Interaction method, device, terminal and storage medium
By pushing users to the live broadcast room in the media resource APP and displaying media objects and questions, the problem of not supporting multiple people's joint guessing questions in the existing technology is solved, and a multi-player interactive question guessing game is realized, which improves user activity and market competitiveness.
Patent Information
- Application Number
- CN202211504837.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-11-28
- Publication Date
- 2025-03-11
- Estimated Expiration
- 2042-11-28
AI Technical Summary
The existing media resource APP does not support multiple people to complete the question guessing game in the same live broadcast room or chat room.
By detecting that the user clicks on the preset control, push the user to the live broadcast room, and play or display media objects in the live broadcast room, displaying questions, option controls and multiple answering user avatars, users can play the question guessing game in this live broadcast room.
It has realized that multiple people have completed the question guessing game in the same broadcast room or chat room, innovated interaction methods, and improved user activity and market competitiveness.
Smart Images

Figure CN115967815B_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computers, and in particular to an interaction method, device, terminal and storage medium. Background Art
[0002] The existing functions in the media resource APP can no longer meet the needs of users, and it has become a trend to update the functions of the media resource APP. In order to innovate the interaction method, attract users to be active in the product, and improve market competitiveness, the guessing game is launched in the media resource APP.
[0003] Currently, the media resource APP with guessing game function on the market only supports two users, and the two users complete the guessing game in their respective independent live broadcast rooms. Summary of the invention
[0004] The main purpose of the present application is to provide an interactive method, device, terminal and storage medium to solve the problem in the related art that multiple people are not supported to complete the guessing game together in the same live broadcast room or chat room.
[0005] In order to achieve the above objectives, in a first aspect, the present application provides an interaction method, comprising:
[0006] When it is detected that the user clicks the first preset control, the user is pushed to the live broadcast room;
[0007] Play or display the media object in the live broadcast room within a preset time, and display the question, option controls and multiple answering user avatars in a preset area in the live broadcast room, where the media object is selected by the anchor or automatically assigned by the system;
[0008] Detect the user's trigger operation on the option control and display the answer result.
[0009] In a possible implementation, the method further includes:
[0010] After the current round of answering is over, other users begin answering questions about the media object selected by the next user who takes the microphone.
[0011] In a possible implementation, the method further includes:
[0012] When it is detected that the user clicks on the second preset control, the media object is collected.
[0013] In a possible implementation, collecting the media object includes:
[0014] Add the currently playing or displayed media object to the favorites list of other software.
[0015] In a possible implementation, the method further includes:
[0016] After all rounds of answering are completed, the settlement page will be entered, which will display the ranking results of each user's answering points.
[0017] In a possible implementation, the method further includes:
[0018] After the preset time is over, the film mask of the live broadcast room disappears, and the specific information of the media object is displayed.
[0019] In a possible implementation, displaying the answer result includes:
[0020] Display the answer results in the option control and / or user avatar.
[0021] In a possible implementation, the method further includes:
[0022] Display the chat information of each user in the live broadcast room.
[0023] In a possible implementation, the method further includes:
[0024] When it is detected that the user clicks on the third preset control, the immersive music listening mode is entered.
[0025] In a possible implementation, the method further includes:
[0026] Displays the relationship between media objects and players and presenters.
[0027] In a possible implementation, displaying the answer result includes:
[0028] The answer points are displayed on the avatar of each answering user.
[0029] In a second aspect, an embodiment of the present invention provides an interactive device, including:
[0030] A push module, used to push the user to the live broadcast room when detecting that the user clicks the first preset control;
[0031] The playback module is used to play or display the media object in the live broadcast room within a preset time, and display the question, option controls and multiple answering user avatars in a preset area in the live broadcast room, wherein the media object is selected by the anchor or automatically assigned by the system;
[0032] The display module is used to detect the user's triggering operation on the option control and display the answer results.
[0033] In a third aspect, an embodiment of the present invention provides a terminal, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of any of the above interaction methods when executing the computer program.
[0034] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of any of the above interaction methods are implemented.
[0035] The embodiments of the present invention provide an interactive method, device, terminal and storage medium, including: when it is detected that a user clicks on a first preset control, the user is pushed to a live broadcast room, and within a preset time, a media object is played or displayed in the live broadcast room, and questions, option controls and multiple answering user avatars are displayed in a preset area in the live broadcast room, and if a user triggers the option control, the answer result is displayed. The present invention sets multiple users in the same live broadcast room, and plays media objects and displays corresponding questions and options in the live broadcast room, so that users can directly play a guessing game for media objects in the live broadcast room. It can support multiple people to complete the guessing game together in the same live broadcast room or chat room, innovates the interactive method, and attracts users' activeness in the product, thereby improving market competitiveness. BRIEF DESCRIPTION OF THE DRAWINGS
[0036] The drawings constituting a part of this application are used to provide a further understanding of this application, so that other features, purposes and advantages of this application become more obvious. The schematic embodiment drawings and their descriptions of this application are used to explain this application and do not constitute an improper limitation on this application. In the drawings:
[0037] Figure 1 is a schematic diagram of an application scenario of an interaction method provided by an embodiment of the present invention;
[0038] Figure 2 is a flow chart of an implementation of an interaction method provided by an embodiment of the present invention;
[0039] Figure 3 is a schematic diagram of a game entry guide interface provided by an embodiment of the present invention;
[0040] Figure 4 is a schematic diagram of a chat interface provided by an embodiment of the present invention;
[0041] Figure 5 is a schematic diagram of a microphone input interface provided by an embodiment of the present invention;
[0042] Figure 6 is a schematic diagram of a microphone confirmation interface provided by an embodiment of the present invention;
[0043] Figure 7 is a schematic diagram of a waiting game start interface provided by an embodiment of the present invention;
[0044] Figure 8is a schematic diagram of a song selection interface provided by an embodiment of the present invention;
[0045] Fig. 9 is a schematic diagram of a song status display interface provided by an embodiment of the present invention;
[0046] Fig.10 is a schematic diagram of a question answering interface provided by an embodiment of the present invention;
[0047] Fig.11 is a schematic diagram of an answer result display interface provided by an embodiment of the present invention;
[0048] Fig.12 is a schematic diagram of a settlement interface provided by an embodiment of the present invention;
[0049] Fig.13 is a structural schematic diagram of an interactive device provided by an embodiment of the present invention;
[0050] Fig.14 is a schematic diagram of a terminal provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0051] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0052] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present invention and the above drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the numbers used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in sequences other than those illustrated or described herein.
[0053] It should be understood that in various embodiments of the present invention, the size of the sequence number of each process does not mean the order of execution. The execution order of each process should be determined by its function and internal logic, and should not constitute any limitation on the implementation process of the embodiments of the present invention.
[0054] It should be understood that in the present invention, "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product or apparatus comprising a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to these processes, methods, products or apparatuses.
[0055] It should be understood that in the present invention, "plurality" refers to two or more than two. "And / or" is merely a description of the association relationship of associated objects, indicating that three relationships may exist. For example, and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the objects associated before and after are in an "or" relationship. "Contains A, B and C", "Contains A, B, C" means that A, B, and C are all included, "Contains A, B or C" means that one of A, B, and C is included, and "Contains A, B and / or C" means that any one, any two, or any three of A, B, and C are included.
[0056] It should be understood that in the present invention, "B corresponding to A", "B corresponding to A", "A corresponds to B" or "B corresponds to A" means that B is associated with A and B can be determined based on A. Determining B based on A does not mean determining B based only on A, but B can also be determined based on A and / or other information. A and B match when the similarity between A and B is greater than or equal to a preset threshold.
[0057] Depending on the context, "if" as used herein may be interpreted as "when" or "when" or "in response to determining" or "in response to detecting."
[0058] The technical solution of the present invention is described in detail with specific embodiments below. The following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments.
[0059] In order to make the purpose, technical solutions and advantages of the present invention more clear, specific embodiments will be described below in conjunction with the accompanying drawings.
[0060] The interactive method provided by the present application can be applied to Figure 1 In the application environment shown in FIG. 1 , the user 102 clicks on the target APP displayed on the screen of the client 104 to enter the target APP, such as Figure 1After the main page of the audio APP shown in the figure is displayed, when the client 104 detects that the user 102 clicks the first preset control in the main page of the target APP, the user 102 is pushed to the live broadcast room of the target APP, and the media object is played or displayed in the live broadcast room within the preset time, wherein the media object is selected by the anchor or automatically assigned by the system, and the question, option control and multiple answering user avatars are displayed in the preset area in the live broadcast room. When the client 104 detects the triggering operation of the option control by the user 102, the answer result is displayed.
[0061] The client 104 includes but is not limited to at least one of the following: a mobile phone (such as an Android phone, an iOS phone, etc.), a laptop, a tablet computer, a PDA, a MID (Mobile Internet Devices), a PAD, a desktop computer, a smart TV, etc. The target APP may be a variety of multimedia resource applications, including but not limited to audio APP, video APP, picture APP, etc., wherein the video APP includes but is not limited to iQiyi, Mango TV, etc., the audio APP includes but is not limited to Kugou, NetEase Cloud Music, etc., and the picture APP includes but is not limited to Meitu Xiuxiu, etc. The above is only an example, and this embodiment does not make any limitation to this.
[0062] The present application provides a voice room scenario for generating deep social behaviors based on media objects and discovering favorite media objects; users choose their favorite media objects to play to express their musical taste, and other users win points by answering questions quickly to show their ability to identify media objects; users click resonance buttons on media objects played by others to express their love, and collect media objects to their own favorites, providing a new way to discover favorite media objects; the guessing voice room will bring together users who have a common love for a certain media object and love socializing, providing enthusiasts with a real-time voice scenario for expressing themselves and connecting with others, thereby enhancing brand stickiness.
[0063] In one embodiment, if Figure 2 As shown, the present invention provides an interactive method, applied to Figure 1 The client 104 shown includes the following steps:
[0064] Step S201: When it is detected that the user clicks on the first preset control, the user is pushed to the live broadcast room.
[0065] Among them, the first preset control is an entry control for entering the live broadcast room, and this control can be an icon control, a text control, etc. There can be one or more first preset controls, that is, one or more first preset controls can be set on the main page of the target APP to allow the user 102 to enter the live broadcast room.
[0066] Combination Figure 3There are two first preset controls, namely "Guess the Song" and "Live Broadcast" in the main page of the target APP. Users can enter the live broadcast room by clicking any one of "Guess the Song" and "Live Broadcast".
[0067] Specifically, taking the target APP as an audio APP as an example, when user 102 clicks on the audio APP displayed on the screen of client 104 and enters the main page of the audio APP, client 104 detects that user 102 clicks on the "Guess the Song" or "Live Broadcast" button on the main page of the audio APP, and pushes user 102 to the live broadcast room of the audio APP.
[0068] Regarding the live broadcast room pushed by the client 104, generally, the client 104 will push the user 102 to the live broadcast room that is waiting to start.
[0069] Of course, the target APP’s main page also includes other games and corresponding entrances, such as Figure 3 The game 1, game 2, game 3, game 4, etc. shown in the figure can directly enter the corresponding game main interface by clicking any button of game 1, game 2, game 3, game 4.
[0070] Step S202: within a preset time, play or display the media object in the live broadcast room, and display the question, option controls and multiple answering user avatars in a preset area in the live broadcast room.
[0071] Among them, the media object is a carrier for recording or transmitting information, which can be a picture, audio, video, etc., which is not specifically limited here. Among them, the media object in this application is selected by the anchor or automatically assigned by the system. In addition, the preset time is customized and can be set according to the type of media object, which is not specifically limited here.
[0072] If there are other users in the live broadcast room before user 102 enters the live broadcast room, then other users can chat in the live broadcast room, and the chat information of other users will be displayed in the live broadcast room.
[0073] For example, in combination Figure 4 Before user 102 enters the live broadcast room, three users enter the live broadcast room, namely Xiao A, Xiao B and Xiao C. The avatars of the three users are displayed in the live broadcast room, and the three users can chat through the input box, emoticons, etc. displayed in the live broadcast room, and the chat content is displayed above the input box. In addition, they can also chat through voice. When the live broadcast room plays the media object, the user's chat voice can be played at the same time.
[0074] When a user enters the live broadcast room, he or she can automatically apply for microphone access to communicate with other users in the chat room via microphone. In addition, the client 104 can also decide whether to start the game based on the number of people on the microphone.
[0075] Specific, combined Figure 5 , assuming that the user who applies for the microphone is user 102, after user 102 enters the live broadcast room, a pop-up window for the user to go on the microphone is displayed, wherein the pop-up window includes a microphone countdown icon, a countdown bar, and the avatar of user 102. The countdown bar starts to scroll, and client 104 automatically goes on the microphone for user 102. When the countdown bar reaches the end, user 102 successfully goes on the microphone.
[0076] It should be noted that due to the limited seats in the live broadcast room, in addition to those who are on the microphone, people who are not on the microphone can also participate in this game. In other words, people who are not on the microphone can also communicate and interact with people in the live broadcast room.
[0077] When the user successfully joins the microphone, a pop-up window corresponding to waiting for the game to start will be displayed. If the pop-up window corresponding to waiting for the game to start disappears, the game starts.
[0078] Specifically, after user 102 successfully joins the microphone, the following is directly displayed: Figure 6 The pop-up window for waiting for the game to start is shown, wherein the pop-up window includes a "ready" button, a countdown number, and an avatar of the user 102. When the user 102 clicks the "ready" button, the countdown starts, and the game starts.
[0079] Of course, when the user clicks the "Ready" button, Figure 7 Click the "Cancel Prepare" button in the pop-up window to exit the game.
[0080] It should be noted that the countdown will be triggered only when the number of users who have microphones in the live broadcast room is greater than or equal to 4, waiting for the game to start.
[0081] The game rules of this application are that the user on the microphone takes turns to select the media object, and the other users answer the questions. Assuming there are 4 users on the microphone, the first user among the 4 users will be the questioner to select the media object, and the other users will be the answering objects. This round of the game ends only when all the 4 users on the microphone have asked questions as questioners.
[0082] When a user on the microphone becomes the questioner (player), the user needs to select a media object. After the countdown starts, the user in the first microphone position starts to select a song to play, and needs to complete the song selection countdown within the first preset time; if the user does not select a song within the first preset time, the system will randomly select a song from his "Favorite Songs" playlist.
[0083] Specifically, the first preset time is set to 20 seconds, combined with Figure 8 and Fig. 9, taking the media object as a song as an example, after the countdown starts, a song selection window pops up, which displays a song search box, a user-created playlist, and a favorite playlist. The user clicks the "Select Song" button to select songs from the song search box, the user-created playlist, and the favorite playlist. When the user selects songs from the user-created playlist, he can directly click on the songs displayed in the drop-down list of the playlist I created, such as Melody Empty, Cloud Pressure Rain, etc. If the user selects the song "Cloud Pressure Rain", it will jump to the song selection status window, and the status of the song "Cloud Pressure Rain" selected by the user will be marked as selected.
[0084] After the first user on the microphone selects a song, the song starts playing and a time for guessing the song is set. The time for guessing the song is a second preset time, which can be set according to specific circumstances and is not specifically limited here.
[0085] Specific, combined Fig.10 , assuming the second time is 30 seconds, then when the first user on the microphone selects a song, the song playback interface starts playing the selected song, and a colored vinyl style with a mask appears in the middle top of the song playback interface, and the corresponding title and options of the song are displayed on the song playback interface.
[0086] Step S203: Detect the user's triggering operation on the option control and display the answer result.
[0087] When other users target Fig.10 After answering the question shown, you can click on the option to complete the answer, and the answer result will be displayed in the option control and / or the user's avatar. If the second person on the microphone answers the question correctly, then the answer is correct or not (such as Fig.11 A check mark (as shown) will be displayed in the options and the second microphone avatar frame, and the score obtained will be displayed in the avatar of the second microphone user who answered the question correctly, that is, +7. In addition, if the question is answered incorrectly, an icon × will be displayed in the options and the second microphone avatar frame.
[0088] After the preset time is over, the film mask of the live broadcast room disappears, and the specific information of the media object is displayed.
[0089] Specifically, taking the preset time of 30 seconds as an example, after the 30 seconds of the question-answering session, the color film mask disappears in the next 30 seconds, and song information is displayed, such as the cover image of the song, the name of the singer of the song, and other information.
[0090] In addition, when the client 104 detects that the user clicks the second preset control, the media object is collected. Specifically, collecting the media object can be adding the currently played or displayed media object to the collection list of other software.
[0091] Taking the second preset control as the "heart" icon as an example, Fig.10 In the song playing interface shown, the user can click the "heart" icon to collect the currently playing or displayed song to the collection list of other software.
[0092] When the client 104 of the present application detects that the user clicks on the third preset control, it enters the immersive music listening mode.
[0093] Since the song playback interface allows users to chat, the chat is not limited to text but can also be done through voice. If some users want to listen to songs but don’t want to be disturbed by other chat voices, they can directly click the third preset control in the song playback interface to enter the immersive listening mode.
[0094] Specifically, taking the third preset control as the "speaker" icon as an example, in Fig.10 In the song playback interface shown, users who only want to listen to music can enter the immersive listening mode by clicking the "speaker" icon.
[0095] In addition, the relationship between the media object and the player and the presenter can also be displayed on the song playing interface. Among them, the relationship between the media object and the player and the presenter is mainly used to show the commonality between the player and the presenter for the media object.
[0096] Assuming that the player is the first user to take the microphone and the media object is a song, user 102 (presenter) can select the avatar of the user he is interested in (i.e. the first user to take the microphone) on the song playback interface and click on the user avatar to directly display the user's profile card, which records the user's personal information, listening habits, tastes, etc.
[0097] By clicking the expand button on the user profile card, the commonalities between user 102 and the first user who took the microphone will be displayed in the cascading list of the user profile card. The commonalities are mainly the commonalities between user 102, the first user who took the microphone, and the song. For example, user 102 and the first user who took the microphone both listened to the song "Seven Miles of Fragrance" on Monday this week, or user 102 and the first user who took the microphone both like jazz, etc.
[0098] After the current round of answering is over, other users begin to answer questions about the media object selected by the next user on the microphone. This round of the game ends when all users on the microphone have selected a media object and the remaining users have finished answering questions.
[0099] After all rounds of questions are completed, enter Fig.12The settlement page shown shows the ranking results of each user's answer points, that is, it shows the avatars of four users and the points of each user, and displays the corresponding ranking by points. For example, if the first user has 30 points, he ranks first. In addition, users can also start the next round of the game by clicking the "Play Another Round" button in the settlement interface.
[0100] An embodiment of the present invention provides an interactive method, including: when it is detected that a user clicks on a first preset control, the user is pushed to a live broadcast room, and within a preset time, a media object is played or displayed in the live broadcast room, and a question, an option control and multiple answering user avatars are displayed in a preset area in the live broadcast room, and if a user triggers the option control, the answer result is displayed. The present invention sets multiple users in the same live broadcast room, and in this live broadcast room, by playing media objects and displaying corresponding questions and options, the user can directly play a guessing game for the media object in this live broadcast room. It can support multiple people to complete the guessing game together in the same live broadcast room or chat room, innovates the interactive method, and attracts the user's activeness in the product, thereby improving market competitiveness.
[0101] It should be understood that the order of execution of the steps in the above embodiment does not necessarily mean the order of execution. The execution order of each process should be determined by its function and internal logic, and should not constitute any limitation on the implementation process of the embodiment of the present invention.
[0102] The following is an embodiment of the device of the present invention. For details not described in detail therein, reference may be made to the corresponding method embodiment described above.
[0103] Fig.13 A schematic diagram of the structure of an interactive device provided by an embodiment of the present invention is shown. For the convenience of description, only the part related to the embodiment of the present invention is shown. An interactive device includes a push module 1301, a play module 1302 and a display module 1303, which are as follows:
[0104] The push module 1301 is used to push the user to the live broadcast room when detecting that the user clicks the first preset control;
[0105] The playback module 1302 is used to play or display the media object in the live broadcast room within a preset time, and display the question, option controls and multiple answering user avatars in a preset area in the live broadcast room, wherein the media object is selected by the anchor or automatically assigned by the system;
[0106] The display module 1303 is used to detect the user's triggering operation on the option control and display the answer result.
[0107] In a possible implementation, the device further includes a question answering module, which is used to enable other users to start answering questions about the media object selected by the next user who takes the microphone after the current round of answering is completed.
[0108] In a possible implementation, the device further includes a collection module, and the collection module is used to collect the media object when it is detected that the user clicks on the second preset control.
[0109] In a possible implementation, the collection module is further used to collect the currently played or displayed media object into a collection list of other software.
[0110] In a possible implementation, the device also includes a settlement module, which is used to enter a settlement page after all rounds of answering questions are completed, and the settlement page displays the ranking results of each user's answering points.
[0111] In a possible implementation, the device further includes a hiding module, and the hiding module is used to make the film mask of the live broadcast room disappear after a preset time ends, and to display specific information of the media object.
[0112] In a possible implementation, the display module 1303 is also used to display the answer result in the option control and / or the user avatar.
[0113] In a possible implementation, the device also includes a chat display module, which is used to display chat information of each user in the live broadcast room.
[0114] In a possible implementation, the device further includes a music listening module, and the music listening module is configured to enter an immersive music listening mode when detecting that a user clicks on a third preset control.
[0115] In a possible implementation, the device further includes a relationship display module, and the relationship display module is used to display the relationship between the media object and the player or presenter.
[0116] In a possible implementation, the display module 1303 is also used to display the answering points on the avatar of each answering user.
[0117] Fig.14 is a schematic diagram of a terminal provided by an embodiment of the present invention. Fig.14 As shown, the terminal 14 of this embodiment includes: a processor 1401, a memory 1402, and a computer program 1403 stored in the memory 1402 and executable on the processor 1401. When the processor 1401 executes the computer program 1403, the steps in the above-mentioned various interaction method embodiments are implemented, for example Figure 2Alternatively, when the processor 1401 executes the computer program 1403, the functions of each module / unit in the above-mentioned various interactive device embodiments are implemented, for example Fig.13 Functions of modules / units 1301 to 1303 are shown.
[0118] The present invention also provides a readable storage medium, in which a computer program is stored. When the computer program is executed by a processor, it is used to implement the interaction methods provided by the various embodiments described above.
[0119] Among them, the readable storage medium can be a computer storage medium or a communication medium. The communication medium includes any medium that facilitates the transmission of a computer program from one place to another. The computer storage medium can be any available medium that can be accessed by a general-purpose or special-purpose computer. For example, a readable storage medium is coupled to a processor so that the processor can read information from the readable storage medium and write information to the readable storage medium. Of course, the readable storage medium can also be a component of the processor. The processor and the readable storage medium can be located in an application-specific integrated circuit (Application Specific Integrated Circuits, referred to as: ASIC). In addition, the ASIC can be located in a user device. Of course, the processor and the readable storage medium can also exist in a communication device as discrete components. The readable storage medium can be a read-only memory (ROM), a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, and an optical data storage device, etc.
[0120] The present invention also provides a program product, which includes an execution instruction, which is stored in a readable storage medium. At least one processor of a device can read the execution instruction from the readable storage medium, and at least one processor executes the execution instruction so that the device implements the interaction method provided by the various embodiments described above.
[0121] In the above-mentioned device embodiments, it should be understood that the processor may be a central processing unit (CPU), or other general-purpose processors, digital signal processors (DSP), application-specific integrated circuits (ASIC), etc. A general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in the present invention may be directly implemented as being executed by a hardware processor, or may be implemented as being executed by a combination of hardware and software modules in the processor.
[0122] The above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit the same. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that the technical solutions described in the aforementioned embodiments may still be modified, or some of the technical features may be replaced by equivalents. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. An interactive method, characterized in that: include: When it is detected that a user clicks on a first preset control on the main page of the target APP, the user is pushed to the live broadcast room; Play or display a media object in the live broadcast room within a preset time, and display a question, an option control, and multiple answering user avatars in a preset area in the live broadcast room, wherein the media object is selected by the anchor; Detecting the triggering operation of the user on the option control and displaying the answer result; The user who takes the microphone takes turns to select a media object, and the other users answer questions. After the current round of answering questions is over, the other users start to answer questions about the media object selected by the next user who takes the microphone. This round of the game ends when all the users who take the microphone have selected a media object and the other users have finished answering questions. The other users include the user who takes the microphone and the user who does not take the microphone. The relationship between the media object and the player and the presenter is displayed, wherein the relationship between the media object and the player and the presenter is mainly used to display the commonality between the player and the presenter for the media object.
2. The interactive method according to claim 1, characterized in that: The method further comprises: When it is detected that the user clicks on the second preset control, the media object is collected.
3. The interactive method according to claim 2, characterized in that: Collecting the media object includes: Add the currently playing or displayed media object to the favorites list of other software.
4. The interactive method according to claim 1, characterized in that: The method further comprises: After all rounds of answering questions are completed, the user enters the settlement page, which displays the ranking results of each user's answering points.
5. The interactive method according to claim 1, characterized in that: The method further comprises: After the preset time is over, the film mask of the live broadcast room disappears and the specific information of the media object is displayed.
6. The interactive method according to claim 1, characterized in that: The results of the questions displayed include: The answer result is displayed in the option control and / or the user avatar.
7. The interactive method according to claim 1, characterized in that: The method further comprises: Display the chat information of each user in the live broadcast room.
8. The interactive method according to claim 1, characterized in that: The method further comprises: When it is detected that the user clicks the third preset control, the immersive music listening mode is entered.
9. The interactive method according to claim 1, characterized in that: The results of the questions displayed include: The answer points are displayed on the avatar of each answering user.
10. An interactive device, characterized in that: include: A push module, configured to push the user to the live broadcast room when detecting that the user clicks on the first preset control; A playback module, used to play or display a media object in the live broadcast room within a preset time, and to display a question, an option control, and a plurality of answering user avatars in a preset area in the live broadcast room, wherein the media object is selected by the anchor; A display module, used to detect the user's triggering operation on the option control and display the answer result; The device also includes a question answering module, which is used for the user who takes the microphone to select a media object in turn, and the other users answer the questions. After the current round of answering is over, the other users start to answer questions about the media object selected by the next user who takes the microphone, until all the users who take the microphone select a media object and the other users finish answering the questions, and the current round of the game ends, wherein the other users include the user who takes the microphone and the user who does not take the microphone; The device also includes a relationship display module, which is used to display the relationship between the media object and the player and the exhibitor, wherein the relationship between the media object and the player and the exhibitor is mainly used to display the commonality between the player and the exhibitor for the media object.
11. The interactive device according to claim 10, characterized in that: The device also includes a collection module, which is used to collect the media object when it detects that the user clicks on the second preset control.
12. The interactive device according to claim 11, characterized in that: The collection module is also used to collect the currently playing or displayed media object into the collection list of other software.
13. The interactive device according to claim 10, characterized in that: The device also includes a settlement module, which is used to enter a settlement page after all rounds of answering questions are completed. The settlement page displays the ranking results of each user's answering points.
14. The interactive device according to claim 10, characterized in that: The device also includes a hidden module, which is used to make the film mask of the live broadcast room disappear after the preset time ends, and display the specific information of the media object.
15. The interactive device according to claim 10, characterized in that: The display module is also used to display the answer results in the option control and / or the user avatar.
16. The interactive device according to claim 10, characterized in that: The device also includes a chat display module, which is used to display the chat information of each user in the live broadcast room.
17. The interactive device according to claim 10, characterized in that: The device also includes a music listening module, which is used to enter an immersive music listening mode when it detects that a user clicks on a third preset control.
18. The interactive device according to claim 10, characterized in that: The display module is also used to display the answering points on the avatars of each answering user.
19. A terminal, characterized in that: comprising a memory, and one or more processors communicatively connected to the memory; The memory stores instructions that can be executed by the one or more processors, and the instructions are executed by the one or more processors to enable the one or more processors to implement the interaction method according to any one of claims 1 to 9.
20. A computer-readable storage medium, characterized in that: The invention comprises a program or an instruction, and when the program or the instruction is executed on a computer, the interactive method according to any one of claims 1 to 9 is implemented.
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