An entertainment interaction method, device, lamp, and storage medium based on a table lamp.
By integrating mode switching, entertainment interaction, and command sending modules into the desk lamp, communication between the desk lamp and an external entertainment host is achieved, solving the problem of the traditional desk lamp's limited functionality, providing rich entertainment and interactive functions, and enhancing the user experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-02-02
- Publication Date
- 2026-04-03
AI Technical Summary
Traditional home entertainment devices are cumbersome to operate and costly, which inhibits the consumption of smart home entertainment. Table lamps have limited functions, cannot communicate closely with external devices, and lack entertainment and interactive functions.
By integrating a mode switching module, an entertainment interaction module, and a command sending module into the desk lamp, the system detects the user's entertainment mode switching operation, establishes a communication connection between the desk lamp and an external entertainment host, obtains and generates game commands, and realizes the function of the desk lamp as an entertainment interaction component.
It enriches the functions of the desk lamp, reduces repeated consumption by users, enhances the functional connection between the desk lamp and external devices, provides a brand-new way of home entertainment, and improves the user experience.
Smart Images

Figure CN114917574B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of home appliance technology, and in particular to an entertainment interaction method, device, lamp and storage medium based on a table lamp. Background Technology
[0002] With the development of network and modern communication technologies, smart homes have become a trend in home modernization. People hope to connect home devices to create a comfortable, safe, and convenient information-based living space, thereby meeting their needs for living, working, entertaining, and communicating at home. Entertainment is an important component of smart homes. Currently, traditional home entertainment generally includes mobile phones, iPads, televisions, and self-purchased game consoles or toys. However, many households do not have smart TVs or have low-configuration TVs that do not support screen mirroring or internet communication, and operating a TV is relatively cumbersome. Mobile phones and iPads have small screens, resulting in a poor user experience. Purchasing a game console involves costs, quality, and other factors, thus limiting smart home entertainment consumption. A smart home platform is a highly integrated smart platform that integrates block games and numerous interactive entertainment games. Since the television is the output of the smart home platform, any interactive game with the smart home platform is equivalent to an interactive game with the television. A desk lamp refers to a small, exquisite, and portable lamp with a base placed on a table. Desk lamps primarily provide illumination for reading, studying, and working. Therefore, desk lamps have the advantages of being naturally close to users (bedside, desk, etc.), meeting the strong demand for lighting for work and study, drawing power from existing power sources, having a certain height from the ground (desktop height + lamp height), being a standard accessory, and being easy to install and maintain. Through technological innovation, desk lamps have been transformed into smart extension components that are closely connected to smart devices, giving them more functions and experiences, providing family users with a brand-new way of entertainment, reducing repeated consumption by users, and increasing the fun of entertainment. Summary of the Invention
[0003] This invention provides an entertainment interaction method, device, lamp, and storage medium based on a desk lamp, which provides entertainment interaction functions in addition to lighting functions, enriches the role of the desk lamp, strengthens the functional connection between the desk lamp and external devices, enhances user experience, and reduces repeated consumption and investment by users.
[0004] In a first aspect, embodiments of the present invention provide an entertainment interaction method based on a desk lamp, comprising:
[0005] The system detects the user's entertainment mode switching operation based on the desk lamp and establishes a communication connection between the desk lamp and the external entertainment host based on the entertainment mode switching operation.
[0006] After the communication connection is established, the user's entertainment interaction operation based on the desk lamp is obtained, and game instructions are generated based on the entertainment interaction operation.
[0007] Send the game commands to the external entertainment host.
[0008] Secondly, embodiments of the present invention also provide an entertainment interactive device based on a table lamp, comprising:
[0009] The mode switching module is used to detect the user's entertainment mode switching operation based on the desk lamp, and establish a communication connection between the desk lamp and the external entertainment host according to the entertainment mode switching operation;
[0010] The entertainment interaction module is used to acquire the user's entertainment interaction operations based on the desk lamp after the communication connection is established, and to generate game instructions based on the entertainment interaction operations.
[0011] The instruction sending module is used to send the game instructions to the external entertainment host.
[0012] Thirdly, embodiments of the present invention also provide a desk lamp, comprising:
[0013] One or more processors;
[0014] Storage device for storing one or more programs.
[0015] When the one or more programs are executed by the one or more processors, the one or more processors implement the lamp-based entertainment interaction method as described in any of the above embodiments.
[0016] Fourthly, embodiments of the present invention also provide a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the lamp-based entertainment interaction method described in any of the above embodiments.
[0017] This invention can acquire the user's entertainment mode switching operation, establish a communication connection between the desk lamp and the external entertainment host, and after the communication connection is established, acquire the user's entertainment interaction operation based on the desk lamp, generate game instructions based on the entertainment interaction operation, and then send the game instructions to the external entertainment host. While the desk lamp performs the function of lighting, it can also be used as an entertainment interaction component, acting as a game controller, thus enriching the function of the desk lamp and strengthening the functional connection between the desk lamp and external devices. Attached Figure Description
[0018] Figure 1 A flowchart of an entertainment interaction method based on a table lamp provided in Embodiment 1 of the present invention;
[0019] Figure 2 This is a sub-flowchart of the entertainment interaction method based on a table lamp provided in Embodiment 2 of the present invention;
[0020] Figure 3 A flowchart illustrating another interactive entertainment method based on a table lamp provided in Embodiment 2 of the present invention;
[0021] Figure 4 This is a schematic diagram of the structure of the entertainment interactive device based on a table lamp provided in Embodiment 3 of the present invention;
[0022] Figure 5 This is a structural schematic diagram of a table lamp provided in Embodiment 4 of the present invention. Detailed Implementation
[0023] To make the objectives, technical solutions, and advantages of this application clearer, the following detailed description is provided in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the scope of this application.
[0024] Before discussing the exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowcharts describe the steps as sequential processes, many of the steps can be performed in parallel, concurrently, or simultaneously. Furthermore, the order of the steps can be rearranged. A process can be terminated when its operation is complete, but it may also have additional steps not included in the figures. A process can correspond to a method, function, procedure, subroutine, subroutine, etc.
[0025] Furthermore, the terms "first," "second," etc., may be used herein to describe various directions, actions, steps, or elements, but these directions, actions, steps, or elements are not limited by these terms. These terms are only used to distinguish one direction, action, step, or element from another. The terms "first," "second," etc., should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of that feature. In the description of this invention, "a plurality of" or "a batch" means at least two, such as two, three, etc., unless otherwise explicitly specified.
[0026] Example 1
[0027] Figure 1 The flowchart below shows the entertainment interaction method based on a desk lamp provided in Embodiment 1 of the present invention. This embodiment is applicable to desk lamps with entertainment interaction functions. The desk lamp can be used as an operating component of an external entertainment host. The specific entertainment interaction method implemented based on the desk lamp includes the following steps:
[0028] S110. Detect the user's entertainment mode switching operation based on the desk lamp, and establish a communication connection between the desk lamp and the external entertainment host according to the entertainment mode switching operation.
[0029] The entertainment mode switching operation refers to the operation (triggering a button) used to switch the desk lamp's working mode to entertainment mode. In this embodiment, the desk lamp includes two working modes: lighting mode and entertainment mode. When the desk lamp is in lighting mode, it provides optical illumination through the light-emitting component. When the desk lamp is in entertainment mode, it acts as an operating component of an external entertainment host, used to acquire the user's entertainment interaction operations using the desk lamp and send these operations to the external entertainment host. Therefore, a communication connection needs to be established between the desk lamp and the external entertainment host in entertainment mode.
[0030] Specifically, in this embodiment, the desk lamp is equipped with a switching button for switching working modes. When the desk lamp is in lighting mode, if the desk lamp detects that the user has triggered the switching button, the desk lamp will switch to entertainment mode, stop lighting, and establish a communication connection with an external entertainment host via wired or wireless means.
[0031] S120. After the communication connection is established, the user's entertainment interaction operation based on the desk lamp is obtained, and game instructions are generated according to the entertainment interaction operation.
[0032] In entertainment mode, once the desk lamp establishes a communication connection with an external entertainment host, the user can perform interactive entertainment operations based on multiple preset operation buttons and other motion detection components on the desk lamp, thus allowing the desk lamp to replace devices such as handles and joysticks. In this embodiment, the interactive entertainment operations are set differently depending on the external entertainment host. Specifically, different interactive entertainment operation content corresponding to different external entertainment hosts can be preset in the desk lamp. The interactive entertainment operations typically include button triggering operations, desk lamp movement operations, etc.
[0033] Specifically, the desk lamp is equipped with sensors such as gyroscopes to detect the user's entertainment interaction operations. Based on the operations detected by different sensors, corresponding game commands are generated. For example, if the user tilts the desk lamp to the right, the desk lamp will detect the tilting action and generate a game command to move to the right.
[0034] S130, Send the game command to the external entertainment host.
[0035] In this embodiment, after the table lamp generates game commands based on the entertainment interaction operation, it will send the game commands to the external entertainment host in real time according to the established communication connection, so as to realize interactive entertainment between the external entertainment host and the user.
[0036] To facilitate understanding, a specific example is used to illustrate the entertainment interaction method based on a desk lamp provided in this embodiment: In this example, the desk lamp is equipped with a game button, and the lamp pole and lamp holder are detachable. The lamp holder contains a communication module, a button combination, and a gyroscope. When the user presses the game button, the communication module searches for an external entertainment host nearby, such as a smart TV with gaming capabilities, and establishes a communication connection with it. Subsequently, the user can operate the lamp holder to start a game on the smart TV. The user can use the button combination and gyroscope on the lamp holder to perform actions such as acceleration, deceleration, and direction change in parkour games, and actions such as aiming, shooting, and moving in shooting games.
[0037] Embodiment 1 of the present invention provides an entertainment interaction method based on a desk lamp. It can acquire the user's entertainment mode switching operation, establish a communication connection between the desk lamp and an external entertainment host, and after the communication connection is established, acquire the user's entertainment interaction operation based on the desk lamp, generate game instructions based on the entertainment interaction operation, and then send the game instructions to the external entertainment host. While the desk lamp performs the function of lighting, it can also be used as an entertainment interaction component, acting as a game controller, thus enriching the function of the desk lamp and strengthening the functional connection between the desk lamp and external devices.
[0038] Example 2
[0039] Embodiment 2 of the present invention is a further improvement based on Embodiment 1, which further explains and supplements some of the contents of Embodiment 1. For example, it further confirms whether a communication connection is established based on the working status of the desk lamp, specifically including:
[0040] like Figure 2 As shown, in this embodiment, step S110, which establishes a communication connection between the lamp and the external entertainment host based on the entertainment mode switching operation, specifically includes steps S111-112:
[0041] S111. Determine the working state and position of the desk lamp. The working state includes a lighting state and a non-lighting state. The position includes a non-entertainment interaction position and an entertainment interaction position.
[0042] S112. If the working state of the desk lamp is lighting or the position of the desk lamp is a non-entertainment interaction position, then the communication connection between the desk lamp and the external entertainment host is refused. If the working state of the desk lamp is non-lighting and the position of the desk lamp is an entertainment interaction position, then the communication connection between the desk lamp and the external entertainment host is established according to the entertainment mode switching operation.
[0043] Steps S111-122 are used to determine whether the user needs to switch to entertainment mode based on the lamp's operating status, to prevent accidental operation that could affect normal lighting use. In this embodiment, the lamp's operating status indicates whether it is using its lighting function. If it is using its lighting function, it is in lighting mode; if it is not using its lighting function, it is in non-lighting mode. This can be determined in various ways, such as based on the operation of the lamp's light-emitting element. Non-entertainment interaction locations for the lamp can include bedside tables, desks, etc., while entertainment interaction locations can include coffee tables, sofas, etc. When the lamp is in lighting mode, the user's entertainment mode switching operation is considered accidental, and therefore no communication connection is established between the lamp and the external entertainment host. If the lamp is in non-lighting mode, the user's entertainment mode switching operation is not accidental, and a communication connection needs to be established between the lamp and the external entertainment host. This is to prevent accidental activation of entertainment interaction functions during study or work, which could distract the user.
[0044] More specifically, in some embodiments, considering the specific structure of the table lamp: the table lamp includes a detachable lamp post and a base; when the two are connected, the table lamp is used for illumination; when the two are separated, the base is used for entertainment and interaction. Based on this, the working status of the table lamp can be further accurately determined.
[0045] The connection status of the detachable lamp post and the base of the desk lamp is detected. If the detachable lamp post and the base remain connected, the working state is the lighting state. If the detachable lamp post and the base are detached and not connected, the working state is the non-lighting state.
[0046] More specifically, in some embodiments, different methods for detecting the entertainment mode switching operation are further provided, mainly including three types: acquiring the user's voice command and recognizing the voice command to confirm whether to switch to entertainment mode; or, acquiring the user's button or touch screen command triggered by the desk lamp, determining whether it is a preset mode switching command, and if so, switching to entertainment mode; or, detecting whether the desk lamp is connected to an external entertainment host through a preset data interface, and if so, switching to entertainment mode. The first method can achieve direct switching based on the user's voice command without manual operation; the second method requires button-based implementation; and the third method can automatically switch when the user connects to an external entertainment host using a data interface (e.g., USB interface), which is convenient and fast.
[0047] More specifically, in some embodiments, there are multiple ways to generate game commands based on entertainment interaction operations, which need to be determined according to the external entertainment host, but generally include two types: detecting the pose change of the desk lamp and generating corresponding game commands based on the pose change; and / or detecting the operation buttons or touch screen triggered by the user based on the desk lamp and generating corresponding game commands based on the triggered operation buttons or touch screen.
[0048] More specifically, in some embodiments, after using the entertainment function, the user needs to use the lamp's lighting function again, therefore the lamp's operating mode needs to be switched back to lighting mode. Figure 3 As shown, step S130 is followed by step S210:
[0049] S210. Obtain the user's lighting mode switching operation based on the desk lamp, and disconnect the communication connection between the desk lamp and the external entertainment host according to the lighting mode switching operation.
[0050] The lighting mode switching operation refers to the user's operation to switch the desk lamp's working mode to lighting mode (a lighting mode button can be set on the desk lamp). After switching to lighting mode, the communication connection between the desk lamp and the external entertainment host will be disconnected. At the same time, the sensors on the desk lamp that are only used for entertainment interaction functions will also stop working. The corresponding button actions will also be adjusted from entertainment interaction actions to lighting-related actions. For example, the "↑" button is used to represent an upward movement action in the game in entertainment mode, and "↑" is used to increase the brightness of the desk lamp in lighting mode.
[0051] Based on Embodiment 1, Embodiment 2 of the present invention further provides a process for determining whether the user needs to switch to entertainment mode according to the working status of the desk lamp, thereby avoiding the lighting process of the desk lamp being switched to entertainment mode due to accidental operation.
[0052] Example 3
[0053] Figure 4 This is a schematic diagram of the structure of an entertainment interactive device based on a table lamp, provided in Embodiment 3 of the present invention. Figure 4 As shown, the entertainment interactive device 300 based on a table lamp in this embodiment includes:
[0054] The mode switching module 310 is used to detect the user's entertainment mode switching operation based on the desk lamp, and establish a communication connection between the desk lamp and the external entertainment host according to the entertainment mode switching operation.
[0055] The entertainment interaction module 320 is used to acquire the user's entertainment interaction operations based on the desk lamp after the communication connection is established, and to generate game instructions based on the entertainment interaction operations.
[0056] The instruction sending module 330 is used to send the game instructions to the external entertainment host.
[0057] Optionally, in some embodiments, the mode switching module 310 includes:
[0058] A working status determination unit is used to determine the working status of the desk lamp, including a lighting status and a non-lighting status.
[0059] The communication connection unit is used to refuse to establish a communication connection between the desk lamp and the external entertainment host if the desk lamp is in the lighting state, and to establish a communication connection between the desk lamp and the external entertainment host according to the entertainment mode switching operation if the desk lamp is in the non-lighting state.
[0060] Optionally, in some embodiments, the working state determination unit is specifically used to detect the connection state of the detachable lamp post and the base of the desk lamp. If the detachable lamp post and the base remain connected, the working state is the lighting state; if the detachable lamp post and the base are detached and not connected, the working state is the non-lighting state.
[0061] Optionally, in some embodiments, the mode switching module 310 is specifically used to: acquire the user's voice command, recognize the voice command to confirm whether to switch to entertainment mode;
[0062] Alternatively, obtain the user's button or touch screen command triggered by the desk lamp, determine whether it is a preset mode switching command, and if so, switch to entertainment mode;
[0063] Alternatively, it can detect whether the desk lamp is connected to an external entertainment host through a preset data interface; if so, it can switch to entertainment mode.
[0064] Optionally, in some embodiments, the entertainment interaction module 320 includes:
[0065] The pose detection unit is used to detect changes in the pose of the desk lamp and generate corresponding game commands based on the changes in pose.
[0066] A button or touchscreen trigger unit is used to detect user operation buttons or touchscreens triggered by a desk lamp, and generate corresponding game commands based on the triggered operation buttons or touchscreens.
[0067] Optionally, in some embodiments, the mode switching module 310 is further configured to:
[0068] Obtain the user's lighting mode switching operation based on the desk lamp, and disconnect the communication connection between the desk lamp and the external entertainment host according to the lighting mode switching operation.
[0069] The table lamp-based entertainment interaction device provided in the embodiments of the present invention can execute the table lamp-based entertainment interaction method provided in any embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the method execution.
[0070] Example 4
[0071] Figure 5 This is a structural schematic diagram of a table lamp provided in Embodiment 4 of the present invention, as shown below. Figure 5As shown, the desk lamp includes a processor 410, a memory 420, an input device 430, and an output device 440; the number of processors 410 in the desk lamp can be one or more. Figure 5 Taking a processor 410 as an example; the processor 410, memory 420, input device 430, and output device 440 in the desk lamp can be connected via a bus or other means. Figure 5 Taking the example of a connection between China and Israel via a bus.
[0072] The memory 410, as a computer-readable storage medium, can be used to store software programs, computer-executable programs, and modules, such as the program instructions / modules corresponding to the lamp-based entertainment interaction method in this embodiment of the invention (e.g., the mode switching module 310, entertainment interaction module 320, and instruction sending module 330 in the lamp-based entertainment interaction device). The processor 410 executes various functional applications and data processing of the lamp by running the software programs, instructions, and modules stored in the memory 420, thereby realizing the aforementioned lamp-based entertainment interaction method.
[0073] That is:
[0074] The system detects the user's entertainment mode switching operation based on the desk lamp and establishes a communication connection between the desk lamp and the external entertainment host based on the entertainment mode switching operation.
[0075] After the communication connection is established, the user's entertainment interaction operation based on the desk lamp is obtained, and game instructions are generated based on the entertainment interaction operation.
[0076] Send the game commands to the external entertainment host.
[0077] The memory 420 may primarily include a program storage area and a data storage area. The program storage area may store the operating system and at least one application program required for a given function; the data storage area may store data created based on terminal usage. Furthermore, the memory 420 may include high-speed random access memory and non-volatile memory, such as at least one disk storage device, flash memory, or other non-volatile solid-state storage device. In some instances, the memory 420 may further include memory remotely located relative to the processor 410, which can be connected to the lamp via a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
[0078] Input device 430 can be used to receive input digital or character information, and to generate key signal inputs related to user settings and function control of the desk lamp. Output device 440 may include a display device such as a screen. Exemplarily, in some embodiments, output device 430 and output device 440 may include: at least one gyroscope three-in-one sensor, with at least one built-in wireless communication module such as Bluetooth, RFID, Wi-Fi, RF infrared, Zigbee, 433MHz, etc., a touch screen and / or multiple smart buttons.
[0079] Example 5
[0080] Embodiment 5 of the present invention also provides a storage medium containing computer-executable instructions, which, when executed by a computer processor, are used to perform an entertainment interaction method based on a desk lamp, the method comprising:
[0081] The system detects the user's entertainment mode switching operation based on the desk lamp and establishes a communication connection between the desk lamp and the external entertainment host based on the entertainment mode switching operation.
[0082] After the communication connection is established, the user's entertainment interaction operation based on the desk lamp is obtained, and game instructions are generated based on the entertainment interaction operation.
[0083] Send the game commands to the external entertainment host.
[0084] Of course, the computer-executable instructions provided in the embodiments of the present invention are not limited to the above-described method operations, but can also execute related operations in the entertainment interaction method based on a table lamp provided in any embodiment of the present invention.
[0085] Based on the above description of the implementation methods, those skilled in the art can clearly understand that the present invention can be implemented using software and necessary general-purpose hardware, and of course, it can also be implemented using hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product can be stored in a computer-readable storage medium, such as a computer floppy disk, read-only memory (ROM), random access memory (RAM), flash memory, hard disk, or optical disk, etc., including several instructions to cause a computer device (which may be a personal computer, a desk lamp, or a network device, etc.) to execute the methods of the various embodiments of the present invention.
[0086] It is worth noting that in the above embodiments of the entertainment interactive device based on a table lamp, the various units and modules included are only divided according to functional logic, but are not limited to the above division, as long as the corresponding functions can be achieved; in addition, the specific names of each functional unit are only for easy differentiation and are not used to limit the scope of protection of the present invention.
[0087] Note that the above description is merely a preferred embodiment of the present invention and the technical principles employed. Those skilled in the art will understand that the present invention is not limited to the specific embodiments described herein, and various obvious changes, readjustments, and substitutions can be made without departing from the scope of protection of the present invention. Therefore, although the present invention has been described in detail through the above embodiments, the present invention is not limited to the above embodiments, and may include many other equivalent embodiments without departing from the concept of the present invention, the scope of which is determined by the scope of the appended claims.
Claims
1. An interactive entertainment method based on a table lamp, characterized in that, include: Detect user's entertainment mode switching operation based on the desk lamp, and establish a connection between the desk lamp and an external entertainment system based on the entertainment mode switching operation. Communication connections between machines; After the communication connection is established, the user's entertainment interaction operations based on the desk lamp are acquired, and a game is generated based on the entertainment interaction operations. Game instructions; Send the game command to the external entertainment host; The table lamp includes a detachable lamp post and a base. When the two are connected, the table lamp is used for illumination; when the two are separated, the base of the table lamp is removed. Seats are used for entertainment and interactive activities; The process of generating game instructions based on the entertainment interaction operation includes: Detect changes in the pose of the desk lamp and generate corresponding game commands based on those changes; And / or, detect user-triggered operation buttons or touchscreen based on the desk lamp, and generate based on the triggered operation buttons or touchscreen. Corresponding game commands; The step of establishing a communication connection between the desk lamp and the external entertainment host based on the entertainment mode switching operation includes: Determine the working status and location of the desk lamp; wherein, the working status of the desk lamp is used to indicate whether the desk lamp is in use. Lighting function; the operating states include lighting state and non-lighting state, and the positions include non-entertainment interactive positions and entertainment interactive positions. Interactive location; If the desk lamp is in illumination mode or its position is not in an entertainment / interaction location, then establishing a connection between the desk lamp and the outside world will be refused. Communication connections between entertainment consoles, where the lamp is in a non-illuminating state and its position is suitable for entertainment interaction. The location is determined by establishing a communication connection between the lamp and the external entertainment host based on the entertainment mode switching operation. Determining the working status of the desk lamp includes: The connection status of the detachable lamp post and base of the desk lamp is checked. If the detachable lamp post and base remain connected, then the operation... The state is the lighting state; if the detachable lamp post and base are disassembled and not connected, the working state is the non-lighting state. The detection of user-based entertainment mode switching operations based on the desk lamp includes: Obtain the user's voice command, and recognize the voice command to confirm whether to switch to entertainment mode; Alternatively, obtain user button or touchscreen commands triggered by the desk lamp, determine if they are preset mode switching commands, and if so, switch modes. Switch to entertainment mode; Alternatively, check if the desk lamp is connected to an external entertainment host via a preset data interface; if so, switch to entertainment mode. After sending the game command to the external entertainment host, the process further includes: Obtain the user's lighting mode switching operation based on the desk lamp, and disconnect the desk lamp from the external entertainment system according to the lighting mode switching operation. Communication connections between machines.
2. An interactive entertainment device based on a table lamp, characterized in that, include: The mode switching module is used to detect the user's entertainment mode switching operation based on the desk lamp, and to build a mode switching module based on the entertainment mode switching operation. Communication connection between the table lamp and the external entertainment host; The entertainment interaction module is used to acquire the user's entertainment interaction operations based on the desk lamp after the communication connection is established, and according to the... Entertainment-based interactive operations generate game commands; The instruction sending module is used to send the game instructions to the external entertainment host; The table lamp includes a detachable lamp post and a base. When the two are connected, the table lamp is used for illumination; when the two are separated, the base of the table lamp is removed. Seats are used for entertainment and interactive activities; The entertainment interaction module includes: The pose detection unit is used to detect changes in the pose of the desk lamp and generate corresponding game commands based on the changes in pose. A button or touchscreen trigger unit is used to detect user-triggered button or touchscreen operation based on the desk lamp, and to determine the trigger... Control buttons or touchscreen to generate corresponding game commands; The mode switching module is also used for: Determine the working status and location of the desk lamp; wherein, the working status of the desk lamp is used to indicate whether the desk lamp is in use. Lighting function; the operating states include lighting state and non-lighting state, and the positions include non-entertainment interactive positions and entertainment interactive positions. Interactive location; If the desk lamp is in illumination mode or its position is not in an entertainment / interaction location, then establishing a connection between the desk lamp and the outside world will be refused. Communication connections between entertainment consoles, where the lamp is in a non-illuminating state and its position is suitable for entertainment interaction. The location is determined by establishing a communication connection between the lamp and the external entertainment host based on the entertainment mode switching operation. The determination of the working status of the desk lamp includes: The connection status of the detachable lamp post and base of the desk lamp is checked. If the detachable lamp post and base remain connected, then the operation... The state is the lighting state. If the detachable lamp post and base are disassembled and not connected, the working state is the non-lighting state.
3. A table lamp, characterized in that, include: One or more processors; Storage device for storing one or more programs. When the one or more programs are executed by the one or more processors, causing the one or more processors to perform as claimed... The entertainment interaction method based on a table lamp as described in any one of claims 1.
4. A computer-readable storage medium having a computer program stored thereon, characterized in that, The program is executed by the processor. The entertainment interaction method based on a table lamp as described in any one of claims 1 is implemented.
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