Control Method, Device, Storage Medium and Computer Equipment for a Game

By displaying the virtual currency exchange sub-interface in the RPG game interface, users can determine the type and quantity of currencies in the same interface, solving the problem of repeated jumps and improving game control efficiency.

CN115193062BActive Publication Date: 2025-07-25NETEASE (SHANGHAI) NETWORK CO LTD
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Patent Information

Application Number
CN202210833972.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-14
Publication Date
2025-07-25
Estimated Expiration
2042-07-14

AI Technical Summary

Technical Problem

In existing RPG games, users need to return to the interface to re-select after selecting the wrong currency type, resulting in repeated jumps in the game control method, increasing the number of users' operations and inefficient efficiency.

Method used

Display the virtual currency exchange sub-interface in the game interface, including icons and exchange controls of different currency types. Use touch operations to determine the types of currencies to be obtained and to be redeemed, and display the currency quantity matching in the same interface to avoid interface jumps.

Benefits of technology

By intuitively determining the currency type in the same interface, the number of users' operations is reduced and the game control efficiency is improved.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present application disclose a control method, device, storage medium, and computer device for a game. The method includes: displaying a virtual currency exchange sub-interface, which includes currency icons corresponding to all currency types, an exchange quantity input control, and exchange controls between the currency icons; in response to a touch operation on the exchange control, determining the currency type to be obtained and the currency type to be redeemed; in response to an input operation on the exchange quantity input control, determining a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed; when determining the first quantity of the currency of the currency type to be obtained, displaying a third quantity of the currency of the currency type to be redeemed that matches the first quantity; when determining the second quantity of the currency of the currency type to be redeemed, displaying a fourth quantity of the currency of the currency type to be obtained that matches the second quantity. Avoiding interface jumps, thereby reducing the amount of user operations and improving the control efficiency of the game.
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Description

Technical Field

[0001] This application relates to the field of computers, and particularly to a control method, device, computer-readable storage medium, and computer device for a game. Background Art

[0002] In recent years, with the development and popularization of computer device technologies, there have emerged more and more application programs with three-dimensional virtual environments, such as virtual reality application programs, three-dimensional map programs, military simulation programs, first-person shooting games (FPS), role-playing games (RPG), etc.

[0003] In the prior art, taking an RPG game as an example, the virtual object controlled by a user can have multiple types of virtual currencies based on different countries or forces. After the user selects the type of currency for exchange, the user will be redirected to an interface for selecting the type of currency to be obtained, and finally the user selects the type of currency to be obtained.

[0004] In the process of researching and practicing the prior art, the inventors of this application found that in the prior art, if the user selects the wrong type of currency for exchange, the user still needs to return to the previous interface to reselect, resulting in the control method of the game needing to repeatedly jump between interfaces, increasing the amount of user operations and having low control efficiency of the game. Summary of the Invention

[0005] Embodiments of this application provide a control method and device for a game, which can reduce the amount of user operations and improve the control efficiency of the game.

[0006] To solve the above technical problems, the embodiments of this application provide the following technical solutions:

[0007] A control method for a game includes:

[0008] Display a game interface, where the game interface includes a virtual currency exchange sub-interface, and the virtual currency exchange sub-interface includes at least two currency icons corresponding to different currency types, an exchange control between the currency icons, and an exchange quantity input control;

[0009] In response to a touch operation on the exchange control, determine the type of currency to be obtained and the type of currency to be redeemed;

[0010] In response to an input operation on the exchange quantity input control, determine the currency exchange quantity;

[0011] Based on the currency exchange quantity, exchange the currency corresponding to the type of currency to be redeemed for the currency corresponding to the type of currency to be obtained.

[0012] A control device for a game, comprising:

[0013] A first display module for displaying a game interface, the game interface including a virtual currency exchange sub-interface, the virtual currency exchange sub-interface including currency icons corresponding to all currency types, an exchange quantity input control, wherein an exchange control is included between every two of the currency icons;

[0014] A first determination module for determining a currency type to be obtained and a currency type to be redeemed in response to a touch operation on the exchange control;

[0015] A second determination module for determining a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed in response to an input operation on the exchange quantity input control;

[0016] A second display module for displaying a third quantity of the currency of the currency type to be redeemed that matches the first quantity when the first quantity of the currency of the currency type to be obtained is determined;

[0017] A third display module for displaying a fourth quantity of the currency of the currency type to be obtained that matches the second quantity when the second quantity of the currency of the currency type to be redeemed is determined.

[0018] In some embodiments, there are three or more currency types.

[0019] In some embodiments, the exchange control includes a first sub-exchange control and a second sub-exchange control, the exchange directions of the first sub-exchange control and the second sub-exchange control are opposite, and the touch operation is a click operation;

[0020] The first determination module includes:

[0021] A first determination sub-module for determining a target sub-exchange control clicked by the click operation from the first sub-exchange control and the second sub-exchange control in response to a click operation on the first sub-exchange control or the second sub-exchange control;

[0022] A second determination sub-module for obtaining a target exchange direction corresponding to the target sub-exchange control and determining a currency type to be obtained and a currency type to be redeemed based on the target exchange direction.

[0023] In some embodiments, the second determination sub-module is used for:

[0024] Determining the currency type corresponding to the currency icon pointed to by the target exchange direction as the currency type to be obtained;

[0025] Determine the reverse exchange direction opposite to the target exchange direction, and determine the currency type corresponding to the currency icon pointed to by the reverse exchange direction as the currency type to be redeemed.

[0026] In some embodiments, the touch operation is a sliding operation;

[0027] The first determination module includes:

[0028] A third determination sub-module, configured to determine the sliding direction of the sliding operation in response to a sliding operation on the exchange control;

[0029] A fourth determination sub-module, configured to determine the currency type to be obtained and the currency type to be redeemed based on the sliding direction.

[0030] In some embodiments, the fourth determination sub-module is configured to:

[0031] Determine the currency type corresponding to the currency icon pointed to by the sliding direction as the currency type to be obtained;

[0032] Determine the reverse sliding direction opposite to the sliding direction, and determine the currency type corresponding to the currency icon pointed to by the reverse sliding direction as the currency type to be redeemed.

[0033] In some embodiments, the device further includes:

[0034] A second display module, configured to display a first currency exchange ratio in an associated display area of the exchange control, where the first currency exchange ratio is used to display the exchange ratio between different currency types associated with the exchange control.

[0035] In some embodiments, the virtual currency exchange sub-interface further includes a confirmation control;

[0036] The device further includes:

[0037] A control module, configured to control the redemption of the currency of the third quantity of the currency type to be redeemed and obtain the currency of the first quantity of the currency type to be obtained in response to a selection operation on the confirmation control; or, control the redemption of the currency of the second quantity of the currency type to be redeemed and obtain the currency of the third quantity of the currency type to be obtained.

[0038] In some embodiments, the device further includes:

[0039] A third display module, configured to display a second currency exchange ratio in an associated display area of the exchange control, where the second currency exchange ratio is used to display the exchange ratio between the currency type to be redeemed and the currency type to be obtained.

[0040] In some embodiments, the device further includes:

[0041] A fourth display module, configured to display a third currency exchange ratio within an associated display area of the redemption control, where the third currency exchange ratio is used to display the exchange ratio between the currency type to be obtained and the currency type to be redeemed.

[0042] A computer-readable storage medium stores multiple instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the above-mentioned game control method.

[0043] A computer device includes a memory, a processor, and a computer program stored on the memory and executable on the processor. The feature is that when the processor executes the program, it implements the steps in the above-mentioned game control method.

[0044] In the embodiments of the present application, by displaying a game interface, the game interface includes a virtual currency exchange sub-interface, and the virtual currency exchange sub-interface includes currency icons corresponding to all currency types and a redemption quantity input control. Among them, a redemption control is included between every two currency icons; in response to a touch operation on the redemption control, the currency type to be obtained and the currency type to be redeemed are determined; in response to an input operation on the redemption quantity input control, a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed is determined; when the first quantity of the currency of the currency type to be obtained is determined, a third quantity of the currency of the currency type to be redeemed that matches the first quantity is displayed; when the second quantity of the currency of the currency type to be redeemed is determined, a fourth quantity of the currency of the currency type to be obtained that matches the second quantity is displayed. In this way, by displaying currency icons and redemption controls located between the currency icons in the virtual currency exchange sub-interface, the currency type to be obtained and the currency type to be redeemed can be intuitively determined by the user's touch operation within the same interface, avoiding interface jumps, thereby reducing the user's operation volume and improving the control efficiency of the game. BRIEF DESCRIPTION OF THE DRAWINGS

[0045] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0046] Figure 1a It is a system schematic diagram of the game control method provided by the embodiments of the present application.

[0047] Figure 1b A schematic flowchart of a control method for a game provided by an embodiment of the present application.

[0048] Figure 1c A schematic diagram of a game interface provided by an embodiment of the present application.

[0049] Figure 1d Another schematic diagram of a game interface provided by an embodiment of the present application.

[0050] Figure 1e Another schematic diagram of a game interface provided by an embodiment of the present application.

[0051] Figure 1f Another schematic diagram of a game interface provided by an embodiment of the present application.

[0052] Figure 1g Another schematic diagram of a game interface provided by an embodiment of the present application.

[0053] Figure 1h Another schematic diagram of a game interface provided by an embodiment of the present application.

[0054] Figure 1i Another schematic diagram of a game interface provided by an embodiment of the present application.

[0055] Figure 1j Another schematic diagram of a game interface provided by an embodiment of the present application.

[0056] Figure 2 A schematic structural diagram of a control device for a game provided by an embodiment of the present application;

[0057] Figure 3 A schematic structural diagram of a computer device provided by an embodiment of the present application. Detailed implementation manners

[0058] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0059] The embodiments of the present application provide a control method, device, storage medium, and computer device for a game. Specifically, the game control method of the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and other terminal devices. The terminal device can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers. It can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.

[0060] For example, when the game control method runs on a terminal, the terminal device stores a game application program and presents some game scenes in the game through a display component. The terminal device is used to interact with the user through a graphical user interface. For example, the game application program is downloaded and installed on the terminal device and run. The way the terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0061] For example, when the control method of the game runs on a server, it can be a cloud game. A cloud game refers to a game mode based on cloud computing. In the running mode of a cloud game, the running entity of the game application and the entity presenting the game screen are separated. The storage and running of the game control method are completed on the cloud game server, while the presentation of the game screen is completed on the cloud game client. The cloud game client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud game client can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc. However, the terminal device for controlling the game is the cloud game server in the cloud. When playing a game, the user operates the cloud game client to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the cloud game client through the network, and finally, the cloud game client decodes and outputs the game screen.

[0062] Please refer to Figure 1a , Figure 1a FIG. is a schematic diagram of a system for the control method of the game provided by an embodiment of the present application. The system may include at least one computer device 1000, at least one server 2000, at least one database 3000, and a network 4000. The computer device 1000 held by the user can be connected to servers of different games through the network 4000. The computer device 1000 is any device with computing hardware that can support and execute software products corresponding to games. In addition, the computer device 1000 has one or more multi-touch sensitive screens for sensing and obtaining inputs of touch or swipe operations performed by the user at multiple points on one or more touch display screens. In addition, when the system includes multiple computer devices 1000, multiple servers 2000, and multiple networks 4000, different computer devices 1000 can be connected to each other through different networks 4000 and through different servers 2000. The network 4000 can be a wireless network or a wired network. For example, the wireless network can be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different computer devices 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to the server, etc. For example, multiple users can go online through different computer devices 1000, connect through an appropriate network and synchronize with each other to support multi-user games. In addition, the system may include multiple databases 3000. The multiple databases 3000 are coupled to different servers 2000, and can store object information of virtual objects manipulated by the user and virtual currency held by the user in the database 3000.

[0063] Embodiments of the present application provide a control method for a game, which can be executed by a terminal or a server. Embodiments of the present application will be described by taking the case where the control method of the game is executed by the terminal as an example. Among them, the terminal includes a display component and a processor. The display component is used to present a graphical user interface and receive operation instructions generated by the user acting on the display component. When the user operates on the graphical user interface through the display component, the graphical user interface can control the content on the local terminal in response to the received operation instructions, or can control the content of the peer server in response to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on a touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game can be any one of casual games, action games, role-playing games, strategy games, sports games, puzzle games, first-person shooting games (FPS), etc. Among them, the game can include a virtual scene of the game drawn on the graphical user interface. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or users), such as virtual characters. Additionally, the virtual scene of the game can also include one or more obstacles, such as railings, ditches, walls, etc., to limit the movement of virtual objects. For example, the movement of one or more objects is limited to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the user, provide virtual services, increase scores related to the user's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the user. For example, the game can include a virtual object controlled by the user and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other users of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using artificial intelligence (AI) algorithms, to implement a human-computer battle mode. For example, virtual objects have various skills or abilities used by game users to achieve goals. For example, virtual objects have one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the user of the game using one of multiple preset touch operations on the touch display screen of the terminal.The processor can be configured to present corresponding game screens in response to operation instructions generated by a user's touch operation.

[0064] It should be noted that Figure 1a The system schematic diagram of the control system of the game shown is only an example. The control system and scenario of the game described in the embodiments of the present application are for more clearly explaining the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art know that with the evolution of the control system of the game and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.

[0065] In this embodiment, a description will be made from the perspective of the control device of the game. The control device of the game can be specifically integrated in a computer device with a storage unit and equipped with a microprocessor and having computing capabilities.

[0066] Please refer to Figure 1b , Figure 1b which is a flowchart of a control method for a game provided by an embodiment of the present application. The control method for the game includes:

[0067] In step 101, a game interface is displayed. The game interface includes a virtual currency exchange sub-interface. The virtual currency exchange sub-interface includes currency icons corresponding to all currency types and an exchange quantity input control. Among them, an exchange control is included between every two of the currency icons.

[0068] Among them, what is shown in the game interface is a three-dimensional virtual environment in the game scene. The three-dimensional virtual environment is a virtual environment provided when an application runs on a terminal. It can be a simulation environment of the real world, or a semi-simulation and semi-fictional environment, or a pure fictional environment. The environmental picture shown on the game interface is the environmental picture presented when a virtual object observes the three-dimensional virtual environment. The user manipulates the virtual object in the game scene through the terminal. The virtual object observing the three-dimensional virtual environment can be realized through a camera model. Taking a FPS game as an example, when in the first-person perspective, the camera model is located at the head or neck of the first virtual object, and only the arm part of the virtual character can be displayed in the graphical user interface; when in the third-person perspective, the camera model is located behind the first virtual object, and only the upper body part of the virtual character can be displayed in the graphical user interface. The graphical user interface is the environmental picture presented by observing the three-dimensional virtual environment from a certain perspective through the camera model.

[0069] Specifically, please refer to Figure 1c , Figure 1cAnother schematic diagram of the game interface provided by the embodiment of the present application. The graphical user interface is presented by the screen of the computer device 1000. In the graphical user interface, it includes a virtual object 10 controlled by the user, an aiming mark 20 for prompting the aiming position of the virtual weapon in the user interface, a cursor control 30 for prompting the current direction information of the virtual object 10, a movement control 40 for controlling the movement of the virtual object 10 in the three-dimensional virtual environment, an aiming control 50 that can be used when the first virtual object 10 attacks, a map control 60 for prompting the position of the first virtual object 10 in the three-dimensional virtual environment, an attack control 70 for controlling the attack operation of the first virtual object 10 in the three-dimensional virtual environment, etc. Among them, an indicating control 31 is also set in the cursor control 30 for indicating the direction in which the virtual object 10 is located in the cursor control 30. It can be understood that the user graphical interface not only includes the above-mentioned marks and controls, but may also include other functional controls or marks, which are determined according to the specific game content and are not limited here.

[0070] Among them, as Figure 1d shown, Figure 1d Another schematic diagram of the game interface provided by the embodiment of the present application. After the user performs the operation to open currency exchange, a virtual currency exchange sub-interface 80 will be displayed in the game interface. In the virtual currency exchange sub-interface 80, currency icons 801 corresponding to all types of currencies in the game, exchange controls 802 located between the currency icons 801, and an exchange quantity input control 803 are displayed.

[0071] In some embodiments, there are more than three types of currencies.

[0072] Among them, more than three types of currency types are displayed in the virtual currency exchange sub-interface 80, allowing the user to directly select the currency type to be obtained and the currency type to be redeemed when exchanging from more than three types of currency types.

[0073] In step 102, in response to a touch operation on the exchange control, determine the currency type to be obtained and the currency type to be redeemed.

[0074] Among them, when the user selects the currency type to be redeemed and the currency type to be obtained for currency exchange, it can be achieved by performing a touch operation on the exchange control. The currency type to be obtained is the currency type that needs to be exchanged when redeeming, and the currency type to be redeemed is the currency type required to redeem the currency type to be obtained when exchanging. For example, using currency type A to exchange for currency type B, then currency type A is the currency type to be redeemed, and currency type B is the currency type to be obtained.

[0075] In some embodiments, the exchange control includes a first sub-exchange control and a second sub-exchange control, the exchange directions of the first sub-exchange control and the second sub-exchange control are opposite, and the touch operation is a click operation;

[0076] The step of determining the currency type to be obtained and the currency type to be redeemed in response to a touch operation on the exchange control includes:

[0077] (1) In response to a click operation on the first sub-exchange control or the second sub-exchange control, determine the target sub-exchange control clicked by the click operation from the first sub-exchange control and the second sub-exchange control;

[0078] (2) Obtain the target exchange direction corresponding to the target sub-exchange control, and based on the target exchange direction, determine the currency type to be obtained and the currency type to be redeemed.

[0079] Wherein, as Figure 1e shown, Figure 1e is another schematic diagram of the game interface provided by the embodiments of the present application. The exchange control includes a first sub-exchange control 8021 and a second sub-exchange control 8022. The exchange directions of the first sub-exchange control 8021 and the second sub-exchange control 8022 are opposite. The exchange direction refers to the direction from the currency type to be redeemed to the currency type to be obtained. For example, if the first sub-exchange control 8021 exchanges currency type A for currency type B, the exchange direction of the first sub-exchange control 8021 is A→B, and the exchange direction of the second sub-exchange control 8022 is opposite, that is, A←B.

[0080] Specifically, since there are exchange controls between the currency icons corresponding to different types of currencies, there are twice as many sub-exchange controls as the number of currency icons in the virtual currency exchange sub-interface 80. For example Figure 1e there are three currency icons A, B, and C, so there are 6 sub-exchange controls. The user can select a target sub-exchange control from multiple sub-exchange controls through a click operation, and determine the target exchange direction corresponding to the target sub-exchange control. And based on the target exchange direction, determine the currency type to be obtained and the currency type to be redeemed.

[0081] In some embodiments, the step of determining the currency type to be obtained and the currency type to be redeemed based on the target exchange direction includes:

[0082] (1.1) Determine the currency type corresponding to the currency icon pointed to by the target exchange direction as the currency type to be obtained;

[0083] (1.2) Determine the reverse exchange direction opposite to the target exchange direction, and determine the currency type corresponding to the currency icon pointed to by the reverse exchange direction as the currency type to be redeemed.

[0084] Among them, since the exchange direction refers to the direction from the currency type to be redeemed to the currency type to be obtained, the currency type corresponding to the currency icon pointed to by the target exchange direction can be determined as the currency type to be obtained, and according to the reverse exchange direction opposite to the target exchange direction, the currency type corresponding to the currency icon pointed to by the reverse exchange direction is determined as the currency type to be redeemed.

[0085] For example, if the target exchange direction is icon A → icon B, then the currency type B corresponding to icon B is the currency type to be obtained, and the currency type A corresponding to icon A is the currency type to be redeemed.

[0086] In some embodiments, the touch operation is a sliding operation;

[0087] The step of determining the currency type to be obtained and the currency type to be redeemed in response to a touch operation on the exchange control includes:

[0088] (1) In response to a sliding operation on the exchange control, determine the sliding direction of the sliding operation;

[0089] (2) Based on the sliding direction, determine the currency type to be obtained and the currency type to be redeemed.

[0090] Among them, as Figure 1f shown, Figure 1f is another schematic diagram of the game interface provided by the embodiment of the present application. The user can directly perform a sliding operation on the exchange control and determine the sliding direction of the sliding operation. Then, determine the currency type to be obtained and the currency type to be redeemed according to the sliding direction.

[0091] For example, if the user slides the exchange control between currency icon A and currency icon B, and the direction is from starting near currency icon A and gradually approaching currency icon B, then the sliding direction is icon A → icon B.

[0092] In some embodiments, the step of determining the currency type to be obtained and the currency type to be redeemed based on the sliding direction includes:

[0093] (1.1) Determine the currency type corresponding to the currency icon pointed to by the sliding direction as the currency type to be obtained;

[0094] (1.2) Determine the reverse sliding direction opposite to the sliding direction, and determine the currency type corresponding to the currency icon pointed to by the reverse sliding direction as the currency type to be redeemed.

[0095] Among them, the currency type corresponding to the currency icon pointed to by the sliding direction is determined as the currency type to be obtained, and the currency type corresponding to the currency icon pointed to by the reverse sliding direction opposite to the sliding direction is determined as the currency type to be redeemed.

[0096] For example, if the sliding direction is from icon A to icon B, then the currency icon pointed to by the sliding direction is icon B, and the currency icon pointed to by the reverse sliding direction opposite to the sliding direction is icon A. Then, the currency type corresponding to icon B is the currency type to be obtained, and the currency type corresponding to icon A is the currency type to be redeemed.

[0097] In some embodiments, before the step of determining the currency type to be obtained and the currency type to be redeemed in response to the touch operation on the exchange control, it further includes:

[0098] Display a first currency exchange ratio in the associated display area of the exchange control, where the first currency exchange ratio is used to display the exchange ratio between different currency types associated with the exchange control.

[0099] Among them, as Figure 1g shown, Figure 1g This is another schematic diagram of the game interface provided by the embodiment of the present application. When the virtual currency exchange sub-interface 80 is opened, the first currency exchange ratio can be displayed in the associated display area 804 of the exchange control, which is used to display the exchange ratio between different currency types. For example, the exchange ratio between the currency of the currency type corresponding to icon B and the currency of the currency type corresponding to icon A is 1:100, so that the user can intuitively know the exchange ratio between different currency types.

[0100] In some embodiments, after the step of determining the currency type to be obtained and the currency type to be redeemed in response to the touch operation on the exchange control, it further includes:

[0101] Display a second currency exchange ratio in the associated display area of the exchange control, where the second currency exchange ratio is used to display the exchange ratio between the currency type to be redeemed and the currency type to be obtained.

[0102] Among them, as Figure 1h shown, Figure 1h This is another schematic diagram of the game interface provided by the embodiment of the present application. The exchange ratio may not be directly displayed after the virtual currency exchange sub-interface 80 is opened, but after the currency type to be redeemed and the currency type to be obtained are determined, the corresponding second currency exchange ratio is displayed in the associated display area of the corresponding exchange control. The second currency exchange ratio is the exchange ratio between the currency type to be redeemed and the currency type to be obtained.

[0103] In some embodiments, the method further includes:

[0104] displaying a third currency exchange ratio within an associated display area of the exchange control, where the third currency exchange ratio is used to display the exchange ratio between the currency type to be obtained and the currency type to be redeemed.

[0105] Wherein, as Figure 1i shown, Figure 1i is another schematic diagram of the game interface provided by the embodiments of the present application. The third currency exchange ratio between the currency type to be obtained and the currency type to be redeemed can also be displayed within the associated display area of the exchange control. For example, Figure 1h the ratio of 1:100 in Figure 1i is 100:1.

[0106] Specifically, the display of the second currency exchange ratio and the third currency exchange ratio can be selected by the user in the setting function within the game interface to display which currency exchange ratio, so as to facilitate the user to conduct currency exchange.

[0107] In step 103, in response to an input operation on the exchange quantity input control, determine a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed.

[0108] Wherein, as Figure 1d shown, there is an exchange quantity input control within the virtual currency exchange sub-interface 80. The user determines the currency exchange quantity by inputting the quantity of the currency to be redeemed or the quantity of the currency to be used for exchange in this input control.

[0109] Specifically, the exchange quantity input control includes a first exchange quantity input sub-control and a second exchange quantity input sub-control. The quantity input in the first exchange quantity input sub-control is used as the first quantity of the currency of the currency type to be obtained; the quantity input in the second exchange quantity input sub-control is used as the second quantity of the currency of the currency type to be redeemed.

[0110] Wherein, after determining the currency type to be redeemed, the currency type to be obtained, and the currency exchange quantity, the currency corresponding to the currency type to be redeemed can be exchanged for the currency corresponding to the currency type to be obtained.

[0111] For example, if the currency type to be redeemed is type A and the currency type to be obtained is type B, if the user inputs 100 in the first exchange quantity input sub-control, 100 type B currencies are obtained, and the corresponding quantity of type A currencies is deducted according to the exchange ratio; if the user inputs 200 in the second exchange quantity input sub-control, 200 type A currencies are exchanged, and the corresponding quantity of type B currencies is obtained according to the exchange ratio.

[0112] In step 104, when determining the first quantity of the currency of the currency type to be obtained, display the third quantity of the currency of the currency type to be redeemed that matches the first quantity.

[0113] Wherein, when the quantity input in the first exchange quantity input sub-control is used as the first quantity of the currency of the currency type to be obtained, then determine the first quantity of the currency of the currency type to be obtained, and display the third quantity of the currency of the currency type to be redeemed that matches the first quantity in the second exchange quantity input sub-control.

[0114] For example, for example, the currency type to be redeemed is type A, the currency type to be obtained is type B, and the exchange ratio is 10:1. If the user inputs 100 in the first exchange quantity input sub-control, then 1000 is displayed in the second exchange quantity input sub-control. If the user conducts the exchange, then 100 type B currencies are obtained, and 1000 quantities of type A currencies are deducted according to the exchange ratio.

[0115] In step 105, when determining the second quantity of the currency of the currency type to be redeemed, display the fourth quantity of the currency of the currency type to be obtained that matches the second quantity.

[0116] Wherein, when the quantity input in the second exchange quantity input sub-control is used as the second quantity of the currency of the currency type to be redeemed, then determine the second quantity of the currency of the currency type to be redeemed, and display the fourth quantity of the currency of the currency type to be obtained that matches the second quantity in the first exchange quantity input sub-control.

[0117] For example, for example, the currency type to be redeemed is type A, the currency type to be obtained is type B, and the exchange ratio is 10:1. If the user inputs 100 in the second exchange quantity input sub-control, then 10 is displayed in the first exchange quantity input sub-control. If the user conducts the exchange, then 10 type B currencies are obtained, and 100 quantities of type A currencies are deducted according to the exchange ratio.

[0118] In some embodiments, the virtual currency exchange sub-interface further includes a confirmation control; the method further includes:

[0119] In response to a selection operation on the confirmation control, control the redemption of the third quantity of the currency of the currency type to be redeemed, and obtain the first quantity of the currency of the currency type to be obtained; or, control the redemption of the second quantity of the currency of the currency type to be redeemed, and obtain the third quantity of the currency of the currency type to be obtained.

[0120] Wherein, as Figure 1j shown, Figure 1jAnother schematic diagram of the game interface provided by the embodiment of the present application. In the virtual currency exchange sub-interface 80, there is also a confirmation control 805. When the user performs a selection operation on the confirmation control, it will control the redemption of the currency of the third quantity of the currency type to be redeemed, and obtain the currency of the first quantity of the currency type to be obtained; control the redemption of the currency of the second quantity of the currency type to be redeemed, and obtain the currency of the third quantity of the currency type to be obtained.

[0121] As can be seen from the above, the embodiment of the present application displays a game interface through the game interface including a virtual currency exchange sub-interface, the virtual currency exchange sub-interface includes currency icons corresponding to all currency types and a redemption quantity input control, wherein a redemption control is included between every two of the currency icons; in response to a touch operation on the redemption control, determine the currency type to be obtained and the currency type to be redeemed; in response to an input operation on the redemption quantity input control, determine the first quantity of the currency of the currency type to be obtained or the second quantity of the currency of the currency type to be redeemed; when determining the first quantity of the currency of the currency type to be obtained, display the third quantity of the currency of the currency type to be redeemed that matches the first quantity; when determining the second quantity of the currency of the currency type to be redeemed, display the fourth quantity of the currency of the currency type to be obtained that matches the second quantity. In this way, by displaying currency icons and redemption controls located between the currency icons in the virtual currency exchange sub-interface, the currency type to be obtained and the currency type to be redeemed can be intuitively determined by the user's touch operation in the same interface, avoiding interface jumps, thereby reducing the user's operation volume and improving the control efficiency of the game.

[0122] To facilitate better implementation of the game control method provided by the embodiment of the present application, the embodiment of the present application also provides a device based on the above game control method. The meanings of the nouns are the same as those in the above game control method, and the specific implementation details can refer to the description in the method embodiment.

[0123] Please refer to Figure 2 , Figure 2 A structural schematic diagram of the game control device provided by the embodiment of the present application, wherein the game control device may include a first display module 301, a first determination module 302, a second determination module 303, a second display module 304, a third display module 305, etc.

[0124] The first display module 301 is used to display a game interface, the game interface includes a virtual currency exchange sub-interface, the virtual currency exchange sub-interface includes currency icons corresponding to all currency types and a redemption quantity input control, wherein a redemption control is included between every two of the currency icons;

[0125] The first determination module 302 is configured to determine the type of currency to be obtained and the type of currency to be redeemed in response to a touch operation on the redemption control;

[0126] The second determination module 303 is configured to determine a first quantity of the currency of the type of currency to be obtained or a second quantity of the currency of the type of currency to be redeemed in response to an input operation on the redemption quantity input control;

[0127] The second display module 304 is configured to display a third quantity of the currency of the type of currency to be redeemed that matches the first quantity when the first quantity of the currency of the type of currency to be obtained is determined;

[0128] The third display module 305 is configured to display a fourth quantity of the currency of the type of currency to be obtained that matches the second quantity when the second quantity of the currency of the type of currency to be redeemed is determined.

[0129] In some embodiments, the types of currency are more than three.

[0130] In some embodiments, the redemption control includes a first sub-redemption control and a second sub-redemption control, the redemption directions of the first sub-redemption control and the second sub-redemption control are opposite, and the touch operation is a click operation;

[0131] The first determination module 302 includes:

[0132] The first determination sub-module is configured to determine a target sub-redemption control clicked by the click operation from the first sub-redemption control and the second sub-redemption control in response to a click operation on the first sub-redemption control or the second sub-redemption control;

[0133] The second determination sub-module is configured to obtain a target redemption direction corresponding to the target sub-redemption control, and based on the target redemption direction, determine the type of currency to be obtained and the type of currency to be redeemed.

[0134] In some embodiments, the second determination sub-module is configured to:

[0135] Determine the type of currency corresponding to the currency icon pointed to by the target redemption direction as the type of currency to be obtained;

[0136] Determine a reverse redemption direction opposite to the target redemption direction, and determine the type of currency corresponding to the currency icon pointed to by the reverse redemption direction as the type of currency to be redeemed.

[0137] In some embodiments, the touch operation is a swipe operation;

[0138] The first determination module 302 includes:

[0139] A third determination sub-module, configured to determine the sliding direction of the sliding operation in response to the sliding operation on the redemption control.

[0140] A fourth determination sub-module, configured to determine the type of currency to be obtained and the type of currency to be redeemed based on the sliding direction.

[0141] In some embodiments, the fourth determination sub-module is configured to:

[0142] Determine the type of currency corresponding to the currency icon pointed to by the sliding direction as the type of currency to be obtained;

[0143] Determine the reverse sliding direction opposite to the sliding direction, and determine the type of currency corresponding to the currency icon pointed to by the reverse sliding direction as the type of currency to be redeemed.

[0144] In some embodiments, the device further includes:

[0145] A second display module, configured to display a first currency exchange ratio in the associated display area of the redemption control, where the first currency exchange ratio is used to display the exchange ratio between different types of currencies associated with the redemption control.

[0146] In some embodiments, the device further includes:

[0147] A third display module, configured to display a second currency exchange ratio in the associated display area of the redemption control, where the second currency exchange ratio is used to display the exchange ratio between the type of currency to be redeemed and the type of currency to be obtained.

[0148] In some embodiments, the virtual currency redemption sub-interface further includes a confirmation control;

[0149] The device further includes:

[0150] A control module, configured to control the redemption of the currency of the third quantity of the type of currency to be redeemed and obtain the currency of the first quantity of the type of currency to be obtained in response to the selection operation on the confirmation control; or, control the redemption of the currency of the second quantity of the type of currency to be redeemed and obtain the currency of the third quantity of the type of currency to be obtained.

[0151] In some embodiments, the device further includes:

[0152] A fourth display module, configured to display a third currency exchange ratio in the associated display area of the redemption control, where the third currency exchange ratio is used to display the exchange ratio between the type of currency to be obtained and the type of currency to be redeemed.

[0153] As can be seen from the above, in the embodiment of the present application, the first display module 301 displays a game interface, the game interface includes a virtual currency exchange sub-interface, the virtual currency exchange sub-interface includes currency icons corresponding to all currency types and an exchange quantity input control, wherein an exchange control is included between every two of the currency icons; the first determination module 302 determines the currency type to be obtained and the currency type to be redeemed in response to a touch operation on the exchange control; the second determination module 303 determines a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed in response to an input operation on the exchange quantity input control; the second display module 304 displays a third quantity of the currency of the currency type to be redeemed that matches the first quantity when determining the first quantity of the currency of the currency type to be obtained; the third display module 305 displays a fourth quantity of the currency of the currency type to be obtained that matches the second quantity when determining the second quantity of the currency of the currency type to be redeemed. In this way, by displaying currency icons and the exchange controls located between the currency icons in the virtual currency exchange sub-interface, the currency type to be obtained and the currency type to be redeemed can be intuitively determined by the user's touch operation in the same interface, avoiding interface jumps, thereby reducing the user's operation amount and improving the control efficiency of the game.

[0154] For the specific implementation of each of the above operations, reference may be made to the previous embodiments, which will not be elaborated herein.

[0155] Correspondingly, the embodiment of the present application further provides a computer device, which may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. As Figure 3 shown, Figure 3 is a schematic structural diagram of the computer device provided by the embodiment of the present application. The computer device 1000 includes a processor 401 with one or more processing cores, a memory 402 with one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. Among them, the processor 401 is electrically connected to the memory 402. Those skilled in the art can understand that the structural diagram of the computer device shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine certain components, or arrange different components.

[0156] The processor 401 is the control center of the computer device 1000, connecting various parts of the entire computer device 1000 through various interfaces and circuits. By running or loading software programs and / or modules stored in the memory 402, and invoking the data stored in the memory 402, it executes various functions of the computer device 1000 and processes data, thereby monitoring the computer device 1000 as a whole.

[0157] In the embodiment of the present application, the processor 401 in the computer device 1000 will load the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 will run the application programs stored in the memory 402 to implement various functions:

[0158] Display a game interface, where the game interface includes a virtual currency exchange sub-interface. The virtual currency exchange sub-interface includes currency icons corresponding to all currency types, a conversion quantity input control, and a conversion control is included between every two currency icons; in response to a touch operation on the conversion control, determine the currency type to be obtained and the currency type to be redeemed; in response to an input operation on the conversion quantity input control, determine the first quantity of the currency of the currency type to be obtained or the second quantity of the currency of the currency type to be redeemed; when determining the first quantity of the currency of the currency type to be obtained, display the third quantity of the currency of the currency type to be redeemed that matches the first quantity; when determining the second quantity of the currency of the currency type to be redeemed, display the fourth quantity of the currency of the currency type to be obtained that matches the second quantity.

[0159] For the specific implementation of each of the above operations, reference can be made to the previous embodiments and will not be elaborated here.

[0160] Optionally, as Figure 3 shown, the computer device 1000 further includes: a touch display screen 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. Among them, the processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407 respectively. Those skilled in the art can understand that Figure 3 the computer device structure shown in

[0161] The touch display screen 403 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 401, and can receive commands sent by the processor 401 and execute them. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits it to the processor 401 to determine the type of touch event. Subsequently, the processor 401 provides corresponding visual output on the display panel according to the type of touch event. In the embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 403 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 403 can also be used as a part of the input unit 406 to implement the input function.

[0162] In the embodiment of the present application, by executing a game application through the processor 401, a graphical user interface is generated on the touch display screen 403. The virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used to present the graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.

[0163] The radio frequency circuit 404 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.

[0164] The audio circuit 405 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 405 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405, converted into audio data, and then the audio data is output to the processor 401 for processing. After that, it is sent through the radio frequency circuit 404 to, for example, another computer device, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.

[0165] The input unit 406 can be used to receive input digital, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0166] The power supply 407 is used to supply power to each component of the computer device 1000. Optionally, the power supply 407 can be logically connected to the processor 401 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 407 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0167] Although Figure 3 not shown in the figure, the computer device 1000 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0168] In the above embodiments, the descriptions of each embodiment have their own focuses. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0169] As can be seen from the above, the computer device provided in this embodiment displays a game interface, where the game interface includes a virtual currency exchange sub-interface. The virtual currency exchange sub-interface includes currency icons corresponding to all currency types and an exchange quantity input control. Among them, an exchange control is included between every two of the currency icons; in response to a touch operation on the exchange control, the currency type to be obtained and the currency type to be redeemed are determined; in response to an input operation on the exchange quantity input control, a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed is determined; when the first quantity of the currency of the currency type to be obtained is determined, a third quantity of the currency of the currency type to be redeemed that matches the first quantity is displayed; when the second quantity of the currency of the currency type to be redeemed is determined, a fourth quantity of the currency of the currency type to be obtained that matches the second quantity is displayed. In this way, by displaying currency icons and the exchange controls located between the currency icons in the virtual currency exchange sub-interface, the currency type to be obtained and the currency type to be redeemed can be intuitively determined by the user's touch operation within the same interface, avoiding interface jumps, thereby reducing the user's operation volume and improving the control efficiency of the game.

[0170] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions or by controlling related hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0171] For this reason, an embodiment of the present application provides a computer-readable storage medium, which stores multiple computer programs that can be loaded by a processor to execute the steps in any one of the control methods of the skills provided in the embodiments of the present application. For example, the computer program can execute the following steps:

[0172] Display a game interface, where the game interface includes a virtual currency exchange sub-interface. The virtual currency exchange sub-interface includes currency icons corresponding to all currency types and an exchange quantity input control. Among them, an exchange control is included between every two of the currency icons; in response to a touch operation on the exchange control, the currency type to be obtained and the currency type to be redeemed are determined; in response to an input operation on the exchange quantity input control, a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed is determined; when the first quantity of the currency of the currency type to be obtained is determined, a third quantity of the currency of the currency type to be redeemed that matches the first quantity is displayed; when the second quantity of the currency of the currency type to be redeemed is determined, a fourth quantity of the currency of the currency type to be obtained that matches the second quantity is displayed.

[0173] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated here.

[0174] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.

[0175] Since the computer program stored in the storage medium can execute the steps in any one of the game control methods provided in the embodiments of the present application, the beneficial effects achievable by any one of the game control methods provided in the embodiments of the present application can be achieved. For details, refer to the previous embodiments and will not be elaborated here.

[0176] The above has introduced in detail a game control method, device, storage medium and computer device provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. A control method for a game, characterized in that, Including: Displaying a game interface, the game interface including a virtual currency exchange sub-interface, the virtual currency exchange sub-interface including currency icons corresponding to all currency types, an input control for the exchange quantity, wherein, between every two of the currency icons, an exchange control is included, and the number of currency types is more than three; Responding to a touch operation on the exchange control to determine the currency type to be obtained and the currency type to be redeemed; Responding to an input operation on the input control for the exchange quantity to determine a first quantity of the currency of the currency type to be obtained or a second quantity of the currency of the currency type to be redeemed; When determining the first quantity of the currency of the currency type to be obtained, displaying a third quantity of the currency of the currency type to be redeemed that matches the first quantity; When determining the second quantity of the currency of the currency type to be redeemed, displaying a fourth quantity of the currency of the currency type to be obtained that matches the second quantity; The step of responding to a touch operation on the exchange control to determine the currency type to be obtained and the currency type to be redeemed includes: Responding to a click operation on a first sub-exchange control or a second sub-exchange control, determining, from the first sub-exchange control and the second sub-exchange control, the target sub-exchange control clicked by the click operation, wherein the exchange control includes the first sub-exchange control and the second sub-exchange control, and the exchange directions of the first sub-exchange control and the second sub-exchange control are opposite; obtaining the target exchange direction corresponding to the target sub-exchange control, and based on the target exchange direction, determining the currency type to be obtained and the currency type to be redeemed; or, Responding to a slide operation on the exchange control to determine the slide direction of the slide operation; based on the slide direction, determining the currency type to be obtained and the currency type to be redeemed.

2. The control method of the game according to claim 1, characterized in that, The step of based on the target exchange direction to determine the currency type to be obtained and the currency type to be redeemed includes: Determining the currency type corresponding to the currency icon pointed to by the target exchange direction as the currency type to be obtained; Determining a reverse exchange direction opposite to the target exchange direction, and determining the currency type corresponding to the currency icon pointed to by the reverse exchange direction as the currency type to be redeemed.

3. The control method of the game according to claim 1, characterized in that, The step of based on the slide direction to determine the currency type to be obtained and the currency type to be redeemed includes: Determining the currency type corresponding to the currency icon pointed to by the slide direction as the currency type to be obtained; Determining a reverse slide direction opposite to the slide direction, and determining the currency type corresponding to the currency icon pointed to by the reverse slide direction as the currency type to be redeemed.

4. The control method of the game according to claim 1, characterized in that The method further includes: Displaying a first currency exchange ratio in an associated display area of the exchange control, the first currency exchange ratio being used to display the exchange ratio between the currencies of different currency types associated with the exchange control.

5. The control method of the game according to claim 1, characterized in that, The virtual currency exchange sub-interface further includes a confirmation control; The method further includes: In response to a selection operation on the confirmation control, control the redemption of the currency of the third quantity of the currency type to be redeemed, and obtain the currency of the first quantity of the currency type to be obtained; or, control the redemption of the currency of the second quantity of the currency type to be redeemed, and obtain the currency of the third quantity of the currency type to be obtained.

6. A control device for a game, characterized in that, Comprising: A first display module for displaying a game interface, the game interface including a virtual currency exchange sub-interface, the virtual currency exchange sub-interface including currency icons corresponding to all currency types, exchange quantity input controls, wherein a redemption control is included between every two of the currency icons; A first determination module for determining the currency type to be obtained and the currency type to be redeemed in response to a touch operation on the redemption control; A second determination module for determining the first quantity of the currency of the currency type to be obtained or the second quantity of the currency of the currency type to be redeemed in response to an input operation on the exchange quantity input control; A second display module for displaying the third quantity of the currency of the currency type to be redeemed that matches the first quantity when the first quantity of the currency of the currency type to be obtained is determined; A third display module for displaying the fourth quantity of the currency of the currency type to be obtained that matches the second quantity when the second quantity of the currency of the currency type to be redeemed is determined; A first determination sub-module for determining the target sub-redemption control clicked by the click operation from the first sub-redemption control and the second sub-redemption control in response to a click operation on the first sub-redemption control or the second sub-redemption control, wherein the redemption control includes the first sub-redemption control and the second sub-redemption control, and the redemption directions of the first sub-redemption control and the second sub-redemption control are opposite; a second determination sub-module for obtaining the target redemption direction corresponding to the target sub-redemption control, and determining the currency type to be obtained and the currency type to be redeemed based on the target redemption direction; A third determination sub-module for determining the sliding direction of the sliding operation in response to a sliding operation on the redemption control; a fourth determination sub-module for determining the currency type to be obtained and the currency type to be redeemed based on the sliding direction.

7. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores multiple instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the control method of the game according to any one of claims 1 to 5.

8. A computer device, comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, characterized in that, When the processor executes the program, it implements the steps in the control method of the game according to any one of claims 1 to 5.

Citation Information

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