A data adjustment control method and device in a game and a terminal device

By changing the target of parameter adjustment commands in the game to a second game character, direct sharing of virtual resources between different game characters is achieved, solving the problems of complex and inefficient cross-game character data adjustment operations, simplifying the operation process and improving processing efficiency.

CN115382213BActive Publication Date: 2025-11-21NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210870100.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-22
Publication Date
2025-11-21
Estimated Expiration
2042-07-22

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Abstract

The application discloses a data adjustment control method and device in a game, a terminal equipment and a computer readable storage medium. The method comprises the following steps: in response to a game login request, determining a first game character currently logged in; determining virtual resources of the first game character; in response to a parameter adjustment instruction, using or consuming the virtual resources of the first game character to adjust first character parameters and / or first prop parameters; in response to an adjustment object switching instruction, modifying an adjustment object of the parameter adjustment instruction to a second game character; and in response to the parameter adjustment instruction, using or consuming the virtual resources of the first game character to adjust second character parameters and / or second prop parameters. The method realizes direct resource sharing of the virtual resources of the first game character between the first game character and the second game character, simplifies an operation process of data adjustment across game characters, and improves processing efficiency.
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Description

Technical Field

[0001] This application relates to the field of gaming, specifically to a data adjustment and control method for games. This application also relates to a data adjustment and control device, a terminal device, and a computer-readable storage medium for games. Background Technology

[0002] During gameplay, players typically need to adjust parameters of their in-game characters (such as character and item parameters) through actions like enhancement and leveling up. In some massively multiplayer online games (MMOs), players often have multiple game accounts and multiple characters under a single account. Whether a character is under the same account or different accounts, their virtual resources are independent and cannot be directly used across multiple characters.

[0003] If a player needs to adjust data across multiple game characters, the process typically involves first logging into the first character, adjusting its parameters using its virtual resources, importing those resources into the second character, and finally logging out of the first character and back in to adjust the second character's parameters using the imported virtual resources. Therefore, existing methods for cross-character data adjustment are complex and inefficient. Summary of the Invention

[0004] This application provides a data adjustment control method, device, terminal equipment, and computer-readable storage medium for games, to solve the problems of complex operation and low processing efficiency in existing cross-game character data adjustment methods.

[0005] This application provides a data adjustment control method for games, including:

[0006] In response to a game login request, the system authenticates the game login request and determines the first game character currently logged in.

[0007] After successful login, the virtual resource configuration information of the first game character is obtained to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character.

[0008] In response to a parameter adjustment instruction for the first character parameter and / or the first item parameter, the virtual resources of the first game character are used or consumed to adjust the first character parameter and / or the first item parameter.

[0009] In response to the adjustment object switching command, the adjustment object of the parameter adjustment command is modified to the second game character, and the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character are obtained;

[0010] In response to a parameter adjustment instruction for the second character parameter and / or the second item parameter, the virtual resources of the first game character are used or consumed to adjust the second character parameter and / or the second item parameter.

[0011] Optionally, prior to the step of using or consuming the virtual resources of the first game character to adjust the first character parameters and / or the first item parameters in response to a parameter adjustment instruction for the first character parameters or the first item parameters, the method further includes:

[0012] Display a game parameter adjustment interface, which is used to provide at least one game character and / or at least one virtual item whose parameters are to be adjusted;

[0013] In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or the target virtual item.

[0014] In response to parameter adjustment operations on the target game character and / or target virtual item, a parameter adjustment instruction for the first character parameters and / or the first item parameters is generated.

[0015] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0016] In response to the selection operation of the second game character and / or the second virtual item on the game parameter adjustment interface, the adjustment object switching instruction is generated.

[0017] Optionally, the first game character is a game character configured with the second game character's second character parameters and / or the second virtual item's second item parameters adjustment permissions.

[0018] Optionally, if the first game character and the second game character belong to the same game account, or the first game account to which the first game character belongs and the second game account to which the second game character belongs correspond to the same identity identifier, or the first game account is authorized by the second game account, then the first game character is determined to be a game character with the right to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item.

[0019] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0020] In response to the first game character being a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, the second game character and / or the second virtual item are added to the game parameter adjustment interface.

[0021] Optionally, the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters and / or the second item parameters includes:

[0022] In response to the parameter adjustment instruction for the second character parameter and / or the second item parameter, determine whether the virtual resources of the first game character meet the requirements for adjusting the use or consumption of the second character parameter and / or the second item parameter;

[0023] If the conditions are not met, the virtual resource configuration information of the second game character is obtained to determine the virtual resources of the second game character, and the virtual resources of the first game character and the second game character are used or consumed to adjust the parameters of the second character and / or the parameters of the second item.

[0024] Optionally, after the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters or the second item parameters, the method further includes:

[0025] In response to completing the parameter adjustment of the second character parameter and / or second item parameter of the second game character, the parameter adjustment information is saved so that after the second game character logs in, it can obtain the second game character or the second virtual item with the adjusted parameters based on the parameter adjustment information.

[0026] This application embodiment also provides a data adjustment control device for a game, including: a game character login unit, a virtual resource configuration unit, a first parameter adjustment unit, an adjustment object switching unit, and a second parameter adjustment unit;

[0027] The game character login unit is used to respond to a game login request, authenticate the game login request, and determine the first game character currently logged in;

[0028] The virtual resource configuration unit is used to obtain the virtual resource configuration information of the first game character after successful login, so as to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character.

[0029] The first parameter adjustment unit is configured to, in response to a parameter adjustment instruction for the first character parameter and / or the first item parameter, use or consume the virtual resources of the first game character to adjust the first character parameter and / or the first item parameter.

[0030] The adjustment object switching unit is used to respond to the adjustment object switching instruction, modify the adjustment object of the parameter adjustment instruction to the second game character, and obtain the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character;

[0031] The second parameter adjustment unit is used to adjust the second character parameters and / or the second item parameters by using or consuming the virtual resources of the first game character in response to the parameter adjustment instruction for the second character parameters and / or the second item parameters.

[0032] This application also provides a terminal device, including: a memory, a processor, a display, and a network interface;

[0033] The memory is used to store one or more computer instructions;

[0034] The processor is configured to execute one or more computer instructions to implement the above method;

[0035] The display is used to show a game parameter adjustment interface, which provides at least one game character and / or at least one virtual item whose parameters need to be adjusted.

[0036] The network interface is used to connect to the server.

[0037] This application also provides a computer-readable storage medium storing one or more computer instructions that are executed by a processor to implement the above-described method.

[0038] Compared with the prior art, the data adjustment control method in the game provided in this application includes: in response to a game login request, authenticating the game login request and determining the currently logged-in first game character; after successful login, obtaining the virtual resource configuration information of the first game character to determine the virtual resources of the first game character, wherein the virtual resources of the first game character are used to adjust the first character parameters and / or the first item parameters of the first virtual items configured by the first game character; in response to a parameter adjustment instruction for the first character parameters and / or the first item parameters, using or consuming the virtual resources of the first game character to adjust the first character parameters and / or the first item parameters; in response to an adjustment object switching instruction, modifying the adjustment object of the parameter adjustment instruction to a second game character, and obtaining the second character parameters and / or the second item parameters of the second virtual items configured by the second game character; in response to a parameter adjustment instruction for the second character parameters and / or the second item parameters, using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters. This method modifies the parameter adjustment command to target a second game character, allowing the virtual resources of the first game character to be directly used or consumed to adjust the second character's parameters and / or second item parameters while the first game character is logged in. The data adjustment control method provided in this application enables direct resource sharing of the first game character's virtual resources between the first and second game characters. This simplifies the process of cross-game character data adjustment and improves processing efficiency, allowing the first game character's virtual resources to be directly used to adjust the relevant parameters of the second game character while the first game character is logged in. Attached Figure Description

[0039] Figure 1 This is an application system diagram of the data adjustment and control method in the game provided in the embodiments of this application;

[0040] Figure 2 This is an application system diagram of another data adjustment control method in a game provided in the embodiments of this application;

[0041] Figure 3 This is a flowchart of the data adjustment control method in the game provided in the first embodiment of this application;

[0042] Figure 4 This is a flowchart of a method for adjusting the first character parameters and / or first item parameters of a first game character, provided in the first embodiment of this application.

[0043] Figure 5This is a schematic diagram of a game parameter adjustment interface provided in the first embodiment of this application, which provides a first game character and / or a first virtual item;

[0044] Figure 6 This is yet another schematic diagram of the game parameter adjustment interface provided in the first embodiment of this application, which provides a first game character and / or a first virtual item;

[0045] Figure 7 This is a schematic diagram of the first virtual item provided in the first embodiment of this application to enhance the configuration of the first game character;

[0046] Figure 8 This is a schematic diagram of a game parameter adjustment interface provided in the first embodiment of this application, which provides a second game character and / or a second virtual item;

[0047] Figure 9 This is yet another schematic diagram of the game parameter adjustment interface provided in the first embodiment of this application, which provides a second game character and / or a second virtual item;

[0048] Figure 10 This is a schematic diagram of the second virtual item provided in the first embodiment of this application to enhance the configuration of the second game character;

[0049] Figure 11 This is a schematic diagram of the game parameter adjustment interface provided in the first embodiment of this application, which provides a third game character and / or a third virtual item;

[0050] Figure 12 This is a schematic diagram of the third virtual item that enhances the configuration of the third game character, provided in the first embodiment of this application;

[0051] Figure 13 This is a schematic diagram of the data adjustment control device in the game provided in the second embodiment of this application;

[0052] Figure 14 This is a schematic diagram of the structure of the terminal device provided in the third embodiment of this application. Detailed Implementation

[0053] Many specific details are set forth in the following description to provide a full understanding of this application. However, this application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the spirit of this application; therefore, this application is not limited to the specific embodiments disclosed below.

[0054] With the rapid development of computer technology, online games have become increasingly rich in content. Players often need to adjust parameters of their game characters (such as character parameters and the parameters of virtual items) during gameplay (e.g., enhancement, leveling up). Adjusting these parameters requires using or consuming virtual resources bound to the character (e.g., gold coins, tokens, experience stones). The objects whose parameters can be adjusted can be the game character itself, the virtual items configured for the character, the equipment configured for the character, and so on.

[0055] The following example, which involves enhancing virtual items configured for game characters, illustrates the existing methods for adjusting and controlling data in games.

[0056] When players enhance virtual items for their game characters, they log into the game with that character. In the enhancement interface, they use the virtual resources bound to that character to enhance and upgrade the virtual item. For example, a player logs into the game with character R, and in the enhancement interface, uses character R's virtual resources to enhance a specific virtual item for character R, thereby increasing the item's level.

[0057] In massively multiplayer online games (MMOs), players may have multiple game accounts simultaneously, and under each account, they may have multiple game characters. Whether a character is under the same account or different accounts, its virtual resources are independent and bound to each individual character. Even virtual resources belonging to multiple characters under the same account cannot be directly shared between them.

[0058] If a player needs to enhance virtual items configured on their game character across different game characters, they need to switch between logging in and out of the game and transfer virtual resources between the two characters. For example, a player has a first game character and a second game character in a massively multiplayer online game. The player needs to use virtual resources from the first game character to enhance item A on the first game character and item B on the second game character. The player would then need to perform the following operations:

[0059] First, log in to your first game character and use the virtual resources of your first game character to enhance item A in the first enhancement interface;

[0060] Second, send the virtual resources of the first game character to the second game character via email or other means;

[0061] Third, log out of your first game character;

[0062] Fourth, log in with the second game character and claim the virtual resources mailed by the first game character;

[0063] Fifth, in the second enhancement interface, use the virtual resources of the first game character you received to enhance item B.

[0064] Therefore, the enhancement of item A and item B are performed in different enhancement interfaces. Enhancement of item A is performed in the first enhancement interface after the first game character logs in, while enhancement of item B is performed in the second enhancement interface after the second game character logs in. Furthermore, before using the first game character's virtual resources to enhance item B, the first game character's virtual resources must be sent to the second game character upon login, and the second game character must receive the first game character's virtual resources upon login. Only then can the first game character's virtual resources be used to enhance the second game character's virtual item. The enhancement process for virtual items corresponding to different game characters is complex and inefficient.

[0065] To address the issues of complex operations and low efficiency in existing cross-game character enhancement methods, this application provides a data adjustment and control method in-game. By modifying the enhancement target of the enhancement command to a second game character, it allows the first game character, while logged in, to directly enhance the second game character's items using or consuming the first game character's virtual resources within the same enhancement interface. This achieves direct resource sharing between the first and second game characters, simplifies the cross-game character item enhancement process, and improves enhancement efficiency.

[0066] The data adjustment control method, apparatus, terminal device, and computer-readable storage medium in the game described in this application will be further described in detail below with reference to specific embodiments and accompanying drawings.

[0067] Figure 1 This is an application system diagram of the data adjustment and control method in a game provided in the embodiments of this application. For example... Figure 1 As shown, the system includes a game terminal 101 and a game server 102 connected to it. The game terminal 101 can be a touch terminal, such as a smartphone, tablet, or personal digital assistant (PDA); or a computer terminal, such as a laptop or desktop computer. The game server 102 deploys game tasks for the game terminal 101, and also deploys the data adjustment control method provided in this application. After entering the game through the game terminal 101, players can adjust cross-game character data for the same player using the data adjustment control method deployed on the game server 102.

[0068] Figure 2 This is an application system diagram of another data adjustment control method in a game provided in this application embodiment. For example... Figure 2 As shown, the system includes multiple game terminals 201 and a game server 202 connected to them. The multiple game terminals 201 are connected to the same game. The game terminals 201 can be touch terminals, such as smartphones, tablets, personal digital assistants (PDAs), etc.; or computer terminals, such as laptops, desktop computers, etc. The game server 202 deploys game tasks for the multiple game terminals 201, and also deploys the data adjustment control method for the game provided in this application. The game server 202 can be a standalone server or a server cluster, where each server deploys a module of the method provided in this application. For example, a parameter adjustment server, an object switching server, etc. Alternatively, the game server 202 can be a cloud server, deploying the data adjustment control method for the game provided in this application on a cloud server. After multiple game players enter the game through multiple game terminals 201, they can adjust cross-game character data between different game players using the data adjustment control method deployed in the game server 202.

[0069] The first embodiment of this application provides a data adjustment control method for games. Figure 3 This is a flowchart of the data adjustment control method in the game provided in this embodiment. The following is in conjunction with... Figure 3 This embodiment provides a detailed description of the data adjustment control method in the game. The embodiments described below are used to explain the technical solutions of the present invention and are not intended to limit actual use.

[0070] like Figure 3 As shown, the data adjustment control method in the game provided in this embodiment includes the following steps:

[0071] Step S301: In response to the game login request, authenticate the game login request and determine the first game character currently logged in.

[0072] The game login request refers to the operation of a game player logging into the game using their game account. When a game player logs into the game, the game server will authenticate the login request. That is, it will verify whether the game player has the permission to log into the game using methods such as game account password verification, mobile phone number verification, and mobile phone verification code verification. If the authentication is successful, the game player can log into the game using the game account. If the authentication fails, the game player will not be able to log into the game using the account.

[0073] In some games, players often have multiple game characters under one game account. Therefore, in response to a player's game login request, after authenticating the login request, the game server also needs to determine the game character currently logged in in order to configure the corresponding parameter information of the game character, such as: the character level, virtual resources, and virtual items of the game character.

[0074] Step S302: After successful login, obtain the virtual resource configuration information of the first game character to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character.

[0075] After a player logs into the game, the game server will obtain the configuration information corresponding to the currently logged-in game character and configure the corresponding game resources for that character based on the configuration information.

[0076] For example, after a player logs in to the game with their first game character using their first account, the game server will obtain the virtual resource configuration information corresponding to the first game character and configure virtual resources for the first game character based on that information.

[0077] Virtual resources, as the name suggests, are the opposite of real-world resources. They emerged with the advent of the internet and are information resources created using databases, programming, and other methods. In this embodiment, virtual resources refer to virtual objects in a game that can be used to adjust the character parameters and item parameters of virtual items configured for the game character. Examples include gold coins, tokens, stamina, and experience stones.

[0078] The virtual resources in the game are constantly changing as the game progresses. For example, as the virtual character defeats monsters, the virtual character's energy will increase; as the virtual character strengthens virtual items, the virtual character's experience stones will decrease, and so on.

[0079] The character parameters can be the status parameters corresponding to the game character, such as the game character's level, health, and defense value.

[0080] The item parameters can be attribute parameters corresponding to virtual items configured for game characters, such as the physical attack strength of virtual items, the magical attack strength of virtual items, etc.

[0081] Step S303: In response to the parameter adjustment instruction for the first character parameter and / or the first item parameter, use or consume the virtual resources of the first game character to adjust the first character parameter and / or the first item parameter.

[0082] The instructions mentioned are commands issued by the player during the game, based on the game's progress. These can include instructions issued outside the game's main environment, such as the "follow spawn" command; and instructions issued within the game's main environment, such as movement control commands and enhancement commands.

[0083] The parameter adjustment command refers to the command issued by the player during gameplay to adjust the character's and / or item parameters. In response to the parameter adjustment command, the relevant parameters of the game character can be adjusted within the game's parameter adjustment interface. Adjusting the game character's parameters typically optimizes, strengthens, or upgrades the character's attributes, such as increasing the character's level, enhancing virtual items, or optimizing skills.

[0084] In this step, the parameter adjustment command targets the first game character, which is the currently logged-in game character. In response to the parameter adjustment command, the virtual resources of the first game character can be directly used to adjust the first character parameters and / or the first item parameters of the first virtual item configured by the first game character.

[0085] This embodiment provides an optional implementation method for adjusting the first character parameters and / or first item parameters of the first game character. Figure 4 This is a flowchart of a method for adjusting the first character parameters and / or the first item parameters of a first game character, provided in this embodiment.

[0086] like Figure 4 As shown, the method for adjusting the first character parameters and / or first item parameters of the first game character provided in this embodiment includes the following steps:

[0087] Step S303-1: Display a game parameter adjustment interface, which is used to provide at least one game character and / or at least one virtual item whose parameters are to be adjusted.

[0088] Step S303-2: In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or the target virtual item.

[0089] Step S303-3 should be performed on the parameter adjustment operation of the target game character and / or target virtual item, generating parameter adjustment instructions for the first character parameters and / or the first item parameters.

[0090] Step S303-4: In response to the parameter adjustment instruction for the first character parameter and / or the first item parameter, use or consume the virtual resources of the first game character to adjust the first character parameter and / or the first item parameter.

[0091] The game parameter adjustment interface is displayed on the graphical user interface of the terminal device in response to data adjustment triggers performed by the player on the game character and / or virtual items. These data adjustment triggers may include the player's selection of enhancement options for a game character or virtual item, or the player's selection of usage options for a virtual resource. For example: clicking on a virtual item that can be enhanced in the game character's inventory will display the game parameter adjustment interface on the graphical user interface. As another example: double-clicking on a virtual character in the graphical user interface will display the game parameter adjustment interface. As yet another example: clicking on a usable healing item in the game character's inventory will display the game parameter adjustment interface.

[0092] The game parameter adjustment interface is mainly used to provide players with game characters and / or virtual items whose parameters need to be adjusted. Game characters and / or virtual items can be displayed directly on the game parameter adjustment interface, or they can be hidden in the game parameter adjustment interface as a menu. The specific way the game parameter adjustment interface provides game characters and / or virtual items is not limited here.

[0093] In addition to providing players with game characters and / or virtual items whose parameters need to be adjusted, the game parameter adjustment interface can also provide players with information such as the types and quantities of virtual resources required to adjust the parameters of the game characters and / or virtual items, as well as the success rate of adjusting the parameters of the game characters and / or virtual items.

[0094] Figure 5 This is a schematic diagram of a game parameter adjustment interface provided in this embodiment, which provides a first game character and / or a first virtual item.

[0095] like Figure 5As shown, in response to a player's data adjustment trigger operation on the first game character or any virtual item configured on the first game character, a game parameter adjustment interface is displayed on the graphical user interface of the first terminal. This game parameter adjustment interface directly displays the first game character 11, the first virtual item 121 configured on the first game character, and the first virtual item 122, all of which require parameter adjustments. Additionally, a parameter adjustment confirmation button 40 is also displayed on this game parameter adjustment interface.

[0096] Figure 6 This is another schematic diagram of the game parameter adjustment interface provided in this embodiment, which provides a first game character and / or a first virtual item.

[0097] like Figure 6 As shown, in response to a player's data adjustment trigger operation on the first game character or any virtual item configured for the first game character, a game parameter adjustment interface is displayed on the graphical user interface of the first terminal. This game parameter adjustment interface provides, in a menu format, the first game character 11 whose parameters are to be adjusted, the first virtual item 121 configured for the first game character, and the first virtual item 122. Furthermore, a parameter adjustment confirmation button 40 is displayed on this game parameter adjustment interface.

[0098] exist Figure 6 The document provides an optional implementation method for providing the first game character and / or the first virtual item via a menu, such as... Figure 6 As shown, a menu button 50 is displayed on the game parameter adjustment interface. The menu button 50 can be represented by text, such as "Menu", or by a symbol, such as "▽". In response to clicking the menu button 50, a first menu interface 51 will appear below or to the side of the menu button 50, displaying the first game character 11. In response to selecting the first game character 11 in the first menu interface 51, a second menu interface 52 corresponding to the first game character 11 will appear to the side of the first menu interface 51, displaying the first virtual item 121 and the first virtual item 122.

[0099] The following uses the first virtual item that enhances the configuration of the first game character as an example to explain how to adjust the first character parameter or first item parameter of the first game character by using or consuming the virtual resources of the first game character.

[0100] Figure 7 This is a schematic diagram of the first virtual item provided in this embodiment to enhance the configuration of the first game character.

[0101] exist Figure 5Based on the game parameter adjustment interface shown, the method of using or consuming the virtual resources of the first game character to enhance the first virtual item 121 includes the following steps:

[0102] First, in response to the player's selection of the first virtual item 121 on the game parameter adjustment interface, the first virtual item 121 is selected as the target virtual item. The game parameter adjustment interface can display information on the types and quantities of virtual resources required to enhance the first virtual item 121, as well as the corresponding success rate information. For example: using 5 "Level 1 Gems" and 100 "Energy Points" has a 100% success rate; using 5 "Level 2 Gems" and 20 "Gold Coins" has an 87% success rate; using 5 "Level 2 Gems" and 100 "Energy Points" has a 60% success rate, etc. Based on the prompts displayed on the game parameter adjustment interface, the player can select the corresponding virtual resources in their inventory.

[0103] Second, in response to the player's click on the parameter adjustment confirmation button 40, a parameter adjustment command for the first virtual item 121 is generated, namely, an enhancement command.

[0104] Third, in response to the enhancement command, the first virtual item 121 is enhanced using or by consuming selected virtual resources.

[0105] The game parameter adjustment interface provides players with game characters and / or virtual items that can be all game characters and / or virtual items, or only some game characters and / or virtual items whose parameters can be adjusted by using or consuming virtual resources.

[0106] For example, in a multiplayer online game, a player character has five virtual items: item a, item b, item c, item d, and item e. There are sufficient virtual resources to enhance items a and b, so they can be enhanced. However, there are insufficient virtual resources to enhance items c, d, and e, so they cannot be enhanced. The game's parameter adjustment interface only displays items a and b.

[0107] For example, in a multiplayer online game, the first character has five virtual items: item a, item b, item c, item d, and item e. There are sufficient virtual resources to enhance items a and b, so they can be enhanced. However, there are insufficient virtual resources to enhance items c, d, and e, so they cannot be enhanced. The game parameter adjustment interface displays items a, b, c, d, and e. Items a and b are displayed as selectable black, while items c, d, and e are displayed as unselectable gray. Alternatively, items a and b may be marked with a checkmark (√), while items c, d, and e may be marked with an error (×).

[0108] The specific implementation methods for game characters and / or virtual items provided by the game parameter adjustment interface are not limited here.

[0109] Step S304: In response to the adjustment object switching instruction, the adjustment object of the parameter adjustment instruction is modified to the second game character, and the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character are obtained.

[0110] The second game character can be a game character under the same player and game account as the first game character, a game character under a different game account as the same player as the first game character, or a game character under a different player and game account as the first game character.

[0111] The "adjustment target switching command" refers to the command that switches the adjustment target of the parameter adjustment command, such as switching the adjustment target of the parameter adjustment command from the first game character to the second game character. This step involves switching the parameter adjustment target from the first game character to the second game character while the first game character is logged into the game.

[0112] The method for generating an adjustment object switching instruction provided in this embodiment includes: generating the adjustment object switching instruction in response to a selection operation of the second game character and / or the second virtual item on the game parameter adjustment interface. That is, the prerequisite for generating the adjustment object switching instruction is that the game parameter adjustment interface provides the second game character and / or the second virtual item whose parameters are to be adjusted.

[0113] This step involves switching the parameter adjustment target from the first game character to the second game character when the first game character is logged into the game. In other words, when the first game character is logged into the game, the game parameter adjustment interface needs to be able to provide the second game character and / or the second virtual items configured by the second game character in order to generate the adjustment target switching command.

[0114] This embodiment provides an optional implementation method in which, when a first game character logs into the game, the game parameter adjustment interface provides the second game character and / or the second virtual item. That is, in response to the first game character being a game character with the permission to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item, the second game character and / or the second virtual item are added to the game parameter adjustment interface.

[0115] The second game character and / or the second virtual item can be added to the game parameter adjustment interface in a direct display manner, or it can be added to the menu of the game parameter adjustment interface in a hidden manner. The specific way to provide the second game character and / or the second virtual item in the game parameter adjustment interface is not limited here.

[0116] Figure 8 This is a schematic diagram of a game parameter adjustment interface provided in this embodiment, which offers a second game character and / or a second virtual item.

[0117] like Figure 8 As shown, the game parameter adjustment interface directly displays the first game character 11 whose parameters need to be adjusted, the first virtual item 121 configured for the first game character, and the first virtual item 122. In addition, a parameter adjustment confirmation button 40 is also displayed on the game parameter adjustment interface.

[0118] In response to determining that the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item configured for the second game character, the second game character 21, the second virtual item 221 configured for the second game character, and the second virtual item 222 configured for the second game character are provided in a direct display manner on the game parameter adjustment interface.

[0119] The first game character 11 and its configured first virtual items 121 and 122 displayed on the game parameter adjustment interface can be distinguished from the second game character 21 and its configured second virtual items 221 and 222 by different colors, shapes, or markers. For example, the first game character 11 and its configured first virtual items 121 and 122 can be displayed as square icons on the game parameter adjustment interface, while the second game character 21 and its configured second virtual items 221 and 222 can be displayed as circular icons. Of course, other methods can also be used to distinguish them, and there are no restrictions on this.

[0120] Figure 9 This is another schematic diagram illustrating the game parameter adjustment interface provided in this embodiment, which offers a second game character and / or a second virtual item.

[0121] like Figure 9 As shown, the game parameter adjustment interface provides the first game character 11 whose parameters need to be adjusted and the first virtual item configured for the first game character in a menu manner. In addition, a parameter adjustment confirmation button 40 is displayed on the game parameter adjustment interface.

[0122] In response to determining that the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item configured for the second game character, the second game character 21, the second virtual item 221 configured for the second game character, and the second virtual item 222 configured for the second game character are still provided in a menu on the game parameter adjustment interface.

[0123] exist Figure 9 The document provides an optional implementation method for offering a second game character and / or a second virtual item via a menu, such as... Figure 9 As shown, a menu button 50 is displayed on the game parameter adjustment interface. The menu button 50 can be represented by text, such as "Menu", or by a symbol, such as "▽". In response to clicking the menu button 50, a first menu interface 51 will appear below or to the side of the menu button 50. The first menu interface 51 displays a first game character 11 and a second game character 21. In response to selecting the second game character 21 in the first menu interface 51, a second menu interface 52 corresponding to the second game character 21 will appear to the side of the first menu interface 51. The second menu interface 52 displays a second virtual item 221 and a second virtual item 222.

[0124] Determining whether the first game character has the permission to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item is crucial for generating an adjustment target switching command for the second game character.

[0125] This embodiment provides an optional implementation for determining whether the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. Specifically, if the first game character and the second game character belong to the same game account, then the first game character is determined to be a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. "The first game character and the second game character belong to the same game account" means that the first game character and the second game character are game characters under the same player and the same game account.

[0126] This embodiment provides another optional implementation for determining whether the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. Specifically, if the first game account to which the first game character belongs corresponds to the same identity identifier as the second game account to which the second game character belongs, then the first game character is determined to be a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. The first game account to which the first game character belongs and the second game account to which the second game character belongs corresponding to the same identity identifier means that the first game character and the second game character are game characters under different game accounts of the same player, and the player binds the first game account and the second game account to each other through the same identity identifier.

[0127] For example, if a player uses the same ID card information or the same mobile phone number to bind their first game account and second game account, then the first game account to which the first game character belongs and the second game account to which the second game character belongs correspond to the same identity identifier.

[0128] This embodiment provides another optional implementation for determining whether the first game character is a game character configured with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. Specifically, if the first game account obtains authorization from the second game account, then the first game character is determined to be a game character configured with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item. The first game account obtaining authorization from the second game account means that the first game character and the second game character are game characters under different players and different game accounts, and the second game account to which the second game character belongs has granted the first game account to which the first game character belongs the permission to adjust the second character parameters and / or the second item parameters of the second game character.

[0129] The authorization from the second game account to the first game account can be either a direct authorization from the second game account to the first game account or an indirect authorization from the second game account to the first game account. Specifically, the second game account sends a parameter adjustment request to the first game account, and after the first game account agrees to the parameter adjustment request, the second game account authorizes the first game account.

[0130] For example, if the second game client of the second game account sends a parameter adjustment request for a second virtual item to the first game client of the first game account, and the first game client responds to the parameter adjustment request by sending an agreement message to the second game client, then it is determined that the first game account has obtained authorization from the second game account. The first game account obtaining authorization from the second game account could mean obtaining permission to adjust all game characters and virtual items under the second game account, or it could mean obtaining permission only to adjust the second virtual item; the specific implementation method is not limited here.

[0131] After determining that the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, the method provided in this embodiment, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, includes: in response to the first game character being a game character with the permission to adjust the second character parameters and / or the second virtual item, adding the second game character and / or the second virtual item to the game parameter adjustment interface. This facilitates subsequent parameter adjustments of the second character parameters and / or the second item parameters of the second game character using the virtual resources of the first game character when the first game character logs into the game, within the game parameter adjustment interface.

[0132] In response to determining that the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, and adding the second game character and / or the second virtual item to the game parameter adjustment interface, the method provided in this embodiment further includes: obtaining the virtual resource configuration information of the second game character to determine the virtual resources of the second game character. The virtual resources of the second game character and the virtual resources of the first game character can be stored together in the first game character's inventory. This facilitates subsequent parameter adjustments of the second character's second character parameters and / or second item parameters in the game parameter adjustment interface using the virtual resources of both the first and second game characters when the first game character logs into the game.

[0133] Step S305: In response to the parameter adjustment instruction for the second character parameter and / or the second item parameter, use or consume the virtual resources of the first game character to adjust the second character parameter and / or the second item parameter.

[0134] In this step, the parameter adjustment command targets the second game character. When the first game character is the currently logged-in game character, it directly uses the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters of the second virtual items configured by the second game character.

[0135] The following uses the example of a second virtual item that enhances the configuration of a second game character to explain how to adjust the second character parameters or second item parameters of a second game character by using or consuming the virtual resources of the first game character.

[0136] Figure 10 This is a schematic diagram of the second virtual item provided in this embodiment to enhance the configuration of the second game character.

[0137] exist Figure 9 Based on the game parameter adjustment interface shown, the method of using or consuming the virtual resources of the first game character to enhance the second virtual item 221 includes the following steps:

[0138] First, in response to the player's selection of the second virtual item 221 in the second menu interface 52, an adjustment target switching command is generated. Responding to this command, the adjustment target of the parameter adjustment command is changed from the first game character to the second game character, and the second item parameters of the second virtual item 221 are obtained. Based on these parameters, the game parameter adjustment interface displays one or more types and quantities of virtual resources required to enhance the second virtual item 221, along with corresponding success rate information. For example: using 3 "Level 1 Gems" and 150 "Energy Points" results in a 100% success rate; using 3 "Level 2 Gems" and 50 "Gold Coins" results in an 87% success rate; using 3 "Level 2 Gems" and 150 "Energy Points" results in a 60% success rate, etc. Players can select the corresponding virtual resources from their inventory based on the prompts displayed in the game parameter adjustment interface.

[0139] Second, in response to the player's click on the parameter adjustment confirmation button 40, a parameter adjustment command for the second virtual item 221 is generated, namely, an enhancement command.

[0140] Third, in response to the enhancement command, the selected virtual resources are used or consumed to enhance the second virtual item 221.

[0141] This step provides a method for using or consuming the virtual resources of the first game character to adjust the second character parameters and / or second item parameters of the second game character.

[0142] Furthermore, the method provided in this embodiment may also include: in response to a parameter adjustment instruction for the second character parameter and / or the second item parameter, determining whether the virtual resources of the first game character meet the requirements for adjusting the use or consumption of the second character parameter and / or the second item parameter; if not, obtaining the virtual resource configuration information of the second game character to determine the virtual resources of the second game character, and using or consuming the virtual resources of the first game character and the second game character to adjust the second character parameter and / or the second item parameter.

[0143] Of course, the method provided in this embodiment may also include: using or consuming the virtual resources of the first game character and the virtual resources of the second game character to adjust the parameters of the first character and / or the parameters of the first item.

[0144] The method provided in this embodiment can not only achieve resource sharing between the first game character and the second game character when the first game character is logged in, but also achieve resource sharing between the virtual resources of the first game character and the virtual resources of the second game character when the first game character is logged in.

[0145] After completing the parameter adjustment of the second character parameters and / or second item parameters of the second game character, the method provided in this embodiment further includes: in response to completing the parameter adjustment of the second character parameters and / or second item parameters of the second game character, saving parameter adjustment information so that after the second game character logs in, it can obtain the second game character or the second virtual item with adjusted parameters based on the parameter adjustment information.

[0146] After adjusting the parameters of the second game character and / or the second item, the latest parameter adjustment information for the second game character will be saved in the game server. This applies regardless of whether the second game character is under the same player and account as the first game character, under a different player and account, or under a different player and account. Once the second game character logs into the game, the player will receive the adjusted second game character and / or second virtual items.

[0147] The above embodiment uses the example of adjusting the relevant parameters of the first game character and / or the second game character using the virtual resources of the first game character and / or the virtual resources of the second game character when the first game character is logged in, to provide a detailed explanation of the data adjustment control method provided in this embodiment. However, the data adjustment control method provided in this embodiment is not limited to cross-character data adjustment between two game characters, and can be used for adjusting the relevant parameters of multiple game characters.

[0148] For example: If the first game character is logged into the game, and it is determined that the first game character has the right to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character, and the first game character also has the right to adjust the third character parameters of the third game character and / or the third item parameters of the third virtual item configured by the third game character, then the second game character and / or the second virtual item, and the third game character and / or the third virtual item will both be added to the game parameter adjustment interface.

[0149] In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or target virtual item. In response to the parameter adjustment operation of the target game character and / or the target virtual item, a parameter adjustment command for the first character parameter and / or the first item parameter is generated. In response to the parameter adjustment command for the first character parameter and / or the first item parameter, the virtual resources of the first game character and / or the virtual resources of the second game character and / or the virtual resources of the third game character are used or consumed to adjust the first character parameter and / or the first item parameter.

[0150] In response to the selection of a second game character and / or a second virtual item on the game parameter adjustment interface, a first adjustment object switching command is generated. In response to the first adjustment object switching command, the adjustment object of the parameter adjustment command is changed to the second game character, and the second character parameters of the second game character and / or the second item parameters of the second virtual item configured for the second game character are obtained. In response to the parameter adjustment command for the second character parameters and / or the second item parameters, the virtual resources of the first game character and / or the virtual resources of the second game character and / or the virtual resources of the third game character are used or consumed to adjust the second character parameters and / or the second item parameters.

[0151] In response to the selection of a third game character and / or a third virtual item on the game parameter adjustment interface, a second adjustment object switching command is generated. In response to the second adjustment object switching command, the adjustment object of the parameter adjustment command is changed to the third game character, and the third character parameters of the third game character and / or the third item parameters of the third virtual item configured for the third game character are obtained. In response to the parameter adjustment command for the third character parameters and / or the third item parameters, the virtual resources of the first game character and / or the second game character and / or the third game character are used or consumed to adjust the third character parameters and / or the third item parameters.

[0152] Figure 11 This is a schematic diagram illustrating the game parameter adjustment interface provided in this embodiment, which offers a third game character and / or a third virtual item.

[0153] like Figure 11 As shown, the game parameter adjustment interface provides the first game character 11 whose parameters need to be adjusted and the first virtual item configured for the first game character in a menu manner. In addition, a parameter adjustment confirmation button 40 is displayed on the game parameter adjustment interface.

[0154] In response to determining that the first game character is a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item configured for the second game character, the second game character 21 to be adjusted and the second virtual item configured for the second game character are still provided in a menu on the game parameter adjustment interface.

[0155] In response to determining that the first game character is a game character with the permission to adjust the third character parameters of the third game character and / or the third item parameters of the third virtual item, the third game character 31, the third virtual item 321 configured by the third game character, and the third virtual item 322 configured by the third game character are still provided in a menu on the game parameter adjustment interface.

[0156] like Figure 11 As shown, a menu button 50 is displayed on the game parameter adjustment interface. The menu button 50 can be represented by text, such as "Menu", or by a symbol, such as "▽". In response to clicking the menu button 50, a first menu interface 51 appears below or to the side of the menu button 50. The first menu interface 51 displays a first game character 11, a second game character 21, and a third game character 31. In response to selecting the third game character 31 in the first menu interface 51, a second menu interface 52 corresponding to the third game character 31 appears to the side of the first menu interface 51. The second menu interface 52 displays a third virtual item 321 and a third virtual item 322.

[0157] The following uses the third virtual item that enhances the configuration of the third game character as an example to explain how to use or consume virtual resources to adjust the parameters of the third game character or the parameters of the third item.

[0158] Figure 12 This is a schematic diagram of the third virtual item that enhances the configuration of the third game character provided in this embodiment.

[0159] exist Figure 11 Based on the game parameter adjustment interface shown, the method to enhance the third virtual item 321 includes the following steps:

[0160] First, in response to the player's selection of the third virtual item 321 in the second menu interface 52, a second adjustment target switching command is generated. Responding to this command, the adjustment target of the parameter adjustment command is changed from the first game character to the third game character, and the third item parameters of the third virtual item 321 are obtained. Based on these parameters, the game parameter adjustment interface displays one or more types and quantities of virtual resources required to enhance the third virtual item 321, along with corresponding success rate information. For example, using 7 "Level 1 Gems" and 50 "Energy Points" results in a 100% success rate; using 7 "Level 2 Gems" and 20 "Gold Coins" results in an 87% success rate; and using 7 "Level 2 Gems" and 50 "Energy Points" results in a 60% success rate. Based on the prompts displayed in the game parameter adjustment interface, the player can select the corresponding virtual resource from their inventory. This virtual resource can be from the first, second, or third game character.

[0161] Second, in response to the player's click on the parameter adjustment confirmation button 40, a parameter adjustment command for the third virtual item 321 is generated, namely, an enhancement command.

[0162] Third, in response to the enhancement command, the selected virtual resources are used or consumed to enhance the third virtual item 321.

[0163] For more game characters, such as the fourth game character, the fifth game character, etc., the data adjustment and control method provided in this embodiment can be used to adjust the relevant parameters, which will not be listed one by one here.

[0164] The first embodiment described above provides an optional implementation method for the data adjustment control method in games. The data adjustment control method in games provided in this application includes, but is not limited to, the method described in the first embodiment described above.

[0165] The second embodiment of this application provides a data adjustment control device for games. Figure 13 This is a schematic diagram of the data adjustment control device in the game provided in this embodiment.

[0166] like Figure 13 As shown, the data adjustment control device for the game provided in this embodiment includes: a game character login unit 1301, a virtual resource configuration unit 1302, a first parameter adjustment unit 1303, an adjustment object switching unit 1304, and a second parameter adjustment unit 1305.

[0167] The game character login unit 1301 is used to respond to a game login request, authenticate the game login request, and determine the first game character currently logged in;

[0168] The virtual resource configuration unit 1302 is used to obtain the virtual resource configuration information of the first game character after successful login, so as to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character.

[0169] The first parameter adjustment unit 1303 is used to adjust the first character parameters and / or the first item parameters by using or consuming the virtual resources of the first game character in response to the parameter adjustment instruction for the first character parameters and / or the first item parameters.

[0170] Optionally, prior to the step of using or consuming the virtual resources of the first game character to adjust the first character parameters and / or the first item parameters in response to a parameter adjustment instruction for the first character parameters or the first item parameters, the method further includes:

[0171] Display a game parameter adjustment interface, which is used to provide at least one game character and / or at least one virtual item whose parameters are to be adjusted;

[0172] In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or the target virtual item.

[0173] In response to parameter adjustment operations on the target game character and / or target virtual item, a parameter adjustment instruction for the first character parameters and / or the first item parameters is generated.

[0174] The adjustment object switching unit 1304 is used to respond to the adjustment object switching instruction, modify the adjustment object of the parameter adjustment instruction to the second game character, and obtain the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character;

[0175] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0176] In response to the selection operation of the second game character and / or the second virtual item on the game parameter adjustment interface, the adjustment object switching instruction is generated.

[0177] Optionally, the first game character is a game character configured with the second game character's second character parameters and / or the second virtual item's second item parameters adjustment permissions.

[0178] Optionally, if the first game character and the second game character belong to the same game account, or the first game account to which the first game character belongs and the second game account to which the second game character belongs correspond to the same identity identifier, or the first game account is authorized by the second game account, then the first game character is determined to be a game character with the right to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item.

[0179] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0180] In response to the first game character being a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, the second game character and / or the second virtual item are added to the game parameter adjustment interface.

[0181] The second parameter adjustment unit 1305 is used to adjust the second character parameters and / or the second item parameters by using or consuming the virtual resources of the first game character in response to the parameter adjustment instruction for the second character parameters and / or the second item parameters.

[0182] Optionally, the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters and / or the second item parameters includes:

[0183] In response to the parameter adjustment instruction for the second character parameter and / or the second item parameter, determine whether the virtual resources of the first game character meet the requirements for adjusting the use or consumption of the second character parameter and / or the second item parameter;

[0184] If the conditions are not met, the virtual resource configuration information of the second game character is obtained to determine the virtual resources of the second game character, and the virtual resources of the first game character and the second game character are used or consumed to adjust the parameters of the second character and / or the parameters of the second item.

[0185] Optionally, after the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters or the second item parameters, the method further includes:

[0186] In response to completing the parameter adjustment of the second character parameter and / or second item parameter of the second game character, the parameter adjustment information is saved so that after the second game character logs in, it can obtain the second game character or the second virtual item with the adjusted parameters based on the parameter adjustment information.

[0187] The third embodiment of this application provides a terminal device. Figure 14 This is a schematic diagram of the terminal device provided in this embodiment.

[0188] like Figure 14 As shown, the terminal device provided in this embodiment includes: a memory 1401, a processor 1402, a display 1403, and a network interface 1404.

[0189] The memory 1401 is used to store computer instructions for executing data adjustment control methods in the game.

[0190] The processor 1402 is configured to execute computer instructions stored in the memory 1401 to perform the following operations:

[0191] In response to a game login request, the system authenticates the game login request and determines the first game character currently logged in.

[0192] After successful login, the virtual resource configuration information of the first game character is obtained to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character.

[0193] In response to a parameter adjustment instruction for the first character parameter and / or the first item parameter, the virtual resources of the first game character are used or consumed to adjust the first character parameter and / or the first item parameter.

[0194] In response to the adjustment object switching command, the adjustment object of the parameter adjustment command is modified to the second game character, and the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character are obtained;

[0195] In response to a parameter adjustment instruction for the second character parameter and / or the second item parameter, the virtual resources of the first game character are used or consumed to adjust the second character parameter and / or the second item parameter.

[0196] Optionally, prior to the step of using or consuming the virtual resources of the first game character to adjust the first character parameters and / or the first item parameters in response to a parameter adjustment instruction for the first character parameters or the first item parameters, the method further includes:

[0197] Display a game parameter adjustment interface, which is used to provide at least one game character and / or at least one virtual item whose parameters are to be adjusted;

[0198] In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or the target virtual item.

[0199] In response to parameter adjustment operations on the target game character and / or target virtual item, a parameter adjustment instruction for the first character parameters and / or the first item parameters is generated.

[0200] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0201] In response to the selection operation of the second game character and / or the second virtual item on the game parameter adjustment interface, the adjustment object switching instruction is generated.

[0202] Optionally, the first game character is a game character configured with the second game character's second character parameters and / or the second virtual item's second item parameters adjustment permissions.

[0203] Optionally, if the first game character and the second game character belong to the same game account, or the first game account to which the first game character belongs and the second game account to which the second game character belongs correspond to the same identity identifier, or the first game account is authorized by the second game account, then the first game character is determined to be a game character with the right to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item.

[0204] Optionally, before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes:

[0205] In response to the first game character being a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, the second game character and / or the second virtual item are added to the game parameter adjustment interface.

[0206] Optionally, the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters and / or the second item parameters includes:

[0207] In response to the parameter adjustment instruction for the second character parameter and / or the second item parameter, determine whether the virtual resources of the first game character meet the requirements for adjusting the use or consumption of the second character parameter and / or the second item parameter;

[0208] If the conditions are not met, the virtual resource configuration information of the second game character is obtained to determine the virtual resources of the second game character, and the virtual resources of the first game character and the second game character are used or consumed to adjust the parameters of the second character and / or the parameters of the second item.

[0209] Optionally, after the step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters or the second item parameters, the method further includes:

[0210] In response to completing the parameter adjustment of the second character parameter and / or second item parameter of the second game character, the parameter adjustment information is saved so that after the second game character logs in, it can obtain the second game character or the second virtual item with the adjusted parameters based on the parameter adjustment information.

[0211] The display 1403 is used to display a game parameter adjustment interface, which provides at least one game character and / or at least one virtual item whose parameters are to be adjusted.

[0212] The network interface 1404 is used to connect to the server.

[0213] The fourth embodiment of this application provides a computer-readable storage medium, which includes computer instructions that, when executed by a processor, are used to implement the method described in the first embodiment of this application.

[0214] It should be noted that the relational terms such as "first" and "second" used in this document are only used to distinguish one entity or operation from another, and do not require or imply any actual relationship or order between these entities or operations. Furthermore, "including," "having," "containing," and other similar terms are synonymous, and the conclusion of any one or more items following any of the foregoing words is open-ended; none of the foregoing terms indicates that the one or more items have been exhaustively listed, or are limited to only one or more of the listed items.

[0215] When used herein, unless otherwise expressly stated, the term "or" includes all possible combinations except those that are impractical. For example, if expressed as a database may include A or B, then unless otherwise specified or impractical, it may include database A, or B, or A and B. As a second example, if expressed as a database may include A, B, or C, then unless otherwise specified or impractical, the database may include database A, or B, or C, or A and B, or A and C, or B and C, or A and B and C.

[0216] It is worth noting that the above embodiments can be implemented by hardware or software (program code), or a combination of hardware and software. If implemented by software, it can be stored in the above-described computer-readable medium. When executed by a processor, the software can perform the methods disclosed above. The computing units and other functional units described in this disclosure can be implemented by hardware or software, or a combination of hardware and software. Those skilled in the art will also understand that the above-described multiple modules / units can be combined into one module / unit, and each of the above-described modules / units can be further divided into multiple sub-modules / sub-units.

[0217] In the above detailed description, embodiments have been described with reference to numerous specific details, which may vary depending on the implementation. Certain adaptations and modifications can be made to the embodiments. Other implementations will be readily apparent to those skilled in the art from the specific embodiments disclosed herein. This specification and examples are for illustrative purposes only, and the true scope and essence of the invention are defined by the claims. The sequence of steps shown in the figures is also for illustrative purposes only and is not intended to limit to any particular step or order. Therefore, those skilled in the art will recognize that these steps can be performed in a different order when implementing the same method.

[0218] Exemplary embodiments are disclosed in the figures and detailed description of this application. However, many variations and modifications can be made to these embodiments. Accordingly, although specific terms are used, they are only general and descriptive and not for limiting purposes.

Claims

1. A data adjustment control method in a game, characterized in that, include: In response to a game login request, the system authenticates the game login request and determines the first game character currently logged in. After successful login, the virtual resource configuration information of the first game character is obtained to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character. In response to a parameter adjustment instruction for the first character parameter and / or the first item parameter, the virtual resources of the first game character are used or consumed to adjust the first character parameter and / or the first item parameter. In response to the adjustment object switching command, the adjustment object of the parameter adjustment command is modified to the second game character, and the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character are obtained; In response to a parameter adjustment instruction for the second character parameters and / or the second item parameters, the virtual resources of the first game character are used or consumed to adjust the second character parameters and / or the second item parameters; In response to completing the parameter adjustment of the second character parameter and / or second item parameter of the second game character, the parameter adjustment information is saved so that after the second game character logs in, it can obtain the second game character or the second virtual item with the adjusted parameters based on the parameter adjustment information.

2. The method according to claim 1, characterized in that, Prior to the step of using or consuming the virtual resources of the first game character to adjust the first character parameters and / or the first item parameters in response to a parameter adjustment instruction for the first character parameters or the first item parameters, the method further includes: Display a game parameter adjustment interface, which is used to provide at least one game character and / or at least one virtual item whose parameters are to be adjusted; In response to the selection operation of the first game character and / or the first virtual item on the game parameter adjustment interface, the first game character and / or the first virtual item is selected as the target game character and / or the target virtual item. In response to parameter adjustment operations on the target game character and / or target virtual item, a parameter adjustment instruction for the first character parameters and / or the first item parameters is generated.

3. The method according to claim 2, characterized in that, Before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes: In response to the selection operation of the second game character and / or the second virtual item on the game parameter adjustment interface, the adjustment object switching instruction is generated.

4. The method according to claim 1, characterized in that, The first game character is a game character configured with the second character parameter of the second game character and / or the second item parameter of the second virtual item, and has the right to adjust them.

5. The method according to claim 4, characterized in that, If the first game character and the second game character belong to the same game account, or the first game account to which the first game character belongs and the second game account to which the second game character belongs correspond to the same identity identifier, or the first game account is authorized by the second game account, then the first game character is determined to be a game character with the right to adjust the second character parameters of the second game character and / or the second item parameters of the second virtual item.

6. The method according to claim 5, characterized in that, Before the step of changing the adjustment object of the parameter adjustment instruction to the second game character in response to the adjustment object switching instruction, the method further includes: In response to the first game character being a game character with the permission to adjust the second character parameters and / or the second item parameters of the second virtual item, the second game character and / or the second virtual item are added to the game parameter adjustment interface.

7. The method according to claim 1, characterized in that, The step of using or consuming the virtual resources of the first game character to adjust the second character parameters and / or the second item parameters in response to a parameter adjustment instruction for the second character parameters and / or the second item parameters includes: In response to the parameter adjustment instruction for the second character parameter and / or the second item parameter, determine whether the virtual resources of the first game character meet the requirements for adjusting the use or consumption of the second character parameter and / or the second item parameter; If the conditions are not met, the virtual resource configuration information of the second game character is obtained to determine the virtual resources of the second game character, and the virtual resources of the first game character and the second game character are used or consumed to adjust the parameters of the second character and / or the parameters of the second item.

8. A data adjustment control device for a game, characterized in that, include: The game character login unit, the virtual resource configuration unit, the first parameter adjustment unit, the adjustment object switching unit, and the second parameter adjustment unit are included. The game character login unit is used to respond to a game login request, authenticate the game login request, and determine the first game character currently logged in; The virtual resource configuration unit is used to obtain the virtual resource configuration information of the first game character after successful login, so as to determine the virtual resources of the first game character. The virtual resources of the first game character are used to adjust the first character parameters of the first game character and / or the first item parameters of the first virtual item configured by the first game character. The first parameter adjustment unit is used to adjust the first character parameters and / or the first item parameters by using or consuming the virtual resources of the first game character in response to the parameter adjustment instruction for the first character parameters and / or the first item parameters. The adjustment object switching unit is used to respond to the adjustment object switching instruction, modify the adjustment object of the parameter adjustment instruction to the second game character, and obtain the second character parameters of the second game character and / or the second item parameters of the second virtual item configured by the second game character; The second parameter adjustment unit is used to adjust the second character parameters and / or the second item parameters by using or consuming the virtual resources of the first game character in response to the parameter adjustment instruction for the second character parameters and / or the second item parameters. It is also used to save parameter adjustment information in response to completing the parameter adjustment of the second character parameter and / or second item parameter of the second game character, so that after the second game character logs in, it can obtain the second game character or the second virtual item with the adjusted parameters based on the parameter adjustment information.

9. A terminal device, characterized in that, include: Memory, processor, display, and network interface; The memory is used to store one or more computer instructions; The processor is configured to execute the one or more computer instructions to implement the method as described in any one of claims 1-7; The display is used to show a game parameter adjustment interface, which provides at least one game character and / or at least one virtual item whose parameters need to be adjusted. The network interface is used to connect to the server.

10. A computer-readable storage medium storing one or more computer instructions thereon, characterized in that, The instruction is executed by the processor to implement the method as described in any one of claims 1-7.