A multi-touch game controller
By setting multiple contacts on a single clamping circuit board to form multiple loops, the problem of large space occupancy of existing handles is solved, and multiple touch signals are generated, which improves the flexibility of game operations and the integrity of screen display.
Patent Information
- Application Number
- CN202110172969.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-02-08
- Publication Date
- 2025-04-18
- Estimated Expiration
- 2041-02-08
AI Technical Summary
The existing capacitive touch screen operating handle takes up a lot of space when clamped, affecting the full screen display of the game screen.
A multi-contact gamepad is designed to form multiple loops to generate multiple touch signals by providing multiple contacts, including input contacts and output contacts, on a single clamping circuit board.
It realizes the generation of multiple touch signals in a smaller space, reduces the space occupation on the capacitive touch screen, and improves the flexibility of game operations and the integrity of screen display.
Smart Images

Figure CN114904263B_ABST
Abstract
Description
Technical Field
[0001] This patent relates to a game controller, and in particular to a single-circuit board multi-touch point game controller for controlling a capacitive touch screen. Background Art
[0002] Application number 202010876152.3 "A capacitive touch screen operating handle" discloses a handle with 4 contacts, including 2 input contacts and 2 output contacts, which can form 2 control signal loops and generate 2 touch signals for the touch screen. When this handle clamps the touch screen, each control signal loop can generate an operation signal for the game operation button on the touch screen (just like a person's finger clicks). This game controller has a defect. It has 2 clamping parts, each of which has a chip, and each chip has 1 input contact and 1 output contact, forming 1 loop and 1 touch signal. To form 2 touch signals, 2 clamping parts are required. This structure occupies a large space on the mobile phone touch screen, affecting people's viewing of the entire game screen. Summary of the invention
[0003] On the basis of the above-mentioned prior art, especially on the basis of CN112104353A "A Capacitive Touch Screen Operating Controller", this patent proposes a controller that can send game control signals to a capacitive touch screen: a multi-contact game controller, including a shell, buttons on the shell, a clamping part on the shell, a clamping part circuit board on the clamping part, and contacts on the clamping part circuit board, a main circuit board and a microcontroller in the shell, the buttons are electrically connected to the main circuit board, the clamping part circuit board is electrically connected to the main circuit board, the contacts include input contacts and output contacts, the input contacts and the output contacts can form a loop after contacting the capacitive touch screen, and the loop can generate a touch signal to the capacitive touch screen, there are two or more buttons on the shell, each button can trigger at least one touch signal, and all contacts are arranged on the clamping part circuit board.
[0004] The above technology proposes a technical solution of providing a plurality of contacts on a clamping portion circuit board, which solves the shortcomings of the prior art.
[0005] In addition, this patent further provides three-touch, four-touch and five-touch technical aspects based on the characteristics of the control interface on the mobile game screen to meet the different control interfaces set up by different game software. BRIEF DESCRIPTION OF THE DRAWINGS
[0006] Figure 1 , exploded diagram of this patent.
[0007] Figure 2 , schematic diagram of the touch screen coordinate construction of this patent.
[0008] Figure 3 , schematic diagram of the principle of the three-contact solution of this patent.
[0009] Figure 4 , Layout diagram of the three-contact embodiment of this patent.
[0010] Figure 5 , Layout diagram of the four-contact embodiment of this patent.
[0011] Figure 6 , schematic diagram of the principle of the five-contact solution of this patent.
[0012] Figure 7 , the circuit board layout diagram of the five-contact solution of this patent.
[0013] Figure numerals: 1. Shell; 2. Button; 3. Clamping part; 4. Clamping part circuit board; 5. Contact; 5.1. Input contact; 5.2. Output contact; 6. Main circuit board; 7. Microcontroller. Implementation
[0014] See Figure 1 , 3 , 4, 5, 6, 7. A multi-touch point game controller comprises a shell (1), a button (2) on the shell, a clamping portion (3) on the shell, a clamping portion circuit board (4) on the clamping portion (3), and contacts (5) on the clamping portion circuit board (4), a main circuit board (6) and a microcontroller (7) in the shell, wherein the button (2) is electrically connected to the main circuit board (6), the clamping portion circuit board (4) is electrically connected to the main circuit board (6), the contact point (5) comprises an input contact point (5.1) and an output contact point (5.2), the input contact point (5.1) and the output contact point can form a loop after contacting a capacitive touch screen, and the loop can generate a touch signal to the capacitive touch screen, the shell (1) has two or more buttons (2), each button (2) can trigger at least one of the touch signals, and all the contacts (5) are arranged on the clamping portion circuit board (4).
[0015] See Figure 2 , 4 , 5, 7. The clamping portion circuit board (4) is provided with three or more contact points (5) and any group of three contact points (5) are not on a straight line, that is, assuming that the coordinates of the three or more contact points (5) provided on the single circuit board are (Xi, Yj), i = 1, 2, 3 ..., j = 1, 2, 3 ..., that is, one end of the touch screen is selected as the origin, and a rectangular coordinate system is established based on the origin, such as Figure 2As shown, O is defined as the origin, the arrow pointing to the right away from the origin is taken as the positive direction of the X-axis, and the corresponding coordinate is Xi, the arrow pointing downward away from the origin is taken as the positive direction of the Y-axis, and the corresponding coordinate is Yj. As long as the vertical coordinates Yj of the input contact (5.1) and the output contact (5.2) are not equal, two or more touch signals can be randomly generated.
[0016] See Figure 2 , 3 4. The clamping portion circuit board (4) is provided with three contacts (5), the contacts (5) comprising an input contact (5.1) and two output contacts (5.2), that is, the input contact is A (X1, Y1), the output contacts are B (X2, Y2) and C (X3, Y3), and the ordinates of the two output contacts (5.2) are not equal, that is, Y2≠Y3, and when the output contact (5.2) contacts the capacitive touch screen, it can randomly form two loops with the input contact (5.1) and generate two touch signals, that is, when the key (2) is pressed, for horizontal scanning, the input contact A can form touch signals of two sensing points (X2, Y1) and (X3, Y1) with the output contacts B and C, and for vertical scanning, the input contact A can form touch signals of two sensing points (X1, Y2) and (X1, Y3) with the output contacts B and C.
[0017] The one input contact (5.1) and the two output contacts (5.2) are arranged in a triangle, which may be an acute triangle, a right triangle, an obtuse triangle, etc., and can randomly generate the two touch signals.
[0018] See Figure 2 and Figure 5The number of contacts (5) is four, including two input contacts (5.1) and two output contacts (5.2), that is, the input contacts are A (X1, Y1) and C (X3, Y3), and the output contacts are B (X2, Y2) and D (X4, Y4), and the ordinates of the paired input contacts (5.1) and the paired output contacts (5.2) are not equal, that is, the input contact A and the output contact B are used in pairs, the input contact C and the output contact D are used in pairs, and Y1≠Y2, Y3≠Y4, and each of the output contacts (5.2) can be in contact with any one of the capacitive touch screens when in contact with the capacitive touch screen. The input contacts (5.1) randomly form two loops and generate two touch signals, that is, when the key (2) is pressed, for horizontal scanning, the input contact A can form a touch signal of the sensing point (X2, Y1) with the output contact B, and the input contact C can form a touch signal of the sensing point (X4, Y3) with the output contact D; for vertical scanning, the input contact A can form a touch signal of the sensing point (X1, Y2) with the output contact B, and the input contact C can form a touch signal of the sensing point (X3, Y4) with the output contact D.
[0019] Similarly, when there are four contacts (5), including one input contact (5.1) and three output contacts (5.2), and the vertical coordinates of the three output contacts (5.2) are not equal, that is, the coordinates of the input contact (5.1) are (X1, Y1), and the coordinates of the output contact (5.2) are (X2, Y2), (X3, Y3), (X4, Y4), and when the input contact (5.1) is used in pairs with the three output contacts (5.2), and Y1≠Y2≠Y3≠Y4, the output contacts (5.2) When in contact with the capacitive touch screen, three loops can be randomly formed with the input contact (5.1) and three touch signals can be generated, that is, when the key (2) is pressed, for horizontal scanning, the one input contact can form touch signals of three sensing points (X2, Y1), (X3, Y1) and (X4, Y1) with the three output contacts, and for vertical scanning, the one input contact can form touch signals of three sensing points (X1, Y2), (X1, Y3) and (X1, Y4) with the three output contacts.
[0020] See Figure 2 , 6、7. There are five contact points (5), and the contact points (5) include two groups of contact points, A and B. Group A includes one input contact point (5.1) and one output contact point (5.2), and group B includes one input contact point (5.1) and two output contacts (5.2). The ordinates of the paired input contacts (5.1) and the paired output contacts (5.2) are not equal, that is, the coordinates of the input contacts (5.1) of group A are (X1, Y1), the coordinates of the output contacts (5.2) are (X2, Y2), and Y1≠Y2; the coordinates of the input contacts (5.1) of group B are (X3, Y3), the coordinates of the output contacts (5.2) are (X4, Y4) and (X5, Y5), and Y3≠Y4≠Y5. When the output contacts (5.2) of the two groups A and B come into contact with the capacitive touch screen, they can randomly form three loops and generate three touch signals. That is, one input contact (5.1) and one output contact (5.2) in the group A can form a loop, that is, when the key (2) is pressed, for horizontal scanning, the input contact of the group A can form a touch signal of a sensing point (X2, Y1) with the output contact, and for vertical scanning, the input contact A can form a touch signal of a sensing point (X1, Y2) with the output contact. The input contact (5.1) in the group B can form a loop with any output contact (5.2) in the group B, that is, when the key (2) is pressed, for horizontal scanning, the input contact of the group B can form a touch signal of two sensing points (X4, Y3) and (X5, Y3) with the output contact, and for vertical scanning, the input contact can form a touch signal of two sensing points (X3, Y4) and (X3, Y5) with the output contact.
[0021] The group A contacts are on the left side of the clamping portion circuit board (4), the group B contacts are on the right side of the clamping portion circuit board (4), and the input contacts (5.1) are on the lower right corner of the clamping portion circuit board (4).
[0022] When there are four or five contact points (5), they are arranged in a quadrilateral, which may be a rectangle, a parallelogram, a trapezoid or other quadrilateral, and two or three touch signals may be randomly generated.
[0023] See Figure 1 , 2, 3, 4. When working, when there are three contacts (5), including one input contact (5.1) and two output contacts (5.2), and the ordinates of the two output contacts (5.2) are not equal, that is, Y2≠Y3, a control signal is formed by pressing the key (2) and transmitted to the main circuit board (6), and the microcontroller (7) on the main circuit board (6) sends a control signal to the step-down circuit on the circuit board (4) on the clamping part, and two loops are randomly formed, so that the input contact (5.1) can generate two touch signals, and then the microcontroller (7) sends a control signal to the step-up circuit on the circuit board (4) on the clamping part and transmits the touch signal to the two output contacts (5.2) through the amplification circuit, and the output contacts (5.2) can transmit the two formed touch signals to the capacitive touch screen, thereby achieving the effect that a single input point can output two output signals.
[0024] See Figure 1 , 2 , 5, 6, 7. Similarly, when there are four or more contacts (5), including one input contact (5.1) and three or more output contacts (5.2), and the ordinates of the output contacts (5.2) are not equal, that is, the coordinates of the input contact (5.1) are (X1, Y1), the coordinates of the output contact (5.2) are (Xi, Yj), i = 2, 3 ..., j = 2, 3 ..., and Yj are not equal to each other, the input contact (5.1) and the output contact (5.2) can randomly form three or more loops, and at the same time transmit the formed three or more touch signals to the capacitive touch screen, thereby achieving the effect that a single input point can output three or more output signals.
[0025] See Figure 1 , 2 , 5, 6, 7. When working, when there are five contacts (5), the contacts (5) include two groups of contacts, A and B, group A includes one input contact (5.1) and one output contact (5.2), group B includes one input contact (5.1) and two output contacts (5.2), and the ordinates of the paired input contacts (5.1) and the paired output contacts (5.2) are not equal, that is, the coordinates of the input contacts (5.1) of group A are (X1, Y1), the coordinates of the output contacts (5.2) are (X2, Y2), and Y1≠Y2; B The coordinates of the group input contact (5.1) are (X3, Y3), the coordinates of the output contact (5.2) are (X4, Y4) and (X5, Y5), and Y3≠Y4≠Y5. When the output contacts (5.2) of the two groups A and B are in contact with the capacitive touch screen, one input contact (5.1) and one output contact (5.2) in the group A can form a loop, and the input contact (5.1) in the group B can form a loop with any one of the output contacts (5.2) in the group B.
[0026] By pressing the button (2), a control signal is generated and transmitted to the main circuit board (6). The microcontroller (7) on the main circuit board (6) sends a control signal to the step-down circuit on the circuit board (4) on the clamping part. The two groups of contacts A and B can randomly form three loops, and then the input contact (5.1) can generate a touch signal. Then the microcontroller (7) sends a control signal to the step-up circuit on the circuit board (4) on the clamping part and transmits the touch signal to the three output contacts (5.2) through the amplification circuit. The output contacts (5.2) can transmit the three formed touch signals to the capacitive touch screen, thereby achieving the effect that two input points can output three output signals.
[0027] Similarly, when there are four or more contact points (5), including two input contact points (5.1) and two or more output contact points (5.2), and the ordinates of these output contact points (5.2) are not equal, that is, the coordinates of the input contact points (5.1) are (X1, Y1), (X2, Y2), and the coordinates of the output contact points (5.2) are (Xi, Yj), i=3, 4..., j=3, 4..., and Y1≠Yj, Y2≠Yj, and Yj are not equal to each other, two or more loops can be randomly formed, and the two or more touch signals formed are transmitted to the capacitive touch screen at the same time, thereby achieving the effect that a single input point can output two or more output signals.
Claims
1. A multi-touchpoint game controller, comprising a housing (1), a button (2) on the housing, a clamping portion (3) on the housing, a clamping portion circuit board (4) on the clamping portion (3), and contacts (5) on the clamping portion circuit board (4), a main circuit board (6) in the housing, and a microcontroller (7), wherein the button (2) is electrically connected to the main circuit board (6), and the clamping portion circuit board (4) is electrically connected to the main circuit board (6), and wherein: The contact points (5) include input contacts (5.1) and output contacts (5.2). After the input contacts (5.1) and the output contacts come into contact with the capacitive touch screen, a loop can be formed. The loop can generate a touch signal to the capacitive touch screen. The housing (1) has two or more buttons (2). Each button (2) can trigger at least one of the touch signals. All the contact points (5) are arranged on a clamping portion circuit board (4). A rectangular coordinate system is established with one end of the touch screen as the origin. The coordinates of the contact points (5) are (Xi, Yj), i=1, 2, 3..., j=1, 2, 3..., and the ordinates Yj of the input contacts (5.1) and the output contacts (5.2) are not equal.
2. The multi-touch game controller according to claim 1, characterized in that: Three or more contact points (5) are provided on the clamping portion circuit board (4), and the contact points (5) can randomly generate two or more touch signals.
3. The multi-touch game controller according to claim 2, characterized in that: The clamping portion circuit board (4) is provided with three contacts (5), wherein the contacts (5) include an input contact (5.1) and two output contacts (5.2), and when the output contacts (5.2) are in contact with the capacitive touch screen, they can randomly form two loops with the input contacts (5.1).
4. The multi-touch game controller according to claim 3, characterized in that: The one input contact (5.1) and the two output contacts (5.2) are arranged in a triangle, and can randomly generate the two touch signals.
5. The multi-touch game controller according to claim 2, characterized in that: There are four contacts (5), including one input contact (5.1) and three output contacts (5.2); when the output contact (5.2) contacts the capacitive touch screen, it can randomly form three loops with the input contact (5.1).
6. The multi-touch game controller according to claim 2, characterized in that: There are four contacts (5), including two input contacts (5.1) and two output contacts (5.2); each output contact (5.2) can randomly form a loop with any one of the input contacts (5.1) when in contact with the capacitive touch screen.
7. The multi-touch game controller according to claim 2, characterized in that: There are five contacts (5), and the contacts (5) include two groups of contacts, A and B. Group A includes an input contact (5.1) and an output contact (5.2), and group B includes an input contact (5.1) and two output contacts (5.2). When in contact with a capacitive touch screen, one input contact (5.1) and one output contact (5.2) in group A can form a loop, and the input contact (5.1) in group B can form a loop with any one of the output contacts (5.2) in group B.
8. The multi-touch game controller according to claim 7, characterized in that: The A group of contacts is on the left side of the clamping portion circuit board (4).
9. The multi-touch game controller according to claim 8, characterized in that: The B group of contacts is on the right side of the clamping portion circuit board (4) and the B group of input contacts (5.1) is at the lower right corner of the clamping portion circuit board (4).
10. The multi-touch game controller according to any one of claims 6 to 9, characterized in that: The contact points (5) are arranged in a quadrilateral and can randomly generate two or three touch signals.
Citation Information
Patent Citations
Capacitive touch screen operating handle
CN112104353A
Multi-contact gamepad
CN214633925U