An interactive control method, device, computer equipment, and storage medium

By displaying the skill card release area in the card game interface, the problem of excessively long skill card release distance is solved, improving ease of operation and player experience.

CN115888067BActive Publication Date: 2026-03-06BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
CN202211458363.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-11-16
Publication Date
2026-03-06
Estimated Expiration
2042-11-16

AI Technical Summary

Technical Problem

In card games, players need to drag skill cards from the bottom of the screen to the top to release them, which results in an excessively long operation distance, causing inconvenience and frequent changes in grip posture, and easily leading to a loss of touch between the fingers and the screen.

Method used

Skill cards are displayed in the first area of ​​the game interface. When a skill card is triggered, the skill release area corresponding to the skill release target of the card is displayed in the adjacent second area. Skills are released by triggering any skill release area, reducing the trigger distance.

Benefits of technology

It improves the convenience of skill release, reduces the operation distance for players when releasing skills and the phenomenon of fingers disconnecting from the screen, thus enhancing the operating experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This disclosure provides an interactive control method, apparatus, computer device, and storage medium. The method includes: displaying at least a portion of a virtual scene in a game operation interface, the virtual scene including a first virtual object and a second virtual object belonging to a different game faction than the first virtual object; displaying at least one skill card corresponding to the first virtual object in a first area of ​​the game operation interface; in response to a first trigger operation on a target skill card in the skill cards, displaying a skill release area corresponding to the skill release object of the target skill card in a second area of ​​the game operation interface; wherein the first area and the second area are adjacent; the skill release object of the target skill card includes either the first virtual object or the second virtual object; in response to a second trigger operation on any skill release area, releasing the skill corresponding to the target skill card with the skill release object corresponding to any skill release area as the release target.
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Description

Technical Field

[0001] This disclosure relates to the field of game technology, and more specifically, to an interactive control method, apparatus, computer device, and storage medium. Background Technology

[0002] With the development of game technology, all kinds of games have appeared on the market. Among them, card games are widely loved by players because they are easy to learn, allowing players to easily make the best combinations. In addition, card games have a large element of randomness, and it is possible to turn the tide by drawing a card, which brings more playability to players.

[0003] Currently, in card games, multiple cards are displayed in the graphical player interface. Players drag cards to the target character's position to unleash the corresponding skill. However, in current card games, the card area is usually located near the bottom of the screen, while the target character is usually located on the opposite side of the screen. When players drag cards to the target character, they often have to drag a long distance, which makes the operation inconvenient. Summary of the Invention

[0004] This disclosure provides at least one interactive control method, apparatus, computer device, and storage medium.

[0005] In a first aspect, embodiments of this disclosure provide an interactive control method, the interactive control method comprising:

[0006] The game operation interface of the target game is displayed, and the game operation interface displays at least part of the virtual scene. The virtual scene includes a first virtual object and a second virtual object that is in a different game faction from the first virtual object.

[0007] The first area of ​​the game interface displays at least one skill card corresponding to the first virtual object;

[0008] In response to a first trigger operation on a target skill card in the skill card set, a skill release area corresponding to the skill release object of the target skill card is displayed in a second area of ​​the game operation interface; wherein, the first area and the second area are adjacent; the skill release object of the target skill card includes: the first virtual object or the second virtual object;

[0009] In response to a second trigger operation on any skill release area, the skill corresponding to the target skill card is released with the skill release object corresponding to the skill release area as the release target.

[0010] In one optional implementation, the second triggering operation on any skill release area includes:

[0011] The target skill card is dragged to any skill release area, with the drag endpoint within the first skill release area; or...

[0012] When the target skill card is triggered, the area where any skill is released is clicked.

[0013] In one optional implementation, displaying the skill release area corresponding to the skill release target of the target skill card in the second area of ​​the game operation interface includes:

[0014] Based on the relative position of each skill release object corresponding to the target skill card and the second region, the position of the skill release area corresponding to each skill release object in the second region is determined, and the identification mark of the corresponding skill release object is marked in the skill release area.

[0015] In one optional implementation, the method further includes:

[0016] In response to dragging the target skill card to any skill release area, a skill release indicator is added to the skill release object corresponding to that skill release area.

[0017] In one optional implementation, the method further includes:

[0018] In response to dragging the target skill card from any skill release area to another skill release area, a skill release indicator is added to the skill release object corresponding to the other skill release area, and the skill release indicator added to the skill release object corresponding to any skill release area is deleted.

[0019] In one optional implementation, the method further includes:

[0020] In response to dragging the skill card to any skill release area, the skill release area is highlighted.

[0021] In one optional implementation, the game interface further displays at least one operation control.

[0022] The second area of ​​the game interface, which displays the skill release area corresponding to the skill release target of the target skill card, further includes:

[0023] Hide at least one of the operation controls displayed in the game operation interface.

[0024] Secondly, embodiments of this disclosure also provide an interactive control device, the device comprising:

[0025] The first display module is used to display the game operation interface of the target game. The game operation interface displays at least a portion of the virtual scene. The virtual scene includes a first virtual object and a second virtual object that is in a different game faction from the first virtual object.

[0026] The second display module is used to display at least one skill card corresponding to the first virtual object in the first area of ​​the game operation interface;

[0027] The first response module is used to respond to a first trigger operation on a target skill card in the skill card set, and to display a skill release area corresponding to the skill release object of the target skill card in a second area of ​​the game operation interface; wherein the first area and the second area are adjacent; the skill release object of the target skill card set includes: the first virtual object or the second virtual object;

[0028] The second response module is used to respond to a second trigger operation on any skill release area, and release the skill corresponding to the target skill card with the skill release object corresponding to the skill release area as the release target.

[0029] In an optional implementation, when the first response module displays the skill area corresponding to the skill release target of the target skill card in the second area of ​​the game operation interface, it is used to:

[0030] Based on the relative position of each skill release object corresponding to the target skill card and the second region, the position of the skill release area corresponding to each skill release object in the second region is determined, and the identification mark of the corresponding skill release object is marked in the skill release area.

[0031] In an optional implementation, the second response module is further configured to:

[0032] In response to dragging the target skill card to any skill release area, a skill release indicator is added to the skill release object corresponding to that skill release area.

[0033] In an optional implementation, the second response module is further configured to:

[0034] In response to dragging the target skill card from any skill release area to another skill release area, a skill release indicator is added to the skill release object corresponding to the other skill release area, and the skill release indicator added to the skill release object corresponding to any skill release area is deleted.

[0035] In an optional implementation, the second response module is further configured to:

[0036] In response to dragging the skill card to any skill release area, the skill release area is highlighted.

[0037] In an optional embodiment, the device further includes a third response module, which, when the second area of ​​the game operation interface displays the skill release area corresponding to the skill release target of the target skill card, is used to:

[0038] Hide at least one of the operation controls displayed in the game operation interface.

[0039] Thirdly, an optional implementation of this disclosure also provides a computer device, a processor, and a memory, wherein the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory. When the machine-readable instructions are executed by the processor, the steps of the first aspect above, or any possible implementation of the first aspect, are performed.

[0040] Fourthly, an optional implementation of this disclosure also provides a computer-readable storage medium storing a computer program that, when run, performs the steps of the first aspect or any possible implementation of the first aspect.

[0041] The interactive control method provided in this embodiment displays a first virtual object and a second virtual object belonging to a different game faction in the game operation interface, and displays at least one skill card corresponding to the first virtual object in the first area of ​​the game operation interface; when the target skill card in the skill card is triggered, in response to the trigger, a skill release area corresponding to the skill release object corresponding to the target skill card is displayed in the second area of ​​the game operation interface. The first area and the second area are adjacent, thereby enabling players to perform a second trigger operation on any skill release area with a shorter trigger journey, and release the skill corresponding to the target skill card with the skill release object corresponding to the skill release area as the release target, thus improving the convenience of the skill release process.

[0042] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0043] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. These drawings are incorporated in and constitute a part of this specification. They illustrate embodiments conforming to this disclosure and, together with the specification, serve to explain the technical solutions of this disclosure. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as limiting the scope. Those skilled in the art can obtain other related drawings based on these drawings without creative effort.

[0044] Figure 1 This shows an example of skill activation in a current card game.

[0045] Figure 2 A flowchart of an interactive control method provided by an embodiment of this disclosure is shown;

[0046] Figure 3 An example diagram is shown, illustrating an embodiment of this disclosure of determining the position of a skill release area corresponding to a skill release object in a second region;

[0047] Figure 4a An example diagram of an interactive control method provided by an embodiment of this disclosure is shown;

[0048] Figure 4b An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0049] Figure 5a An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0050] Figure 5b An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0051] Figure 6 An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0052] Figure 7a An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0053] Figure 7b An example diagram of another interactive control method provided by an embodiment of this disclosure is shown;

[0054] Figure 8 A schematic diagram of an interactive control device provided in an embodiment of this disclosure is shown;

[0055] Figure 9 A schematic diagram of a computer device provided in an embodiment of this disclosure is shown. Detailed Implementation

[0056] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this disclosure, and not all of them. The components of the embodiments of this disclosure described and shown herein can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this disclosure is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of this disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.

[0057] Research has revealed that in card games, particularly portrait-oriented card games, skill cards are typically located at the bottom of the game interface, while the target of skill activation is usually near the top. Activating a skill requires dragging the card from its original position to the target's location, a process that involves a significant finger movement, making it inconvenient. Furthermore, as device screens become larger, the required dragging distance increases, forcing players to frequently change their grip on the device when activating skills. This also increases the likelihood of touch loss between the player's finger and the screen, further complicating the gameplay.

[0058] like Figure 1 In the example diagram of skill release in a current card game, the player needs to select the target skill card D in the card area S1, and then drag the target skill card D to the location of the skill release target B1 in the battle scene S2 to release the skill corresponding to the target skill card D on the skill release target B1; the dragging trajectory of this dragging operation is as follows. Figure 1 As shown by the dashed line H, the dragging distance is relatively long, which can cause inconvenience for players.

[0059] Based on the above research, this disclosure provides an interactive control method that displays skill cards in the first area of ​​the game operation interface; when a skill card is triggered, a skill release area corresponding to the skill release object of the skill card is displayed in the second area adjacent to the first area; by performing a second trigger operation on any skill release area, the skill is released on the skill release object corresponding to any skill release area, thereby reducing the trigger distance required for the skill corresponding to the skill card during the release process and improving the convenience of the skill release process.

[0060] The shortcomings of the above solutions are the result of the inventor's practical experience and careful research. Therefore, the discovery process of the above problems and the solutions proposed in this disclosure below should be considered as the inventor's contribution to this disclosure.

[0061] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures.

[0062] To facilitate understanding of this embodiment, a detailed description of the interactive control method disclosed in this disclosure is provided first. The executing entity of the interactive control method provided in this disclosure is generally a computer device with a certain computing capability. This computer device may include, for example, a terminal device, a server, or other processing devices. Terminal devices may include, for example, touch terminals and personal computer (PC) terminals. Touch terminals may include, for example, smartphones and tablet computers; PC terminals may include, for example, desktop computers and laptop computers.

[0063] The terminal device has an application installed that corresponds to the target game supported by this method. It should be noted that the application can also run on a server, with the server handling the relevant data processing, and the terminal device acting as a display device to display the data sent by the server. When the application runs on the terminal device, a virtual scene is displayed on the terminal device's interface; the virtual scene contains virtual objects.

[0064] The interactive control method provided in this disclosure can be applied to any virtual scenario where virtual objects are interactively controlled, such as games and virtual communities built upon virtual scenarios. The interactive control method provided in this disclosure is not only applicable to card games, but also to other types of games, such as games where players need to drag the button corresponding to a skill to the location of the skill release object.

[0065] Taking the application of the interactive control method provided in this disclosure embodiment to a game as an example, when the game runs on a terminal device, the interface of the terminal device can display the virtual scene of the game. The virtual scene includes virtual objects; virtual objects may include, but are not limited to, virtual objects that can be controlled by the user and non-user characters (NPCs); virtual objects may include, but are not limited to, at least one of virtual characters and virtual animals. Virtual objects that can be controlled by the user and non-user characters are set according to the game requirements, and are not specifically limited here.

[0066] In addition, virtual objects can also include: virtual buildings, virtual plants, virtual props, etc.; for example, when the target game is a card game, virtual objects are skill cards, skill release areas, and skill release objects, etc. Players can drag the target skill card to the corresponding skill release area to complete the skill release operation of the skill release object corresponding to the skill release area.

[0067] The interactive control method provided in the embodiments of this disclosure will be described below.

[0068] See Figure 2 The diagram shows a flowchart of an interactive control method provided in an embodiment of this disclosure. The method includes steps S201 to S204, wherein:

[0069] S201: Display the game operation interface of the target game, wherein the game operation interface displays at least a portion of the virtual scene, and the virtual scene includes a first virtual object and a second virtual object that is in a different game faction from the first virtual object;

[0070] S202: At least one skill card corresponding to the first virtual object is displayed in the first area of ​​the game operation interface;

[0071] S203: In response to a first trigger operation on a target skill card in the skill card set, a skill release area corresponding to the skill release object of the target skill card is displayed in a second area of ​​the game operation interface; wherein, the first area and the second area are adjacent; the skill release object of the target skill card includes: the first virtual object or the second virtual object;

[0072] S204: In response to a second trigger operation on any skill release area, with the skill release object corresponding to the skill release area as the release target, release the skill corresponding to the target skill card.

[0073] In this embodiment, a first area of ​​the game interface displays the first virtual object and at least one skill card corresponding to the first virtual object. When a player selects a target skill card, a second area of ​​the game interface displays a skill release area corresponding to the skill release target of the target skill card. The first and second areas are adjacent. At this time, based on the player's operation, the skill corresponding to the target skill card is released with the skill release target corresponding to any skill release area as the release target. Thus, by displaying the first virtual object and a second virtual object belonging to a different game faction in the game interface, and displaying at least one skill card corresponding to the first virtual object in the first area of ​​the game interface; when the target skill card is triggered, in response to the trigger, a skill release area corresponding to the skill release target of the target skill card is displayed in the second area of ​​the game interface. The first and second areas are adjacent, thereby allowing the player to perform a second trigger operation on any skill release area with a shorter trigger journey, releasing the skill corresponding to the target skill card with the skill release target corresponding to that skill release area as the release target, improving the convenience of the skill release process.

[0074] The steps S201 to S204 described above will be explained in detail below.

[0075] In response to step S201 above, the game operation interface of the target game displays at least some virtual scenes, such as battle scenes, battle preparation scenes, main interface scenes, etc., wherein the battle scene displays a first virtual object and a second virtual object that is in a different game faction from the first virtual object.

[0076] Here, the second virtual object, which is in a different faction from the first virtual object, could be, for example, a non-player-controlled monster. When the first virtual object passes by a monster, the monster's attack will not be triggered. However, when the first virtual object attacks a monster, the monster's attack will be triggered. Alternatively, the monster's attack can be triggered when the first virtual object enters its attack range. Defeating the monster will drop corresponding resources. The second virtual object could also be a virtual object from the enemy faction. A matchmaking mechanism can be used to match our players with enemy players. Once an enemy player is identified, our players can use the first virtual object to fight against the enemy player's second virtual object.

[0077] For example, when entering the battle preparation scene, players can configure their battle lineup in the game interface. This lineup can include multiple first virtual objects, each with corresponding attribute information. Players can determine the positions and attack order of these first virtual objects based on their attribute information. The attribute information may include, for example, health, armor, and skills. Players can use this attribute information to determine whether a first virtual object is suitable to take priority attacks from the enemy's second virtual objects, thus adjusting its position; or to determine whether a first virtual object is suitable to prioritize attacking the enemy's second virtual object, thus adjusting its attack order. After the player has configured their battle lineup, or after the battle preparation time limit has expired, they enter the battle scene. At this time, the player's configured first virtual objects and the enemy player's configured second virtual objects will appear in the battle scene. Both sides will fight according to their pre-configured positions and attack order. During the battle, players can also trigger and release target skills at appropriate times to influence the course of the battle.

[0078] In response to step S202 above, the first area of ​​the game operation interface also displays skill cards corresponding to the first virtual object for releasing target skills, and each skill card has a corresponding skill effect.

[0079] Here, skill cards are one form of representation of target skills. Specifically, they can also be skill scrolls, skill crystals, skill buttons, and other forms of representation. This disclosed embodiment does not impose any limitations on this.

[0080] For example, if the target game is a portrait-oriented card game, the first area can be located at the bottom of the game interface, or it can be set by the player in another location on the game interface. The first area represents the card area, which can contain one or more skill cards. Alternatively, the card area can be empty of skill cards after the player has used up all their skill cards. Players can carry a certain number of skill cards during the battle preparation scene. After entering the battle scene, players use these skill cards to fight. When the card area is empty of skill cards, players cannot replenish cards before exiting the battle scene, meaning they cannot release target skills. Alternatively, players can configure a deck during the battle preparation scene, which includes a certain number of cards. After entering the battle scene, the deck is shuffled, and the player is given a certain number of skill cards. Every certain period of time, or after a battle round, the player replenishes skill cards from their deck.

[0081] Additionally, when multiple skill cards exist in the card area and cannot all be displayed, the skill cards can be stacked. When a player's finger triggers a specific location in the card area, the corresponding skill card will be highlighted. This highlighting could, for example, display all of the skill cards in the card area. Alternatively, all skill cards can be displayed, with those that cannot be fully or partially displayed hidden on either side of the card area. Players can then browse the skill cards in the card area by dragging their finger.

[0082] Additionally, a trigger button can be set in the game interface. When the player clicks the trigger button, a card area pops up at the bottom of the game interface. When there are no skill cards in the card area, the card area is hidden.

[0083] Regarding step S203 above, the first trigger operation for the target skill card in the skill card set includes a touch operation by the player's finger on the touch position of the terminal device display screen where the target skill card is located, the touch operation including long press, heavy press, and repeated press; or a click operation by using an external input device to click the click position of the terminal device display screen where the target skill card is located, the external input device including an external mouse, external keyboard, etc. The click operation includes single click, double click, etc.

[0084] When a player triggers a target skill card in the skill card deck, a skill release area corresponding to the skill release target of the target skill card is displayed in a second area adjacent to the first area on the game operation interface.

[0085] For example, when a player triggers a target skill card, a second area is displayed above and adjacent to the first area in the game interface. The second area is placed adjacent to the first area and does not overlap. The second area displays skill release areas corresponding to the number of skill targets of the target skill card. For example, if the target skill card has four skill targets, then the second area has four corresponding skill release areas. The positions of the four skill release areas in the second area are related to the positions of the corresponding skill targets in the game interface.

[0086] In addition, when a player triggers the screen display area corresponding to the target skill card, a second area placed parallel to the first area is triggered and displayed. When the player completes the release operation of the target skill corresponding to the target skill card, or completes the cancellation operation of the release operation of the target skill corresponding to the target skill card, the second area is hidden from the game operation interface.

[0087] In addition, depending on the skill attributes of the target skill card, the target skill card's skill release target may include: a first virtual object and / or a second virtual object.

[0088] Here, the skill attributes of the target skill card can be divided into applying a buff effect to the first virtual object and applying a debuff effect to the second virtual object.

[0089] For example, applying a buff to a first virtual object could include increasing health, resistance, tenacity, movement speed, attack speed, or damage. This buff could be applied only to the skill target corresponding to the skill's release area of ​​the target skill card; or it could be applied to the skill target corresponding to the skill's release area of ​​the target skill card, as well as other surrounding first virtual objects. For example, applying a buff to the skill target and other first virtual objects in adjacent squares.

[0090] Applying debuffs to second virtual objects can include reducing health, reducing resistance, reducing attack speed, reducing movement speed, stunning, knocking up, freezing, burning, etc. These debuffs can also be applied only to the target of the skill, or to the target of the skill and other adjacent second virtual objects; details will not be elaborated further.

[0091] In one specific embodiment provided in this disclosure, based on the relative position of each skill release object corresponding to the target skill card and the second region, the position of the skill release area corresponding to each skill release object in the second region is determined, and the identification mark of the corresponding skill release object is marked in the skill release area.

[0092] For example, after a player performs a first trigger operation on a target skill card, a second area is displayed adjacent to the first area. Based on the location of the skill release target corresponding to the target skill card and its relative position to the second area, the skill release area corresponding to the skill release target is determined within the second area. For example... Figure 3In the example diagram illustrating how to determine the location of the skill release area corresponding to the skill release target in the second area, the game interface of the target game displays a first area S31 and a battle scene S33. The player selects a target skill card from multiple skill cards in the first area S31, triggering the selection of the target skill card. At this time, the second area S32 is displayed in the game interface of the target game. Simultaneously, based on the positions of skill release targets B31, B32, B33, and B34 in the battle scene S33, the positional relationship between the skill release targets can be determined as follows: skill release target B31, skill release target B32, skill release target B33, and skill release target B34. Based on the positional relationship between the skill release targets of the target skill card and their relative position with the second area S32, the skill release areas C31, C32, C33, and C34 corresponding to skill release targets B31, B32, B33, and B34 are determined. The relative position here can be represented as the straight-line relative position between the second area S32 and the skill release target, that is, extending the skill release target vertically from the position of the battle scene to the position of the second area S32.

[0093] In addition, once the skill release area corresponding to each skill release object is determined, the identification mark of the corresponding skill release object can be marked in the skill release area.

[0094] For example, the identification mark for the corresponding skill release object marked in the skill release area includes at least one of the following four identification methods: a1 to a4.

[0095] a1: Faction identifier.

[0096] Specifically, different colors can be used to identify the faction of the skill release target. For example, if the skill release target includes a first virtual object and a second virtual object, the border of the skill release area corresponding to the first virtual object can be marked in green to indicate the skill release area corresponding to the first virtual object of our faction, and the border of the skill release area corresponding to the second virtual object can be marked in red to indicate the skill release area corresponding to the second virtual object of the enemy faction.

[0097] In addition, other colors may be used, or markings may be made in other locations within the skill release area to indicate faction identification; this disclosed embodiment does not impose any limitations.

[0098] a2: Name identifier.

[0099] Specifically, the name of the skill release target can be identified using corresponding text. For example, if the name of the skill release target in the game is "Little Whirlwind", then the name displayed in the skill release area will be "Little Whirlwind".

[0100] a3: Attribute identifier.

[0101] Specifically, different icons can be used to identify the attribute of the skill release target. For example, if the skill release target is a tank character with high armor and high health, then the attribute icon of "shield" can be displayed in the corresponding skill release area; or if the skill release target is an assassin character with high attack, then the attribute icon of "dagger" can be displayed in the corresponding skill release area.

[0102] In addition, the target of a skill can be determined as a mage, warrior, or other character based on the attributes of the target, which will not be elaborated here.

[0103] a4. Status indicator.

[0104] Specifically, a health bar can be used to determine the status of the target of skill release. For example, if the target of skill release has a full health of 100 points, and during the battle, as the target of skill release takes attacks, its health drops to 40 points, then the current health bar of the target of skill release can be displayed in the skill release area.

[0105] In addition, status indicators can also indicate other things such as energy and anger, which will not be elaborated here.

[0106] Regarding step S204 above, the second triggering operation for any skill release area includes: the target skill card being dragged to the any skill release area, with the drag endpoint within the first skill release area; or, when the target skill card is triggered, the any skill release area being clicked.

[0107] For example, when a player selects a target skill card, they can directly drag the target skill card to any skill release area using their finger to complete the second trigger operation. Alternatively, when a player selects a target skill card, a second area can be displayed in the game interface, at which point the player can select any skill release area again to complete the second trigger operation.

[0108] When performing a second trigger operation on any skill release area, the skill release target of any skill release area can be set as the release target, and the skill corresponding to the target skill card can be released.

[0109] In one specific embodiment provided in this disclosure, in response to dragging the target skill card to any skill release area, a skill release instruction is added to the skill release object corresponding to the any skill release area.

[0110] For example, when a player uses their finger to control a selected target skill card to stay in any skill release area, a skill release indicator can be added to the skill release object corresponding to that skill release area. The selected target skill card is generated after the player selects it. When the player releases their finger, the position of the selected target skill card at the time of release determines whether to release the skill corresponding to the target skill card. If the selected target skill card stays in any skill release area when the player releases their finger, the target skill corresponding to the target skill card is released to the skill release object corresponding to that skill release area.

[0111] Here, after the player selects a target skill card, an icon effect corresponding to the target skill card can be generated. This icon effect can move its position according to the player's touch position to indicate the player's current touch position.

[0112] For example, adding a skill release indicator to a skill release object corresponding to any skill release area includes at least one of the following three skill release indicators: b1 to b3.

[0113] b1: Graphical indication.

[0114] Specifically, when a player uses their finger to control a selected target skill card to stay in any skill release area, they can add a "crosshair" graphic marker to the skill release target corresponding to that skill release area, in order to indicate the skill release target corresponding to that skill release area.

[0115] Arrows or other graphic symbols can also be used, depending on the target game content. This embodiment does not impose any restrictions on the icon style.

[0116] b2: Shape indicator.

[0117] Specifically, when a player uses their finger to control the selected target skill card to stay in any skill release area, the skill release object corresponding to that skill release area can be enlarged to indicate the skill release object corresponding to that skill release area.

[0118] b3: Special effects instruction.

[0119] Specifically, when a player uses their finger to control a selected target skill card to stay in any skill release area, a color marker can be added to the outline of the skill release object corresponding to that skill release area, for example, adding a color such as red or green; or a flashing effect can be added to the skill release object to indicate the skill release object corresponding to that skill release area. The specific settings can be customized according to the target game content, and this embodiment does not impose any restrictions on the type of effect used.

[0120] In a specific embodiment provided in this disclosure, in response to dragging the target skill card from any skill release area to another skill release area, a skill release instruction is added to the skill release object corresponding to the other skill release area, and the skill release instruction added to the skill release object corresponding to any skill release area is deleted.

[0121] For example, when a player selects a target skill card and uses their finger to drag the selected target skill card in the second area, when dragging it from the previous skill release area to the current skill release area, that is, when dragging it from any skill release area to another skill release area, the skill release indicator added to the skill release object corresponding to the previous skill release area is deleted, and the skill release indicator is added to the skill release object corresponding to the current skill release area.

[0122] In another example, when a player selects a target skill card and drags it in the second area using their finger, a special effect animation can be used to move the skill release indicator of the skill release object that was originally in the previous skill release area to the skill release object that is in the current skill release area.

[0123] In one possible implementation, if a player wants to deselect a target skill card after selecting it, they can drag the selected target skill card out of the second area to deselect it, or they can drag the selected target skill card to a preset area to deselect it.

[0124] In one specific embodiment provided in this disclosure, in response to dragging the skill card to any skill release area, the any skill release area is highlighted.

[0125] For example, any skill release area is highlighted, for instance, including at least one of the following two display methods: c1 to c2:

[0126] c1: Change the display range.

[0127] Specifically, when a player drags a target skill card to any skill release area, that skill release area can be enlarged; or the skill release area can be moved a certain distance in a preset direction to highlight it.

[0128] c2: Add special effects display.

[0129] Specifically, when a player drags a target skill card to any skill release area, they can add a different color to that skill release area or add a flashing effect to highlight that skill release area.

[0130] In a specific embodiment provided in this disclosure, the game operation interface further displays at least one operation control; the step of displaying the skill release area corresponding to the skill release object of the target skill card in the second area of ​​the game operation interface further includes: controlling the at least one operation control displayed in the game operation interface to hide.

[0131] For example, the operation controls may include controls such as ultimate skill value, action points, messages, and timers displayed in the game operation interface. Taking the ultimate skill value control as an example, each virtual object has a corresponding ultimate skill. The release of an ultimate skill requires accumulating a certain amount of ultimate skill value, which can increase with the number of rounds, or accumulate through the number of attacks and damage dealt to enemy virtual objects, as well as the number of attacks and damage received from enemy virtual objects. The accumulation of ultimate skill value is displayed in the corresponding ultimate skill value control in the game operation interface. When the ultimate skill value accumulates to a certain amount, it can be triggered by the player or automatically. When the target skill card is dragged out of the first area, the operation controls in the game operation interface can be hidden, such as the ultimate skill value control, action point control, and message control. When the target skill is released, or the player deselects the target skill card, the hidden operation controls reappear in the game operation interface.

[0132] In another embodiment of this disclosure, during the release of the target skill corresponding to the current target skill card, the target skills corresponding to other target skill cards can continue to be released.

[0133] For example, during the release of the target skill corresponding to the first target skill card, if the player triggers the second target skill card, the release effect of the target skill corresponding to the second target skill card will cover the release effect of the target skill corresponding to the first target skill card. The release effect of the target skill corresponding to the first target skill card can be faded or hidden, but the skill effect of the target skill corresponding to the first target skill card will still exist and will not be weakened or disappeared due to fading or hiding.

[0134] In addition, this disclosure provides a specific example of an interactive control method, taking a card game as an example, such as... Figure 4a The diagram illustrates an example of an interactive control method. In the game interface, a card area S41 (i.e., the first area) is displayed. Card area S41 displays multiple skill cards. The player performs a first trigger operation on one of the target skill cards D, controlling the target skill card D to enter a skill pre-release state. When the target skill card D enters the skill pre-release state, multiple skill release areas are displayed in the target area S42, which is adjacent to or close to card area S41 in the game interface. Each skill release area corresponds to a virtual object in the effective camp of the target skill card D (the effective camp includes the friendly camp of the first target virtual object and / or the enemy camp of the second target virtual object). When the player drags the target skill card D to one of the target skill release areas S421 (…),… Figure 4a The dashed line H41 represents the player's drag distance, and the target skill card D' represents the position of the target skill card D after the player's drag operation. Figure 4b The example diagram of another interactive control method shows that, based on the target skill release area S421 where the target skill card D` is currently located, a skill release instruction X is marked on the target skill release object B41 corresponding to the target skill release area S421.

[0135] It should be noted that this disclosure Figure 4a The dashed line H41 in the figure represents the drag stroke, which is consistent with existing technology. Figure 1 Compared to the drag stroke represented by the dashed line H in the previous example, the drag stroke in this application is clearly shorter, which is more conducive to player operation.

[0136] like Figure 5a The diagram shows another example of an interactive control method. When a player triggers the target skill card D to enter the skill pre-release state in card area S51, the player can drag the target skill card D in multiple skill release areas in target area S52. When the player drags the target skill card D from target skill release area S521 to S522 ( Figure 5a The dashed line H51 represents the player's drag distance, the target skill card D`` represents the position of the target skill card D after the player's drag operation, and the skill release indicator X points to the target skill release object B51 corresponding to the target skill release area S541 where the target skill card D is located. Figure 5bThe diagram shows another example of an interactive control method. Based on the target skill card D''s current location in the target skill release area S521, the control skill release indicator X is moved from the target skill release object B51 corresponding to the target skill release area S521 to the target skill release object B52 corresponding to the target skill release area S522. Figure 5b The skill release indicator X` points to the target skill release object B52 corresponding to the target skill release area S542 where the target skill card D`` is located. When the player triggers the release of the target skill corresponding to the target skill card D``, the target skill is released on the target skill release object B52 corresponding to the target skill release area S522 where the target skill card D`` was located when the player triggered the release.

[0137] like Figure 6 The diagram illustrates another interactive control method. When a player triggers the target skill card D in card area S61 to enter the skill pre-release state, the name "Jane" and attribute information "Sword" of the target virtual object B61 are identified in the corresponding target skill release area S621 in target area S62, along with the attribute icon C61; the name "Ika" and attribute information "Staff" of the target virtual object B62 are identified in its corresponding target skill release area S622, along with the attribute icon C62; the name "Sloan" and attribute information "Shield" of the target virtual object B63 are identified in its corresponding target skill release area S623, along with the attribute icon C63; and the name "Bucky" and attribute information "Gun" of the target virtual object B64 are identified in its corresponding target skill release area S624, along with the attribute icon C64. This allows the player to quickly locate the target skill release object corresponding to the skill release area based on the name and attribute identifiers.

[0138] like Figure 7a The example diagram of another interactive control method shows multiple control controls displayed in the game interface, including: a skill value control C71, a timer control C72, and an action point control C73. For example... Figure 7b The example diagram shows another interactive control method. When the player triggers the control target skill card D to enter the skill pre-release state, the target area S72 is displayed in the game operation interface, and the ultimate value control C71, timer control C72, and action point control C73 in the game operation interface are hidden.

[0139] Those skilled in the art will understand that, in the above-described method of the specific implementation, the order in which each step is written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of each step should be determined by its function and possible internal logic.

[0140] Based on the same inventive concept, this disclosure also provides an interactive control device corresponding to the interactive control method. Since the principle of the device in this disclosure for solving the problem is similar to the interactive control method described above in this disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0141] Reference Figure 8 The diagram shown is a schematic representation of an interactive control device provided in an embodiment of this disclosure. The device includes: a first display module 81, a second display module 82, a first response module 83, and a second response module 84; wherein,

[0142] The first display module 81 is used to display the game operation interface of the target game. The game operation interface displays at least a portion of the virtual scene. The virtual scene includes a first virtual object and a second virtual object that is in a different game faction from the first virtual object.

[0143] The second display module 82 is used to display at least one skill card corresponding to the first virtual object in the first area of ​​the game operation interface;

[0144] The first response module 83 is configured to respond to a first trigger operation on a target skill card in the skill card set, and display a skill release area corresponding to the skill release object of the target skill card in a second area of ​​the game operation interface; wherein the first area and the second area are adjacent; the skill release object of the target skill card set includes: the first virtual object or the second virtual object;

[0145] The second response module 84 is used to respond to a second trigger operation on any skill release area, and release the skill corresponding to the target skill card with the skill release object corresponding to the skill release area as the release target.

[0146] In an optional implementation, when the first response module 83 displays the skill area corresponding to the skill release target of the target skill card in the second area of ​​the game operation interface, it is used to:

[0147] Based on the relative position of each skill release object corresponding to the target skill card and the second region, the position of the skill release area corresponding to each skill release object in the second region is determined, and the identification mark of the corresponding skill release object is marked in the skill release area.

[0148] In an optional implementation, the second response module 84 is further configured to:

[0149] In response to dragging the target skill card to any skill release area, a skill release indicator is added to the skill release object corresponding to that skill release area.

[0150] In an optional implementation, the second response module 84 is further configured to:

[0151] In response to dragging the target skill card from any skill release area to another skill release area, a skill release indicator is added to the skill release object corresponding to the other skill release area, and the skill release indicator added to the skill release object corresponding to any skill release area is deleted.

[0152] In an optional implementation, the second response module 84 is further configured to:

[0153] In response to dragging the skill card to any skill release area, the skill release area is highlighted.

[0154] In an optional embodiment, the device further includes a third response module 85, which, when the second area of ​​the game operation interface displays the skill release area corresponding to the skill release target of the target skill card, is used to:

[0155] Hide at least one of the operation controls displayed in the game operation interface.

[0156] The processing flow of each module in the device and the interaction flow between each module can be referred to the relevant descriptions in the above method embodiments, and will not be detailed here.

[0157] This disclosure also provides a computer device, such as... Figure 9 The diagram shown is a schematic representation of a computer device structure provided in an embodiment of this disclosure, including:

[0158] A processor 91 and a memory 92; the memory 92 stores machine-readable instructions executable by the processor 91, and the processor 91 executes the machine-readable instructions stored in the memory 92. When the machine-readable instructions are executed by the processor 91, the processor 91 performs the following steps:

[0159] The game operation interface of the target game is displayed, and the game operation interface displays at least part of the virtual scene. The virtual scene includes a first virtual object and a second virtual object that is in a different game faction from the first virtual object.

[0160] The first area of ​​the game interface displays at least one skill card corresponding to the first virtual object;

[0161] In response to a first trigger operation on a target skill card in the skill card set, a skill release area corresponding to the skill release object of the target skill card is displayed in a second area of ​​the game operation interface; wherein, the first area and the second area are adjacent; the skill release object of the target skill card includes: the first virtual object or the second virtual object;

[0162] In response to a second trigger operation on any skill release area, the skill corresponding to the target skill card is released with the skill release object corresponding to the skill release area as the release target.

[0163] The aforementioned memory 92 includes a main memory 921 and an external memory 922; the main memory 921, also known as internal memory, is used to temporarily store the computational data in the processor 91, as well as the data exchanged with external memory 922 such as a hard disk. The processor 91 exchanges data with the external memory 922 through the main memory 921.

[0164] The specific execution process of the above instructions can be referred to the steps of the interactive control method described in the embodiments of this disclosure, and will not be repeated here.

[0165] This disclosure also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the interactive control method described in the above-described method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.

[0166] This disclosure also provides a computer program product carrying program code. The program code includes instructions that can be used to execute the steps of the interactive control method described in the above method embodiments. For details, please refer to the above method embodiments, which will not be repeated here.

[0167] The aforementioned computer program product can be implemented through hardware, software, or a combination thereof. In one optional embodiment, the computer program product is specifically embodied in a computer storage medium; in another optional embodiment, the computer program product is specifically embodied in a software product, such as a software development kit (SDK), etc.

[0168] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here. In the several embodiments provided in this disclosure, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of units is only a logical functional division; in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces; the indirect coupling or communication connection of devices or units may be electrical, mechanical, or other forms.

[0169] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0170] In addition, the functional units in the various embodiments of this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0171] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0172] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. An interactive control method, characterized by, The interaction control method comprises: displaying a game operation interface of a target game, at least part of a virtual scene being displayed in the game operation interface, the virtual scene comprising a first virtual object and a second virtual object in a different game camp from the first virtual object; displaying at least one skill card corresponding to the first virtual object in a first region in the game operation interface; in response to a first trigger operation on a target skill card in the skill cards, displaying a skill release region corresponding to a skill release object of the target skill card in a second region in the game operation interface; wherein the first region and the second region are adjacent; the skill release object of the target skill card comprises the first virtual object or the second virtual object; in response to a second trigger operation on any skill release region, releasing a skill corresponding to the target skill card with the skill release object corresponding to the any skill release region as a release target, the displaying of the skill release region corresponding to the skill release object of the target skill card in the second region in the game operation interface comprises: determining the position of each skill release region corresponding to each skill release object in the second region based on the relative position of each skill release object corresponding to the target skill card and the second region, and marking an identification mark of the corresponding skill release object in the skill release region, the number of skill release objects being multiple, multiple skill release objects corresponding to skill release regions one by one, and the relative position being the position of each skill release object vertically extending to the position of the second region in the virtual scene.

2. The method of claim 1, wherein, the second trigger operation on any skill release region comprises: the target skill card is dragged to the any skill release region, and the end point of the dragging is in the first skill release region; or the any skill release region is clicked in the case of triggering the target skill card.

3. The method of claim 2, wherein, The method further comprises: in response to the dragging of the target skill card to any skill release region, adding a skill release indication to the skill release object corresponding to the any skill release region.

4. The method of claim 3, wherein, The method further comprises: in response to the dragging of the target skill card from the any skill release region to another skill release region, adding a skill release indication to the skill release object corresponding to the another skill release region, and deleting the skill release indication added to the skill release object corresponding to the any skill release region.

5. The method of claim 4, wherein, The method further comprises: in response to the dragging of the skill card to any skill release region, highlighting the any skill release region.

6. The method of claim 1, wherein, at least one operation control is further displayed in the game operation interface; the displaying of the skill release region corresponding to the skill release object of the target skill card in the second region in the game operation interface further comprises: controlling the at least one operation control displayed in the game operation interface to be hidden.

7. An interaction control device, characterized by The device comprises: The first display module is configured to display a game operation interface of a target game, and the game operation interface displays at least part of a virtual scene, and the virtual scene includes a first virtual object and a second virtual object in a different game camp from the first virtual object; The second display module is configured to display at least one skill card corresponding to the first virtual object in a first area of the game operation interface; The first response module is configured to, in response to a first trigger operation on a target skill card in the skill cards, display a skill release area corresponding to a skill release object of the target skill card in a second area of the game operation interface; the first area and the second area are adjacent; the skill release object of the target skill card includes the first virtual object or the second virtual object. The display of the skill release area corresponding to the skill release object of the target skill card in the second area of the game operation interface includes: determining the position of each skill release area corresponding to the skill release object in the second area based on the relative position of each skill release object corresponding to the target skill card and the second area, and marking an identification mark of the corresponding skill release object in the skill release area; the number of skill release objects is multiple, and the multiple skill release objects correspond to the skill release areas one by one; the relative position is the position of each skill release object vertically extending to the position of the second area in the virtual scene. The second response module is configured to, in response to a second trigger operation on any skill release area, release a skill corresponding to the target skill card with the skill release object corresponding to the any skill release area as a release target.

8. A computer device, comprising: The processor, the memory, the memory stores machine readable instructions executable by the processor, the processor is used for executing the machine readable instructions stored in the memory, the machine readable instructions are executed by the processor, the processor executes the steps of the interaction control method as claimed in any one of claims 1 to 6. The computer readable storage medium stores a computer program, and the computer program is run by a computer device, and the computer device executes the steps of the interaction control method as claimed in any one of claims 1 to 6.

9. A computer-readable storage medium, characterized in that, The computer readable storage medium stores a computer program, and the computer program is run by a computer device, and the computer device executes the steps of the interaction control method as claimed in any one of claims 1 to 6.

Citation Information

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