A game display method and device, a terminal and a storage medium
By switching between game preview screens in game preview mode and entering running mode, the problem of users having difficulty quickly finding a game of interest among multiple game options is solved, thus improving the gaming experience.
Patent Information
- Application Number
- CN202211085872.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-09-06
- Publication Date
- 2025-12-12
- Estimated Expiration
- 2042-09-06
AI Technical Summary
When faced with multiple game options, users have a poor gaming experience and find it difficult to quickly find a game they are interested in.
In game preview mode, the game displays a preview of the game before switching, responds to the user's game switching operation by switching the preview to the preview of the game after switching, and enters game running mode when a trigger operation is received, displaying the running screen.
By showing and switching between game previews one by one, users can quickly identify games they are interested in, enhancing the gaming experience and enabling instant play.
Smart Images

Figure CN115469951B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] Embodiments of the present disclosure relate to the field of games, and in particular, to a game display method and device, a terminal and a storage medium. BACKGROUND
[0002] With the continuous popularity of intelligent mobile devices and the continuous improvement of game development technology, games have become the main choice of more and more people when they are relaxing and entertaining.
[0003] However, for the current application programs on the market that can provide various games, users will face a variety of game choices, and the user's game experience is not good. SUMMARY
[0004] Embodiments of the present disclosure provide a game display method, device, terminal and storage medium, which solves the problem that users need to face a variety of problems.
[0005] In a first aspect, the embodiments of the present disclosure provide a game display method, wherein the method is applied to a client, and the method comprises:
[0006] In a game preview mode, a preview picture of a pre-switch game is displayed on a display screen;
[0007] In response to a game switching operation, the display content on the display screen is switched from the preview picture of the pre-switch game to a preview picture of a post-switch game;
[0008] In response to a trigger operation input for a preview picture of a current game, a game running mode is entered, and a running picture of running of the current game is displayed on the display screen, wherein the current game comprises the pre-switch game or the post-switch game.
[0009] In a second aspect, the embodiments of the present disclosure also provide a game display device, wherein the device is configured in a client, and the device comprises:
[0010] A preview picture first display module is configured to, in a game preview mode, display a preview picture of a pre-switch game on a display screen;
[0011] A preview picture second display module is configured to, in response to a game switching operation, switch the display content on the display screen from the preview picture of the pre-switch game to a preview picture of a post-switch game;
[0012] A running picture display module is configured to, in response to a trigger operation input for a preview picture of a current game, enter a game running mode, and display a running picture of running of the current game on the display screen, wherein the current game comprises the pre-switch game or the post-switch game.
[0013] In a third aspect, the present disclosure also provides a terminal, wherein the terminal comprises:
[0014] one or more processors;
[0015] a storage device configured to store one or more programs,
[0016] When the one or more programs are executed by the one or more processors, the one or more processors implement the game display method provided by any of the embodiments of the present disclosure.
[0017] In a fourth aspect, the present disclosure also provides a storage medium containing computer executable instructions, wherein the computer executable instructions, when executed by a computer processor, are configured to implement the game display method provided by any of the embodiments of the present disclosure.
[0018] The technical solution of the embodiments of the present disclosure is applied to a client, and the client displays a preview picture of a pre-switch game on a display screen in a game preview mode. In the case that a game switch operation is received, it indicates that the user is not interested in the pre-switch game represented by the currently displayed preview picture of the pre-switch game. Then, the client can switch the display content on the display screen from the preview picture of the pre-switch game to a preview picture of a post-switch game in response to the game switch operation, so as to enable the user to determine whether the post-switch game represented by the currently displayed preview picture of the post-switch game is interesting, so that the user can find a game of interest. The technical solution of the embodiments of the present disclosure effectively solves the problem that the user needs to face a large number of game selections due to the display of multiple preview pictures of games on the display screen, thereby improving the user's game experience. BRIEF DESCRIPTION OF DRAWINGS
[0019] The above and other features, advantages, and aspects of the embodiments of the present disclosure will become more apparent by describing in detail the following specific embodiments with reference to the attached drawings. Throughout the drawings, the same or similar reference numerals refer to the same or similar elements. It should be understood that the drawings are schematic, and the original and elements are not necessarily drawn according to the scale.
[0020] Figure 1 is a flowchart of a game display method provided by an embodiment of the present disclosure;
[0021] Figure 2a is an interface diagram of a pre-switch game example provided by an embodiment of the present disclosure;
[0022] Figure 2b is an interface diagram of a post-switch game example provided by an embodiment of the present disclosure;
[0023] Figure 2c is a schematic diagram of an interface of a game running example provided by an embodiment of the present disclosure;
[0024] Figure 3 is a schematic diagram of a flow of another game display method provided by an embodiment of the present disclosure;
[0025] Figure 4 is a schematic diagram of a flow of another game display method provided by an embodiment of the present disclosure;
[0026] Figure 5 is a schematic diagram of a flow of another game display method provided by an embodiment of the present disclosure;
[0027] Figure 6 is a schematic diagram of a flow of another game display method provided by an embodiment of the present disclosure;
[0028] Figure 7 is a schematic diagram of a flow of another game display method provided by an embodiment of the present disclosure;
[0029] Figure 8 is a schematic diagram of a structure of a game display device provided by an embodiment of the present disclosure;
[0030] Figure 9 is a schematic diagram of a structure of a terminal provided by an embodiment of the present disclosure. DETAILED DESCRIPTION
[0031] Embodiments of the present disclosure will be described more fully hereinafter with reference to the accompanying drawings. While several embodiments of the present disclosure are shown in the drawings, it is understood that the present disclosure can be embodied in various forms and should not be construed as being limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and fully convey the scope of the present disclosure to those skilled in the art. It should be understood that the drawings and embodiments are only for illustrative purposes and are not intended to limit the scope of protection of the present disclosure.
[0032] It should be understood that the various steps of the method embodiments of the present disclosure can be performed in different orders and / or in parallel. In addition, the method embodiments can include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.
[0033] The term "comprising" and variations thereof as used herein are open-ended, that is, "including, but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Related definitions are given throughout the description.
[0034] It should be noted that the terms "first", "second", and the like in the present disclosure are merely used to distinguish different devices, modules or units, and are not intended to limit the order or interdependence of the functions performed by these devices, modules or units.
[0035] It should be noted that the terms "one", "multiple" in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that "one" or "multiple" should be understood as "one or more" unless otherwise explicitly indicated in the context.
[0036] The names of the messages or information exchanged between the devices in the embodiments of the present disclosure are only for illustrative purposes, and are not intended to limit the scope of the messages or information.
[0037] Figure 1 A flowchart of a game display method provided by an embodiment of the present disclosure is shown. The embodiment of the present disclosure is applicable to the case of game display, and is particularly applicable to the case of displaying only a preview picture of one game on a display screen, and then switching and displaying a preview picture of another game in response to a game switching operation. The method can be performed by a game display device, which can be implemented in the form of software and / or hardware. Optionally, the method can be implemented by a terminal, which can be a mobile terminal or a personal computer (PC) terminal, and can be a mobile terminal, such as a mobile phone or a tablet computer.
[0038] As shown in Figure 1 the method is applied to a client, and the method comprises:
[0039] S110, in a game preview mode, displaying a preview picture of a game before switching on a display screen.
[0040] The game preview mode can be understood as a mode in which game content of a game can be previewed. Specifically, the game preview mode can be understood as a mode in which game content of a game is allowed to be previewed before the game is run or after the game is run. In the embodiments of the present disclosure, the game content can be presented through a preview picture of the game. The display screen can be a screen on a terminal that can be used to display the preview picture, for example, a screen of a mobile phone or a screen of a tablet computer, etc. The preview picture of the pre-switch game can be a picture used to present game content of the pre-switch game. The pre-switch game can be a game browsed by a user (or a player) before a game switching operation is triggered. In the game preview mode, the preview picture of the pre-switch game is displayed on the display screen. In this way, the user can fully experience the game content of the pre-switch game through the display content (i.e., the preview picture of the pre-switch game) on the display screen, and thus determine whether the user is interested in the pre-switch game and whether the user wants to play the pre-switch game.
[0041] In the embodiments of the present disclosure, optionally, the preview picture of the pre-switch game can be represented through a game picture or a game video of the pre-switch game. The game video can be a video recorded by the pre-switch game or a game replay of the pre-switch game played by another player, etc. In addition, specifically, the preview picture of the pre-switch game can be a running picture presented frame by frame following a running process of the pre-switch game. It should be emphasized that, although the preview picture of the pre-switch game presents an effect similar to playing a game video, the preview picture of the pre-switch game is not directly played by a game video prepared in advance. Instead, the preview picture of the pre-switch game displays a picture or a game scene composed of various game materials of the pre-switch game that have been loaded (i.e., can be directly run), and / or a game live of another player. Such a preview picture of the pre-switch game represents that the pre-switch game can be directly run, thereby allowing the user to play the pre-switch game immediately after the pre-switch game is started, without waiting for a game loading process, thereby improving the user's playing experience.
[0042] S120, in response to the game switching operation, switching, on the display screen, the display content from the preview picture of the pre-switch game to a preview picture of a post-switch game.
[0043] The game switching operation can be an operation input by a user (i.e., a player) for switching the currently displayed pre-switch game (or a preview picture of the pre-switch game). In the embodiment of the present disclosure, the game switching operation can be input in various manners, for example, by touching the display screen, by pressing a physical button on a terminal integrated with the display screen, or by performing pre-set voice information or gesture information. It can be understood that the input manner of the game switching operation can be set according to application scenarios, which is not limited herein. In this case, the game switching operation input by touching the display screen can include a sliding operation, a clicking operation, or a pressing operation on the display screen, which is not limited herein. Further, the sliding operation can be a sliding operation in a preset direction, which can be understood as a pre-set sliding direction, for example, a direction parallel to (i.e., up and down sliding) or perpendicular to (i.e., left and right sliding) the screen direction of the terminal.
[0044] In response to the game switching operation, a post-switch game to be switched is determined, and the display content of the display screen is switched from the preview picture of the pre-switch game to a preview picture of the post-switch game. The post-switch game can be a game browsed by the user after inputting the game switching operation, and the preview picture of the post-switch game can be understood as a picture for presenting the game content of the post-switch game. It should be noted that first, the pre-switch game and the post-switch game are different games, in other words, the preview picture of the pre-switch game and the preview picture of the post-switch game are preview pictures of different games, rather than different preview pictures of the same game. Second, in the embodiment of the present disclosure, a preview picture of a game can be displayed on the display screen, that is, a game can be displayed on the display screen before or after the game switching, for example, full-screen display. Third, the presentation form of the preview picture of the post-switch game can be the same as or different from the presentation form of the preview picture of the pre-switch game, which is not limited herein. By displaying the preview picture of the post-switch game on the display screen, the user can fully experience the game content of the post-switch game through the display content (i.e., the preview picture of the post-switch game) on the display screen, thereby determining whether the user is interested in the post-switch game and whether the user wants to play the post-switch game.
[0045] In order to more intuitively understand the above technical solutions, the following will be exemplarily described in combination with specific examples. Exemplarily, in the embodiment of the present disclosure, the game switching operation can be input by touching the display screen, and the game switching operation input by touching the display screen can include a sliding operation, a clicking operation, or a pressing operation on the display screen, which is not limited herein. Further, the sliding operation can be a sliding operation in a preset direction, which can be understood as a pre-set sliding direction, for example, a direction parallel to (i.e., up and down sliding) or perpendicular to (i.e., left and right sliding) the screen direction of the terminal. Figure 2aThe display screen displays a preview picture of the pre-switch game. If the user determines that the pre-switch game represented by the preview picture is not interesting by browsing the preview picture, the user inputs a game switch operation by sliding on the display screen. The terminal integrated with the display screen determines a post-switch game to be switched by responding to the game switch operation, and then switches the display content on the display screen from the preview picture of the pre-switch game to a preview picture of the post-switch game (as shown in Figure 2b Further, the user can determine whether the post-switch game represented by the preview picture displayed on the display screen is interesting by browsing the preview picture, and inputs a game switch operation by sliding on the display screen again if the post-switch game is not interesting. At this time, the terminal can regard the preview picture of the post-switch game as a preview picture of a pre-switch game, and complete the game switch process by executing the above steps again.
[0046] As can be seen from the above, on the one hand, the user makes the terminal switch the preview picture displayed on the display screen by sliding on the display screen, and the preview picture is switched and displayed repeatedly, which is like a waterfall effect, thereby allowing the user to fully experience the game content in the waterfall. On the other hand, the technical solution of the embodiment of the present disclosure displays only a preview picture of one game on the display screen each time, and then switches and displays a preview picture of another game by responding to a game switch operation triggered by the user, so that the user determines whether the currently displayed game is the game of interest, and finds the game of interest. In this way, compared with the implementation solution in which a plurality of preview pictures of games are displayed on the display screen at the same time, so that the user selects the game of interest from the plurality of simultaneously displayed games, the above technical solution does not require the user to face the complex game selection, thereby improving the user experience.
[0047] The technical scheme of the embodiment of the present disclosure is applied to a client. The client displays a preview picture of a pre-switch game on a display screen in a game preview mode. In the case that a game switch operation is received, it indicates that a user is not interested in the pre-switch game represented by the displayed preview picture of the pre-switch game. Then, the client switches the display content on the display screen from the preview picture of the pre-switch game to a preview picture of a post-switch game in response to the game switch operation, so as to enable the user to determine whether the post-switch game represented by the displayed preview picture of the post-switch game is interesting, so that the user can find a game of interest. The technical scheme of the embodiment of the present disclosure effectively solves the problem that the user needs to face a large number of game selections due to the display of multiple preview pictures of games on the display screen, thereby improving the user's game experience.
[0048] Optionally, the method further comprises:
[0049] starting the client in response to a client starting instruction, wherein the client is integrated with at least the pre-switch game and the post-switch game;
[0050] the displaying of the preview picture of the pre-switch game on the display screen comprises:
[0051] displaying a client homepage of the started client on the display screen, and displaying the preview picture of the pre-switch game on the client homepage.
[0052] The client starting instruction can be understood as an instruction for starting the client. The client starting instruction can be generated in various ways, for example, the client starting instruction can be generated when a trigger operation acting on a pre-set starting icon that can be used to initiate the client starting instruction is received, the starting icon can be a client icon of the client; or the client starting instruction can be generated when a pre-set trigger event for triggering the starting of the client is detected; or the client starting instruction can be generated when pre-set sound information or gesture information is detected. It can be understood that the generation manner of the client starting instruction can be set according to application scenarios, which is not specifically limited herein. In the embodiment of the present disclosure, the client is integrated with at least two games, and the at least two games include the pre-switch game and the post-switch game. Another name of the client can be an application program (app) for implementing game display. The client is started in response to the client starting instruction.
[0053] In the case that the client is started, a client home page of the started client is displayed on a display screen, and a preview picture of a pre-switch game is displayed on the client home page. In this way, after the client is started (or said to be opened), the user can directly browse the preview picture of the pre-switch game on the client home page, which means that the user can directly play the game after opening the client, thereby further improving the user's playing experience.
[0054] Figure 3 is another game display method flowchart provided by the embodiments of the present disclosure.
[0055] As shown in Figure 3 the method is applied to a client, and the method comprises:
[0056] S210, in a game preview mode, a preview picture of a current game is displayed on a display screen.
[0057] The current game can be the pre-switch game or the post-switch game in the above, and of course, it can also be a game other than the pre-switch game and the post-switch game, which is related to the actual situation and is not limited here.
[0058] S220, in response to a trigger operation input for the preview picture of the current game, a game running mode is entered, and a running picture of the current game running is displayed on the display screen.
[0059] The trigger operation input for the preview picture of the current game can be understood as an operation for entering a game running mode, so as to run the current game. In the embodiment of the present disclosure, the input mode of the trigger operation can be various, for example, the trigger operation can be input by directly touching the preview picture of the current game, or by clicking some area in the picture, clicking a control or button on the interface, clicking a menu option, or by pressing a physical button corresponding to the preview picture of the current game on a terminal integrated with the display screen, or by executing pre-set voice information or gesture information corresponding to the preview picture of the current game, and the like. It can be understood that the input mode of the trigger operation can be set according to the application scenario, which is not limited here. The game running mode can be understood as a mode in which the game can be run, so as to allow the user to play the game in the running state. The running picture can be understood as a picture presented by the current game in the running state to the outside, which can change with the user's playing of the current game. The game running mode is entered by receiving and responding to the trigger operation input for the preview picture of the current game, so as to run the current game, so that the user can play the current game in the running state; and the running picture of the current game running is displayed on the display screen, so that the user can control the current game based on the displayed running picture.
[0060] The above technical solution displays the preview picture of the current game on the display screen in the game preview mode, and then responds to the trigger operation input for the preview picture of the current game when the trigger operation is received, so as to enter the game running mode, run the current game, and display the running picture of the current game running on the display screen, thereby realizing the effect of playing immediately after clicking, that is, allowing the user to play the current game immediately after inputting the trigger operation, so as to ensure the user's game experience. Optionally, the method further comprises:
[0061] Displaying a game playing control corresponding to the preview picture of the current game on the display screen;
[0062] The response to the trigger operation input for the preview picture of the current game switches the display content on the display screen from the preview picture of the game before switching to the preview picture of the game after switching, which comprises:
[0063] The response to the trigger operation input for the game playing control switches the display content on the display screen from the preview picture of the game before switching to the preview picture of the game after switching.
[0064] The game playing control corresponding to the preview picture of the current game is displayed on the display screen, so that the user plays the current game represented by the preview picture currently displayed on the display screen by triggering the game playing control. In the embodiments of the present disclosure, the current game can be the game before switching or the game after switching, which is related to the actual situation and is not limited herein. In actual application, the game playing control can be represented in various ways, for example, it can be a button control, an option control or a sliding control (for example, a sliding control divided into two positions of playing and non-playing). Figure 2a and Figure 2b The game playing control represented by the triangular button control is displayed in the above two examples.
[0065] The triggering operation input for the game playing control is received, and the running picture of the current game is displayed on the display screen in response to the triggering operation input for the game playing control, so that the game running mode is entered. In the embodiments of the present disclosure, the input mode of the triggering operation can be various, for example, it can be input by directly touching the game playing control, or it can be input by pressing the physical key corresponding to the game playing control on the terminal integrated with the display screen, or it can be input by performing the pre-set voice information or gesture information corresponding to the game playing control, and the like. It can be understood that the input mode of the triggering operation can be set according to the application scenario and is not limited herein. For example, the response to the triggering operation input for the game playing control can include: receiving a click operation acting on the game playing control, and taking the click operation as the triggering operation input for the game playing control; and responding to the triggering operation input for the game playing control, that is, responding to the click operation. In other words, the user can input the triggering operation by clicking the game playing control.
[0066] It should be noted that the reason for entering the current game by triggering the game playing control instead of directly entering the current game when the preview picture of the current game is displayed is that some control operations in the current game can conflict with the game switching operation, so that in order to ensure the accurate response of various operations, the game running mode is entered by triggering the game playing control, and the game switching operation is not triggered at this time.
[0067] In order to better understand the above technical solutions, the following will be exemplarily described in combination with specific examples. For example, Figure 2aAs shown, here taking the preview picture of the game before switching as the preview picture of the current game as an example, when the user determines that he is interested in the current game represented by the currently displayed preview picture of the current game after browsing the preview picture of the current game displayed on the display screen, the user clicks the game playing control displayed in the middle part of the display screen. When the terminal receives the click operation on the game playing control, the terminal enters the game running mode in response to the click operation and runs the current game, and displays the running picture of the current game in the running state on the display screen, as shown in Figure 2c . .
[0068] . Figure 4 is another game display method flowchart provided by the embodiment of the disclosure, and the embodiment is an addition to the game display method in any of the above embodiments.
[0069] As shown in Figure 4 , the method is applied to a client, and the method comprises the following steps.
[0070] S310, in the game preview mode, display the preview picture of the game before switching on the display screen.
[0071] S320, in response to a game switching operation, switch the display content on the display screen from the preview picture of the game before switching to the preview picture of the game after switching.
[0072] S330, in response to a trigger operation input for the preview picture of the current game, enter the game running mode and display the running picture of the current game running on the display screen, wherein the current game comprises the game before switching or the game after switching.
[0073] The above technical solution effectively solves the problem that the user needs to face the problem of complex game selection because of displaying the preview pictures of multiple games on the display screen at the same time by switching the preview picture displayed on the display screen. On this basis, by responding to the trigger operation input for the preview picture of the current game to enter the game running mode, running the current game, and displaying the running picture of the current game running on the display screen, the user can play immediately after clicking. The two cooperate with each other to greatly improve the user's playing experience.
[0074] Figure 5 is another game display method flowchart provided by the embodiment of the disclosure, and the embodiment is an addition to the game display method in any of the above embodiments.
[0075] As shown in Figure 5As shown, the method is applied to a client, and the method comprises:
[0076] S410, in the game preview mode, a preview picture of a pre-switch game is displayed on a display screen.
[0077] S420, in response to a game switch operation, a post-switch game to be switched is determined, and a universal game material that has been loaded is obtained, wherein the universal game material exists in both the preview picture of the pre-switch game and a preview picture to be generated of the post-switch game.
[0078] The universal game material can be understood as a game material that exists in both the preview picture of the pre-switch game and the preview picture of the post-switch game, that is, a game material that is needed when the preview picture of the pre-switch game and the preview picture of the post-switch game are generated, and that is a game material that is involved in both the pre-switch game and the post-switch game. In the embodiment of the present disclosure, optionally, the game material can be a game scene material and / or a character role material, the game scene material can be used to represent an environment, a building, a machine, a prop, a weapon, etc. in a game, and the character role material can be used to represent a character, etc. in a game.
[0079] It should be noted that, since the preview picture of the pre-switch game has been displayed on the display screen, it indicates that the preview picture of the pre-switch game has been generated, and therefore all game materials used to generate the preview picture of the pre-switch game have been loaded, that is, the universal game material in the all game materials has been loaded, and therefore the universal game material that has been loaded can be directly obtained. In the embodiment of the present disclosure, optionally, the universal game material can be loaded when the preview picture of the pre-switch game needs to be displayed, or can be loaded when the client is started, etc.
[0080] S430, loading a target game material, wherein the target game material is a game material that is not currently loaded in the preview picture to be generated of the post-switch game.
[0081] The target game material can be understood as a game material that is not currently loaded in the preview picture to be generated of the post-switch game, that is, a game material that is involved in the preview picture of the post-switch game and is not involved in the preview picture of the pre-switch game, and can be considered as a personalized game material in the preview picture of the post-switch game. The target game material is loaded, so as to generate the preview picture of the post-switch game based on a loading result.
[0082] In the embodiments of the present disclosure, optionally, the target game material can be loaded by developing a game engine of the post-switch game. On this basis, optionally, the pre-switch game and the post-switch game can be developed based on the same game engine, which means that the game material in the preview picture of the pre-switch game and the game material in the preview picture of the post-switch game can be loaded based on the same game engine. The application of the same game engine ensures the loading speed of these game materials, and further ensures the free switching of each game / preview picture of each game in the waterfall flow.
[0083] S440, performing picture rendering based on the general game material and the loaded target game material to generate a preview picture of the post-switch game.
[0084] Since the general game material and the target game material in the preview picture of the post-switch game to be generated have been loaded, picture rendering can be performed based on these loaded general game material and target game material, so as to generate the preview picture of the post-switch game, so as to display the preview picture of the post-switch game on the display screen.
[0085] S450, switching the display content on the display screen from the preview picture of the pre-switch game to the preview picture of the post-switch game.
[0086] The technical solution of the embodiments of the present disclosure, since the generated preview picture of the pre-switch game and the to-be-generated preview picture of the post-switch game contain the same game material (i.e. general game material), when generating the preview picture of the post-switch game, the loaded general game material can be directly obtained, and the target game material that has not been loaded is loaded, that is, all game materials involved in the preview picture of the post-switch game do not need to be loaded, thereby ensuring the generation speed of the preview picture of the post-switch game, so that the user can browse the preview picture of the post-switch game more quickly.
[0087] Optionally, the method further comprises:
[0088] in response to a client start instruction, starting the client;
[0089] loading the general game material during the starting process of the client or after starting the client.
[0090] The specific meaning and generation method of the client starting instruction have been introduced above, and will not be described here again. The general game material can be loaded during the starting process of the client or after the client is started. In other words, the general game material can be loaded following the starting process of the client or immediately after the client is started. In this way, in the case where the preview picture of the pre-switch game needs to be generated, only the game materials other than the general game material in the preview picture of the pre-switch game need to be loaded, thereby ensuring the generation speed of the preview picture of the pre-switch game.
[0091] In the embodiments of the present disclosure, optionally, for at least two games integrated in the client, the game materials involved in the preview pictures of most of the at least two games are loaded during the starting process of the client or after the client is started, thereby ensuring the fast generation of the preview pictures of most of the games. The generation speed of the preview picture directly affects the display speed of the preview picture, and further affects the user's game experience.
[0092] Optionally, the preview picture of the post-switch game is generated by performing picture rendering based on the general game material and the target game material that has been loaded.
[0093] The preview picture of the post-switch game is generated by performing picture rendering based on the general game material and the target game material that has been loaded through the game engine.
[0094] The pre-switch game and the post-switch game are both developed based on the game engine.
[0095] The generation process of the preview picture of the post-switch game can be realized through the game engine, specifically, the generation process of the preview picture of the post-switch game can be realized through the game engine that has been loaded on the client. On this basis, in the case where the pre-switch game and the post-switch game are both developed based on the same game engine, it means that the preview picture of the pre-switch game and the preview picture of the post-switch game can be generated based on the same game engine. In other words, after the preview picture of the pre-switch game is generated based on the game engine that has been loaded, when responding to the game switching operation, another game engine does not need to be switched (i.e. loaded), and the preview picture of the post-switch game can continue to be generated based on the previously loaded game engine, thereby further ensuring the generation speed of the preview picture of the post-switch game.
[0096] Figure 6Fig. 2 is a flowchart of another game display method according to an embodiment of the present disclosure. The embodiment is an addition to the game display method of any of the above embodiments.
[0097] As shown in Figure 6 the method is applied to a client, and the method comprises:
[0098] S510, in a game preview mode, displaying a preview picture of a pre-switch game on a display screen.
[0099] S520, in response to a game switch operation, determining a post-switch game to be switched, and acquiring a general game material that has been loaded, wherein the general game material exists in both the preview picture of the pre-switch game and a preview picture of the post-switch game to be generated.
[0100] S530, loading a target game material, wherein the target game material is a game material that is not currently loaded in the preview picture of the post-switch game to be generated.
[0101] S540, performing picture rendering based on the general game material and the target game material that has been loaded, to generate the preview picture of the post-switch game.
[0102] S550, switching the display content on the display screen from the preview picture of the pre-switch game to the preview picture of the post-switch game.
[0103] S560, in response to a trigger operation input for a preview picture of a current game, entering a game running mode, and displaying a running picture of the current game on the display screen, wherein the current game comprises the pre-switch game or the post-switch game.
[0104] The technical solution of the embodiment of the present disclosure can quickly generate the preview picture of the pre-switch game and the preview picture of the post-switch game, i.e., can quickly generate the preview picture of the current game, so that the terminal can quickly respond to the trigger operation input by the user for the preview picture of the current game, thereby entering the game running mode, and achieving the effect of playing immediately after clicking.
[0105] Optionally, the displaying the running picture of the current game on the display screen comprises:
[0106] acquiring a current game material of the current game that has been loaded;
[0107] running the current game through the current game material, and displaying the running picture of the current game in a running state on the display screen.
[0108] It should be noted that, since the preview picture of the current game has been displayed on the display screen, and the preview picture of the current game is rendered based on the current game material in the preview picture of the current game, it indicates that the current game material has been loaded completely when the terminal responds to the trigger operation input for the preview picture of the current game, and thus the current game material loaded completely can be directly obtained, and the current game is directly run by using the current game material, and at this time, any game material does not need to be loaded. In this way, when the user needs to play the current game, the current game can be immediately run, without waiting for the loading process of the current game, and the effect of playing immediately after clicking is achieved. In the embodiment of the disclosure, optionally, in the case that the current game is the post-switch game, the current game material can be understood as the universal game material and the target game material; in the case that the current game is the pre-switch game, the current game material can be understood as the universal game material and the game material involved in the pre-switch game except the universal game material.
[0109] On this basis, optionally, in the case that the current game is the pre-switch game, before responding to the game switching operation, the method further includes:
[0110] displaying a game exit control on the display screen;
[0111] stopping running the pre-switch game in a running state in response to a trigger operation input for the game exit control, and displaying a preview picture of the pre-switch game on the display screen.
[0112] As described above, the game playing control is set to avoid the conflict between the control operation in the current game and the game switching operation, and for the same reason, when the user wants to switch to the remaining games, the current game currently played can also be exited. Specifically, a game exit control is displayed on the display screen, so that the user exits the current game by triggering the game exit control. Similar to the game playing control, the game exit control can also be represented in various ways, which will not be described herein. Here, taking the case that the current game includes the pre-switch game as an example, in response to a trigger operation input for the game exit control, the pre-switch game in a running state is stopped, and a preview picture of the pre-switch game is displayed on the display screen, and at this time, the user can trigger the game switching operation, so as to switch the game, thereby ensuring the accurate triggering of the game switching function. For example, taking the game running example shown in Figure 2c After the terminal stops running the pre-switch game in the running state, the terminal can display the preview picture of the pre-switch game on the display screen again. Figure 2aThe preview picture of the pre-switch game is shown.
[0113] Figure 7 Another game display method flow diagram is provided by the embodiments of the present disclosure, and the embodiments are additional to the game display method in any of the above embodiments.
[0114] As Figure 7 The method is applied to a client, and the method includes:
[0115] S610, in the game preview mode, a preview picture of a pre-switch game is displayed on a display screen.
[0116] S620, in response to a game switch operation, a game pool is obtained, wherein the game pool contains at least two candidate games, the at least two candidate games include the pre-switch game and a post-switch game corresponding to the game switch operation.
[0117] The game pool can be understood as a set containing at least two candidate games, and the at least two candidate games include the pre-switch game and the post-switch game. In the embodiments of the present disclosure, the current game represented by the preview picture displayed on the display screen is from the game pool.
[0118] S630, the post-switch game to be switched is determined from the at least two candidate games.
[0119] When the terminal needs to switch the display content of the display screen, the post-switch game to be switched can be determined from the at least two candidate games, so as to display the preview picture of the determined post-switch game on the display screen.
[0120] In the embodiments of the present disclosure, the post-switch game can be determined from the at least two candidate games based on various manners. For example, the game preference information of the trigger object of the game switch operation is determined, and / or the trigger time of the game switch operation is determined, and then the post-switch game is determined from the at least two candidate games based on the game preference information and / or the trigger time. The trigger object can be understood as an object triggering the game switch operation, i.e., the user or the player in the above. For the scheme of determining the post-switch game based on the game preference information, the candidate game matching the game preference information from the at least two candidate games can be determined as the post-switch game, so as to recommend the game that the trigger object can be interested in, thereby improving the distribution efficiency of the game. In the embodiments of the present disclosure, the game preference information can be determined according to the game frequently played by the trigger object in the past, or determined according to the game preference filled by the trigger object, and the like, which is not limited herein. The trigger time can be understood as the time triggering the game switch operation. For the scheme of determining the post-switch game based on the trigger time, the candidate game matching the trigger time from the at least two candidate games can be determined as the post-switch game, so as to recommend the game that can meet the game playing experience and will not affect the normal work and rest of the trigger object, for example, recommending a relatively mild game in a pre-set rest time period, so as to not let the trigger object have difficulty in falling asleep because of the game being too intense.
[0121] For another example, the recommendation icon and the attention icon are displayed on the display screen, so that the recommendation information is obtained when the recommendation icon is selected, and the post-switch game to be switched is determined from the at least two candidate games based on the recommendation information, wherein the recommendation information represents the information of the game recommended by the client integrated with the game pool.
[0122] Or,
[0123] For another example, the recommendation icon and the attention icon are displayed on the display screen, so that the recommendation information is obtained when the recommendation icon is selected, and the post-switch game to be switched is determined from the at least two candidate games based on the recommendation information, wherein the recommendation information represents the information of the game recommended by the client integrated with the game pool.
[0124] For another example, the recommendation icon and the attention icon are displayed on the display screen, so that the recommendation information is obtained when the recommendation icon is selected, and the post-switch game to be switched is determined from the at least two candidate games based on the recommendation information, wherein the recommendation information represents the information of the game recommended by the client integrated with the game pool. Figure 2aIn the case that the recommended icon is selected, it indicates that the trigger object hopes that the client recommends a game made by the object of attention, and therefore, attention information indicating a game made by the object of attention can be acquired, so as to determine the post-switch game from the at least two candidate games based on the relationship information. In the embodiments of the present disclosure, the recommended icon or the attention icon that is selected can be selected by the client by default or selected by the trigger object actively, which is not limited herein. The above technical solution can recommend the post-switch game meeting the demand of the trigger object according to the selection of the icon.
[0125] S640, switching the display content on the display screen from the preview picture of the pre-switch game to the preview picture of the post-switch game.
[0126] The technical solution of the embodiments of the present disclosure acquires a game pool containing at least two candidate games, so that the post-switch game can be directly determined from the game pool in response to the game switching operation, thereby ensuring the determination speed of the post-switch game.
[0127] In the embodiments of the present disclosure, optionally, the method further comprises:
[0128] In response to a trigger operation input for the preview picture of the current game, a game running mode is entered, and a running picture of the running of the current game is displayed on the display screen, wherein the current game includes the pre-switch game or the post-switch game.
[0129] Figure 8 A structural schematic diagram of a game display device provided by the embodiments of the present disclosure is shown in FIG. 7. Figure 8 As shown in FIG. 7, the device includes a display module 710, a switching module 720 and a game running module 730.
[0130] The display module 710 is configured to display a preview picture of a game before switching or a preview picture of a game after switching on a display screen in a game preview mode, and display a running picture of a current game in a game running mode.
[0131] The technical solution of the embodiments of the present disclosure can be configured in a client. The client displays a preview picture of a game before switching on a display screen in a game preview mode. When a game switching operation is received, it is indicated that a user is not interested in a game before switching represented by the preview picture of the game before switching currently displayed. Then, the client can switch the display content on the display screen from the preview picture of the game before switching to a preview picture of a game after switching in response to the game switching operation, so as to enable the user to determine whether the game after switching represented by the preview picture of the game after switching currently displayed is interesting, so that the user can find a game of interest. The above device effectively solves the problem that a user needs to face a large number of game selections due to the display of a plurality of preview pictures of games on a display screen at the same time, thereby improving the user's playing experience.
[0132] Optionally, the game display device further includes a general game material obtaining module, a target game material loading module, and a preview picture generating module.
[0133] The general game material obtaining module is configured to obtain a general game material that has been loaded after the game switching operation is responded to, wherein the general game material exists in both the preview picture of the game before switching and the preview picture of the game after switching.
[0134] The target game material loading module is configured to load a target game material, wherein the target game material is a game material that is not currently loaded in the preview picture of the game after switching to be generated.
[0135] The preview picture generating module is configured to perform picture rendering based on the general game material and the target game material that has been loaded to generate the preview picture of the game after switching.
[0136] Optionally, the game display apparatus further comprises a client first starting module and a general game material loading module.
[0137] The client first starting module is configured to start the client in response to a client starting instruction.
[0138] The general game material loading module is configured to load the general game material during starting of the client or after starting of the client.
[0139] Optionally, the preview picture generating module is configured to:
[0140] render a picture based on the general game material and the target game material that has been loaded completely by using a game engine, and generate a preview picture of the post-switch game.
[0141] The pre-switch game and the post-switch game are both developed based on the game engine.
[0142] Optionally, the game running module 730 is specifically configured to: in response to a trigger operation input for a preview picture of a current game, enter a game running mode, acquire a current game material of the current game that has been loaded completely, and run the current game by using the current game material, and display a running picture of the current game in a running state on the display screen by using a display module, wherein the current game comprises the pre-switch game or the post-switch game.
[0143] Optionally, in a case where the current game is the pre-switch game, the game display apparatus further comprises a game exit control display module and a preview picture third display module.
[0144] The game exit control display module is configured to display a game exit control on the display screen before the game switch operation is responded to.
[0145] The preview picture third display module is configured to stop running the pre-switch game in a running state in response to a trigger operation input for the game exit control, and display a preview picture of the pre-switch game on the display screen.
[0146] Optionally, the game display apparatus further comprises a game playing control display module.
[0147] The game playing control display module is configured to display a game playing control corresponding to the preview picture of the current game on the display screen.
[0148] The running picture display module 730 can include a trigger operation response unit.
[0149] The trigger operation response unit is configured to respond to a trigger operation input for the game playing control.
[0150] Optionally, the game display device further includes a client second starting module.
[0151] The client second starting module is configured to start the client in response to a client starting instruction, wherein the client has integrated at least the pre-switching game and the post-switching game.
[0152] The display module 710 can include a preview picture display unit.
[0153] The preview picture display unit is configured to display a client homepage of the started client on the display screen and display a preview picture of the pre-switching game on the client homepage.
[0154] Optionally, the switching module 720 includes a game switching operation response unit.
[0155] The game switching operation response unit is configured to respond to a game switching operation input by touching the display screen.
[0156] Optionally, the game switching operation includes a sliding operation of sliding along a preset direction.
[0157] Optionally, the game display device further includes a game pool obtaining module and a post-switching game determining module.
[0158] The game pool obtaining module is configured to obtain a game pool after responding to the game switching operation, wherein the game pool contains at least two candidate games, and the at least two candidate games include the pre-switching game and the post-switching game.
[0159] The post-switching game determining module is configured to determine the post-switching game to be switched from the at least two candidate games.
[0160] Optionally, the game display device further includes a trigger time determining module.
[0161] The trigger time determining module is configured to determine game preference information of a trigger object of the game switching operation and / or a trigger time of the game switching operation.
[0162] The post-switching game determining module is configured to:
[0163] Based on the game preference information, and / or the triggering time, the post-switch game to be switched from the at least two candidate games is determined.
[0164] Optionally, the game display device further comprises a focus icon display module.
[0165] The focus icon display module is configured to display a recommended icon and a focus icon on the display screen.
[0166] The post-switch game determination module is configured to:
[0167] In a case where the recommended icon is selected, recommended information is obtained, and the post-switch game to be switched is determined from the at least two candidate games based on the recommended information, wherein the recommended information represents information of a game recommended by the client integrated with the game pool.
[0168] Or,
[0169] In a case where the focus icon is selected, focus information of a triggering object of the game switch operation is obtained, and the post-switch game to be switched is determined from the at least two candidate games based on the focus information, wherein the focus information represents information of a game made by an object focused by the triggering object.
[0170] The game display device provided by the embodiments of the present disclosure can perform the game display method provided by any of the embodiments of the present disclosure, and has the corresponding function modules and beneficial effects of performing the method.
[0171] It should be noted that each unit and module included in the above device is only divided according to the function logic, but is not limited to the above division, as long as the corresponding function can be implemented; in addition, the specific name of each functional unit is only for convenient distinction, and does not limit the protection scope of the embodiments of the present disclosure.
[0172] Figure 9 A structural schematic diagram of a terminal provided by the embodiments of the present disclosure is shown in FIG. 5. Hereinafter, the terminal 500 will be described with reference to FIG. 5. Figure 9 FIG. 5 shows a structural schematic diagram of a terminal 500 suitable for implementing the embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure can include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (Personal Digital Assistant), a PAD (Tablet Personal Computer), a PMP (Portable Multimedia Player), a vehicle terminal (such as a vehicle navigation terminal), and the like, and a fixed terminal such as a digital TV, a desktop computer, and the like. Figure 9 The terminal shown is only an example, and should not bring any limitation to the functions and use range of the embodiments of the present disclosure.
[0173] AsFigure 9 As shown, the terminal 500 can include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 501 that can perform various appropriate actions and processes according to programs stored in a read-only memory (ROM) 502 or loaded from a storage device 508 into a random access memory (RAM) 503. Various programs and data required for the operation of the terminal 500 are also stored in the RAM 503. The processing device 501, the ROM 502, and the RAM 503 are connected to each other through a bus 504. An input / output (I / O) interface 505 is also connected to the bus 504.
[0174] Generally, the following devices can be connected to the I / O interface 505: input devices 506 including, for example, a touch screen, a touch pad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; output devices 507 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; storage devices 508 including, for example, a magnetic tape, a hard disk, etc.; and communication devices 509. The communication devices 509 can allow the terminal 500 to communicate wirelessly or wired with other devices to exchange data. Although Figure 9 The terminal 500 is shown with various devices, but it should be understood that not all of the shown devices are required to be implemented or present. More or fewer devices can alternatively be implemented or present.
[0175] In particular, according to embodiments of the present disclosure, the processes described above with reference to the flowcharts can be implemented as a computer software program. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer-readable medium, the computer program containing program code for performing the methods shown in the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network through the communication devices 509, or installed from the storage devices 508, or installed from the ROM 502. When the computer program is executed by the processing device 501, the above-mentioned functions defined in the methods of the embodiments of the present disclosure are performed.
[0176] The names of the messages or information exchanged between the plurality of devices in the embodiments of the present disclosure are only for illustrative purposes, and are not intended to limit the scope of the messages or information.
[0177] The terminal provided by the embodiments of the present disclosure and the game display method provided by the above-mentioned embodiments belong to the same disclosure concept, and the technical details not described in detail in the present embodiments can be referred to the above-mentioned embodiments, and the present embodiments have the same beneficial effects as the above-mentioned embodiments.
[0178] The embodiments of the present disclosure provide a computer storage medium, which stores a computer program, and the program is executed by a processor to implement the game display method provided by the above-mentioned embodiments.
[0179] Note that the computer readable medium described above in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination thereof. The computer readable storage medium can be, for example and without limitation, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus or device, or any suitable combination of the foregoing. More specific examples of the computer readable storage medium can include, but are not limited to, an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, the computer readable storage medium can be any tangible medium that contains or stores a program used by or in connection with an instruction execution system, apparatus or device. In the present disclosure, the computer readable signal medium can include a computer readable program code carried in a baseband or as a part of a carrier wave, in which the computer readable program code is embodied. Such a propagated computer readable signal medium can take various forms, including but not limited to, an electromagnetic signal, an optical signal or any suitable combination of the foregoing. The computer readable signal medium can also be any computer readable medium that is not a computer readable storage medium and that can be used to carry or transmit a program for use by or in connection with an instruction execution system, apparatus or device. The program code contained in the computer readable medium can be transmitted by any suitable medium, including but not limited to, wire, cable, RF (radio frequency), etc., or any suitable combination of the foregoing.
[0180] In some embodiments, the client, server, or both can communicate using any current known or future developed network protocol, such as HTTP (HyperText Transfer Protocol), and can be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include local area networks ("LAN"), wide area networks ("WAN"), the Internet, and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any current known or future developed networks.
[0181] The computer readable medium described above can be included in the terminal described above; or can exist separately from the terminal and not be assembled into the terminal.
[0182] The computer readable medium described above carries one or more programs, which when executed by the terminal, cause the terminal to:
[0183] In the game preview mode, a preview picture of a game before switching is displayed on a display screen;
[0184] In response to a game switching operation, the display content on the display screen is switched from the preview picture of the game before switching to a preview picture of a game after switching;
[0185] In response to a trigger operation input for a preview picture of a current game, a game running mode is entered, and a running picture of the current game running is displayed on the display screen, wherein the current game includes the game before switching or the game after switching.
[0186] Computer program code for carrying out operations of the present disclosure can be written in one or more programming languages or combinations of languages including object oriented programming languages, such as Java, Smalltalk, C++, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code can execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server. In the latter scenario, the remote computer can be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection can be made to an external computer (for example, through the Internet using an Internet Service Provider).
[0187] The flow diagrams and the block diagrams in the drawings are illustrations of possible architectures, functions, and operations for systems, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flow diagrams or block diagrams can represent a module, a segment, or a portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the blocks can occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently or the blocks may
[0188] The units described in the embodiments of the present disclosure can be implemented in the form of software, or can be implemented in the form of hardware. In some cases, the name of a unit does not constitute a limitation on the unit itself. For example, a display module can also be described as "displaying a preview picture of a game before switching on a display screen in a game preview mode, or displaying a preview picture of a game after switching, and displaying a running picture of a currently running game in a game running mode."
[0189] The functions described above in this document can be performed, at least in part, by one or more hardware logic components. For example, and without limitation, example types of hardware logic components that can be used include Field-programmable Gate Arrays (FPGAs), Application-specific Integrated Circuits (ASICs), Application-specific Standard Products (ASSPs), System-on-a-chip systems (SOCs), Complex Programmable Logic Devices (CPLDs), etc.
[0190] In the context of the present disclosure, a machine-readable medium can be a tangible medium that contains or stores a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium can include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of the machine-readable storage medium will include one or more lines of electrical connections, portable computer disks, hard disk drives, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or Flash memory), optical fibers, portable compact disc read-only memories (CD-ROMs), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
[0191] According to one or more embodiments of the present disclosure, Example One provides a game display method, which can include:
[0192] displaying a preview picture of a game before switching on a display screen in a game preview mode;
[0193] in response to a game switching operation, switching display content on the display screen from the preview picture of the game before switching to a preview picture of a game after switching;
[0194] in response to a trigger operation input for a preview picture of a current game, entering a game running mode, and displaying a running picture of the current game running on the display screen, wherein the current game includes the game before switching or the game after switching.
[0195] According to one or more embodiments of the present disclosure, Example Two provides the method of Example One, further comprising, after the response to the game switching operation:
[0196] obtaining a common game material that has been loaded completely, wherein the common game material exists in the preview screen of the pre-switching game and the preview screen of the post-switching game;
[0197] loading a target game material, wherein the target game material is a game material that is not currently loaded in the preview screen of the post-switching game to be generated;
[0198] performing screen rendering based on the common game material and the target game material that has been loaded completely, to generate the preview screen of the post-switching game.
[0199] According to one or more embodiments of the present disclosure, Example Three provides the method of Example Two, further comprising:
[0200] starting the client in response to a client starting instruction;
[0201] loading the common game material during the starting process of the client or after starting the client.
[0202] According to one or more embodiments of the present disclosure, Example Four provides the method of Example Two, wherein the performing screen rendering based on the common game material and the target game material that has been loaded completely, to generate the preview screen of the post-switching game, comprises:
[0203] performing screen rendering based on the common game material and the target game material that has been loaded completely, to generate the preview screen of the post-switching game, by a game engine;
[0204] wherein the pre-switching game and the post-switching game are both developed based on the game engine.
[0205] According to one or more embodiments of the present disclosure, Example Five provides the method of Example Two, wherein the displaying the running screen of the current game on the display screen comprises:
[0206] obtaining a current game material of the current game that has been loaded completely;
[0207] running the current game by the current game material, and displaying the running screen of the current game in a running state on the display screen.
[0208] According to one or more embodiments of the present disclosure, Example Six provides the method of Example Five, in the case that the current game is the pre-switch game, before the response to the game switch operation, the method further comprises:
[0209] displaying a game exit control on the display screen;
[0210] in response to a trigger operation input for the game exit control, stopping running the pre-switch game which is in a running state, and displaying a preview picture of the pre-switch game on the display screen.
[0211] According to one or more embodiments of the present disclosure, Example Seven provides the method of Example One, further comprising:
[0212] displaying a game play control corresponding to the preview picture of the current game on the display screen;
[0213] the response to the trigger operation input for the preview picture of the current game comprises:
[0214] in response to a trigger operation input for the game play control.
[0215] According to one or more embodiments of the present disclosure, Example Eight provides the method of Example One, further comprising:
[0216] in response to a client starting instruction, starting the client, wherein the client at least integrates the pre-switch game and the post-switch game;
[0217] the displaying the preview picture of the pre-switch game on the display screen comprises:
[0218] displaying a client home page of the started client on the display screen, and displaying the preview picture of the pre-switch game on the client home page.
[0219] According to one or more embodiments of the present disclosure, Example Nine provides the method of Example One, the response to the game switch operation comprises:
[0220] in response to a game switch operation input by touching the display screen.
[0221] According to one or more embodiments of the present disclosure, Example Ten provides the method of Example Nine, the game switch operation comprises a sliding operation of sliding along a preset direction.
[0222] According to one or more embodiments of the present disclosure, Example Eleven provides the method of Example One, after the response to the game switch operation, further comprising:
[0223] acquiring a game pool, wherein the game pool contains at least two candidate games, the at least two candidate games including the pre-switch game and the post-switch game;
[0224] determining the post-switch game to be switched from the at least two candidate games.
[0225] According to one or more embodiments of the present disclosure, Example Twelve provides the method of Example Eleven, further comprising:
[0226] determining game preference information of a trigger object of the game switching operation, and / or a trigger time of the game switching operation;
[0227] the determining the post-switch game to be switched from the at least two candidate games comprises:
[0228] determining the post-switch game to be switched from the at least two candidate games based on the game preference information, and / or the trigger time.
[0229] According to one or more embodiments of the present disclosure, Example Thirteen provides the method of Example Eleven, further comprising:
[0230] displaying a recommendation icon and a focus icon on the display screen;
[0231] the determining the post-switch game to be switched from the at least two candidate games comprises:
[0232] in a case where the recommendation icon is selected, acquiring recommendation information, and determining the post-switch game to be switched from the at least two candidate games based on the recommendation information, wherein the recommendation information represents information of a game recommended by the client integrated with the game pool;
[0233] or,
[0234] in a case where the focus icon is selected, acquiring focus information of a trigger object of the game switching operation, and determining the post-switch game to be switched from the at least two candidate games based on the focus information, wherein the focus information represents information of a game made by an object focused by the trigger object.
[0235] According to one or more embodiments of the present disclosure, Example Fourteen provides a game display device, comprising:
[0236] a display module, configured to display a preview picture of the pre-switch game or a preview picture of the post-switch game on a display screen in a game preview mode, and display a running picture of the current game in a game running mode.
[0237] The switching module is configured to switch the preview picture of the pre-switch game to the preview picture of the post-switch game by the display module in response to a game switching operation.
[0238] The game running module is configured to enter a game running mode in response to a trigger operation input for the preview picture of the current game, and display a running picture of the current game running on the display screen by the display module, wherein the current game comprises the pre-switch game or the post-switch game.
[0239] The above description is merely preferred embodiments of the present disclosure and a description of the principles of the technology applied. It should be understood by those skilled in the art that the disclosed scope of the present disclosure is not limited to the technical solutions formed by the specific combinations of the above technical features, and should also cover other technical solutions formed by any combinations of the above technical features or equivalent features without departing from the above disclosed concept. For example, the above features are replaced with the technical features disclosed in the present disclosure (but not limited to) having similar functions to form technical solutions.
[0240] In addition, although each operation is described in a particular order, this should not be understood as requiring the operations to be performed in the particular order shown or in sequential order. In certain circumstances, multitasking and parallel processing can be advantageous. Similarly, although several implementation details are included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Certain features described in the context of separate embodiments can also be combined in a single embodiment. Conversely, various features described in the context of a single embodiment can also be separated and implemented in multiple embodiments.
[0241] Although the subject matter has been described in language specific to structural features and / or methodological acts, it is to be understood that the subject defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
Claims
1. A game presentation method, characterized by, The method applied to a client comprises: In a game preview mode, a preview picture of a game before switching is displayed on a display screen; In response to a game switching operation, the display content on the display screen is switched from the preview picture of the game before switching to a preview picture of a game after switching, the display screen being used to display a preview picture of a single game and display a game playing control corresponding to the preview picture of the current game in full screen; In response to a trigger operation input for the preview picture of the current game, a game running mode is entered, and a running picture of the current game running is displayed on the display screen, wherein the current game comprises the game before switching or the game after switching; After the response to the game switching operation, the method further comprises: obtaining a general game material that has been loaded, wherein the general game material exists in both the preview picture of the game before switching and the preview picture of the game after switching; loading a target game material, wherein the target game material is a game material that is not currently loaded in the preview picture of the game after switching to be generated; performing picture rendering based on the general game material and the target game material that has been loaded to generate the preview picture of the game after switching.
2. The method of claim 1, wherein, The method further comprises: starting the client in response to a client starting instruction; loading the general game material during the starting process of the client or after the client is started.
3. The method of claim 1, wherein, The picture rendering based on the general game material and the target game material that has been loaded to generate the preview picture of the game after switching comprises: performing picture rendering based on the general game material and the target game material that has been loaded by a game engine to generate the preview picture of the game after switching; wherein the game before switching and the game after switching are both developed based on the game engine.
4. The method of claim 1, wherein, The display of the running picture of the current game running on the display screen comprises: obtaining a current game material of the current game that has been loaded; running the current game by using the current game material to display a running picture of the current game in a running state on the display screen.
5. The method of claim 4, wherein, In the case where the current game is the game before switching, before the response to the game switching operation, the method further comprises: displaying a game exit control on the display screen; stopping running the game before switching that is in a running state in response to a trigger operation input for the game exit control, and displaying a preview picture of the game before switching on the display screen.
6. The method of claim 1, wherein, The method further comprises: displaying a game playing control corresponding to the preview picture of the current game on the display screen; The response to the trigger operation input for the preview picture of the current game comprises: responding to a trigger operation input for the game playing control.
7. The method of claim 1, wherein, The method further comprises: starting the client in response to a client starting instruction, wherein the client at least integrates the game before switching and the game after switching; The display of the preview picture of the game before switching on the display screen comprises: display a client home page of the started client on the display screen, and display a preview picture of a pre-switch game on the client home page.
8. The method of claim 1, wherein, The response to the game switch operation comprises: The game switch operation is input by touching the display screen.
9. The method of claim 8, wherein, The game switch operation comprises a sliding operation of sliding along a preset direction.
10. The method of claim 1, wherein, The response to the game switch operation further comprises: acquiring a game pool, wherein the game pool comprises at least two candidate games, and the at least two candidate games comprise the pre-switch game and the post-switch game; determining the post-switch game to be switched from the at least two candidate games.
11. The method of claim 10, wherein, Further comprising: determining game preference information of a trigger object of the game switch operation, and / or a trigger time of the game switch operation; The determination of the post-switch game to be switched from the at least two candidate games comprises: determining the post-switch game to be switched from the at least two candidate games based on the game preference information, and / or the trigger time.
12. The method of claim 10, wherein, Further comprising: displaying a recommendation icon and a focus icon on the display screen; The determination of the post-switch game to be switched from the at least two candidate games comprises: in a case where the recommendation icon is selected, acquiring recommendation information, and determining the post-switch game to be switched from the at least two candidate games based on the recommendation information, wherein the recommendation information represents information of a game recommended by the client and integrated into the game pool; Or, in a case where the focus icon is selected, acquiring focus information of a trigger object of the game switch operation, and determining the post-switch game to be switched from the at least two candidate games based on the focus information, wherein the focus information represents information of a game made by an object focused by the trigger object.
13. A game display device, characterized by comprising: The device is configured in a client, and comprises: a display module, configured to display a preview picture of a pre-switch game or a preview picture of a post-switch game on a display screen in a game preview mode, and display a running picture of a current game in a game running mode; a switch module, configured to switch, in response to a game switch operation, display content on the display screen from the preview picture of the pre-switch game to the preview picture of the post-switch game, the display screen being configured to display a preview picture of a single game and display a game playing control corresponding to the preview picture of the current game in full screen; a game running module, configured to enter the game running mode in response to a trigger operation input for the preview picture of the current game, and display, by the display module, the running picture of the current game on the display screen, wherein the current game comprises the pre-switch game or the post-switch game; a general game material acquiring module, configured to acquire, after the response to the game switch operation, a general game material that has been loaded, wherein the general game material exists in both the preview picture of the pre-switch game and the preview picture of the post-switch game. a target game material loading module, configured to load target game material, wherein the target game material is game material that is not currently loaded in a preview picture of the post-switch game to be generated; a preview picture generation module, configured to perform picture rendering based on the universal game material and the target game material that has been loaded to generate the preview picture of the post-switch game.
14. A terminal, characterized by comprising: one or more processors; a memory configured to store one or more programs; when the one or more programs are executed by the one or more processors, the one or more processors are caused to implement the game presentation method according to any one of claims 1-12.
15. A computer readable storage medium having stored thereon a computer program, characterized in that, the computer program is executed by a processor to implement the game presentation method according to any one of claims 1-12. the computer program is executed by a processor to implement the game presentation method according to any one of claims 1-12.
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