A varicose vein rehabilitation training system and method based on virtual reality games
The varicose vein rehabilitation training system based on virtual reality games utilizes VR display devices and phototherapy modules, combined with vital sign monitoring, to enhance the fun and effectiveness of varicose vein rehabilitation training, solve the problem of monotonous rehabilitation training, and improve the patient's rehabilitation treatment experience.
Patent Information
- Application Number
- CN202210542081.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-05-18
- Publication Date
- 2025-12-19
- Estimated Expiration
- 2042-05-18
AI Technical Summary
The existing varicose vein rehabilitation training process is tedious and boring, which affects the rehabilitation effect and results in a poor patient experience.
A varicose vein rehabilitation training system based on virtual reality games is adopted, which combines a head-mounted device, a binding device, and a control module. It utilizes VR display devices, vital sign monitoring modules, gyroscope sensors, phototherapy modules, and body temperature monitoring modules to monitor and evaluate training effects through virtual football games, and uses red and blue multi-color light sources for phototherapy to enhance both fun and therapeutic effects.
It has improved the fun and therapeutic effect of varicose vein rehabilitation training, enhanced the patient's rehabilitation experience, and improved the ability to monitor and evaluate the training effect.
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Figure CN114974507B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The application belongs to the field of network resource allocation, and particularly relates to a varicose vein rehabilitation training system and method based on virtual reality games. BACKGROUND
[0002] The main cause of varicose veins is that the blood accumulates in the lower limbs due to the relatively weak blood vessel wall membrane or the same posture maintained for a long time and rarely changed, and the varicose veins are caused by the destruction of the venous valve in the case of day-to-day accumulation, the over-high venous pressure, and the symptoms of blood vessels protruding from the skin surface, and the most common part is in the lower limbs.
[0003] There are four methods for treating varicose veins of the lower limbs, including compression therapy, drug therapy, varicose vein sclerotherapy, and surgical removal operation. The process of varicose vein treatment is relatively long, and in addition to actively cooperating with the treatment, the patient also needs to pay attention to the rehabilitation nursing, especially the exercise during the rehabilitation period, which is very important. Moderate rehabilitation training can effectively prevent the recurrence of varicose veins. However, during the rehabilitation treatment process, only the execution according to the requirements of the doctor is simple, the process is very boring, and the effect of the rehabilitation treatment is indirectly affected. Moreover, the patient's experience of the rehabilitation treatment is not good. SUMMARY
[0004] The purpose of the present application is to provide a varicose vein rehabilitation training system and method based on virtual reality games, which has the functions of detecting temperature and early warning, assisting patients in varicose vein rehabilitation training, improving the interest of patients in the rehabilitation treatment process, and indirectly improving the rehabilitation treatment effect and the experience of patients in the rehabilitation treatment.
[0005] To achieve the above purpose, the technical scheme adopted by the present application is:
[0006] The first aspect of the present application provides a varicose vein rehabilitation training system based on virtual reality games, which comprises a head-mounted device, a control module and a binding device. The head-mounted device is provided with a fixing mechanism for wearing on the head. The head-mounted device comprises a VR display device and a vital sign monitoring module. The VR display device and the vital sign monitoring module are electrically connected with the control module. The VR display device functions to display rehabilitation training game content and monitor human body vital sign information.
[0007] The binding device comprises a gyroscope sensor, a light therapy module, a body temperature monitoring module and a binding belt. The gyroscope sensor, the light therapy module and the body temperature monitoring module are arranged on the binding belt. The binding belt is fixed to the human leg. The light therapy module comprises a plurality of red and blue multi-color light sources and a plurality of red light sources. The light therapy module and the body temperature monitoring module are attached to the human leg. Therefore, the gyroscope sensor, the red light source, the blue light source and the body temperature monitoring module are electrically connected with the control module.
[0008] Preferably, the control module comprises a VR controller, a storage module and an evaluation module which are electrically connected with each other; the VR controller is wirelessly connected with the VR display device and the binding device; the storage module stores training data and physical feature data, and the evaluation module is used for evaluating training results according to the training data and the physical feature data.
[0009] Preferably, the physical sign monitoring module is a TGAM electroencephalogram module.
[0010] Preferably, the application further comprises an alarm module which is electrically connected with the control module; when the human life feature information is greater than a set threshold value, the control module controls the alarm module to alarm.
[0011] Preferably, the red-blue multi-color light source and the red light source are alternately distributed on the binding belt.
[0012] The second aspect of the application provides a varicose vein rehabilitation training method based on virtual reality games, comprising:
[0013] The VR controller controls the VR display device to display a VR image, the VR image being pre-set with a virtual football and a kicking position; the kicking position being provided with a virtual human foot;
[0014] The temperature monitoring module detects the temperature of the legs; the gyro sensor detects the angular velocity and acceleration of the legs of the human body; and the physical sign monitoring module monitors the blood oxygen and heart rate of the human body.
[0015] The VR controller produces a virtual football movement track according to the angular velocity of the legs and the acceleration of the legs, and judges a shooting result; and stores the temperature of the legs, the blood oxygen and heart rate data of the human body and the shooting result in the storage module during the kicking process.
[0016] The virtual football movement track, the shooting result, the temperature of the legs, the blood oxygen and heart rate data of the human body are transmitted to the VR display device for display.
[0017] Preferably, when the temperature of the legs, the blood oxygen or the heart rate data of the human body exceeds a corresponding set threshold value, the control module controls the alarm module to alarm.
[0018] Preferably, the evaluation module calculates a training effect value according to the angular velocity of the legs and the acceleration of the legs.
[0019] When the training effect value is less than a set training preset value, the red light of the red-blue multi-color light source of the light therapy module is emitted, and the power of the red-blue multi-color light source and the red light source is increased.
[0020] When the training effect value is greater than or equal to the set training preset value, the blue light of the red-blue multi-color light source of the light therapy module is emitted.
[0021] Preferably, the evaluation module produces the virtual football movement trajectory according to the angular velocity of the leg and the acceleration of the leg, and the method comprises the following steps:
[0022] The pre-trained SVM algorithm is used to calculate the training effect value according to the angular velocity of the leg, the acceleration of the leg, the temperature of the leg, the blood oxygen and the heart rate data of the human body.
[0023] The radial basis function is selected as the kernel function of the SVM algorithm, and the Gaussian kernel is selected as the kernel of the radial basis function, and the expression formula of the Gaussian kernel is as follows:
[0024] In the formula, x j represents the feature vector of the jth angular velocity, y j represents the feature vector of the jth acceleration, and sigma 2 is the bandwidth of the Gaussian kernel, and sigma 2 > 0.
[0025] Compared with the prior art, the beneficial effects of the present application are:
[0026] (1) The head-mounted device comprises a VR display device and a vital sign monitoring module; the VR display device and the vital sign monitoring module are electrically connected with the control module; the gyroscope sensor, the red light source, the blue light source and the body temperature monitoring module of the binding device are electrically connected with the control module; by means of virtual reality technology, the patient can realize the home venous curvature rehabilitation training, improve the interestingness of the patient in the rehabilitation treatment process, and indirectly improve the rehabilitation treatment effect, and improve the experience of the patient in the rehabilitation treatment.
[0027] (2) In the present application, the evaluation module produces a virtual football movement trajectory according to the angular velocity of the leg and the acceleration of the leg, and judges the shooting result; the temperature of the leg, the blood oxygen, the heart rate data of the human body and the shooting result in the process of kicking the ball are stored in the storage module; the virtual football movement trajectory, the shooting result, the temperature of the leg, the blood oxygen and the heart rate data of the human body are transmitted to the VR display device for display, which helps the trainer to monitor the training state of himself, so as to ensure the effect of the training.
[0028] (3) The light therapy module comprises a plurality of red and blue multi-color light sources and a plurality of red light sources, the red light improves the excitability of the nerve and plays a stimulating role; the blue light reduces the excitability of the nerve and plays a calming role, and the light therapy module improves the effect of the venous curvature rehabilitation training. BRIEF DESCRIPTION OF DRAWINGS
[0029] Figure 1 is a structure diagram of a venous curvature rehabilitation training system based on virtual reality game provided by an embodiment of the present application;
[0030] Figure 2This is a flowchart of a varicose vein rehabilitation training system based on virtual reality games provided in an embodiment of the present invention;
[0031] Figure 3 This is a structural diagram of the binding device provided in an embodiment of the present invention;
[0032] In the diagram: 1. Strap; 2. Gyroscope sensor; 3. Phototherapy module; 31. Red and blue multi-color light source; 32. Red light source; 4. Body temperature monitoring module. Detailed Implementation
[0033] The present invention will be further described below with reference to the accompanying drawings. The following embodiments are only used to more clearly illustrate the technical solution of the present invention, and should not be used to limit the scope of protection of the present invention.
[0034] Example 1
[0035] like Figure 1 As shown, a varicose vein rehabilitation training system based on virtual reality games includes a head-mounted device, a control module, an alarm module, and a binding device. The head-mounted device is equipped with a fixation mechanism for wearing on the head. The head-mounted device includes a VR display device and a vital sign monitoring module. The VR display device and the vital sign monitoring module are electrically connected to the control module. The VR display device is used to display rehabilitation training game content and monitored human vital sign information. The vital sign monitoring module is a TGAM (Transcranial Doppler) brainwave module.
[0036] The binding device includes a gyroscope sensor 2, a phototherapy module 3, a body temperature monitoring module 4, and a binding strap 1. The gyroscope sensor 2, phototherapy module 3, and body temperature monitoring module 4 are mounted on the binding strap 1. The binding strap 1 is fixed to the human leg. The phototherapy module 3 includes multiple red and blue multi-color light sources 31 and multiple red light sources 32, which are alternately distributed on the binding strap 1. The phototherapy module 3 and the body temperature monitoring module 4 are in contact with the human leg; therefore, the gyroscope sensor 2, red light sources 32, blue light sources 32, and body temperature monitoring module 4 are electrically connected to the control module.
[0037] like Figure 3 As shown, the control module includes a VR controller, a storage module, and an evaluation module electrically connected to each other. The VR controller is wirelessly connected to the VR display device and the binding device. The storage module stores training data and body characteristic data, and the evaluation module evaluates the training results based on the training data and body characteristic data. The alarm module is electrically connected to the evaluation module; when the leg temperature or human vital signs exceed a corresponding set threshold, the control module controls the alarm module to sound an alarm.
[0038] Example 2
[0039] As Figure 2 shown, a varicose vein rehabilitation training method based on virtual reality game, the method provided by the embodiment can be applied to the varicose vein rehabilitation training system described in embodiment one, comprising:
[0040] The patient wears a head-mounted device and a binding device, inputs personal information and reads personal archives, the rehabilitation training system is initialized, and a cycle of rehabilitation training is started by selecting a virtual reality game; the rehabilitation training is a rehabilitation training cycle, and the rehabilitation training cycle contains multiple repeated virtual reality games.
[0041] The VR controller controls the VR display device to display a VR image, the VR image is preset with a virtual football and a kicking position; the kicking position is provided with a virtual human foot;
[0042] The body temperature monitoring module detects the temperature of the leg; the gyroscope sensor detects the angular velocity and acceleration of the leg of the human body; the vital sign monitoring module monitors the blood oxygen and heart rate of the human body;
[0043] The VR controller produces a virtual football motion trajectory according to the angular velocity of the leg and the acceleration of the leg, and judges the shooting result; the temperature of the leg, the blood oxygen and heart rate data of the human body, and the shooting result in the kicking process are stored in the storage module;
[0044] The virtual football motion trajectory, the shooting result, the temperature of the leg, the blood oxygen and heart rate data of the human body are transmitted to the VR display device for display, and the virtual reality technology is used to help the patient to realize the varicose vein rehabilitation training at home, improve the interestingness of the patient in the rehabilitation treatment process, and indirectly improve the rehabilitation treatment effect, and improve the experience of the patient in the rehabilitation treatment.
[0045] The method for producing a virtual football motion trajectory according to the angular velocity of the leg and the acceleration of the leg by the evaluation module comprises:
[0046] The pre-trained SVM algorithm is used to calculate the training effect value according to the angular velocity of the leg, the acceleration of the leg, the temperature of the leg, the blood oxygen and heart rate data of the human body;
[0047] The input set of the training sample of the SVM algorithm is in the form of:
[0048]
[0049]
[0050] Wherein represents the transpose matrix of matrix B i ; b1, b2…b n represents the angular velocity of the lower limb collected by the gyroscope sensor; wherein represents the transpose matrix of matrix A itransposed matrix of the matrix A; a1, a2…a n indicates the acceleration of the lower limbs collected by the gyroscope sensor;
[0051] The radial basis function is selected as the kernel function of the SVM algorithm, and the Gaussian kernel is selected as the kernel of the radial basis function. The expression formula of the Gaussian kernel is:
[0052] In the formula, x j indicates the feature vector of the jth angular velocity, y j indicates the feature vector of the jth acceleration, σ 2 is the bandwidth of the Gaussian kernel, σ 2 > 0.
[0053] When the training effect value is less than the set training preset value, the red and blue multi-color light source of the light therapy module emits red light, and the power of the red and blue multi-color light source and the red light source is increased; when the temperature of the leg is greater than the preset temperature threshold, a body temperature warning occurs, and the power of the light therapy module is adjusted.
[0054] When the training effect value is greater than or equal to the set training preset value, the red and blue multi-color light source of the light therapy module emits blue light, wherein the red light increases the excitability of the nerve and has a stimulating effect; the blue light reduces the excitability of the nerve and has a calming effect; and the effect of varicose vein rehabilitation training is improved through the light therapy module.
[0055] When the temperature of the leg, the blood oxygen or heart rate data of the human body exceeds the corresponding set threshold, the control module controls the alarm module to alarm.
[0056] Those skilled in the art will understand that the embodiments of the present application can be provided as a method, a system, or a computer program product. Therefore, the present application can take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Moreover, the present application can take the form of a computer program product implemented on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0057] The present application is described with reference to flowcharts and / or block diagrams according to the methods, devices (systems), and computer program products of the embodiments of the present application. It should be understood that each flow and / or block in the flowcharts and / or block diagrams, and the combination of flows and / or blocks in the flowcharts and / or block diagrams can be implemented by computer program instructions. These computer program instructions can be provided to the processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing devices to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing devices produce a device that implements the functions described in the flowcharts and / or block diagrams. Figure 1 one flow or multiple flows and / or blocksFigure 1 means for performing the function specified in the block or blocks.
[0058] These computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture including instructions which implement the flow Figure 1 flow or flows and / or blocks Figure 1 means for performing the function specified in the block or blocks.
[0059] These computer program instructions can also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the flow Figure 1 flow or flows and / or blocks Figure 1 steps of means for performing the function specified in the block or blocks.
[0060] The above description is only preferred embodiments of the present application, it should be pointed out that, for those skilled in the art, without departing from the technical principles of the present application, a number of improvements and modifications can also be made, these improvements and modifications should be considered as the protection scope of the present application.
Claims
1. A varicose vein rehabilitation training system based on a virtual reality game, characterized by, The application relates to a wearable device for rehabilitation training, which comprises a head-mounted device, an alarm module, a control module and a binding device; a fixing mechanism for wearing on the head is arranged on the head-mounted device; the head-mounted device comprises a VR display device and a vital sign monitoring module; the VR display device and the vital sign monitoring module are electrically connected with the control module; the VR display device is used for displaying rehabilitation training game content and monitoring human body life characteristic information; the binding device comprises a gyroscope sensor, a phototherapy module, a body temperature monitoring module and a binding belt; the gyroscope sensor, the phototherapy module and the body temperature monitoring module are arranged on the binding belt; the binding belt is fixed on a human leg; the phototherapy module comprises a plurality of red-blue multi-color light sources and a plurality of red light sources; the phototherapy module and the body temperature monitoring module are attached to the human leg; the gyroscope sensor, the red light sources, the red-blue multi-color light sources and the body temperature monitoring module are electrically connected with the control module; the control module comprises a VR controller, a storage module and an evaluation module which are electrically connected with each other; the VR controller is wirelessly connected with the VR display device and the binding device; the storage module stores training data and body characteristic data; the evaluation module is used for evaluating a training result according to the training data and the body characteristic data; the application further comprises an alarm module which is electrically connected with the control module; when the human body life characteristic information is greater than a set threshold value, the control module controls the alarm module to alarm.
2. The varicose vein rehabilitation training system based on virtual reality game according to claim 1, wherein The vital sign monitoring module is a TGAM brain electric module.
3. The varicose vein rehabilitation training system based on virtual reality game according to claim 1, characterized in that, The red-blue multi-color light sources and the red light sources are alternately arranged on the binding belt.
4. The control method of the varicosity rehabilitation training system according to any one of claims 1 to 3, characterized by, The application comprises the following steps: The VR controller controls the VR display device to display a VR image; the VR image is provided with a virtual football and a kicking position; a virtual human foot is arranged on the kicking position; The body temperature monitoring module detects the temperature of the leg; the gyroscope sensor detects the angular velocity and acceleration of the leg; the vital sign monitoring module monitors the blood oxygen and heart rate of the human body; The VR controller produces a virtual football movement track according to the angular velocity of the leg and the acceleration of the leg, and judges a shooting result; The temperature of the leg, the blood oxygen and heart rate data of the human body and the shooting result in the kicking process are stored into the storage module; The virtual football movement track, the shooting result, the temperature of the leg, the blood oxygen and heart rate data of the human body are transmitted to the VR display device for display.
5. The control method according to claim 4, characterized by The application further comprises the following steps: When the temperature of the leg, the blood oxygen or the heart rate data of the human body exceeds a corresponding set threshold value, the control module controls the alarm module to alarm.
6. The control method according to claim 4, characterized by The application further comprises the following steps: A training effect value is calculated according to the angular velocity of the leg and the acceleration of the leg; When the training effect value is less than a set training preset value, the red-blue multi-color light sources of the phototherapy module are controlled to emit red light, and the power of the red-blue multi-color light sources and the red light sources is increased; When the training effect value is greater than or equal to the set training preset value, the red-blue multi-color light sources of the phototherapy module are controlled to emit blue light.
7. The method of claim 6, wherein, The method for producing a virtual football movement track according to the angular velocity of the leg and the acceleration of the leg comprises the following steps: A pre-trained SVM algorithm is used to calculate a training effect value according to the angular velocity of the leg, the acceleration of the leg, the temperature of the leg, the blood oxygen and heart rate data of the human body; The radial basis function is selected as the kernel function of the SVM algorithm, and the Gaussian kernel is selected as the kernel of the radial basis function. The expression formula of the Gaussian kernel is: ; In the formula, x i represents the characteristic vector of the i-th angular velocity, y j represents the characteristic vector of the j-th acceleration, is the bandwidth of the Gaussian kernel, .
Citation Information
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