Display control method, device and electronic equipment for game information
By setting up a two-dimensional coordinate axis display area for difficulty level and task type in the game interface, the problem of scattered distribution of game tasks is solved. Players can intuitively perceive the difficulty of tasks, which improves the game experience and resource utilization.
Patent Information
- Application Number
- CN202310159699.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-02-21
- Publication Date
- 2025-12-05
- Estimated Expiration
- 2043-02-21
AI Technical Summary
The game tasks are scattered and disorderly in the game system, making it difficult for players to perceive the true difficulty of the tasks, resulting in an unfriendly game experience and wasted resources.
By setting a task display area in the graphical user interface with a first dimension axis and a second dimension axis as coordinate axes, multiple difficulty levels are set on the first dimension axis, and task categories under specified classification criteria are set on the second dimension axis. Based on the target difficulty level and task category, the target difficulty level and task category of the game task are determined, and the task identifier is displayed in the task display area.
This allows players to intuitively perceive the true difficulty of tasks, avoid missing out on available tasks, and improve the gaming experience and resource utilization.
Smart Images

Figure CN116212376B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, and in particular to a game information display control method and device and electronic equipment. BACKGROUND
[0002] In a game system, with the continuous updating of game content, there are usually various game tasks, such as various events, gameplays, copies, processes, etc. These game tasks are distributed in various interfaces or subsystems in the game system, and the difficulty level is used to represent the difficulty of the task in the task information of each game task; in this way, the distribution of game tasks is relatively scattered and disordered, and players are easy to miss the game tasks that can be participated; at the same time, players are also difficult to perceive the real difficulty of the task, especially for beginners, the game experience is not friendly, which also leads to the waste of game resources. SUMMARY
[0003] Therefore, the purpose of the present application is to provide a game information display control method, device and electronic equipment, so that players can intuitively perceive the real difficulty of the task, improve the game experience of players, and improve the utilization rate of game resources.
[0004] In a first aspect, the embodiments of the present application provide a game information display control method, which provides a graphical user interface through a terminal device, and the method comprises: displaying a task display area in the graphical user interface in response to a specified trigger operation for a target game; wherein the task display area comprises an area formed by a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; at least one task category under a specified classification standard is arranged on the second dimension axis; a game task in a preset task range is determined from the target game, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; based on the target difficulty level and the target task category, a first display position of a task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position.
[0005] In a second aspect, an embodiment of the present application provides a display control device for game information, which provides a graphical user interface through a terminal device; the device comprises: a region display module configured to display a task display region in the graphical user interface in response to a specified trigger operation for a target game; the task display region comprises a region with a first dimension axis and a second dimension axis as coordinate axes; the first dimension axis is provided with a plurality of difficulty levels; the second dimension axis is provided with a plurality of task categories under a specified classification standard; an information determination module configured to determine a game task within a preset task range from the target game, and determine a target difficulty level of the game task and a target task category to which the game task belongs; and an identification display module configured to determine a first display position of a task identification of the game task in the task display region based on the target difficulty level and the target task category, and display the task identification of the game task at the first display position.
[0006] In a third aspect, an embodiment of the present application provides an electronic device, which comprises a processor and a memory; the memory stores machine executable instructions capable of being executed by the processor; the processor executes the machine executable instructions to implement the display control method for game information.
[0007] In a fourth aspect, an embodiment of the present application provides a machine readable storage medium, which stores machine executable instructions; when the machine executable instructions are called and executed by a processor, the machine executable instructions cause the processor to implement the display control method for game information.
[0008] The embodiments of the present application have the following beneficial effects:
[0009] The display control method for game information, the device and the electronic device display a task display region in a graphical user interface in response to a specified trigger operation for a target game; the task display region comprises a region with a first dimension axis and a second dimension axis as coordinate axes; the first dimension axis is provided with a plurality of difficulty levels; the second dimension axis is provided with at least one task category under a specified classification standard; a game task within a preset task range from the target game is determined, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; a first display position of a task identification of the game task in the task display region is determined based on the target difficulty level and the target task category, and the task identification of the game task is displayed at the first display position. This way can integrate and display the distributed and scattered game tasks in the task display region, avoid missing the game tasks that can be participated by the players, indicate the task difficulty of the game tasks through the dimension axis, enable the players to intuitively perceive the real difficulty of the tasks, improve the game experience of the players, and improve the utilization rate of game resources.
[0010] Other features and advantages of the present application will be set forth in the descriptions that follow, and in part will be apparent from the description, or can be learned by practice of the application. The purposes and other advantages of the present application will be realized and attained by the structures particularly pointed out in the description, claims and drawings.
[0011] In order to make the above objectives, features and advantages of the present application more apparent, the following will describe a preferred embodiment in detail, and make a detailed description with the accompanying drawings. BRIEF DESCRIPTION OF DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings described below are some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained from these drawings without creative labor.
[0013] Figure 1 A flow chart of a game information display control method provided by an embodiment of the present application;
[0014] Figure 2 A schematic diagram of a first task display area provided by an embodiment of the present application;
[0015] Figure 3 A schematic diagram of a second task display area provided by an embodiment of the present application;
[0016] Figure 4 A schematic diagram of a third task display area provided by an embodiment of the present application;
[0017] Figure 5 A schematic diagram of a fourth task display area provided by an embodiment of the present application;
[0018] Figure 6 A schematic diagram of a fifth task display area provided by an embodiment of the present application;
[0019] Figure 7 A structural schematic diagram of a game information display control device provided by an embodiment of the present application;
[0020] Figure 8 A structural schematic diagram of an electronic device provided by an embodiment of the present application. DETAILED DESCRIPTION
[0021] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described clearly and completely below with reference to the drawings. Obviously, the described embodiments are only some of the embodiments of the present application, but not all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present application.
[0022] In a game system, especially for a long-line running game system, such as an MMORPG (Massive Multiplayer Online Role-Playing Game) game, in the process of long-term running, the playable content is increasing, and the tasks of different difficulty levels, gameplays, copies and processes are scattered in various interfaces or subsystems in the game system. The distribution of game tasks is relatively scattered and disordered, and players are easy to miss the game tasks that can be participated in. At the same time, players are also difficult to perceive the real difficulty of the tasks, especially for beginners, the game experience is not friendly, which also leads to the waste of game resources.
[0023] Based on this, the game information display control method, device and electronic equipment provided by the embodiments of the present application can be applied to various games, especially to game systems with numerous content and scattered content distribution.
[0024] The game information display control method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game information display control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0025] In an optional embodiment, various cloud applications, such as cloud games, can run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the game information display control method are completed on the cloud game server. The client device is used for receiving and sending data and presenting game pictures. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0026] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game picture. The local terminal device is configured to interact with a player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game picture, and a processor configured to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.
[0027] In a possible embodiment, the embodiment of the present application provides a display control method of game information. A graphical user interface is provided through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.
[0028] To facilitate understanding of the present embodiment, first, a display control method of game information disclosed by the embodiment of the present application is described in detail. As shown in Figure 1 The display control method of game information provides a graphical user interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device mentioned above. The graphical user interface can display a game picture of a target game. The target game can be various games, such as the MMORPG game mentioned above, or a game of the MOBA (Multiplayer Online Battle Arena) type, the RTS (Real-Time Strategy Game) type, etc. After the target game is started, the graphical user interface displays a game picture of the target game, for example, a main page of the game, or a scene picture of a game scene after a game match is started, etc.
[0029] The display control method of game information includes the following steps:
[0030] In step S102, in response to a specified trigger operation for the target game, a task display area is displayed in the graphical user interface. The task display area includes an area with a first dimension axis and a second dimension axis as coordinate axes. A plurality of difficulty levels are arranged on the first dimension axis. At least one task category under a specified classification standard is arranged on the second dimension axis.
[0031] The specified trigger operation can be a trigger operation acting on the specified control. For example, a region display control is set on a page of the target game, and a click, double-click or other trigger operation is performed on the region display control, so that a task display region is displayed in the graphical user interface.
[0032] In the embodiment, the task display region is used to display all or part of the game tasks in the target game and the difficulty levels of the game tasks. The purpose is that the player can have an overview of the game tasks in the target game and the relative difficulty between the game tasks. Based on this, the first dimension axis and the second dimension axis are included in the task display region. For example, the first dimension axis and the second dimension axis can form a two-dimensional coordinate system, in which the first dimension axis corresponds to the Y coordinate axis, and the second dimension axis corresponds to the X coordinate axis, or the first dimension axis corresponds to the X coordinate axis, and the second dimension axis corresponds to the Y coordinate axis. The first dimension axis and the second dimension axis can be displayed at the edge position of the task display region or at the center position.
[0033] In actual implementation, the first dimension axis is provided with a plurality of difficulty levels. For example, a plurality of nodes are arranged on the first dimension axis, and each node corresponds to a different difficulty level. The difficulty level can be represented by a number, such as 0, 1, 2, 3, 4, etc., representing different difficulty levels. The larger the number, the higher the difficulty level.
[0034] Similarly, the second dimension axis is provided with at least one task category under a specified classification standard. The specified classification standard can be a default standard or a classification standard selected by the player. The specified classification standard can be, for example, the number of participants, the quality of the task, the opening level, etc. For example, the task category under the classification standard of the number of participants can include single, double, multiple, etc. For example, the task category under the classification standard of the quality of the task can include low-level task, medium-level task, high-level task, etc.
[0035] In the region formed by the first dimension axis and the second dimension axis as coordinate axes, a position in the region corresponds to a difficulty level provided on the first dimension axis and a task category provided on the second dimension axis. Therefore, if a task identifier is displayed in the region, the display position of the task identifier can indicate the difficulty level of the game task corresponding to the task identifier through the relative position of the display position to the first dimension axis, and can indicate the task category of the game task corresponding to the task identifier through the relative position of the display position to the second dimension axis.
[0036] The relative position of the display position and the first dimension axis can be specifically determined by generating a straight line that passes through the display position and is parallel to the second dimension axis, and the intersection position of the straight line and the first dimension axis is the relative position of the display position and the first dimension axis. The difficulty level set at the intersection position of the straight line and the first dimension axis is the difficulty level of the game task corresponding to the task identifier. Similarly, the relative position of the display position and the second dimension axis can be specifically determined by generating a straight line that passes through the display position and is parallel to the first dimension axis, and the intersection position of the straight line and the second dimension axis is the relative position of the display position and the second dimension axis. The task category set at the intersection position of the straight line and the second dimension axis is the task category of the game task corresponding to the task identifier.
[0037] In step S104, the game tasks in the preset task range in the target game are determined, the target difficulty level of the game task is determined, and the target task category to which the game task belongs is determined.
[0038] The preset task range can be a default range or a task range specified by the player. The preset task range can be all game tasks of the target game, in which case all game tasks of the target game are obtained. It can also be game tasks in a certain subsystem of the target game, or game tasks under a certain major category, etc. In this case, in response to a task range selection operation, the preset task range is determined, and the game tasks in the preset task range are obtained. In actual implementation, a task range selection control can be set, and the preset task range is selected through the task range selection control, for example, all tasks, game tasks in subsystem 1, game tasks in subsystem 2, etc. The selected task range is determined as the aforementioned preset task range. When the preset task range is all game tasks of the target game, the difficulty levels of all game tasks and the task categories to which they belong can be displayed in the task display area.
[0039] In actual implementation, for each game task in the preset task range, the target difficulty level of the game task and the target task category of the game task can be determined through a preset rule or algorithm. For the target difficulty level, a default level can be set by the game developer in advance, or the target difficulty level can be determined according to the relevant information of the player participating in the game task. The target task category of the game task can be set by the game developer in advance and stored in the task attribute information of the target task.
[0040] In step S106, based on the target difficulty level and the target task category, the first display position of the task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position.
[0041] The first relative position of the first display position and the first dimension axis indicates the target difficulty level, and the second relative position of the first display position and the second dimension axis indicates the target task category. The first relative position of the first display position and the first dimension axis can be specifically a position of an intersection of a straight line passing through the first display position and parallel to the second dimension axis and the first dimension axis, and a difficulty level arranged at the intersection position is the target difficulty level. Similarly, the second relative position of the first display position and the second dimension axis can be specifically a position of an intersection of a straight line passing through the second display position and parallel to the first dimension axis and the second dimension axis, and a task category arranged at the intersection position is the target task category.
[0042] The task display area is a two-dimensional area, and therefore, a position coordinate indicating the first display position can be determined in the task display area through the target difficulty level and the target task category. For example, an axis position of the target difficulty level on the first dimension axis is queried, a line 1 parallel to the second dimension axis is generated based on the axis position, an axis position of the target task category on the second dimension axis is queried, a line 2 parallel to the first dimension axis is generated based on the axis position, and the intersection of the line 1 and the line 2 is the first display position. Then, a task identifier of the game task is displayed at the first display position. The task identifier can include a task name and a task icon of the target game task.
[0043] When the game task includes multiple game tasks, the task display area displays a task identifier of each game task, and the difficulty and the task category of the game task can be indicated according to the display position of the task identifier. The player can overview the difficulty of the game task. When the game task includes a game task that the player has participated in, the player can intuitively perceive the task difficulty of other game tasks that the player has not participated in according to the task difficulty of the game task that the player has participated in, so that the player can find a game task matching the player's strength.
[0044] The display control method of the game information responds to a specified trigger operation for a target game, displays a task display area in a graphical user interface; wherein the task display area includes an area formed by a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; at least one task category under a specified classification standard is arranged on the second dimension axis; a game task within a preset task range is determined from the target game, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; based on the target difficulty level and the target task category, a first display position of a task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position. This way can integrate the distributed and scattered game tasks in the task display area, avoid missing the game tasks that can be participated by the players, indicate the task difficulty of the game task through the dimension axis, so that the players can intuitively perceive the real difficulty of the task, improve the game experience of the players, and improve the utilization rate of game resources.
[0045] In a specific implementation, on the first dimension axis, each difficulty level corresponds to an axis position; along the first direction, the difficulty levels arranged on the first dimension axis gradually increase; the display format of the axis position on the first dimension axis changes with the change of the difficulty level; and / or, the display format of the sub-area corresponding to the axis position in the task display area changes with the change of the difficulty level.
[0046] The display format can be display grayscale, display color, etc. In actual implementation, only the display format of the axis position on the first dimension axis can change with the change of the difficulty level, only the display format of the sub-area corresponding to the axis position in the task display area can change with the change of the difficulty level, or both the display format of the axis position on the first dimension axis and the display format of the sub-area corresponding to the axis position in the task display area can change with the change of the difficulty level.
[0047] Figure 2 As an example, 8 difficulty levels are arranged on the first dimension axis, and the 8 difficulty levels increase from bottom to top. Each difficulty level corresponds to an axis position with different display grayscale on the side of the axis position. The higher the difficulty level, the deeper the display grayscale on the side of the axis position. At the same time, in the task display area, each difficulty level corresponding to the axis position also has a parallel line, and the parallel line has the axis position as a starting point and is parallel to the second dimension axis. The plurality of parallel lines divide the task display area into a plurality of sub-areas. Based on this, each axis position corresponds to a sub-area, and the higher the difficulty level, the deeper the display grayscale of the sub-area corresponding to the axis position. Figure 2
[0048] The mode can make the player more accurately and intuitively view the difficulty of each game task, and improve the readability of the task display.
[0049] In determining the target difficulty level of the game task, in one mode, account information of a first game account participating in the game task is acquired; wherein the account information includes: account level, account experience value or specified ability value; based on the account information of the first game account, the target difficulty level of the game task is determined.
[0050] The first game account here can be a game account that is participating in the game task, or a game account that has participated in the game task in a specific historical time period. The account information of the game account is different in different games; wherein the account level and the account experience value can be determined based on the time of the game account participating in the target game, the number of tasks in the target game participated by the game account, and the like; the specified ability value can include equipment value, training value, magic weapon value, cultivation value, meridian value, and array rating value, and the specified ability value is different in different games. It can be understood that the account information of the game account can indicate the game ability of the game account to a certain extent, and the target difficulty level of the game task can be obtained by calculating the account information of the first game account through a preset rule or algorithm. Generally, the higher the game ability indicated by the account information of the first game account, the higher the target difficulty level of the game task.
[0051] In addition, the participation rate, task passing rate, and task performance ranking of each game account in the game task can be counted to determine the comprehensive score of the game account, and then the target difficulty level of the game task is determined based on the comprehensive score of each game account.
[0052] In specific implementation, for each first game account participating in the game task, the account information of the first game account is weighted and calculated to obtain the comprehensive score of the first game account; the average value of the comprehensive score of the first game account is determined, and the target difficulty level of the game task is determined based on the average value. For example, a weight is set for each information in the account information, and then weighted calculation is performed to obtain the comprehensive score of each first game account, which can indicate the game ability of the first game account in the target game, and then the average value of the comprehensive score of all first game accounts is obtained, that is, the target difficulty level of the game task is obtained; it can be understood that as the game task runs, the first game accounts participating in the game task become more and more, and the target difficulty level of the game task can change continuously.
[0053] In Figure 3In the example, the specified classification standard corresponding to the second dimension axis is participation in a task, and the task categories include single, double, and multiple; three game tasks are displayed in the task display area, which are play one, play two, and play three; the difficulty level of play one is level 2, and the number of participants is single; the difficulty level of play two is level 3, and the number of participants is double; the difficulty level of play three is level 5, and the number of participants is multiple. The player can intuitively see the difficulty level and the number of participants of different plays.
[0054] In addition to displaying the difficulty level of the game task in the task display area, the difficulty level matched by the game account can also be displayed, so that the task display area can more clearly show the matching degree of the game account and the game task.
[0055] In one way, the difficulty level matched by the second game account is determined; wherein the second game account includes: a local game account corresponding to the terminal device, and / or a game account having an association relationship with the local game account corresponding to the terminal device; the association relationship includes: a teammate relationship or a friend relationship; based on the difficulty level matched by the second game account, the third display position of the account identifier of the second game account in the task display area is determined, and the account identifier of the second game account is displayed at the third display position.
[0056] The above-mentioned second game account can only include the local game account corresponding to the terminal device, i.e. the player himself, or only display the game account having an association relationship with the local game account, such as a teammate relationship, a friend relationship, a couple relationship, etc. Of course, the second game account can display the local game account and the game account having an association relationship with the local game account at the same time.
[0057] The above-mentioned difficulty level matched by the second game account can be understood as the task difficulty level that the game ability of the second game account can match. After determining the difficulty level matched by each second game account, based on the third display position of the account identifier of the second game account in the task display area, the third display position can indicate the difficulty level matched by the second game account.
[0058] In a specific implementation, when determining the difficulty level matched by the second game account, the account information of the second game account is obtained; wherein the account information includes: account level, account experience value, or specified ability value; based on the account information of the second game account, the difficulty level matched by the second game account is determined.
[0059] The account information of the second game account is different in different games; wherein, the account level and the account experience value can be determined based on the time of the second game account participating in the target game, the amount of tasks in the target game, and other factors; the specified ability value can include equipment value, training value, magic weapon value, cultivation value, meridian value, and array method score value, and the specified ability value in different games is different. It can be understood that the account information of the second game account can indicate the game ability of the game account to a certain extent. By preset rules or algorithms, the account information of the second game account is calculated, and the difficulty level matched with the second game account is obtained.
[0060] For example, the weight of each information in the second account information is set, and then weighted calculation is performed to obtain the comprehensive score of each first game account, which is the difficulty level matched with the second game account. In addition, the participation rate of the game account to each game task, the task passing rate, the task performance ranking and other information can be counted to determine the comprehensive score of the game account, and the target difficulty level matched with the game account is obtained.
[0061] Further, the first target axis position of the second game account matched with the difficulty level in the first dimension axis is determined; the position in the specified direction of the first target axis position is determined as the second display position; the account identifier of the second game account is displayed at the second display position. The specified direction of the first target axis position can be left, right, top, bottom, etc.; if the first dimension axis extends vertically, the specified direction can be left or right. In order to facilitate the player to view the matched difficulty level, the account identifier of the third game account can be displayed near the first dimension axis.
[0062] In another way, the identifier line corresponding to the second game account is also displayed; wherein, the identifier line is parallel to the second dimension axis, and the identifier line is associated with the account identifier of the second game account. Figure 4 As an example, the account identifiers of three second game accounts are displayed, which are player 1, player 2 and player 3, and the account identifiers are displayed at the left side of the first dimension axis; the corresponding identifier line is displayed at the right side of each account identifier, and the identifier line extends to the inside of the task display area; when the task identifier of the game task is displayed in the task display area, by comparing the height of the identifier line and the task identifier, the size relationship between the difficulty level matched with the second game account and the task difficulty level can be known, so that the task difficulty and the account matching difficulty can be more intuitively displayed.
[0063] Figure 5In the example, the task difficulty levels of multiple game tasks are displayed simultaneously, and the difficulty levels matched by multiple game accounts are also displayed simultaneously; for the player 3, the difficulty level matched by the player 3 is difficulty level 2, and the task difficulty level of the game play one is also difficulty level 2, at this time, the player 3 is matched with the game play one, and the player 3 is suitable for participating in the game task of the game play one.
[0064] Further, the display format of the account identifier of the second game account and the display format of the identification line corresponding to the second game account are determined based on the display format of the first target axis position. Figure 4 In the example, the display format is taken as an example of display gray scale, and the display gray scale of the account identifier can be the same as the display gray scale of the corresponding first target axis position, so as to indicate the difficulty level matched by the game account in a more intuitive and visual manner.
[0065] In addition, in order to improve the operation convenience, the player can also perform a filtering operation on the second game account, and specifically, in response to a game account selection operation, a target game account selected is determined; and based on the difficulty level matched by the target game account, the account identifier of the target game account is displayed in the task display area. For example, a game account selection control can be set, through which the player can select only the local game account, i.e., the player himself, or select the game accounts of part of the friends or the game accounts of the teammates, and the difficulty level matched by the target game account selected will be displayed in the task display area, so that the player can know the difficulty level matched by the game account concerned.
[0066] Specifically, the graphical user interface includes an account filtering control; in response to a triggering operation acting on the account filtering control, at least one candidate account is displayed; the candidate account has an association relationship with the local game account corresponding to the terminal device; and in response to a selection operation on the candidate account, the candidate account selected by the selection operation is determined as a target game account.
[0067] In one example, the account filtering control can be triggered by a single click or a double click, and then a window including an account list of at least one candidate account is displayed in the graphical user interface; the candidate account can be a game account having a friend relationship or a couple relationship with the local game account; the candidate account selected by a single click or a double click on the candidate account can be taken as the target game account.
[0068] In addition, an account group can also be displayed, and each account group includes at least one candidate account; the candidate accounts in each account group form a team. The game accounts in the account group selected by a single click or a double click on the account group can be taken as the target game account.
[0069] In the game system, different game tasks have different difficulty levels, and in the related technology, only the difficulty level of the task information of the game task is displayed, and the player is difficult to perceive the difficulty between the game tasks as a whole, and is also difficult to perceive which game tasks can be participated in by the player's ability. Through the embodiment, the difficulty level of the game task and the difficulty level of the matching task of the game account are displayed in the task display area at the same time, the player can not only overview the difficulty of each game task, but also compare the game ability of the player himself with the difficulty of the game task, and compare the game ability of the teammates with the difficulty of the game task, which is conducive to the player to select the appropriate game task that can be participated in based on the ability of himself or the teammates, improves the game experience of the player, and is also conducive to the player to set higher game goals.
[0070] The following embodiment describes a specific implementation of determining the display position of the task identifier.
[0071] The first target axis position of the target difficulty level on the first dimension axis is determined, the first target axis position corresponding first sub-area is determined in the task display area; the second target axis position of the target task category on the second dimension axis is determined, and the second target axis position corresponding area position is determined in the first sub-area. The area position is determined as the first display position of the task identifier of the game task in the task display area.
[0072] If the first target axis position is a position point, the first target axis position corresponding first sub-area is a line, such as Figure 5 If the target difficulty level is 1, the first target axis position is the position point corresponding to the number '1', a line is generated based on the position point, the line is parallel to the second dimension axis, and the line is the aforementioned first sub-area. Then, another line is generated according to the target position of the target task category on the second dimension axis, the line is parallel to the first dimension axis, and the intersection point of the line and the first sub-area is the aforementioned second target axis position corresponding area position, that is, the aforementioned first display position.
[0073] In order to provide detailed task difficulty information, when the game task includes multiple sub-tasks, the task difficulty level of each sub-task can be displayed. Specifically, the game task includes multiple sub-tasks; the target difficulty level of the game task includes: the sub-task difficulty level of at least part of the sub-tasks; based on the lowest sub-task difficulty level in the game task and the target task category, the first display position of the task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position; based on the sub-task difficulty level and the target task category, the second display position of the sub-task identifier of the sub-task in the task display area is determined, and the sub-task identifier of the sub-task is displayed at the second display position.
[0074] The subtask difficulty level of the subtask can be used to calculate the account information of the first game account participating in the subtask, and a comprehensive score of the first game account can be obtained; an average value of the comprehensive score of the first game account is determined, and the average value is used to determine the subtask difficulty level of the subtask.
[0075] For the task identifier of the game task, the display position of the task identifier can be determined based on the lowest subtask difficulty level of the game task; for the subtask identifier of the subtask, the display position of the subtask identifier can be determined based on the subtask difficulty level of the subtask itself. Based on this, the identifiers of the game task and the subtasks in the game task are displayed simultaneously in the task display area, and the difficulty of each subtask is indicated.
[0076] In a specific implementation, the task identifier of the game task is displayed in association with the subtask identifier of the subtask in the game task; the target task category of the subtask in the game task is the same as the target task category of the game task; and the subtask identifiers are arranged in sequence according to the subtask difficulty levels of the subtasks.
[0077] When the task display area includes multiple game tasks, in order to show the association between the game task and the subtask, the task identifier of the game task is displayed in association with the subtask identifier of the subtask in the game task. The specific association display method can be associated through display icons, shapes, colors, and the like, to clearly show which subtasks are included in a certain game task.
[0078] When a certain game task includes multiple subtasks, the subtask identifiers are arranged in sequence according to the subtask difficulty levels of the subtasks. Figure 6 In the example in Figure 6 , the subtasks of three game tasks are shown; for the game task of play 1, the game task includes four subtasks, namely, level 1, level 2, level 3, and level 4. Since the difficulty levels gradually increase from low to high, the task identifier of the game task is displayed at the bottom, level 1 has the lowest difficulty, and level 4 has the highest difficulty, so the identifiers of the four subtasks are arranged in sequence from low to high and displayed at the height position corresponding to the subtask difficulty.
[0079] In other ways, the scale of the game task, i.e., the scale of the number of participants, can be indicated by changes in the display parameters of the task identifier. Specifically, the number of accounts of game accounts participating in the game task is determined; based on the number of accounts, a first display parameter of the task identifier of the game task is determined; and the game identifier of the game task is displayed based on the first display parameter.
[0080] The game account participating in the game task can be a game account currently participating in the game task or a game account participating in a historical parameter game task. The first display parameter of the task identifier can be a size, a color, a brightness, or the like of the task identifier. Taking the size as an example, the more the number of accounts, the larger the size of the task identifier, so as to indicate the number of participants of the game task through the size of the task identifier.
[0081] In another manner, the task quality of the game task can be indicated through a change in the display parameter of the task identifier. Specifically, the task quality of the game task is determined. The task quality includes a low-level quality or a high-level quality. The second display parameter of the task identifier of the game task is determined based on the task quality. The task identifier of the game task is displayed based on the second display parameter.
[0082] The second display parameter of the task identifier can be a size, a color, a brightness, or the like. It should be noted that the second display parameter is usually different from the first display parameter, so as to provide different information of the game task through different display parameters. The task quality can also be divided into multiple levels, for example, a low-level quality, a middle-level quality, a middle-high-level quality, and a high-level quality. Taking the color as an example, the task identifier corresponding to the low-level quality is green, the task identifier corresponding to the high-level quality is red, and the like. Thus, the task quality of the game task is indicated through the color of the task identifier.
[0083] Further, the task display area can also provide an interactive function.
[0084] In one manner, the specified classification standard includes the number of participants, the task quality, or the opening level. In response to a switching operation on the specified classification standard, a target classification standard selected is determined. At least one task category under the target classification standard is displayed on the second dimension axis. The first display position of the task identifier of the game task in the task display area is updated based on the target classification standard.
[0085] For example, a standard selection control can be arranged near the second dimension axis. The player can select a classification standard through the standard selection control. The selected classification standard is the target classification standard. Then, at least one task category under the target classification standard is displayed on the second dimension axis. The game task is classified based on the target classification standard. Then, the first display position of the task identifier of the game task is updated. In this way, the player can view the classification state of the game task under multiple classification standards.
[0086] In another manner, the difficulty level is preset with multiple difficulty evaluation dimensions. In response to a switching operation on the difficulty evaluation dimension, a target evaluation dimension selected is determined. Multiple difficulty levels under the target evaluation dimension are displayed on the first dimension axis. The first display position of the task identifier of the game task in the task display area is updated based on the target evaluation dimension.
[0087] The difficulty evaluation dimension can include a challenge difficulty, a winning difficulty, a skill difficulty, a defense difficulty, etc. The difficulty of the game task can be evaluated through different dimensions. An evaluation dimension selection control can be arranged near the first dimension axis, and the player can select an evaluation dimension through the evaluation dimension selection control. The selected evaluation dimension is the target evaluation dimension. Then, the first display position of the task identifier of the game task is updated based on the target evaluation dimension. In this way, the player can view the difficulty distribution of the game task under multiple evaluation dimensions.
[0088] In the above embodiment, an interface arrangement combining a coordinate system and a scale is provided. According to a certain algorithm, game play content is distributed, and the position of the player is marked to form a play map. The play content, the play difficulty, and the player strength are associated according to a certain standard to establish a reference coordinate system, so as to achieve the goal of integrating various types of play and intuitively conveying the strength gap between the player and each difficulty play. By establishing a play map mainly based on a difficulty score as a scale, the play content, the play difficulty, and the player strength are presented in a visual arrangement. The map can overview all the play, from low to high, and intuitively perceive the play difficulty gradient. The player strength is estimated, and the player strength and the play difficulty are compared to improve the player's self-strength perception and form a higher goal pursuit.
[0089] Corresponding to the method embodiment, refer to Figure 7 A structure schematic diagram of a game information display control device is shown. A graphical user interface is provided through a terminal device. The device includes:
[0090] The region display module 70 is configured to display a task display region in the graphical user interface in response to a specified trigger operation for a target game. The task display region includes a region with a first dimension axis and a second dimension axis as coordinate axes. A plurality of difficulty levels are arranged on the first dimension axis. A plurality of task categories under a specified classification standard are arranged on the second dimension axis.
[0091] The information determination module 72 is configured to determine a game task within a preset task range from the target game, determine a target difficulty level of the game task, and determine a target task category to which the game task belongs.
[0092] The identifier display module 74 is configured to determine a first display position of a task identifier of the game task in the task display region based on the target difficulty level and the target task category, and display the task identifier of the game task at the first display position.
[0093] The display control device of the game information displays a task display area in the graphical user interface in response to a specified trigger operation for the target game; the task display area includes an area with a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; at least one task category under a specified classification standard is arranged on the second dimension axis; a game task within a preset task range is determined from the target game, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; based on the target difficulty level and the target task category, a first display position of a task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position. This way can integrate the distributed and scattered game tasks in the task display area, avoid missing the game tasks that can be participated by the players, indicate the task difficulty of the game task through the dimension axis, enable the players to intuitively perceive the real difficulty of the task, improve the game experience of the players, and improve the utilization rate of the game resources.
[0094] On the first dimension axis, each difficulty level corresponds to an axis position; along the first direction, the difficulty levels arranged on the first dimension axis gradually increase; the display format of the axis position on the first dimension axis changes with the change of the difficulty level; and / or, the display format of a sub-area corresponding to the axis position in the task display area changes with the change of the difficulty level.
[0095] The information determination module is further configured to: obtain account information of a first game account participating in the game task; the account information includes an account level, an account experience value, or a specified ability value; and determine the target difficulty level of the game task based on the account information of the first game account.
[0096] The information determination module is further configured to: for each first game account participating in the game task, perform weighted calculation on the account information of the first game account to obtain a comprehensive score of the first game account; determine an average value of the comprehensive scores of the first game accounts, and determine the target difficulty level of the game task based on the average value.
[0097] The device further includes an account identifier display module configured to: determine a difficulty level matched with a second game account; the second game account includes a local game account corresponding to the terminal device, and / or a game account having an association relationship with the local game account corresponding to the terminal device; the association relationship includes a teammate relationship or a friend relationship; based on the difficulty level matched with the second game account, determine a second display position of an account identifier of the second game account in the task display area, and display the account identifier of the second game account at the second display position.
[0098] The account identification display module is further configured to: obtain account information of the second game account; the account information comprises an account level, an account experience value, or a specified ability value; and determine a difficulty level matched with the second game account based on the account information of the second game account.
[0099] The account identification display module is further configured to: determine a first target axis position of the difficulty level matched with the second game account on the first dimension axis; determine a position in a specified direction of the first target axis position as a second display position; and display the account identification of the second game account at the second display position.
[0100] The device further comprises an identification line display module configured to: display an identification line corresponding to the second game account; the identification line is parallel to the second dimension axis, and the identification line is associated with the account identification of the second game account.
[0101] The device further comprises a format determination module configured to: determine a display format of the account identification of the second game account and a display format of the identification line corresponding to the second game account based on a display format of the first target axis position.
[0102] The device further comprises an account selection module configured to: determine a target game account selected in response to a game account selection operation; and display the account identification of the target game account in the task display area based on the difficulty level matched with the target game account.
[0103] The account selection module is further configured to: display at least one alternative account in response to a trigger operation on an account filtering control; the alternative account has an association relationship with a local game account corresponding to the terminal device; and determine the alternative account selected in response to a selection operation on the alternative account as the target game account.
[0104] The identification display module is further configured to: determine a second target axis position of the target difficulty level on the first dimension axis, determine a first sub-area corresponding to the second target axis position in the task display area; determine a third target axis position of the target task category on the second dimension axis, determine an area position corresponding to the third target axis position in the first sub-area, and determine the area position as a first display position of the task identification of the game task in the task display area.
[0105] The game task includes a plurality of sub-tasks; a target difficulty level of the game task includes a sub-task difficulty level of at least part of the sub-tasks; the identification display module is further configured to: determine, based on a lowest sub-task difficulty level in the game task and a target task category, a first display position of a task identification of the game task in the task display area, and display the task identification of the game task at the first display position; and determine, based on the sub-task difficulty level and the target task category, a third display position of a sub-task identification of the sub-task in the task display area, and display the sub-task identification of the sub-task at the third display position.
[0106] The task identification of the game task is displayed in association with the sub-task identification of the sub-task in the game task; the target task category of the sub-task in the game task is the same as the target task category of the game task; and the sub-task identification is arranged in sequence according to the sub-task difficulty level of the sub-task.
[0107] The device further includes a first parameter determination module configured to: determine a number of game accounts participating in the game task; determine, based on the number of game accounts, a first display parameter of the task identification of the game task; and display the game identification of the game task based on the first display parameter.
[0108] The device further includes a second parameter determination module configured to: determine a task quality of the game task; wherein the task quality includes a low-level quality or a high-level quality; determine, based on the task quality, a second display parameter of the game identification of the game task; and display the game identification of the game task based on the second display parameter.
[0109] The specified classification standard includes the number of participants, the task quality, or the opening level; the device further includes a standard selection module configured to: determine a target classification standard selected in response to a switching operation of the specified classification standard; display at least one task category under the target classification standard on a second dimension axis; and update the first display position of the task identification of the game task in the task display area based on the target classification standard.
[0110] The difficulty level is preset with a plurality of difficulty evaluation dimensions; the device further includes a dimension selection module configured to: determine a target evaluation dimension selected in response to a switching operation of the difficulty evaluation dimension; display a plurality of difficulty levels under the target evaluation dimension on a first dimension axis; and update the first display position of the task identification of the game task in the task display area based on the target evaluation dimension.
[0111] The information determination module is further configured to: obtain all game tasks in the target game; or, in response to a task range selection operation, determine a preset task range, and obtain game tasks in the preset task range.
[0112] The embodiment also provides an electronic device, comprising a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game information display control method described above. The electronic device can be a server or a terminal device.
[0113] Referring to Figure 8 The electronic device shown in the figure comprises a processor 100 and a memory 101, the memory 101 storing machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the game information display control method described above.
[0114] Further, Figure 8 The electronic device shown in the figure further comprises a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
[0115] The memory 101 can contain a high-speed random access memory (RAM, Random Access Memory) and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.
[0116] The processor 100 can be an integrated circuit chip with processing capability. In implementation process, each step of the above method can be completed by integrated logic circuit of hardware in the processor 100 or by instructions in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Each method, step and logic block diagram disclosed in the embodiments of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present application can be directly embodied as a hardware code processor to execute, or be executed by a combination of hardware and software modules in the code processor. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium in the art is mature. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.
[0117] The processor in the above electronic device can implement the following operations in the game information display control method by executing machine executable instructions:
[0118] A graphical user interface is provided by a terminal device; in response to a specified trigger operation for a target game, a task display area is displayed in the graphical user interface; wherein the task display area includes an area formed by taking a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; at least one task category under a specified classification standard is arranged on the second dimension axis; a game task within a preset task range is determined from the target game, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; based on the target difficulty level and the target task category, a first display position of the task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position.
[0119] Each difficulty level corresponds to an axis position on the first dimension axis; the difficulty levels arranged along the first direction gradually increase on the first dimension axis; the display format of the axis position on the first dimension axis changes with the change of the difficulty level; and / or, the display format of the sub-region corresponding to the axis position in the task display region changes with the change of the difficulty level.
[0120] Obtaining account information of a first game account participating in the game task; wherein, the account information includes: account level, account experience value or specified ability value; determining the target difficulty level of the game task based on the account information of the first game account.
[0121] For each first game account participating in the game task, the account information of the first game account is weighted and calculated to obtain the comprehensive score of the first game account; the average value of the comprehensive score of the first game account is determined, and the target difficulty level of the game task is determined based on the average value.
[0122] Determining the difficulty level matched with the second game account; wherein, the second game account includes: the local game account corresponding to the terminal device, and / or the game account having an association relationship with the local game account corresponding to the terminal device; the association relationship includes: team relationship or friend relationship; based on the difficulty level matched with the second game account, determining the second display position of the account identifier of the second game account in the task display region, and displaying the account identifier of the second game account at the second display position.
[0123] Obtaining account information of a second game account; wherein, the account information includes: account level, account experience value or specified ability value; determining the difficulty level matched with the second game account based on the account information of the second game account.
[0124] Determining the first target axis position on the first dimension axis matched with the second game account; determining the position in the specified direction of the first target axis position as the second display position; displaying the account identifier of the second game account at the second display position.
[0125] Displaying the identification line corresponding to the second game account; wherein, the identification line is parallel to the second dimension axis, and the identification line is associated with the account identifier of the second game account.
[0126] Based on the display format of the first target axis position, determining the display format of the account identifier of the second game account and the display format of the identification line corresponding to the second game account.
[0127] In response to a game account selection operation, determining the target game account selected; based on the difficulty level matched with the target game account, displaying the account identifier of the target game account in the task display region.
[0128] In response to a triggering operation on the account filtering control, at least one candidate account is displayed; the candidate account has an association with a local game account corresponding to the terminal device; in response to a selection operation on the candidate account, the selected candidate account is determined as a target game account.
[0129] A second target axis position of the target difficulty level on the first dimension axis is determined, a first sub-region corresponding to the second target axis position in the task display region is determined, a third target axis position of the target task category on the second dimension axis is determined, a region position corresponding to the third target axis position in the first sub-region is determined, and the region position is determined as a first display position of a task identifier of the game task in the task display region.
[0130] The game task includes a plurality of sub-tasks; the target difficulty level of the game task includes a sub-task difficulty level of at least part of the sub-tasks; based on the lowest sub-task difficulty level in the game task and the target task category, a first display position of a task identifier of the game task in the task display region is determined, and the task identifier of the game task is displayed at the first display position; based on the sub-task difficulty level and the target task category, a third display position of a sub-task identifier of the sub-task in the task display region is determined, and the sub-task identifier of the sub-task is displayed at the third display position.
[0131] The task identifier of the game task is displayed in association with the sub-task identifier of the sub-task in the game task; the target task category of the sub-task in the game task is the same as the target task category of the game task; and the sub-task identifiers are arranged in order according to the sub-task difficulty levels of the sub-tasks.
[0132] The number of game accounts participating in the game task is determined; based on the number of accounts, a first display parameter of a task identifier of the game task is determined; and the game identifier of the game task is displayed based on the first display parameter.
[0133] The task quality of the game task is determined; the task quality includes low-level quality or high-level quality; based on the task quality, a second display parameter of a game identifier of the game task is determined; and the game identifier of the game task is displayed based on the second display parameter.
[0134] The specified classification standard includes the number of participants, the task quality, or the opening level; in response to a switching operation on the specified classification standard, a selected target classification standard is determined; at least one task category under the target classification standard is displayed on the second dimension axis; and based on the target classification standard, the first display position of the task identifier of the game task in the task display region is updated.
[0135] In response to a switching operation for the difficulty evaluation dimension, a target evaluation dimension is determined; a plurality of difficulty levels under the target evaluation dimension are displayed on the first dimension axis; and a first display position of a task identifier of the game task in the task display area is updated based on the target evaluation dimension.
[0136] All game tasks in the target game are obtained; or, in response to a task range selection operation, a preset task range is determined, and game tasks in the preset task range are obtained.
[0137] The above manner can integrate the distributed game tasks and display them in the task display area, avoid missing the game tasks that can be participated by the player, indicate the task difficulty of the game task through the dimension axis, enable the player to intuitively perceive the real difficulty of the task, improve the game experience of the player, and improve the utilization rate of game resources.
[0138] The embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the above-mentioned game information display control method.
[0139] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the above-mentioned game information display control method by being executed:
[0140] A graphical user interface is provided through a terminal device; and in response to a specified triggering operation for a target game, a task display area is displayed in the graphical user interface; the task display area includes an area formed by a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; and at least one task category under a specified classification standard is arranged on the second dimension axis; game tasks in a preset task range of the target game are determined, a target difficulty level of the game tasks is determined, and a target task category to which the game tasks belong is determined; a first display position of a task identifier of the game tasks in the task display area is determined based on the target difficulty level and the target task category, and the task identifier of the game tasks is displayed at the first display position.
[0141] On the first dimension axis, each difficulty level corresponds to an axis position; along the first direction, the difficulty levels arranged on the first dimension axis gradually increase; the display format of the axis position on the first dimension axis changes with the change of the difficulty level; and / or, the display format of a sub-area corresponding to the axis position in the task display area changes with the change of the difficulty level.
[0142] Account information of a first game account participating in the game task is obtained; the account information includes an account level, an account experience value, or a specified ability value; and the target difficulty level of the game task is determined based on the account information of the first game account.
[0143] For each first game account participating in the game task, the account information of the first game account is weighted to obtain a comprehensive score of the first game account; an average value of the comprehensive scores of the first game accounts is determined, and a target difficulty level of the game task is determined based on the average value.
[0144] A difficulty level matched with the second game account is determined; the second game account includes a local game account corresponding to the terminal device and / or a game account having an association relationship with the local game account corresponding to the terminal device; the association relationship includes a teammate relationship or a friend relationship; based on the difficulty level matched with the second game account, a second display position of the account identifier of the second game account in the task display area is determined, and the account identifier of the second game account is displayed at the second display position.
[0145] Account information of the second game account is obtained; the account information includes an account level, an account experience value, or a specified ability value; based on the account information of the second game account, a difficulty level matched with the second game account is determined.
[0146] A first target axis position on a first dimension axis matched with the second game account is determined; a position in a specified direction of the first target axis position is determined as a second display position; the account identifier of the second game account is displayed at the second display position.
[0147] An identifier line corresponding to the second game account is displayed; the identifier line is parallel to a second dimension axis, and the identifier line is associated with the account identifier of the second game account.
[0148] Based on a display format of the first target axis position, a display format of the account identifier of the second game account and a display format of the identifier line corresponding to the second game account are determined.
[0149] In response to a game account selection operation, a target game account selected is determined; based on a difficulty level matched with the target game account, an account identifier of the target game account is displayed in a task display area.
[0150] In response to a trigger operation acting on an account filtering control, at least one alternative account is displayed; the alternative account has an association relationship with a local game account corresponding to the terminal device; in response to a selection operation for the alternative account, the alternative account selected by the selection operation is determined as a target game account.
[0151] determine a second target axis position of the target difficulty level on the first dimension axis, determine a first sub-region corresponding to the second target axis position in the task display region; determine a third target axis position of the target task category on the second dimension axis, determine a region position corresponding to the third target axis position in the first sub-region, and determine the first display position of the task identifier of the game task in the task display region as the region position.
[0152] The game task includes a plurality of sub-tasks; the target difficulty level of the game task includes a sub-task difficulty level of at least part of the sub-tasks; based on the lowest sub-task difficulty level in the game task and the target task category, the first display position of the task identifier of the game task in the task display region is determined, and the task identifier of the game task is displayed at the first display position; based on the sub-task difficulty level and the target task category, the third display position of the sub-task identifier of the sub-task in the task display region is determined, and the sub-task identifier of the sub-task is displayed at the third display position.
[0153] The task identifier of the game task is displayed in association with the sub-task identifier of the sub-task in the game task; the target task category of the sub-task in the game task is the same as the target task category of the game task; and the sub-task identifiers are arranged in sequence according to the sub-task difficulty levels of the sub-tasks.
[0154] The number of game accounts participating in the game task is determined; based on the number of accounts, the first display parameter of the task identifier of the game task is determined; and the game identifier of the game task is displayed based on the first display parameter.
[0155] The task quality of the game task is determined; wherein the task quality includes a low-level quality or a high-level quality; based on the task quality, the second display parameter of the game identifier of the game task is determined; and the game identifier of the game task is displayed based on the second display parameter.
[0156] The specified classification standard includes the number of participants, the task quality or the opening level; in response to a switching operation for the specified classification standard, the selected target classification standard is determined; at least one task category under the target classification standard is displayed on the second dimension axis; and based on the target classification standard, the first display position of the task identifier of the game task in the task display region is updated.
[0157] In response to a switching operation for the difficulty evaluation dimension, the selected target evaluation dimension is determined; a plurality of difficulty levels under the target evaluation dimension are displayed on the first dimension axis; and based on the target evaluation dimension, the first display position of the task identifier of the game task in the task display region is updated.
[0158] All game tasks in the target game are obtained; or, in response to a task range selection operation, a preset task range is determined, and the game tasks in the preset task range are obtained.
[0159] The above manner can display the distributed game tasks in the task display area, avoid missing the game tasks that can be participated by the player, indicate the task difficulty of the game task through the dimension axis, enable the player to intuitively perceive the real difficulty of the task, improve the game experience of the player, and improve the utilization rate of game resources.
[0160] The game information display control method and device and the computer program product of the electronic equipment provided by the embodiment of the application include a machine-readable storage medium storing program codes, the program codes include instructions for executing the method described in the foregoing method embodiments, and specific implementation can be referred to the method embodiments, which will not be described here.
[0161] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, which will not be described here.
[0162] In addition, in the description of the embodiment of the application, unless otherwise explicitly specified and limited, the terms "mounting", "connection" and "connection" should be understood in a broad sense, for example, can be fixedly connected, can be detachably connected, or integrally connected; can be mechanically connected, or electrically connected; can be directly connected, or indirectly connected through an intermediate medium, or can be the communication between two elements. For those skilled in the art, the specific meaning of the above terms in the application can be understood according to the specific circumstances.
[0163] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a machine-readable storage medium. Based on this understanding, the technical solutions of the application or the part of the prior art or the part of the technical solutions of the application can be embodied in the form of software products, and the computer software product is stored in a storage medium, including a plurality of instructions for enabling a computer device (which can be a personal computer, a server, or a network device) to execute all or part of the steps of the method described in the embodiments of the application. The foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various storage medium capable of storing program codes.
[0164] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.
[0165] Finally, it should be noted that the above embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, and are not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily think of changes to the technical solutions recorded in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent substitutions for some technical features; and these modifications, changes or substitutions do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A display control method of game information, characterized by, A graphical user interface is provided by a terminal device, and the method comprises: In response to a specified trigger operation for a target game, a task display area is displayed in the graphical user interface; wherein the task display area comprises an area with a first dimension axis and a second dimension axis as coordinate axes; a plurality of difficulty levels are arranged on the first dimension axis; at least one task category under a specified classification standard is arranged on the second dimension axis; A game task within a preset task range is determined from the target game, and a target difficulty level of the game task and a target task category to which the game task belongs are determined; Based on the target difficulty level and the target task category, a first display position of a task identifier of the game task in the task display area is determined, and the task identifier of the game task is displayed at the first display position; A difficulty level matched with a second game account is determined; wherein the second game account comprises: a local game account corresponding to the terminal device, and / or a game account having an association relationship with the local game account corresponding to the terminal device; the association relationship comprises a teammate relationship or a friend relationship; Based on the difficulty level matched with the second game account, a second display position of an account identifier of the second game account in the task display area is determined, and the account identifier of the second game account is displayed at the second display position.
2. The method of claim 1, wherein, On the first dimension axis, each difficulty level corresponds to an axis position; along the first direction, the difficulty levels arranged on the first dimension axis gradually increase; The display format of the axis position on the first dimension axis changes with the change of the difficulty level; and / or the display format of a sub-area corresponding to the axis position in the task display area changes with the change of the difficulty level.
3. The method of claim 1, wherein, The step of determining the target difficulty level of the game task comprises: Obtaining account information of a first game account participating in the game task; wherein the account information comprises: account level, account experience value or specified ability value; Based on the account information of the first game account, the target difficulty level of the game task is determined.
4. The method of claim 3, wherein, Based on the account information of the first game account, the step of determining the target difficulty level of the game task comprises: For each first game account participating in the game task, the account information of the first game account is weighted to obtain a comprehensive score of the first game account; The average value of the comprehensive score of the first game account is determined, and the target difficulty level of the game task is determined based on the average value.
5. The method of claim 1, wherein, The step of determining the difficulty level matched with the second game account corresponding to the terminal device comprises: Obtaining account information of the second game account; wherein the account information comprises: account level, account experience value or specified ability value; Based on the account information of the second game account, the difficulty level matched with the second game account is determined.
6. The method of claim 1, wherein, The step of determining the second display position of the account identifier of the second game account in the second display area based on the difficulty level matched with the second game account comprises: determining a first target axis position of the difficulty level matched with the second game account on the first dimension axis; determining a position in a specified direction of the first target axis position as the second display position; displaying the account identifier of the second game account at the second display position.
7. The method of claim 6, wherein, The method further comprises: displaying an identification line corresponding to the second game account; wherein the identification line is parallel to the second dimension axis, and the identification line is associated with the account identifier of the second game account.
8. The method of claim 7, wherein, The method further comprises: determining a display format of the account identifier of the second game account and a display format of the identification line corresponding to the second game account based on the display format of the first target axis position.
9. The method of claim 1, wherein, The method further comprises: in response to a game account selection operation, determining a target game account selected; based on the difficulty level matched with the target game account, displaying the account identifier of the target game account in the task display area.
10. The method of claim 9, wherein, The graphical user interface comprises an account filtering control; the step of determining the target game account selected in response to the game account selection operation comprises: in response to a trigger operation acting on the account filtering control, displaying at least one alternative account; wherein the alternative account has the association relationship with the local game account corresponding to the terminal device; in response to a selection operation on the alternative account, determining the alternative account selected by the selection operation as the target game account.
11. The method of claim 1, wherein, The step of determining the first display position of the task identifier of the game task in the task display area based on the target difficulty level and the target task category comprises: determining a second target axis position of the target difficulty level on the first dimension axis, and determining a first sub-area corresponding to the second target axis position in the task display area; determining a third target axis position of the target task category on the second dimension axis, determining a region position corresponding to the third target axis position in the first sub-area, and determining the region position as the first display position of the task identifier of the game task in the task display area.
12. The method of claim 1, wherein, The game task comprises a plurality of sub-tasks; the target difficulty level of the game task comprises a sub-task difficulty level of at least part of the sub-tasks; The step of determining the first display position of the task identifier of the game task in the task display area based on the target difficulty level and the target task category, and displaying the task identifier of the game task at the first display position comprises: determining the first display position of the task identifier of the game task in the task display area based on the lowest sub-task difficulty level in the game task and the target task category, and displaying the task identifier of the game task at the first display position. determine a third display position of the subtask identifier of the subtask in the task display area based on the subtask difficulty level and the target task category, and display the subtask identifier of the subtask at the third display position.
13. The method of claim 12, wherein, The task identifier of the game task is displayed in association with the subtask identifier of the subtask in the game task, and the target task category of the subtask in the game task is the same as the target task category of the game task. The subtask identifiers are arranged in sequence according to the subtask difficulty levels of the subtasks.
14. The method of claim 1, wherein, The method further comprises: determining the number of accounts of game accounts participating in the game task; determining a first display parameter of the task identifier of the game task based on the number of accounts, and displaying the game identifier of the game task based on the first display parameter.
15. The method of claim 1, wherein, The method further comprises: determining the task quality of the game task; wherein the task quality comprises low-level quality or high-level quality; determining a second display parameter of the game identifier of the game task based on the task quality, and displaying the game identifier of the game task based on the second display parameter.
16. The method of claim 1, wherein, The specified classification criteria include the number of participants, the task quality, or the opening level; the method further comprises: in response to a switching operation for the specified classification criteria, determining a selected target classification criterion; displaying at least one task category under the target classification criterion on the second dimension axis; updating the first display position of the task identifier of the game task in the task display area based on the target classification criterion.
17. The method of claim 1, wherein, The difficulty level is preset with multiple difficulty evaluation dimensions; the method further comprises: in response to a switching operation for the difficulty evaluation dimension, determining a selected target evaluation dimension; displaying multiple difficulty levels under the target evaluation dimension on the first dimension axis; updating the first display position of the task identifier of the game task in the task display area based on the target evaluation dimension.
18. The method of claim 1, wherein, The step of determining the game task within the preset task range from the target game comprises: obtaining all game tasks from the target game; or, in response to a task range selection operation, determining a preset task range, and obtaining the game task within the preset task range.
19. A display control device of game information, characterized by, A graphical user interface is provided through a terminal device; the device comprises: a region display module configured to display a task display area in the graphical user interface in response to a specified trigger operation for a target game; wherein the task display area comprises a region with a first dimension axis and a second dimension axis as coordinate axes; the first dimension axis is provided with multiple difficulty levels; the second dimension axis is provided with multiple task categories under a specified classification criterion; an information determination module configured to determine a game task within a preset task range from the target game, and determine a target difficulty level of the game task, and a target task category to which the game task belongs; an identifier display module configured to determine a first display position of the task identifier of the game task in the task display area based on the target difficulty level and the target task category, and display the task identifier of the game task at the first display position. A difficulty level determining module is configured to determine a difficulty level matched with a second game account, wherein the second game account comprises a local game account corresponding to the terminal device and / or a game account having an association relationship with the local game account corresponding to the terminal device, and the association relationship comprises a teammate relationship or a friend relationship. A second identifier displaying module is configured to determine a second display position of an account identifier of the second game account in the task display area based on the difficulty level matched with the second game account, and display the account identifier of the second game account at the second display position.
20. An electronic device, comprising: A processor and a memory are included, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game information display control method in any one of claims 1-18.
21. A machine-readable storage medium, characterized in that, The machine readable storage medium stores machine executable instructions, and when the machine executable instructions are called and executed by the processor, the machine executable instructions cause the processor to implement the game information display control method in any one of claims 1-18.
Citation Information
Patent Citations
Game task display method, device and equipment based on game role balance development
CN111282270A