Information Processing Method, Device, Mobile Terminal and Readable Storage Medium in a Game

By generating area auxiliary objects in the game interface, the problem of jumping in the skill casting direction is solved, ensuring the binding relationship between the skill casting direction and the user's operation position is improved, and the user experience is improved.

CN114681911BActive Publication Date: 2025-08-01NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210234043.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2019-04-03
Publication Date
2025-08-01
Estimated Expiration
2039-04-03

AI Technical Summary

Technical Problem

In the prior art, there is a mapping relationship error in the skill casting direction in the game, which causes the skill casting direction to jump, affecting the user's visual experience and operation convenience.

Method used

By generating area auxiliary objects in the graphical user interface, the binding relationship between the skill casting direction and the user's operation position is ensured according to the controlled game character, the target game character and the position of the user's operation, and avoid jumping in the skill casting direction.

Benefits of technology

It realizes smooth changes in the skill casting direction, improves the user's visual experience and operation convenience, and avoids the jump in the skill casting direction.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114681911B_ABST
    Figure CN114681911B_ABST
Patent Text Reader

Abstract

The present disclosure provides a method and apparatus for information processing in a game, a mobile terminal, and a readable storage medium. The method determines a skill to-be-cast direction based on the relative direction between a controlled game character and a target game character in a user interface, or directly determines the skill to-be-cast direction according to a preset direction determination rule. Then, based on the skill to-be-cast direction and the position of a preset skill control manipulated by a user, a regional auxiliary object is determined such that a first direction in which a preset position in the regional auxiliary object points to a touch point position of a second touch operation has a binding relationship with the skill to-be-cast direction, thereby enabling the skill to-be-cast direction to change as the position of the user's operation changes, avoiding the problem of sudden jumps in the skill casting direction, improving the user's visual experience, and making it more convenient for the user to operate.
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Description

Technical Field

[0001] The present disclosure relates to information processing technologies, and particularly to an information processing method, apparatus, mobile terminal, and readable storage medium in a game. Background Art

[0002] As the functions of smart phones become more and more perfect, many games applied to mobile phones are developed. Among them, the skill casting method in some games is implemented by a joystick.

[0003] In the prior art, the display mode of the joystick on the game interface can be a virtual button. When the user clicks the button, a skill can be triggered, and a control area can be generated in the terminal. The user can also perform operations within the control area to change the casting direction of the skill.

[0004] However, when there is intelligent casting, there is a problem that the mapping relationship between the skill casting direction and the joystick position does not match. For example, if there is an enemy in the upper left corner of the player, the skill will automatically aim at the enemy in the upper left corner; but if the player clicks on the lower right corner of the skill icon, after the auxiliary control area is redrawn, the mapping relationship between the joystick and the skill casting in the scene is incorrect. If the joystick is moved at this time, the skill casting direction will jump instead of moving smoothly. Summary of the Invention

[0005] The present disclosure provides an information processing method, apparatus, mobile terminal, and readable storage medium in a game to solve the problem of jumping in the skill casting direction in the prior art.

[0006] The first aspect of the present disclosure is to provide an information processing method in a game, which is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The method includes:

[0007] Responding to a first touch operation on the preset movement control area, and controlling the movement of the preset controlled game character according to the first touch operation;

[0008] Responding to a second touch operation on the preset skill control, and determining a target game character as the target to be cast of the preset virtual skill according to a preset automatic target determination rule;

[0009] Generate a regional assistance object based on the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation, so that the first direction is the same as the second direction, where the first direction is the direction from the preset position in the regional assistance object to the position of the touch point of the second touch operation, and the second direction is the direction from the preset controlled game character to the target game character.

[0010] The second aspect of the present disclosure is to provide an information processing method in a game, which is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The method includes:

[0011] Respond to a first touch operation on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation;

[0012] Respond to a second touch operation on the preset skill control, and determine a direction to be cast according to a preset direction determination rule;

[0013] Generate a regional assistance object according to the direction to be cast and the position of the second touch operation, so that the first direction is the same as the direction to be cast, where the first direction is the direction from the preset position in the regional assistance object to the position of the touch point of the second touch operation.

[0014] The third aspect of the present disclosure is to provide an information processing device in a game, which is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The device includes:

[0015] A movement module, configured to respond to a first touch operation on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation;

[0016] A target determination module, configured to respond to a second touch operation on the preset skill control, and determine a target game character as the target to be cast of the preset virtual skill according to a preset automatic target determination rule;

[0017] A generation module, configured to generate a regional auxiliary object according to the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation, so that the first direction is the same as the second direction, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation, and the second direction is the direction from the preset controlled game character to the target game character.

[0018] The fourth aspect of the present disclosure is to provide an information processing device in a game, which is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The device includes:

[0019] A movement module, configured to respond to a first touch operation acting on the preset movement control area and control the movement of the preset controlled game character according to the first touch operation;

[0020] A direction determination module, configured to respond to a second touch operation acting on the preset skill control and determine a to-be-cast direction according to a preset direction determination rule;

[0021] A generation module, configured to generate a regional auxiliary object according to the to-be-cast direction and the position of the second touch operation, so that the first direction is the same as the to-be-cast direction, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation.

[0022] The fifth aspect of the present disclosure is to provide a mobile terminal provided with a graphical user interface capable of being presented. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character;

[0023] The mobile terminal includes:

[0024] A memory;

[0025] A processor; and

[0026] A computer program;

[0027] Wherein, the computer program is stored in the memory and is configured to be executed by the processor to implement the information processing method in the game as described in the first aspect above.

[0028] The sixth aspect of the present disclosure is to provide a computer-readable storage medium having a computer program stored thereon, and the computer program is executed by a processor to implement the information processing method in the game as described in the first aspect above.

[0029] The technical effects of the information processing method, device, mobile terminal and readable storage medium in the game provided by the present disclosure are as follows:

[0030] For the information processing method, device, mobile terminal and readable storage medium in the game provided by the present disclosure, the skill to-be-cast direction is determined according to the relative direction between the controlled game character and the target game character in the user interface, or the skill to-be-cast direction is directly determined according to the preset direction determination rule. Then, according to the skill to-be-cast direction and the position where the user operates the preset skill control, the area auxiliary object is determined, so that the first direction from the preset position in the area auxiliary object to the touch point position of the second touch operation has a binding relationship with the skill to-be-cast direction, so that the skill to-be-cast direction can change with the change of the user operation position, avoiding the problem of the jump of the skill casting direction, thereby improving the user's visual experience and making it more convenient for the user to operate. BRIEF DESCRIPTION OF THE DRAWINGS

[0031] Figure 1 It is a flowchart of the information processing method in the game shown in the first exemplary embodiment of the present invention;

[0032] Figure 1A It is a schematic diagram of a graphical user interface that can be presented shown in the first exemplary embodiment of the present invention;

[0033] Figure 1B It is a schematic diagram of a graphical user interface that can be presented shown in the second exemplary embodiment of the present invention;

[0034] Figure 1C It is a schematic diagram of a graphical user interface that can be presented shown in the third exemplary embodiment of the present invention; <C

[0035] Figure 2 It is a flowchart of the information processing method in the game shown in the second exemplary embodiment of the present invention;

[0036] Figure 2A It is a schematic diagram of a graphical user interface that can be presented shown in the fourth exemplary embodiment of the present invention;

[0037] Figure 2B It is a schematic diagram of a graphical user interface that can be presented shown in the fifth exemplary embodiment of the present invention;

[0038] Figure 2C It is a schematic diagram of a graphical user interface that can be presented shown in the sixth exemplary embodiment of the present invention;

[0039] Figure 3Flowchart of the information processing method in the game shown in the third exemplary embodiment of the present invention;

[0040] Figure 3A Schematic diagram of the graphical user interface that can be presented shown in the seventh exemplary embodiment of the present invention;

[0041] Figure 3B Schematic diagram of the graphical user interface that can be presented shown in the eighth exemplary embodiment of the present invention;

[0042] Figure 4 Flowchart of the information processing method in the game shown in the fourth exemplary embodiment of the present invention;

[0043] Figure 5 Structural diagram of the information processing device in the game shown in the first exemplary embodiment of the present invention;

[0044] Figure 6 Structural diagram of the information processing device in the game shown in the second exemplary embodiment of the present invention;

[0045] Figure 7 Structural diagram of the information processing device in the game shown in the third exemplary embodiment of the present invention;

[0046] Figure 8 Structural diagram of the information processing device in the game shown in the fourth exemplary embodiment of the present invention;

[0047] Figure 9 Structural diagram of the mobile terminal shown in an exemplary embodiment of the present invention. Detailed implementation manners

[0048] The solution provided in this embodiment is applied to a mobile terminal that can present a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character.

[0049] Among them, the electronic terminal can be, for example, a movable electronic device, such as a smart phone, a tablet computer, etc. The mobile terminal can also be provided with components for interacting with the user, such as a touch screen, and the user can operate the mobile terminal through these components. The mobile terminal can also be installed with software for the method provided in this embodiment, such as game software. When the software runs, it can display a graphical user interface on the mobile terminal.

[0050] Specifically, the graphical user interface can specifically include a preset controlled game character, and the user can control the character through the space in the graphical user interface. For example, the user can control its movement and control the release of its skills.

[0051] Further, at least one preset skill control is also provided in the graphical user interface, and the preset skill control corresponds to a preset virtual skill of a preset controlled game character. For example, by operating the skill control, the preset controlled character can be controlled to cast a skill corresponding to the skill control, such as Skill A.

[0052] In actual application, a preset movement control area is also provided in the graphical user interface, and the user can operate this control area to control the movement of the controlled game character in the interface.

[0053] Figure 1 The flowchart of the information processing method in the game shown in the first exemplary embodiment of the present invention.

[0054] As Figure 1 shown, the information processing method in the game provided in this embodiment includes:

[0055] Step 101, in response to a first touch operation on the preset movement control area, control the movement of the preset controlled game character according to the first touch operation.

[0056] Among them, the user can touch the preset movement control area in the graphical user interface to control the movement of the game character. The movement control area can display directions such as up, down, left, and right. The user can touch any one of the directions or the position between two directions; optionally, the movement control area can provide a movement control joystick.

[0057] Specifically, after the mobile terminal receives the first touch operation on the preset movement control area, it can respond to this operation. Specifically, it can control the movement of the preset controlled game character according to the first touch operation.

[0058] Further, the mobile terminal can determine the movement direction according to the first touch operation. Specifically, it can obtain the touch position corresponding to the first touch operation, then determine the direction from the center of the preset movement control area to this touch position, and determine this direction as the movement direction of the controlled game character.

[0059] In actual application, for the convenience of the user's visual experience, when controlling the movement of the controlled game character, it can be kept at the center position of the interface. Therefore, the game map can also be moved so that the position of the game character in the map is at the center of the graphical user interface.

[0060] Among them, when the user operates in the graphical user interface, the user can directly touch the screen with his hand or touch the screen through a device such as a stylus.

[0061] Step 102, in response to a second touch operation on the preset skill control, determine a target game character as the target to be cast of the preset virtual skill according to the preset automatic target determination rule.

[0062] After the preset controlled game character is moved to the desired position, the user can also operate a preset skill control to control the preset controlled game character to cast a skill.

[0063] Figure 1A It is a schematic diagram of a graphical user interface that can be presented shown in the first exemplary embodiment of the present invention.

[0064] As Figure 1A shown, a preset skill control 11 is provided in the graphical user interface that can be presented. The user can send a second touch operation to the mobile terminal. For example, click on the 12 position in the preset skill control 11, so as to trigger the preset controlled game character 13 in the interface to cast a skill on the surrounding targets.

[0065] Furthermore, after the user performs a second touch operation in the user interface, the mobile terminal can respond to the second touch operation on the preset skill control. First, the mobile terminal can determine a target game character as the target to be cast with the preset virtual skill, that is, the controlled game character will cast the virtual skill on this target game character.

[0066] In practical applications, an automatic target determination rule can be preset to determine a target game character around the controlled game character. For example, the virtual character closest to the controlled game character can be determined as the target game character.

[0067] In the game, in addition to the controlled game character, there are also multiple other virtual characters set, such as hostile virtual characters and non-hostile virtual characters. These characters may be non-player characters set in the game or player characters.

[0068] Step 103, generate a regional auxiliary object according to the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation, so that the first direction is the same as the second direction, where the first direction is the direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation, and the second direction is the direction from the preset controlled game character to the target game character.

[0069] Among them, when the user controls the game character to cast a skill, the user can also adjust the skill casting position or direction. After the preset skill control is operated, a regional auxiliary object can also be displayed in the user interface to indicate the selection range of the user's skill casting direction.

[0070] Specifically, the method provided in this embodiment can generate a regional auxiliary object based on the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation. Since the virtual skill is applied by the controlled game character to the target game character, at this time, the second direction of the skill release is the direction from the preset controlled game character to the target game character.

[0071] Figure 1B It is a schematic diagram of a graphical user interface that can be presented shown in the second exemplary embodiment of the present invention.

[0072] As Figure 1B shown, there can be multiple other virtual characters near the controlled game character 13. The virtual character 14 closest to the controlled game character 13 can be used as the target game character, and the direction from the controlled game character 13 to the target game character 14 can be used as the second direction.

[0073] Furthermore, in order to avoid the problem of sudden jumps in the skill release direction when the touch position changes, when generating the regional auxiliary object, the first direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation can be made the same as the second direction. When the user moves the touch position, the second direction of the skill release can also change with the change of the first direction. When determining the position of the regional auxiliary object, the distance between the regional auxiliary object and the touch position can be a preset distance value.

[0074] In practical applications, the regional auxiliary object can be circular. The preset position in the regional auxiliary object can be the center of the regional auxiliary object, or a position on the outer contour of the regional auxiliary object (such as a position on the same straight line as the touch position and the center of the circle), or other preset positions.

[0075] Among them, the first direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation has a binding relationship with the second direction from the preset controlled character to the target game character. When the touch position of the user changes, the first direction will also change. At this time, the second direction bound to it can also change, and the specific angle of change is the same as the angle of change of the first direction. Therefore, when the touch position changes, the skill release direction will change with the change of the touch position and there will be no sudden jump.

[0076] Figure 1C It is a schematic diagram of a graphical user interface that can be presented shown in the third exemplary embodiment of the present invention.

[0077] As Figure 1CAs shown, if the controlled game character 13 is located at the lower left of the target game character 14, it can be considered that the second direction points to the upper right. A regional auxiliary object 15 can be generated. The first direction from the preset position 16 in the regional auxiliary object 15 to the touch point position of the second touch operation is the same as the determined second direction. The regional auxiliary object 15 can be displayed or not displayed in the interface.

[0078] The method provided in this embodiment is used to process information in a game. The method is executed by a device provided with the method in this embodiment, and the device is generally implemented in a hardware and / or software manner.

[0079] The method for processing information in a game provided in this embodiment is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The method includes: responding to a first touch operation on the preset movement control area, and controlling the movement of the preset controlled game character according to the first touch operation; responding to a second touch operation on the preset skill control, and determining a target game character as the target to be cast of the preset virtual skill according to a preset automatic target determination rule; generating a regional auxiliary object according to the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation, so that the first direction is the same as the second direction. The first direction is the direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation, and the second direction is the direction from the preset controlled game character to the target game character. The method provided in this embodiment determines a regional auxiliary object according to the relative direction between the controlled game character and the target game character in the user interface, and the position where the user operates the preset skill control, so that the first direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation has a binding relationship with the second direction from the preset controlled character to the target game character, so that the skill casting direction can change with the change of the user operation position, avoiding the problem of sudden change in the skill casting direction, thereby improving the user's visual experience and making it more convenient for the user to operate.

[0080] Figure 2 It is a flowchart of the method for processing information in a game shown in the second exemplary embodiment of the present invention.

[0081] As Figure 2 shown, the method for processing information in a game provided in this embodiment includes:

[0082] Step 201, respond to a first touch operation on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation.

[0083] The mobile terminal to which the method provided in this embodiment is applied is the same asFigure 1 It is similar to the illustrated embodiment and will not be elaborated here.

[0084] The specific principles and implementation manners of step 201 and step 101 are similar and will not be elaborated here.

[0085] Step 202: In response to a second touch operation on a preset skill control, use the target game character closest to the controlled game character as the target to be cast; or, use the target game character with the lowest health value within the attack range of the preset virtual skill as the target to be cast; or, use the target game character of a preset category within the attack range of the preset virtual skill as the target to be cast.

[0086] Among them, after the user performs a second touch operation on the user interface, the mobile terminal can respond to the second touch operation on the preset skill control. First, the mobile terminal can determine a target game character as the target to be cast of the preset virtual skill, that is, the controlled game character will cast the virtual skill on this target game character.

[0087] In one implementation manner, the target game character closest to the controlled game character can be used as the target to be cast. The virtual character closest to it can be scanned around the controlled game character and used as the target game character.

[0088] Specifically, if the virtual skill corresponding to the preset skill control is for hostile characters, scan for the closest hostile character around the controlled game character. If the skill corresponding to the preset skill control is for non-hostile characters, scan for the closest non-hostile virtual character around the preset controlled game character.

[0089] In another implementation manner, use the target game character with the lowest health value within the attack range of the preset virtual skill as the target to be cast. The virtual characters within the attack range of the virtual skill can be scanned with the controlled game character as the center, and the target game character with the lowest health value can be determined among them. Similarly, the target game characters belonging to the enemy or the friendly side can also be determined according to the specific skill.

[0090] In the third implementation, target game characters of a preset category within the preset virtual skill attack range can be used as the targets to be cast. The user can preset the category in the game as the target category for skill casting. At this time, after the virtual skill is triggered, the virtual characters within the virtual skill attack range can be scanned with the controlled game character as the center, and the target game characters of the same preset category can be determined therefrom. Similarly, the target game characters belonging to the enemy or the friendly side can also be determined according to the specific skill. In addition, if there are multiple eligible game characters, the virtual character closer to the controlled game character can be selected as the target game character, and the game character with lower health can also be selected as the target game character.

[0091] Step 203: Determine the second direction according to the position of the preset controlled game character and the position of the target game character.

[0092] Furthermore, it can be considered that the target game character is the attack object of the controlled game character. Therefore, after the target game character is determined, the second direction of skill casting can be determined according to the position of the preset controlled game character and the position of the target game character.

[0093] Step 204: Determine the center position of the area assistance object according to the second direction and the position of the second touch operation.

[0094] To facilitate the user to adjust the skill casting direction, it can be considered that the direction in which the center position of the area assistance object points to the user's touch position is the skill casting direction. At the same time, to make the skill casting direction initially controlled by the user consistent with the actual casting direction of the controlled character in the interface, the center position of the area assistance object can be determined according to the second direction and the position of the second touch operation.

[0095] Specifically, it can be considered that the direction in which the center position points to the second touch operation position is the same as the second direction. Therefore, the center position can be determined in this direction. For example, a straight line passing through the second touch operation position can be determined, and the center position can be determined on the straight line.

[0096] Furthermore, the information of the area assistance object, such as shape, size, etc., can also be preset. According to this information, the distance between the center position and the second touch operation position can be determined, and this position can be determined on the straight line so that the first direction in which this position points to the second touch operation position is the same as the second direction.

[0097] Step 205: Generate the area assistance object according to the center position of the area assistance object and the preset information of the area assistance object.

[0098] In actual application, a regional auxiliary object can be generated centered on the central position according to the pre-set regional auxiliary object information. The preset information can include shape and size. For example, if the preset shape of the regional auxiliary object is circular, then the central position can be used as the center of the circle, and the size information in the preset information can be used to determine the circular regional auxiliary object.

[0099] Step 206: In response to a third touch operation on the regional auxiliary object, adjust the position or direction of the virtual skill to be cast according to the position of the touch point of the third touch operation.

[0100] Among them, after the mobile terminal generates the regional auxiliary object, it can control the controlled game character to cast a virtual skill on the target game character. In this way, the target game character is automatically determined. If the target that the user actually needs to attack is not the target game character, the user can perform a third touch operation on the user interface to adjust the casting position or direction of the virtual skill.

[0101] In one implementation, the regional auxiliary object can be generated in response to a second touch operation, and can remain on the interface for a preset period of time when the user does not touch the screen. For example, after the regional auxiliary object is generated, if the user does not touch the screen, the regional auxiliary object can still remain for 2 seconds.

[0102] In this implementation, the third touch operation can be, for example, a click operation. For example, the user can lift their finger and click on the screen again. At this time, the mobile terminal can respond to the third touch operation and adjust the position or direction of the virtual skill to be cast.

[0103] Among them, the position of the third touch operation can be on the regional auxiliary object or at other positions. The mobile terminal can adjust the casting position or direction of the virtual skill according to the position of the third touch operation.

[0104] In another implementation, the third touch operation includes a sliding operation continuous with the second touch operation. In this implementation, the regional auxiliary object can, as described above, remain for a preset period of time even if the finger does not touch the screen. The regional auxiliary object can also disappear after the finger leaves the screen and be generated again when the mobile terminal responds to the second touch operation.

[0105] If the third touch operation is a sliding operation continuous with the second touch operation, the position or direction of the virtual skill to be cast can be adjusted according to the relative position between the touch point of the sliding operation and the regional auxiliary object.

[0106] Among them, based on the second touch operation, a continuous sliding operation is performed, so that the third direction in which the preset position in the area auxiliary object points to the touch point position of the sliding operation will also change. Specifically, it can be considered that the third direction changes based on the first direction. The skill casting position or direction can be adjusted according to the third direction.

[0107] Furthermore, the pending casting position or pending casting direction of the preset virtual skill can be adjusted according to the third direction in which the preset position in the area auxiliary object points to the touch point of the third touch operation, so that the direction in which the position of the preset controlled game character points to the pending casting position is the same as the third direction, or so that the pending casting direction is the same as the third direction.

[0108] In actual application, the third direction changes based on the first direction, and can be specifically determined according to the position of the continuous sliding operation, so that the third direction continuously changes based on the first direction. Moreover, the second direction in which the preset controlled character points to the target game character is the same as the first direction, and this direction can be considered as the initial skill casting direction, and the skill casting direction can be adjusted to be the same as the third direction. In the interface, it is reflected that the skill casting direction changes with the change of the user's finger sliding position, and the change speed and the degree of direction change are both related to the speed and direction of the change of the finger sliding position.

[0109] Among them, the method provided in this embodiment can also determine the pending casting position of the skill. For example, the pending casting direction of the skill can be determined first according to the third touch operation, and then the casting position can be determined according to this direction. Specifically, the skill casting object can be determined in the pending casting direction, and the position of this object can be determined as the pending casting position of the skill.

[0110] Specifically, if there is no casting object that meets the virtual skill in the pending casting direction of the skill, the skill casting effect may not be displayed in the interface. If there is a casting object that meets the virtual skill in the pending casting direction of the skill, the effect of the virtual skill cast on this object can be displayed.

[0111] Figure 2A It is a schematic diagram of a graphical user interface that can be presented shown in the fourth exemplary embodiment of the present invention.

[0112] Such as Figure 2AAs shown, the touch point position of the user's sliding operation can slide from 12 to 12'. During the sliding process, the skill casting direction can also be adjusted, specifically changing from the original casting direction 17 to 17''. This change in the casting direction changes with the change in the touch point position, rather than directly jumping from direction 17 to 17''. It can be understood that direction 17 rotates to 17'' like the hands of a clock, and the specific angular velocity of rotation is the same as the angular velocity relative to the central position 16 when the touch point position changes. Thus, the skill casting direction changes continuously, which can bring a better visual effect to the user.

[0113] Furthermore, in the method provided in this embodiment, the preset skill control can be at a distance less than the first preset distance from the preset edge side of the graphical user interface, and the area auxiliary object is partially displayed in the graphical user interface.

[0114] In actual application, the preset edge side of the graphical user interface can be the edge position of the mobile terminal screen. For the convenience of user operation, the preset skill control can be set at a position close to the screen edge, so that the user can easily touch the skill control.

[0115] Among them, since the preset skill control is set at a position close to the screen edge, there may be a problem that the generated area auxiliary object cannot be fully displayed in the user interface. For example, if the second direction is the upward direction, then the central position of the area auxiliary object determined according to the second direction is below the touch point position of the second touch operation. And since the position of the preset skill control is close to the screen edge, then this central position is very likely to be even further below the screen edge, so a part of the area auxiliary object cannot be displayed in the user interface. Here, up and down are relative positions, and the preset edge side of the mobile terminal is below the terminal edge side parallel to it. Therefore, in this case, the position of the area auxiliary object can be changed so that it can be fully displayed.

[0116] Step 207, in response to the distance between the touch point of the third touch operation and the preset edge side of the graphical user interface being less than the second preset distance, control the area auxiliary object to move away from the preset edge side, and adjust the position to be cast or the casting direction of the preset virtual skill according to the relative position between the touch point of the third touch operation and the moved area auxiliary object.

[0117] Specifically, a second preset distance can be set. If the distance between the touch point of the third touch operation and the preset edge side of the user interface is less than the second preset distance, it is considered that if the user moves the finger further, it will cause touching the preset edge side. At this time, the area auxiliary object can be controlled to move away from the preset edge side, so that it can be fully displayed. In this way, the problem of incomplete display and restricted operation caused by its initial generation position being close to the screen edge can be solved on the premise that the skill casting direction does not change abruptly.

[0118] Furthermore, after the area auxiliary object moves, its preset position, such as the center position, will also move. At this time, the position pointed to by the preset position to the touch point of the third touch operation will also change. Therefore, the position or direction where the virtual skill is to be cast can also be determined according to the touch point position of the third touch operation and the relative position of the area auxiliary object after moving.

[0119] In actual application, the direction in which the preset position of the area auxiliary object points to the touch point of the third touch operation can be the skill casting direction. Correspondingly, in this step, the touch point position can be obtained according to the third touch operation, and the casting direction of the skill can be adjusted according to the third direction between the preset position of the area auxiliary object after moving and the touch point position, so that the skill casting direction changes with the change of the touch point position, and the problem of abrupt change of the skill casting direction during the movement of the area auxiliary object can be avoided.

[0120] Among them, the method provided in this embodiment can also determine the position where the skill is to be cast. For example, the direction where the skill is to be cast can be determined first according to the third touch operation, and then the casting position can be determined according to this direction. Specifically, the skill casting object can be determined in the direction where the skill is to be cast, and the position of this object can be determined as the position where the skill is to be cast.

[0121] Specifically, the direction in which the position of the preset controlled game character points to the position where the skill is to be cast determined by the above method is the same as the third direction, or the direction where the skill is to be cast is made the same as the third direction.

[0122] The timing sequence of step 206 and step 207 is not restricted.

[0123] Figure 2B It is a schematic diagram of a graphical user interface that can be presented shown in the fifth exemplary embodiment of the present invention.

[0124] As Figure 2B shown, the touch position of the user can continue to move down to 12'' (the situation of touching at 12' is not shown in the schematic diagram, and this situation can be referred to Figure 2A) The skill casting direction will change from 17 to I. Since 12'' is located at the edge of the screen, if the user still hopes to move the skill casting direction downward, they can keep their finger on the position where 12'' is located. At this time, the area assist object can be triggered to move away from the preset edge side L. For example, if the touch point is always at 12'', the area assist object will keep moving upward until it is fully displayed.

[0125] Figure 2C It is a schematic diagram of a graphical user interface that can be presented shown in the sixth exemplary embodiment of the present invention.

[0126] As Figure 2C shown, after the area assist object moves, the relative position between the area assist object and the touch point of the third touch operation will change. At this time, the direction from the center position 16 to the touch point position 12'' changes from i to i'. During this change process, the area assist object moves upward at a preset speed, and this direction also gradually changes as the area assist object moves. Correspondingly, in the display interface, the skill casting direction of the character also changes from I to I'. It can be considered that the skill casting direction in the display interface is centered on the controlled character and is adjusted as the direction from the center position 16 to the touch point position 12'' changes.

[0127] Combined with Figure 1 and Figure 2 's embodiments, it can be seen that initially, based on the relative direction between the controlled character and the target character, the area assist object is determined, so that at this time, the direction from the controlled character to the target character is the same as the direction from the preset position of the area assist object to the touch point position. After that, as the touch point position changes, the skill casting direction is still the direction from the preset position of the area assist object to the touch point position. During the movement of the area assist object, the skill casting direction is still the direction from the preset position of the area assist object to the touch point position. Through this information processing method, the change of the skill casting direction can be made to conform to the change of the user's touch point position, and there will be no problem of sudden jumps in the skill casting direction.

[0128] Figure 3 It is a flowchart of the information processing method in the game shown in the third exemplary embodiment of the present invention.

[0129] As Figure 3 shown, the information processing method in the game provided in this embodiment includes:

[0130] Step 301, respond to the first touch operation acting on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation.

[0131] The mobile terminal to which the method provided in this embodiment is applied is similar to the Figure 1 shown embodiment and will not be elaborated here.

[0132] The specific principle and implementation method of step 301 are similar to those of step 101, and will not be elaborated here.

[0133] Step 302, in response to a second touch operation acting on a preset skill control, determine a to-be-cast direction according to a preset automatic target determination rule.

[0134] Wherein, after the preset controlled game character is moved to the desired position, the user can also operate the preset skill control to control the controlled game character to cast a skill.

[0135] The method provided in this embodiment can present a schematic diagram of a graphical user interface, which can be as Figure 1A shown, and will not be elaborated here.

[0136] Specifically, the method provided in this embodiment is applicable to controlling a character to cast a directional skill. When this type of skill is cast, it can be applied to multiple virtual characters located in the skill application direction and within the attack range of the skill.

[0137] Further, after the user performs a second touch operation in the user interface, the mobile terminal can respond to the second touch operation acting on the preset skill control. First, the mobile terminal can determine the to-be-cast direction of the skill according to the user's touch operation.

[0138] In actual application, a direction determination rule can be preset to determine the to-be-cast direction of the skill. For example, the orientation of the controlled character can be used as the to-be-cast direction. At this time, the mobile terminal can obtain the body orientation of the controlled game character and use this direction as the to-be-cast direction of the skill.

[0139] Step 303, generate a region assistance object according to the to-be-cast direction and the position of the second touch operation, so that the first direction is the same as the to-be-cast direction, where the first direction is the direction from a preset position in the region assistance object to the touch point position of the second touch operation.

[0140] Wherein, when the user controls the game character to cast a skill, the skill casting direction can also be adjusted. After the preset skill control is operated, a region assistance object can also be displayed in the user interface to indicate the selection range of the user's skill casting direction.

[0141] Specifically, the method provided in this embodiment can generate a region assistance object according to the to-be-cast direction of the skill and the position of the user's second touch operation. The position of the second touch operation can specifically be the touch point position.

[0142] Figure 3A It is a schematic diagram of a graphical user interface presented in the seventh exemplary embodiment of the present invention.

[0143] As shown Figure 3A it is possible to use the orientation of the controlled game character 33 as the direction to be cast.

[0144] Furthermore, in order to avoid the problem of sudden changes in the skill casting direction when the touch position changes, when generating the regional auxiliary object, the first direction in which the preset position in the regional auxiliary object points to the touch point position of the second touch operation can be made the same as the determined direction to be cast. When the user manipulates the touch point position of the mobile terminal to move, the first direction will also change. At this time, the direction to be cast of the skill can also change with the change of the first direction.

[0145] In practical applications, the regional auxiliary object can be circular, and the preset position in the regional auxiliary object can be the center of the regional auxiliary object or the vertex position of the regional auxiliary object.

[0146] Among them, it can be considered that the first direction in which the preset position in the regional auxiliary object points to the touch point position of the second touch operation has a binding relationship with the direction to be cast of the skill. When the user manipulates the touch point position of the mobile terminal to change, the first direction will also change. At this time, the direction to be cast of the skill bound to it can also change, and the specific changed angle is the same as the changed angle of the first direction. Therefore, when the touch position changes, the casting direction of the skill will not suddenly change.

[0147] Figure 3B It is a schematic diagram of a graphical user interface that can be presented shown in the eighth exemplary embodiment of the present invention.

[0148] As shown Figure 3B When the controlled game character 33 casts a skill, the direction to be cast can be as shown in 34. It is possible to generate a regional auxiliary object 35. The first direction in which the preset position 36 in the regional auxiliary object 35 points to the touch point position 32 of the second touch operation is the same as the direction to be cast 34. Among them, the regional auxiliary object 35 can be displayed in the interface or not displayed.

[0149] The method provided in this embodiment is used to process information in a game. This method is executed by a device provided with the method of this embodiment, and this device is generally implemented in a hardware and / or software manner.

[0150] The information processing method in the game provided in this embodiment is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The method includes: responding to a first touch operation on the preset movement control area, and controlling the movement of the preset controlled game character according to the first touch operation; responding to a second touch operation on the preset skill control, and determining a direction to be cast according to a preset direction determination rule; generating a regional auxiliary object according to the direction to be cast and the position of the second touch operation, so that a first direction is the same as the direction to be cast, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation. The method provided in this embodiment determines the regional auxiliary object according to the direction to be cast of the skill and the position where the user operates the preset skill control, so that the first direction from the preset position in the regional auxiliary object to the touch point position of the second touch operation has a binding relationship with the direction to be cast of the skill of the preset controlled character, so that the skill casting direction can change with the change of the user operation position, avoiding the problem of the skill casting direction jumping, thereby improving the user's visual experience and making it more convenient for the user to operate.

[0151] Figure 4 It is a flowchart of the information processing method in the game shown in the fourth exemplary embodiment of the present invention.

[0152] As Figure 4 shown, the information processing method in the game provided in this embodiment includes:

[0153] Step 401, respond to a first touch operation on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation.

[0154] The mobile terminal to which the method provided in this embodiment is applied is similar to Figure 1 the embodiment shown, and will not be described in detail.

[0155] The specific principles and implementation manners of step 401 and step 301 are similar, and will not be described in detail here.

[0156] Step 402, respond to a second touch operation on the preset skill control, and determine a direction to be cast according to a preset direction determination rule.

[0157] The specific principles and implementation manners of step 401 and step 302 are similar, and will not be described in detail here.

[0158] Step 403, determine the center position of the regional auxiliary object according to the direction to be cast and the position of the second touch operation.

[0159] To facilitate the user in adjusting the skill casting direction, it can be considered that the direction from the center position of the area assist object to the user's touch position is the skill casting direction. At the same time, in order to make the skill casting direction initially controlled by the user consistent with the actual casting direction of the controlled character in the interface, the center position of the area assist object can be determined according to the direction to be cast and the position of the second touch operation.

[0160] Specifically, it can be considered that the direction from the center position to the second touch operation position is the same as the direction to be cast. Therefore, the center position can be determined in this direction. For example, a straight line passing through the second touch operation position can be determined, and the center position can be determined on the straight line.

[0161] Furthermore, information about the area assist object, such as shape, size, etc., can be preset in advance. According to this information, the distance between the center position and the second touch operation position can be determined, and this position can be determined on the straight line so that the first direction from this position to the second touch operation position is the same as the direction to be cast.

[0162] Step 404, generate an area assist object according to the center position of the area assist object and the preset information of the area assist object.

[0163] The specific principle and implementation method of step 404 are similar to those of step 205, and will not be elaborated here.

[0164] Step 405, in response to a third touch operation acting on the area assist object, adjust the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation.

[0165] Among them, the specific principle and implementation method of adjusting the direction to be cast of the virtual skill in step 405 are similar to those in step 206, and will not be elaborated here.

[0166] Specifically, in the method provided in this embodiment, the virtual skill corresponding to the preset skill control can be a directional skill, and this skill can act on multiple virtual characters in its casting direction and within the skill range.

[0167] Furthermore, in one implementation manner, the third touch operation includes a sliding operation continuous with the second touch operation;

[0168] Adjusting the position to be cast or the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation includes: adjusting the position to be cast or the direction to be cast of the preset virtual skill according to the relative position between the touch point of the sliding operation and the area assist object.

[0169] The specific principle and implementation method of this implementation manner are similar to the implementation method in step 206 where the third touch operation includes a sliding operation continuous with the second touch operation, and will not be elaborated here.

[0170] In the process of implementing the method provided in this embodiment, the schematic diagram of the user operation interface is similar to Figure 2A which will not be elaborated here.

[0171] Furthermore, in the method provided in this embodiment, the distance between the preset skill control and the preset edge side of the graphical user interface is less than the first preset distance, and the regional auxiliary object is partially displayed in the graphical user interface.

[0172] In this case, the method provided in this embodiment may further include:

[0173] Step 406: When the distance between the touch point responding to the third touch operation and the preset edge side of the graphical user interface is less than the second preset distance, control the regional auxiliary object to move away from the preset edge side, and adjust the to-be-cast direction of the preset virtual skill according to the relative position between the touch point of the sliding operation and the moved regional auxiliary object.

[0174] The specific principle and implementation of the way to control the regional auxiliary object to move away from the preset edge side in step 406, and the specific principle and implementation of adjusting the to-be-cast direction of the preset virtual skill are similar to those in step 207, which will not be elaborated here.

[0175] In one implementation manner, adjusting the to-be-cast direction of the preset virtual skill according to the position of the touch point of the third touch operation includes:

[0176] Adjust the to-be-cast direction of the preset virtual skill according to the third direction pointing from the preset position in the regional auxiliary object to the position of the touch point of the third touch operation, so that the to-be-cast direction is the same as the third direction.

[0177] This implementation manner is similar to the implementation manner and principle of adjusting the to-be-cast direction of the preset virtual skill according to the third direction in step 207, which will not be elaborated here.

[0178] The execution sequence of step 405 and step 406 is not limited.

[0179] Figure 5 This is the structural diagram of the information processing device in the game shown in the first exemplary embodiment of the present invention.

[0180] As Figure 5 shown, the information processing device in the game provided in this embodiment is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to the preset virtual skill of the preset controlled game character. The device includes:

[0181] A movement module 51, configured to respond to a first touch operation acting on the preset movement control area, and control the movement of the preset controlled game character according to the first touch operation;

[0182] A target determination module 52, configured to respond to a second touch operation acting on the preset skill control, and determine a target game character as the target to be cast of the preset virtual skill according to a preset automatic target determination rule;

[0183] A generation module 53, configured to generate a regional auxiliary object according to the position of the preset controlled game character, the position of the target game character, and the position of the second touch operation, so that a first direction is the same as a second direction, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation, and the second direction is the direction from the preset controlled game character to the target game character.

[0184] The specific principle, implementation manner, and technical effect of the information processing device in the game provided in this embodiment are all similar to those of the Figure 1 embodiment shown, and will not be elaborated here.

[0185] Figure 6 It is a structural diagram of an information processing device in a game shown in the second exemplary embodiment of the present invention.

[0186] As Figure 6 shown, on the basis of the above embodiment, for the information processing device in the game provided in this embodiment, optionally, the device further includes:

[0187] An adjustment module 54, configured to respond to a third touch operation acting on the regional auxiliary object, and adjust the position to be cast or the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation.

[0188] Optionally, the third touch operation includes a sliding operation continuous with the second touch operation;

[0189] The adjustment module 54 is specifically configured to:

[0190] Adjust the position to be cast or the direction to be cast of the preset virtual skill according to the relative position between the touch point of the sliding operation and the regional auxiliary object.

[0191] Optionally, the distance between the preset skill control and the preset edge side of the graphical user interface is less than a first preset distance, and the regional auxiliary object is partially displayed on the graphical user interface.

[0192] Optionally, the device further includes a moving-away module 55, configured to control the area auxiliary object to move away from the preset edge side when the distance between the touch point of the third touch operation and the preset edge side of the graphical user interface is less than a second preset distance, and the adjustment module 54 is further configured to adjust the to-be-cast position or to-be-cast direction of the preset virtual skill according to the relative position between the touch point of the third touch operation and the area auxiliary object after movement.

[0193] Optionally, the target determination module 52 is specifically configured to:

[0194] Use the target game character closest to the controlled game character as the to-be-cast target;

[0195] Or, use the target game character with the lowest health value within the attack range of the preset virtual skill as the to-be-cast target;

[0196] Or, use the target game character of a preset category within the attack range of the preset virtual skill as the to-be-cast target.

[0197] Optionally, the generation module 53 is specifically configured to:

[0198] Determine a second direction according to the position of the preset controlled game character and the position of the target game character;

[0199] Determine the center position of the area auxiliary object according to the second direction and the position of the second touch operation;

[0200] Generate the area auxiliary object according to the center position of the area auxiliary object and the preset information of the area auxiliary object.

[0201] Optionally, the adjustment module 54 is specifically configured to:

[0202] Adjust the to-be-cast position or to-be-cast direction of the preset virtual skill according to a third direction from a preset position in the area auxiliary object to the touch point of the third touch operation, so that the direction from the position of the preset controlled game character to the to-be-cast position is the same as the third direction, or so that the to-be-cast direction is the same as the third direction.

[0203] The specific principle, implementation manner and technical effect of the information processing device in the game provided in this embodiment are all similar to those of the Figure 2 illustrated embodiment, and will not be elaborated here.

[0204] Figure 7 This is the structural diagram of the information processing device in the game shown in the third exemplary embodiment of the present invention.

[0205] As Figure 7As shown, the information processing device in the game provided in this embodiment is applied to a mobile terminal capable of presenting a graphical user interface. The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The device includes:

[0206] A movement module 71, configured to respond to a first touch operation acting on the preset movement control area and control the movement of the preset controlled game character according to the first touch operation;

[0207] A direction determination module 72, configured to respond to a second touch operation acting on the preset skill control and determine a to-be-cast direction according to a preset direction determination rule;

[0208] A generation module 73, configured to generate a regional auxiliary object according to the to-be-cast direction and the position of the second touch operation, so that a first direction is the same as the to-be-cast direction, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation.

[0209] The specific principle, implementation manner, and technical effect of the information processing device in the game provided in this embodiment are all similar to those of the Figure 3 embodiment shown, and will not be elaborated here.

[0210] Figure 8 It is a structural diagram of the information processing device in the game shown in the fourth exemplary embodiment of the present invention.

[0211] As Figure 8 shown, for the information processing device in the game provided in this embodiment, optionally, the device further includes:

[0212] An adjustment module 74, configured to respond to a third touch operation acting on the regional auxiliary object and adjust the to-be-cast direction of the preset virtual skill according to the position of the touch point of the third touch operation.

[0213] Optionally, the third touch operation includes a sliding operation continuous with the second touch operation;

[0214] The adjustment module 74 is specifically configured to: adjust the to-be-cast direction of the preset virtual skill according to the relative position between the touch point of the sliding operation and the regional auxiliary object.

[0215] Optionally, the distance between the preset skill control and the preset edge side of the graphical user interface is less than a first preset distance, and the regional auxiliary object is partially displayed in the graphical user interface.

[0216] Optionally, the device further includes a moving-away module 75, configured to control the area auxiliary object to move away from the preset edge side when the distance between the touch point responding to the third touch operation and the preset edge side of the graphical user interface is less than a second preset distance, and the adjustment module 74 is further configured to adjust the to-be-cast direction of the preset virtual skill according to the relative position between the touch point of the sliding operation and the moved area auxiliary object.

[0217] Optionally, the generating module 73 is specifically configured to:

[0218] Determine the center position of the area auxiliary object according to the to-be-cast direction and the position of the second touch operation;

[0219] Generate the area auxiliary object according to the center position of the area auxiliary object and the preset information of the area auxiliary object.

[0220] Optionally, the adjustment module 74 is specifically configured to:

[0221] Adjust the to-be-cast direction of the preset virtual skill according to the third direction pointing from the preset position in the area auxiliary object to the touch point of the third touch operation, so that the to-be-cast direction is the same as the third direction.

[0222] The specific principle, implementation manner and technical effect of the information processing device in the game provided in this embodiment are all similar to those of the Figure 4 illustrated embodiment, and will not be elaborated here.

[0223] Figure 9 This is a structural diagram of a mobile terminal shown in an exemplary embodiment of the present invention.

[0224] The mobile terminal provided in this embodiment is provided with a graphical user interface that can be presented, and the graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area, and the preset skill control corresponds to a preset virtual skill of the preset controlled game character.

[0225] As Figure 9 shown, the mobile terminal provided in this embodiment includes:

[0226] A memory 91;

[0227] A processor 92; and

[0228] A computer program;

[0229] Wherein, the computer program is stored in the memory 91 and is configured to be executed by the processor 92 to implement any one of the information processing methods in the game as described in the Figures 1-4 embodiment.

[0230] This embodiment also provides a computer-readable storage medium, on which a computer program is stored,

[0231] The computer program is executed by a processor to implement the information processing method in any one of the games as Figures 1-4 described in the embodiment.

[0232] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above method embodiments can be completed by hardware related to program instructions. The foregoing program can be stored in a computer-readable storage medium. When the program is executed, it executes the steps including the above method embodiments; and the foregoing storage medium includes: various media such as ROM, RAM, magnetic disk or optical disc that can store program codes.

[0233] Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: they can still modify the technical solutions recorded in the foregoing embodiments, or perform equivalent replacements on some or all of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present invention.

Claims

1. An information processing method in a game, applied to a mobile terminal capable of presenting a graphical user interface, characterized in that The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The method includes: Responding to a first touch operation on the preset movement control area, and controlling the movement of the preset controlled game character according to the first touch operation; Responding to a second touch operation on the preset skill control, determining a direction to be cast according to a preset direction determination rule; the distance between the preset skill control and the preset edge side of the graphical user interface is less than a first preset distance; generating a regional assistance object according to the direction to be cast and the position of the second touch operation, and part of the regional assistance object is displayed in the graphical user interface; so that a first direction is the same as and has a binding relationship with the direction to be cast, where the first direction is the direction from a preset position in the regional assistance object to the touch point position of the second touch operation, and the binding relationship is: when the touch point position of the second touch operation changes, the first direction also changes, and at this time, the direction to be cast bound to it also changes, and the angle of change of the direction to be cast is the same as the angle of change of the first direction.

2. The method according to claim 1, characterized in that, The method includes: Responding to a third touch operation on the regional assistance object, and adjusting the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation.

3. The method according to claim 2, characterized in that The third touch operation includes a sliding operation continuous with the second touch operation; The adjusting the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation includes: adjusting the direction to be cast of the preset virtual skill according to the relative position between the touch point of the sliding operation and the regional assistance object.

4. The method according to claim 3, wherein Responding to that the distance between the touch point of the third touch operation and the preset edge side of the graphical user interface is less than a second preset distance, controlling the regional assistance object to move away from the preset edge side, and adjusting the direction to be cast of the preset virtual skill according to the relative position between the touch point of the sliding operation and the moved regional assistance object.

5. The method according to claim 1, characterized in that, The generating a regional assistance object according to the direction to be cast and the position of the second touch operation includes: Determining the center position of the regional assistance object according to the direction to be cast and the position of the second touch operation; Generating the regional assistance object according to the center position of the regional assistance object and the preset information of the regional assistance object.

6. The method according to claim 2 or 3, characterized in that, The adjusting the direction to be cast of the preset virtual skill according to the position of the touch point of the third touch operation includes: Adjusting the direction to be cast of the preset virtual skill according to a third direction from a preset position in the regional assistance object to the touch point of the third touch operation, so that the direction to be cast is the same as the third direction.

7. An information processing device in a game, applied to a mobile terminal capable of presenting a graphical user interface, characterized in that The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area. The preset skill control corresponds to a preset virtual skill of the preset controlled game character. The device includes: A movement module, configured to respond to a first touch operation acting on the preset movement control area and control the movement of the preset controlled game character according to the first touch operation; A direction determination module, configured to respond to a second touch operation acting on the preset skill control and determine a to-be-cast direction according to a preset direction determination rule; the distance between the preset skill control and the preset edge side of the graphical user interface is less than a first preset distance; A generation module, configured to generate a regional auxiliary object according to the to-be-cast direction and the position of the second touch operation, and the regional auxiliary object is partially displayed on the graphical user interface; such that a first direction is the same as and has a binding relationship with the to-be-cast direction, where the first direction is the direction from a preset position in the regional auxiliary object to the touch point position of the second touch operation, and the binding relationship is: when the touch point position of the second touch operation changes, the first direction also changes, and at this time, the to-be-cast direction bound to it also changes, and the angle of change of the to-be-cast direction is the same as the angle of change of the first direction.

8. A mobile terminal is provided with a graphical user interface that can be presented, characterized in that, The graphical user interface includes a preset controlled game character, a preset skill control, and a preset movement control area, and the preset skill control corresponds to a preset virtual skill of the preset controlled game character; The mobile terminal includes: A memory; A processor; and A computer program; Wherein, the computer program is stored in the memory and is configured to be executed by the processor to implement the method according to any one of claims 1-6.

9. A computer-readable storage medium, characterized in that, On which a computer program is stored, The computer program is executed by the processor to implement the method according to any one of claims 1-6.

Citation Information

Patent Citations

  • Manipulating method and device based on touch screen

    CN106354418A