline game, including:

[0040] Receive the target interaction operation data of the current live broadcast audience sent by the client;

[0041] Determine whether the target interactive operation data meets a preset trigger condition. When the determination is yes, trigger the broadcast control platform of the offline game to display target interactive information in the target offline game space where the target game member supported by the current live audience is located. The target interactive information is used to guide the target game member in the game process of the offline game.

[0042] In an optional embodiment, before receiving the target interactive operation data of the current live audience sent by the client, it further includes:

[0043] Receive the location information of the current live audience sent by the client, and group the current live audience based on the location information;

[0044] Send the grouping information of the current live audience to the client, where the grouping information includes the target game member supported by the current live audience.

[0045] In an optional embodiment, the target interactive operation data includes a first operation in a target area of a target game live area on the live interface of the client;

[0046] The determination of whether the target interactive operation data meets a preset trigger condition. When the determination is yes, trigger the broadcast control platform to display target interactive information in the target offline game space where the target game member supported by the current live audience is located, including:

[0047] Determine the target space position in the target offline game space corresponding to the target area;

[0048] When the target space position is a preset trigger position, trigger the broadcast control platform to display the target interactive information corresponding to the target space position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live audience is located, and the target game member is the game member corresponding to the target game live area.

[0049] In an optional embodiment, the step of when the target space position is a preset trigger position, display the target interactive information corresponding to the target space position in the target offline game space, includes:

[0050] When the target space position is the preset trigger position, determine the target game mechanism device corresponding to the preset trigger position;

[0051] Trigger the broadcast control platform to display the target interactive information on the target game mechanism device.

[0052] The embodiment of the present application further provides an interactive live broadcast device for an offline game, including:

[0053] A display unit for displaying the live broadcast interface of the client, where the live broadcast interface includes at least two game live broadcast areas, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game;

[0054] A trigger unit for, in response to the interaction operation of the current live broadcast audience, triggering to display target interaction information in the target offline game space where the target game member supported by the current live broadcast audience is located when the interaction operation of the current live broadcast audience meets a preset trigger condition, and the target interaction information is used to guide the game process of the target game member in the corresponding offline game.

[0055] The embodiment of the present application further provides another interactive live broadcast device for an offline game, including:

[0056] A receiving unit for receiving the target interaction operation data of the current live broadcast audience sent by the client;

[0057] A trigger unit for determining whether the target interaction operation data meets a preset trigger condition, and when the determination is yes, triggering the broadcast control platform of the offline game to display target interaction information in the target offline game space where the target game member supported by the current live broadcast audience is located, and the target interaction information is used to guide the game process of the target game member in the offline game.

[0058] The embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor. Wherein, when the processor executes the computer program, the steps of the above-mentioned interactive live broadcast method for an offline game are implemented.

[0059] The embodiment of the present application further provides a storage medium, on which a computer program is stored. Wherein, when the computer program is executed by the processor, the steps of the above-mentioned interactive live broadcast method for an offline game are implemented.

[0060] The embodiment of the present application provides an interactive live broadcast method, device, computer device and storage medium for an offline game. Through the method of this embodiment, the live broadcast interface of the client can be displayed. The live broadcast interface includes at least two game live broadcast areas, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game; in response to the interaction operation of the current live broadcast audience, when the interaction operation of the current live broadcast audience meets a preset trigger condition, target interaction information is triggered to be displayed in the target offline game space where the target game member supported by the current live broadcast audience is located, and the target interaction information is used to guide the game process of the target game member in the corresponding offline game.

[0061] Thus, when a user enters a live streaming room where a PK is in progress, they can participate in the game with the game members who are playing an offline game, and further influence the game process of the offline game members through interactive operations, expanding the gameplay content of the live streaming PK scenario of the offline game and enhancing the live streaming interactivity. BRIEF DESCRIPTION OF THE DRAWINGS

[0062] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the drawings in the following description are only some embodiments of the present invention, and those skilled in the art can obtain other drawings based on these drawings without creative efforts.

[0063] Figure 1 FIG. is a schematic diagram of the scenario of an interactive live streaming system for an offline game provided by an embodiment of the present application;

[0064] Figure 2 FIG. is a schematic flowchart of an interactive live streaming method for an offline game provided by an embodiment of the present application;

[0065] Figure 3 FIG. is a schematic flowchart of another interactive live streaming method for an offline game provided by an embodiment of the present application;

[0066] Figure 4 FIG. is a schematic diagram of the transmission data of the interactive live streaming method for an offline game provided by an embodiment of the present application;

[0067] Figure 5 FIG. is a schematic structural diagram of an interactive live streaming device for an offline game provided by an embodiment of the present application;

[0068] Figure 6 FIG. is another schematic structural diagram of an interactive live streaming device for an offline game provided by an embodiment of the present application;

[0069] Figure 7 FIG. is a schematic structural diagram of a computer device provided by an embodiment of the present application. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0070] The following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only some embodiments of the present application, rather than all embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0071] The interactive live streaming method of the offline game in this application can be integrated into the interactive live streaming system of the offline game. The interactive live streaming system of the offline game can be integrated in one or more computer devices, which can include terminals or servers, etc. Among them, the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server providing cloud computing services. The terminal can be a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, a smart home, a wearable electronic device, an in-vehicle computer, etc., but is not limited thereto. The terminal and the server can be directly or indirectly connected through wired or wireless communication methods, and this application does not make any restrictions here.

[0072] See Figure 1 , the interactive live streaming system of the offline game can include an interactive live streaming device for the offline game. Among them, the interactive live streaming device for the offline game can be integrated on the terminal and the server. Among them, the terminal can display the live streaming interface of the client. The live streaming interface includes at least two game live streaming areas, and different game live streaming areas include the real-time images corresponding to different game members participating in the same offline game; in response to the interactive operation of the current live streaming audience, when the interactive operation of the current live streaming audience meets the preset trigger condition, trigger to display target interactive information in the target offline game space where the target game member supported by the current live streaming audience is located. The target interactive information is used to guide the target game member in the game process of the corresponding offline game.

[0073] The server can receive the target interactive operation data of the current live streaming audience sent by the client; judge whether the target interactive operation data meets the preset trigger condition. When the judgment is yes, trigger the broadcast control platform of the offline game to display the target interactive information in the target offline game space where the target game member supported by the current live streaming audience is located. The target interactive information is used to guide the target game member in the game process of the offline game.

[0074] It should be noted that Figure 1 The scene schematic diagram of the interactive live streaming system of the offline game shown is only an example. The interactive live streaming system and scene described in the embodiments of this application are for more clearly explaining the technical solutions of the embodiments of this application, and do not constitute a limitation on the technical solutions provided by the embodiments of this application. Those of ordinary skill in the art know that with the evolution of the interactive live streaming device of the offline game and the emergence of new business scenarios, the technical solutions provided by the embodiments of this application are equally applicable to similar technical problems.

[0075] The following will be described in detail respectively. In this embodiment, the interactive live streaming method of the offline game will be described in detail. The interactive live streaming method of the offline game can be integrated on the terminal or the server, asFigure 2 As shown Figure 2 is a schematic flowchart of an interactive live broadcast method for an offline game provided by an embodiment of the present application. The interactive live broadcast method for the offline game may include:

[0076] 201. Display a live broadcast interface of the client, where the live broadcast interface includes at least two game live broadcast areas, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game.

[0077] In an embodiment of the present application, the offline game may include a game carried out in a real space, and the game members may include objects participating in the offline game. The game members may include real people, intelligent entities, virtual intelligent objects, etc. The real-time image may include a video image of the offline game being carried out in the real space that is captured.

[0078] Among them, the live broadcast interface may include an interface on the client of the live broadcast software, the live broadcast interface may include an interface of the host in the live broadcast room of the live broadcast software, the live broadcast interface may include multiple areas, and each area displays different content to implement different functions. The live broadcast interface may include a game live broadcast area. The game live broadcast area may be set at a specific position of the live broadcast interface. Specifically, in actual application, it may be determined by at least one of the live broadcast system, the host, and the user. The present application does not make any restrictions here.

[0079] Among them, the game live broadcast area may include an area for displaying relevant information of the offline game being live broadcast. The relevant information of the offline game may include various types, such as the real-time image of the offline game, the real-time image of the offline game host, etc. The game live broadcast area may display at least one image. For example, it may display real-time images of different perspectives (such as the first perspective and the second perspective) of the offline game. For another example, it may display the real-time images of the host and the game, and so on. In the present application, the game live broadcast area includes at least two, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game.

[0080] 202. In response to an interactive operation of the current live broadcast audience, when the interactive operation of the current live broadcast audience meets a preset trigger condition, trigger to display target interactive information in the target offline game space where the target game member supported by the current live broadcast audience is located. The target interactive information is used to guide the game process of the target game member in the corresponding offline game.

[0081] The offline game in the embodiments of the present application is a game played in the real space. The game space may include the real space where the offline game is played. The game can be understood as a task with an end condition. During the game process, the game members will be in different game progressions. The game progress can be understood as the distance between the current game state of the game members and the end condition. The faster the game progress is advanced, the closer the game members are to ending the game.

[0082] Among them, the target interaction information may include information displayed in the game space to guide the game progress of the game members. The target interaction information may include various forms, such as physical props, multimedia data (such as audio, video), etc.

[0083] In the embodiments of the present application, the current live viewers are users who are currently watching the live broadcast online. After the user enters the live broadcast room where interactions are in progress, the user can choose to enter the interactive gameplay, that is, participate in the game with the offline game members, help the corresponding game members complete the game, and win the live broadcast room PK. Before starting the interactive game, it is necessary to confirm the offline game member supported by the current live viewer.

[0084] Among them, the terminal collects the location information of the current live viewer through the GPS sensor, sends the location information to the live broadcast server, and triggers the live broadcast server to group the current live viewer based on the location information; receives the grouping information sent by the live broadcast server, and determines the target game member supported by the current live viewer. Among them, the location information is geographical location information (LBS).

[0085] Among them, the live broadcast interface also includes at least one member identification control for the game members. In response to the selection operation for the target member identification control in the live broadcast interface, it is determined that the game member corresponding to the target member identification control is the target game member supported by the current live viewer.

[0086] Among them, after the terminal receives the grouping information of the current live viewer, a seat page can be displayed on the live broadcast interface, and the user information of the live viewers who confirm to participate in the interactive game is displayed on the seat page; the game members participating in the PK respectively correspond to seat areas. A control can be set on the live broadcast interface. After triggering the control, the seat page is displayed. The game members on both sides of the PK correspond to different controls, and different seat pages are displayed.

[0087] Among them, after the PK starts, the current live viewers can trigger different logical events according to different input information and the interaction template rules of the corresponding offline game scenarios. For example, in response to a first operation on a target area in the target game live area, it triggers determining the target spatial position of the target area in the target offline game space, and when the target spatial position is a preset trigger position, displaying the target interaction information corresponding to the target spatial position in the target offline game space, where the target offline game space is the game space where the target game members supported by the current live viewers are located, and the target game members are the game members corresponding to the target game live area. When the target spatial position is a preset trigger position, it determines the target game mechanism device corresponding to the preset trigger position and triggers the target game mechanism device to display the target interaction information.

[0088] For example, when the current live viewer clicks on a certain position in the real-time screen, the live broadcast platform combines the click coordinates with the position in the real-time screen to determine whether the position corresponding to that position in the offline game space can trigger a game mechanism device, such as triggering the opening of a certain device, displaying game clues, and so on.

[0089] For example, the live broadcast interface further includes: a game interaction area, and the game interaction area includes a first interaction control for the target game members in the offline game; in response to an interaction operation on the target first interaction control, when the interaction operation meets the preset trigger condition, it triggers displaying the target interaction information corresponding to the first interaction control in the target offline game space where the target game members supported by the current live viewers are located. Among them, the game interaction area can be set at a specific position on the live broadcast page, and the specific areas of the game live area and the game interaction area can be independent of each other, or partially or completely overlap.

[0090] For example, the game interaction area includes a clue viewing control. When the current live viewer triggers the clue viewing control, if the trigger operation on the clue viewing control reaches a preset number of times, the corresponding clue information is displayed in the game space where the target game members are located.

[0091] For example, the interaction control includes a prop control. In response to the trigger operation of the current live viewer on the target prop control, when the trigger operation meets the preset prop trigger condition, it determines the offline game prop corresponding to the target prop control and determines the target prop position of the offline game prop in the target offline game space; it triggers displaying the offline game prop at the target prop position.

[0092] For example, the current live viewers can select the offline game props they want to display, click on the corresponding prop control in the live interface, or perform an operation to give virtual props. When the preset prop trigger conditions are met, the game props will be displayed at the corresponding positions in the offline game space. The preset prop trigger conditions can include instantaneous trigger or cumulative trigger. Instantaneous trigger means that as long as the prop control is clicked, the corresponding offline game props can be displayed in the offline game space. Cumulative trigger means that when the prop control is clicked a certain number of times, or when a certain number of virtual props are given, the corresponding offline game props will be displayed in the offline game space.

[0093] In the embodiments of the present application, after the PK interaction starts, the current live viewers can select two exploration modes. One is follow exploration, that is, the perspective of the current live viewers changes following the perspective of the offline game members, and the identifier corresponding to the current live viewers can be displayed in the real-time image of the game live broadcast area, moving as the offline game members move. The other is free exploration, where the scene in the real-time image can be switched according to the movement of the live viewers. For example, if the live viewers move to the left, the camera will shift to the left and the real-time image will be updated.

[0094] For example, in response to an exploration trigger operation on the offline game space, determine the exploration game space in the offline game space corresponding to the game live broadcast area; in response to the movement operation of the current live viewers, trigger the live broadcast server to determine the corresponding exploration starting position and movement trajectory information of the current live viewers in the exploration game space based on the position information of the current live viewers, and update the real-time image in the game live broadcast area based on the exploration starting position and movement trajectory information; receive the updated real-time image sent by the live broadcast server and display the real-time image in the game live broadcast area corresponding to the exploration game space.

[0095] Among them, triggering the above exploration trigger operation also means triggering the free exploration mode of the live viewers. The exploration game space represents a space corresponding to the offline game space of the host and the live viewers who trigger the free exploration mode. There will be an exploration starting position and a movement trajectory for the live viewers in the exploration game space, and the real-time image in the corresponding game live broadcast area will be updated according to the movement trajectory.

[0096] In response to the movement operation of the current live viewers, obtain the exploration position corresponding to the current live viewers in the exploration game space, and display the indication information corresponding to the exploration position in the real-time image corresponding to the exploration game space. For example, when the live viewers move offline, the identifier corresponding to the live viewers also moves in the real-time image. The identifier corresponding to the live viewers is the above-mentioned indication information, which can be an avatar, a name, a number, etc.

[0097] For example, if a live viewer triggers the free exploration mode, it is determined that the exploration game space corresponding to the viewer is the room where the viewer is located. This room corresponds to the game live broadcast area. As the viewer moves around the room with the mobile phone used for watching the live broadcast, the corresponding secret room scene in the picture on the game live broadcast area changes, and the viewer identifier on the picture also changes accordingly. Until the viewer identifier reaches a certain preset mechanism room in the live broadcast area picture, or it is considered that the position where the viewer identifier is located reaches a certain duration and can trigger a certain mechanism, interactive information is displayed in the offline game space.

[0098] Among them, if the target offline game space is an exploration game space, in response to the interactive operation of the current live viewer, the exploration position of the current live viewer in the exploration game space is triggered to be a preset trigger position. And when the interactive operation meets the preset trigger conditions, the target interactive information corresponding to the exploration position is displayed in the exploration game space. For example, when the current live viewer conducts free exploration, by moving, the exploration position reaches a certain special mechanism room. After opening the door or entering the room for a certain period of time, it is the preset trigger position. And when obtaining the interactive operation of the current live viewer, if the interactive operation meets the preset trigger conditions, the target interactive information is displayed in the offline game space.

[0099] Among them, it should be noted that the above free exploration mode is generally only open to users who meet the conditions (such as paid live viewers); in the case of multiple free exploration viewers who meet the conditions, free exploration can be carried out in a certain preset order.

[0100] Among them, if it is the follow mode, when exploring following an offline game member, when the offline game member passes through a certain preset point in the offline game space, a mechanism device is triggered. For example, if a certain room in the offline secret room is the preset point, then after the offline game member enters this room, the corresponding mechanism device is triggered.

[0101] Among them, for the interactive operation of the current live viewer, there may be various effects on the offline game space where the game members supported by the current live viewer are located. For example, triggering a certain mechanism clue to unlock a new clue item in the target offline game space; triggering special effects or menu plot to trigger items / special effects / hidden plots that have nothing to do with promoting the secret room puzzle-solving process in the target offline game space.

[0102] Among them, the live platform client sends the above logical events to the live platform server. After receiving the above trigger mechanism identification information, the live platform server calculates the additional props, mechanisms, guiding effects, etc. required in the scene and sends them to the remote broadcast control platform. After receiving the above data, the remote broadcast control platform performs the same operations / guidances on the props in the real scene, the next-stage puzzle-solving route of the host, etc. through the communication module, so that the virtual changes in the UE scene truly map to change the offline scene, thereby affecting the puzzle-solving process. The remote broadcast control platform returns an operation feedback identifier to the live platform server according to the actual operation results, and synchronously triggers the display of supporting client information (such as the floating layer of the gameplay process prompt, etc.).

[0103] Among them, in response to the interactive operations of the current live audience, the task branch can be entered, triggering the exclusive plot of the PK gameplay and entering the single-player or multi-player task branch.

[0104] In the embodiment of the present application, in response to the interactive task trigger operation of the current live audience, it is determined that the current live audience is an interactive audience for performing an interactive task with the target game member supported by the current live audience; the task data of the current live audience is obtained, and when the task data of the interactive audience meets the preset trigger conditions corresponding to the interactive task, the target interactive information corresponding to the interactive task is displayed in the target offline game space where the target game member is located.

[0105] Among them, in response to the interactive task trigger operation of the current live audience, the game live area displayed in the live interface is adjusted based on the game live area corresponding to the target game member. For example, according to the interactive template rules preset for the current offline escape room scene, the live platform client switches the state of the live room where the user who triggered this mechanism is located to a special single-player mode, and completes the side mission of the current scene with the host. For example, originally, the live interface displayed the pictures of two game live areas. After entering the single-player mode, the live interface only displays the picture of the game live area where the game member supported by the live audience is located.

[0106] Among them, in response to the interactive task trigger operation of the current live audience, it triggers the live server to determine the mapped position of the current live audience in the target offline game space based on the position information of the current live audience; obtains the target real-time picture corresponding to the mapped position, and displays the audience following picture area in the live interface, and the audience following picture area includes the target real-time picture. For example, displaying the audience following picture area separately can give the audience a more realistic interactive experience with the escape room host.

[0107] Among them, when entering the task branch, taking the single-player task as an example, the live viewer continues to input different types of information in the live broadcast room. Combining with the interaction template rules of the current offline escape room scenario, different logical events are triggered: sending out special escape room props: the live broadcast platform combines the sent prop ID with the interaction template rules to determine whether the player has completed the gameplay puzzle-solving task; completing the preset gameplay logic: such as saying specific sound information, shaking the mobile phone, finding the correct answer, etc.; the live broadcast platform combines relevant data with the interaction template rules to determine whether the player has completed the gameplay puzzle-solving task. After receiving the above determination logic, the server of the live broadcast platform returns identification data to the UE instances of the live broadcast platform client and the server according to whether the task is successful / failed / in progress; after receiving the above identification, the server UE instance updates and constructs the virtual scene accordingly, and sends the above data to the remote broadcast control platform through the transfer SDK; after receiving the above data, the remote broadcast control platform performs the same operations on the props / lighting atmosphere in the real scene or the task completion progress indicator component through the communication module, so that the virtual changes in the UE scene are truly mapped to change the offline scene and display the task result; the remote broadcast control platform returns an operation feedback identifier to the live broadcast platform server according to the actual operation result; after receiving the above identifier, the live broadcast platform server updates the feedback result on the live broadcast platform client and adjusts the seat in the live broadcast room accordingly (return to the normal room state and add points to the winning anchor), completing a puzzle-solving interaction.

[0108] Repeat the above steps until the single-player task is completed. After the single-player task is completed, return to the normal PK live broadcast state. After the game ends finally, determine the ultimate winner in the live broadcast room, thus completing a process of PK interaction between the user and the anchor in the live broadcast scenario of the offline game. Thus, through interactive operations, users can participate in the game with offline game members together, expand the gameplay content of the PK scenario, affect the game progress of offline game members, and improve the live broadcast interactivity.

[0109] In the embodiment of the present application, the live viewer enters the live broadcast room box where the game live broadcast is in progress and watches the live broadcast normally. In addition to the above interactive process, other functional operations that are no different from other live broadcast rooms can be performed.

[0110] In this embodiment, the interactive live broadcast method for offline games will be described in detail. The interactive live broadcast method for offline games can be integrated on the terminal or the server, such as Figure 3 shown Figure 3 is a flowchart of the interactive live broadcast method for offline games provided by the embodiment of the present application. The interactive live broadcast method for offline games may include:

[0111] 301. Receive the target interaction operation data of the current live viewer sent by the client.

[0112] In an embodiment of the present application, before receiving the target interaction operation data, the live server receives the location information of the current live audience, groups the live audience based on the location information, and sends the grouping information of the current live audience to the client. The grouping information includes the target game members supported by the current live audience.

[0113] Among them, possible grouping rules include but are not limited to: randomly grouping the live audience based on the geographical location information of the live audience; evenly grouping the live audience based on the geographical location information of the live audience and the payment habit on the live platform; grouping the live audience with similar behavior paths based on the geographical location information of the live audience and the movement situation, in combination with the movement rules of offline game members. For example, the live server receives the movement trajectory information of the live audience, classifies it based on the movement characteristics in the movement trajectory information, sets those with high-frequency movement as group A and those with low-frequency movement as group B; receives the movement trajectory information of offline game members, and then can correspond the game members with higher movement frequency to group A and the game members with lower movement frequency to group B. Among them, the classification method is determined based on the specific gameplay.

[0114] Among them, the live interface of the client includes at least two game live areas, and different game live areas include the real-time pictures corresponding to different game members participating in the same offline game.

[0115] 302. Determine whether the target interaction operation data meets the preset trigger condition. When the determination is yes, trigger the broadcast control platform of the offline game to display the target interaction information in the target offline game space where the target game member supported by the current live audience is located. The target interaction information is used to guide the target game member in the game process of the offline game.

[0116] In an embodiment of the present application, the target interaction operation data includes a first operation in the target area of the target game live area on the live interface of the client. After receiving the first operation data, the live server determines the target space position corresponding to the target area in the target offline game space; when the target space position is the preset trigger position, trigger the broadcast control platform to display the target interaction information corresponding to the target space position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live audience is located, and the target game member is the game member corresponding to the target game live area.

[0117] When the target space position is the preset trigger position, determine the target game mechanism device corresponding to the preset trigger position, and trigger the broadcast control platform to display the target interaction information on the target game mechanism device.

[0118] Among them, after entering the task branch, the live streaming platform can receive the task data of the live streaming audience sent by the client, such as audio data, video data, touch data, etc., and receive the task data of the game members sent by the offline broadcast control platform. According to the task data analysis, it determines whether the corresponding interaction task is completed, sends the task result to the offline broadcast control platform, thereby affecting the process of the offline game, and sends the task result to the client.

[0119] In the embodiment of the present application, the server may include a secret room mapping server and a live streaming platform server. The secret room mapping server can construct a virtual secret room scene, virtual trigger mechanisms, and virtual props that correspond one-to-one with the secret room according to the secret room of this secret room game. The virtual secret room scene, virtual trigger mechanisms, and virtual props in the secret room mapping server establish a mapping relationship with the real secret room, as well as the trigger mechanisms and props in the secret room. The video acquisition module of the broadcast control platform or the video acquisition device in the secret room can acquire the real-time multimedia data in the secret room and upload it to the live streaming platform server. The live streaming platform server sends these implementation multimedia data to the clients of each secret room live streaming viewer. The interactive operation data of each secret room live streaming viewer on the live streaming page can be sent from the client to the live streaming platform server, and the live streaming platform server then forwards the interactive operation data to the secret room mapping server (such as through a transfer tool kit). The secret room mapping server determines content such as the target interaction information and target spatial position, and interacts with the broadcast control platform to enable the broadcast control platform to display the target interaction information.

[0120] See Figure 4 , Figure 4 It provides the relevant information transmission path for the process of displaying the target interaction information. The server UE instance (i.e., the secret room mapping server) can transmit information with the remote broadcast control platform, such as the transmission of the target interaction information, target spatial position, etc. The remote broadcast control platform can control the props in the real scene of the offline secret room according to the received information. The secret room mapping client includes a virtual secret room scene, virtual trigger mechanisms, and virtual props that establish a mapping relationship with the real secret room, as well as the trigger mechanisms and props in the secret room.

[0121] This application can display the real-time picture of the offline game participated by at least two game members who are having a PK on the live streaming interface. After the user enters the live streaming room, they participate in the game with the game member they support. When the interactive operation meets the preset trigger condition, it will trigger the display of the target interaction information in the offline game space to guide the game members in the game process of this offline game, expand the gameplay content of the live streaming PK scene, and improve the live streaming interactivity.

[0122] To facilitate better implementation of the interactive live streaming method for offline games provided by the embodiments of the present application, the embodiments of the present application further provide an apparatus based on the above-mentioned interactive live streaming method for offline games. The meanings of the nouns are the same as those in the above-mentioned interactive live streaming method for offline games, and the specific implementation details can be referred to the descriptions in the method embodiments.

[0123] As Figure 5 shown, Figure 5 A schematic structural diagram of an interactive live streaming apparatus for offline games provided by an embodiment of the present application, where the interactive live streaming apparatus for offline games may include a display unit 501 and a trigger unit 502, as follows:

[0124] The display unit 501 is configured to display a live streaming interface of the client, and the live streaming interface includes at least two game live streaming areas, and different game live streaming areas include real-time images corresponding to different game members participating in the same offline game;

[0125] The trigger unit 502 is configured to, in response to an interactive operation of the current live streaming audience, trigger to display target interactive information in a target offline game space where the target game member supported by the current live streaming audience is located when the interactive operation of the current live streaming audience meets a preset trigger condition, and the target interactive information is used to guide the game process of the target game member in the corresponding offline game.

[0126] In an optional embodiment, the trigger unit 502 includes:

[0127] In response to a first operation on a target area in a target game live streaming area, trigger to determine a target space position corresponding to the target area in the target offline game space, and when the target space position is a preset trigger position, display the target interactive information corresponding to the target space position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live streaming audience is located, and the target game member is the game member corresponding to the target game live streaming area.

[0128] In an optional embodiment, the trigger unit 502 includes:

[0129] When the target space position is the preset trigger position, determine a target game mechanism device corresponding to the preset trigger position;

[0130] Trigger the target game mechanism device to display the target interactive information.

[0131] In an optional embodiment, the live streaming interface further includes: a game interaction area, and the game interaction area includes a first interaction control for the target game member in the offline game;

[0132] The trigger unit 502 includes:

[0133] In response to an interaction operation on a target first interaction control, when the interaction operation meets a preset trigger condition, trigger to display target interaction information corresponding to the first interaction control in a target offline game space where a target game member supported by the current live audience is located.

[0134] In an optional embodiment, the interaction control includes a prop control, and the trigger unit 502 includes:

[0135] In response to a trigger operation of the current live audience on a target prop control, when the trigger operation meets a preset prop trigger condition, determine an offline game prop corresponding to the target prop control and determine a target prop position of the offline game prop in the target offline game space;

[0136] Trigger to display the offline game prop at the target prop position.

[0137] In an optional embodiment, the device further includes:

[0138] In response to an exploration trigger operation on an offline game space, determine an exploration game space in the offline game space corresponding to the game live broadcast area;

[0139] In response to a movement operation of the current live audience, trigger the live broadcast server to determine an exploration starting position and movement trajectory information of the current live audience in the exploration game space based on the position information of the current live audience, and update the real-time picture in the game live broadcast area based on the exploration starting position and the movement trajectory information;

[0140] Receive the updated real-time picture sent by the live broadcast server, and display the real-time picture in the game live broadcast area corresponding to the exploration game space.

[0141] In an optional embodiment, the device further includes:

[0142] In response to a movement operation of the current live audience, obtain an exploration position corresponding to the current live audience in the exploration game space, and display indication information corresponding to the exploration position in the real-time picture corresponding to the exploration game space.

[0143] In an optional embodiment, the target offline game space is the exploration space, and the trigger unit 502 includes:

[0144] In response to the interaction operation of the current live viewer, when the exploration position of the current live viewer in the exploration game space is a preset trigger position and the interaction operation meets the preset trigger condition, display the target interaction information corresponding to the exploration position in the exploration game space.

[0145] In an optional embodiment, the triggering unit 502 further includes:

[0146] Collect the position information of the current live viewer, send the position information to the live server, and trigger the live server to group the current live viewer based on the position information;

[0147] Receive the grouping information sent by the live server and determine the target game member supported by the current live viewer.

[0148] In an optional embodiment, the live interface further includes at least one member identification control for game members, and the triggering unit 502 further includes:

[0149] In response to a selection operation on the target member identification control in the live interface, determine the game member corresponding to the target member identification control as the target game member supported by the current live viewer.

[0150] In an optional embodiment, the triggering unit 502 includes:

[0151] In response to the interaction task trigger operation of the current live viewer, determine the current live viewer as an interaction viewer for performing an interaction task with the target game member supported by the current live viewer;

[0152] Obtain the task data of the current live viewer, and trigger to display the target interaction information corresponding to the interaction task in the target offline game space where the target game member is located when the task data of the interaction viewer meets the preset trigger condition corresponding to the interaction task.

[0153] In an optional embodiment, the device further includes:

[0154] In response to the interaction task trigger operation of the current live viewer, adjust the game live area displayed in the live interface based on the game live area corresponding to the target game member.

[0155] In an optional embodiment, the device further includes:

[0156] In response to the interaction task trigger operation of the current live viewer, trigger the live server to determine the mapped position of the current live viewer in the target offline game space based on the position information of the current live viewer;

[0157] Obtain the target real-time picture corresponding to the mapped position sent by the live server, and display an audience following picture area in the live interface, where the audience following picture area includes the target real-time picture.

[0158] To facilitate better implementation of the interactive live broadcast method for offline games provided in the embodiments of the present application, the embodiments of the present application further provide an apparatus for another interactive live broadcast method based on the above-mentioned interactive live broadcast method for offline games. The meanings of the nouns are the same as those in the above-mentioned interactive live broadcast method for offline games, and the specific implementation details can be referred to the descriptions in the method embodiments.

[0159] As Figure 6 shown, Figure 6 A schematic structural diagram of an interactive live broadcast apparatus for offline games provided by an embodiment of the present application, where the interactive live broadcast apparatus for offline games may include a receiving unit 601 and a triggering unit 602, as follows:

[0160] The receiving unit 601 is configured to receive target interactive operation data of the current live audience sent by the client;

[0161] The triggering unit 602 is configured to determine whether the target interactive operation data meets a preset triggering condition, and when the determination is yes, trigger the broadcast control platform of the offline game to display target interactive information in the target offline game space where the target game member supported by the current live audience is located, and the target interactive information is used to guide the target game member in the game process of the offline game.

[0162] In an optional embodiment, the receiving unit 601 further includes:

[0163] Receive the position information of the current live audience sent by the client, and group the current live audience based on the position information;

[0164] Send the grouping information of the current live audience to the client, where the grouping information includes the target game member supported by the current live audience.

[0165] In an optional embodiment, the target interactive operation data includes a first operation in a target area of a target game live broadcast area on the live interface of the client;

[0166] The triggering unit 602 includes:

[0167] Determine the target spatial position corresponding to the target area in the target offline game space;

[0168] When the target spatial position is a preset trigger position, trigger the broadcast control platform to display target interaction information corresponding to the target spatial position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live audience is located, and the target game member is the game member corresponding to the target game live area.

[0169] In an optional embodiment, the trigger unit 602 includes:

[0170] When the target spatial position is the preset trigger position, determine the target game mechanism device corresponding to the preset trigger position;

[0171] Trigger the broadcast control platform to display the target interaction information on the target game mechanism device.

[0172] In addition, an embodiment of the present application further provides a computer device, which can be a terminal or a server. As Figure 7 shown, it shows a schematic structural diagram of the computer device involved in the embodiment of the present application. Specifically:

[0173] The computer device may include a processor 701 with one or more processing cores, a memory 702 with one or more computer-readable storage media, a power supply 703, an input unit 704 and other components. Those skilled in the art can understand that Figure 7 the structural diagram of the computer device shown in does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or arrange different components. Among them:

[0174] The processor 701 is the control center of the computer device, connecting various parts of the entire computer device through various interfaces and lines. By running or executing software programs and / or modules stored in the memory 702, and calling data stored in the memory 702, it executes various functions of the computer device and processes data, thereby monitoring the computer device as a whole. Optionally, the processor 701 may include one or more processing cores; preferably, the processor 701 may integrate an application processor and a modem processor. Among them, the application processor mainly processes the operating system, user interfaces and application programs, etc., and the modem processor mainly processes wireless communication. It can be understood that the above modem processor may not be integrated into the processor 701.

[0175] The memory 702 can be used to store software programs and modules. The processor 701 executes various functional applications and data processing by running the software programs and modules stored in the memory 702. The memory 702 mainly includes a program storage area and a data storage area. Among them, the program storage area can store an operating system, application programs required for at least one function (such as a sound playback function, an image playback function, etc.); the data storage area can store data created according to the use of the computer device. In addition, the memory 702 can include high-speed random access memory and can also include non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices. Correspondingly, the memory 702 can also include a memory controller to provide the processor 701 with access to the memory 702.

[0176] The computer device also includes a power supply 703 for powering each component. Preferably, the power supply 703 can be logically connected to the processor 701 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 703 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0177] The computer device may also include an input unit 704, which can be used to receive input digital or character information, and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0178] Although not shown, the computer device may also include a display unit, etc., which will not be elaborated here. Specifically, in this embodiment, the processor 701 in the computer device will load the executable files corresponding to the processes of one or more application programs into the memory 702 according to the following instructions, and the processor 701 will run the application programs stored in the memory 702 to achieve various functions as follows:

[0179] Display the live interface of the client, where the live interface includes at least two game live areas, and different game live areas include real-time images corresponding to different game members participating in the same offline game; in response to the interaction operation of the current live audience, trigger when the interaction operation of the current live audience meets a preset trigger condition, display target interaction information in the target offline game space where the target game member supported by the current live audience is located, and the target interaction information is used to guide the target game member in the game process of the corresponding offline game. Or,

[0180] Receive the target interaction operation data of the current live audience sent by the client; determine whether the target interaction operation data meets a preset trigger condition, and when the determination is yes, trigger the broadcast control platform of the offline game to display target interaction information in the target offline game space where the target game members supported by the current live audience are located, and the target interaction information is used to guide the target game members in the game process of the offline game.

[0181] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated here.

[0182] According to one aspect of the present application, there is provided a computer program product or a computer program, which includes computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the methods provided in various alternative implementation manners in the above embodiments.

[0183] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by a computer program or by controlling related hardware through a computer program. The computer program can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0184] Therefore, the embodiments of the present application further provide a storage medium, in which a computer program is stored, and the computer program can be loaded by a processor to execute the steps in any one of the interactive live broadcast methods of the offline games provided by the embodiments of the present application. For example, the computer program can execute the following steps:

[0185] Display the live broadcast interface of the client, where the live broadcast interface includes at least two game live broadcast areas, and different game live broadcast areas include real-time images corresponding to different game members participating in the same offline game; in response to the interaction operation of the current live audience, trigger when the interaction operation of the current live audience meets a preset trigger condition, display target interaction information in the target offline game space where the target game members supported by the current live audience are located, and the target interaction information is used to guide the target game members in the game process of the corresponding offline game. Or,

[0186] Receive the target interaction operation data of the current live audience sent by the client; determine whether the target interaction operation data meets a preset trigger condition, and when the determination is yes, trigger the broadcast control platform of the offline game to display target interaction information in the target offline game space where the target game members supported by the current live audience are located, and the target interaction information is used to guide the target game members in the game process of the offline game.

[0187] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0188] Since the computer program stored in the storage medium can execute the steps in any of the interactive live broadcast methods of offline games provided by the embodiments of the present application, the beneficial effects achievable by any of the interactive live broadcast methods of offline games provided by the embodiments of the present application can be realized. For details, refer to the previous embodiments and will not be elaborated here.

[0189] The above has introduced in detail an interactive live broadcast method, device, computer device and storage medium for an offline game provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. An interactive live broadcast method for offline games, characterized in that, Including: A live broadcast interface of a display client, the live broadcast interface including at least two game live broadcast areas, and different game live broadcast areas including real-time images corresponding to different game members participating in the same offline game; In response to an interaction operation of a current live broadcast audience, when the interaction operation of the current live broadcast audience meets a preset trigger condition, trigger to display target interaction information in a target offline game space where a target game member supported by the current live broadcast audience is located, and the target interaction information is used to guide the game process of the target game member in the corresponding offline game; In response to an exploration trigger operation for an offline game space, determine an exploration game space in the offline game space corresponding to the game live broadcast area; In response to a movement operation of a current live broadcast audience, trigger a live broadcast server to determine an exploration starting position and movement trajectory information corresponding to the current live broadcast audience in the exploration game space based on the position information of the current live broadcast audience, and update the real-time image in the game live broadcast area based on the exploration starting position and the movement trajectory information; Receive the updated real-time image sent by the live broadcast server, and display the real-time image in the game live broadcast area corresponding to the exploration game space.

2. The interactive live broadcast method for offline games according to claim 1, wherein The response to the interaction operation of the current live broadcast audience, triggering to display target interaction information in the target offline game space where the target game member supported by the current live broadcast audience is located when the interaction operation of the current live broadcast audience meets a preset trigger condition, includes: In response to a first operation on a target area in a target game live broadcast area, trigger to determine a target space position corresponding to the target area in the target offline game space, and when the target space position is a preset trigger position, display the target interaction information corresponding to the target space position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live broadcast audience is located, and the target game member is the game member corresponding to the target game live broadcast area.

3. The interactive live broadcast method for offline games according to claim 2, wherein The step of, when the target space position is a preset trigger position, displaying the target interaction information corresponding to the target space position in the target offline game space, includes: When the target space position is a preset trigger position, determine a target game mechanism device corresponding to the preset trigger position; Trigger the target game mechanism device to display the target interaction information.

4. The interactive live broadcast method for offline games according to claim 1, wherein The live broadcast interface further includes: a game interaction area, and the game interaction area includes a first interaction control for the target game member in the offline game; The response to the interaction operation of the current live broadcast audience, triggering to display target interaction information in the target offline game space where the target game member supported by the current live broadcast audience is located when the interaction operation of the current live broadcast audience meets a preset trigger condition, includes: In response to an interaction operation on a target first interaction control, trigger to display the target interaction information corresponding to the first interaction control in the target offline game space where the target game member supported by the current live broadcast audience is located when the interaction operation meets a preset trigger condition.

5. The interactive live broadcast method for offline games according to claim 4, wherein, The interactive control includes a prop control. In response to the interactive operation of the current live viewer, when the interactive operation of the current live viewer meets the preset trigger condition, triggering to display target interactive information in the target offline game space where the target game member supported by the current live viewer is located, including: In response to the triggering operation of the current live viewer on the target prop control, when the triggering operation meets the preset prop trigger condition, determining the offline game prop corresponding to the target prop control and determining the target prop position of the offline game prop in the target offline game space; Triggering to display the offline game prop at the target prop position.

6. The interactive live broadcast method for offline games according to claim 1, wherein The method further includes: In response to the movement operation of the current live viewer, obtaining the exploration position corresponding to the current live viewer in the exploration game space, and displaying the indication information corresponding to the exploration position in the real-time screen corresponding to the exploration game space.

7. The interactive live streaming method for offline games according to claim 1, wherein, The target offline game space is the exploration game space. In response to the interactive operation of the current live viewer, when the interactive operation of the current live viewer meets the preset trigger condition, triggering to display target interactive information in the target offline game space where the target game member supported by the current live viewer is located, including: In response to the interactive operation of the current live viewer, when the exploration position of the current live viewer in the exploration game space is the preset trigger position and the interactive operation meets the preset trigger condition, triggering to display the target interactive information corresponding to the exploration position in the exploration game space.

8. The interactive live broadcast method for offline games according to claim 1, wherein Before the response to the interactive operation of the current live viewer, it further includes: Collecting the position information of the current live viewer, sending the position information to the live server, and triggering the live server to group the current live viewer based on the position information; Receiving the grouping information sent by the live server and determining the target game member supported by the current live viewer.

9. The interactive live streaming method for offline games according to claim 1, wherein The live interface further includes at least one member identification control of the game member. Before the response to the interactive operation of the current live viewer, it further includes: In response to the selection operation on the target member identification control in the live interface, determining the game member corresponding to the target member identification control as the target game member supported by the current live viewer.

10. The interactive live broadcast method for offline games according to claim 1, characterized in that, In response to the interactive operation of the current live viewer, when the interactive operation of the current live viewer meets the preset trigger condition, triggering to display target interactive information in the target offline game space where the target game member supported by the current live viewer is located, including: In response to the interactive task trigger operation of the current live viewer, determining the current live viewer as the interactive viewer for the interactive task with the target game member supported by the current live viewer; Obtaining the task data of the current live viewer, and when the task data of the interactive viewer meets the preset trigger condition corresponding to the interactive task, triggering to display the target interactive information corresponding to the interactive task in the target offline game space where the target game member is located.

11. The interactive live streaming method for offline games according to claim 10, characterized in that, The method further includes: In response to the interaction task trigger operation of the current live audience, adjust the game live area displayed in the live interface based on the game live area corresponding to the target game member.

12. The interactive live broadcast method for offline games according to claim 10, wherein The method further includes: In response to the interaction task trigger operation of the current live audience, trigger the live server to determine the mapped position of the current live audience in the target offline game space based on the position information of the current live audience; Obtain the target real-time image corresponding to the mapped position sent by the live server, and display a viewer following image area in the live interface, where the viewer following image area includes the target real-time image.

13. An interactive live broadcast method for offline games, characterized in that, It includes: Receive the position information of the current live audience sent by the client, and group the current live audience based on the position information; Send the grouping information of the current live audience to the client, where the grouping information includes the target game member supported by the current live audience; Receive the target interaction operation data of the current live audience sent by the client; Determine whether the target interaction operation data meets a preset trigger condition. When the determination is yes, trigger the broadcast control platform of the offline game to display target interaction information in the target offline game space where the target game member supported by the current live audience is located, and the target interaction information is used to guide the game process of the target game member in the offline game.

14. The interactive live streaming method for offline games according to claim 13, wherein The target interaction operation data includes a first operation in a target area of the target game live area of the live interface of the client; The determination of whether the target interaction operation data meets a preset trigger condition. When the determination is yes, triggering the broadcast control platform to display target interaction information in the target offline game space where the target game member supported by the current live audience is located includes: Determine the target space position corresponding to the target area in the target offline game space; When the target space position is a preset trigger position, trigger the broadcast control platform to display the target interaction information corresponding to the target space position in the target offline game space, where the target offline game space is the game space where the target game member supported by the current live audience is located, and the target game member is the game member corresponding to the target game live area.

15. The interactive live broadcast method for offline games according to claim 14, wherein, The step of, when the target space position is a preset trigger position, displaying the target interaction information corresponding to the target space position in the target offline game space includes: When the target space position is the preset trigger position, determine the target game mechanism device corresponding to the preset trigger position; Trigger the broadcast control platform to display the target interaction information on the target game mechanism device.

16. An interactive live broadcast device for offline games, characterized in that, It includes: A display unit for displaying the live interface of the client, where the live interface includes at least two game live areas, and different game live areas include real-time images corresponding to different game members participating in the same offline game; A triggering unit, configured to respond to an interaction operation of a current live viewer, and trigger to display target interaction information in a target offline game space where a target game member supported by the current live viewer is located when the interaction operation of the current live viewer meets a preset triggering condition, where the target interaction information is used to guide the target game member in the game process of the corresponding offline game; The interactive live broadcast device for the offline game is further configured to determine an exploration game space in the offline game space corresponding to the game live broadcast area in response to an exploration trigger operation on the offline game space; In response to a movement operation of the current live viewer, trigger the live broadcast server to determine an exploration starting position and movement trajectory information corresponding to the current live viewer in the exploration game space based on the position information of the current live viewer, and update the real-time picture in the game live broadcast area based on the exploration starting position and the movement trajectory information; Receive the updated real-time picture sent by the live broadcast server, and display the real-time picture in the game live broadcast area corresponding to the exploration game space.

17. An interactive live broadcast device for offline games, characterized in that, Comprising: A receiving unit, configured to receive the position information of the current live viewer sent by the client, and group the current live viewers based on the position information; Send the grouping information of the current live viewers to the client, where the grouping information includes the target game members supported by the current live viewers; Receive the target interaction operation data of the current live viewer sent by the client; A triggering unit, configured to determine whether the target interaction operation data meets a preset triggering condition, and when the determination is yes, trigger the broadcast control platform of the offline game to display target interaction information in the target offline game space where the target game member supported by the current live viewer is located, where the target interaction information is used to guide the target game member in the game process of the offline game.

18. A computer device, characterized in that, Comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the steps of the interactive live broadcast method for the offline game according to any one of claims 1-12 or 13-15 when executing the computer program.

19. A computer-readable storage medium, characterized in that, A computer program is stored thereon, where the computer program implements the steps of the interactive live broadcast method for the offline game according to any one of claims 1-12 or 13-15 when executed by the processor.

Citation Information

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