Virtual prop prompt method, device, storage medium and electronic device

By using terminal devices to provide graphical user interface and guidance information in the game, it helps players obtain rare virtual props, solving the problem that players find it difficult to obtain virtual props, and improving acquisition efficiency and gaming experience.

CN115212569BActive Publication Date: 2025-05-06NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202210880584.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-25
Publication Date
2025-05-06
Estimated Expiration
2042-07-25

AI Technical Summary

Technical Problem

In the game, players find it difficult to obtain rare virtual props, resulting in inefficient acquisition.

Method used

The terminal device provides a graphical user interface, based on the game data of multiple game characters, determine the target virtual props from the game's virtual props, and provide guidance information on the graphical user interface to guide the game characters to obtain the target virtual props.

Benefits of technology

It reduces the difficulty for users to obtain certain virtual props in the game, improves the efficiency of users to obtain virtual props in the game, and improves the user's gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN115212569B_ABST
    Figure CN115212569B_ABST
Patent Text Reader

Abstract

The present application relates to a method, device, storage medium and electronic device for prompting virtual props, wherein the method for prompting virtual props provides a graphical user interface through a terminal device, and comprises: determining at least one target virtual prop from the virtual props of the game based on the game data of multiple game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a preset threshold value among the multiple game characters; in response to the first game character not obtaining the target virtual prop, providing guidance information for guiding the first game character to obtain the target virtual prop in the graphical user interface; wherein the first game character is set to execute corresponding game instructions in the game scene through the control of the terminal device. Thus, it is possible to reduce the difficulty of users obtaining certain virtual props (for example, virtual props that have been obtained by many users) in the game, thereby improving the efficiency of users obtaining certain virtual props in the game and enhancing the user's gaming experience.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a method, device, storage medium and electronic device for prompting a virtual item. Background Art

[0002] With the development of computer technology and the diversity of people's leisure life, games have become an important leisure method in people's daily life. The rich and diverse virtual props, various virtual characters and unpredictable virtual scenes in the game can attract players. In addition, in order to increase the fun of the game, during the game, the players can control the virtual characters to obtain the virtual props in the game.

[0003] However, for virtual props that are difficult for players to obtain in the game (for example, rare props), many players do not know where they are and need to obtain the virtual props under the guidance of players who have already obtained the virtual props. This acquisition method has the problem of low efficiency. Summary of the invention

[0004] The purpose of the present application is to provide a method, device, storage medium and electronic device for prompting virtual props, so as to improve the efficiency of users obtaining virtual props in games.

[0005] The embodiment of the present application provides a method for prompting a virtual item. The method for prompting a virtual item provides a graphical user interface through a terminal device. The content displayed by the graphical user interface includes at least part of a game scene. The game includes multiple game characters. The method for prompting a virtual item includes:

[0006] Based on the game data of the plurality of game characters, determining at least one target virtual prop from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity among the plurality of game characters exceeds a first preset threshold value;

[0007] In response to the first game character failing to obtain the target virtual prop, guidance information for guiding the first game character to obtain the target virtual prop is provided in the graphical user interface; wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0008] The embodiment of the present application further provides a virtual prop prompting device, wherein the virtual prop prompting device provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene, and the game includes multiple game characters. The virtual prop prompting device includes:

[0009] A first determination module is used to determine at least one target virtual prop from the virtual props of the game based on the game data of the plurality of game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a preset threshold value among the plurality of game characters;

[0010] The guidance module is used to provide guidance information for guiding the first game character to obtain the target virtual props in the graphical user interface in response to the first game character failing to obtain the target virtual props; wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0011] The boot module is specifically used for:

[0012] In response to the first game character not obtaining the target virtual item, a target task for obtaining the target virtual item is assigned to the first game character, and target task information is displayed on a graphical user interface.

[0013] Among them, the prompt device of the virtual props also includes:

[0014] The second determination module is used to determine the target task from multiple tasks according to the completion rate of multiple tasks in the game before assigning the target task for obtaining the target virtual prop to the first game character, and make the reward of the target task include the target virtual prop.

[0015] Among them, the prompt device of the virtual props also includes:

[0016] The third determination unit is used to determine that a task whose reward includes a target virtual prop in the game is a target task before the target task for obtaining the target virtual prop is dispatched to the first game character, or to generate a target task whose reward includes a target virtual prop in the game before the target task for obtaining the target virtual prop is dispatched to the first game character.

[0017] The boot module is specifically used for:

[0018] When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

[0019] Among them, the prompt device of the virtual props also includes:

[0020] A first display module is used to display the target virtual props in a first manner at a target position in response to the prop holding quantity of the target virtual props in multiple game characters exceeding a first preset threshold value and not exceeding a second preset threshold value, wherein the first manner at least includes a prop type identifier indicating the target virtual props, and the prop type at least includes weapons and armor;

[0021] A second display module is used to display the target virtual prop in a second manner at the target position in response to the prop holding quantity of the target virtual prop in the multiple game characters exceeding the second preset threshold value and not exceeding the third preset threshold value, the second manner at least including a prop identification indicating the target virtual prop;

[0022] The task dispatching module is used to dispatch a target task for obtaining the target virtual prop to the first game character in response to the prop holding quantity of the target virtual prop in multiple game characters exceeding a third preset threshold.

[0023] The guide module specifically includes:

[0024] A determination unit, used to determine a target position where a target virtual prop is located in the game scene and a second position where a plurality of game characters in the game scene have passed by a certain number of times;

[0025] The position changing unit is used to control the position of the target virtual item to be changed from the target position to the second position, and to prompt the second position on the graphical user interface.

[0026] The embodiment of the present application further provides a computer-readable storage medium, which stores a computer program. The computer program is suitable for being loaded by a processor to execute the steps in any of the above-mentioned virtual item prompting methods.

[0027] An embodiment of the present application further provides an electronic device, the electronic device comprising a memory and a processor, the memory storing a computer program, and the processor executing the steps in any of the above-mentioned virtual prop prompting methods by calling the computer program stored in the memory.

[0028] The virtual props prompting method, device, storage medium and electronic device provided by the present application provide a graphical user interface through a terminal device, the content displayed by the graphical user interface includes at least part of the game scene, the game includes multiple game characters, and based on the game data of the multiple game characters, at least one target virtual prop is determined from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a first preset threshold value among the multiple game characters, and then in response to the first game character not obtaining the target virtual prop, the graphical user interface provides guidance information for guiding the first game character to obtain the target virtual prop, wherein the first game character is set to execute the corresponding game command in the game scene through the control of the terminal device. Thereby, it can reduce the difficulty of users obtaining certain virtual props (for example, virtual props that have been obtained by many users) in the game, thereby improving the efficiency of users obtaining certain virtual props in the game and enhancing the user's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] The technical solution and other beneficial effects of the present application will be made apparent by describing in detail the specific implementation methods of the present application in conjunction with the accompanying drawings.

[0030] Figure 1 It is a scene schematic diagram of a virtual prop prompt system provided in an embodiment of the present application;

[0031] Figure 2 It is a flowchart of a method for prompting a virtual prop provided in an embodiment of the present application;

[0032] Figure 3 is another flowchart of the method for prompting virtual props provided in an embodiment of the present application;

[0033] Figure 4 is a schematic diagram of a process of gradually reducing the difficulty for a first user to obtain a target virtual item in a game provided by an embodiment of the present application;

[0034] Figure 5 is another flowchart of the method for prompting virtual props provided in an embodiment of the present application;

[0035] Figure 6 is another flowchart of the method for prompting virtual props provided in an embodiment of the present application;

[0036] Figure 7 is another flowchart of the method for prompting virtual props provided in an embodiment of the present application;

[0037] Figure 8 It is a structural schematic diagram of a virtual prop prompt device provided in an embodiment of the present application;

[0038] Fig. 9 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0039] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0040] See also Figure 1 , Figure 1A scene diagram of a virtual prop prompt system provided in an embodiment of the present application. The virtual prop prompt system may include any virtual prop prompt device provided in an embodiment of the present application. The virtual prop prompt device may be specifically integrated in an electronic device such as a terminal or a server, wherein the terminal may be a smart phone, a tablet computer, a smart Bluetooth device, a laptop computer, or a personal computer (PC), and the server may be a single server or a server cluster composed of multiple servers.

[0041] The electronic device can provide a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene, and the game includes multiple game characters; based on the game data of the multiple game characters, at least one target virtual prop is determined from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a first preset threshold value among the multiple game characters; in response to the first game character failing to obtain the target virtual prop, guidance information for guiding the first game character to obtain the target virtual prop is provided in the graphical user interface, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0042] Specifically, Figure 1 As shown, the prompt system of the virtual props may include a game server and multiple terminals 1 / 2 / 3 connected to the game server, wherein the terminal 1 / 2 / 3 may be a user device with a game client installed, and is used to interact with the corresponding user 1 / 2 / 3 (or player) through a graphical user interface. The terminal 1 / 2 / 3 may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal 1 / 2 / 3, or provided to the player through a holographic projection. The game scene may be a virtual scene displayed (or provided) when the game client runs on the terminal 1 / 2 / 3. The game character may be a virtual object controlled by a player in the game scene through an input device. For example, the player may control the selected game character to move in the game scene through the terminal 1 / 2 / 3, and may also control the game character to perform other operations in the game scene, such as controlling the game character to pick up items.

[0043] The above-mentioned virtual props may refer to props that can be used by virtual objects in the game scene, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by virtual objects to speed up their own attributes, assist in combat, or initiate damage to other virtual objects. In addition, during the game, players can obtain virtual props by controlling their selected game characters to perform game tasks, and can also obtain virtual props by controlling their selected game characters to pick up virtual props pre-placed in certain areas of the game scene. The above-mentioned target virtual props may specifically refer to virtual props that are held by a certain proportion (for example, greater than 10%) of game characters in the game and are difficult for novice players or most players to obtain.

[0044] In a specific example, during the game, for each virtual item in the game that meets preset conditions (for example, difficult for novice players or most players to obtain), the game server in the virtual item prompt system can count in real time the ratio of the number of game characters currently holding the virtual item in the game to the total number of game characters in the game, and use the virtual item that meets the preset conditions and the ratio of the number of game characters currently holding the virtual item to the total number of game characters in the game is greater than a preset threshold (for example, 10%) as the target virtual item. Then, the game server in the virtual item prompt system can respond to the first game character controlled by a terminal device not obtaining the target virtual item by providing guidance information for guiding the first game character to obtain the target virtual item on a graphical user interface presented by the terminal device, so that a game user who has not yet obtained the target virtual item can more easily obtain the target virtual item in the game, thereby improving the efficiency of the user in obtaining the target virtual item in the game.

[0045] like Figure 2 As shown, Figure 2 : is a flow chart of a method for prompting a virtual item provided in an embodiment of the present application. The method provides a graphical user interface through a terminal device. The content displayed by the graphical user interface includes at least part of a game scene. The game includes multiple game characters. The method specifically includes the following steps:

[0046] S101. Based on game data of multiple game characters, determine at least one target virtual prop from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity among the multiple game characters exceeds a first preset threshold.

[0047] In this embodiment, the game may be, but is not limited to, a multiplayer online tactical competitive game or a role-playing game, etc. The game includes a game scene and a plurality of game characters in the game scene. Specifically, each user of the game may select or create a game character in the game through the terminal device used by the user, and may also control the game character to obtain virtual props in the game through the terminal device used by the user. For example, the game character may be controlled to pick up the virtual props in the game scene, or the game character may be controlled to perform tasks in the game to obtain virtual props rewards.

[0048] Specifically, there may be multiple virtual props in the above game, and the number of each virtual prop may be at least one, and the maximum number of virtual props that each game character in the above game can hold for the same virtual prop may be one or more. That is, for a virtual prop in the above game, the same game character can hold at most one, or the same game character can hold multiple virtual props at the same time.

[0049] In this embodiment, the above-mentioned game data may include at least one virtual prop currently held by multiple game characters in the above-mentioned game, and the prop holding quantity of each virtual prop, wherein the prop holding quantity of each virtual prop may include the ratio of the number of game characters currently holding this virtual prop in the above-mentioned game to the total number of game characters in the above-mentioned game, and / or the current number of this virtual prop held in the above-mentioned game.

[0050] It is understandable that, for a virtual item in the above game, if a game character can only hold one virtual item at most, then the number of virtual items currently held in the above game can be equal to the number of game characters currently holding the virtual item in the above game. For a virtual item in the above game, if a game character can hold multiple virtual items at the same time, then the number of virtual items currently held in the above game can be greater than or equal to the number of game characters currently holding the virtual item in the above game. In addition, in some embodiments, each user of the above game can only control at most one game character in the above game to execute corresponding game instructions in the game scene, that is, for a virtual item in the above game, the number of game characters currently holding the virtual item in the above game can be equal to the number of users who have currently obtained the virtual item in the above game, and the greater the number of game characters currently holding the virtual item in the above game, the more important the virtual item is to the users of the above game.

[0051] In a specific embodiment, the target virtual props may specifically be virtual props in the game whose prop holding quantity exceeds a first preset threshold value and satisfies preset conditions. The prop holding quantity of a virtual prop in the game may refer to the ratio of the number of game characters currently holding the virtual prop in the game to the total number of game characters in the game. In other words, the target virtual props may specifically be virtual props in the game whose ratio of the number of game characters currently holding the virtual prop in the game to the total number of game characters in the game is greater than a first preset threshold value (e.g., 10%) and satisfies preset conditions.

[0052] Furthermore, in a specific implementation, the above-mentioned virtual prop prompt method can be applied to an electronic device, and for each of the virtual props that meet the preset conditions in the above-mentioned game, the electronic device can count in real time the ratio of the number of game characters that currently hold this type of virtual prop in the above-mentioned game to the total number of the above-mentioned game characters, and when the ratio is greater than a first preset threshold, determine this type of virtual prop as the target virtual prop, thereby obtaining at least one target virtual prop.

[0053] Specifically, the virtual props that meet the preset conditions in the above-mentioned game may refer to virtual props that new users or most users in the above-mentioned game want but are difficult to obtain. For example, they may include various virtual props that are placed in a relatively remote position in the above-mentioned game scene (for example, the placement position is passed by multiple game characters in the above-mentioned game scene less than a preset number of times). Or, they may also include various virtual props that are completed as rewards for tasks that are difficult to complete in the above-mentioned game (for example, the completion rate is lower than the preset completion rate).

[0054] It is understandable that the virtual props that meet the preset conditions in the above-mentioned game may not include various virtual props that can be obtained multiple times by a single game character in the above-mentioned game, may not include various virtual props that are repeatedly refreshed in the above-mentioned game, may not include various virtual props that are randomly refreshed in the above-mentioned game, and may not include various virtual props that the game character has from the beginning in the above-mentioned game. In other words, the virtual props that meet the preset conditions in the above-mentioned game require the game user to control the game character selected by him to perform relatively difficult tasks in the game or to search for them in the game scene with difficulty in order to obtain them.

[0055] It should be noted that, in the above-mentioned game, the larger the number of virtual props held by the above-mentioned multiple game characters, the more game users need or like the virtual props. In addition, the specific value of the above-mentioned first preset threshold can be set by the game developer according to actual needs, and this case does not limit this.

[0056] S102. In response to the first game character failing to obtain the target virtual prop, providing guidance information in the graphical user interface for guiding the first game character to obtain the target virtual prop, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0057] In this embodiment, a user of the above-mentioned game can control at most one game character to execute corresponding game instructions in the above-mentioned game scene, and the above-mentioned first game character is set to execute corresponding game instructions in the game scene through the control of a certain terminal device, that is, the above-mentioned first game character is the game character controlled by the user of the terminal device (hereinafter referred to as the "first user") in the above-mentioned game. In addition, the virtual prop prompt method provided in this embodiment provides guidance information for guiding the first game character to obtain the target virtual prop by providing a graphical user interface provided by the terminal device, so as to guide the user who has not obtained the above-mentioned target virtual prop in the above-mentioned game (that is, the above-mentioned first user) to obtain the target virtual prop in the game, so that the first game character controlled by the user has the target virtual prop.

[0058] Specifically, the methods for users of the above-mentioned games to obtain the above-mentioned target virtual props in the above-mentioned games may include but are not limited to: (1) obtaining the above-mentioned target virtual props under the guidance of strategies posted by other users; (2) independently discovering and obtaining the above-mentioned target virtual props in the above-mentioned game scenes; (3) performing and completing related tasks in the above-mentioned games to obtain the above-mentioned target virtual props as a reward for completing the task.

[0059] Furthermore, the inventors have discovered that for virtual props that are difficult for users to obtain in the above-mentioned games (e.g., virtual props displayed as a question mark icon in the above-mentioned game scene, virtual props placed in a prop box in the above-mentioned game scene, virtual props placed in a relatively biased position in the above-mentioned game scene, and / or virtual props that are completed as rewards for difficult tasks in the above-mentioned game, etc.), without any guidance or prompts, it is difficult for users (especially new users) to obtain these virtual props in the game, which will lead to low efficiency in obtaining these virtual props. Furthermore, when the number of users who have obtained these virtual props increases, if users who have not yet obtained these virtual props in the above-mentioned game still find it difficult to obtain these virtual props, this will greatly reduce the gaming experience of these users, thereby leading to user loss in the above-mentioned game.

[0060] It can be understood that, compared with users who have not yet obtained the above-mentioned target virtual props in the above-mentioned game obtaining the above-mentioned target virtual props under the guidance of strategies posted by other users, by independently discovering and obtaining the above-mentioned target virtual props in the above-mentioned game scenes, or by performing tasks that are more difficult to complete in the above-mentioned games, the virtual props prompt method provided in this embodiment can reduce the difficulty for users who have not yet obtained the above-mentioned target virtual props in the above-mentioned game to obtain the above-mentioned target virtual props in the game by providing guidance information for guiding the first game character to obtain the target virtual props in the graphical user interface, so that these users can more easily obtain the above-mentioned target virtual props in the game, thereby improving the efficiency of these users in obtaining the above-mentioned target virtual props in the above-mentioned game and improving the user's gaming experience.

[0061] In one embodiment, Figure 3 As shown, the above S102 may specifically include:

[0062] S1021. When the first game character enters a target area where a target virtual prop is located in the game scene, a target position of the target virtual prop in the target area is prompted on a graphical user interface.

[0063] Specifically, when the first game character enters the target area where the target virtual prop is located in the game scene, a small map of the target area can be displayed on the graphical user interface, and the target location can be marked on the small map. For example, a location prompt mark can be displayed on the small map. Thus, the first user can quickly know the target location of the target virtual prop from the target area based on the graphical user interface, avoiding the problem that the target location of the target virtual prop in the target area is remote or the target virtual prop is not conspicuous, which makes it difficult for the user to find it.

[0064] In some specific embodiments, for each target virtual prop in the game scene, as the number of the target virtual props held by the multiple game characters increases, the difficulty for the first user to obtain the target virtual prop in the game may be gradually reduced. Specifically, the virtual prop prompt method may also include:

[0065] Step A: Determine a plurality of preset threshold intervals and a display mode corresponding to each preset threshold interval.

[0066] Specifically, the electronic device may pre-set multiple preset threshold intervals and multiple display modes, and establish a correspondence between the preset threshold intervals and the display modes, and in the correspondence, different preset threshold intervals correspond to different display modes. The correspondence may be in multiple forms, for example, in a coordinate form or a table form, etc. Different preset threshold intervals do not overlap.

[0067] The display mode is used to indicate the item feature information for prompting the target virtual item displayed at the target position of the target virtual item in the game scene, and the multiple display modes may include the first mode and / or the second mode, etc. Moreover, the larger the value within a preset threshold interval, the more accurate or obvious the item feature information for prompting the target virtual item contained in the display mode corresponding to the preset threshold interval may be.

[0068] In one example, for a target virtual item in the game, without reducing the difficulty for the first user to obtain the target virtual item in the game, Figure 4 As shown in (a), the target virtual prop 22 can be displayed as a question mark icon at the placement position in the above-mentioned game scene 20. In addition, other virtual props 23 in the above-mentioned game except the target virtual prop 22 can also be displayed as a question mark icon at the placement position in the above-mentioned game scene 20. As a result, even if the first user finds the question mark icon corresponding to the target virtual prop 22 in the above-mentioned game scene 20, he cannot be sure whether the virtual prop corresponding to the question mark icon is the target virtual prop 22 that he wants to obtain. That is, the first user needs to determine the target virtual prop 22 from all virtual props 22 / 23 in the game scene 20, which leads to low efficiency in obtaining the target virtual prop 22.

[0069] In some specific embodiments, after determining a plurality of preset threshold intervals and a display mode corresponding to each preset threshold interval, in order to determine a target display mode corresponding to a target virtual item, the virtual item prompting method may further include:

[0070] Step B: Determine a target threshold interval corresponding to the quantity of the target virtual item held by the plurality of game characters from a plurality of preset threshold intervals.

[0071] In one example, for a target virtual item in the game, the quantity of the target virtual item held by the multiple game characters may be specifically the ratio of the number of game characters currently holding the target virtual item in the game to the total number of game characters in the game. Furthermore, in specific implementation, the preset threshold interval where the ratio of the number of game characters currently holding the target virtual item in the game to the total number of game characters in the game is located may be determined from the multiple preset threshold intervals as the target threshold interval corresponding to the quantity of the target virtual item held by the multiple game characters. This may result in obtaining the corresponding target threshold intervals for the quantity of the target virtual item held by the multiple game characters.

[0072] For example, the above-mentioned multiple preset threshold intervals may include a first preset threshold interval (e.g., (10%, 30%]), a second preset threshold interval (e.g., (30%, 50%]), a third preset threshold interval (e.g., (50%, 70%]) and a fourth preset threshold interval (e.g., (70%, ∞)). For a target virtual prop in the above-mentioned game, if the ratio of the number of game characters currently holding the target virtual prop in the above-mentioned game to the total number of game characters in the above-mentioned game is 15%, that is, the ratio falls within the first preset threshold interval, then it can be determined that the target threshold interval corresponding to the prop holding quantity of the target virtual prop in the above-mentioned multiple game characters is the first preset threshold interval.

[0073] In another example, for a target virtual item in the game, the number of items held by the target virtual item in the multiple game characters may be specifically the ratio of the number of items held by the target virtual item in the game to the total number of items held by the target virtual item in the game, and the target threshold interval corresponding to the number of items held by the target virtual item may be specifically the preset threshold interval where the ratio of the number of items held by the target virtual item in the game to the total number of items held by the target virtual item in the game is located. That is, the step B may specifically include: for a target virtual item in the game, from multiple preset threshold intervals, determining the preset threshold interval where the ratio of the number of items acquired by the target virtual item to the total number of items held by the target virtual item in the game is located as the target threshold interval corresponding to the acquired information of the target virtual item, thereby obtaining the target threshold intervals corresponding to the acquired information of various target virtual items.

[0074] Step C: Determine the display mode corresponding to the target threshold interval as the target display mode.

[0075] Specifically, after determining the target threshold intervals corresponding to the prop holding quantities of various target virtual props in the above-mentioned multiple game characters, the above-mentioned electronic device can determine the display mode corresponding to the above-mentioned target threshold interval in the correspondence between the above-mentioned preset threshold interval and the display mode, and use the display mode corresponding to the above-mentioned target threshold interval as the target display mode, so as to obtain the target display mode corresponding to the prop holding quantities of various target virtual props.

[0076] Step D: displaying the target virtual prop in a target display mode at the target position of the target virtual prop in the game scene.

[0077] In a specific example, for a target virtual prop in the game, the electronic device may display the target virtual prop in a first manner at the target position of the target virtual prop in the game scene in response to the prop holding quantity of the target virtual prop in the multiple game characters being within a first preset threshold interval (for example, exceeding the first preset threshold and not exceeding the second preset threshold). The first manner is the display manner corresponding to the first preset threshold interval, and may at least include a prop type identifier indicating the target virtual prop, and the prop type includes at least weapons and armor.

[0078] Specifically, Figure 4 As shown in (b), in the above game, when the target display mode corresponding to a target virtual prop 22 is the first mode, the above electronic device can display the type information of the target virtual prop 22 at the placement position of the target virtual prop 22 in the above game scene 20, and the type information can include the prop category to which the target virtual prop 22 belongs, wherein the prop category can include but is not limited to: medicine, ammunition, currency, attack items, defense items, and / or harassment items, etc. Therefore, the first user only needs to determine the target virtual prop 22 from the virtual props of the same prop category as the target virtual prop 22 in the above game scene 20, thereby improving the efficiency of the first user picking up the target virtual prop 22.

[0079] In another specific example, for a target virtual prop in the game, the electronic device may also display the target virtual prop in a second manner at the target position in response to the prop holding quantity of the target virtual prop in the multiple game characters being within a second preset threshold interval (e.g., exceeding the second preset threshold and not exceeding the third preset threshold). The second manner is a display manner corresponding to the second preset threshold interval, and may at least include a prop identification indicating the target virtual prop.

[0080] Specifically, Figure 4As shown in (c), when the target display mode corresponding to a target virtual prop in the game is the second mode, the electronic device can display detailed information of the target virtual prop 22 at the placement position of the target virtual prop 22 in the game scene 20, and the detailed information can include the name, image, function, etc. of the target virtual prop 22. Therefore, the first user only needs to find the virtual prop that is the same as the target virtual prop 22 in the game scene 20 to obtain the target virtual prop 22, which further improves the efficiency of the user picking up the target virtual prop 22.

[0081] In some specific embodiments, for a target virtual prop in the above-mentioned game, the above-mentioned electronic device can also respond to the above-mentioned first game character reaching the placement location of the target virtual prop in the above-mentioned game scene, and remind the above-mentioned first game character to pick up the target virtual prop on the above-mentioned graphical user interface, so that the first user can pick up the target virtual prop in time after receiving the reminder, thereby improving the efficiency of the first user in picking up the target virtual prop in the above-mentioned game.

[0082] It can be understood that the type information and detailed information of the above-mentioned target virtual props can be displayed in the virtual scene of the above-mentioned game in the form of icons, and when the above-mentioned first user finds the icon corresponding to the target virtual prop in the virtual scene of the game, the icon can be used to control the above-mentioned first game character to pick up the target virtual prop, thereby obtaining the target virtual prop corresponding to the icon.

[0083] Correspondingly, the above virtual prop prompting method may further include: in response to the first game character's picking up operation on the target virtual prop, issuing the corresponding target virtual prop to the first game character.

[0084] In some embodiments, Figure 5 As shown, the above S102 may also include:

[0085] S1022. Assign a target task for obtaining a target virtual item to the first game character, and display the target task information on the graphical user interface.

[0086] Specifically, for a target virtual item in the game, after the electronic device sends the target task to a user (i.e., the first user) who has not yet obtained the target virtual item in the game, the first user can control the first game character to perform or not perform the target task according to his / her needs. In addition, in some specific embodiments, the first game character can be a user who logs into the game for the first time and has not yet obtained the target virtual item in the game, that is, the electronic device can only send the target task to the game character controlled by the user who logs into the game for the first time and has not yet obtained the target virtual item in the game, so as to increase the gaming experience of new users in a targeted manner, thereby helping the game retain new users.

[0087] Among them, Figure 4 As shown in (d), the target task (e.g., game task A) is used to be executed by the first game character to obtain the target virtual item 22, wherein the target task may be a branch task or a main task in the game. Thus, the first user does not need to search for the target virtual item 22 in the game scene 20, and can obtain the target virtual item 22 (e.g., target virtual item B) as a task completion reward by executing the target task in the game, further improving the efficiency of the user in obtaining the target virtual item 22 in the game.

[0088] In a specific example, for a target virtual prop in the game, the electronic device may also dispatch a target task for obtaining the target virtual prop to the first game character in response to the number of the target virtual props held by the multiple game characters exceeding a third preset threshold, so that the first user can control the first game character to perform the target task in the game through the terminal device to obtain the target virtual prop. The third preset threshold is greater than the second preset threshold, and the second preset threshold is greater than the first preset threshold. For example, the first preset threshold, the second preset threshold and the third preset threshold may be 10%, 30% and 50% respectively.

[0089] In a possible application scenario, for a target virtual prop in the above-mentioned game, the above-mentioned electronic device can: in response to the ratio of the number of game characters currently holding the target virtual prop in the above-mentioned game to the total number of the above-mentioned game characters being greater than the above-mentioned first preset threshold and less than or equal to the above-mentioned second preset threshold, display the type information of the target virtual prop at the placement position of the target virtual prop in the above-mentioned game scene; in response to the ratio of the number of game characters currently holding the target virtual prop in the above-mentioned game to the total number of the above-mentioned game characters being greater than the above-mentioned second preset threshold and less than or equal to the above-mentioned third preset threshold, display the detailed information of the target virtual prop at the placement position of the target virtual prop in the above-mentioned game scene; in response to the ratio of the number of game characters currently holding the target virtual prop in the above-mentioned game to the total number of the above-mentioned game characters being greater than the above-mentioned third preset threshold, send the above-mentioned target task to the first game character of the above-mentioned game, so that the above-mentioned first user can obtain the target virtual prop by controlling the first game character to perform the target task in the above-mentioned game. In this way, as the ratio of the number of users who have obtained the target virtual item in the game to the total number of users of the game increases, the difficulty for the first user to obtain the target virtual item in the game gradually decreases, which is conducive to improving the efficiency of obtaining the target virtual item, that is, improving the efficiency of the first user in obtaining virtual items that are liked by many users in the game, thereby improving the user's gaming experience.

[0090] It should be noted that the virtual item prompt method provided in this embodiment can monitor in real time during the game the quantity of various virtual items that are difficult for novice players or most players to obtain, and once the quantity of a certain virtual item indicates that the virtual item has been used by virtual characters (for example, Figure 4 When the virtual character 21) shown in (a) in the figure is obtained, users who have not yet obtained the virtual item in the game are appropriately guided so that these users can obtain the virtual item more easily, thereby improving the efficiency of these users in obtaining the virtual item in the game and facilitating the gaming experience of these users.

[0091] Furthermore, in a possible embodiment, before and after reducing the difficulty for the first user to obtain the target virtual prop in the game, the placement position of the target virtual prop in the virtual scene of the game may be fixed, that is, the prop refresh does not change the placement position of the target virtual prop in the virtual scene of the game. Furthermore, for each target virtual prop in the game, as the number of first users who have obtained the target virtual prop in the game (or the number of the target virtual props obtained in the game) increases, more and more detailed information of the target virtual prop can be gradually displayed at the placement position of the target virtual prop in the virtual scene of the game, so that the first user can find the target virtual prop more and more quickly and accurately in the virtual scene of the game, thereby improving the efficiency of the first user in obtaining the target virtual prop in the game.

[0092] In some specific embodiments, Figure 6 As shown, before the above S1022, the above virtual prop prompt method may further include:

[0093] S103. Determine a target task from the multiple tasks according to the completion rates of the multiple tasks in the game, and make the reward of the target task include a target virtual item.

[0094] In a specific embodiment, the above S103 may specifically include:

[0095] S1031. Determine the completion rate of each task in the game.

[0096] Specifically, during the game, if a task is executed N times and completed M times, the completion rate of the task is M / N, where M and N are both natural numbers, and M is less than or equal to N. The task may be a main task or a side task in the game.

[0097] S1032. Determine a target completion rate interval corresponding to the item holding amount of the target virtual item from at least one preset completion rate interval.

[0098] Specifically, the electronic device may pre-set at least one preset threshold interval and at least one preset completion rate interval, and establish a correspondence between the preset threshold interval and the preset completion rate interval, and in the correspondence, different preset threshold intervals correspond to different preset completion rate intervals. The correspondence may be in a variety of forms, such as a coordinate form or a table form. Different preset threshold intervals may not overlap, and different preset completion rate intervals may not overlap.

[0099] Accordingly, after determining at least one target virtual prop, the electronic device may determine the target threshold intervals corresponding to the prop holding quantities of various target virtual props from the at least one preset threshold interval, and then determine the preset completion rate intervals corresponding to each target threshold interval from the correspondence between the preset threshold intervals and the preset completion rate intervals, and obtain the target completion rate intervals corresponding to each target threshold interval, thereby obtaining the target completion rate intervals corresponding to the acquired information of various target virtual props.

[0100] In a specific example, for a target virtual prop in the above-mentioned game, the prop holding quantity of the target virtual prop can be the ratio of the number of game characters currently holding the target virtual prop to the total number of game characters in the above-mentioned game, and the target threshold interval corresponding to the prop holding quantity of the target virtual prop can be specifically the preset threshold interval within which the prop holding quantity of the target virtual prop is located.

[0101] S1033. Determine at least one task whose completion rate is within the target completion rate range as a target task.

[0102] Specifically, the number of the above-mentioned target tasks may be at least one, and the at least one target task may be all or part of the tasks in the above-mentioned game whose completion rate is within the target completion rate range. Furthermore, when the at least one target task is part of the tasks in the above-mentioned game whose completion rate is within the target completion rate range, the at least one target task may be part of the tasks randomly selected from all the tasks in the above-mentioned game whose completion rate is within the target completion rate range, or may be one or more tasks with the highest completion rate among all the tasks in the above-mentioned game whose completion rate is within the target completion rate range.

[0103] In a specific example, when the number of the above-mentioned preset completion rate intervals is one, the number of the above-mentioned preset threshold intervals may also be one. For example, the preset completion rate interval may be specifically (80%, ∞), and the preset threshold interval may be specifically (20%, ∞. That is, after determining at least one target virtual prop, for a target virtual prop in the above-mentioned game, the above-mentioned electronic device may determine that one or more tasks with a completion rate greater than 80% in the above-mentioned game are the target tasks corresponding to the prop holding amount of the target virtual prop when the prop holding amount of the target virtual prop is greater than 20%.

[0104] In another specific example, when the number of the above-mentioned preset completion rate intervals is multiple, the number of the above-mentioned preset threshold intervals may also be multiple, and the multiple preset completion rate intervals may correspond to the multiple preset threshold intervals one by one. For example, the multiple preset completion rate intervals may specifically include (70%, 80%], (80%, 90], (90%, ∞), etc., and the multiple preset threshold intervals corresponding to the multiple preset completion rate intervals may specifically include: (10%, 30%], (30%, 50%], (50%, ∞), etc., among which (70%, 8 0%] can correspond to (10%, 30%], (80%, 90%] can correspond to (30%, 50%], and (90%, ∞) can correspond to (50%, ∞). That is, after determining at least one target virtual prop, for a target virtual prop in the above game, the above electronic device can determine that at least one task in the above game with a completion rate within (70%, 80%] is the target task corresponding to the prop holding amount of the target virtual prop when the prop holding amount of the target virtual prop is greater than 10% and less than or equal to 30%.

[0105] S1034. Make the reward of the target task include the target virtual props.

[0106] Specifically, for a target virtual prop in the above-mentioned game, after determining the target task corresponding to the prop holding quantity of the target virtual prop, if the task completion reward for the target task corresponding to the prop holding quantity of the target virtual prop does not include the target virtual prop, then the target virtual prop can be used as the task completion reward for the target task to ensure that the first user can obtain the target virtual prop after controlling the first game character to execute and complete the target task corresponding to the prop holding quantity of the target virtual prop in the game.

[0107] It is understandable that the higher the completion rate of the above target task, the greater the probability that the corresponding first user can obtain the above target virtual prop by controlling the above first game character to perform the above target task in the game, and the easier it is for the above first user to obtain the above target virtual prop in the above game. In addition, for a target virtual prop in the above game, when there are multiple target virtual props of this type, the target tasks corresponding to the prop holding amount of this target virtual prop can also be multiple, and multiple target virtual props of this type can be used as rewards for multiple target tasks corresponding to this target virtual prop.

[0108] In another specific embodiment, before the above S1022, the above virtual prop prompt method may further include: determining a task in the game whose reward includes a target virtual prop as a target task. That is, the above target task may be originally existing in the above game, and the virtual prop prompt method provided in this embodiment dispatches a target task for obtaining the target virtual prop to the first game character in response to the first game character not obtaining the target virtual prop. This is equivalent to sending the task that originally required the first game character to meet certain conditions (for example, reach a designated area in the game scene) to receive the task directly to the first game character when the target virtual prop's prop holding quantity exceeds a first preset threshold.

[0109] In another specific embodiment, before S102, the virtual item prompting method may further include: generating a target task in the game that rewards a target virtual item. That is, the target task may be newly created in the game, and in an application scenario where the target virtual item needs to be searched by the first game character in the game scene, the virtual item prompting method provided in this embodiment dispatches a target task for obtaining the target virtual item to the first game character in response to the first game character not obtaining the target virtual item. This is equivalent to directly changing the target virtual item that originally needs to be searched by the first game character in the game scene to task dispatching, so that the first game character does not need to search for the target virtual item in the game scene, and can obtain the target virtual item by executing the target task.

[0110] In some embodiments, Figure 7 As shown, the above S102 may also include:

[0111] S1023. Determine in the game scene a target position where the target virtual prop is located and a second position where the number of times that multiple game characters have passed by the game scene exceeds a certain number.

[0112] In a specific embodiment, the above S1023 may specifically include:

[0113] S3-1. Determine the number of times the game character passes through each point in the game scene.

[0114] The number of times a game character passes by a point can specifically be the total number of times the game character controlled by all the game users passes by the point during the game. For example, if the total number of users of the game is 3, and during the game, the game character controlled by the first user passes by the point once, the game character controlled by the second user passes by the point three times, and the game character controlled by the third user passes by the point twice, then the number of times the game character passes by the point is 6.

[0115] S3-2. Determine a target frequency interval corresponding to the target virtual item's item holding amount from at least one preset frequency interval.

[0116] Specifically, the electronic device may pre-set at least one preset threshold interval and at least one preset number interval, and establish a correspondence between the preset threshold interval and the preset number interval, and in the correspondence, different preset threshold intervals correspond to different preset number intervals. The correspondence may be in a variety of forms, such as a coordinate form or a table form. Different preset threshold intervals may not overlap, and different preset number intervals may not overlap.

[0117] Accordingly, after determining at least one target virtual prop, the electronic device may determine the target frequency intervals corresponding to the prop holding quantities of various target virtual props from the at least one preset threshold interval, and then determine the preset frequency intervals corresponding to each target threshold interval from the correspondence between the preset threshold interval and the preset frequency interval, and obtain the target frequency intervals corresponding to each target threshold interval, thereby obtaining the target frequency intervals corresponding to the prop holding quantities of various target virtual props.

[0118] In a specific example, for a target virtual item in the above game, the item holding quantity of the target virtual item can be the ratio of the number of game characters currently holding the target virtual item to the total number of game characters in the above game, and the target threshold interval corresponding to the item holding quantity of the target virtual item can be specifically the preset threshold interval where the item holding quantity of the target virtual item is located. For example, the above multiple preset threshold intervals may include a first preset threshold interval (e.g., (10%, 30%]), a second preset threshold interval (e.g., (30%, 50%]) or a third preset threshold interval (e.g., (50%, ∞)), etc. For a target virtual item in the above game, if the item holding quantity of the target virtual item is 15%, that is, the ratio falls within the first preset threshold interval, then the target threshold interval corresponding to the item holding quantity of the target virtual item can be determined to be the first preset threshold interval.

[0119] S3-3. Determine at least one point where the game character passes by a number of times within the target number interval as the second position.

[0120] Specifically, the number of the second positions may be at least one, and the at least one second position may be all or part of the points in the game where the number of times the game character passes is within the target number interval. Furthermore, when the at least one second position is part of the points in the game where the number of times the game character passes is within the target number interval, the at least one second position may be part of the points randomly selected from all the points in the game where the number of times the game character passes is within the target number interval, or may be one or more points where the number of times the game character passes is ranked first among all the points in the game where the number of times the game character passes is within the target number interval.

[0121] In a specific example, when the number of the above-mentioned preset number intervals is one, the number of the above-mentioned preset threshold intervals may also be one, for example, the preset number interval may be specifically (80, ∞), and the preset threshold interval may be specifically (20%, ∞). That is, after determining at least one target virtual prop, for a target virtual prop in the above-mentioned game, the above-mentioned electronic device may determine that one or more points in the above-mentioned game that the user has passed by more than or equal to 80 times are the target points corresponding to the prop holding amount of the target virtual prop when the prop holding amount of the target virtual prop is greater than 20%.

[0122] In another specific example, when the number of the above-mentioned preset number intervals is multiple, the number of the above-mentioned preset threshold intervals may also be multiple, and the multiple preset number intervals and the multiple preset threshold intervals may correspond one to one. For example, the multiple preset number intervals may specifically include (70, 80], (80, 90], (90, ∞), etc., and the multiple preset threshold intervals corresponding to the multiple preset number intervals may specifically include: (20%, 30%], (30%, 40%], (40%, ∞), etc., where (70, 80 ] may correspond to (20%, 30%], (80, 90] may correspond to (30%, 40%], and (90, ∞) may correspond to (40%, ∞). That is, after determining at least one target virtual prop, for a target virtual prop in the above game, the above electronic device may determine that at least one point in the above game whose number of passes is within (70, 80] is the second position corresponding to the prop holding quantity of the target virtual prop when the prop holding quantity of the target virtual prop is greater than 20% and less than or equal to 30.

[0123] S1024. Control the location of the target virtual item to be changed from the target location to a second location, and prompt the second location on the graphical user interface.

[0124] Specifically, when the game character controlled by the user of the above game passes through the second position in the game scene, the game character can pick up the target virtual prop placed at the second position.

[0125] It is understandable that the more times the game character passes by the second position, the greater the probability that the first user can find the placement position of the target virtual prop in the game, and the easier it is for the first user to obtain the target virtual prop in the game. In addition, for a target virtual prop in the game, when there are multiple target virtual props, there may be multiple second positions corresponding to the prop holding amount of the target virtual prop, and the electronic device may control the placement positions of multiple target virtual props to be updated to multiple second positions corresponding to the target virtual prop.

[0126] Furthermore, it should be noted that the above S1021 may correspond to the first scheme for guiding the first game character to obtain the target virtual item, the above S1022 may correspond to the second scheme for guiding the first game character to obtain the target virtual item, and the above S1023-S1024 may correspond to the third scheme for guiding the first game character to obtain the target virtual item.

[0127] Furthermore, in a specific implementation, at least two of the three guidance schemes may be performed in parallel, that is, the above S102 may also include at least two of the above S1021, S1022, S1023-S1024, so that the above first user can be guided to obtain the above target virtual props in the above game by at least two guidance schemes in the game. Furthermore, in another embodiment, the above S102 may also include only one of the above S1021, S1022, S1023-S1024.

[0128] As can be seen from the above, the virtual prop prompt method provided in this embodiment provides a graphical user interface through a terminal device, the content displayed by the graphical user interface includes at least part of the game scene, the game includes multiple game characters, and at least one target virtual prop is determined from the virtual props of the game based on the game data of the multiple game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a first preset threshold value among the multiple game characters, and then in response to the first game character not obtaining the target virtual prop, the graphical user interface provides guidance information for guiding the first game character to obtain the target virtual prop, wherein the first game character is set to execute the corresponding game instruction in the game scene through the control of the terminal device. Thereby, it is possible to reduce the difficulty of users obtaining certain virtual props (for example, virtual props that have been obtained by many users) in the game, thereby improving the efficiency of users obtaining certain virtual props in the game and enhancing the user's gaming experience.

[0129] See also Figure 8 , Figure 8The virtual item prompting device provided in the embodiment of the present application is specifically described. The virtual item prompting device provides a graphical user interface through a terminal device. The content displayed by the graphical user interface includes at least part of the game scene. The game includes multiple game characters. The virtual item prompting device includes: a first determination module 301 and a guidance module 302, wherein:

[0130] (1) First determination module 301

[0131] The first determination module 301 is used to determine at least one target virtual prop from the virtual props of the game based on the game data of multiple game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a preset threshold among the multiple game characters.

[0132] (2) Boot module 302

[0133] The guidance module 302 is used to provide guidance information for guiding the first game character to obtain the target virtual props in the graphical user interface in response to the first game character failing to obtain the target virtual props, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0134] In some embodiments, the guiding module 302 may be specifically used to:

[0135] In response to the first game character not obtaining the target virtual item, a target task for obtaining the target virtual item is assigned to the first game character, and target task information is displayed on a graphical user interface.

[0136] Furthermore, in order to obtain the above target task, the virtual prop prompting device may further include:

[0137] (3) Second determination module

[0138] The second determination module is used to determine the target task from multiple tasks according to the completion rate of multiple tasks in the game before assigning the target task for obtaining the target virtual prop to the first game character, and make the reward of the target task include the target virtual prop.

[0139] In some alternative embodiments, in order to obtain the above target task, the virtual prop prompting device may further include:

[0140] (4) Third determination module

[0141] The third determination unit is used to determine that a task whose reward includes a target virtual prop in the game is a target task before the target task for obtaining the target virtual prop is dispatched to the first game character, or to generate a target task whose reward includes a target virtual prop in the game before the target task for obtaining the target virtual prop is dispatched to the first game character.

[0142] In some other embodiments, the guiding module 302 may also be specifically used for:

[0143] When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

[0144] In some specific embodiments, the virtual prop prompting device may further include:

[0145] (5) First display module

[0146] The first display module is used to display the target virtual props in a first manner at a target position in response to the target virtual props holding quantity in multiple game characters exceeding a first preset threshold and not exceeding a second preset threshold. The first manner at least includes a prop type identifier prompting the target virtual props, and the prop types at least include weapons and armor.

[0147] (6) Second display module

[0148] The second display module is used to display the target virtual prop in a second manner at the target position in response to the target virtual prop holding quantity in multiple game characters exceeding the second preset threshold and not exceeding the third preset threshold, and the second manner at least includes a prop identification prompting the target virtual prop.

[0149] (7) Task dispatch module

[0150] The task dispatching module is used to dispatch a target task for obtaining the target virtual prop to the first game character in response to the prop holding quantity of the target virtual prop in multiple game characters exceeding a third preset threshold.

[0151] In some other embodiments, the guiding module 302 may specifically include:

[0152] A determination unit, used to determine a target position where a target virtual prop is located in the game scene and a second position where a plurality of game characters in the game scene have passed by a certain number of times;

[0153] The position changing unit is used to control the position of the target virtual item to be changed from the target position to the second position, and to prompt the second position on the graphical user interface.

[0154] In specific implementation, the above modules and units can be implemented as independent entities, or can be arbitrarily combined to be implemented as the same or several entities. The specific implementation of the above modules and units can refer to the previous method embodiments, which will not be repeated here.

[0155] As can be seen from the above, the virtual prop prompt device provided in this embodiment provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene. The game includes multiple game characters, and the device includes a first determination module, which is used to determine at least one target virtual prop from the virtual props of the game based on the game data of the multiple game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a preset threshold among the multiple game characters; a guidance module, which is used to provide guidance information for guiding the first game character to obtain the target virtual prop in the graphical user interface in response to the first game character failing to obtain the target virtual prop, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device, thereby reducing the difficulty for the user to obtain certain virtual props in the game (for example, virtual props that have been obtained by many users), thereby improving the efficiency of the user to obtain certain virtual props in the game and enhancing the user's gaming experience.

[0156] Accordingly, the embodiment of the present application also provides an electronic device, which may be a terminal or a server. Fig. 9 As shown, it shows a schematic diagram of the structure of the electronic device involved in the embodiment of the present application, specifically:

[0157] The electronic device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored in the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not limit the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0158] The processor 401 is the control center of the electronic device 400. It uses various interfaces and lines to connect various parts of the entire electronic device 400, executes various functions of the electronic device 400 and processes data by running or loading software programs and / or modules stored in the memory 402, and calling data stored in the memory 402, thereby monitoring the electronic device 400 as a whole.

[0159] In the embodiment of the present application, the processor 401 in the electronic device 400 will load instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 will run the application programs stored in the memory 402 to implement various functions:

[0160] Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game scene, and the game includes a plurality of game characters;

[0161] Based on the game data of the plurality of game characters, determining at least one target virtual prop from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity among the plurality of game characters exceeds a first preset threshold value;

[0162] In response to the first game character failing to obtain the target virtual item, guidance information for guiding the first game character to obtain the target virtual item is provided in the graphical user interface, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0163] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0164] A target task for obtaining a target virtual item is assigned to the first game character, and target task information is displayed on a graphical user interface.

[0165] In one example, before assigning a target task for obtaining a target virtual item to the first game character, the method further includes:

[0166] According to the completion rates of multiple tasks in the game, a target task is determined from the multiple tasks, and the reward of the target task includes a target virtual prop.

[0167] In one example, before assigning a target task for obtaining a target virtual item to the first game character, the method further includes:

[0168] Determine the task whose reward in the game includes the target virtual item as the target task; or

[0169] Generates a target task in the game that rewards target virtual items.

[0170] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0171] When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

[0172] In one example, it also includes:

[0173] In response to the target virtual props being held by a plurality of game characters in an amount exceeding a first preset threshold and not exceeding a second preset threshold, displaying the target virtual props at a target position in a first manner, the first manner at least including a prop type identifier indicating the target virtual props, and the prop types at least including weapons and armor;

[0174] In response to the target virtual props being held in a plurality of game characters in an amount exceeding a second preset threshold and not exceeding a third preset threshold, displaying the target virtual props at the target position in a second manner, the second manner at least including a prop identification indicating the target virtual props;

[0175] In response to the target virtual item being held in a plurality of game characters in an amount exceeding a third preset threshold, a target task for obtaining the target virtual item is assigned to the first game character.

[0176] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0177] Determine in the game scene a target position where the target virtual prop is located and a second position where the number of times that multiple game characters pass by in the game scene exceeds a certain number;

[0178] The target virtual item is controlled to change its location from the target location to a second location, and the second location is indicated on the graphical user interface.

[0179] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0180] Optional, such as Fig. 9 As shown, the electronic device 400 further includes: a touch screen 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art can understand that Fig. 9 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0181] The touch display screen 403 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 401, and can receive the command sent by the processor 401 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 401 to determine the type of touch event, and then the processor 401 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 403 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 403 can also be used as a part of the input unit 406 to realize the input function.

[0182] In an embodiment of the present application, the processor 401 executes a game application to generate a screen of a virtual three-dimensional scene on the touch display screen 403, which includes a graphical user interface (UI interface), and the graphical user interface includes a second spatial orientation indicator, which displays a spatial orientation mark corresponding to the target object, and the spatial orientation mark is used to indicate the position of the target object.

[0183] The touch screen 403 can be used to present images of a virtual three-dimensional scene and a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.

[0184] The radio frequency circuit 404 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals with the network device or other electronic devices.

[0185] The audio circuit 405 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 405 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, and then the audio data is output to the processor 401 for processing, and then sent to another electronic device through the radio frequency circuit 404, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an earplug jack to provide communication between an external headset and an electronic device.

[0186] The input unit 406 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0187] The power supply 407 is used to supply power to various components of the electronic device 400. Optionally, the power supply 407 can be logically connected to the processor 401 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 407 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0188] although Fig. 9 Not shown, the electronic device 400 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0189] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0190] It can be seen from the above that the electronic device provided in this embodiment can improve the efficiency of users obtaining virtual props in games, so as to enhance the gaming experience of users.

[0191] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0192] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any virtual item prompt method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0193] Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game scene, and the game includes a plurality of game characters;

[0194] Based on the game data of the plurality of game characters, determining at least one target virtual prop from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity among the plurality of game characters exceeds a first preset threshold value;

[0195] In response to the first game character failing to obtain the target virtual item, guidance information for guiding the first game character to obtain the target virtual item is provided in the graphical user interface, wherein the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device.

[0196] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0197] A target task for obtaining a target virtual item is assigned to the first game character, and target task information is displayed on a graphical user interface.

[0198] In one example, before assigning a target task for obtaining a target virtual item to the first game character, the method further includes:

[0199] According to the completion rates of multiple tasks in the game, a target task is determined from the multiple tasks, and the reward of the target task includes a target virtual prop.

[0200] In one example, before assigning a target task for obtaining a target virtual item to the first game character, the method further includes:

[0201] Determine the task whose reward in the game includes the target virtual item as the target task; or

[0202] Generates a target task in the game that rewards target virtual items.

[0203] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0204] When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

[0205] In one example, it also includes:

[0206] In response to the target virtual props being held by a plurality of game characters in an amount exceeding a first preset threshold and not exceeding a second preset threshold, displaying the target virtual props at a target position in a first manner, the first manner at least including a prop type identifier indicating the target virtual props, and the prop types at least including weapons and armor;

[0207] In response to the target virtual props being held in a plurality of game characters in an amount exceeding a second preset threshold and not exceeding a third preset threshold, displaying the target virtual props at the target position in a second manner, the second manner at least including a prop identification indicating the target virtual props;

[0208] In response to the target virtual item being held in a plurality of game characters in an amount exceeding a third preset threshold, a target task for obtaining the target virtual item is assigned to the first game character.

[0209] In one example, providing guidance information for guiding the first game character to obtain a target virtual item on a graphical user interface specifically includes:

[0210] Determine in the game scene a target position where the target virtual prop is located and a second position where the number of times that multiple game characters pass by in the game scene exceeds a certain number;

[0211] The target virtual item is controlled to change its location from the target location to a second location, and the second location is indicated on the graphical user interface.

[0212] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0213] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0214] Since the computer program stored in the storage medium can execute the steps in any virtual prop prompting method provided in the embodiments of the present application, the beneficial effects that can be achieved by any virtual prop prompting method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0215] The above is a detailed introduction to a virtual prop prompt method, device, storage medium and electronic device provided in an embodiment of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A method for prompting a virtual item, characterized in that: A graphical user interface is provided by a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game scene, and the game includes a plurality of game characters. The method includes: Based on the game data of the plurality of game characters, at least one target virtual prop is determined from the virtual props of the game, wherein the target virtual prop is a virtual prop whose prop holding quantity among the plurality of game characters exceeds a first preset threshold, and the prop holding quantity of the target virtual prop includes a ratio of the number of game characters in the game currently holding the target virtual prop to the total number of game characters in the game, and / or a ratio of the current number of the target virtual props held in the game to the total number of the target virtual props in the game; In response to the first game character not obtaining the target virtual item, providing guidance information on the graphical user interface for guiding the first game character to obtain the target virtual item; Wherein, the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device; The providing, in the graphical user interface, guidance information for guiding the first game character to obtain the target virtual prop specifically includes: Assigning a target task for obtaining the target virtual item to the first game character, and displaying the target task information on the graphical user interface; or When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

2. The method for providing a virtual item according to claim 1, wherein: Before assigning the target task for obtaining the target virtual item to the first game character, the method further includes: According to the completion rates of the plurality of tasks in the game, a target task is determined from the plurality of tasks, and a reward for the target task includes the target virtual item.

3. The method for presenting a virtual item according to claim 1, wherein: Before assigning the target task for obtaining the target virtual item to the first game character, the method further includes: Determine the task in the game whose reward includes the target virtual item as the target task; or Generating a target task in the game that rewards the target virtual item.

4. The method for presenting a virtual item according to claim 1, wherein: The method further comprises: In response to the target virtual props being held in the plurality of game characters in an amount exceeding the first preset threshold and not exceeding the second preset threshold, displaying the target virtual props in a first manner at the target position, the first manner at least including a prop type identifier indicating the target virtual props, the prop type at least including weapons and armor; In response to the target virtual props being held in the plurality of game characters in an amount exceeding the second preset threshold and not exceeding the third preset threshold, displaying the target virtual props in a second manner at the target position, the second manner at least including a prop identification indicating the target virtual props; In response to the target virtual item being held in the plurality of game characters in an amount exceeding the third preset threshold, a target task for obtaining the target virtual item is assigned to the first game character.

5. The method for presenting a virtual item according to claim 1, wherein: The providing, in the graphical user interface, guidance information for guiding the first game character to obtain the target virtual prop specifically includes: Determining in the game scene a target position where the target virtual prop is located and a second position in the game scene where the number of times the plurality of game characters have passed exceeds a certain number; The target virtual item is controlled to change its location from the target location to the second location, and the second location is indicated on the graphical user interface.

6. A virtual prop prompting device, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least part of a game scene, the game includes a plurality of game characters, and the apparatus includes: a determination module, configured to determine at least one target virtual prop from the virtual props of the game based on the game data of the plurality of game characters, wherein the target virtual prop is a virtual prop whose prop holding quantity exceeds a preset threshold value among the plurality of game characters, and the prop holding quantity of the target virtual prop includes a ratio of the number of game characters currently holding the target virtual prop in the game to the total number of game characters in the game, and / or a ratio of the current number of the target virtual props held in the game to the total number of the target virtual props in the game; A guiding module, configured to provide, in response to the first game character failing to obtain the target virtual item, guiding information on the graphical user interface for guiding the first game character to obtain the target virtual item; Wherein, the first game character is configured to execute corresponding game instructions in the game scene through the control of the terminal device; The providing, in the graphical user interface, guidance information for guiding the first game character to obtain the target virtual prop specifically includes: Assigning a target task for obtaining the target virtual item to the first game character, and displaying the target task information on the graphical user interface; or When the first game character enters the target area where the target virtual prop is located in the game scene, the target position of the target virtual prop in the target area is prompted on the graphical user interface.

7. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and the computer program is suitable for being loaded by a processor to execute the steps in the virtual item prompting method according to any one of claims 1 to 5.

8. An electronic device, characterized in that: The electronic device includes a memory and a processor, wherein a computer program is stored in the memory, and the processor executes the steps in the virtual item prompting method according to any one of claims 1 to 5 by calling the computer program stored in the memory.