Toys that can change into various forms
通过魔方主体和组装模块的组合,实现了变形玩具的多种形态变化,解决了现有变形玩具变化程度低的问题,增加了玩具的趣味性和形态多样性。
Patent Information
- Application Number
- CN202310248952.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-03-14
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2043-03-14
AI Technical Summary
The existing deformation toys have low degree of change in shape, single means of change, and insufficient fun.
The main body of the Rubik's Cube is used as the trunk, and a variety of forms are formed through the assembly module splicing, including human form and beast form. The twisting changes of the Rubik's Cube body and the connection of the assembly module are used to achieve diversified form changes.
It increases the degree of change in shape and fun of toys, allowing toys to be freely matched into various shapes to meet children's diverse toy needs.
Smart Images

Figure CN116139504B_ABST
Abstract
Description
Technical Field
[0002] The present invention relates to the technical field of toys, and particularly to toys that can change into multiple forms.
Background Art
[0004] Currently, the existing transformable toys usually change into different forms through folding and transformation, such as changing from a car shape to a human shape or from a dinosaur shape to a human shape. The degree of morphological change of this change method is low, the means of change are single, and the interestingness is low, making it difficult to stimulate children's interest.
Summary of the Invention
[0006] In order to solve the technical problems of low morphological change degree and single means of change of the existing transformable toys, the present invention provides a toy that can change into multiple forms.
[0007] The present invention is realized through the following technical solutions:
[0008] A toy that can change into multiple forms, including a Rubik's Cube main body that has at least two forms and is used as a trunk, and an assembly module. When the Rubik's Cube main body is in the first form, the assembly module is connected to the Rubik's Cube main body to form a human form; when the Rubik's Cube main body is in the second form, the assembly module is connected to the Rubik's Cube main body to form a beast form.
[0009] For the toy that can change into multiple forms as described above, the Rubik's Cube main body includes a second-order Rubik's Cube with an original elliptical shape. The second-order Rubik's Cube is placed vertically, and when it is in the elliptical shape, it is in the first form to form the trunk of the human form.
[0010] For the toy that can change into multiple forms as described above, the second-order Rubik's Cube includes eight rotating blocks that rotate around the same center. When the second-order Rubik's Cube is placed horizontally in its length direction, it forms the trunk of the beast form. Among them, two rotating blocks on both sides of one rotating block protrude downward to serve as the hind legs of the beast form.
[0011] For the toy that can change into multiple forms as described above, the assembly module includes a first module, a second module, a third module, a fifth module, a sixth module, and a seventh module;
[0012] When the toy is in the human form, the Rubik's Cube main body is in the first form. Two first modules are connected to the Rubik's Cube main body to form double horns; two second modules are connected to the Rubik's Cube main body to form shoulders; two third modules are respectively connected to the two second modules to form arms; two fifth modules are connected to the Rubik's Cube main body to form legs; the sixth module is connected to the Rubik's Cube main body to form an upper mask; the seventh module is connected to the Rubik's Cube main body to form a lower mask.
[0013] The toy that can change into various forms as described above. When the toy is in the animal form, the Rubik's Cube main body is in the second form. The first module is connected to the Rubik's Cube main body to form an animal head; the two second modules are connected to the Rubik's Cube main body to form two front legs; the two fifth modules are respectively connected to the two second modules to form two palms; the sixth module is connected to the Rubik's Cube main body to form an upper mask.
[0014] The toy that can change into various forms as described above or. The assembly module further includes a fourth module. The fourth module includes a fist module and a weapon module.
[0015] When the toy is in the human form, the fist module is connected to the third module to form a fist or the weapon module is connected to the third module to form a barrel.
[0016] When the toy is in the animal form, the two weapon modules are connected to the Rubik's Cube main body to form two hind legs.
[0017] The toy that can change into various forms as described above. The assembly module further includes an eighth module. When the toy is in the animal form, the eighth module and the weapon module together form a hind leg.
[0018] The toy that can change into various forms as described above further includes a universal module. The universal module includes a first universal part and a second universal part.
[0019] When the toy is in the human form, the second module and the third module are connected through the first universal part, and the Rubik's Cube main body and the fifth module are connected through the second universal part.
[0020] When the toy is in the animal form, the second universal part is connected to the Rubik's Cube main body to serve as a tail; the first universal part passes through the second universal part and is connected to the Rubik's Cube main body to serve as a rear support part.
[0021] The toy that can change into various forms as described above further includes a connecting mechanism. The connecting mechanism allows the Rubik's Cube main body and the assembly module to be plugged and connected and can rotate relative to each other.
[0022] The toy that can change into various forms as described above. The connecting mechanism includes a hexagonal hole provided on the Rubik's Cube main body and a connecting cylinder provided on the assembly module and plugged and mated with the hexagonal hole.
[0023] Compared with the prior art, the present invention has the following advantages:
[0024] The toy with various changeable forms can twist out different forms by using the Rubik's Cube main body. Then, taking the Rubik's Cube main body as the trunk, assembly modules are connected to the Rubik's Cube main body to assemble into a human form or a beast form. The change of the shape of the trunk by the Rubik's Cube main body makes the overall shape of the toy change greatly and to a high degree, so that the form change becomes diverse. When paired with the assembly modules, at least a human form and a beast form can be formed, increasing the fun.
Description of the Drawings
[0026] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required for the description of the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present invention. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.
[0027] Figure 1 is the front view of the present invention in the human form;
[0028] Figure 2 is the left view of the present invention in the human form;
[0029] Figure 3 is the rear view of the present invention in the human form;
[0030] Figure 4 is the right view of the present invention in the beast form;
[0031] Figure 5 is the rear view of the present invention in the beast form.
Detailed Embodiments
[0033] In order to make the technical problems, technical solutions and beneficial effects solved by the present invention more clear, the present invention will be further described in detail below with reference to the drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not used to limit the present invention.
[0034] Please refer to Figures 1-5 , the toy with various changeable forms includes a Rubik's Cube main body 1 that has at least two forms and is used as the trunk, and an assembly module 2. When the Rubik's Cube main body 1 is in the first form, the assembly module 2 is connected to the Rubik's Cube main body 1 to form a human form; when the Rubik's Cube main body 1 is in the second form, the assembly module 2 is connected to the Rubik's Cube main body 1 to form a beast form.
[0035] The toy capable of changing into various forms of the present invention uses the Rubik's Cube body to twist into different forms, and then uses the Rubik's Cube body as the trunk, and then connects the assembly modules to the Rubik's Cube body to assemble into a human form or an animal form. The Rubik's Cube body changes the shape of the trunk, so that the overall shape of the toy changes greatly and the degree of change is high, thereby making the form change diverse, and then combined with the assembly modules, it can form at least a human form and an animal form, which increases the fun.
[0036] Furthermore, as a preferred embodiment of the present invention but not a limitation, the Rubik's Cube body 1 includes a second-order Rubik's Cube 11 in an original ellipsoidal form, the second-order Rubik's Cube 11 is placed vertically, and is in a first form when in an ellipsoidal form, so as to form a human-shaped torso. In addition to the second-order Rubik's Cube used in this embodiment, the Rubik's Cube body can also use other third-order and fourth-order special-shaped Rubik's Cubes. By twisting the shape of the Rubik's Cube body, the effect of changing the shape of the torso can be achieved in various ways, and the assembly modules can be freely matched according to the children's ideas to achieve various shape changes of the toy and increase the fun.
[0037] Furthermore, as a preferred implementation of the present invention but not a limitation, the second-order Rubik's Cube 11 includes eight rotating blocks 12 rotating about the same center of a circle, and the second-order Rubik's Cube 11 forms a torso of a beast when it is horizontally placed front to back in its length direction, wherein two rotating blocks 12 on both sides of one rotating block 12 protrude downward to serve as the hind legs of the beast.
[0038] Further, as a preferred embodiment of the present solution but not limiting, the assembly module 2 includes a first module 21, a second module 22, a third module 23, a fifth module 25, a sixth module 26 and a seventh module 27;
[0039] When the toy is in human form, the Rubik's Cube body 1 is in the first form, the two first modules 21 are connected to the Rubik's Cube body 1 to form two corners; the two second modules 22 are connected to the Rubik's Cube body 1 to form two shoulders; the two third modules 23 are respectively connected to the two second modules 22 to form two arms; the two fifth modules 25 are connected to the Rubik's Cube body 1 to form two legs; the sixth module 26 is connected to the Rubik's Cube body 1 to form an upper mask; the seventh module 27 is connected to the Rubik's Cube body 1 to form a lower mask.
[0040] Furthermore, as a preferred embodiment of the present invention but not a limitation, when the toy is in the animal form, the Rubik's Cube body 1 is in the second form, the first module 21 is connected to the Rubik's Cube body 1 to form an animal head; the two second modules 22 are connected to the Rubik's Cube body 1 to form two front legs; the two fifth modules 25 are respectively connected to the two second modules 22 to form two palms; the sixth module 26 is connected to the Rubik's Cube body 1 to form a front corner.
[0041] Further, as a preferred implementation manner of this solution rather than a limitation, the assembly module 2 further includes a fourth module 24, and the fourth module 24 includes a fist module 241 and a weapon module 242; in addition to the fist shape and the barrel shape, the fourth module can also be in various shapes such as a sword shape, a cannon shape, a shield shape, etc.
[0042] When the toy is in the human form, the fist module 241 is connected to the third module 23 to form a fist or the weapon module 242 is connected to the third module 23 to form a barrel;
[0043] When the toy is in the beast form, the two weapon modules 242 are connected to the magic cube main body 1 to form two hind legs.
[0044] Further, as a preferred implementation manner of this solution rather than a limitation, the assembly module 2 further includes an eighth module 28. When the toy is in the beast form, the eighth module 28 and the weapon module 242 together form a hind leg.
[0045] Further, as a preferred implementation manner of this solution rather than a limitation, a general module 3 is further included, and the general module 3 includes a first general part 31 and a second general part 32;
[0046] When the toy is in the human form, the second module 22 and the third module 23 are connected through the first general part 31, and the magic cube main body 1 and the fifth module 25 are connected through the second general part 32;
[0047] When the toy is in the beast form, the second general part 32 is connected to the magic cube main body 1 to serve as a tail; the first general part 31 passes through the second general part 32 and is connected to the magic cube main body 1 to serve as a rear support part.
[0048] In addition to the above functions, the general module can be used to connect any of the assembly modules to match different shapes and increase the fun.
[0049] Further, as a preferred implementation manner of this solution rather than a limitation, a connection mechanism 4 is further included. The connection mechanism 4 is used for the magic cube main body 1 and the assembly module 2 to be inserted and connected and can rotate relatively. In addition to realizing the connection, the connection mechanism also provides a rotating effect, such as rotating the second module can achieve the effect of swinging the arm.
[0050] Further, as a preferred implementation manner of this solution rather than a limitation, the connection mechanism 4 includes a hexagonal hole 41 provided on the magic cube main body 1 and a connection cylinder 42 provided on the assembly module 2 and inserted and matched with the hexagonal hole 41.
[0051] Furthermore, as a preferred embodiment of the present invention but not a limitation, the connection mechanism can also be used as a connection structure between the assembly modules. For example, between the first module and the second module to the eighth module, any module is provided with a hexagonal hole, which can be connected to the connection cylinder provided on another module.
[0052] The working principle of this embodiment is as follows:
[0053] The toy capable of changing into various forms of the present invention uses the Rubik's Cube body to twist into different forms, and then uses the Rubik's Cube body as the trunk, and then connects the assembly modules to the Rubik's Cube body to assemble into a human form or an animal form. The Rubik's Cube body changes the shape of the trunk, so that the overall shape of the toy changes greatly and the degree of change is high, thereby making the form change diverse, and then combined with the assembly modules, it can form at least a human form and an animal form, which increases the fun.
[0054] The above are implementation methods provided in combination with specific contents, and it is not intended that the specific implementation of this application is limited to these descriptions. Any method structure similar to the present application, or a number of technical deductions or replacements based on the concept of the present application, should be considered as the protection scope of this application.
Claims
1. A toy that can change into multiple forms, characterized in that: It includes a Rubik's Cube main body (1) that has at least two forms and is used as the trunk, and an assembly module (2). When the Rubik's Cube main body (1) is in the first form, the assembly module (2) is connected to the Rubik's Cube main body (1) to form a human form; when the Rubik's Cube main body (1) is in the second form, the assembly module (2) is connected to the Rubik's Cube main body (1) to form a beast form. The Rubik's Cube main body (1) includes a second-order Rubik's Cube (11) whose original form is an ellipsoid. The second-order Rubik's Cube (11) is placed vertically, and when it is in the ellipsoid form, it is in the first form to form the trunk of the human form. The second-order Rubik's Cube (11) includes eight rotating blocks (12) that rotate around the same center. When the second-order Rubik's Cube (11) is placed horizontally in its length direction, it forms the trunk of the beast form. Among them, two of the rotating blocks (12) on both sides of one rotating block (12) protrude downward to serve as the hind legs of the beast form. The assembly module (2) includes a first module (21), a second module (22), a third module (23), a fifth module (25), a sixth module (26), and a seventh module (27). When the toy is in the human form, the Rubik's Cube main body (1) is in the first form. Two of the first modules (21) are connected to the Rubik's Cube main body (1) to form double horns; two of the second modules (22) are connected to the Rubik's Cube main body (1) to form double shoulders; two of the third modules (23) are respectively connected to the two second modules (22) to form double arms; two of the fifth modules (25) are connected to the Rubik's Cube main body (1) to form double legs; the sixth module (26) is connected to the Rubik's Cube main body (1) to form an upper mask; the seventh module (27) is connected to the Rubik's Cube main body (1) to form a lower mask. When the toy is in the beast form, the Rubik's Cube main body (1) is in the second form. The first module (21) is connected to the Rubik's Cube main body (1) to form a beast head; two of the second modules (22) are connected to the Rubik's Cube main body (1) to form double front legs; two of the fifth modules (25) are respectively connected to the two second modules (22) to form double palms; the sixth module (26) is connected to the Rubik's Cube main body (1) to form front horns.
2. The variable multi-form toy according to claim 1, characterized in that: The assembly module (2) further includes a fourth module (24). The fourth module (24) includes a fist module (241) and a weapon module (242). When the toy is in the human form, the fist module (241) is connected to the third module (23) to form a fist or the weapon module (242) is connected to the third module (23) to form a barrel. When the toy is in the beast form, two of the weapon modules (242) are connected to the Rubik's Cube main body (1) to form double hind legs.
3. The toy capable of varying into multiple forms according to claim 2, characterized in that: The assembly module (2) further includes an eighth module (28). When the toy is in the beast form, the eighth module (28) and the weapon module (242) together form a hind leg.
4. The variable multi-shaped toy according to claim 1, wherein: It further includes a universal module (3). The universal module (3) includes a first universal part (31) and a second universal part (32). When the toy is in human form, the second module (22) and the third module (23) are connected by the first universal part (31), and the Rubik's Cube main body (1) and the fifth module (25) are connected by the second universal part (32). When the toy is in beast form, the second universal part (32) is connected to the Rubik's Cube main body (1) to serve as a tail; the first universal part (31) passes through the second universal part (32) and is connected to the Rubik's Cube main body (1) to serve as a rear support part.
5. The toy with variable multiple forms according to claim 1, characterized in that: It further includes a connecting mechanism (4), and the connecting mechanism (4) is for the Rubik's Cube main body (1) and the assembly module (2) to be plugged and connected and can rotate relatively.
6. The toy capable of varying in multiple forms according to claim 5, wherein: The connecting mechanism (4) includes a hexagonal hole (41) provided on the Rubik's Cube main body (1), and a connecting cylinder (42) provided on the assembly module (2) and plugged and matched with the hexagonal hole (41).
Citation Information
Patent Citations
Assembled robot toy (1)
CN201735174U
Hand-operated transformation toy
CN212416974U