Game device

By incorporating a protective component larger than the diameter of the puck into the air hockey game device, and designing an opening on it, the problem of the puck flying out of the playing area is solved, enabling effective control of the puck and smooth gameplay.

CN115804945BActive Publication Date: 2025-12-05BANDAI NAMCO EXPERIENCE INC +1
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Patent Information

Application Number
CN202211118899.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Priority Date
2021-09-15
Filing Date
2022-09-14
Publication Date
2025-12-05
Estimated Expiration
2042-09-14

AI Technical Summary

Technical Problem

In existing air hockey game devices, the puck easily hits the protective net and flies out of the playing area, failing to effectively prevent the puck from flying out.

Method used

A protective component is installed in the game device. The protective component is flat, parallel to the ball area, and its size is greater than or equal to 2.5 times the diameter of the game medium. An opening is provided on the protective component. The protective component is made of a light-transmitting material and is set at a predetermined height. A second protective component can be installed above the protective component.

Benefits of technology

It effectively prevents the ball from floating up and flying out of the ball area, ensuring smooth gameplay, reducing ball breakage, and the protective parts do not affect the light effects, while allowing players to easily remove the ball.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The present application provides a game device capable of preventing game medium from flying out of a ball area. The game device (1) comprises a ball area (F) for a ball (P) to slide thereon; a guard plate (21) arranged at the central part of the ball area (F) in the length direction; and a goal part (300a, 300b) arranged across the guard plate (21). The size of the guard plate (21) in the length direction is greater than or equal to 2.5 times the diameter of the ball (P). Therefore, for the ball (P) to be floated from the ball area (F), when it passes below the guard plate (21), the lower surface of the guard plate (21) (especially the horizontal part 21a) can block it on the side of the ball area (F), thereby the floating of the ball (P) can be inhibited, and the ball (P) can be prevented from flying out of the ball area (F).
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Description

Technical Field

[0001] This invention relates to a gaming device capable of providing an air hockey game. Background Technology

[0002] Previously, game devices for air hockey were well known. For example, Patent Document 1 discloses a game device that includes a puck board for sliding the puck and goals located at each end of the long side of the puck board. A protective net is also provided at the center of the long side of the puck board.

[0003] However, with previous game devices, the discus could hit the protective net and fly off the ball area board, making it impossible to prevent the discus from flying off the ball area board.

[0004] [Existing Technical Documents]

[0005] [Patent Literature]

[0006] [Patent Document 1] Japanese Patent Application Publication No. 2005-074120 Summary of the Invention

[0007] The purpose of this invention is to provide a game device that can prevent the amusement medium from flying out of the ball area.

[0008] To achieve the above objectives, the first invention relates to a gaming device, characterized in that it comprises:

[0009] A ball area for the sliding of amusement media; and protective components disposed between opposing goal sections, the protective components being configured as flat plates having a flat surface and being arranged such that the flat surface is parallel to the ball area.

[0010] In the game device of the first invention, a protective member is provided between multiple opposing goal sections. Thus, when the game medium passes beneath the protective member, the lower surface of the protective member can block it on the ball area side. Therefore, it is possible to suppress the floating of the game medium and prevent it from flying out of the ball area.

[0011] In this context, the ball pie P described later corresponds to an example of an amusement medium, the ball area F described later corresponds to an example of a ball area, the protective plate 21 or the flat portion 21a of the protective plate 21 described later corresponds to an example of a protective plate, and the goal portions 300a and 300b described later correspond to multiple examples of goal portions.

[0012] In the game device of the second invention, the dimension of the protective member in the opposite direction of the plurality of goal portions is greater than or equal to 2.5 times the diameter of the game medium.

[0013] In the game device of the second invention, the dimension of the protective member in the direction opposite to the multiple goal sections is greater than or equal to 2.5 times the diameter of the game medium. Therefore, when a game medium about to float away from the ball area passes under the protective member, the lower surface of the protective member can more reliably block it on the ball area side. Thus, the floating of the game medium can be suppressed, and the game medium can be prevented from flying out of the ball area.

[0014] The direction of the long side, as described later, is an example of the opposite directions of multiple goal sections.

[0015] In the game device of the third invention, an air blowing hole is provided in the ball area, the air blowing hole sprays air supplied by a blower, the protective member is set at a predetermined height relative to the ball area, and the protective member has an opening through which the air can pass.

[0016] In the game device of the third invention, the player can reach into the opening to remove the game medium. In addition, since the opening is ventilated, the air blown out of the air holes in the ball area can flow through the opening, which can prevent the game medium from becoming unstable due to air turbulence.

[0017] The opening 22 described later is an example of an opening portion.

[0018] In the game device involved in the fourth invention, the predetermined height is less than or equal to three times the thickness of the game medium.

[0019] In the game device of the fourth invention, when a game medium is about to float from the ball area, the lower surface of the protective member can reliably block it from the ball area when the game medium passes under the protective member.

[0020] In the fifth invention, the protective component has a horizontal portion and an inclined portion, the horizontal portion extending horizontally and the inclined portion extending upwardly from the end of the horizontal portion facing the plurality of goal portions.

[0021] In the game device of the fifth invention, the amusement medium that has floated off the ball area can return to the ball area along the lower surface of the inclined section, further suppressing the floating of the amusement medium. Furthermore, since the amusement medium that has floated off the ball area can return to the ball area, the smooth progress of the game can be ensured. Moreover, when the amusement medium collides with the inclined section, the force on the ball is weaker than with a head-on collision, preventing damage to the amusement medium.

[0022] The horizontal portion 21a described later is an example of a horizontal portion, and the inclined portion 21b described later is an example of an inclined portion.

[0023] In the gaming device involved in the sixth invention, the protective component is made of a light-transmitting material.

[0024] In the game device involved in the sixth invention, the protective component is made of a light-transmitting material. Therefore, light can be guided through the protective component for performances.

[0025] In the gaming device of the seventh invention, a second protective component is disposed above the protective component.

[0026] In the game device of the seventh invention, a second protective component is provided above the protective component. This reliably prevents the game medium from flying out of the ball area.

[0027] In the modified examples described later, the second protective component is equivalent to one example of the second protective component.

[0028] In summary, the game device according to the present invention can prevent the game medium from flying out of the ball area. Attached Figure Description

[0029] Figure 1 This is a 3D view of the appearance of game device 1.

[0030] Figure 2 These are 3D diagrams of the goal sections 300a and 300b.

[0031] Figure 3 These are three-dimensional views of the goal sections 300a and 300b after the top plate 312 has been removed.

[0032] Figure 4 It is a three-dimensional view of each goal section 300a and 300b after the goal cover 310 has been removed.

[0033] Figure 5 This is a cross-sectional view of the opening 32 of each goal section 300a and 300b.

[0034] Figure 6 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the closed state, viewed from above.

[0035] Figure 7 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the closed state, viewed from below.

[0036] Figure 8 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the open state, viewed from above.

[0037] Figure 9 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the open state, viewed from below.

[0038] Figure 10 This is a diagram showing the positions of each display device 400a and 400b in the spherical area F.

[0039] Figure 11 This is a perspective view showing the goal sections 300a and 300b that constitute the first goal pattern.

[0040] Figure 12 This is a perspective view showing the goal sections 300a and 300b that constitute the fourth goal pattern.

[0041] Figure 13 This is a block diagram of the control system of game device 1.

[0042] Figure 14 This is a flowchart of the game processing.

[0043] Figure 15 This is a 3D view of protective plate 21.

[0044] Figure 16 This is a top view of the protective plate 21.

[0045] Explanation of reference numerals in the attached figures

[0046] 1: Game device; 20: Ball area board; 21: Protective board; 21a: Horizontal part; 21b: Inclined part; 22: Opening; 61: Opening and closing plate; 300a, 300b: Goal area; 331-337: Opening and closing device; 400a, 400b: Display device; F: Ball area; g1-g7: Goal area; L1-L7: Display part; P: Ball. Detailed Implementation

[0047] The embodiments of the present invention will now be described with reference to the accompanying drawings.

[0048] The game device 1 can be used by players (users) to play (perform) the game of air hockey.

[0049] In air hockey, players facing each other across the puck area 20 (puck area F) use bats to hit a puck P that slides on the puck area 20, scoring points by sending the puck P into the opponent's goal area 300a or 300b. "Player" refers to a single player or a team of multiple players, which will not be elaborated further below.

[0050] The ball puck P is formed in a disc shape. The batter M is formed in a cylindrical shape and has a holding part for the player to hold.

[0051] [Composition of Game Device 1]

[0052] Figure 1 This is a 3D view of the appearance of game device 1. Figure 15 This is a 3D view of protective plate 21. Figure 16This is a top view of the protective plate 21.

[0053] like Figure 1 As shown, the game device 1 includes a frame 10, a ball area plate 20, a peripheral wall unit 30, a display device 40, and a speaker 50 (see reference). Figure 13 ).

[0054] The frame 10 is formed as a roughly rectangular box. Multiple rollers (not shown) are provided on the bottom surface of the frame 10. Furthermore, coin-operated sections 101 are provided at both ends of the frame 10.

[0055] Players can insert coins (currency) into the coin acceptor 101. Upon detecting the insertion of a coin, a predetermined detection signal is output to the control device 100, which will be described later. The coin acceptor 101 is implemented using a coin acceptor or the like.

[0056] An air supply device 200 is installed inside the frame 10 (see reference). Figure 13 The air supply device 200 supplies air to the lower surface of the ball area plate 20.

[0057] The ball area plate 20 is supported by the frame 10. The ball area plate 20 is formed into a roughly rectangular flat plate when viewed from above. The ball area plate 20 is made of a transparent material such as acrylic resin.

[0058] The upper surface of the ball area plate 20 is configured as a ball area F for the ball disc P to slide (glide). In this embodiment, almost the entire area of ​​the upper surface of the ball area plate 20 is used as the ball area F. Thus, the ball area F is configured as a horizontal plane that is approximately rectangular when viewed from above.

[0059] In the following description, the direction in which the long side of the ball area plate 20 (or ball area F) extends is referred to as the "long side direction", and the direction in which the short side of the ball area plate 20 (or ball area F) extends, that is, the direction orthogonal to the long side direction, is referred to as the "short side direction".

[0060] The ball area plate 20 is provided with air blowing holes (not shown), which spray air supplied by the air supply device 200. Each air blowing hole is a through hole that runs through the thickness direction of the ball area plate 20. In this embodiment, a plurality of air blowing holes are provided in a manner that covers approximately the entire area of ​​the ball area plate 20.

[0061] During the game, air is expelled from multiple air holes, forming an air layer in the ball area F. This reduces the frictional resistance between the discus P and the ball area F. Therefore, when the player strikes the discus P with the striking device M, the discus P can slide at high speed in the ball area F.

[0062] A protective plate 21 is provided at the center of the long side of the ball area plate 20. The protective plate 21 extends along the short side. The protective plate 21 is configured as a strip of the same width along the short side. Figure 15 and Figure 16As shown, the protective plate 21 includes a horizontal portion 21a and a pair of inclined portions 21b. The horizontal portion 21a and the pair of inclined portions 21b have a continuous structure.

[0063] The horizontal portion 21a is configured as a flat plate with the same width along its short side. That is, the horizontal portion 21a is configured as a flat plate with a flat surface, and the horizontal portion 21a is horizontally arranged with the flat surface parallel to the spherical region F. The horizontal portion 21a has multiple openings 22. These multiple openings 22 are arranged in a matrix (row and column). Specifically, in the horizontal portion 21a, multiple openings 22 arranged along the short side (7 are shown in the figure) form an opening column, and multiple columns (2 columns are shown in the figure) of openings are provided along the long side. Alternatively, the horizontal portion 21a may have only one column of openings composed of multiple openings 22 arranged along the short side (7 are shown in the figure).

[0064] Each opening 22 is a through hole, sized to prevent the sphere P from passing through. Each opening 22 has a roughly rectangular structure when viewed from above. Alternatively, each opening 22 may also have other shapes, such as a roughly circular shape when viewed from above.

[0065] Each inclined portion 21b is configured as a flat plate with the same width along its short side. Each inclined portion 21b is inclined relative to the ball area F (horizontal plane). Specifically, one inclined portion 21b extends inclined outward and upward from one end of the horizontal portion 21a along its long side. The other inclined portion 21b extends inclined outward and upward from the other end of the horizontal portion 21a along its long side. That is, the inclined portions 21b extend outward and upward from the ends of the horizontal portion 21a facing the goal portions 300a and 300b, respectively.

[0066] The protective plate 21 is formed of a light-transmitting (light-guiding) material (transparent or translucent material), such as polycarbonate resin or acrylic resin. Therefore, the protective plate 21 can be used for light-guiding performances. For example, by placing a light source such as an LED at one end of the protective plate 21 along its short side, and shining light from the light source onto the end of the protective plate 21, the entire protective plate 21 can emit light. Alternatively, by placing a light source such as an LED in the spherical area F, and shining light from the light source onto the spherical area F, a light-emitting performance can be achieved in the spherical area F. In this case, since the protective plate 21 can transmit light from the spherical area F, the protective plate 21 will not obstruct the light-emitting performance effect of the spherical area F.

[0067] The ball area F is divided into two zones by the protective plate 21: one zone corresponding to one player and one zone corresponding to the other player. Each player can hit the discus P in their own zone.

[0068] The protective plate 21 is set at a predetermined height relative to the ball area F. That is, the protective plate 21 is higher than the ball area F by a predetermined height. As a result, the ball pie sliding on the ball area F can pass under the protective plate 21.

[0069] For example, when the ball P is sliding on the ball area F, when the ball P passes under the protective plate 21, it will not come into contact with the lower surface of the protective plate 21 (especially the horizontal part 21a).

[0070] For example, when the discus can no longer maintain its sliding state and is about to float from the ball area F, when the discus P passes under the protective plate 21, it will come into contact with the lower surface of the protective plate 21 (especially the horizontal part 21a). Therefore, the lower surface of the protective plate (especially the horizontal part 21a) will block the discus P on the side of the ball area F, thus preventing the discus P from floating.

[0071] For example, when the discus P is already floating from the ball area F, it will collide with the lower surface of the inclined portion 21b of the protective plate 21. In this case, due to the inclination of the inclined portion 21b and the weight of the discus P, after colliding with the inclined portion 21b, the discus P will return to the ball area F along the lower surface of the inclined portion 21b. This prevents the discus P from floating up. Furthermore, since the discus P, which has already floated from the ball area F, will return to the ball area F, it will not hinder the progress of the game. Moreover, when the discus P collides with the inclined portion 21b, the impact force on the discus P due to the collision with the inclined surface is weaker than that of a head-on collision, thereby reducing the possibility of the discus P breaking.

[0072] In summary, the protective plate 21 can prevent the discus P from floating up and prevent the discus P from flying out of the ball area F.

[0073] In the longitudinal direction, the size of the protective plate 21 (specifically the horizontal portion 21a) is greater than or equal to 2.5 times the diameter of the discus, preferably greater than or equal to 3 times the diameter of the discus. That is, if the size of the protective plate 21 (specifically the horizontal portion 21a) in the longitudinal direction is less than 2.5 times the diameter of the discus, it will be difficult to stop the discus P, which is about to float from the ball area F, from passing under the protective plate 21. Therefore, by setting the size of the protective plate 21 (specifically the horizontal portion 21a) in the longitudinal direction to be greater than or equal to 2.5 times the diameter of the discus, the discus P, which is about to float from the ball area F, can be stopped from passing under the protective plate 21 from the ball area F.

[0074] In this embodiment, the diameter of the disc P is 80 mm. Therefore, the dimension of the horizontal portion 21a of the protective plate 21 (specifically the horizontal portion 21a) in the long side direction is configured to be greater than or equal to 200 mm, preferably greater than or equal to 240 mm. In this embodiment, the dimension of the horizontal portion 21a of the protective plate 21 (specifically the horizontal portion 21a) in the long side direction is 300 mm.

[0075] The distance between the ball area P and the protective plate 21 (specifically, the lower surface of the horizontal portion 21a) is less than or equal to three times the thickness of the ball disc P. That is, if the distance between the ball area P and the protective plate 21 (specifically, the lower surface of the horizontal portion 21a) is greater than three times the thickness of the ball disc P, it will be difficult to stop the ball disc P, which is about to float from the ball area F, from passing under the protective plate 21. Therefore, by setting the distance between the ball area P and the protective plate 21 (specifically, the lower surface of the horizontal portion 21a) to less than or equal to three times the thickness of the ball disc P, the ball disc P, which is about to float from the ball area F, can be stopped from passing under the protective plate 21 on the ball area F side.

[0076] In this embodiment, the diameter of the ball P is 8 mm. Therefore, the distance between the ball area P and the protective plate 21 (specifically, the lower surface of the horizontal portion 21a) is less than or equal to 24 mm. In this embodiment, the distance between the ball area P and the protective plate 21 (specifically, the lower surface of the horizontal portion 21a) is 18 mm.

[0077] Furthermore, a plurality of openings 22 arranged in a matrix are provided on the horizontal section 21a. Thus, when a discus p stops below the protective plate 21, the player can reach through the openings 22 to remove the discus p. In particular, because air can flow through the multiple openings 22, instability in the movement of the discus p can be prevented. Specifically, without the openings 22, the air ejected from the air vents in the ball area F would turbulently flow below the protective plate 21, affecting the movement of the discus p. By providing the openings 22, air can pass through them, avoiding instability in the movement of the discus p caused by air turbulence.

[0078] The perimeter wall unit 30 is supported by the frame 10. The perimeter wall unit 30 is configured to surround the ball area F. The perimeter wall unit 30 includes a pair of rebound walls 31a and 31b and a pair of goal sections 300a and 300b.

[0079] The bounce wall 31a is provided at one end of the ball area F in the direction of the short side, and the bounce wall 31a extends along the direction of the long side of the ball area F. That is, the bounce wall 31a is provided along the long side (inside) of the ball area F.

[0080] The bounce wall 31b is disposed at the other end of the ball area F in the direction of the short side, and the bounce wall 31b extends along the direction of the long side of the ball area F. That is, the bounce wall 31b is disposed along the long side (near the front side) of the other side of the ball area F.

[0081] The goal section 300a is the goal section for the corresponding player. The goal section 300a is located at one end of the long side of the ball area F, and extends along the short side of the ball area F. That is, the goal section 300a is set along the short side (left side) of the ball area F.

[0082] The goal portion 300b is the goal portion corresponding to the opposing player. The goal portion 300b is located at the other end of the long side of the ball area F, and extends along the short side of the ball area F. That is, the goal portion 300b is located along the short side (right side) of the ball area F.

[0083] Each rebound wall 31a and 31b is formed of a material with a predetermined rebound coefficient. Therefore, each rebound wall 31a and 31b is capable of rebounding the ball P upon contact. Furthermore, each rebound wall 31a and 31b can prevent the ball P, which is sliding within the ball area F, from flying out of the ball area F.

[0084] Each goal section 300a and 300b is provided with an opening 32, into which the ball puck P sliding in the ball area F can slide (enter). The opening 32 extends from one end to the other end along the short side of the ball area F. That is, the opening 32 extends along the entire short side of the ball area F.

[0085] A pair of goal sections 300a and 300b are set up with their openings 32 facing each other. Each player scores a point by hitting a puck P into the opening 32 of the corresponding goal section 300a or 300b of the opposing player.

[0086] The side of the frame 10 is provided with puck retrieval outlets 11 corresponding to each goal section 300a, 300b. Furthermore, each goal section 300a, 300b has a sliding groove 320 inside (see reference). Figure 2 ) and goal detection sensor 102 (refer to Figure 13 ).

[0087] The chute 320 guides the ball P, which has slid into the opening 32, to the ball exit 11. The goal detection sensor 102 detects the ball P that has slid into the chute 320 (opening 32) and outputs a predetermined detection signal to the control device 100 accordingly. Furthermore, the control device 100 assigns a score to the player corresponding to the goal detection sensor 102 based on the input detection signal from the goal detection sensor 102.

[0088] In each goal 300a and 300b, the ball puck P, which enters from the opening 32, slides into the groove 320. The ball puck P that has slid into the groove 320 is detected by the goal detection sensor 102 and then falls into the ball puck outlet 11.

[0089] The detailed composition of each goal section 300a and 300b will be explained later.

[0090] Furthermore, the peripheral wall unit 30 is equipped with operation buttons 103a corresponding to one player and operation buttons 103b corresponding to the other player.

[0091] Each operation button 103a and 103b is configured to include a pressing operation unit that the player can press. Furthermore, each operation button 103a and 103b outputs a predetermined detection signal to the control device 100 based on the pressing operation unit.

[0092] The display device 40 is supported by the frame 10. The display device 40 includes a first display unit 41 displaying the remaining game time, a second display unit 42 displaying one player's score, and a third display unit 43 displaying the other player's score. Each display unit 41, 42, and 43 is implemented using a liquid crystal display (LCD), an organic EL display, a cathode ray tube (CRT), or the like. The display of each display unit 41, 42, and 43 is controlled by the processing unit 110, which will be described later.

[0093] The speaker 50 is housed inside the housing 10. The sound output of the speaker 50 is controlled by the processing unit 110, which will be described later.

[0094] [The composition of each goal section 300a and 300b]

[0095] The following is a detailed description of the composition of each goal section 300a and 300b.

[0096] Figure 2 These are 3D diagrams of the goal sections 300a and 300b. Figure 3 These are three-dimensional views of the goal sections 300a and 300b after the top plate 312 has been removed. Figure 4 It is a three-dimensional view of each goal section 300a and 300b after the goal cover 310 has been removed. Figure 5 This is a cross-sectional view of the opening 32 of each goal section 300a and 300b.

[0097] Figure 6 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the closed state, viewed from above. Figure 7 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the closed state, viewed from below. Figure 8 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the open state, viewed from above. Figure 9 This is a perspective view of the opening and closing device 331 when the opening and closing plate 61 is in the open state, viewed from below.

[0098] Figure 10 This is a diagram showing the positions of each display device 400a and 400b in the spherical area F. Figure 11 This is a perspective view showing the goal sections 300a and 300b that constitute the first goal pattern. Figure 12 This is a perspective view showing the goal sections 300a and 300b that constitute the fourth goal pattern. Furthermore, Figure 11 and Figure 12 The image shows the state after the top plate 312 and the main frame 311a have been removed.

[0099] like Figures 2 to 4 As shown, each goal section 300a and 300b includes a goal cover 310 and a sliding groove section 320.

[0100] The goal cover 310 includes a frame portion 311 formed in a grid shape and a top plate 312 disposed on the frame portion 311.

[0101] The frame portion 311 includes a pair of main frames 311a and 311b and a plurality of sub-frames 311c disposed between the pair of main frames 311a and 311b. Each main frame 311a and 311b extends along its shorter side. Each sub-frame 311c extends along its longer side.

[0102] The top plate 312 is formed of a transparent material such as acrylic resin. That is, almost the entire area of ​​the top plate 312 is transparent. Thus, each player can observe the inside of the goal cover 310 through the top plate 312. In particular, each player can confirm the state (open or closed) of the opening and closing plates 61 of the opening and closing devices 331-336 described later through the top plate 312.

[0103] The goal cover 310 is positioned relatively high relative to the ball area F. That is, each main frame 311a, 311b is arranged parallel to the ball area F. The lower end (lower surface) of the main frame 311a, located closer to the ball area F, is positioned at a predetermined height relative to the ball area F. Thus, an opening 32 is formed between the lower end (lower surface) of the main frame 311a and the ball area F. In other words, the gap between the lower end (lower surface) of the main frame 311a and the ball area F constitutes the opening 32.

[0104] The opening 32 extends along the short side of the ball area F. Furthermore, the opening 32 extends from one end of the short side of the ball area F to the other end. The vertical dimension of the opening 32 is only slightly larger than the vertical dimension (thickness) of the disc P. Therefore, the disc P sliding on the ball area F can slide into the opening 32.

[0105] The slide 320 is located below the goal cover 310. As a result, the ball P that slides into the opening 32 will fall into the slide 320.

[0106] The game device 1 has multiple goal zones formed at the opening 32. A ball P scores a point by sliding into a goal zone. Furthermore, the multiple goal zones can be independently controlled into a first state and a second state. In the first state, the ball P can enter the goal zone and score; in the second state, the ball P cannot enter the goal zone and cannot score.

[0107] like Figure 5 As shown, in this embodiment, the opening 32 of each goal section 300a and 300b defines seven goal intervals g1-g7 arranged along the short side direction. That is, at each goal section 300a and 300b, the opening 32 is divided into seven goal intervals g1-g7 arranged along the short side direction. Furthermore, when the goal intervals g1-g7 are in the first state, the ball P sliding on the ball area F can slide into them.

[0108] In addition, each goal section 300a and 300b is equipped with opening and closing devices 331-337 (opening and closing plates 61) corresponding to the seven goal sections g1-g7 respectively. That is, each goal section 300a and 300b is configured to include an opening and closing device 331 corresponding to goal section g1, an opening and closing device 332 corresponding to goal section g2, an opening and closing device 333 corresponding to goal section g3, an opening and closing device 334 corresponding to goal section g4, an opening and closing device 335 corresponding to goal section g5, an opening and closing device 336 corresponding to goal section g6, and an opening and closing device 337 corresponding to goal section g7.

[0109] Furthermore, through the operation of the opening and closing devices 331-337 corresponding to each goal section, each goal section g1-g7 can be controlled to a first state in which the ball P can enter and score, and a second state in which the ball P cannot enter and score.

[0110] The seven opening and closing devices 331-337 have substantially the same configuration. That is, as... Figures 6 to 9 As shown, each opening and closing device 331-337 is configured to include an opening and closing plate 61, a locking mechanism 62, a cam mechanism 63, a motor 64, and a position detection sensor 65 (see reference). Figure 13 )wait.

[0111] The opening / closing plate 61 is formed as a roughly square flat plate when viewed from above. The vertical dimension (thickness) of the opening / closing plate 61 is approximately the same as the vertical dimension (thickness) of the opening portion 32. A rotating shaft 66 is inserted into the base end side (the side away from the ball area F) of the opening / closing plate 61, and the rotating shaft 66 extends along the short side. Furthermore, the opening / closing plate 61 can change the vertical position of its front end side (the side closer to the ball area F) about the rotating shaft 66.

[0112] Specifically, the opening / closing plate 61 can be changed to a closed state (see reference). Figure 6 and Figure 7 ) and open state (refer to) Figure 8 and Figure 9 In the closed state, the ball P cannot slide into the goal interval g1-g7 corresponding to the opening / closing plate 61; that is, the ball P is prevented from sliding in. In the open state, the ball P can slide into the goal interval g1-g7 corresponding to the opening / closing plate 61; that is, the ball P is allowed to slide in.

[0113] Specifically, when the opening / closing plate 61 is in the closed state, the goal intervals g1-g7 corresponding to the opening / closing plate 61 are closed due to the front end face of the opening / closing plate 61. As a result, the puck P cannot slide into the goal intervals g1-g7, and the goal intervals g1-g7 are in the second state.

[0114] On the other hand, when the opening / closing plate 61 is in the open state, the aforementioned closure is released, meaning that the front end of the opening / closing plate 61 is not closed to its corresponding goal interval g1-g7. Thus, the puck P is allowed to slide into the goal interval g1-g7, which is the first state.

[0115] That is, goal section g1 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 331. Additionally, goal section g2 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 332. Goal section g3 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 333. Goal section g4 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 334. Goal section g5 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 335. Goal section g6 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 336. Goal section g7 can be changed to either the first state or the second state by the opening and closing plate 61 of the opening and closing device 337.

[0116] The locking mechanism 62 can fix (lock) the opening and closing plate 61 to a closed state. The locking mechanism 62 is configured to include a locking piece 62a mounted on the lower surface of the opening and closing plate 61 and a solenoid 62b mounted on the frame 10.

[0117] The locking piece 62a is formed in the shape of a rod and is configured to extend downward from the lower surface of the opening / closing plate 61 when it is in the closed state.

[0118] Solenoid 62b includes plunger 62c. Solenoid 62b is located below ball area F. Plunger 62c extends along its long side, and its front end protrudes toward the opening / closing plate 61.

[0119] When solenoid 62b is not energized, the front end of plunger 62c protrudes towards the opening / closing plate 61 due to the action of the helical spring (not shown). Conversely, when solenoid 62b is energized, the front end of plunger 62c retracts towards the ball area F.

[0120] The cam mechanism 63 can restore the opening / closing plate 61 from the open state to the closed state. The cam mechanism 63 is mounted on the frame 10. Furthermore, driven by the motor 64, the cam mechanism 63 operates and can lift the lower surface of the opening / closing plate 61.

[0121] The open / closed plate 61, when in the open state, can be changed to the closed state by the drive of the motor 64. Specifically, when the open / closed plate 61 is in the open state, the cam mechanism 63 pushes up the front end of the open / closed plate 61, causing the open / closed plate 61 to become closed. At this time, when the open / closed plate 61 becomes closed, the lower end of the locking piece 62a mounted on the lower surface of the open / closed plate 61 is supported by the front end of the plunger 62c. Thus, the open / closed plate 62 can be maintained (locked) in the closed state.

[0122] On the other hand, the closed-end plate 61 can be opened by energizing the solenoid 62b. Specifically, when the closed-end plate 61 is in the closed state, once the solenoid 62b is energized, the front end of the plunger 62c retracts towards the ball area F, and the support of the front end of the plunger 62c on the lower end of the locking piece 62a is released. Thus, the closed-end plate 62 can change from the closed state to the open state due to its own weight.

[0123] When the opening / closing plate 61 is in the closed state, the position detection sensor 65 outputs a predetermined detection signal to the control device 100. The control device 100 can determine whether the opening / closing plate 61 is in the closed or open state based on the input of the detection signal from the position detection sensor 65.

[0124] In this embodiment, each goal section 300a and 300b is composed of multiple goal sections with different dimensions (widths) in the short side direction.

[0125] Specifically, a first type of goal area and a second type of goal area are defined as the types of goal areas. Furthermore, the short-side dimension (width) of the first type of goal area is larger than that of the second type of goal area. In other words, the short-side dimension (width) of the opening / closing plate 61 corresponding to the first type of goal area is larger than that of the opening / closing plate 61 corresponding to the second type of goal area.

[0126] In this embodiment, the short side dimension (width) of the first type of goal section (corresponding to the opening and closing plate 61 of the first type of goal section) is "A", the short side dimension (width) of the second type of goal section (corresponding to the opening and closing plate 61 of the second type of goal section) is "B", the diameter of the ball hitter M is "C", and the diameter of the puck P is "D". The short side dimension "A" of the first type of goal section satisfies the following formula 1, and the short side dimension "B" of the second type of goal section satisfies the following formula 2.

[0127] Formula 1: A≥(C+(D×2))

[0128] Formula 2: D≤B≤C

[0129] Each goal section 300a and 300b is composed of multiple first-type goal sections. Furthermore, a second-type goal section is a goal section adjacent to each first-type goal section. That is, one or more second-type goal sections are formed between two first-type goal sections. Therefore, in each goal section 300a and 300b, the width and arrangement of the area (range) where the puck P can slide into and score can be flexibly adjusted.

[0130] Specifically, at the openings 32 of each goal section 300a and 300b, viewed from the ball area F side, there are 7 goal sections arranged from left to right along the short side: goal section g1, goal section g2, goal section g3, goal section g4, goal section g5, goal section 6, and goal section g7.

[0131] Furthermore, among the seven goal sections g1-g7, three goal sections g1, g4, and g7 are of the first type, and four goal sections g2, g3, g5, and g6 are of the second type. That is, three first-type goal sections (goal sections g1, g4, and g7) are formed in the openings 32 of each goal section 300a and 300b, two second-type goal sections (goal sections g2 and g3) are formed between the two first-type goal sections (goal sections g1 and g4), and two second-type goal sections (goal sections g5 and g6) are formed between the two first-type goal sections (goal sections g4 and g7).

[0132] Therefore, the goal sections 300a and 300b can flexibly change the width and configuration of the area (region) where the puck can slide into and score by arbitrarily combining the goal sections in the first state among the seven goal sections g1-g7.

[0133] The following description refers to the area (range) within the opening 32 where the ball P can slide in and score a point as the "goal range".

[0134] For example, when all goal sections g1-g7 of each goal section 300a and 300b are in the first state, the entire area in the short side direction of the opening 32 can form a row of goal ranges (the sixth goal mode described later).

[0135] And, as Figure 11 As shown, among the seven goal sections g1-g7 of each goal section 300a and 300b, goal section g4 is in the first state, and goal sections g1, g2, g3, g5, g6, and g7 are in the second state. Therefore, at the opening 32, the goal area is formed in the central part along the short side (the first goal pattern described later). At this point, if at least one of goal sections g3 and g5 is further changed to the first state, the width of the goal area can be increased.

[0136] Furthermore, among the seven goal sections g1-g7 of each goal section 300a and 300b, goal sections g1 and g2 are in the first state, and goal sections g3, g4, g5, g6, and g7 are in the second state. Therefore, at the opening 32, when viewed from the ball area F, the goal area is formed on the left side (the second goal pattern described later). At this point, if goal section g3 is further changed to the first state, the width of the goal area can be increased.

[0137] Furthermore, among the seven goal sections g1-g7 of each goal section 300a and 300b, goal sections g6 and g7 are in the first state, and goal sections g1, g2, g3, g4, and g5 are in the second state. Therefore, at the opening 32, when viewed from the ball area F, the goal area is formed on the right side (the third goal pattern described later). At this point, if goal section g5 is further changed to the first state, the width of the goal area can be increased.

[0138] In addition, such as Figure 12As shown, among the seven goal sections g1-g7 of each goal section 300a and 300b, goal sections g1 and g7 are in the first state, and goal sections g2, g3, g4, g5, and g6 are in the second state. Therefore, at the opening 32, two separate goal areas can be formed (the fourth goal pattern described later). If at least one of goal sections g2 and g6 is further changed to the first state, the width of the goal area can be expanded. In particular, in the fourth goal pattern, by forming two separate goal areas, the attacking player needs to predict which goal area the opposing player will defend, and the defending player also needs to predict which goal area the opposing player will attack. This enhances the psychological warfare element for both players in the game, thereby increasing the game's enjoyment.

[0139] Furthermore, among the seven goal sections g1-g7 of each goal section 300a and 300b, goal sections g1, g4, and g7 are in the first state, and goal sections g2, g3, g5, and g6 are in the second state. Thus, at the opening 32, three mutually separated goal ranges (the fifth goal pattern described later) can be formed.

[0140] The game device 1 includes a display device 400a corresponding to the goal section 300a and a display device 400b corresponding to the goal section 300b.

[0141] The display device 400a includes display sections L1-L7, which correspond to the seven goal sections g1-g7 (seven opening and closing devices 331-337) formed at the goal section 300a.

[0142] The display device 400b includes display sections L1-L7, which correspond to the seven goal sections g1-g7 (seven opening and closing devices 331-337) formed at the goal section 300b.

[0143] Specifically, each display device 400a and 400b includes a display unit L1 corresponding to goal section g1 (opening and closing device 331), a display unit L2 corresponding to goal section g2 (opening and closing device 332), a display unit L3 corresponding to goal section g3 (opening and closing device 333), a display unit L4 corresponding to goal section g4 (opening and closing device 334), a display unit L5 corresponding to goal section g5 (opening and closing device 335), a display unit L6 corresponding to goal section g6 (opening and closing device 336), and a display unit L7 corresponding to goal section g7 (opening and closing device 337).

[0144] Each display unit L1-L7 includes light-emitting elements such as LEDs. Each display unit L1-L7 corresponds to a goal interval g1-g7, and each display unit L1-L7 is positioned at a corresponding position within its respective goal interval g1-g7. Furthermore, each display unit L1-L7 performs a corresponding display based on the state (first state or second state) of its corresponding goal interval g1-g7.

[0145] When the goal intervals g1-g7 corresponding to each display unit L1-L7 are in a first state, the display unit is controlled to be lit during the period of the first state. Conversely, when the goal intervals g1-g7 corresponding to each display unit L1-L7 are in a second state, the display unit is controlled to be turned off during the period of the second state.

[0146] Therefore, through the displays on the seven display units L1-L7, players can determine which goal zones (g1-g7) are in the first state.

[0147] like Figure 10 As shown, in this embodiment, each display device 400a and 400b is disposed on the lower surface side of the spherical area plate 20. Furthermore, each display device 400a and 400b is capable of emitting light in a predetermined area of ​​the spherical area F.

[0148] Specifically, the display device 400a is provided at one end of the ball area plate 20 along its long side (i.e., one short side of the ball area plate 20). Furthermore, the display device 400a is capable of illuminating one end of the ball area F along its long side. That is, when each display unit L1-L7 is lit, the area in front of the goal intervals g1-g7 corresponding to each display unit L1-L7 at one end of the ball area F along its long side is illuminated. At this time, in the short side direction of the opening 32 (ball area F), the range of the area illuminated by each display unit L1-L7 due to its lit state coincides with the range of the goal intervals g1-g7 corresponding to that display unit L1-L7.

[0149] Furthermore, based on the combination of goal sections that are in the first state among the seven goal sections g1-g7 of the goal section 300a, the combination of display sections in the lit state among the seven display sections L1-L7 of the display device 400a is set accordingly.

[0150] Specifically, during the period when goal section g1 is in the first state, display unit L1 is controlled to be in an illuminated state; during the period when goal section g1 is in the second state, display unit L1 is controlled to be in an off state. During the period when goal section g2 is in the first state, display unit L2 is controlled to be in an illuminated state; during the period when goal section g2 is in the second state, display unit L2 is controlled to be in an off state. During the period when goal section g3 is in the first state, display unit L3 is controlled to be in an illuminated state; during the period when goal section g3 is in the second state, display unit L3 is controlled to be in an off state. During the period when goal section g4 is in the first state, display unit L4 is controlled to be in an illuminated state; during the period when goal section g4 is in the second state, display unit L4 is controlled to be in an off state. During the period when goal section g5 is in the first state, display unit L5 is controlled to be in an illuminated state; during the period when goal section g5 is in the second state, display unit L5 is controlled to be in an off state. During the period when goal section g6 is in the first state, display unit L6 is controlled to be lit; during the period when goal section g6 is in the second state, display unit L6 is controlled to be off. During the period when goal section g7 is in the first state, display unit L7 is controlled to be lit; during the period when goal section g7 is in the second state, display unit L7 is controlled to be off.

[0151] On the other hand, the display device 400b is located at the other end of the ball area plate 20 along its long side (i.e., the other short side of the ball area plate 20). Furthermore, the display device 400b is capable of illuminating the other end of the ball area F along its long side. That is, when each display unit L1-L7 is lit, the area in front of the goal intervals g1-g7 corresponding to each display unit L1-L7 at one end of the ball area F along its long side is illuminated. At this time, in the short side direction of the opening 32 (ball area F), the range of the area illuminated by each display unit L1-L7 being lit coincides with the range of the goal intervals g1-g7 corresponding to that display unit L1-L7.

[0152] Furthermore, based on the combination of goal sections that are in the first state among the seven goal sections g1-g7 of the goal section 300b, the combination of display sections in the lit state among the seven display sections L1-L7 of the display device 400b is set accordingly.

[0153] Specifically, during the period when goal section g1 is in the first state, display unit L1 is controlled to be in an illuminated state; during the period when goal section g1 is in the second state, display unit L1 is controlled to be in an off state. During the period when goal section g2 is in the first state, display unit L2 is controlled to be in an illuminated state; during the period when goal section g2 is in the second state, display unit L2 is controlled to be in an off state. During the period when goal section g3 is in the first state, display unit L3 is controlled to be in an illuminated state; during the period when goal section g3 is in the second state, display unit L3 is controlled to be in an off state. During the period when goal section g4 is in the first state, display unit L4 is controlled to be in an illuminated state; during the period when goal section g4 is in the second state, display unit L4 is controlled to be in an off state. During the period when goal section g5 is in the first state, display unit L5 is controlled to be in an illuminated state; during the period when goal section g5 is in the second state, display unit L5 is controlled to be in an off state. During the period when goal section g6 is in the first state, display unit L6 is controlled to be lit; during the period when goal section g6 is in the second state, display unit L6 is controlled to be off. During the period when goal section g7 is in the first state, display unit L7 is controlled to be lit; during the period when goal section g7 is in the second state, display unit L7 is controlled to be off.

[0154] Therefore, each player can score points by hitting the discus P into the glowing area in the opponent's zone. Furthermore, each player can avoid losing points by preventing the discus P from entering the glowing area in their own zone.

[0155] [Control System Structure]

[0156] The following describes the configuration of the control system of the game device 1.

[0157] Figure 13 This is a block diagram of the control system of game device 1.

[0158] The game device 1 includes a control device 100. The control device 100 is located inside the frame 10.

[0159] like Figure 13 As shown, the control device 100 includes a processing unit 110, a storage unit 120, and a storage medium 130.

[0160] The storage unit 120 is the working area of ​​the processing unit 110. In particular, the storage unit 120 stores various parameters required for the game, such as score counters and time counters. The storage unit 120 is implemented using semiconductor memory, hard disk drive (HDD), solid-state drive (SSD), optical disk drive, etc.

[0161] The storage medium 130 stores various programs and data. In particular, the storage medium 130 stores various programs and data required for the game. The processing unit 110 performs various processes based on the programs and data stored in the storage medium 130. The storage medium 130 is implemented using optical discs, hard disk drives (HDDs), semiconductor memory, etc.

[0162] The processing unit 110 performs various processing required for the game based on the detection signals input from the coin-operated unit 101, the detection signals input from each goal detection sensor 102, the detection signals input from each operation button 103a, 103b, the detection signals input from each position detection sensor 65, the programs and data stored in the storage medium 130, etc.

[0163] Furthermore, the processing unit 110 controls the display of each display device 40, 400a, and 400b, the sound output of the speaker 50, the power supply of the solenoid 62b, the drive of the motor 64, and the drive of the air supply device 200, etc., according to the progress of the game.

[0164] [Game Handling]

[0165] The following is an explanation of the game processing performed by the processing unit 110.

[0166] Figure 14 This is a flowchart of the game processing.

[0167] After the power is turned on to the game device 1, the processing unit 110 begins... Figure 14 The game processing is shown below. After the game processing begins, it first proceeds to step S1-1.

[0168] In step S1-1, initial setup processing is performed, and the process proceeds to S1-2. During initial setup processing, various initial settings are executed. Furthermore, through the driving of each solenoid 62b and each motor 64, each opening / closing device 331-337 performs initial actions (initialization actions).

[0169] The "initial action" is used to confirm whether each opening and closing device 331-337 (opening and closing plate 61) is working properly and to confirm that each opening and closing device 331-337 (opening and closing plate 61) is in the second state (closed state). In this embodiment, as the initial action, after each opening and closing device 331-337 (opening and closing plate 61) becomes the first state (open state), each opening and closing device 331-337 (opening and closing plate 61) changes to the second state (closed state). At this time, the processing unit 110 grasps the state of each opening and closing device 331-337 (opening and closing plate 61) based on the detection signals input by each position detection sensor 65.

[0170] In step S1-2, the standby start process is executed, and then the process proceeds to step S1-3. During the standby start process, the standby operation of the game device 1 is initiated.

[0171] The standby operation of the game device 1 includes the standby operation of each opening and closing device 331-337 (opening and closing plate 61), the standby display of display devices 400a and 400b, and the output of standby background music (BGM) from speaker 50.

[0172] In step S1-3, it is determined whether the game start condition is met. If the game start condition is met (yes), proceed to step S1-4. If the game start condition is not met (no), repeat the process of step S1-3.

[0173] In this embodiment, the credit counter increments by "1" whenever a detection signal is input from the coin acceptor 101. When the credit counter value is greater than or equal to "1", if either of the operation buttons 103a or 103b inputs a detection signal, the game start condition is met, and the credit counter value is decremented by "1". The credit counter value can be considered equivalent to the number of times the game can be played.

[0174] In step S1-4, the standby termination process is executed, and then the process proceeds to step S1-5. In the standby termination process, the standby process of the game device 1 is terminated.

[0175] In step S1-5, the game start process is executed, and then the process proceeds to step S1-6. In the game start process, pre-processing for starting the game is performed.

[0176] In this embodiment, the combination (goal pattern) of the goal intervals in the first state among the seven goal intervals g1-g7 includes the first goal pattern to the sixth goal pattern.

[0177] In the first goal mode, among the seven goal intervals g1-g7, goal interval g4 is in the first state, and goal intervals g1, g2, g3, g5, g6, and g7 are in the second state.

[0178] In the second goal mode, among the seven goal intervals g1-g7, goal intervals g1 and g2 are in the first state, and goal intervals g3, g4, g5, g6, and g7 are in the second state.

[0179] In the third goal mode, among the seven goal intervals g1-g7, goal intervals g6 and g7 are in the first state, and goal intervals g1, g2, g3, g4, and g5 are in the second state.

[0180] In the fourth goal mode, among the seven goal intervals g1-g7, goal intervals g1 and g7 are in the first state, and goal intervals g2, g3, g4, g5, and g6 are in the second state.

[0181] In the fifth goal mode, among the seven goal intervals g1-g7, goal intervals g1, g4, and g7 are in the first state, while goal intervals g2, g3, g5, and g6 are in the second state.

[0182] In the sixth goal mode, all goal intervals g1-g7 are in the first state.

[0183] Furthermore, during the game start processing, a first goal pattern is set as the goal pattern for each goal section 300a and 300b. Therefore, at each goal section 300a and 300b, the state of each goal interval is controlled so that the seven goal intervals g1-g7 form the first goal pattern. And, the display on each display device 400 is controlled according to the first goal pattern.

[0184] In addition, during the game start process, the time counter is restarted and begins counting the game time. The time counter is updated through a process not shown. Furthermore, the score counter is restarted. Additionally, the air supply device 200 begins supplying air.

[0185] In step S1-6, when it is determined whether the game time counted by the time counter has reached the predetermined limit, if it is determined that the game time has not reached the predetermined limit (No), proceed to step S1-7, and if it is determined that the game time has reached the predetermined limit (Yes), proceed to step S1-10.

[0186] In step S1-7, it is determined whether a detection signal has been input from any goal detection sensor 102. If it is determined that a detection signal has been input from any goal detection sensor 102 (yes), proceed to step S1-8. If it is determined that no detection signal has been input from any goal detection sensor 102 (no), proceed to step S1-6.

[0187] In steps S1-8, a score update process is performed, and the process proceeds to steps S1-9. In the score update process, for the goal detection sensor 102 that has received a detection signal, the corresponding score counter is incremented by "1", and the display on the display device 40 is updated accordingly based on the value of the incremented score counter.

[0188] In steps S1-9, the goal pattern update process is performed, and then the process proceeds to step S1-6. During the goal pattern update process, the goal patterns of each goal section 300a and 300b are updated.

[0189] In this embodiment, a goal pattern is selected from the first to the sixth goal pattern through random number generation. The selected goal pattern is then set as the goal pattern for each goal section 300a and 300b. Consequently, for each goal section 300a and 300b, the state of each goal interval is controlled so that the seven goal intervals g1-g7 form the selected goal pattern. Furthermore, the display on each display device 400 is controlled according to the selected goal pattern.

[0190] In step S1-10, the result publication process is performed, and then the process proceeds to step S1-11. In the result publication process, the game result is published.

[0191] In step S1-11, the game end process is executed, and then the process proceeds to step S1-2. The game end process involves performing post-game processing.

[0192] Specifically, during the game end processing, the air supply device 200 stops supplying air.

[0193] [Function of Game Device 1]

[0194] The game device 1 includes a ball area F for the ball P to slide in; a protective plate 21 located at the center of the ball area F along its long side; and a plurality of goal sections 300a and 300b disposed between the protective plate 21 and the ball area F. Furthermore, the dimension of the protective plate 21 along its long side is greater than or equal to 2.5 times the diameter of the ball P.

[0195] Therefore, when the discus P, which is about to float up from the ball area F, passes under the protective plate 21, the protective plate 21 (especially the horizontal part 21a) can block the discus P within the ball area F. Thus, the game device 1 can prevent the discus P from floating up and prevent the discus P from flying out of the ball area F.

[0196] In addition, in the game device 1, the distance between the ball area F and the protective plate 21 is less than or equal to 3 times the thickness of the ball pie P.

[0197] Therefore, when the discus P, which is about to float up from the ball area F, passes under the protective plate 21, the protective plate 21 (especially the horizontal part 21a) can block the discus P within the ball area F.

[0198] In addition, the protective plate 21 of the game device 1 has multiple openings 22.

[0199] Therefore, when the ball P stops below the protective plate 21, the player can reach into the opening 22 to remove the ball P. In addition, air can flow through multiple openings 22, so it can prevent the air ejected from the air hole of the ball area F from flowing turbulently below the protective plate 21, which would cause the ball P to move unstably.

[0200] In addition, in the game device 1, the protective plate 21 has a horizontal part 21a and an inclined part 21b. The horizontal part 21a extends horizontally, and the inclined part 21b extends upward at an angle from each end of the horizontal part 21a along its long side.

[0201] Therefore, the discus P, which has floated up from the ball area F, can return to the ball area F along the lower surface of the inclined part 21b, further suppressing the floating of discus P. Furthermore, since discus P, which has floated up from the ball area F, can return to the ball area F, the game can proceed smoothly. Moreover, when discus P hits the inclined part 21b, the impact force is relatively small, thus preventing discus P from breaking.

[0202] In addition, in the game device 1, the protective plate 21 is made of a light-transmitting material.

[0203] Therefore, light can be guided through the protective plate 21.

[0204] Each goal section 300a and 300b of the game device 1 includes multiple goal intervals g1-g7. Furthermore, each goal interval can be arbitrarily controlled to either a first state where the ball P can slide in and score, or a second state where the ball P cannot slide in and score.

[0205] Therefore, the width and configuration of the area (i.e., the goal area) in each goal section 300a and 300b can be changed at will, thereby improving the gameplay.

[0206] In addition, each goal section 300a and 300b of the game device 1 is provided with multiple goal sections of different widths (a first type of goal section and a second type of goal section) as goal sections g1-g7.

[0207] Therefore, each goal section 300a and 300b can flexibly adjust the width and configuration of the area (i.e., the goal area) where the puck P can slide into and score.

[0208] Furthermore, the game device 1 includes display units L1-L7 corresponding to each goal section g1-g7. Each display unit L1-L7 can perform a corresponding display based on the state (first state or second state) of its corresponding goal section g1-g7.

[0209] Therefore, each goal section 300a and 300b clearly indicates the area where the puck P can slide into and score (i.e., the goal area), which can clearly define the target of attack and defense.

[0210] The goal covers 310 (top plates 312) of each goal section 300a and 300b of the game device 1 are configured to include transparent portions (parts made of transparent material). Furthermore, the state (first state or second state) of each goal section g1-g7 can be seen through the transparent portions. In other words, the state (open state or closed state) of the opening and closing plates 61 of each opening and closing device 331-337 can be seen through the transparent portions.

[0211] Therefore, at each goal section 300a and 300b, the area where the puck P can slide into and score (i.e., the goal area) can be easily identified, thus clearly defining the targets for attack and defense.

[0212] Furthermore, in order to score a point, the state (first state or second state) of at least one of the multiple goal sections g1-g7 of each goal section 300a and 300b changes.

[0213] Therefore, whenever a point is scored, the width and configuration of the area (i.e., the goal area) in which the puck P of each goal 300a and 300b can slide into and score changes, thus improving the gameplay.

[0214] [Variation Example 1]

[0215] The embodiments of the present invention have been described above. However, various modifications can be made to the above embodiments.

[0216] For example, in the above embodiment, all goal intervals g1-g7 of each goal section 300a and 300b are physical goals. This simplifies the structure of the goal sections 300a and 300b.

[0217] A "physical goal" refers to a goal that, through changes in its physical shape (structure, composition, mechanism), can be transformed into a first state where a ball P can slide in and score, and a second state where a ball P cannot slide in and score. Specifically, a physical goal is a goal area where, when controlled in the first state, a ball P entering it (the ball P that serves as a scoring opportunity) will be ejected from the goal area F (can slide out of goal area F). Specifically, the physical goal has an opening and closing device (specifically opening and closing devices 331-337) capable of changing between a closed state and an open state. In the closed state, a ball P cannot enter (is prevented from entering) the goal area; in the open state, a ball P can enter (is allowed to enter) the goal area. Furthermore, a ball P entering the physical goal will be ejected from goal area F (can slide out of goal area F).

[0218] However, in the above embodiment, the goal intervals g1-g7 of each goal section 300a and 300b can also be configured as virtual goals. This simplifies the configuration of the goal sections 300a and 300b.

[0219] A "virtual goal" refers to a goal that, without changing its physical shape (structure, composition, mechanism), is electronically configured to switch between a first state where a ball P can slide in and score, and a second state where a ball P cannot slide in and score. Specifically, a virtual goal is a goal area where, when controlled in the first state, a ball P entering it (the ball P that serves as a scoring opportunity) will not be ejected from the goal area F (it cannot slide out of the goal area F). Specifically, the virtual goal has a goal detection device that detects a ball P entering the goal area. When a ball P enters the goal area and hits the wall (back side) within the goal area, it is bounced back into the goal area F. At this point, by making the detection of the goal detection device valid, it is set to a valid state, becoming the first state; conversely, by making the detection of the goal detection device invalid, it is set to an invalid state, becoming the second state. Furthermore, when the goal detection device, set to a valid state, detects a ball P, a score is awarded.

[0220] Alternatively, in the above embodiments, the goal intervals g1-g7 of each goal section 300a and 300b can simultaneously include both physical goals and virtual goals. This allows for a variety of configurations for each goal section 300a and 300b.

[0221] In particular, the score can be different depending on whether the ball P enters the physical goal or the virtual goal. For example, the ball P can get a higher score when it enters the physical goal than when it enters the virtual goal. Specifically, the ball P gets 2 points when it enters the physical goal and 1 point when it enters the virtual goal.

[0222] [Variation Example 2]

[0223] Furthermore, in the above implementation, the goal pattern changes when any player scores a point during the game.

[0224] However, during the game, the goal pattern can also be changed at predetermined intervals.

[0225] Alternatively, during the game, the goal mode can be changed when the player's actions on buttons 103a and 103b meet predetermined conditions. For example, during the game, when the player's actions on buttons 103a and 103b reach a predetermined number of times, any goal interval g1-g7 of the opponent's goal 300a and 300b changes from the second state to the first state.

[0226] [Variation Example 3]

[0227] Alternatively, the following method can be used: Before the game starts, each player can select the state (first state or second state) of at least one of the multiple goal sections g1-g7 of the goal section 300a and 300b corresponding to that player by operating the operation buttons 103a and 103b.

[0228] For example, before the game starts, each player can freely select or set the state of all goal sections g1-g7 corresponding to their own goal section 300a and 300b by operating buttons 103a and 103b.

[0229] Therefore, the width and configuration of the area (goal range) in the goal section 300a and 300b where the ball P can enter and score can be changed according to the skill level of each player. For example, handicap conditions or unfavorable conditions can be set, thereby improving the gameplay.

[0230] [Variation Example 4]

[0231] Furthermore, in the above implementation, when changing the goal pattern, the changed goal pattern is selected by random number sampling.

[0232] However, the following method can also be used: when changing the goal pattern, the changed goal pattern can be determined based on the scoring situation.

[0233] For example, when a player scores, the changed goal pattern is determined in a way that is unfavorable to the scoring team and favorable to the losing team. Specifically, this can be done as follows: when a player scores, the number of goal intervals g1-g7 in the first state is increased in the goal sections 300a and 300b corresponding to the scoring player. Alternatively, this can be done as follows: when a player scores, the number of goal intervals g1-g7 in the goal sections 300a and 300b corresponding to the losing player is decreased.

[0234] [Variation Example 5]

[0235] Alternatively, in the above embodiment, the following method can also be adopted: at a predetermined time point (when a score is scored, after a predetermined time has elapsed since the start of the game, etc.), the seven display sections L1-L7 of each display device 400a and 400b are turned on one by one in a predetermined order. The display sections L1-L7 in the lit state are determined according to the player's operation of the operation buttons 103a and 103b, and the goal intervals g1-g7 corresponding to the determined display sections L1-L7 are changed to the first state.

[0236] [Variation Example 6]

[0237] Alternatively, in the above implementation, the following method can also be adopted: when two players are a team, a teammate matching test is conducted before the game starts, and based on the test results, the team's corresponding goal sections 300a and 300b are determined to be the goal sections in the first state among the seven goal sections g1-g7.

[0238] For example, using a matching test device other than game device 1, teammates answer various questions to conduct a matching test. Based on the matching test results for each team, the goal intervals g1-g7 within the seven goal intervals 300a and 300b corresponding to that team are determined to be in the first state. At this point, within each team, the higher the matching degree, the fewer goal intervals in that team's own goal intervals g1-g7 are in the first state (or the more goal intervals in the opponent's goal intervals g1-g7 are in the first state).

[0239] [Variation Example 7]

[0240] Alternatively, in the above implementation, the following method can also be used: at the start of the game, all goal sections g1-g7 in each goal section 300a and 300b are in the first state; during the game, when the ball P enters, the goal section g1-g7 changes from the first state to the second state. In this case, the following method can also be used: among the players, the player whose goal sections g1-g7 first change to the second state is considered to have lost.

[0241] [Variation Example 8]

[0242] Alternatively, in the above embodiments, a collision detection device may be provided in each of the opening and closing devices 331-337 to detect the collision of the disc P with the opening and closing plate 61.

[0243] Furthermore, at the start of the game, all goal sections g1-g7 in each goal section 300a and 300b are in the second state. During the game, when a ball P is detected to hit a goal section g1-g7, the goal section changes from the second state to the first state.

[0244] [Variation Example 9]

[0245] Furthermore, in the above embodiments, the value of the credit counter (credit value) is increased by inserting currency. The credit counter can also be increased by electronic money payment via storage media such as prepaid cards or credit cards. In this case, a reader / writer device for storage media such as prepaid cards or credit cards needs to be installed.

[0246] Of course, you can also skip setting a credit counter and simply use the pressing of operation buttons 103a and 103b to make the game start condition met.

[0247] [Variation Example 10]

[0248] Alternatively, in the above implementation, the score obtained when ball P enters the first type of goal zone and the second type of goal zone may be different. For example, ball P scores higher when entering the second type of goal zone than when entering the first type of goal zone. Specifically, ball P scores 1 point when entering the first type of goal zone and 2 points when entering the second type of goal zone.

[0249] Alternatively, the score for the ball P can vary depending on the position of the goal intervals g1, g2, g3, g4, g5, g6, and g7. For example, the closer the goal interval is to the outer left or right side of the seven goal intervals g1, g2, g3, g4, g5, g6, and g7, the higher the score for the ball P when it enters, while the closer the goal interval is to the center left or right side, the lower the score for the ball P when it enters.

[0250] Alternatively, for the goal intervals g1, g2, g3, g4, g5, g6, and g7, the score when the ball P enters each interval is different.

[0251] [Variation Example 11]

[0252] In addition, in the above embodiment, each goal portion 300a and 300b is provided at the short side end of the ball area F.

[0253] Alternatively, each goal section 300a and 300b may be located inside the ball area F, separated from the peripheral wall unit 30, that is, the ball area F (the area where the ball disc P can slide) may be arranged around each goal section 300a and 300b.

[0254] [Variation Example 12]

[0255] Alternatively, in the above embodiments, a second protective component may be provided above the protective plate 21 (first protective component).

[0256] For example, a second protective member, such as a mesh or plate, may be provided on the upper surface of the horizontal portion 21a of the protective plate 21. In this case, the second protective member may be configured to extend upward from the upper surface of the protective plate 21 and traverse the entire spherical region F (protective plate 21) along the short side direction.

[0257] This further prevents the ball P from flying out of the ball area F.

[0258] [Variation Example 13]

[0259] Alternatively, in the above embodiment, all goal sections g1 to g7 of each goal section 300a and 300b can always be in the first state where the puck P can slide in and score a point. For example, a structure in which the opening and closing devices 331-337 (opening and closing plates 61) are not configured in each goal section 300a and 300b can be adopted. Based on this, the following method can also be adopted: when the puck P slides into each goal section g1, g2, g3, g4, g5, g6, g7 in each goal section 300a and 300b, the score is different.

[0260] [Variation Example 14]

[0261] Alternatively, in the above embodiments, the following method can also be adopted: impact sensors are built into the bounce walls 31a and 31b, and a point is scored whenever the ball P is bounced by the bounce walls 31a and 31b. For example, the batter M has an impact sensor built into it. When the impact sensor in the batter M detects an impact (after the batter M hits the ball P), the player corresponding to the batter M scores a point (e.g., 1 point) whenever the impact sensor in the bounce walls 31a and 31b detects an impact (every time the ball P is bounced by the bounce walls 31a and 31b).

[0262] Alternatively, the following method can be used: impact sensors are built into the bounce walls 31a and 31b. The more times the ball P is bounced by the bounce walls 31a and 31b, the more points the player who caused the ball P to slide into the goal areas 300a and 300b will receive. For example, the base score when the ball P slides into the goal areas 300a and 300b is 10 points. Each time the ball P is bounced by the bounce walls 31a and 31b, 1 point is added. Therefore, after the ball P is bounced by the bounce walls 31a and 31b 5 times, when the ball P slides into the goal areas 300a and 300b, the base score of 10 points plus the added 5 points will result in a total score of 15 points.

[0263] [Variation Example 15]

[0264] Furthermore, in the above embodiment, the ball area plate 20 is configured as a flat plate that is approximately rectangular in shape when viewed from above, and the ball area F is configured as a flat plate that is approximately rectangular in shape when viewed from above.

[0265] However, the ball area plate 20 and the ball area F can also be other shapes such as square or circle. In this case, the direction of the goal portion 300a and the goal portion 300 relative to each other is the direction of the long side in the above embodiment.

[0266] [Variation Example 16]

[0267] In addition, in the above-described embodiments and variations, multiple components may be appropriately combined.

Claims

1. A gaming device, characterized in that, include: The ball area is where amusement media slide; as well as Protective components are installed between multiple opposing goal sections. The protective component is configured as a flat plate with a flat surface, and the flat surface is arranged parallel to the spherical region. The dimension of the protective component in the opposite direction of the plurality of goal sections is greater than or equal to 2.5 times the diameter of the amusement medium. The ball area is equipped with air blowing holes, which spray out air supplied by an air supply device. The protective component is set at a predetermined height relative to the ball area, and the protective component has an opening through which air can pass. The game device is an air hockey puck.

2. The gaming device according to claim 1, wherein, The predetermined height is less than or equal to three times the thickness of the amusement medium.

3. The gaming device according to claim 1, wherein, The protective component has a horizontal portion and an inclined portion, the horizontal portion extending horizontally and the inclined portion extending upwardly from the end of the horizontal portion facing the plurality of goal portions.

4. The gaming device according to claim 1, wherein, The protective component is made of a light-transmitting material.

5. The gaming device according to claim 1, wherein, A second protective component is provided above the protective component.

Citation Information

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