A game event sharing method, device and computer readable storage medium

By acquiring and parsing game audio and image data, prompts are generated, solving the problem of users having difficulty accurately grasping the game's status and improving the gaming experience.

CN114681913BActive Publication Date: 2025-11-21NUBIA TECHNOLOGY CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
CN202210310622.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-03-28
Publication Date
2025-11-21
Estimated Expiration
2042-03-28

AI Technical Summary

Technical Problem

During gameplay, users often struggle to accurately grasp the game's status, especially when communicating enemy information to teammates during combat, which can negatively impact gameplay and direction.

Method used

By acquiring audio and image data during gameplay, parsing event types and data, and matching and generating prompts, game events can be shared.

Benefits of technology

It reduces the difficulty of sharing game status information, improves the user's gaming experience, especially the learning speed and accuracy of game operations for novice players.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114681913B_ABST
    Figure CN114681913B_ABST
Patent Text Reader

Abstract

The application discloses a game event sharing method and device and a computer readable storage medium, wherein the method comprises the following steps: acquiring audio data and image data corresponding to the same game event in a game process; analyzing the audio data to obtain a first event type and first event data, and analyzing the image data to obtain a second event type and second event data; obtaining a third event type according to the matching relationship between the first event type and the second event type, and obtaining third event data according to the matching relationship between the first event data and the second event data; and integrating the third event type and the third event data to generate prompt information corresponding to the game event. A humanized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of users is greatly improved.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The present application relates to the field of mobile communication, and in particular to a game event sharing method, device and computer readable storage medium. BACKGROUND

[0002] In the prior art, with the continuous development of intelligent terminal devices, users have higher and higher game requirements for the devices. However, due to the display area range of the mobile device, it is difficult for the user to accurately grasp the game state during the game process. In particular, while the user is fighting the enemy in the game, if the user also needs to deliver enemy information to the teammate, it will affect the operation of the player, and at the same time, due to the tension of the fight, the delivered enemy information may not be accurate, which will inevitably affect the development of the game. Therefore, there is an urgent need for a state sharing scheme based on game event sharing to improve the user's game experience. SUMMARY

[0003] In order to solve the above technical defects in the prior art, the present application provides a game event sharing method, which comprises:

[0004] Obtaining audio data and image data corresponding to the same game event during the game process.

[0005] Analyzing the audio data to obtain a first event type and first event data, and analyzing the image data to obtain a second event type and second event data.

[0006] Obtaining a third event type according to the matching relationship between the first event type and the second event type, and obtaining third event data according to the matching relationship between the first event data and the second event data.

[0007] Integrating the third event type and the third event data to generate prompt information corresponding to the game event.

[0008] Optionally, the obtaining of the audio data and the image data corresponding to the same game event during the game process comprises:

[0009] Obtaining any kind of event generated by the same game object, the same game area, and the same game time period during the game process.

[0010] Taking the any kind of event as an initial game event.

[0011] Optionally, the obtaining of the audio data and the image data corresponding to the same game event during the game process further comprises:

[0012] Respectively presetting event conditions corresponding to the same game object, the same game area, and the same game time period.

[0013] determine whether the initial game event meets the corresponding event condition.

[0014] Optionally, the acquiring the audio data and the image data corresponding to the same game event during the game process further comprises:

[0015] determining the initial game event meeting the corresponding event condition as the same game event.

[0016] determining the acquisition object of the same game event, the range of the acquisition object including the current master object and the teammate object belonging to the same side as the master object.

[0017] Optionally, the acquiring the audio data and the image data corresponding to the same game event during the game process further comprises:

[0018] acquiring the event attribute of the same game event, and determining the audio extraction parameter and the image extraction parameter corresponding to the event attribute.

[0019] extracting the audio data and the image data from the same game event of each acquisition object according to the audio extraction parameter and the image extraction parameter respectively.

[0020] Optionally, the analyzing the audio data to obtain the first event type and the first event data, and analyzing the image data to obtain the second event type and the second event data, comprises:

[0021] analyzing and counting the audio data to obtain the first event type and the first event data within the range of the event attribute.

[0022] analyzing and counting the image data to obtain the second event type and the second event data within the range of the event attribute.

[0023] Optionally, the obtaining the third event type according to the matching relationship between the first event type and the second event type, and obtaining the third event data according to the matching relationship between the first event data and the second event data, comprises:

[0024] a first matching condition of a preset event and a second matching condition of data corresponding to the event.

[0025] determining a single event when the matching relationship between the first event type and the second event type meets the first matching condition, and determining single data of the single event when the matching relationship between the first event data and the second event data meets the second matching condition.

[0026] Optionally, the integrating the third event type and the third event data generates prompt information corresponding to the game event, and the prompt information includes:

[0027] Determine the event state of the acquisition object.

[0028] Generate the prompt information generated by the integration of the single event and the single data in the game interface of the acquisition object in which the event state is missing.

[0029] The application further provides a game event sharing device, which comprises a memory, a processor, and a computer program stored in the memory and executable on the processor, and the computer program implements the steps of the game event sharing method according to any one of the above when executed by the processor.

[0030] The application further provides a computer readable storage medium, which stores a game event sharing program, and the game event sharing program implements the steps of the game event sharing method according to any one of the above when executed by a processor.

[0031] The game event sharing method, device and computer readable storage medium of the application are implemented by acquiring audio data and image data corresponding to the same game event in a game process, analyzing the audio data to obtain a first event type and first event data, analyzing the image data to obtain a second event type and second event data, obtaining a third event type according to the matching relationship between the first event type and the second event type, obtaining third event data according to the matching relationship between the first event data and the second event data, and integrating the third event type and the third event data to generate prompt information corresponding to the game event. A humanized game event sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of users is greatly improved. BRIEF DESCRIPTION OF DRAWINGS

[0032] The application will be further described below with reference to the drawings and embodiments, and the drawings show:

[0033] Figure 1 Fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the application;

[0034] Figure 2 Fig. 2 is a schematic diagram of a communication network system architecture according to the application;

[0035] Figure 3 Fig. 3 is a flowchart of a first embodiment of the game event sharing method according to the application;

[0036] Figure 4 Fig. 4 is a flowchart of a second embodiment of the game event sharing method according to the application;

[0037] Figure 5 is a flowchart of a third embodiment of the game event sharing method of the present invention;

[0038] Figure 6 is a flowchart of a fourth embodiment of the game event sharing method of the present invention;

[0039] Figure 7 is a flowchart of a fifth embodiment of the game event sharing method of the present invention;

[0040] Figure 8 is a flowchart of a sixth embodiment of the game event sharing method of the present invention;

[0041] Figure 9 is a flowchart of a seventh embodiment of the game event sharing method of the present invention;

[0042] Figure 10 is a flowchart of an eighth embodiment of the game event sharing method of the present invention. DETAILED DESCRIPTION

[0043] It should be understood that the specific embodiments described herein merely exemplify the application and should not be used to limit the scope of the application.

[0044] In the following description, the suffixes used for elements, such as "module", "part", or "unit", are merely intended for facilitating explanation of the present application, and do not have specific meanings or roles. Therefore, "module", "part", or "unit" can be used interchangeably.

[0045] A terminal can be implemented in various forms. For example, the terminal described in the present application can include a mobile terminal such as a mobile phone, a tablet, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like.

[0046] In the following description, a mobile terminal will be exemplified, and those skilled in the art will understand that the configuration according to the embodiments of the present application can be applied to a stationary type terminal, except for elements particularly used for mobile purposes.

[0047] Referring to Figure 1Fig. 1 is a diagram illustrating a hardware structure of a mobile terminal according to an embodiment of the present application. The mobile terminal 100 can include a RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an A / V (audio / video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111, etc. Those skilled in the art will understand that the mobile terminal structure illustrated in Fig. 1 is not intended to limit the scope of the present application, and the mobile terminal can include more or less components, or some components can be combined, or different components can be arranged. Figure 1 The mobile terminal structure illustrated in Fig. 1 is not intended to limit the scope of the present application, and the mobile terminal can include more or less components, or some components can be combined, or different components can be arranged.

[0048] Hereinafter, the components of the mobile terminal will be described in detail. Figure 1

[0049] The RF unit 101 can be used for receiving and transmitting signals in the information receiving or communication process. Specifically, the RF unit 101 receives downlink information from a base station and transmits uplink data to the base station. Generally, the RF unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, etc. In addition, the RF unit 101 can communicate with a network and other devices through wireless communication. The wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communication), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution), TDD-LTE (Time Division Duplexing-Long Term Evolution), etc.

[0050] ​WiFi belongs to a short-range wireless transmission technology, and the mobile terminal can help users send and receive emails, browse web pages, and access streaming media, etc. through the WiFi module 102, which provides users with wireless broadband Internet access. Although Figure 1 The WiFi module 102 is shown, but it is understood that it does not belong to the necessary components of the mobile terminal, and can be omitted as needed without changing the essence of the invention.

[0051] The audio output unit 103 can convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output it as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, etc. Moreover, the audio output unit 103 can also provide audio output related to a particular function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 can include a speaker, a buzzer, etc.

[0052] The A / V input unit 104 is used to receive audio or video signals. The A / V input unit 104 can include a graphics processor (GPU) 1041 and a microphone 1042, the graphics processor 1041 processes image data of a still picture or a video obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. The processed image frame can be displayed on the display unit 106. The image frame processed by the graphics processor 1041 can be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) via the microphone 1042 in a telephone call mode, a recording mode, a voice recognition mode, etc. and can process such sound into audio data. The processed audio (voice) data can be converted into a format that can be transmitted to a mobile communication base station via the radio frequency unit 101 in the case of a telephone call mode. The microphone 1042 can implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the process of receiving and transmitting audio signals.

[0053] The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and the proximity sensor can turn off the display panel 1061 and / or the backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally three axes), and when at rest, can detect the magnitude and direction of gravity, and can be used for applications such as identifying the posture of the mobile phone (such as switching between horizontal and vertical screens, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometers, tapping), and the like. As for the fingerprint sensor, pressure sensor, iris sensor, molecular sensor, gyroscope, barometer, hygrometer, thermometer, infrared sensor and other sensors that can be configured on the mobile phone, they will not be described here.

[0054] The display unit 106 is configured to display information input by a user or information provided to the user. The display unit 106 can include a display panel 1061, which can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.

[0055] The user input unit 107 can be configured to receive input digital or character information, and to generate key signal inputs related to user settings and function controls of the mobile terminal. Specifically, the user input unit 107 can include a touch panel 1071 and other input devices 1072. The touch panel 1071, also known as a touch screen, can collect a user's touch operation (such as the user's operation on or near the touch panel 1071 using a finger, a stylus, or any suitable object or accessory) and drive the corresponding connection device according to the pre-set program. The touch panel 1071 can include two parts, a touch detection device and a touch controller. The touch detection device detects the user's touch position and detects the signal generated by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into touch coordinates, and sends it to the processor 110, and can also receive commands from the processor 110 and execute them. In addition, the touch panel 1071 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 can also include other input devices 1072. Specifically, the other input devices 1072 can include one or more of a physical keyboard, function keys (such as volume control buttons, on / off buttons, etc.), trackballs, mice, joysticks, and the like, without limitation.

[0056] Further, the touch panel 1071 can cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or thereabout, transmit the same to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although in the above description, the touch panel 1071 and the display panel 1061 are implemented as two independent components to realize the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to realize the input and output functions of the mobile terminal, which is not limited herein. Figure 1 Further, the touch panel 1071 can cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or thereabout, transmit the same to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although in the above description, the touch panel 1071 and the display panel 1061 are implemented as two independent components to realize the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to realize the input and output functions of the mobile terminal, which is not limited herein.

[0057] The interface unit 108 serves as an interface through which at least one external device can be connected with the mobile terminal 100. For example, the external device can include a wired or wireless headset port, an external power source (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input / output (I / O) port, a video I / O port, an earphone port, or the like. The interface unit 108 can be used as a path through which input data can be input to the mobile terminal 100 or through which the mobile terminal 100 can output data to an external device.

[0058] The memory 109 is operable to store various data used by at least one component of the mobile terminal 100. The memory 109 can include random access memory (RAM), flash memory, a hard disk drive, or the like, and can store operating system, application programs, or the like. The memory 109 can include a subset, smaller capacity version of any of the above and / or a combination of them. The memory 109 can be implemented as a solid state drive (SSD) that uses a flash memory medium, instead of a conventional disk drive (e.g., rotating magnetic medium).

[0059] The processor 110 is a control center of the mobile terminal 100 and controls a plurality of constituent components connected thereto via a bus. The processor 110 can include one or more processors and, preferably, can include an application processor and a modem processor. The application processor mainly controls an operation of the mobile terminal 100, and the modem processor mainly controls a wireless communication. The processor 110 can execute, for example, software programs or applications stored in the memory 109 to perform various data processing and operations with respect to the mobile terminal 100. Further, the processor 110 can transmit or receive data via the communication unit 120.

[0060] The mobile terminal 100 can further include a power supply 111, such as a battery, for powering the various components of the mobile terminal 100. Preferably, the power supply 111 is logically connected to the processor 110 via a power management system, which enables management of charging, discharging, and power consumption management, etc.

[0061] Although Figure 1 Not shown, the mobile terminal 100 can further include a Bluetooth module, etc., which will not be described here.

[0062] For the convenience of understanding the embodiments of the present application, the communication network system based on which the mobile terminal of the present application is described as follows.

[0063] Please refer to Figure 2 , Figure 2 A communication network system architecture diagram is provided for the embodiments of the present application, which is a LTE system of general mobile communication technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203 and an operator's IP service 204 connected in sequence.

[0064] Specifically, the UE 201 can be the terminal 100 described above, which will not be described here.

[0065] The E-UTRAN 202 includes an eNodeB 2021 and other eNodeBs 2022, etc. The eNodeB 2021 can be connected to the other eNodeBs 2022 through a backhaul (for example, an X2 interface), the eNodeB 2021 is connected to the EPC 203, and the eNodeB 2021 can provide access for the UE 201 to the EPC 203.

[0066] The EPC 203 can include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving Gate Way) 2034, a PGW (PDN Gate Way) 2035, and a PCRF (Policy and Charging Rules Function) 2036, etc. Among them, the MME 2031 is a control node for processing signaling between the UE 201 and the EPC 203, and provides bearer and connection management. The HSS 2032 is used to provide some registers to manage functions such as a home location register (not shown in the figure), and save some user-specific information about service features, data rates, etc. All user data can be sent through the SGW 2034, the PGW 2035 can provide IP address allocation for the UE 201 and other functions, and the PCRF 2036 is a policy and charging control policy decision point for service data flow and IP bearer resources, which selects and provides available policy and charging control decisions for policy and charging execution function units (not shown in the figure).

[0067] The IP service 204 can include the Internet, an intranet, an IMS (IP Multimedia Subsystem), or other IP services, etc.

[0068] Although the above is described by taking the LTE system as an example, those skilled in the art should know that the present application is not only applicable to the LTE system, but also applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems, etc., which are not limited here.

[0069] Based on the above mobile terminal hardware structure and communication network system, various embodiments of the method of the present application are proposed.

[0070] Embodiment one

[0071] Figure 3 is a flowchart of the first embodiment of the game event sharing method of the present application. A game event sharing method, the method comprises:

[0072] S1, obtaining audio data and image data corresponding to the same game event in the game process.

[0073] S2, analyzing the audio data to obtain a first event type and first event data, and analyzing the image data to obtain a second event type and second event data.

[0074] S3, obtaining a third event type according to a matching relationship of the first event type and the second event type, and obtaining third event data according to a matching relationship of the first event data and the second event data.

[0075] S4, integrating the third event type and the third event data to generate prompt information corresponding to the game event.

[0076] In the embodiment, in order to reduce the operation difficulty of the game, make the game adapt to more users faster, and make the player master the game faster and remove the trouble of inaccurate control of details in the game, a game event sharing scheme is provided. For example, the surroundings of a player A in a game of Peace Elite are recognized and recorded, such as enemy information within 50 meters, including the number of enemies, the approximate direction of the enemies, how many guns hit the enemies, whether the enemies shoot or use throwing objects, etc., and the player B is reminded through voice, text or upper loading.

[0077] Specifically, first, it is identified whether the current game supports the function; then, the game map is identified through image recognition or game mobilization game interface, and the sound emitted in the game is identified and analyzed, such as enemy shooting, moving direction, and number of people; then, the system can identify the scene and deliver corresponding intelligence to the teammates after integrating the information, including that when the player hits the player 3 guns with a weapon, the other teammates can be informed through voice and text, so that the teammates know each other. Further, in a more complex scene, the system can record the direction and time of the event disappearance, providing game quick pointing information for the player and the teammates. Thus, the player can master the game faster, improve the player's game experience, and reduce the operation difficulty of the game, so that the game can adapt to more users faster.

[0078] The embodiment has the beneficial effects that the audio data and image data corresponding to the same game event are obtained in the game process; the audio data is analyzed to obtain a first event type and first event data, and the image data is analyzed to obtain a second event type and second event data; a third event type is obtained according to a matching relationship of the first event type and the second event type, and third event data is obtained according to a matching relationship of the first event data and the second event data; the third event type and the third event data are integrated to generate prompt information corresponding to the game event. A humanized game event sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the user's game experience is greatly improved.

[0079] Embodiment two

[0080] Figure 4is a flow chart of a second embodiment of the game event sharing method of the present application, based on the above embodiment, the audio data and image data corresponding to the same game event are acquired in the game process, including:

[0081] S11, in the game process, acquiring any event generated by the same game object, the same game area, the same game time period.

[0082] S12, the event is taken as an initial game event.

[0083] Optionally, in this embodiment, first, determine the event to be reminded, the event has randomness, and it is not determined which of the multiple teammates acquires, whether the acquired event is accurate. Therefore, this embodiment will combine the following several embodiments to determine the same game event, and the single event and single data under the same game event for generating the basis for reminding.

[0084] In this embodiment, the same game object can be the same enemy character, enemy base, enemy vehicle, etc. The same game area can be the combat area. The same game time period can be the continuous time period of the current combat.

[0085] The beneficial effects of this embodiment are that by acquiring any event generated by the same game object, the same game area, the same game time period in the game process; the event is taken as an initial game event. A humanized game time sharing scheme is realized, the difficulty of game state information sharing in the game process is reduced, and the user's game experience is greatly improved. A humanized game time sharing scheme is realized, the difficulty of game state information sharing in the game process is reduced, and the user's game experience is greatly improved.

[0086] Embodiment three

[0087] Figure 5 is a flow chart of a third embodiment of the game event sharing method of the present application, based on the above embodiment, the audio data and image data corresponding to the same game event are acquired in the game process, further including:

[0088] S13, respectively presetting event conditions corresponding to the same game object, the same game area and the same game time period.

[0089] S14, determining whether the initial game event meets the corresponding event condition.

[0090] Optionally, in this embodiment, when the same enemy character appears, or the same enemy character appears in the preset game area, or the preset game area appears a preset number of enemy characters, as meeting the corresponding event condition.

[0091] The beneficial effect of the embodiment is that by respectively presetting the event conditions corresponding to the same game object, the same game area and the same game time period, and determining whether the initial game event meets the corresponding event conditions, a humanized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of the user is greatly improved.

[0092] Embodiment Four

[0093] Figure 6 is a flowchart of the fourth embodiment of the game event sharing method of the application, based on the above-mentioned embodiments, the audio data and image data corresponding to the same game event are obtained in the game process, and the method further comprises:

[0094] S15, the initial game event meeting the corresponding event condition is taken as the same game event.

[0095] S16, determining the acquisition object of the same game event, the range of the acquisition object including the current master object and the teammate object belonging to the same side as the master object.

[0096] Optionally, in the embodiment, determining the acquisition object of the same game event means that the same game event is acquired by the teammate perspective of multiple teammates and the perspective of the user master object. It can be understood that not all objects can acquire the event, so there may be a situation of missing event state for each object.

[0097] The beneficial effect of the embodiment is that by taking the initial game event meeting the corresponding event condition as the same game event, and determining the acquisition object of the same game event, the range of the acquisition object including the current master object and the teammate object belonging to the same side as the master object, a humanized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of the user is greatly improved.

[0098] Embodiment Five

[0099] Figure 7 is a flowchart of the fifth embodiment of the game event sharing method of the application, based on the above-mentioned embodiments, the audio data and image data corresponding to the same game event are obtained in the game process, and the method further comprises:

[0100] S17, acquiring the event attribute of the same game event, and determining the audio extraction parameter and the image extraction parameter corresponding to the event attribute.

[0101] S18, extracting the audio data and the image data in the same game event according to the audio extraction parameter and the image extraction parameter.

[0102] Optionally, in the embodiment, the event includes shooting, bomb and being shot, etc., for example, for shooting, the type of the gun and the sound characteristic of the trajectory are determined to determine the event attribute as a shooting event of a certain type. In this range, the audio pickup characteristic of the gun sound is determined as the audio extraction parameter, and the strength and the shape characteristic of the recoil of the gun are determined as the image extraction parameter. It can be understood that the above data can be observed by multiple friendly parties at the same time and obtained at different field angles.

[0103] The embodiment has the beneficial effect that the event attribute of the same game event is obtained, the audio extraction parameter and the image extraction parameter corresponding to the event attribute are determined, and the audio data and the image data are extracted in the same game event according to the audio extraction parameter and the image extraction parameter. A humanized game time sharing scheme is realized, the difficulty of sharing the game state information in the game process is reduced, and the game experience of the user is greatly improved.

[0104] Embodiment six

[0105] Figure 8 is a flowchart of the sixth embodiment of the game event sharing method, based on the above-mentioned embodiment, the audio data is analyzed to obtain the first event type and the first event data, and the image data is analyzed to obtain the second event type and the second event data, including:

[0106] S21, in the range of the event attribute, the audio data is analyzed and counted to obtain the first event type and the first event data.

[0107] S22, in the range of the event attribute, the image data is analyzed and counted to obtain the second event type and the second event data.

[0108] Optionally, in the embodiment, the above-mentioned data is analyzed and counted to determine the uniqueness and the accuracy of the event.

[0109] The beneficial effect of the embodiment is that the first event type and the first event data are obtained by analyzing and counting a plurality of audio data within the range of the event attribute; the second event type and the second event data are obtained by analyzing and counting a plurality of image data within the range of the event attribute. A personalized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of the user is greatly improved.

[0110] Embodiment seven

[0111] Figure 9 is a flowchart of the seventh embodiment of the game event sharing method of the application, based on the above-mentioned embodiments, the third event type is obtained according to the matching relationship of the first event type and the second event type, and the third event data is obtained according to the matching relationship of the first event data and the second event data, which comprises:

[0112] S31, a first matching condition of a preset event and a second matching condition of data corresponding to the event.

[0113] S32, when the matching relationship of the first event type and the second event type meets the first matching condition, determining a single event, and when the matching relationship of the first event data and the second event data meets the second matching condition, determining single data of the single event.

[0114] Optionally, in the embodiment, a plurality of data are singularly processed for a plurality of data sources, so as to determine a unique event and unique event data.

[0115] The beneficial effect of the embodiment is that the first matching condition of a preset event and the second matching condition of data corresponding to the event; when the matching relationship of the first event type and the second event type meets the first matching condition, determining a single event, and when the matching relationship of the first event data and the second event data meets the second matching condition, determining single data of the single event. A personalized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of the user is greatly improved.

[0116] Embodiment eight

[0117] Figure 10 is a flowchart of the eighth embodiment of the game event sharing method of the application, based on the above-mentioned embodiments, the third event type and the third event data are integrated to generate prompt information corresponding to the game event, which comprises:

[0118] S41, determining the event state of the acquisition object.

[0119] S42, generating the prompt information generated by the single event and the single data after integration in the game interface of the acquisition object with missing event state.

[0120] Optionally, in the embodiment, considering that not all objects can acquire the event, the event state of each object may be missing. Based on this, the embodiment first determines the missing state of each teammate for the event, and if it is missing, displays the prompt information in the interface.

[0121] The beneficial effects of the embodiment are that the event state of the acquisition object is determined, and the prompt information generated by the single event and the single data after integration is generated in the game interface of the acquisition object with missing event state. A humanized game time sharing scheme is realized, the difficulty of sharing game state information in the game process is reduced, and the game experience of users is greatly improved.

[0122] Embodiment Nine

[0123] Based on the above embodiments, the application further provides a game event sharing device, which comprises a memory, a processor, and a computer program stored in the memory and executable on the processor, and the computer program implements the steps of the game event sharing method according to any one of the above embodiments when executed by the processor.

[0124] It should be noted that the above device embodiments and method embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, and the technical features in the method embodiments are all applicable to the device embodiments, which will not be repeated here.

[0125] Embodiment Ten

[0126] Based on the above embodiments, the application further provides a computer readable storage medium, which stores a game event sharing program, and the game event sharing program implements the steps of the game event sharing method according to any one of the above embodiments when executed by a processor.

[0127] It should be noted that the above medium embodiments and method embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, and the technical features in the method embodiments are all applicable to the medium embodiments, which will not be repeated here.

[0128] It should be noted that, in this document, the terms "comprises", "comprising", or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but can also include other elements not expressly listed or inherent to such process, method, article, or apparatus. An element proceeded by "comprises a" does not, without more constraints, exclude the presence of additional identical elements in the process, method, article, or apparatus that comprises the element.

[0129] The above-mentioned embodiment numbers of the present application are only for description, and do not represent the advantages and disadvantages of the embodiments.

[0130] From the above description of the embodiments, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be realized by means of software and the necessary general hardware platform, and of course, they can also be realized by hardware, but in many cases, the former is a better embodiment. Based on such understanding, the technical solutions of the present application can be embodied in the form of a software product, which is stored in a storage medium (such as a ROM / RAM, a magnetic disk, or an optical disk) and includes a plurality of instructions for causing a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the methods described in the embodiments of the present application.

[0131] The embodiments of the present application are described above in combination with the drawings, but the present application is not limited to the above-mentioned specific embodiments, and the above-mentioned specific embodiments are only illustrative and not restrictive. Those skilled in the art can make many forms under the inspiration of the present application without departing from the scope of the present application, and these are all within the protection scope of the present application.

Claims

1. A method for sharing game events, characterized in that, The method includes: During the game, audio and image data corresponding to the same game event are acquired. Specifically, during the game, any event generated by the same game object, the same game area, or the same game time period is acquired. This event is used as the initial game event. Event conditions corresponding to the same game object, the same game area, and the same game time period are preset. It is determined whether the initial game event meets the corresponding event conditions. The initial game event that meets the corresponding event conditions is used as the same game event. The acquisition object of the same game event is determined, including the current controlling object and teammates belonging to the same side as the controlling object. The event attributes of the same game event are acquired, and audio extraction parameters and image extraction parameters corresponding to the event attributes are determined. Multiple audio data and multiple image data are extracted from the same game event acquired by each acquisition object according to the audio extraction parameters and the image extraction parameters. The audio data is parsed to obtain a first event type and first event data; the image data is parsed to obtain a second event type and second event data; wherein, within the scope of the event attributes, multiple audio data items are analyzed and statistically analyzed to obtain the first event type and first event data; within the scope of the event attributes, multiple image data items are analyzed and statistically analyzed to obtain the second event type and second event data. A third event type is obtained based on the matching relationship between the first event type and the second event type, and third event data is obtained based on the matching relationship between the first event data and the second event data. A first matching condition for the event and a second matching condition for the data corresponding to the event are preset. When the matching relationship between the first event type and the second event type satisfies the first matching condition, it is determined to be a single event. When the matching relationship between the first event data and the second event data satisfies the second matching condition, the single data of the single event is determined. Integrate the third event type and the third event data to generate a prompt message corresponding to the game event; wherein, determine the event state of the object to be acquired; generate the prompt message generated by integrating the single event and the single data in the game interface of the object to be acquired where the event state is missing.

2. A game event sharing device, characterized in that, The device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the game event sharing method as described in claim 1.

3. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a game event sharing program, which, when executed by a processor, implements the steps of the game event sharing method as described in claim 1.

Citation Information

Patent Citations

  • Game event recognition

    CN112742025A