Information transmission method, device, electronic device and readable medium
By responding to player touch operations on the game interactive interface, judging the residence time and displaying information transfer controls at the target location, the problem of the information transfer control being too far from the interface elements is solved, the information transfer is fast and accurate, and the player's gaming experience is optimized.
Patent Information
- Application Number
- CN202210270719.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2022-02-23
- Filing Date
- 2022-03-18
- Publication Date
- 2025-04-22
- Estimated Expiration
- 2042-03-18
AI Technical Summary
During the game, the distance between the information transmission control and the interface elements is too far, which makes it difficult for players to touch and not pass information in time, affecting the game experience.
The game interactive interface is displayed through an electronic device, and in response to the player's touch control on the information transfer control, the movement status and residence time of the touch point are judged. If the residence time is less than the preset time, the information transfer control is displayed at the target position; if the residence time is greater than or equal to the preset time, the prompt information of the interface element is obtained and passed to the teammates.
The distance between the information transmission control and interface elements is shortened, the speed and accuracy of information transmission is improved, and the player's operating experience on the full-screen game interface is optimized.
Smart Images

Figure CN114618155B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to an information transmission method, a transmission device, an electronic device and a computer-readable medium. Background Art
[0002] For team games, such as MOBA (Multiplayer Online Battle Arena Games), players are usually divided into two teams, and the two teams compete with each other in scattered game maps. During the game, information needs to be transmitted between players to increase the chances of winning.
[0003] At present, in the related technology, by directly dragging the information transmission control to the interface element in the game interface, the prompt information corresponding to the interface element is transmitted to the teammates. For example, by dragging the information transmission control to the blue buff, the message "I take the blue, thank you" is triggered and transmitted to the teammates. This avoids the problem of delayed information transmission due to inputting information to send or selecting information from a large number of information to send during the game.
[0004] However, with the popularity of full-screen mobile phones, the size of mobile phone screens is getting larger and larger. When the interface elements and information transmission controls are located in different side areas of the game interface, for example, Figure 1 As shown, when the information transmission control is in the right area and the interface element (blue buff) is in the left area, the distance between the information transmission control and the interface element is too far, and it is difficult to drag the information transmission control to the interface element with the left finger. The operation violates the human-computer size, resulting in untimely information transmission and affecting the player's gaming experience. Summary of the invention
[0005] The embodiments of the present invention provide an information transmission method, device, electronic device and computer-readable storage medium to solve the problem that during the game process, the distance between the information transmission control and the interface element is too far, the player's touch operation is difficult, resulting in untimely information transmission, affecting the player's gaming experience.
[0006] In order to solve the above problems, an embodiment of the present invention discloses an information transmission method, which displays a game interaction interface through an electronic device, and the game interaction interface displays information transmission controls and interface elements, including:
[0007] Displaying the information transmission control at an initial position of the game interaction interface;
[0008] In response to a first touch operation on the information transmission control, acquiring a moving state of a touch point corresponding to the first touch operation;
[0009] In response to the movement state satisfying a preset condition, determining the time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element:
[0010] If the time is less than a first preset time, an information transmission control is displayed at a target position of the game interaction interface; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively;
[0011] If the time is greater than or equal to the first preset time, the prompt information corresponding to the interface element is obtained, and the prompt information is transmitted to teammates.
[0012] Optionally, the method further comprises:
[0013] In response to detecting that the touch point corresponding to the first touch operation ends at a non-interface element, displaying the information transmission control at the target position. Optionally, displaying the information transmission control at the target position of the game interaction interface includes:
[0014] Control the information transfer control to move from the initial position on the game interaction interface to a target position.
[0015] Optionally, after acquiring the prompt information corresponding to the interface element, the method further includes:
[0016] The prompt information is displayed and voice broadcasted on the game interaction interface.
[0017] Optionally, the preset condition includes: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or
[0018] Within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
[0019] Optionally, when the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is rightward;
[0020] When the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is towards the left.
[0021] Optionally, after the information transmission control is displayed at the target position of the game interaction interface, the method further includes:
[0022] If the second touch operation on the information transmission control located at the target position is not detected within a third preset time, the information transmission control at the target position is canceled from being displayed.
[0023] Optionally, after acquiring the prompt information corresponding to the interface element, the method further includes:
[0024] The information transfer control at the target location is canceled.
[0025] Optionally, after detecting a second touch operation on the information transfer control, the method further includes:
[0026] If the time that the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time, the information transmission control at the target position is cancelled.
[0027] Optionally, the interface elements include at least one of a player virtual character, a skill control, a virtual object, and a non-player virtual character.
[0028] The embodiment of the present invention further discloses another information transmission method, which displays a game interaction interface through an electronic device, wherein the game interaction interface displays information transmission controls and interface elements, including:
[0029] Displaying the information transmission control at an initial position of the game interaction interface;
[0030] In response to a first touch operation on the information transmission control, acquiring a moving state of a touch point corresponding to the first touch operation;
[0031] In response to the movement state satisfying a preset condition, determining the time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element:
[0032] If the time is less than a first preset time, an information transmission control is displayed at a target position of the game interaction interface; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively;
[0033] If the time is greater than or equal to the first preset time, the prompt information corresponding to the interface element is obtained, and the prompt information is transmitted to teammates.
[0034] Optionally, the method further includes: the third touch operation includes one or any combination of a single-click touch operation, a double-click touch operation, a multi-click touch operation, or a long-press touch operation.
[0035] Optionally, displaying the information transfer control at a target position of the game interaction interface includes:
[0036] Control the information transfer control to move from the initial position on the game interaction interface to a target position.
[0037] Optionally, after acquiring the prompt information corresponding to the interface element, the method further includes:
[0038] The prompt information is displayed and voice broadcasted on the game interaction interface.
[0039] Optionally, the preset condition includes: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or
[0040] Within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
[0041] Optionally, when the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is rightward;
[0042] When the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is towards the left.
[0043] Optionally, after the information transmission control is displayed at the target position of the game interaction interface, the method further includes:
[0044] If the second touch operation on the information transmission control located at the target position is not detected within a third preset time, the information transmission control at the target position is canceled from being displayed.
[0045] Optionally, after acquiring the prompt information corresponding to the interface element, the method further includes:
[0046] The information transfer control at the target location is canceled.
[0047] Optionally, after detecting a second touch operation on the information transfer control, the method further includes:
[0048] If the time that the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time, the information transmission control at the target position is cancelled.
[0049] Optionally, the interface elements include at least one of a player virtual character, a skill control, a virtual object, and a non-player virtual character.
[0050] The embodiment of the present invention further discloses an information transmission device, which displays a game interaction interface through an electronic device, and the game interaction interface displays information transmission controls and interface elements. The device includes:
[0051] A first control display module, used to display the information transmission control at an initial position of the game interaction interface;
[0052] a state acquisition module, configured to, in response to a first touch operation on the information transmission control, acquire a moving state of a touch point corresponding to the first touch operation;
[0053] a determination module, configured to determine, in response to the movement state satisfying a preset condition, a time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element;
[0054] A second control display module, used for displaying an information transmission control at a target position of the game interaction interface if the time is less than a first preset time; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively;
[0055] The information transmission module is used to obtain the prompt information corresponding to the interface element if the time is greater than or equal to the first preset time, and transmit the prompt information to the teammate.
[0056] Optionally, the second control display module includes:
[0057] The control movement submodule is used to control the information transmission control to move from the initial position on the game interaction interface to the target position.
[0058] Optionally, it also includes:
[0059] The information broadcast module is used to display and voice broadcast the prompt information on the game interaction interface.
[0060] Optionally, the preset condition includes: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or
[0061] Within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
[0062] Optionally, when the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is rightward;
[0063] When the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is towards the left.
[0064] Optionally, it also includes:
[0065] The control display cancellation module is used to cancel the display of the information transmission control at the target position if the second touch operation on the information transmission control is not detected within a third preset time.
[0066] Optionally, it also includes:
[0067] The control display cancellation module is also used to cancel the display of the information transmission control at the target position.
[0068] Optionally, it also includes:
[0069] The control display cancellation module is also used to cancel the display of the information transmission control at the target position if the time the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time.
[0070] Optionally, the interface elements include at least one of a player virtual character, a skill control, a virtual object, and a non-player virtual character.
[0071] The embodiment of the present invention further discloses an electronic device, comprising a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other via the communication bus;
[0072] The memory is used to store computer programs;
[0073] The processor is used to implement the method described in the embodiment of the present invention when executing the program stored in the memory.
[0074] The embodiment of the present invention further discloses one or more computer-readable media on which instructions are stored. When executed by one or more processors, the processors are enabled to execute the method described in the embodiment of the present invention.
[0075] The embodiments of the present invention include the following advantages:
[0076] In the application of the embodiment of the present invention, the initial position and the target position are respectively located in the left area and the right area of the game interaction interface. When the position of the interface element and the target position are in the same side area, the interface element is far from the information transmission control at the initial position, and when it is close to the target position, a first touch operation for the information transmission control at the initial position can be initiated to control the information transmission control to be displayed at the target position close to the interface element, thereby shortening the distance between the information transmission control and the interface element, so that the prompt information corresponding to the interface element can be quickly obtained and the prompt information can be transmitted to one's teammates. The prompt information corresponding to the interface element far away from the information transmission control at the initial position is quickly transmitted during the game, and the operation experience of the player's finger on the full-screen game interface is optimized, so as to solve the problem that the distance between the information transmission control and the interface element is too far, it is difficult to drag the information transmission control to the interface element, and the information transmission is not timely, which affects the player's game experience. Moreover, by adding the detection of the termination position of the touch operation and the judgment of the dwell time, the composite functions in one-key reuse can be effectively distinguished-the change of the trigger control position and the transmission of the trigger prompt information. BRIEF DESCRIPTION OF THE DRAWINGS
[0077] Figure 1 It is a schematic diagram of an interface for information transmission control operation provided in the related art;
[0078] Figure 2 is a flowchart of a method for transmitting information provided in an embodiment of the present invention;
[0079] Figure 3 This is one of the interface schematic diagrams of an information transmission control operation provided in an embodiment of the present invention;
[0080] Figure 4 This is a second schematic diagram of an interface for operating an information transmission control provided in an embodiment of the present invention;
[0081] Figure 5 is a flowchart of another information transmission method provided in an embodiment of the present invention;
[0082] Figure 6 This is a third interface diagram of an information transmission control operation provided in an embodiment of the present invention;
[0083] Figure 7 This is a fourth interface diagram of an information transmission control operation provided in an embodiment of the present invention;
[0084] Figure 8 This is a fifth interface diagram of an information transmission control operation provided in an embodiment of the present invention;
[0085] Fig. 9It is a structural block diagram of an information transmission device provided in an embodiment of the present invention. DETAILED DESCRIPTION
[0086] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.
[0087] In one embodiment of the present invention, the information transmission method can be run on a local terminal device or a server. When the information transmission method is run on a server, the information transmission method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0088] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated, the storage and operation of the information transmission method are completed on the cloud game server, and the role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a first terminal device, a TV, a computer, a handheld computer, etc.; but the information transmission method is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0089] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0090] Reference Figure 2 , shows a flowchart of the steps of an information transmission method provided in an embodiment of the present invention, wherein a game interaction interface is displayed by an electronic device, and the game interaction interface displays information transmission controls and interface elements, and specifically may include the following steps:
[0091] Step 201, displaying the information transmission control at an initial position of the game interaction interface.
[0092] Among them, the game interface will display an information transmission control and several interface elements. The information transmission control is a control used by the player to send information to his own teammates or enemy teammates. There are three ways to send information. The first is to click the information transmission control and enter the text to be sent through the virtual keyboard for sending; the second is to click the information transmission control and display several commonly used quick messages, such as be careful of the grass, initiate an attack, return to high ground, request support, etc., and select one of them to send; the third is to directly drag the information transmission control to the interface element, and the prompt information corresponding to the interface element can be previewed (displayed) in the game interaction interface. After releasing the operation, the prompt information corresponding to the interface element is sent to the own teammates. For example, when the interface element is a blue buff, when the information transmission control is dragged to connect to the blue buff, the prompt information of "I take the blue, thank you" is previewed (displayed) on the game interaction interface. After releasing, the prompt information of "I take the blue, thank you" is transmitted to the own teammates. The embodiment of the present invention optimizes the third information transmission method.
[0093] Interface elements include at least player virtual characters, non-player virtual characters, controls, virtual objects, etc.; the initial position of the information transmission control can usually be set in the game interface layout in the game settings before starting the game, usually on the left or right side of the game interface.
[0094] Specifically, after starting the game, an information transfer control will be displayed at the initial position of the game interaction interface.
[0095] Step 202: In response to a first touch operation on the information transmission control, a moving state of a touch point corresponding to the first touch operation is obtained.
[0096] Among them, the first touch operation can be a sliding operation, a dragging operation or a dragging operation, etc.; the touch point is the point that contacts the game interaction interface during the first touch operation, and the movement state of the touch point corresponding to the first touch operation can be determined by at least one of the following parameters: the moving distance, moving speed, moving direction and existence time of the touch point, etc.
[0097] Step 203, in response to the movement state satisfying a preset condition, determine the time during which the touch point corresponding to the first touch operation terminates at the interface element and stays on the interface element: if the time is less than a first preset time, display the information transmission control at the target position of the game interaction interface; wherein the initial position and the target position are respectively located in the left area and the right area of the game interaction interface; if the time is greater than or equal to the first preset time, obtain the prompt information corresponding to the interface element, and transmit the prompt information to one's teammates.
[0098] The target position is a pre-set transfer display position of the information transmission control, and the initial position and the target position are respectively located in the left area and the right area of the game interaction interface, for example, the initial position is located in the left area and the target position is located in the right area; or the target position is located in the left area and the initial position is located in the right area. When the interface element and the target position are located in the same side area, the distance between the interface element and the initial position is greater than the distance between the interface element and the target position, that is, the distance between the interface element and the initial position is far, and it is difficult for the player to operate between the information transmission control and the interface element.
[0099] Specifically, when the interface element is far from the initial position but close to the target position, it can respond to the player's first touch operation on the information transmission control, obtain the movement state of the touch point corresponding to the first touch operation, and judge whether the movement state meets the preset conditions; if the movement state meets the preset conditions and it is judged that the touch point corresponding to the first touch operation terminates at the interface element and stays on the interface element for less than the first preset time, the information transmission control is displayed at the target position; on the contrary, if it is greater than the first preset time, obtain the prompt information corresponding to the interface element, and transmit the prompt information to one's teammates.
[0100] Among them, the first touch operation can be a sliding operation, a dragging operation or a dragging operation, etc.; the interface elements at least include a player virtual character, a non-player virtual character, a control, a virtual object, etc.; the prompt information corresponding to the interface elements is different based on the different interface elements. For example, if the interface element is a virtual character controlled by the current player, the corresponding prompt information is "stay with me"; if the interface element is a virtual character controlled by one's own player, the corresponding prompt information is "protect us"; when the interface element is a skill control, the corresponding prompt information is "the big move has not been upgraded", "the skill has not been cooled down", etc.; if the interface element is a bush, the corresponding prompt information is "the big move has not been upgraded", "the skill has not been cooled down", etc. The corresponding prompt information is "Gather for ambush" or "Be careful of the bush"; the interface element is the current wild monster (for example, blue buff or red buff) or boss, and the corresponding prompt information is "I'll take the blue, thank you", "I'll take the red, thank you", "Attack the tyrant", "Attack the overlord", etc.; the interface element is your own defense tower, and the corresponding prompt information is "Request support"; the interface element is the enemy defense tower, and the corresponding prompt information is "Attack the enemy defense tower"; the interface element is your own crystal, and the corresponding prompt information is "Return to defend the high ground"; the interface element is the enemy crystal, and the corresponding prompt information is "Prioritize attacking the enemy base".
[0101] Specifically, assuming that the initial position of the information transmission control is located in the right area of the game interaction interface, if the touch point corresponding to the first touch operation terminates at one of the interface elements located in the right area of the game interaction interface (for example, the red buff), and the time that the touch point corresponding to the second touch operation stays on the interface element is less than a first preset time (for example, less than 0.5 seconds), then the information transmission control is provided at the target position located in the left area of the game interaction interface; if the touch point corresponding to the first touch operation terminates at one of the interface elements located in the right area of the game interaction interface (for example, the red buff), and the time that the touch point corresponding to the second touch operation stays on the interface element is greater than or equal to the first preset time (for example, greater than or equal to 0.5 seconds), then the prompt information corresponding to the interface element is obtained, and this prompt information is transmitted to one's teammates.
[0102] There are many ways to display the information transfer control at the target position, for example, while retaining the information transfer control at the initial position, displaying an information transfer control with the same function at the target position; or moving the information transfer control at the initial position to the target position for display, which is not limited to the embodiments of the present invention.
[0103] Reference Figure 3, shows one of the interface schematic diagrams of an information transmission control operation provided in an embodiment of the present invention. The information transmission control is located at the initial position in the right area of the game interaction interface, and the blue buff (interface element) is located in the left area of the game interaction interface. The interface element is far away from the initial position. At this time, the information transmission control can be displayed at the target position in response to the player's first touch operation on the information transmission control (refer to Figure 4 , showing a second interface schematic diagram of an information transmission control operation provided in an embodiment of the present invention), shortening the distance between the information transmission control and the interface elements to facilitate subsequent operations by players.
[0104] In an embodiment of the present invention, by responding to the first touch operation on the information transmission control at the initial position, the information transmission control can be displayed at a target position closer to the interface element, thereby shortening the distance between the information transmission control and the interface element, making it easier for players to perform information transmission operations and optimizing the operating experience of players' fingers on the full-screen game interface.
[0105] It should be noted that the time that the touch point corresponding to the first touch operation stays on the interface element is used to distinguish between the operation of triggering the display of the information transmission control at the target position and the operation of obtaining the prompt information. This prevents the two operations (displaying the information transmission control at the target position and obtaining the prompt information corresponding to the interface element) from being triggered at the same time, and avoids user misoperation. In other words, by adding the detection of the termination position of the touch operation and the judgment of the stay time, the composite function in the one-key multiplexing can be effectively distinguished-the change of the triggering control position and the transmission of the triggering prompt information. For example, in response to the first touch operation on the information transmission control, there is another interface element near the initial position. At this time, if the moving state of the touch point corresponding to the first touch operation meets the preset conditions, and the touch point corresponding to the first touch operation moves to another interface element, the time that the touch point corresponding to the first touch operation stays on the other interface element can be used to determine which operation is triggered. If the time that the touch point corresponding to the first touch operation stays on the other interface element is greater than or equal to the first preset time, the prompt information corresponding to the other interface element is obtained; if the time that the touch point corresponding to the first touch operation stays on the other interface element is less than the first preset time, the information transmission control is displayed at the target position.
[0106] Step 204, in response to a second touch operation on the information transmission control at the target position, if the touch point corresponding to the second touch operation moves from the target position to the interface element, and the time that the touch point corresponding to the second touch operation stays on the interface element is greater than or equal to the first preset time, obtain the prompt information corresponding to the interface element, and transmit the prompt information to teammates.
[0107] Among them, the second touch operation can be a sliding operation, a dragging operation or a dragging operation, etc.; the interface elements at least include a player virtual character, a non-player virtual character, a control, a virtual object, etc.; the prompt information corresponding to the interface element is different based on the different interface elements. For example, when the interface element is a virtual character controlled by the current player, the corresponding prompt information is "be with me"; when the interface element is a virtual character controlled by one's own player, the corresponding prompt information is "protect us"; when the interface element is a skill control, the corresponding prompt information is "the big move has not been upgraded", "the skill has not been cooled down", etc.; when the interface element is a bush, the corresponding prompt information is "gather and ambush", "be careful of the bush"; when the interface element is the current wild monster or boss, the corresponding prompt information is "I take the blue, thank you", "I take the red, thank you", "attack the tyrant", "attack the overlord", etc.; when the interface element is one's own defense tower, the corresponding prompt information is "request support"; when the interface element is the enemy defense tower, the corresponding prompt information is "impact the enemy defense tower"; when the interface element is one's own crystal, the corresponding prompt information is "return to defend the high ground"; when the interface element is the enemy crystal, the corresponding prompt information is "prioritize attacking the enemy base". Specifically, after the information transmission control is displayed at the target position, in response to the player's second touch operation on the information transmission control at the target position, if the touch point corresponding to the second touch operation moves from the target position to the interface element, and the touch point corresponding to the second touch operation stays on the interface element for a time greater than or equal to the first preset time, then the prompt information corresponding to the interface element is obtained, and the prompt information is transmitted to teammates.
[0108] Reference Figure 4 After the control information transmission control is displayed at the target position, in response to the second touch operation on the information transmission control located at the target position, the touch point corresponding to the second touch operation moves from the target position to the interface element, and when the time the touch point corresponding to the second touch operation stays on the interface element is greater than or equal to the first preset time, the prompt information corresponding to the blue buff "I take the blue, thank you" is obtained, and the prompt information is transmitted to one's teammates.
[0109] It should be noted that, in response to the first touch operation, the second touch operation or other touch operations on the information transmission control, the information transmission control may follow the movement of the touch point corresponding to the touch operation, or may not follow the movement of the touch point corresponding to the touch operation. It can be specifically set according to actual needs. In the embodiment of the present invention, there is no limitation on whether the information transmission control follows the movement of the touch point corresponding to the touch operation.
[0110] In an embodiment of the present invention, when an interface element is far from an initial position but close to a target position, a first touch operation initiated by a hand close to the initial position can be used to control the information transmission control to be displayed at a target position close to the interface element, thereby shortening the distance between the information transmission control and the interface element. Then, a second touch operation for the information transmission control at the target position can be initiated by the hand close to the target position, so that the touch point corresponding to the second touch operation moves to the interface element and stays on the interface element for a time greater than or equal to a second preset time, thereby quickly obtaining the prompt information corresponding to the interface element and transmitting the prompt information to one's teammates. The prompt information corresponding to the interface element that is far from the initial position information transmission control can be quickly transmitted during the game, while optimizing the operation experience of the player's fingers on the full-screen game interface, solving the problem that the distance between the information transmission control and the interface element is too far, and it is difficult to drag the information transmission control to the interface element, resulting in untimely information transmission and affecting the player's gaming experience.
[0111] Reference Figure 5 , shows a flowchart of another information transmission method provided in an embodiment of the present invention, wherein a game interaction interface is displayed by an electronic device, and information transmission controls and interface elements are displayed on the game interaction interface, which may specifically include the following steps:
[0112] Step 501: Display the information transfer control at an initial position of the game interaction interface.
[0113] Step 502: In response to a first touch operation on the information transmission control, a moving state of a touch point corresponding to the first touch operation is obtained.
[0114] In one embodiment of the present invention, after step 502, step 503 is also included, in response to the movement state satisfying a preset condition, determining the time during which the touch point corresponding to the first touch operation terminates at the interface element and stays on the interface element: if the time is greater than or equal to the first preset time, obtaining the prompt information corresponding to the interface element, and transmitting the prompt information to one's teammates.
[0115] Specifically, when the interface element and the initial position are located in the same side area of the game interaction interface, that is, the interface element is closer to the initial position and farther from the target position, it can directly respond to the player's first touch operation of the information transmission control of the initial position. When the touch point corresponding to the first touch operation moves from the initial position to the interface element, and the time when the touch point corresponding to the first touch operation stays on the interface element is greater than or equal to the first preset time, the prompt information corresponding to the interface element is obtained, and the prompt information is transmitted to teammates.
[0116] It should be noted that, in response to the player's first touch operation on the information transmission control at the initial position, when the touch point corresponding to the first touch operation moves from the initial position to the interface element, and the time when the touch point corresponding to the first touch operation stays on the interface element is greater than or equal to the first preset time, then regardless of whether the movement state of the touch point corresponding to the first touch operation meets the preset conditions, the information transmission control will not be displayed at the target position, but the prompt information corresponding to the interface element will be directly obtained, and the prompt information will be passed to teammates.
[0117] The information transmission control will only be displayed at the target position when the touch point corresponding to the first touch operation stays on the interface element for less than the first preset time (including when the touch point corresponding to the first touch operation does not move to the interface element) and the movement state of the touch point corresponding to the first touch operation meets the preset conditions.
[0118] Reference Figure 6 , showing the third interface schematic diagram of an information transmission control operation provided in an embodiment of the present invention. The initial position of the information transmission control and the position of the interface element are both located in the right area of the game interaction interface. The interface element is close to the information transmission control at the initial position, and can directly respond to the player's first touch operation on the information transmission control at the initial position. The touch point corresponding to the first touch operation moves from the initial position to the interface element, and stays at the interface element for a time greater than or equal to the first time, obtains the prompt information corresponding to the interface element, and transmits the prompt information to the teammate.
[0119] In an embodiment of the present invention, when the position of the interface element is closer to the initial position but farther from the target position, there will be no problem that the information transmission control at the initial position is far away from the interface element, thereby affecting the transmission of prompt information. The prompt information corresponding to the interface element can be quickly obtained directly through the first touch operation on the information transmission control at the initial position, and the prompt information can be passed to one's teammates without first displaying the information transmission control at the target position and then obtaining the prompt information through the second touch operation on the information transmission control displayed at the target position.
[0120] Step 504, in response to the movement state satisfying a preset condition, determining the time that the touch point corresponding to the first touch operation terminates at the interface element and stays on the interface element: if the time is less than a first preset time, controlling the information transfer control to move from the initial position on the game interaction interface to a target position; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface, respectively;
[0121] Among them, the initial position and the target position are respectively located in the left area and the right area of the game interaction interface.
[0122] Specifically, the information transmission control is moved from the initial position on the game interaction interface to the target position, the purpose is to quickly shorten the distance between the information transmission control and the interface element, which can be implemented in a variety of ways, such as controlling the information transmission control to quickly move from the initial position on the game interaction interface to the target position, or controlling the information transmission control to jump from the initial position on the game interaction interface to the target position, or canceling the display of the information transmission control at the initial position and displaying the information transmission control at the target position. It can be set according to actual needs, and the embodiment of the present invention is not limited to this.
[0123] In one embodiment of the present invention, the preset conditions include: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than a preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
[0124] Among them, the preset conditions satisfied by the moving state of the touch point corresponding to the first touch operation may be multiple, for example, within the second preset time, when the moving distance of the touch point corresponding to the first touch operation is greater than the preset distance, and the moving direction of the touch point corresponding to the first touch operation is within the preset direction range, the moving state of the touch point corresponding to the first touch operation satisfies the preset conditions;
[0125] Or within the second preset time, when the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range, the moving state of the touch point corresponding to the first touch operation satisfies the preset condition;
[0126] Or when the moving distance of the touch point corresponding to the first touch operation is greater than the preset distance within the second preset time, the moving state of the touch point corresponding to the first touch operation satisfies the preset condition;
[0127] Or when the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed within the second preset time, the moving state of the touch point corresponding to the first touch operation satisfies the preset condition.
[0128] The preset condition can be set according to actual needs, which is not limited in the embodiments of the present invention. For example, the preset condition can be set according to the movement acceleration, movement angle and pressing force of the touch point corresponding to the first touch operation.
[0129] When the moving state of the touch point corresponding to the first touch operation meets the preset condition and the stay time of the touch point corresponding to the first touch operation on the interface element is less than the first preset time, the information transfer control is displayed at the target position.
[0130] The preset direction range can also be set according to specific circumstances. In one embodiment of the present invention, when the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is to the right; when the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is to the left.
[0131] When the initial position of the information transfer control is located in the left area of the game interaction interface, the target position is located in the right area of the game interaction interface. At this time, the preset direction range is rightward. With the initial position as the origin, the direction value can be: rightward [-45 ° , 45°), upward direction is [45°, 135°), left direction is [135 ° , -135°). The downward direction is [-135 ° , -45°). The specific range of the direction can be set as needed, such as [-40 ° , 40°), [-50 ° , 50°) or [-60 ° , 60°) etc.
[0132] Reference Figure 7 , shows a fourth interface schematic diagram of an information transmission control operation provided in an embodiment of the present invention. The initial position of the information transmission control is located in the left area of the game interaction interface, and the position of the target position and the interface element is located in the right area of the game interface. At this time, the preset direction range is the right direction. Within the second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than the preset distance or the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is in the right direction, the moving state of the touch point corresponding to the first touch operation meets the preset condition.
[0133] When the initial position of the information transmission control is located in the right area of the game interaction interface, the target position is located in the left area of the game interaction interface. At this time, the preset direction range is towards the left.
[0134] Reference Figure 8, shows a fifth interface schematic diagram of an information transmission control operation provided in an embodiment of the present invention, the initial position of the information transmission control is located in the right area of the game interaction interface, the target position and the position of the interface element are located in the left area of the game interface, at this time, the preset direction range is the left direction, within the second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than the preset distance or the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is in the left direction, the moving state of the touch point corresponding to the first touch operation meets the preset conditions.
[0135] In an embodiment of the present invention, whether to display an information transmission control at a target location is determined by determining the moving distance and direction, or the moving speed and direction, of a touch point corresponding to a first touch operation on a game interaction interface within a second preset time, and the time the touch point stays on an interface element, so as to avoid user misoperation and improve user operation tolerance.
[0136] In an embodiment of the present invention, after step 203, the method further includes: if the second touch operation on the information transmission control is not detected within a third preset time, the information transmission control at the target position is canceled.
[0137] Specifically, after the information transmission control is displayed at the target position of the game interaction interface, if the second touch operation on the information transmission control is not detected within the third preset time, it indicates that the user does not need to perform the information transmission operation on the information transmission control displayed at the target position, and the information transmission control at the target position is canceled.
[0138] Step 504, in response to the second touch operation on the information transmission control, when controlling the information transmission control to move from the target position to the position of the interface element, obtaining the prompt information corresponding to the interface element, and transmitting the prompt information to one's teammates.
[0139] In one embodiment of the present invention, after the response to the second touch operation on the information transmission control, it also includes: if the time when the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time, canceling the display of the information transmission control at the target position.
[0140] Specifically, after responding to the second touch operation on the information transmission control, if the time that the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time (including that the touch point corresponding to the second touch operation does not move to the interface element), it indicates that the second touch operation is invalid, and the information transmission control at the target position is cancelled.
[0141] In one embodiment of the present invention, the response to the second touch operation on the information transmission control also includes: it is not necessary to judge the duration of the touch point stay for the second touch operation on the information transmission control located at the target position, and as long as the touch point terminates on the interface element, no matter how long the touch point stays, the following function will be triggered: obtaining the prompt information corresponding to the interface element and transmitting the prompt information to one's teammates.
[0142] In one embodiment of the present invention, the response to the second touch operation on the information transmission control also includes: if the touch point of the second touch operation on the information transmission control located at the target position ends at other positions other than the interface element, then the information transmission control at the target position is canceled.
[0143] In an embodiment of the present invention, after obtaining the prompt information corresponding to the interface element, the method further includes: displaying and voice broadcasting the prompt information on the game interaction interface.
[0144] Specifically, after obtaining the prompt information corresponding to the interface element, the prompt information will be previewed (displayed) on the game interface. After the player releases the touch operation on the information transmission control, the prompt information will be displayed and voice broadcast on the game interaction interface, and the prompt information will be transmitted to his teammates at the same time.
[0145] In an embodiment of the present invention, after obtaining the prompt information corresponding to the interface element, the method further includes: canceling the information transmission control displaying the target position.
[0146] Specifically, after the prompt information corresponding to the interface element is obtained and the player releases the second touch operation on the information transmission control (after the second touch operation ends), the prompt information transmission operation has been completed, and the information transmission control at the target position is no longer needed. Therefore, the information transmission control at the target position is canceled.
[0147] In one example of the present invention, the information transmission control can also be displayed directly at the target position of the interactive interface in response to one or any combination of a single-click touch operation, a double-click touch operation, a multi-click touch operation, a long-press touch operation or other touch operations on the information transmission control.
[0148] In one example of the present invention, in response to a double-click operation, a long press operation or other touch operations on an information transmission control, all interface elements with prompt information in the interactive interface can be distinguished from the interactive interface display, and in response to a click touch operation on a distinguished interface element, the prompt information corresponding to the interface element is obtained, and the prompt information is sent to one's teammates.
[0149] In an embodiment of the present invention, whether to display an information transmission control at the target position is determined by determining the moving distance and moving direction, or the moving speed and moving direction, of the touch point corresponding to the first touch operation within the second preset time, and the time the touch point stays on the interface element. This allows for higher fault tolerance in operations and can prevent user misoperation.
[0150] When the position of the interface element is close to the initial position but far from the target position, the problem of the information transmission control at the initial position being far away from the interface element, which affects the transmission of prompt information, will not occur. Through the first touch operation on the information transmission control at the initial position, the prompt information corresponding to the interface element can be directly obtained, and the prompt information can be passed to one's teammates without first displaying the information transmission control at the target position and then obtaining the prompt information through the second touch operation on the information transmission control displayed at the target position.
[0151] When the position of the interface element is far from the initial position but close to the target position, the first touch operation initiated by the hand close to the initial position can control the information transmission control to be displayed at the target position close to the interface element, thereby shortening the distance between the information transmission control and the interface element. Then, the second touch operation for the information transmission control at the target position can be initiated by the hand close to the target position, so as to quickly obtain the prompt information corresponding to the interface element and transmit the prompt information to one's teammates. In this way, prompt information corresponding to the interface element far from the information transmission control at the initial position can be quickly transmitted during the game, while optimizing the operation experience of the player's fingers on the full-screen game interface, solving the problem that the distance between the information transmission control and the interface element is too far, it is difficult to drag the information transmission control to the interface element, resulting in untimely information transmission and affecting the player's gaming experience.
[0152] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.
[0153] Reference Fig. 9 , shows a structural block diagram of an information transmission device provided in an embodiment of the present invention, wherein a game interaction interface is displayed by an electronic device, and information transmission controls and interface elements are displayed on the game interaction interface, which may specifically include the following modules:
[0154] A first control display module 901, used to display the information transmission control at the initial position of the game interaction interface;
[0155] A state acquisition module 902, configured to acquire, in response to a first touch operation on the information transfer control, a moving state of a touch point corresponding to the first touch operation;
[0156] A determination module 903, configured to determine, in response to the movement state satisfying a preset condition, a time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element;
[0157] A second control display module 904 is used to display an information transmission control at a target position of the game interaction interface if the time is less than a first preset time; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively;
[0158] The information transmission module 905 is used to obtain the prompt information corresponding to the interface element if the time is greater than or equal to the first preset time, and transmit the prompt information to the teammate.
[0159] In one embodiment of the present invention, it also includes:
[0160] The information transmission module is also used to obtain prompt information corresponding to the interface element if the touch point corresponding to the first touch operation moves from the initial position to the interface element, and the time the touch point corresponding to the first touch operation stays on the interface element is greater than or equal to the first preset time, and transmit the prompt information to one's teammates.
[0161] In one embodiment of the present invention, the second control display module 904 includes:
[0162] The control movement submodule is used to control the information transmission control to move from the initial position on the game interaction interface to the target position.
[0163] In one embodiment of the present invention, it also includes:
[0164] The information broadcast module is used to display and voice broadcast the prompt information on the game interaction interface.
[0165] In an embodiment of the present invention, the preset condition includes: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or
[0166] Within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
[0167] In one embodiment of the present invention, when the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is rightward;
[0168] When the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is towards the left.
[0169] In one embodiment of the present invention, it also includes:
[0170] The control display cancellation module is used to cancel the display of the information transmission control at the target position if the second touch operation on the information transmission control is not detected within a second preset time.
[0171] In one embodiment of the present invention, it also includes:
[0172] The control display cancellation module is also used to cancel the display of the information transmission control at the target position.
[0173] In one embodiment of the present invention, it also includes:
[0174] The control display cancellation module is also used to cancel the display of the information transmission control at the target position if the time the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time.
[0175] In an embodiment of the present invention, the interface element includes at least one of a player virtual character, a skill control, a virtual object, and a non-player virtual character.
[0176] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0177] Preferably, an embodiment of the present invention further provides an electronic device, comprising: a processor, a memory, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, each process of the above-mentioned virtual building assembly method embodiment is implemented, and the same technical effect can be achieved. To avoid repetition, it will not be described here.
[0178] The embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, each process of the above-mentioned virtual building assembly method embodiment is implemented, and the same technical effect can be achieved. To avoid repetition, it is not repeated here. The computer-readable storage medium is, for example, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0179] An embodiment of the present invention provides a computer program product, which is stored in a storage medium. The program product is executed by at least one processor to implement the various processes of the above-mentioned virtual building assembly method embodiment, and can achieve the same technical effect. To avoid repetition, it will not be repeated here.
[0180] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.
[0181] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, a magnetic disk, or an optical disk), and includes a number of instructions for enabling a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to execute the methods described in each embodiment of the present invention.
[0182] The embodiments of the present invention are described above in conjunction with the accompanying drawings, but the present invention is not limited to the above-mentioned specific implementation modes, which are merely illustrative rather than restrictive. Under the guidance of the present invention, ordinary technicians in this field can also make many forms without departing from the scope of protection of the present invention and the claims, all of which are within the protection of the present invention.
[0183] Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed in the embodiments of the present invention can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the present invention.
[0184] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0185] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0186] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0187] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0188] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, server, or network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, ROM, RAM, magnetic disks, or optical disks.
[0189] The above is only a specific embodiment of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art can easily think of changes or substitutions within the technical scope disclosed by the present invention, which should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.
Claims
1. An information transmission method, characterized in that: The game interaction interface is displayed by an electronic device, wherein the game interaction interface displays an information transmission control and one or more interface elements, including: Displaying the information transmission control at an initial position of the game interaction interface; In response to a first touch operation on the information transmission control, acquiring a moving state of a touch point corresponding to the first touch operation; In response to the movement state satisfying a preset condition, determining the time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element: If the time is less than a first preset time, an information transmission control is displayed at a target position of the game interaction interface; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively; If the time is greater than or equal to the first preset time, the prompt information corresponding to the interface element is obtained, and the prompt information is transmitted to teammates.
2. The method according to claim 1, characterized in that The method further comprises: In response to detecting that the touch point corresponding to the first touch operation terminates at a non-interface element, the information transfer control is displayed at the target position.
3. The method according to claim 1, characterized in that The displaying of the information transmission control at the target position of the game interaction interface includes: Control the information transfer control to move from the initial position on the game interaction interface to a target position.
4. The method according to claim 1 or 2, characterized in that: After obtaining the prompt information corresponding to the interface element, the method further includes: The prompt information is displayed and voice broadcasted on the game interaction interface.
5. The method according to claim 1, characterized in that The preset condition includes: within a second preset time, the moving distance of the touch point corresponding to the first touch operation is greater than a preset distance, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range; or Within the second preset time, the moving speed of the touch point corresponding to the first touch operation is greater than the preset speed, and the moving direction of the touch point corresponding to the first touch operation is within a preset direction range.
6. The method according to claim 5, characterized in that When the initial position of the information transmission control is located in the left area of the game interaction interface and the target position is located in the right area of the game interaction interface, the preset direction range is rightward; When the initial position of the information transmission control is located in the right area of the game interaction interface and the target position is located in the left area of the game interaction interface, the preset direction range is towards the left.
7. The method according to claim 1, characterized in that After the information transmission control is displayed at the target position of the game interaction interface, the method further includes: If no second touch operation on the information transmission control located at the target position is detected within a third preset time, the information transmission control at the target position is canceled from being displayed.
8. The method according to claim 1, characterized in that After obtaining the prompt information corresponding to the interface element, the method further includes: The information transfer control at the target location is canceled.
9. The method according to claim 7, characterized in that: After detecting a second touch operation on the information transmission control, the method further includes: If the time that the touch point corresponding to the second touch operation stays on the interface element is less than the first preset time, the information transmission control at the target position is cancelled.
10. The method according to claim 1, characterized in that The interface elements include at least one of a player virtual character, a control, a virtual object, and a non-player virtual character.
11. The method according to claim 1, characterized in that: The first touch operation includes one or any combination of a single-click touch operation, a double-click touch operation, a multi-click touch operation, or a long-press touch operation.
12. An information transmission device, characterized in that: The device displays a game interaction interface by an electronic device, wherein the game interaction interface displays an information transmission control and one or more interface elements, and comprises: A first control display module, used to display the information transmission control at an initial position of the game interaction interface; a state acquisition module, configured to, in response to a first touch operation on the information transmission control, acquire a moving state of a touch point corresponding to the first touch operation; a determination module, configured to determine, in response to the movement state satisfying a preset condition, a time for which the touch point corresponding to the first touch operation terminates at an interface element and stays on the interface element; a state acquisition module, configured to, in response to a first touch operation on the information transmission control, acquire a moving state of a touch point corresponding to the first touch operation; A second control display module, used for displaying an information transmission control at a target position of the game interaction interface if the time is less than a first preset time; wherein the initial position and the target position are located in a left area and a right area of the game interaction interface respectively; The information transmission module is used to obtain the prompt information corresponding to the interface element if the time is greater than or equal to the first preset time, and transmit the prompt information to the teammate.
13. An electronic device, characterized in that: It includes a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other through the communication bus; The memory is used to store computer programs; The processor is used to implement the method according to any one of claims 1 to 11 when executing the program stored in the memory.
14. One or more computer-readable media having instructions stored thereon, which when executed by one or more processors cause the processors to perform the method of any one of claims 1-11.
Citation Information
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