Method, device, storage medium and electronic device for focus fire prompt in game

By providing offensive and concentrated fire indicators in SLG games, the inefficient information acquisition problem caused by the concentrated fire phenomenon is solved, and more intuitive information display and more efficient decision support are achieved, improving the gaming experience.

CN116159307BActive Publication Date: 2025-07-29NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211574332.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-12-08
Publication Date
2025-07-29
Estimated Expiration
2042-12-08

AI Technical Summary

Technical Problem

In SLG games, the phenomenon of fire concentration leads to low information acquisition efficiency, making it difficult for players to accurately judge the number of enemy troops and the degree of fire concentration threat in complex battlefields, affecting decision-making efficiency and game experience.

Method used

By providing offensive indicators and fire-gathering indicators in the game terrain scene, the number of offensive teams and fire-gathering degrees of the target virtual plot are respectively prompted, and the identification styles of variable attributes such as values, colors and elements are used to visually display the fire-gathering intensity.

Benefits of technology

It improves players' information acquisition efficiency and decision-making efficiency in complex battlefields, and enhances the richness and accuracy of the game experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to the field of computer graphics technology, and particularly relates to a method, apparatus, storage medium, and electronic device for focusing fire prompts in a game. The method for focusing fire prompts in the game includes: in response to an offensive event targeting a target virtual plot, providing an offensive indication mark in the game terrain scene; wherein, the offensive indication mark is used to prompt that the target virtual plot has been selected as an offensive target by the offensive team corresponding to the offensive event; in response to the number of offensive teams that have selected the target virtual plot as an offensive target reaching a preset threshold, providing a focusing fire indication mark at the target virtual plot; wherein, the focusing fire indication mark is at least used to prompt the number of offensive teams that have not yet reached the target virtual plot and to prompt the degree of focusing fire on the target virtual plot. The method for focusing fire prompts in the game provided by the present disclosure can solve the problem of low information acquisition efficiency in SLG games.
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Description

Technical Field

[0001] The present disclosure relates to the field of computer graphics technology, and particularly to a method for indicating focus fire in a game, a device for indicating focus fire in a game, a storage medium, and an electronic device. Background Art

[0002] In existing SLG (Simulation Game), it has become a feature of the game that multiple troops attack the same target simultaneously, which is called "focus fire" by players.

[0003] From the perspective of the display effect of the game interface, the style of focus fire is the same as that of general attacks and no special identification is made. Players need to distinguish by themselves in the intricate battlefield, resulting in low information acquisition efficiency and thus low action decision-making efficiency.

[0004] It should be noted that the information disclosed in the above background art section is only used to enhance the understanding of the background of the present disclosure, and thus may include information that does not constitute the prior art known to those of ordinary skill in the art. Summary of the Invention

[0005] The purpose of the present disclosure is to provide a method for indicating focus fire in a game, a device for indicating focus fire in a game, a storage medium, and an electronic device, aiming to solve the problem of low information acquisition efficiency in SLG games.

[0006] Other features and advantages of the present disclosure will become apparent through the following detailed description, or will be partially learned through the practice of the present disclosure.

[0007] According to one aspect of the embodiments of the present disclosure, a method for indicating focus fire in a game is provided. A graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes at least part of the game terrain scene. The game terrain scene includes a plurality of virtual plots. The method includes: in response to an attack event on a target virtual plot, providing an attack indication mark in the game terrain scene, where the attack indication mark is used to indicate that the target virtual plot is selected as an attack target by the attacking team corresponding to the attack event; in response to the number of attacking teams that have selected the target virtual plot as an attack target reaching a preset threshold, providing a focus fire indication mark at the target virtual plot, where the focus fire indication mark is at least used to indicate the number of attacking teams that have not yet reached the target virtual plot and to indicate the degree of focus fire on the target virtual plot.

[0008] According to a second aspect of the embodiments of the present disclosure, there is provided a focus-fire prompting device in a game. A graphical user interface is provided through a terminal device. The content displayed on the graphical user interface includes at least part of the game terrain scene. The game terrain scene includes a plurality of virtual plots. The device includes: a first providing module, configured to respond to an attack event on a target virtual plot, and provide an attack indication mark in the game terrain scene; wherein the attack indication mark is used to prompt that the target virtual plot is selected as an attack target by the attacking team corresponding to the attack event; a second providing module, configured to respond when the number of attacking teams that have selected the target virtual plot as an attack target reaches a preset threshold, and provide a focus-fire indication mark at the target virtual plot; wherein the focus-fire indication mark is at least used to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of focus-fire on the target virtual plot.

[0009] According to a third aspect of the embodiments of the present disclosure, there is provided a computer-readable storage medium, on which a computer program is stored. When the program is executed by a processor, it implements the focus-fire prompting method in the game as described in the above embodiments.

[0010] According to a fourth aspect of the embodiments of the present disclosure, there is provided an electronic device, which includes: one or more processors; a storage device for storing one or more programs. When the one or more programs are executed by the one or more processors, the one or more processors are caused to implement the focus-fire prompting method in the game as described in the above embodiments.

[0011] The exemplary embodiments of the present disclosure may have some or all of the following beneficial effects:

[0012] In the technical solutions provided in some embodiments of the present disclosure, on the one hand, an attack indication mark can be provided in the game terrain scene to prompt that the target virtual plot is selected as an attack target by the attacking team corresponding to the target virtual plot event; on the other hand, a focus-fire indication mark can be provided at the target virtual plot to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of focus-fire on the target virtual plot. It is convenient for users to simply and intuitively understand the number of attacking teams currently attacking the target virtual plot, improving the information acquisition efficiency. Further, users can make decisions based on the attack indication mark and the focus-fire indication mark, which can improve the richness of the user's game experience.

[0013] It should be understood that the above general description and the following detailed description are only exemplary and explanatory, and cannot limit the present disclosure. Description of the Drawings

[0014] The accompanying drawings here are incorporated into the specification and form a part of this specification, showing embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure. Obviously, the accompanying drawings in the following description are only some embodiments of the present disclosure, and those of ordinary skill in the art can obtain other drawings based on these drawings without creative efforts. In the drawings:

[0015] Figure 1 Schematically shows a flowchart of a focus-fire prompting method in a game in an exemplary embodiment of the present disclosure;

[0016] Figure 2 Schematically shows a diagram of displaying an attack marker value in an exemplary embodiment of the present disclosure;

[0017] Figure 3 Schematically shows a flowchart of another focus-fire prompting method in a game in an exemplary embodiment of the present disclosure;

[0018] Figure 4 Schematically shows a diagram of displaying a weak focus-fire attack style in an exemplary embodiment of the present disclosure;

[0019] Figure 5 Schematically shows a diagram of displaying a strong focus-fire attack style in an exemplary embodiment of the present disclosure;

[0020] Figure 6 Schematically shows a diagram of an attack arrow style in an exemplary embodiment of the present disclosure;

[0021] Figure 7 Schematically shows a diagram of a weak focus-fire display style in an exemplary embodiment of the present disclosure;

[0022] Figure 8 Schematically shows a diagram of a strong focus-fire display style in an exemplary embodiment of the present disclosure;

[0023] Figure 9 Schematically shows a flowchart of yet another focus-fire prompting method in a game in an exemplary embodiment of the present disclosure;

[0024] Figure 10 Schematically shows a composition diagram of a focus-fire prompting device in a game in an exemplary embodiment of the present disclosure;

[0025] Figure 11 Schematically shows a diagram of a computer-readable storage medium in an exemplary embodiment of the present disclosure;

[0026] Figure 12 Schematically shows a structural diagram of a computer system of an electronic device in an exemplary embodiment of the present disclosure. Detailed implementation manners

[0027] Example embodiments will now be described more fully with reference to the accompanying drawings. However, the example embodiments can be implemented in various forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art.

[0028] In addition, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of the embodiments of the present disclosure. However, those skilled in the art will recognize that the technical solutions of the present disclosure can be practiced without one or more of the specific details, or other methods, components, devices, steps, etc. may be used. In other cases, well-known methods, devices, implementations, or operations are not shown or described in detail to avoid obscuring aspects of the present disclosure.

[0029] The block diagrams shown in the drawings are merely functional entities and do not necessarily correspond to physically independent entities. That is, these functional entities may be implemented in software form, or in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0030] The flowcharts shown in the drawings are merely illustrative and do not necessarily include all of the content and operations / steps, nor do they necessarily have to be executed in the order described. For example, some operations / steps may be decomposed, while some operations / steps may be combined or partially combined, so the actual execution order may change according to the actual situation.

[0031] The method for prompting focused fire in a game in one embodiment of the present disclosure can run on a terminal device or a server. Among them, the terminal device can be a local terminal device. When the method for prompting focused fire in a game runs on the server, the method for prompting focused fire in the game can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.

[0032] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the fire focus prompt method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the terminal device for displaying game controls is the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0033] In an optional embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in various ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface including the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0034] In related SLG games, multiple troops attacking the same target simultaneously has become a game feature, known to players as "concentrated fire." Concentrated fire often occurs on the battlefield, and players make corresponding defensive decisions based on the situation of concentrated fire.

[0035] The aforementioned SLG games generally refer to simulation strategy games, as distinct from SIM (simulation)-style "life" simulation games. The SLG games described in this exemplary embodiment primarily refer to games set in a historical or war context where players maximize their interests through a series of decisions and battles to achieve a main historical mission. However, other SLG games with attack and concentrated fire control are also included.

[0036] In the related art, the disadvantages of identifying and displaying are as follows: ① The style of focused fire is the same as that of general attacks, without special identification, and players need to distinguish by themselves in the intricate battlefield, resulting in low information acquisition efficiency and thus low action decision-making efficiency. ② Players cannot directly see the number of enemy troops attacking a certain plot, and cannot judge the threat level of the battlefield, resulting in low defense decision-making efficiency.

[0037] Therefore, in view of the disadvantages in the prior art, the present disclosure provides a method for prompting focused fire in a game, mainly solving the problem that in an SLG game, players generally encounter the phenomenon of "focused fire" in the face of a complex battlefield, providing a special warning style for focused fire, and a judgment criterion for the threat level of "focused fire", so as to improve the information acquisition efficiency and decision-making efficiency of players and enhance the richness of the game experience.

[0038] The implementation details of the technical solutions of the embodiments of the present disclosure are elaborated in detail below.

[0039] Figure 1 A flowchart of a method for prompting focused fire in a game in an exemplary embodiment of the present disclosure is schematically shown. A graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes at least part of the game terrain scene, and the game terrain scene includes a plurality of virtual plots, such as Figure 1 As shown, the method for prompting focused fire in this game includes steps S101 to S102:

[0040] Step S101, in response to an attack event on a target virtual plot, provide an attack indication mark in the game terrain scene; wherein, the attack indication mark is used to prompt that the target virtual plot is selected as an attack target by the attacking team corresponding to the attack event;

[0041] Step S102, in response to the number of attacking teams that have selected the target virtual plot as an attack target reaching a preset threshold, provide a focused fire indication mark at the target virtual plot; wherein, the focused fire indication mark is at least used to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of focused fire on the target virtual plot.

[0042] In the technical solutions provided by some embodiments of the present disclosure, on the one hand, an attack indication sign can be provided in the game terrain scene to prompt that the attacking team corresponding to the target virtual plot event is selected as the attack target; on the other hand, a concentrated fire indication sign can be provided at the target virtual plot to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of concentrated fire on the target virtual plot. It is convenient for users to simply and intuitively understand the number of attacking teams currently attacking the target virtual plot, improving the display efficiency. Further, users can make decisions based on the attack indication sign and the concentrated fire indication sign, which can improve the richness of the user's game experience.

[0043] Next, each step of the concentrated fire prompting method in the game in this exemplary embodiment will be described in more detail with reference to the drawings and embodiments.

[0044] First of all, it should be noted that the concentrated fire prompting method provided by the present disclosure is applicable to a terminal device. A graphical user interface is provided through the terminal device, and the content displayed on the graphical user interface includes at least part of the game terrain scene, and the game terrain scene includes multiple virtual plots.

[0045] In step S101, in response to an attack event on a target virtual plot, an attack indication sign is provided in the game terrain scene; wherein, the attack indication sign is used to prompt that the target virtual plot is selected as the attack target by the attacking team corresponding to the attack event.

[0046] Specifically, the target virtual plot refers to the virtual plot being attacked. For example, in the game terrain scene of an SLG game, there are multiple virtual plots. When a game player indicates an attack on a virtual plot at a certain coordinate, then that virtual plot is the target virtual plot. At this time, an attack indication sign can be provided in the terminal device for display, and this sign can be used to prompt that the target virtual plot is being attacked.

[0047] Wherein, the attack indication sign at least includes: a third sign pointing from the initial position of the attacking team to the target virtual plot, and a fourth sign used to prompt the real-time marching position of the attacking team.

[0048] For example, the third sign can be a connection line formed between the departure place and the destination of the attacking team that launches the attack, pointing to the destination, to indicate that the attacking team is attacking towards the target. When the target is attacked by multiple attacking teams at the same time, there will be multiple connection lines pointing to the destination.

[0049] The fourth sign can be an indication sign in the connection line of the third sign. For example, target shapes such as arrows, circles or rectangles are used to represent the attacking teams that launch the attack, and they are displayed in the connection line.

[0050] In one embodiment of the present disclosure, an attack indication mark is provided in the game terrain scene, including: obtaining a first coordinate of the target virtual plot and a second coordinate of the starting position of the attacking team; and obtaining in real time a third coordinate of the attacking team; and displaying the attack indication mark based on the first coordinate, the second coordinate, and the third coordinate.

[0051] Specifically, on the one hand, it is necessary to display the attack connection line at an accurate position, so it is necessary to connect the line starting from the second coordinate of the starting position of the attacking team and ending at the first coordinate of the target virtual plot; on the other hand, it is also necessary to display the position of the attacking team in real time, so it is necessary to obtain in real time the third coordinate of the attacking team and display it in the connection line.

[0052] Figure 2 Schematically shows a schematic diagram of an attack indication mark in an exemplary embodiment of the present disclosure. Refer to Figure 2 As shown, it shows the style of the attack indication mark pointing from the attacking team to the target virtual plot, which includes a connection line, that is, the third mark, formed by the attacking team from the starting place to the destination and pointing to the destination, and also includes an arrow, that is, the fourth mark, for displaying the real-time marching position of the attacking team.

[0053] In step S102, in response to the number of attacking teams that have selected the target virtual plot as the attack target reaching a preset threshold, a concentrated fire indication mark is provided at the target virtual plot; wherein, the concentrated fire indication mark is at least used to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of concentrated fire on the target virtual plot.

[0054] Wherein, the concentrated fire indication mark includes a first mark for prompting the number of attacking teams that have not yet reached the target virtual plot and a second mark for prompting the degree of concentrated fire on the target virtual plot.

[0055] Meanwhile, it should be noted that a concentrated fire indication mark can be provided at the target virtual plot when the number of attacking teams that have selected the target virtual plot as the attack target reaches a preset threshold. The preset threshold can be configured as needed. Therefore, first, it is necessary to obtain the number of attacking teams, which can be represented by an attack mark value, then judge the numerical relationship between the number of attacking teams and the preset threshold, and then judge whether it is necessary to provide a concentrated fire indication mark.

[0056] The attack marker value is related to the number of attacking teams and is a variable value. For example, when an attacking team launches an attack on a target virtual plot, the attacking team will gradually move towards the target virtual plot. Before arriving, it is considered that the attacking team is in the "attacking" state towards the target virtual plot, and this attacking team is included in the attack marker value, with the attack marker value increased by 1; when the attacking team reaches the target virtual plot, the "attacking" state is cancelled, and this attacking team is removed from the attack marker value, with the attack marker value decreased by 1. Thus, the attack marker value corresponding to the target virtual plot at the current moment can be obtained in real-time statistics.

[0057] It should be noted that the attack marker value of the target virtual plot can be statistically obtained in real-time by the client itself according to the attack relationships of each player. It can also be that the client synchronizes the attack information of the players to the server, and the server statistically obtains the attack marker value based on the attack information of the game and then sends it to the client.

[0058] Figure 3 Schematically showing a schematic diagram of a weak focus level corresponding to a focus indication identifier in an exemplary embodiment of the present disclosure. Figure 4 Schematically showing a schematic diagram of a strong focus level corresponding to a focus indication identifier in an exemplary embodiment of the present disclosure.

[0059] Reference Figure 3 and Figure 4 As shown, they are all display styles of the focus indication identifier, including a first identifier above the target virtual plot and a second identifier spreading outwards centered on the target virtual plot. Next, the content and determination process of the first identifier and the second identifier will be described in detail.

[0060] The main purpose of the first identifier is to count the number of attacking teams that have not yet reached the target virtual plot. For example, the first identifier can be a display identifier mainly based on numerical values and supplemented by other elements. The numerical value can clearly and intuitively display the number of attacking teams, and can also be called the attack marker value.

[0061] In an embodiment of the present disclosure, the variable attributes of the first identifier include numerical values and / or the number of elements; Figure 5 Schematically showing a flowchart of a method for determining the first identifier in an exemplary embodiment of the present disclosure, reference Figure 5 As shown, the first identifier is determined through the following steps:

[0062] Step S501, determining the attribute values corresponding to the variable attributes of the first identifier according to the number of attacking teams of the target virtual plot;

[0063] Step S502, determining the first identifier based on the attribute values corresponding to the variable attributes.

[0064] In step S501, the attribute values corresponding to the variable attributes of the first identifier are determined according to the number of attacking teams of the target virtual plot. The variable attributes include numerical values and / or the number of elements.

[0065] Specifically, the numerical value can be an attack marker value, and the attribute values of the numerical value can be information such as the number, font, font size, and color of the attack marker value. As shown in Figure 3 shown, it is displayed as "21" at a preset height above the target virtual plot. As shown in Figure 4 shown, it is displayed as "53".

[0066] The element can be an identifier showing the number of attacking teams. As shown in Figure 3 and Figure 4 shown, there is an element in the form of a "sword" above the attack marker value. The number of such elements can be determined according to the attack marker value. The larger the attack marker value, the more corresponding elements there are.

[0067] The main purpose of the second identifier is to show the degree of concentrated fire on the target virtual plot. For example, the second identifier can use an "attack circle" spreading outwards from the target virtual plot to show the degree of concentrated fire on the target virtual plot. Among them, the "attack circle" can more obviously represent the intensity of the concentrated fire. The more circles there are in the attack circle, the larger the occupied range, indicating the higher the intensity of the concentrated fire. The attack circle can be in styles such as a circle or a rectangle.

[0068] In an embodiment of the present disclosure, the variable attributes of the second identifier may include one or more of attributes such as color, number of elements, element size, and state; Figure 6 Schematically shows a flowchart of a method for determining a second identifier in an exemplary embodiment of the present disclosure. As shown in Figure 6 shown, the second identifier is determined through the following steps:

[0069] Step S601, determining the level information of the degree of concentrated fire on the target virtual plot based on the number of attacking teams;

[0070] Step S602, determining the attribute values corresponding to the variable attributes of the second identifier according to the level information;

[0071] Step S603, determining the second identifier based on the attribute values corresponding to the variable attributes.

[0072] In step S601, the level information of the degree of concentrated fire is determined according to the number of attacking teams.

[0073] In this exemplary embodiment, a numerical range corresponding to attack marker values for different levels can be pre-configured as a grading rule, and then the corresponding level information can be determined based on the grading rule for the attack marker values. When configuring, the grading granularity and quantity standard can be flexibly configured according to the actual situation. The level information corresponding to the attack marker value can be determined by the client itself according to the preset grading rule, or can be determined by the server and sent to the client.

[0074] For example, it can be set that when the attack marker value is in the interval (10, 100], the level information is the "weak focus fire" level, and when the attack marker value is in the interval (100, 999], the level information is the "strong focus fire" level.

[0075] In step S602, according to the level information, the attribute values corresponding to the variable attributes of the second identifier are determined. Among them, the variable attributes of the second identifier include one or more of color, number of elements, element size, and state.

[0076] The color is the color of the second identifier, and the colors corresponding to different level information can be different. For example, when the level is relatively low, it is light red, and when the level becomes higher, the color gradually deepens to dark red; the element can be an attack circle spreading outwards from the target virtual plot, the number of elements is the number of attack circles, and the higher the level, the more the number of attack circles. The element size can be the size of the attack circle, and the higher the level, the larger the size of the attack circle; the state can be that the second identifier is displayed in a static or flashing state, etc.

[0077] Reference Figure 3 As shown, it is the focus fire indication identifier corresponding to the weak focus fire level. Among them, in the second identifier, two attack circles are displayed around the target virtual plot. From the inside out, the size of the attack circles gradually increases, the line shape gradually becomes thinner, and the color also gradually fades.

[0078] Reference Figure 4 As shown, it is the focus fire indication identifier corresponding to the strong focus fire level. Among them, in the second identifier, three attack circles are displayed around the target virtual plot. Compared with Figure 3 the focus fire indication identifier corresponding to the weak focus fire level in it, an additional attack circle is added. Similarly, from the inside out for each attack circle, the size gradually increases, the line shape gradually becomes thinner, and the color also gradually fades.

[0079] In step S603, according to the attribute values corresponding to the variable attributes determined in the second step, the specific display style of the second identifier is finally obtained.

[0080] In an embodiment of the present disclosure, a focus fire indication identifier is provided at the target virtual plot, including: displaying the first identifier in a first associated area of the first coordinate where the target virtual plot is located; displaying the second identifier in a second associated area of the first coordinate where the target virtual plot is located.

[0081] Specifically, the content displayed by the first identifier and the second identifier is different. In order to clearly and intuitively display both of them in the graphical user interface, these two identifiers need to be displayed in different areas corresponding to the target virtual plot.

[0082] Reference Figure 4 and Figure 5 As shown, the first identifier in the focus indication identifier is displayed at a preset height above the target virtual plot, and the second identifier is displayed around the target virtual plot. In this way, the displays of the two identifiers do not interfere with each other, and can intuitively prompt the focus information to the user.

[0083] It should be noted that the level information and the focus indication identifiers corresponding to the level information provided in the embodiments of the present disclosure are only exemplary illustrations. In actual application, they can be configured as different levels and focus indication identifiers, and the present disclosure does not make specific limitations here.

[0084] Figure 7 Schematically shows a schematic diagram of the display style of a focus prompt in a game in an exemplary embodiment of the present disclosure. Figure 8 Schematically shows a schematic diagram of the display style of a focus prompt in another game in an exemplary embodiment of the present disclosure. Reference Figure 7 and Figure 8 As shown, the displayed content all includes an attack indication identifier and a focus indication identifier at the same time.

[0085] Comparison Figure 7 and Figure 8 , it can be clearly, intuitively and clearly seen from the displayed styles that Figure 8 the number of teams attacking the target virtual plot in Figure 7 is larger than the number of teams attacking the target virtual plot in

[0086] and the threat of the attack is greater. For example, the number of attacking teams is larger, the number of attack circles is more, the number of attack connections is more, etc., which is more conducive to the user to make subsequent combat decisions.

[0087] In an embodiment of the present disclosure, the target virtual plot is a plot belonging to one's own side or a plot belonging to one's own camp.

[0088] Specifically, in a SLG game, there are usually two opposing camps. If the target virtual plot belongs to one's own side or one's own camp, attack threat information can be displayed, that is, a focus fire prompt needs to be carried out in the graphical user interface for combat decision-making. When attacking a virtual plot of the opponent's camp, a focus fire prompt may not be required.

[0089] Figure 9 Schematically shows a flowchart of another method for focus fire prompt in a game according to an exemplary embodiment of the present disclosure. Refer to Figure 9 As shown, the dashed box represents the content executed by the client, and the solid box represents the content executed by the server. Specifically, the steps of the method for focus fire prompt in the game are as follows:

[0090] Step S901, the player sends 1 attacking team to attack the target virtual plot through the client;

[0091] Step S902, the server obtains the message synchronized by the client and increments the [attack mark value] of the target virtual plot by 1;

[0092] Step S903, the server determines that the attacking team has reached the target virtual plot;

[0093] Step S904, the server decrements the [attack mark value] of the target virtual plot by 1;

[0094] Step S905, finally the server calculates the [attack mark value] of the target virtual plot;

[0095] Step S906, the server determines the level information corresponding to the [attack mark value] according to the level rules, which are steps S907, S909, and S911 respectively;

[0096] Step S908, the client displays a "weak focus fire" style on the target virtual plot and displays the [attack mark value];

[0097] Step S910, the client displays a "strong focus fire" style on the target virtual plot and displays the [attack mark value];

[0098] Step S912, the client displays other level focus fire styles on the target virtual plot and displays the [attack mark value].

[0099] Based on the above method, in the game, the attack mark value corresponding to the number of attacking teams that are statistically under attack simultaneously is displayed around the attacked team, and different attack styles are displayed for the focus fire warning in a hierarchical manner, which can improve the information acquisition efficiency of players in a complex battlefield, provide richer battlefield information presentation for players, make the game experience more immersive, increase the decision-making judgment dimension of players' actions, and execute relevant operations more accurately.

[0100] In one embodiment of the present disclosure, before the step of providing an attack indication mark in the game terrain scene in response to an attack event against a target virtual plot, the method further includes: presenting on the graphical user interface a first game scene screen generated by framing the game terrain scene from a first game perspective.

[0101] Among them, the first game perspective can be a normal perspective for displaying the game terrain scene, adaptively displaying the attack information that the user needs to observe, forming a first game scene screen displayed in the graphical user interface.

[0102] Before providing a concentrated fire indicator at the target virtual terrain, the method further includes: in response to a perspective switching instruction, controlling the switching of the first game perspective to a second game perspective, and presenting a second game scene image generated by observing the game terrain scene from the second game perspective on the graphical user interface. The observation range corresponding to the second game perspective is larger than the observation range corresponding to the first game perspective.

[0103] Specifically, in order to make the attack indication mark and the concentrated fire indication mark have a better display effect, the existing game scene screen can be adjusted, and the first game perspective can be switched to a second game perspective with a larger observation range to facilitate users to view the identification information clearly and intuitively.

[0104] At the same time, since the concentrated fire indicator is only displayed in the area near the target virtual plot, and the attack indicator is pointed from the starting point of the attacking team to the target virtual plot, when the concentrated fire indicator needs to be displayed, the starting point of the attacking team and the target virtual plot need to be displayed at the same time, so the observation range of the concentrated fire indicator must be larger than the observation range of the attack indicator.

[0105] In one embodiment of the present disclosure, the method further includes: in response to a hiding instruction of the expedition unit element, hiding and displaying the expedition unit element corresponding to the attacking team.

[0106] Specifically, the expeditionary unit elements are object elements moving towards the target virtual plot, such as soldiers, wild monsters, and other expeditionary units. In order to highlight the focus fire prompt in the game, these expeditionary unit elements can be hidden.

[0107] Figure 10 A schematic diagram showing the composition of a fire reminder device in a game according to an exemplary embodiment of the present disclosure is shown as follows: Figure 10 As shown, the concentrated fire prompt device 1000 in the game may include a first providing module 1001 and a second providing module 1002.

[0108] The first providing module 1001 is configured to provide an attack indication mark in the game terrain scene in response to an attack event against a target virtual plot; wherein, the attack indication mark is used to prompt that the target virtual plot is selected as an attack target by the attacking team corresponding to the attack event.

[0109] The second providing module 1002 is configured to provide a concentrated fire indication mark at the target virtual plot in response to the number of attacking teams that have selected the target virtual plot as an attack target reaching a preset threshold; wherein, the concentrated fire indication mark is at least used to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of concentrated fire on the target virtual plot.

[0110] According to an exemplary embodiment of the present disclosure, the concentrated fire indication mark includes a first mark for prompting the number of attacking teams that have not yet reached the target virtual plot, and a second mark for prompting the degree of concentrated fire on the target virtual plot.

[0111] According to an exemplary embodiment of the present disclosure, the variable attributes of the second mark include one or more of color, number of elements, element size, and state; the first providing module 1001 includes a second determining unit configured to determine level information of the degree of concentrated fire on the target virtual plot based on the number of attacking teams; determine the attribute values corresponding to the variable attributes of the second mark according to the level information; and determine the second mark based on the attribute values corresponding to the variable attributes.

[0112] According to an exemplary embodiment of the present disclosure, the variable attributes of the first mark include numerical value and / or number of elements; the first providing module includes a first determining unit configured to determine the attribute values corresponding to the variable attributes of the first mark according to the number of attacking teams on the target virtual plot; and determine the first mark based on the attribute values corresponding to the variable attributes.

[0113] According to an exemplary embodiment of the present disclosure, the target virtual plot is a plot belonging to one's own side or a plot belonging to one's own camp.

[0114] According to an exemplary embodiment of the present disclosure, the focus fire prompt device 1000 in the game may further include a perspective switching unit, configured to, before the step of providing an attack indication mark in the game terrain scene in response to an attack event on a target virtual plot, present a first game scene image generated by framing the game terrain scene from a first game perspective in the graphical user interface; before the step of providing a focus fire indication mark at the target virtual plot, in response to a perspective switching instruction, control to switch the first game perspective to a second game perspective, and present a second game scene image generated by observing the game terrain scene from the second game perspective in the graphical user interface; wherein, the observation range corresponding to the second game perspective is larger than the observation range corresponding to the first game perspective.

[0115] According to an exemplary embodiment of the present disclosure, the attack indication mark at least includes: a third mark pointing from the initial position of the attacking team to the target virtual plot, and a fourth mark for prompting the real-time marching position of the attacking team.

[0116] According to an exemplary embodiment of the present disclosure, the second providing module 1002 is configured to display the first mark within a first associated area of the first coordinate where the target virtual plot is located; and display the second mark within a second associated area of the first coordinate where the target virtual plot is located.

[0117] According to an exemplary embodiment of the present disclosure, the first providing module 1001 is configured to obtain the first coordinate where the target virtual plot is located, and the second coordinate of the starting position of the attacking team; and obtain the third coordinate where the attacking team is located in real time; and display the attack indication mark based on the first coordinate, the second coordinate, and the third coordinate.

[0118] According to an exemplary embodiment of the present disclosure, the focus fire prompt device 1000 in the game may further include a hiding unit, configured to, in response to a hiding instruction of the dispatched unit element, hide and display the dispatched unit element corresponding to the attacking team.

[0119] The specific details of each module in the above-mentioned focus fire prompt device 1000 in the game have been described in detail in the corresponding focus fire prompt method in the game, and thus will not be elaborated herein.

[0120] It should be noted that although several modules or units of a device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of the two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0121] In an exemplary embodiment of the present disclosure, a storage medium capable of implementing the above method is also provided. Figure 11 The schematic diagram schematically shows a computer-readable storage medium in an exemplary embodiment of the present disclosure, as Figure 11 shown, a program product 1100 for implementing the above method according to an embodiment of the present disclosure is described. It may be a portable compact disc read-only memory (CD-ROM) and includes program code, and can run on a terminal device, such as a mobile phone. However, the program product of the present disclosure is not limited thereto. In this document, the readable storage medium may be any tangible medium that contains or stores a program, and the program can be used by or in combination with an instruction execution system, apparatus, or device.

[0122] In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided. Figure 12 The schematic diagram shows the structure of a computer system of an electronic device in an exemplary embodiment of the present disclosure.

[0123] It should be noted that Figure 12 the computer system 1200 of the shown electronic device is only an example, and should not bring any limitations to the functions and usage scope of the embodiments of the present disclosure.

[0124] As Figure 12 shown, the computer system 1200 includes a central processing unit (CPU) 1201, which can perform various appropriate actions and processes according to the program stored in the read-only memory (ROM) 1202 or the program loaded from the storage section 1208 into the random access memory (RAM) 1203. In the RAM 1203, various programs and data required for system operation are also stored. The CPU 1201, ROM 1202, and RAM 1203 are connected to each other through a bus 1204. The input / output (I / O) interface 1205 is also connected to the bus 1204.

[0125] The following components are connected to the I / O interface 1205: an input section 1206 including a keyboard, a mouse, etc.; an output section 1207 including such as a cathode ray tube (CRT), a liquid crystal display (LCD), etc. and a speaker, etc.; a storage section 1208 including a hard disk, etc.; and a communication section 1209 including a network interface card such as a LAN (Local Area Network) card, a modem, etc. The communication section 1209 performs communication processing via a network such as the Internet. A drive 1210 is also connected to the I / O interface 1205 as required. A removable medium 1211, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is mounted on the drive 1210 as required so that a computer program read therefrom is installed into the storage section 1208 as required.

[0126] Specifically, according to an embodiment of the present disclosure, the processes described below with reference to the flowcharts can be implemented as computer software programs. For example, an embodiment of the present disclosure includes a computer program product that includes a computer program carried on a computer-readable medium, and the computer program includes program codes for performing the methods shown in the flowcharts. In such an embodiment, the computer program can be downloaded and installed from a network via the communication section 1209, and / or installed from the removable medium 1211. When the computer program is executed by a central processing unit (CPU) 1201, various functions defined in the system of the present disclosure are executed.

[0127] It should be noted that the computer-readable medium shown in the embodiments of the present disclosure may be a computer-readable signal medium, a computer-readable storage medium, or any combination of the two. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the above. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM), a flash memory, an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, the computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in conjunction with an instruction execution system, apparatus, or device. In the present disclosure, the computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, which carries computer-readable program code. Such a propagated data signal may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. The computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium, and the computer-readable medium may send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wired, etc., or any suitable combination of the above.

[0128] The flowcharts and block diagrams in the accompanying drawings illustrate the possible architectures, functions, and operations of systems, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagram may represent a module, a program segment, or a part of code that contains one or more executable instructions for implementing a specified logical function. It should also be noted that in some alternative implementations, the functions marked in the blocks may occur in a different order than marked in the accompanying drawings. For example, two consecutive blocks shown may actually be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending on the functions involved. It should also be noted that each block in the block diagram or flowchart, and the combination of blocks in the block diagram or flowchart, may be implemented by a dedicated hardware-based system for performing the specified functions or operations, or may be implemented by a combination of dedicated hardware and computer instructions.

[0129] The units involved in the embodiments of the present disclosure can be implemented in software or in hardware, and the described units can also be provided in a processor. Among them, the names of these units do not constitute a limitation to the unit itself in some cases.

[0130] On the other hand, the present disclosure also provides a computer-readable medium, which may be included in the electronic device described in the above embodiments; or may exist alone without being assembled into the electronic device. The above computer-readable medium carries one or more programs, and when the above one or more programs are executed by an electronic device, the electronic device implements the methods described in the above embodiments.

[0131] It should be noted that although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of the two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0132] From the description of the above embodiments, those skilled in the art can easily understand that the example embodiments described herein can be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, including several instructions to enable a computing device (such as a personal computer, a server, a touch terminal, or a network device, etc.) to execute the methods according to the embodiments of the present disclosure.

[0133] After considering the specification and practicing the invention disclosed herein, those skilled in the art will readily conceive of other embodiments of the present disclosure. The present disclosure is intended to cover any variations, uses, or adaptations of the present disclosure, which follow the general principles of the present disclosure and include known common knowledge or conventional technical means in the technical field not disclosed by the present disclosure.

[0134] It should be understood that the present disclosure is not limited to the exact structures described above and shown in the drawings, and various modifications and changes can be made without departing from its scope. The scope of the present disclosure is only limited by the appended claims.

Claims

1. A method for focus fire prompt in a game, characterized in that Providing a graphical user interface through a terminal device, the content displayed on the graphical user interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The method includes: Responding to an attack event on a target virtual plot, providing an attack indication mark in the game terrain scene; wherein, the attack indication mark is used to prompt that the target virtual plot has been selected as an attack target by the attacking team corresponding to the attack event; Responding to the number of attacking teams that have selected the target virtual plot as an attack target reaching a preset threshold, providing a concentrated fire indication mark at the target virtual plot; wherein, the concentrated fire indication mark is at least used to prompt the number of attacking teams that have not yet reached the target virtual plot and to prompt the degree of concentrated fire on the target virtual plot. The concentrated fire indication mark includes a first mark for prompting the number of attacking teams that have not yet reached the target virtual plot, and a second mark for prompting the degree of concentrated fire on the target virtual plot. The variable attributes of the second mark include one or more of color, number of elements, element size, and state.

2. The method according to claim 1, wherein The second mark is determined through the following steps: Determining the level information of the degree of concentrated fire on the target virtual plot based on the number of attacking teams; Determining the attribute values corresponding to the variable attributes of the second mark according to the level information; Determining the second mark based on the attribute values corresponding to the variable attributes.

3. The method according to claim 1, wherein The variable attributes of the first mark include numerical value and / or number of elements; the first mark is determined through the following steps: Determining the attribute values corresponding to the variable attributes of the first mark according to the number of attacking teams on the target virtual plot; Determining the first mark based on the attribute values corresponding to the variable attributes.

4. The method according to any one of claims 1 to 3, characterized in that Wherein, The target virtual plot is a plot belonging to one's own side or a plot belonging to one's own camp.

5. The method according to claim 1, characterized in that, Before the step of responding to an attack event on a target virtual plot and providing an attack indication mark in the game terrain scene, the method further includes: Presenting a first game scene image generated by taking the game terrain scene from a first game perspective on the graphical user interface; Before the step of providing a concentrated fire indication mark at the target virtual plot, the method further includes: Responding to a perspective switching instruction, controlling to switch the first game perspective to a second game perspective, and presenting a second game scene image generated by observing the game terrain scene from the second game perspective on the graphical user interface; Wherein, the observation range corresponding to the second game perspective is larger than the observation range corresponding to the first game perspective.

6. The method according to claim 1, wherein The attack indication mark at least includes: a third mark pointing from the initial position of the attacking team to the target virtual plot, and a fourth mark for prompting the real-time marching position of the attacking team.

7. The method according to claim 1, characterized in that, Providing a concentrated fire indication mark at the target virtual plot includes: Displaying the first mark in a first associated area of the first coordinate where the target virtual plot is located; Displaying the second mark in a second associated area of the first coordinate where the target virtual plot is located.

8. The method according to claim 1, wherein, Providing an attack indication mark in the game terrain scene includes: Obtaining the first coordinates of the target virtual plot and the second coordinates of the starting position of the attacking team; and Obtaining the third coordinate of the attacking team in real time; The attack indication mark is displayed based on the first coordinate, the second coordinate, and the third coordinate.

9. The method according to claim 1, characterized in that, The method further comprises: In response to a hiding instruction of the expedition unit element, the expedition unit element corresponding to the attacking team is hidden and displayed.

10. A focusing fire prompt device in a game, characterized in that, A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game terrain scene, wherein the game terrain scene includes a plurality of virtual plots, and the apparatus includes: A first providing module is configured to respond to an attack event targeting a target virtual plot by providing an attack indicator in the game terrain scene; wherein the attack indicator is configured to prompt the attack team corresponding to the attack event that the target virtual plot has been selected as an attack target; The second providing module is used to provide a concentrated fire indicator at the target virtual plot in response to the number of attacking teams that have selected the target virtual plot as the attack target reaching a preset threshold; wherein the concentrated fire indicator is at least used to prompt the number of attacking teams that have not yet arrived at the target virtual plot and the degree to which the target virtual plot is concentrated, and the concentrated fire indicator includes a first indicator for prompting the number of attacking teams that have not yet arrived at the target virtual plot, and a second indicator for prompting the degree to which the target virtual plot is concentrated, and the variable attributes of the second indicator include one or more of color, number of elements, element size and status.

11. A computer-readable storage medium having a computer program stored thereon, wherein when the program is executed by a processor, the method for prompting a focused fire in a game as claimed in any one of claims 1 to 9 is implemented.

12. An electronic device, characterized in that, include: one or more processors; A storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to implement the fire focus prompt method in the game as described in any one of claims 1 to 9.

Citation Information

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