Shooting operation method and device in game, electronic equipment and storage medium
By displaying the crosshair indicator and offset information in shooting games, players can intuitively see the shooting trajectory offset on the game interface, solving the problem of mastering "recoil control" and improving shooting accuracy and learning efficiency.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-02-17
- Publication Date
- 2026-05-12
AI Technical Summary
In shooting games, there is a lack of effective auxiliary methods in the current technology for practicing "recoil control" to reduce the deviation of the shooting trajectory and improve shooting accuracy.
By displaying the crosshair indicator icon and offset prompt information of shooting items on the game interface, responding to crosshair movement operations, and updating the offset prompt according to recoil, the game intuitively displays the shooting trajectory offset and helps players learn to counteract recoil.
It improves the efficiency of players learning "recoil control" skills, reduces the learning cost, and enhances the gaming experience.
Smart Images

Figure CN116212381B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of games, specifically to a shooting operation method, device, electronic device, and storage medium in a game. Background Technology
[0002] In shooting games, the recoil of shooting items, such as the recoil of firearms, is an important parameter that affects shooting accuracy. "Recoil control," which involves moving the crosshair to reduce the deviation of the shot trajectory from the crosshair, is a very important skill. Practicing recoil control can greatly improve a player's shooting accuracy.
[0003] How to better practice "recoil control," or in other words, lower the learning curve for this skill, is a pressing need shared by both players and designers of shooting games. Summary of the Invention
[0004] This application provides a shooting operation method, device, electronic device, and storage medium in a game, which helps users learn "recoil control" skills simply and quickly, reduces learning costs, and improves the gaming experience.
[0005] In a first aspect, embodiments of this application provide a shooting operation method in a game, including:
[0006] The game interface of the target game is displayed. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the current shooting trajectory of the shooting item relative to the offset of the shooting item from the crosshair in the target game.
[0007] After a shooting operation triggered by the shooting prop, in response to a crosshair movement operation for the shooting prop, the offset prompt information on the game interface is updated according to the crosshair movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information.
[0008] Secondly, embodiments of this application also provide a shooting operation device in a game, comprising:
[0009] The display unit is used to display the game interface of the target game. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the current shooting trajectory of the shooting item relative to the offset of the crosshair of the shooting item in the target game.
[0010] A shooting assistance unit is configured to respond to a crosshair movement operation for the shooting prop after a shooting operation triggered by the shooting prop, and update the offset prompt information on the game interface according to the crosshair movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information.
[0011] Thirdly, embodiments of this application also provide an electronic device, including a memory storing multiple instructions; the processor loads instructions from the memory to execute any of the shooting operation methods in a game provided in embodiments of this application.
[0012] Fourthly, embodiments of this application also provide a computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to execute any of the shooting operation methods in a game provided in embodiments of this application.
[0013] In this embodiment, on one hand, the game interface of the target game is displayed. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game; allowing the user to have an intuitive understanding of the shooting trajectory offset of the shooting item before shooting. On the other hand, after a shooting operation triggered by the shooting item, a crosshair movement operation targeting the shooting item can be responded to. Based on the crosshair movement operation and the recoil of the shooting item in the target game, the offset prompt information on the game interface is updated to change the offset indicated by the offset prompt information. That is, when a crosshair movement operation is received before the end of shooting, the impact of the crosshair movement operation on the shooting trajectory offset is visually displayed in an intuitive way by updating the offset prompt information on the game interface, making it easier for users to learn the operation to counteract recoil more quickly. Attached Figure Description
[0014] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0015] Figure 1 This is a schematic flowchart of an embodiment of the shooting operation method in the game provided in this application.
[0016] Figure 2 This is a schematic diagram of the offset indication information in the non-firing state provided in the embodiments of this application;
[0017] Figure 3 This is a schematic diagram of the offset prompt information provided in the embodiments of this application;
[0018] Figure 4 This is a schematic diagram illustrating the display of offset prompt information through an indicator window in an embodiment of this application;
[0019] Figure 5 This is a schematic diagram of a movement prompt icon based on the crosshair movement operation in an embodiment of this application;
[0020] Figure 6 This is another schematic diagram of the movement prompt icon based on the crosshair movement operation in the embodiments of this application;
[0021] Figure 7 This is a schematic diagram showing the display of the second prompt icon when a shooting operation is triggered in an embodiment of this application;
[0022] Figure 8 This is a schematic diagram of the indicator icon displayed when "pressing the gun" is stable, as shown in the embodiments of this application;
[0023] Figure 9 This is a schematic diagram illustrating the shape of a shooting trajectory using indicator lines in an embodiment of this application;
[0024] Figure 10 This is a schematic diagram of the shooting operation device in the game provided in the embodiments of this application;
[0025] Figure 11 This is a schematic diagram of the structure of the electronic device provided in the embodiments of this application. Detailed Implementation
[0026] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not all of the embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application. At the same time, in the description of the embodiments of this application, the terms "first," "second," etc., are only used to distinguish descriptions and should not be construed as indicating or implying relative importance. Thus, features defined with "first" and "second" may explicitly or implicitly include one or more of the described features. In the description of the embodiments of this application, "multiple" means two or more, unless otherwise explicitly specified.
[0027] This application provides a shooting operation method, apparatus, electronic device, and computer-readable storage medium in a game.
[0028] Specifically, this embodiment will be described from the perspective of a shooting control device in a game. This shooting control device can be integrated into an electronic device, meaning that the shooting operation method in the game according to this application embodiment can be executed by an electronic device, which can be a terminal device. The terminal can be a mobile phone, tablet computer, smart Bluetooth device, laptop computer, touch screen, game console, or personal computer (PC), etc.
[0029] In some embodiments, the shooting operation device in the game can also be integrated into the terminal and server cluster to realize cloud gaming; wherein, the terminal can transmit the received operation to the server, and the server updates the game interface based on the received operation, and then receives the updated interface information transmitted by the server to update the game interface.
[0030] For example, the shooting operation method in a game provided in this application embodiment can be applied to a shooting operating system in a game. This shooting operating system can include a terminal and a server. The terminal can be a device that includes both receiving and transmitting hardware, i.e., a device with receiving and transmitting hardware capable of performing bidirectional communication over a bidirectional communication link. Specifically, the terminal can be a terminal device used to run the game application, such as a mobile phone, tablet computer, or laptop computer. The terminal and server can communicate bidirectionally via a network. The server can be used to store data required for game operation, and the terminal obtains game data required for game operation from the server via the network to display the game interface of the target game and interact with the player. The server can be a standalone server, or a server network or server cluster, including but not limited to computers, network hosts, single network servers, multiple network server sets, or cloud servers composed of multiple servers. The cloud server consists of a large number of computers or network servers based on cloud computing.
[0031] The following detailed description is provided in conjunction with the accompanying drawings. This embodiment uses a terminal device running the target game application as the execution subject, and the shooting operation method provided in this embodiment is executed through the GPU of the game-running terminal. For simplicity, this execution subject will be omitted in the following text. It should be noted that the order of description in the following embodiments is not intended to limit the preferred order of embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in a different order than that shown in the accompanying drawings.
[0032] Please refer to Figure 1 The specific process of shooting operation in this game can be summarized in steps 101-102, where:
[0033] 101. Display the game interface of the target game. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game.
[0034] 102. After a shooting operation triggered by a shooting item, respond to the aiming movement operation for the shooting item, and update the offset prompt information on the game interface according to the aiming movement operation and the recoil of the shooting item in the target game, so as to change the offset indicated by the offset prompt information.
[0035] In this embodiment, the target game is set as a game in which players can use shooting props to launch shooting attacks, where the targets of the shooting attacks can be any type of object appearing in the game.
[0036] Generally, to simulate a realistic shooting experience, shooting props in games are equipped with simulated recoil. This recoil causes the shooting trajectory of the prop to deviate from the crosshair after firing. In this embodiment, the deviation amount can be used to indicate at least one of the deviation direction and deviation distance. It is understood that in step 101, the shooting prop has not yet fired, and the "current shooting trajectory" described in step 101 refers to the shooting trajectory corresponding to the shooting prop if it were to fire at the current moment.
[0037] In one example, the type of target game is not limited. For example, the target game can be a virtual game, and the game interface can include at least a portion of the virtual scene and at least a portion of the virtual objects located in the virtual scene. In one example, the virtual game includes, but is not limited to, shooting games, such as first-person shooter (FPS) games, and third-person shooter (TPS) games.
[0038] In this example, the shooting props may include virtual shooting props in the target game. Optionally, at least a portion of the virtual shooting props may be displayed on the game interface. The virtual shooting props in this embodiment include, but are not limited to, any virtual props with shooting functions, such as, but are not limited to, virtual guns, virtual bows and arrows, virtual slingshots, and virtual vehicles with shooting functions such as virtual bombers, etc.
[0039] In one example, the target game could also be an AR game. The terminal can capture images of the real-world scene to generate AR game visuals and display them on the game interface. It can also respond to interactive actions triggered by the user through the game interface, or to gesture changes on the terminal, such as moving the phone downwards. In this example, the shooting props could be virtual shooting props configured within the AR game, and at least a portion of these virtual shooting props could be displayed on the game interface.
[0040] In one example, the target game can also be a motion-sensing game. The terminal executing the method of this embodiment can be a computer, smart TV, etc., with the target game installed, or the terminal can be part of a motion-sensing device. In this example, the shooting prop can be a physical shooting prop, which is bound to the target game. The system can collect user operation data on the physical shooting prop and send this data to the target game so that the target game can respond and update the content displayed on the game interface. Optionally, the target game can also be configured with a virtual shooting prop, controlling the virtual shooting prop's response operations, such as shooting, based on the shooting parameters of the physical shooting prop.
[0041] In one example, the target game could also be a VR game, and the terminal could include VR glasses and a motion-sensing device. Virtual shooting props could also be configured and displayed in the VR game. User operation data on the VR handheld device could be collected through the VR handheld device and sent to the VR glasses, which would then control the operation of the virtual shooting props based on the operation data.
[0042] The crosshair indicator icon in this application can be the crosshair itself or another icon used to refer to the crosshair. In this embodiment, there are no restrictions on the shape of the crosshair; for example, the crosshair can be a hollow crosshair, a crosshair with a dot, a circular crosshair with a dot, etc.
[0043] In this embodiment, the important function of the offset prompt information is to indicate the amount of offset of the shooting trajectory of the shooting item in the target game relative to the crosshair. There are no limitations on the form of the offset prompt information; for example, it can be information composed of characters and / or graphics. For instance, the offset prompt information can be a piece of text displayed on the game interface.
[0044] In this embodiment, the operation of moving the crosshair of the shooting tool can include any operation of the crosshair of an adjustable shooting tool in the prior art.
[0045] In one example, the crosshair movement operation includes, but is not limited to, a crosshair movement operation triggered by the game interface, or a crosshair movement operation triggered by a change in the posture of the terminal to which the target game belongs, or a crosshair movement operation triggered by an external device (such as a mouse or motion sensing device).
[0046] Optionally, in one example, the crosshair movement and shooting operations can be triggered by the same control on the game interface. For example, the shooting operation is a click operation on the slider in the joystick control, and the crosshair movement operation is a sliding operation on the slider that follows the shooting operation.
[0047] Optionally, in one example, the crosshair movement and shooting actions can be triggered by different controls on the game interface, with the crosshair movement starting at least at the end of the shooting action or before it ends.
[0048] Optionally, in this embodiment, the recoil of different types of shooting props in the target game may be the same or different. Even for the same type of shooting props, if the accessories are different, the recoil may also be different.
[0049] When responding to a crosshair movement operation and updating the offset prompt information on the game interface based on the crosshair movement operation and the recoil of the shooting item in the target game, the offset indicated by the offset prompt information can change in both magnitude and direction.
[0050] Compared to displaying offset information using text, numbers, or other methods, graphics are undoubtedly a more intuitive way to display it. Therefore, this embodiment provides a solution for displaying offsets graphically.
[0051] Optionally, the offset indication information includes an indicator icon, the relative position of which with the crosshair indicator icon is used to indicate the current offset of the shooting item in the target game.
[0052] Optionally, the step "After a shooting operation triggered by the shooting prop, in response to a crosshair movement operation for the shooting prop, update the offset prompt information on the game interface according to the crosshair movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information" may include:
[0053] After a shooting operation triggered by the shooting item, in response to a crosshair movement operation for the shooting item, the relative positions of the prompt icon and the crosshair indicator icon are adjusted according to the crosshair movement operation and the recoil of the shooting item in the target game.
[0054] In one example, the crosshair icon can remain fixed in a specific position on the game interface, such as in the center. Responding to crosshair movement can be achieved by adjusting the game screen display while keeping the crosshair constant. Adjusting the relative position between the tooltip icon and the crosshair icon can include adjusting the direction and position of the tooltip icon relative to the crosshair icon.
[0055] Of course, it is understood that when responding to the crosshair movement operation in this application, it is not limited to the display method of adjusting the game screen while keeping the crosshair stationary on the game interface. It can also be a scheme of keeping the game screen unchanged while the crosshair moves. This embodiment does not limit this.
[0056] In different examples of this embodiment, the crosshair indicator icon can be different.
[0057] (1) In one example, for intuitive indication, the crosshair indicator icon can be the crosshair icon itself.
[0058] The above adjustment refers to the relative position of the prompt icon and the crosshair indicator icon, that is, adjusting the relative position between the prompt icon and the crosshair icon.
[0059] Optionally, adjusting the relative position between the tooltip icon and the crosshair icon may include: keeping the crosshair icon in the same position on the game screen, and controlling the tooltip icon to move on the game screen, thereby adjusting the relative position between the tooltip icon and the crosshair icon.
[0060] (2) In another example, in order to avoid the prompt icon from obscuring the screen near the crosshair icon, an indicator window can be displayed on the game interface. The indicator window displays the crosshair indicator icon used to indicate the crosshair icon and the above-mentioned prompt icon. In this example, the game interface also includes the crosshair icon.
[0061] Optionally, the background information of the indicator window remains unchanged, and the position of the indicator window is not limited. For example, the position of the indicator window can be configured to a fixed position in the game interface, or the position of the indicator window can be determined according to the distribution of interactive controls on the game interface, such as the indicator window can be displayed in an area where interactive controls are sparse, etc.
[0062] In this example, adjusting the relative position of the prompt icon and the crosshair indicator icon may include controlling the prompt icon to move within the indicator window, thereby adjusting the relative position of the prompt icon and the crosshair indicator icon.
[0063] In this embodiment, the prompt icon can be composed of at least one element. It is understood that, in addition to the relative position of the prompt icon and the crosshair indicator icon being used to indicate the current offset of the shooting item in the target game, other information of the prompt icon, such as its size, can also be used to indicate the current offset of the shooting item in the target game.
[0064] In one example, the components of the prompt icon can be displayed simultaneously at the same time or appear separately at different times; this embodiment does not limit this.
[0065] Optionally, in one example, some components of the tooltip icon may match the shape of the crosshair, for example, see [link to example]. Figure 2 The crosshair icon includes a crosshair point 21 and a crosshair circle 22, while the tooltip icon consists of a tooltip point 23. See also, for example... Figure 3 If the crosshair icon is a crosshair with a dot, consisting of a crosshair icon 31 and a crosshair dot 32 located in the center of the crosshair, then the elements of the prompt icon may include a prompt dot 33 and a prompt crosshair 34.
[0066] Optionally, the shooting operation method in the game in this embodiment can be applied to the learning mode and game assistance mode in the game.
[0067] (I) Learning Mode:
[0068] In this embodiment, the target game provides a recoil control skill learning mode for users. Users can enter the game interface in step 101 through learning controls on the game interface or through game-specific learning triggers. In this example, the game interface can be a game interface specifically designed for learning. The game screen displayed on the game interface is a shooting learning screen. Optionally, the shooting learning screen can include at least one virtual character for users to practice shooting. Virtual game characters include virtual objects such as game characters, NPC characters, and AI characters that execute game logic in a virtual scene, and can also include virtual objects that can be controlled by the player in the game.
[0069] It should be noted that the "recoil control" operation in this embodiment is actually a type of crosshair movement operation. Although it is called "recoil control", the shooting tools it is applied to include, but are not limited to, virtual firearms, and can also include any shooting prop with a "crosshair", such as virtual bows and arrows.
[0070] Optionally, step 101 may include: in response to a recoil control practice trigger operation for the target game, displaying the game interface of the target game, the game interface including the game screen, the crosshair indicator icon of the shooting item, and offset prompt information, the offset prompt information being used to indicate the current shooting trajectory of the shooting item relative to the offset of the shooting item's crosshair in the target game.
[0071] Optionally, a learning control can be displayed through the game interface of the target game. The recoil control practice trigger operation includes the trigger operation for the learning control (such as click, long press, etc.). The recoil control practice trigger operation can also be input through voice, gesture, hotkey, etc., and this implementation does not limit this.
[0072] Optionally, in this example, the displayed game interface may include two forms: 1. The game interface includes a crosshair icon and offset prompt information, wherein the crosshair icon serves as the crosshair indicator icon; 2. The game interface includes a crosshair icon and an indicator window, in which the crosshair indicator icon and offset prompt information are displayed.
[0073] (II) Game Assistance Mode:
[0074] In the game, users can be provided with an entry point to turn the game assistance mode on and off through the game interface, such as a game assistance mode control. When the game assistance mode is turned on, the game interface is updated to the game interface in step 101, and at least the offset prompt information is added.
[0075] Optionally, before step 101, the game interface of the target game may be displayed, including the game screen and the crosshair icon of the shooting tool. Step 101 may include: in response to the operation of enabling the assist mode for the target game, displaying offset prompt information in the game interface, or displaying an indicator window in the game interface, displaying the crosshair indicator icon and offset prompt information in the window.
[0076] In one example, the assist mode activation can be triggered by operating controls on the game interface (including but not limited to touch operations, operations on external devices such as mouse operations, etc.), or by gestures, etc. This embodiment does not limit this.
[0077] Optionally, this embodiment also provides an auxiliary mode off function, which can also be achieved through operation of the same control or through gesture operation.
[0078] In one example, the assist mode could also be enabled by default in the target game, so that the player does not need to trigger the assist mode activation operation. In this example, the assist mode deactivation function is also provided.
[0079] For example, see Figure 4 , Figure 4 The game interface displays a crosshair icon 41, an indicator window 42, and a prompt icon 421 and a crosshair indicator icon 422 located within the indicator window 42. In response to the crosshair movement operation in step 102, the terminal can control one icon (prompt icon 421 or crosshair indicator icon 422) in the indicator window 42 to remain stationary while the other icon moves, thereby changing the relative position between the two icons.
[0080] Optionally, in this embodiment, the aiming force (including direction and magnitude) on the shooting prop can be determined based on the aiming movement operation. Based on the aiming force and the recoil of the shooting prop in the target game, the combined force of the aiming force and the recoil is calculated, the offset of the aiming force after bearing the combined force is determined, and the relative position of the prompt icon and the aiming indicator icon is adjusted to correspond to the offset.
[0081] It is understandable that if the angle between the crosshair movement force and the recoil force does not exceed 90 degrees, the crosshair movement force cannot counteract the recoil force. In response to the crosshair movement operation, the distance between the prompt icon and the crosshair indicator icon will increase, and their relative directions may even change.
[0082] For example, see Figure 5 Example, Figure 5 In the example, the shooting tool has a recoil force that causes the crosshair to shift upwards. If the crosshair movement is a horizontal movement to the right, the combined force will cause the crosshair to shift upwards to the right, and the indicator icon will move to the right relative to the crosshair indicator icon. Similarly, if the crosshair movement is a horizontal movement to the left, the combined force will cause the crosshair to shift upwards to the left, and the indicator icon will move to the left relative to the crosshair indicator icon. The same logic applies to crosshair movements in other directions.
[0083] Optionally, if the angle between the crosshair movement force and the recoil force exceeds 90 degrees, the crosshair movement force can counteract the recoil force. In response to the crosshair movement operation, the distance between the prompt icon and the crosshair indicator icon will generally become closer.
[0084] Optionally, the step "if the crosshair movement operation is an operation that can counteract the recoil, adjusting the relative position of the prompt icon and the crosshair indicator icon according to the crosshair movement operation and the recoil of the shooting item in the target game" may include:
[0085] Based on the crosshair movement operation and the recoil of the shooting item in the target game, the distance between the prompt icon and the crosshair indicator icon is shortened.
[0086] In this implementation, the shortening distance between the prompt icon and the crosshair icon, as well as the relative movement direction when the distance is shortened, are determined based on the aforementioned resultant force.
[0087] For example, the actual position of the crosshair after the crosshair movement operation can be determined based on the combined force, and the display position of the prompt icon after the crosshair movement operation can be controlled to move the prompt icon from the current position to that display position.
[0088] It is conceivable that the greater the reduction in recoil caused by the crosshair movement, the closer the distance between the prompt icon and the crosshair indicator icon will be after the distance is shortened.
[0089] For example, see Figure 6 When controlling recoil (while the player is controlling the view), the greater the recoil control, the closer the indicator point will be to the crosshair icon.
[0090] In one example, to help players get a rough idea of the recoil before firing, the distance between the indicator icon and the crosshair icon in the non-firing state can be used to indicate the magnitude of the recoil. Optionally, the greater the recoil of the weapon, the greater the distance between the indicator icon and the crosshair icon in the non-firing state.
[0091] In this embodiment, in addition to the distance between the prompt icon and the crosshair indicator icon, the size of the prompt icon can also be used to indicate information such as recoil and offset.
[0092] Optionally, in order to reduce the time cost of learning the relationship between the prompt icon and the crosshair icon, in this embodiment, the shapes of the prompt icon and the crosshair icon can be similar or the same, or the prompt icon can include at least the shape of the crosshair icon. For example, if the crosshair icon is a crosshair circle, then the shape of the prompt icon can include at least the crosshair circle.
[0093] For example, many crosshair icons generally have two layers, so the components of the prompt icon may include a first prompt icon and a second prompt icon, with the first prompt icon located in the second prompt icon. The method in this embodiment also includes: adjusting the size of the second prompt icon when shortening the distance between the prompt icon and the crosshair indicator icon, wherein the greater the magnitude of the crosshair movement operation's counteraction to recoil, the closer the size of the adjusted second prompt icon is to the size of the crosshair indicator icon.
[0094] In an optional example, the icon composed of the first and second hint icons has the same form as the crosshair icon. For example, if the crosshair icon includes a crosshair point and a crosshair circle centered on the crosshair point, then the first hint icon is the hint point, and the second hint icon is the hint circle centered on the hint point.
[0095] In one example, the first and second alert icons can appear simultaneously or not simultaneously. For example, the first and second alert icons can be displayed simultaneously before firing. Alternatively, the first alert icon can appear before firing, while the second alert icon is configured to appear only when a firing action triggered by the firing tool is received.
[0096] Optionally, in this embodiment, the prompt icon may also include a prompt line, which connects the first prompt icon and the crosshair indicator icon. In this embodiment, the prompt line and the two prompt graphics provide the player with information about the magnitude and direction of the recoil from multiple angles.
[0097] The indicator line and the first indicator icon can be configured to appear simultaneously. It's conceivable that the length of the indicator line will lengthen or shorten as the distance between the first indicator icon and the crosshair indicator icon changes.
[0098] In one example, the tooltip line connects the center of the first tooltip icon and the crosshair indicator icon. The tooltip line can be any format, including dashed, solid, etc.
[0099] For example, when a shooting action is received based on a shooting prop, a second prompt icon is displayed based on the position of the first prompt icon.
[0100] Taking the first and second prompt icons as the prompt points and prompt circles as examples, see [link / reference]. Figure 2 Before the shooting item is fired, the indicator icon includes indicator point 23 and indicator line 24. When a shooting action triggered by the shooting item is received, the indicator icon updates to [image not provided]. Figure 7 The image shows a prompt circle 25 centered on prompt point 23.
[0101] In this embodiment, the second prompt icon is configured to change size with the movement of the crosshair. The second prompt icon is larger than the first prompt icon, making it more conspicuous and its size change more intuitive. Therefore, this embodiment can also use the initial size of the second prompt icon to reflect the recoil of the shooting item; that is, the greater the recoil of the shooting item configured in the target game, the larger the initial size of the second prompt icon. Taking the prompt circle as an example, the greater the recoil, the larger the radius of the prompt circle when it is initially displayed. Optionally, in one example, the initial size of the second prompt icon does not exceed the size of the crosshair icon; for example, the initial radius of the prompt circle is smaller than the radius of the crosshair circle.
[0102] Furthermore, in this embodiment, the greater the range of crosshair movement caused by the crosshair movement operation, the greater the extent to which the crosshair movement operation counteracts recoil, and the larger the size of the adjusted second prompt icon, which is closer to the size of the crosshair icon.
[0103] See also Figure 6 As the crosshair is moved downwards, the cue point and cue circle move downwards synchronously towards the crosshair icon. During this downward movement, the radius of the cue circle (relative to the crosshair) increases. Figure 7 The radius of the circle initially appears to increase over time.
[0104] It is understandable that if the crosshair movement operation exactly counteracts the recoil of the shooting item in the target game, that is, achieves stable recoil control, then the offset prompt information coincides with the crosshair indicator icon.
[0105] In the example where the crosshair icon consists of two layers of graphics, the center point of the first indicator icon coincides with the center point of the crosshair icon, and the second indicator icon coincides with the outer icon surrounding the center point of the crosshair icon. See, for example, [link to example]. Figure 8 When controlling recoil, the indicator point and the crosshair point should coincide, and the indicator circle and the crosshair circle should coincide.
[0106] In this embodiment, to display as much information as possible about the shooting trajectory, the shape of the shooting trajectory can also be shown using a cue line. Optionally, the shape of the cue line matches the shape of the shooting trajectory of the shooting prop in the target game.
[0107] In one example, when the shooting prop is not in a firing state, the indicator line is a straight line. The method of this application further includes: upon receiving a firing operation triggered by the shooting prop, updating the shape of the indicator line to the shape of the firing trajectory.
[0108] For example, see Figure 9 It can display complex ballistic trajectories such as arcs and broken lines (not shown) through prompt lines.
[0109] The shooting operation method in this embodiment can, on the one hand, display the game interface of the target game. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and offset prompt information. The offset prompt information indicates the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game, allowing users to intuitively understand the offset of the shooting trajectory of the shooting item before shooting. On the other hand, after a shooting operation triggered by the shooting item, a crosshair movement operation targeting the shooting item can be responded to. Based on the crosshair movement operation and the recoil of the shooting item in the target game, the offset prompt information on the game interface is updated to change the offset indicated by the offset prompt information. That is, when a crosshair movement operation is received before the end of shooting, the impact of the crosshair movement operation on the shooting trajectory offset is visually displayed by updating the offset prompt information on the game interface, making it easier for users to learn how to counteract recoil more quickly.
[0110] Furthermore, the initial size of the second prompt icon indicates the magnitude of the recoil configured for the shooting item in the target game, allowing players to intuitively understand the recoil of the shooting item and compare the recoil between different shooting items.
[0111] Furthermore, when recoil control is stable, the offset indicator information coincides with the crosshair indicator icon, which helps players learn "perfect recoil control".
[0112] This embodiment also provides a shooting operation device in a game, which can be integrated into an electronic device, such as a computer device, which can be a terminal, server or other device.
[0113] For example, in this embodiment, the method of this application embodiment will be described in detail using a shooting operation device integrated terminal in a game as an example.
[0114] For example, such as Figure 10 As shown, the shooting control device in this game may include:
[0115] Display unit 1001 is used to display the game interface of the target game. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game.
[0116] The shooting assistance unit 1002 is used to respond to the aiming movement operation of the shooting prop after the shooting operation is triggered by the shooting prop, and update the offset prompt information on the game interface according to the aiming movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information.
[0117] In one example, the offset information includes an indicator icon, the relative position of which to the crosshair indicator icon is used to indicate the offset.
[0118] The shooting assistance unit 1002 is used to respond to the aiming movement operation of the shooting prop after a shooting operation triggered by the shooting prop, and adjust the relative position of the prompt icon and the aiming indicator icon according to the aiming movement operation and the recoil of the shooting prop in the target game.
[0119] In one example, if the aiming movement operation is an operation that can counteract recoil, the shooting assistance unit 1002 is used to shorten the distance between the prompt icon and the aiming indicator icon based on the aiming movement operation and the recoil of the shooting item in the target game.
[0120] In one example, the greater the reduction in recoil caused by the crosshair movement, the closer the distance between the indicator icon and the crosshair icon becomes after the distance is shortened.
[0121] In one example, the greater the recoil, the greater the distance between the indicator icon and the crosshair icon when not firing.
[0122] In one example, the prompt icon includes a first prompt icon and a second prompt icon, with the first prompt icon located within the second prompt icon. The shooting assistance unit 1002 of the device is also used to adjust the size of the second prompt icon when the distance between the prompt icon and the crosshair indicator icon is shortened, wherein the greater the extent to which the crosshair movement operation counteracts recoil, the closer the adjusted size of the second prompt icon is to the size of the crosshair indicator icon.
[0123] In one example, the second prompt icon is configured to start displaying when a shooting action triggered by a shooting tool is received.
[0124] In one example, the greater the recoil of the shooting item in the target game, the larger the size of the second cue icon when it is initially displayed.
[0125] In one example, the tooltip icon also includes a tooltip line connecting the first tooltip icon and the crosshair indicator icon.
[0126] In one example, the shape of the cue line matches the shape of the shooting trajectory of the shooting item in the target game.
[0127] In one example, the crosshair indicator icon is simply the crosshair icon; alternatively, the game interface may also include a crosshair icon and an indicator window, with the crosshair indicator icon and the prompt icon displayed within the indicator window.
[0128] In one example, if the crosshair movement counteracts the recoil of the shooting item in the target game, the updated offset indicator message will coincide with the crosshair indicator icon.
[0129] Using the device in this embodiment, the target game's interface is displayed. The game interface includes the game screen, a crosshair indicator icon for the shooting item, and offset prompt information. The offset prompt information indicates the offset of the shooting item's current shooting trajectory relative to the crosshair in the target game. This allows users to intuitively understand the shooting trajectory offset of the shooting item before shooting. Furthermore, after a shooting operation triggered by the shooting item, the device can respond to a crosshair movement operation on the shooting item. Based on the crosshair movement operation and the recoil of the shooting item in the target game, the device updates the offset prompt information on the game interface to change the offset indicated by the offset prompt information. That is, if a crosshair movement operation is received before the shooting ends, the device can update the offset prompt information on the game interface to visually demonstrate the impact of the crosshair movement operation on the shooting trajectory offset, making it easier for users to quickly learn how to counteract recoil.
[0130] Accordingly, this application also provides an electronic device, which can be a terminal, such as a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. Figure 11 As shown, Figure 11This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. The electronic device 1100 includes a processor 1101 with one or more processing cores, a memory 1102 with one or more computer-readable storage media, and a computer program stored on the memory 1102 and executable on the processor. The processor 1101 and the memory 1102 are electrically connected. Those skilled in the art will understand that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0131] The processor 1101 is the control center of the electronic device 1100. It connects various parts of the electronic device 1100 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 1102, and by calling data stored in the memory 1102, it executes various functions of the electronic device 1100 and processes data. The processor 1101 may be a CPU, GPU, network processor (NP), etc., and can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this application.
[0132] In this embodiment, the processor 1101 in the electronic device 1100 loads the instructions corresponding to the processes of one or more applications into the memory 1102 according to the following steps, and the processor 1101 runs the applications stored in the memory 1102 to realize various functions, such as:
[0133] The game interface of the target game is displayed. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the current shooting trajectory of the shooting item relative to the offset of the shooting item from the crosshair in the target game.
[0134] After a shooting action triggered by a shooting item, respond to the aiming movement action of the shooting item, and update the offset prompt information on the game interface according to the aiming movement action and the recoil of the shooting item in the target game, so as to change the offset indicated by the offset prompt information.
[0135] In one example, the offset information includes an indicator icon, the relative position of which to the crosshair indicator icon indicates the offset.
[0136] Following a shooting action triggered by a shooting item, in response to a crosshair movement action targeting the shooting item, the offset indicator on the game interface is updated based on the crosshair movement action and the recoil of the shooting item in the target game, to change the offset indicated by the offset indicator, including:
[0137] After a shooting action triggered by a shooting item, respond to the aiming movement action of the shooting item, and adjust the relative positions of the prompt icon and the aiming indicator icon according to the aiming movement action and the recoil of the shooting item in the target game.
[0138] In one example, if the crosshair movement is a recoil-canceling action, the relative positions of the indicator icon and the crosshair icon are adjusted based on the crosshair movement and the recoil of the shooting item in the target game, including:
[0139] Based on the aiming movement and the recoil of the shooting item in the target game, the distance between the prompt icon and the aiming indicator icon is shortened.
[0140] In one example, the greater the reduction in recoil caused by the crosshair movement, the closer the distance between the indicator icon and the crosshair icon becomes after the distance is shortened.
[0141] In one example, the greater the recoil, the greater the distance between the indicator icon and the crosshair icon when not firing.
[0142] In one example, the tooltip icon includes a first tooltip icon and a second tooltip icon, with the first tooltip icon nested within the second tooltip icon. The method also includes:
[0143] When shortening the distance between the prompt icon and the crosshair indicator icon, adjust the size of the second prompt icon. The greater the reduction in recoil caused by the crosshair movement operation, the closer the size of the adjusted second prompt icon will be to the size of the crosshair indicator icon.
[0144] In one example, the second prompt icon is configured to start displaying when a shooting action triggered by a shooting tool is received.
[0145] In one example, the greater the recoil of the shooting item in the target game, the larger the size of the second cue icon when it is initially displayed.
[0146] In one example, the tooltip icon also includes a tooltip line connecting the first tooltip icon and the crosshair indicator icon.
[0147] In one example, the shape of the cue line matches the shape of the shooting trajectory of the shooting item in the target game.
[0148] In one example, the crosshair indicator icon is a crosshair icon;
[0149] Alternatively, the game interface may also include a crosshair icon and an indicator window, with the crosshair indicator icon and prompt icon displayed in the indicator window.
[0150] In one example, if the crosshair movement counteracts the recoil of the shooting item in the target game, the updated offset indicator message will coincide with the crosshair indicator icon.
[0151] Therefore, the electronic device provided in this embodiment can bring the following technical effects: it can display a game interface including the game screen, the crosshair indicator icon of the shooting item, and offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item compared to the crosshair in the target game; so that the user can have an intuitive understanding of the offset of the shooting trajectory of the shooting item before shooting. It can also respond to the crosshair movement operation of the shooting item after shooting, and update the offset prompt information on the game interface to change the indicated offset according to the crosshair movement operation and the recoil of the shooting item in the target game. That is, when the crosshair movement operation is received before the end of shooting, the offset prompt information on the game interface is updated to visually and intuitively show the impact of the crosshair movement operation on the offset, so that the user can learn the operation to counteract the recoil more quickly.
[0152] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0153] Optional, such as Figure 11 As shown, the electronic device 1100 also includes: a touch display screen 1103, a radio frequency circuit 1104, an audio circuit 1105, an input unit 1106, and a power supply 1107. The processor 1101 is electrically connected to the touch display screen 1103, the radio frequency circuit 1104, the audio circuit 1105, the input unit 1106, and the power supply 1107. Those skilled in the art will understand that... Figure 11 The electronic device structure shown does not constitute a limitation on the electronic device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0154] The touch display screen 1103 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 1103 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the electronic device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 1101. It can also receive and execute commands from the processor 1101. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 1101 to determine the type of touch event. Subsequently, the processor 1101 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 1103 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 1103 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 1103 can also be used as part of the input unit 1106 to achieve input functions.
[0155] The radio frequency circuit 1104 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other electronic devices, and to transmit and receive signals with network devices or other electronic devices.
[0156] Audio circuit 1105 can be used to provide an audio interface between a user and an electronic device via a speaker and a microphone. Audio circuit 1105 can convert received audio data into electrical signals and transmit them to the speaker, where the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 1105, converted back into audio data, and then processed by processor 1101 before being transmitted via radio frequency circuit 1104 to, for example, another electronic device, or output to memory 1102 for further processing. Audio circuit 1105 may also include an earphone jack to provide communication between peripheral headphones and electronic devices.
[0157] The input unit 1106 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0158] Power supply 1107 is used to supply power to various components of electronic device 1100. Optionally, power supply 1107 can be logically connected to processor 1101 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 1107 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0159] although Figure 11 As not shown in the diagram, electronic device 1100 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.
[0160] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0161] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0162] Therefore, embodiments of this application provide a computer-readable storage medium storing multiple computer programs that can be loaded by a processor to execute any of the shooting operation methods in a game provided in embodiments of this application. For example, the computer program can execute the steps of the following shooting operation method in a game:
[0163] The game interface of the target game is displayed. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the current shooting trajectory of the shooting item relative to the offset of the shooting item from the crosshair in the target game.
[0164] After a shooting action triggered by a shooting item, respond to the aiming movement action of the shooting item, and update the offset prompt information on the game interface according to the aiming movement action and the recoil of the shooting item in the target game, so as to change the offset indicated by the offset prompt information.
[0165] In one example, the offset information includes an indicator icon, the relative position of which to the crosshair indicator icon indicates the offset.
[0166] Following a shooting action triggered by a shooting item, in response to a crosshair movement action targeting the shooting item, the offset indicator on the game interface is updated based on the crosshair movement action and the recoil of the shooting item in the target game, to change the offset indicated by the offset indicator, including:
[0167] After a shooting action triggered by a shooting item, respond to the aiming movement action of the shooting item, and adjust the relative positions of the prompt icon and the aiming indicator icon according to the aiming movement action and the recoil of the shooting item in the target game.
[0168] In one example, if the crosshair movement is a recoil-canceling action, the relative positions of the indicator icon and the crosshair icon are adjusted based on the crosshair movement and the recoil of the shooting item in the target game, including:
[0169] Based on the aiming movement and the recoil of the shooting item in the target game, the distance between the prompt icon and the aiming indicator icon is shortened.
[0170] In one example, the greater the reduction in recoil caused by the crosshair movement, the closer the distance between the indicator icon and the crosshair icon becomes after the distance is shortened.
[0171] In one example, the greater the recoil, the greater the distance between the indicator icon and the crosshair icon when not firing.
[0172] In one example, the tooltip icon includes a first tooltip icon and a second tooltip icon, with the first tooltip icon nested within the second tooltip icon. The method also includes:
[0173] When shortening the distance between the prompt icon and the crosshair indicator icon, adjust the size of the second prompt icon. The greater the reduction in recoil caused by the crosshair movement operation, the closer the size of the adjusted second prompt icon will be to the size of the crosshair indicator icon.
[0174] In one example, the second prompt icon is configured to start displaying when a shooting action triggered by a shooting tool is received.
[0175] In one example, the greater the recoil of the shooting item in the target game, the larger the size of the second cue icon when it is initially displayed.
[0176] In one example, the tooltip icon also includes a tooltip line connecting the first tooltip icon and the crosshair indicator icon.
[0177] In one example, the shape of the cue line matches the shape of the shooting trajectory of the shooting item in the target game.
[0178] In one example, the crosshair indicator icon is a crosshair icon;
[0179] Alternatively, the game interface may also include a crosshair icon and an indicator window, with the crosshair indicator icon and prompt icon displayed in the indicator window.
[0180] In one example, if the crosshair movement counteracts the recoil of the shooting item in the target game, the updated offset indicator message will coincide with the crosshair indicator icon.
[0181] As can be seen, the computer program can be loaded by the processor to execute any of the shooting operation methods in the game provided in the embodiments of this application, thereby bringing the following technical effects: a game interface including the game screen, the crosshair indicator icon of the shooting prop, and offset prompt information can be displayed through the computer device. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting prop relative to the crosshair in the target game; so that the user can have an intuitive understanding of the offset of the shooting trajectory of the shooting prop before shooting. It can also respond to the crosshair movement operation of the shooting prop after shooting, and update the offset prompt information on the game interface to change the indicated offset according to the crosshair movement operation and the recoil of the shooting prop in the target game. That is, when the crosshair movement operation is received before the end of shooting, the impact of the crosshair movement operation on the offset is displayed intuitively in a visual way by updating the offset prompt information on the game interface, which makes it easier for the user to learn the operation of counteracting recoil more quickly.
[0182] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0183] The computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0184] Since the computer program stored in the computer-readable storage medium can execute any of the shooting operation methods in the game provided in the embodiments of this application, the beneficial effects that the shooting operation methods in the game provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.
[0185] According to one aspect of this application, a computer program product or computer program is also provided, comprising computer instructions stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the electronic device to perform the methods provided in the various optional implementations of the above embodiments.
[0186] In the above embodiments of the shooting operation device, computer-readable storage medium, and electronic device in the game, the descriptions of each embodiment have different focuses. Parts not described in detail in a certain embodiment can be referred to in the relevant descriptions of other embodiments. Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process and beneficial effects of the shooting operation device, computer-readable storage medium, electronic device, and their corresponding units in the game described above can be referred to the description of the shooting operation method in the game as shown in the above embodiments, and will not be repeated here.
[0187] The foregoing has provided a detailed description of a shooting operation method, device, electronic device, and computer-readable storage medium in a game, as provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.
Claims
1. A shooting operation method in a game, characterized in that, include: The game interface of the target game is displayed. The game interface includes a game screen, a crosshair indicator icon for shooting items, and offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game. The current shooting trajectory is the shooting trajectory corresponding to the shooting item shooting according to the crosshair indicator icon at the current moment. The offset is caused by the recoil of the shooting item. The offset prompt information includes a prompt icon, and the relative position of the prompt icon and the crosshair indicator icon is used to indicate the offset. After a shooting operation triggered by the shooting prop, in response to a crosshair movement operation for the shooting prop, the offset prompt information on the game interface is updated according to the crosshair movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information.
2. The shooting operation method in the game according to claim 1, characterized in that, Following a shooting operation triggered by the shooting prop, in response to a crosshair movement operation targeting the shooting prop, and based on the crosshair movement operation and the recoil of the shooting prop in the target game, updating the offset indicator information on the game interface to change the offset indicated by the offset indicator information includes: After a shooting operation triggered by the shooting item, in response to a crosshair movement operation for the shooting item, the relative positions of the prompt icon and the crosshair indicator icon are adjusted according to the crosshair movement operation and the recoil of the shooting item in the target game.
3. The shooting operation method in the game according to claim 2, characterized in that, If the crosshair movement operation is an operation that can counteract the recoil, adjusting the relative position of the prompt icon and the crosshair indicator icon based on the crosshair movement operation and the recoil of the shooting item in the target game includes: Based on the crosshair movement operation and the recoil of the shooting item in the target game, the distance between the prompt icon and the crosshair indicator icon is shortened.
4. The shooting operation method in the game according to claim 3, characterized in that, The greater the reduction in recoil caused by the crosshair movement operation, the closer the distance between the prompt icon and the crosshair indicator icon becomes after the distance is shortened.
5. The shooting operation method in the game according to claim 2, characterized in that, The greater the recoil, the greater the distance between the warning icon and the crosshair indicator icon when not firing.
6. The shooting operation method in the game according to claim 3, characterized in that, The notification icon includes a first notification icon and a second notification icon, wherein the first notification icon is located within the second notification icon, and the method further includes: When shortening the distance between the prompt icon and the crosshair indicator icon, the size of the second prompt icon is adjusted, wherein the greater the reduction of recoil caused by the crosshair movement operation, the closer the size of the adjusted second prompt icon is to the size of the crosshair indicator icon.
7. The shooting operation method in the game according to claim 6, characterized in that, The second notification icon is configured to start displaying when a shooting action triggered by the shooting tool is received.
8. The shooting operation method in the game according to claim 7, characterized in that, The greater the recoil of the shooting item in the target game, the larger the size of the second prompt icon when it is initially displayed.
9. The shooting operation method in the game according to claim 6, characterized in that, The prompt icon also includes a prompt line, which connects the first prompt icon and the crosshair indicator icon.
10. The shooting operation method in the game according to claim 9, characterized in that, The shape of the prompt line matches the shape of the shooting trajectory of the shooting prop in the target game.
11. The shooting operation method in a game according to any one of claims 1-10, characterized in that, The crosshair indicator icon is a crosshair icon; Alternatively, the game interface may also include a crosshair icon and an indicator window, with the crosshair indicator icon and the prompt icon displayed in the indicator window.
12. The shooting operation method in a game according to any one of claims 1-10, characterized in that, If the crosshair movement operation counteracts the recoil of the shooting item in the target game, the updated prompt icon coincides with the crosshair indicator icon.
13. A shooting control device for a game, characterized in that, include: The display unit is used to display the game interface of the target game. The game interface includes the game screen, the crosshair indicator icon of the shooting item, and the offset prompt information. The offset prompt information is used to indicate the offset of the current shooting trajectory of the shooting item relative to the crosshair of the shooting item in the target game. The current shooting trajectory is the shooting trajectory corresponding to the shooting item shooting according to the crosshair indicator icon at the current moment. The offset is caused by the recoil of the shooting item. A shooting assistance unit is configured to respond to a crosshair movement operation on the shooting prop after a shooting operation triggered by the shooting prop, and update the offset prompt information on the game interface according to the crosshair movement operation and the recoil of the shooting prop in the target game, so as to change the offset indicated by the offset prompt information. The offset prompt information includes a prompt icon, and the relative position of the prompt icon and the crosshair indicator icon is used to indicate the offset.
14. An electronic device, characterized in that, It includes a processor and a memory, the memory storing multiple instructions; the processor loads instructions from the memory to execute the shooting operation method in the game as described in any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to execute the shooting operation method in a game as described in any one of claims 1 to 12.