Interaction control method, device and electronic equipment in game

By providing an information exchange panel in the game interface, players can send item viewing requests to multiple teammates and display item information, solving the problems of missed items and cumbersome operations when viewing items, improving the game experience and optimizing device load.

CN116421966BActive Publication Date: 2026-05-15NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-03-17
Publication Date
2026-05-15

AI Technical Summary

Technical Problem

In massively multiplayer online games, players may miss messages or encounter cumbersome operations when viewing teammates' items or summoned creatures, resulting in a poor gaming experience. Furthermore, the frequent information interaction and operations cause a heavy load on servers and terminal devices.

Method used

By providing an information exchange panel in the graphical user interface, players can send item viewing requests to multiple teammates and display item information after receiving consent, simplifying the operation process and reducing the occurrence of missed messages.

Benefits of technology

It enables the simultaneous viewing of item information for multiple teammates, enhancing the gaming experience and reducing the data processing load on servers and terminal devices.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application provides an interactive control method and device in a game and electronic equipment, in response to a sending operation of a target message in an information exchange panel, a viewing request of a target object is sent to a second terminal device corresponding to a target second controlled virtual object; the target message comprises an object identifier of at least one target second controlled virtual object and an object identifier of a target object of the target second controlled virtual object; in response to receiving request success information of the viewing request, object information of the target object is displayed in a graphical user interface or an information display control of the target object is provided. The method can send a viewing request of a target object to a terminal device corresponding to a plurality of target objects based on the information exchange panel, so that a plurality of target objects can be viewed simultaneously; at the same time, the viewing request is sent to the second terminal device, which avoids the phenomenon of missing messages of players compared with the method of sending messages in a speaking channel, thereby improving the game experience of players.
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Description

Technical Field

[0001] This invention relates to the field of game interaction design technology, and in particular to an interactive control method, device and electronic device in games. Background Technology

[0002] In massively multiplayer online games (MMORPGs), players often check their teammates' items or summoned creatures during battles to better engage in combat. One technology allows players to message the game's chat channel to view a target teammate's items or summoned creatures; however, this message might be missed by the target teammate. To avoid this, players can privately chat with the target teammate to view their items or summoned creatures. However, to view the items or summoned creatures of multiple teammates, players must privately chat with each teammate individually, which is cumbersome and negatively impacts the player experience. Furthermore, the frequent information exchange and operations place a significant data processing load on the game server and terminal devices. Summary of the Invention

[0003] The purpose of this invention is to provide an interactive control method, device, and electronic device in games to quickly view the item information of multiple teammates and improve the player's gaming experience.

[0004] In a first aspect, the present invention provides an interactive control method in a game, which provides a graphical user interface through a first terminal device. The first terminal device is used to control a first controlled virtual object. The method includes: presenting at least a partial target game scene and providing an information exchange panel in the graphical user interface; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices; the second terminal devices are used to control a second controlled virtual object in the target game scene; the information exchange panel is used to: display information sent by the second terminal devices and send information to at least some of the second terminal devices; in response to a sending operation of a target message in the information exchange panel, sending a viewing request for a target item to the second terminal device corresponding to the target second controlled virtual object; the target message includes an object identifier of at least one target second controlled virtual object and an item identifier of a target item of the target second controlled virtual object; in response to a successful request message indicating that the viewing request has been received, providing a first item information display panel in the graphical user interface to display the item information of the target item; or providing an information display control, and providing a first item information display panel in the graphical user interface to display the item information of the target item after the information display control is triggered.

[0005] Secondly, the present invention provides an interactive control device in a game, which provides a graphical user interface through a first terminal device. The first terminal device is used to control a first controlled virtual object. The device includes: a control display module, used to at least partially present a target game scene in the graphical user interface and provide an information exchange panel; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices, the second terminal devices are used to control a second controlled virtual object in the target game scene, and the information exchange panel is used to: display information sent by the second terminal devices and send information to at least some of the second terminal devices; a message sending module, used to respond to a sending operation of a target message in the information exchange panel and send a viewing request for a target item to the second terminal device corresponding to the target second controlled virtual object; the target message includes an object identifier of at least one target second controlled virtual object and an item identifier of a target item of the target second controlled virtual object; and an information display module, used to respond to a successful request message received from the viewing request and provide a first item information display panel in the graphical user interface to display the item information of the target item; or provide an information display control and, after the information display control is triggered, provide a first item information display panel in the graphical user interface to display the item information of the target item.

[0006] Thirdly, the present invention provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method in the above-mentioned game.

[0007] Fourthly, the present invention provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in the aforementioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] This invention provides an interactive control method, device, and electronic device for games. First, in response to a sending operation of a target message in an information exchange panel, a viewing request for a target item is sent to a second terminal device corresponding to a target second controlled virtual object. The target message includes an object identifier of at least one target second controlled virtual object and an item identifier of the target item of the target second controlled virtual object. Then, in response to a successful receipt of the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, a first item information display panel is provided in the graphical user interface to display the item information of the target item. This method can send viewing requests for target items to terminal devices corresponding to multiple target controlled virtual objects based on the information exchange panel, enabling simultaneous viewing of target items of multiple target controlled virtual objects. Simultaneously, sending viewing requests to the second terminal device avoids the phenomenon of players missing messages compared to sending messages in a chat channel, thereby improving the player's gaming experience.

[0010] Other features and advantages of the invention will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart of an interactive control method in a game provided by an embodiment of the present invention;

[0014] Figure 2 A flowchart of another interactive control method in a game provided by an embodiment of the present invention;

[0015] Figure 3 A schematic diagram of a request to view window provided in an embodiment of the present invention;

[0016] Figure 4 A schematic diagram of an information display panel provided in an embodiment of the present invention;

[0017] Figure 5 A flowchart of another interactive control method in a game provided by an embodiment of the present invention;

[0018] Figure 6 This is a schematic diagram illustrating how a specified character is input into an information exchange panel to display an object identifier, as provided in an embodiment of the present invention.

[0019] Figure 7 This is a schematic diagram of the structure of an interactive control device in a game provided by an embodiment of the present invention;

[0020] Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0021] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The components of the embodiments of the present invention described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.

[0022] Therefore, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely to illustrate selected embodiments of the invention. All other embodiments obtained by those skilled in the art based on the embodiments of the invention without inventive effort are within the scope of protection of the invention.

[0023] In massively multiplayer online games (MMORPGs), players often view their teammates' items or summoned creatures during battles to better facilitate gameplay. Related technologies provide two methods for viewing teammates' items or summoned creatures during gameplay:

[0024] Method 1: Enter a message in the game's chat channel to view the target teammate's items or summoned beasts. However, the target teammate may miss this message, making it impossible to view their items or summoned beasts.

[0025] Method two involves viewing the target teammate's items or summoned beasts through private chat. However, if a player wants to view the items or summoned beasts of multiple teammates, they can only chat with each teammate individually, which is cumbersome and results in a poor gaming experience.

[0026] Once a teammate agrees to let the player view items or summoned creatures, the game currently only offers the function of simply viewing items or summoned creatures. If you want to buy similar summoned creatures, you need to go to the shop to search for them, which is a very complicated process.

[0027] To address the aforementioned issues, embodiments of the present invention provide an interactive control method, device, and electronic device for games. This technology can be applied to player interaction scenarios in games, particularly in scenarios where a target player is viewing their items.

[0028] In one embodiment of this disclosure, the interactive control method in a game can run on a local terminal device or a server. When the interactive control method in a game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0029] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of interactive control methods in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0030] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0031] In one possible implementation, embodiments of the present invention provide an interactive control method in a game, which provides a graphical user interface through a first terminal device; the first terminal device is used to control a first controlled virtual object; such as Figure 1 As shown, the method includes the following specific steps:

[0032] Step S102: At least a portion of the target game scene is presented in the graphical user interface, and an information exchange panel is provided; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices, the second terminal devices are used to control the second controlled virtual object in the target game scene, and the information exchange panel is used to: display information sent by the second terminal devices, and send information to at least some of the second terminal devices.

[0033] The target game scene mentioned above can be any game scene that the player wants to reach in the game. For example, the target game scene can be a battle scene or any scene in the open world. The content of the target game scene can be determined in real time according to the game. The aforementioned information exchange panel can be a chat channel in the game or other communication windows. Players can enter and send messages in the information exchange panel so that other players can see the messages they sent; similarly, messages sent by other players can also be displayed through the information exchange panel.

[0034] The aforementioned second controlled virtual object is controlled by a second terminal device, which provides a graphical user interface for the player controlling the target second controlled virtual object and displays the game scene within the graphical user interface. This second terminal device is a different device from the first terminal device; both the first and second terminal devices can be mobile phones, tablets, or computers, etc.

[0035] Step S104: In response to the sending operation of the target message in the information exchange panel, a viewing request for the target item is sent to the second terminal device corresponding to the target second controlled virtual object; the target message includes at least one object identifier of the target second controlled virtual object and the item identifier of the target item of the target second controlled virtual object.

[0036] The aforementioned target message is typically entered by the player in the information exchange panel. This message includes at least one object identifier for the target second controlled virtual object, and an item identifier for the target item of the target second controlled virtual object. The target second controlled virtual object can be a controlled virtual object belonging to the same team as the first controlled virtual object, or it can belong to a controlled virtual object belonging to a different team. The object identifier can be the player name or character name of the target second controlled virtual object, etc., and the item identifier is used to indicate the type of target item, which can be a virtual weapon, virtual equipment, virtual props, or summoned beast, etc.

[0037] In practice, when the target message contains object identifiers for multiple target second-controlled virtual objects, the first terminal device simultaneously sends a viewing request for the target item to the second terminal device corresponding to each object identifier in the target message. This viewing request is typically displayed as a pop-up window in the graphical user interface of the second terminal device. The player controlling the target second-controlled virtual object can either agree to or refuse the viewing request, depending on the player's action.

[0038] Step S106: In response to the successful receipt of the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, a first item information display panel is provided in the graphical user interface to display the item information of the target item.

[0039] When the player corresponding to the second terminal device agrees to view the request, a request success message is sent to the first terminal device. When the first terminal device receives the request success message, it displays a first item information display panel in the graphical user interface provided by the first terminal device, or provides information display controls at a specified location (triggering the information display panel will display the first item information display panel in the graphical user interface). The first item information display panel is used to display the item information of the target item. This item information may include, but is not limited to, item name, item level, item attack value, item defense value, etc. Specifically, the content of the item information is determined according to the type of target item. For example, if the target item is a summoned beast, the item information may include the summoned beast's name, combat level, health, mana, attack value, defense value, speed, spirit power, constitution, and power generation, etc.

[0040] In practical applications, in response to the triggering of a target game scene, a first controlled virtual object is controlled to enter the target game scene. This target game scene provides a virtual game environment for a first terminal device and multiple second terminal devices, and a target item is displayed in the target game scene. The target item is used to assist the target second controlled virtual object in the target game scene. Specifically, the target second controlled virtual object may possess multiple items corresponding to the item identifier. The target item can be determined from the multiple items possessed by the target second controlled virtual object based on the game data of the target second controlled virtual object in the game battle scene. That is, the item appearing in the target game scene is the target item.

[0041] In some embodiments, in response to a successful request to view the request, an information display control is provided at a preset location of the target item in the target game scene of the first terminal device. This preset location can be set according to development needs or determined based on the type of item. For example, if the item is virtual equipment, the information display control can be displayed above the head of the target second controlled virtual object and move with the target second controlled virtual object; if the item is a summoned beast, the information display control can be displayed above the head of the summoned beast and move with the summoned beast.

[0042] This invention provides an interactive control method for games. First, in response to a sending operation of a target message in an information exchange panel, a viewing request for a target item is sent to a second terminal device corresponding to a target second controlled virtual object. The target message includes an object identifier of at least one target second controlled virtual object and an item identifier of the target item of the target second controlled virtual object. Then, in response to a successful receipt of the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, a first item information display panel is provided in the graphical user interface to display the item information of the target item. This method can send viewing requests for target items to terminal devices corresponding to multiple target controlled virtual objects based on the information exchange panel, enabling simultaneous viewing of target items from multiple target controlled virtual objects. Simultaneously, sending viewing requests to the second terminal device avoids the phenomenon of players missing messages compared to sending messages in a chat channel, thereby improving the player's gaming experience.

[0043] This invention also provides another interactive control method in a game, which is implemented based on the above method embodiments. This method focuses on describing the specific process of sending a viewing request for a target item to the second terminal device corresponding to the target second controlled virtual object in response to a sending operation of a target message in the information exchange panel (implemented through the following step S206). Figure 2 As shown, the method includes the following specific steps:

[0044] Step S202: At least partially present the target game scene and provide an information exchange panel in the graphical user interface. The target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices. The second terminal devices are used to control the second controlled virtual objects in the target game scene.

[0045] Step S204: Determine the target message in the information exchange panel; the target message includes: object identifiers of multiple target second controlled virtual objects, and item identifiers of target items of the target second controlled virtual objects.

[0046] In practical applications, the target message can be determined based on the specified input operation of the information exchange panel. The specific operation of the specified input operation can be determined according to the development needs. This specified input operation can be inputting specified characters, or selecting the object identifier of the target second controlled virtual object and inputting the item identifier of the target item, etc. The selected target second controlled virtual object can be one or more, depending on the player's operation. It should be noted that in practical applications, the step of determining the target message can also occur after the target message is sent. That is, after the target message is sent, the sent target message is obtained, and the object identifier of the target second controlled virtual object and the item identifier of the target item within the target second controlled virtual object are determined.

[0047] Step S206: In response to the sending operation for the target message, send a viewing request for the target item to the second terminal device corresponding to each target second controlled virtual object.

[0048] Step S208: In response to the second terminal device receiving a viewing request, a viewing request window pops up in the graphical user interface of the second terminal device; wherein, the viewing request window includes: the item identifier of the target item, and an accept control.

[0049] After the first terminal device sends a viewing request for the target item to the second terminal device of each controlled virtual object, each second terminal device receiving the viewing request will display a viewing request window in its graphical user interface. This window displays the object identifier of the controlled virtual object requesting the viewing, the item identifier of the target item, an accept control, and a reject control. The accept control is used to agree to the viewing request, and the reject control is used to reject the viewing request. Figure 3 The image shown is a schematic diagram of a request to view window provided in an embodiment of the present invention. Figure 3 The window in the lower right corner is the request window, which contains the message "xxx requests to view your summoned beast". Here, xxx represents the object identifier of the controlled virtual object, and the summoned beast is the item identifier of the target item.

[0050] Specifically, in response to a trigger operation on the rejection control, the request to view window is closed in the graphical user interface of the second terminal device, and / or a request failure message for the view request is sent to the first terminal device. In a specific implementation, when the rejection control is triggered, it is possible to only close the request to view window, only send a request failure message for the view request to the first terminal device, or both close the request to view window and send a request failure message for the view request to the first terminal device.

[0051] Step S210: In response to the triggering operation of the receiving control in the second terminal device, send a request success message for viewing the request to the first terminal device.

[0052] Step S212: In response to the successful receipt of the viewing request, at least one information display control is provided in the graphical user interface of the first terminal device; wherein each information display control corresponds to a target item of a target second controlled virtual object.

[0053] In practice, after the first terminal device sends a viewing request to the second terminal devices corresponding to multiple target second controlled virtual objects, all the second terminal devices that receive the viewing request may return a success message for the viewing request; or only some of the second terminal devices may return a success message for the viewing request, while the players corresponding to the remaining second terminal devices may reject the viewing request.

[0054] Step S214: In response to a trigger control for a target information display control in at least one information display control, a first item information display panel is displayed in the graphical user interface of the first terminal device; wherein, the first item information display panel includes: item information of the target item of the target second controlled virtual object corresponding to the target information display control.

[0055] In practice, multiple target items can be displayed side-by-side in the first item information display panel, making it easier for players to view the items.

[0056] In practical applications, based on the target item's information, a query can be performed in a pre-defined item database to obtain matching items. A second item information display panel is then provided in the graphical user interface of the first terminal device to display the matching item's information and / or controls for obtaining the matching item. The aforementioned item database can be a library of items included in the game's store, or it can be an actual item database based on the game's development rules. This database contains a large number of items and their corresponding item information.

[0057] The matching items displayed in the second item information display panel are typically items similar to the target item, selected from the item database based on the target item's information. When multiple matching items are selected from the item database, they can be displayed in the second item information display panel in descending order of similarity. When a large number of matching items are selected from the item database, a specified number of matching items with high similarity can be selected and displayed in the second item information display panel.

[0058] The aforementioned control includes a favorites control and a purchase control. In specific implementation, responding to a trigger operation on the favorites control for the first matching item in the second item information display panel allows the first matching item to be favorited; responding to a trigger operation on the purchase control for the second matching item in the second item information display panel allows the purchase of the second matching item. The first and second matching items can be any matching item displayed in the second item information display panel.

[0059] In some embodiments, the first item information display panel further includes: an object identifier of a target second controlled virtual object corresponding to a plurality of information display controls; wherein, triggering the object identifier in the first item information display panel displays the item information of the target item of the target second controlled virtual object corresponding to the triggered object identifier in the first item information display panel.

[0060] like Figure 4 The image shown is a schematic diagram of an information display panel provided in an embodiment of the present invention. Figure 4 Player 1, Player 2, and Player 3 are the object identifiers corresponding to the second controlled virtual object of the target, and the target item is a summoned beast. Figure 4 Player 1 is displayed in dark color, meaning that the first item information display panel currently shows Player 1's summoned beast information. If the player clicks "Player 2", Player 2's summoned beast information will be displayed in the first item information display panel. If the player clicks "Player 3", Player 3's summoned beast information will be displayed in the first item information display panel. Figure 4 The display area corresponding to "similar to Treasure Pavilion" is also the second item information display panel. This second item information display panel displays recommended summons that are similar to Player 1's summon (equivalent to matching items). Each recommended summon has a collection control, a purchase control, and more controls. The functions of the more controls can be set according to development needs.

[0061] The interactive control method described above allows players to simultaneously send requests to view a target item to multiple players via quick chat during gameplay. When a player views their target item, similar items are automatically displayed in the information panel, enabling players to quickly collect or purchase them. This invention simplifies player communication by mapping it to the value of items in the in-game store, rapidly transforming player interaction into the exchange of item value. This makes communication more convenient while accelerating the circulation of items and equipment.

[0062] This invention also provides another interactive control method in a game, which is implemented based on the above method embodiments. This method focuses on describing the specific process of determining the target message in the information exchange panel (implemented through steps S502-S506 below), such as... Figure 5 As shown, the method includes the following specific steps:

[0063] In step S502, in response to entering specified characters in the information exchange panel, the object identifier of the second controlled virtual object, which belongs to the same team as the first controlled virtual object, is displayed.

[0064] The specified characters can be set according to R&D needs. For example, the specified characters can be @, #, or *. The first controlled virtual object is a virtual object controlled by the first terminal device, and the second controlled virtual object is a virtual object that is in the same team or faction as the first controlled virtual object.

[0065] like Figure 6 The diagram shown is a schematic representation of an embodiment of the present invention that displays an object identifier when a specified character is entered in an information exchange panel. Figure 6 The "@" symbol is a designated character. Entering the "@" symbol corresponds to the information communication panel. When a player enters "@" in the information communication panel, a window will pop up in the graphical user interface. This window displays the object identifier of the second controlled virtual object, which belongs to the same team as the first controlled virtual object. Figure 6 There are 4 second-controlled virtual objects belonging to the same team as the first controlled virtual object, so there are 4 object identifiers displayed.

[0066] In step S504, in response to the selection operation of the object identifier of the second controlled virtual object, the selected second controlled virtual object is determined as the target second controlled virtual object, and the object identifier of the target second controlled virtual object is entered in the information exchange panel.

[0067] The selection operation described above can be a click or long-press operation on the object identifier of the target second controlled virtual object among the object identifiers of multiple second controlled virtual objects displayed in the graphical user interface. For example, clicking... Figure 6 The object identifier 1 is set as the object identifier of the selected second controlled virtual object, and the object identifier 1 is displayed after the specified character in the information exchange panel.

[0068] Step S506: In response to entering the item identifier of the target item in the information exchange panel, a target message is determined in the information exchange panel; wherein the target message contains specified characters, the object identifier of at least one target second controlled virtual object, and the item identifier of the target item.

[0069] Once a player selects the object identifier of the second controlled virtual object to view the item, they can enter the item identifier of the target item after the object identifier displayed in the information exchange panel. This will generate a target message, which contains the specified character, the target object identifier, and the item identifier of the target item. For example, assuming the specified character is "@", the target object identifiers are object identifier 1, object identifier 2, and object identifier 3, and the item identifier of the target item is "Summoned Beast", then the target message in the information exchange panel will be "@object identifier 1@object identifier 2@object identifier 3 Summoned Beast".

[0070] Step S508: In response to the sending operation for the target message, a viewing request for the target item is sent to the second terminal device corresponding to the target second controlled virtual object.

[0071] Step S510: In response to the successful receipt of the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, a first item information display panel is provided in the graphical user interface to display the item information of the target item.

[0072] The interactive control method in the aforementioned game allows players to select multiple target second-controlled virtual objects by entering specified characters in the information exchange panel. Then, a viewing request is sent to the terminal device corresponding to each target second-controlled virtual object. When the player corresponding to the target second-controlled virtual object agrees to view the items of the target second-controlled virtual object, the player can quickly view the items of multiple target second-controlled virtual objects, thereby enhancing the player's gaming experience.

[0073] In addition to the above-described method embodiments, this invention also provides an interactive control device for games, which provides a graphical user interface through a first terminal device. This first terminal device is used to control a first controlled virtual object, such as... Figure 7 As shown, the device includes:

[0074] The control providing module 70 is used to at least partially present a target game scene in a graphical user interface and to provide an information exchange panel; the target game scene is used to provide a virtual game environment to a first terminal device and multiple second terminal devices, the second terminal devices are used to control a second controlled virtual object in the target game scene, and the information exchange panel is used to: display information sent by the second terminal devices and send information to at least some of the second terminal devices.

[0075] The message sending module 71 is used to respond to the sending operation of the target message in the information exchange panel and send a viewing request for the target item to the second terminal device corresponding to the target second controlled virtual object; the target message includes at least one object identifier of the target second controlled virtual object and the item identifier of the target item of the target second controlled virtual object.

[0076] The information display module 72 is used to respond to a successful request message when a viewing request is received, and to provide a first item information display panel in the graphical user interface to display the item information of the target item; or to provide an information display control, and to provide a first item information display panel in the graphical user interface to display the item information of the target item after the information display control is triggered.

[0077] The interactive control device in the aforementioned game first responds to the sending operation of the target message in the information exchange panel by sending a viewing request for the target item to the second terminal device corresponding to the target second controlled virtual object. The target message includes an object identifier of at least one target second controlled virtual object and an item identifier of the target item of the target second controlled virtual object. Then, in response to the success message of receiving the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, a first item information display panel is provided in the graphical user interface to display the item information of the target item. This method can send viewing requests for target items to the terminal devices corresponding to multiple target controlled virtual objects based on the information exchange panel, so that the target items of multiple target controlled virtual objects can be viewed simultaneously. At the same time, the viewing request is sent to the second terminal device, which avoids the phenomenon of players missing messages compared to sending messages in the chat channel, thereby improving the player's gaming experience.

[0078] Specifically, the device further includes a scene entry module, used to: in response to the triggering of the target game scene, control the first controlled virtual object to enter the target game scene, display the target item in the target game scene, and use the target item to assist the target second controlled virtual object in the target game scene.

[0079] Furthermore, the aforementioned device also includes a control display module, used to: in response to a successful request message indicating that a viewing request has been received, provide information display controls for the preset location of the target item in the target game scene of the first terminal device.

[0080] In practice, the target item is determined as follows: based on the game data of the target second controlled virtual object in the game battle scene, the target item is determined from multiple items owned by the target second controlled virtual object.

[0081] Furthermore, the above-mentioned device also includes an item matching module, which is used to: query a preset item database based on the item information of the target item to obtain matching items, and provide a second item information display panel in the graphical user interface to display the item information of the matching items and / or the matching item acquisition control.

[0082] In a specific implementation, the aforementioned acquisition controls include: a collection control and a purchase control; the aforementioned device further includes an item acquisition module, used to: collect the first matching item in response to a trigger operation of the collection control for the first matching item in the second item information display panel; and purchase the second matching item in response to a trigger operation of the purchase control for the second matching item in the second item information display panel.

[0083] Specifically, the device also includes a message determination module for determining the target message in the information exchange panel.

[0084] Furthermore, the aforementioned message determination module is also configured to: in response to inputting specified characters in the information exchange panel, display the object identifier of a second controlled virtual object belonging to the same team as the first controlled virtual object; in response to the selection operation of the object identifier of the second controlled virtual object, determine the selected second controlled virtual object as the target second controlled virtual object, and input the object identifier of the target second controlled virtual object in the information exchange panel; in response to inputting the item identifier of the target item in the information exchange panel, determine the target message in the information exchange panel; wherein the target message contains specified characters, at least one object identifier of the target second controlled virtual object, and the item identifier of the target item.

[0085] Furthermore, the above-mentioned device also includes a confirmation information sending module, used to: in response to the second terminal device receiving a viewing request, pop up a viewing request window in the graphical user interface of the second terminal device; wherein the viewing request window includes: an item identifier of the target item, and an accept control; and in response to the triggering operation of the accept control in the second terminal device, send a viewing request success message to the first terminal device.

[0086] In practical applications, the aforementioned request viewing window also includes a rejection control; the aforementioned device also includes a request rejection module, used to: respond to a trigger operation on the rejection control, close the request viewing window in the graphical user interface of the second terminal device, and / or send a request failure message for viewing the request to the first terminal device.

[0087] In a specific implementation, the aforementioned information display controls include multiple controls, each corresponding to a target item of a target second controlled virtual object; the device further includes an item display module, used to: after responding to a successful request message indicating that a viewing request has been received and providing the target item information display control in the graphical user interface of the first terminal device, respond to a trigger control for the target information display control among the multiple information display controls and display a first item information display panel in the graphical user interface; wherein, the first item information display panel includes: item information of the target item of the target second controlled virtual object corresponding to the target information display control.

[0088] Specifically, multiple target items are displayed side-by-side in the first item information display panel mentioned above.

[0089] In practical applications, the aforementioned first information display panel also includes: object identifiers of the target second controlled virtual objects corresponding to multiple information display controls; wherein, triggering the object identifier in the first item information display panel displays the item information of the target item of the target second controlled virtual object corresponding to the triggered object identifier in the first item information display panel.

[0090] The interactive control device in the game provided in this embodiment of the invention has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.

[0091] This invention also provides an electronic device, such as... Figure 8 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the interactive control method in the game described above.

[0092] Specifically, a graphical user interface is provided through a first terminal device, which is used to control a first controlled virtual object. The method includes: presenting at least a partial target game scene and providing an information exchange panel in the graphical user interface; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices; the second terminal devices are used to control a second controlled virtual object in the target game scene; the information exchange panel is used to: display information sent by the second terminal devices and send information to at least some of the second terminal devices; in response to a sending operation for a target message in the information exchange panel, sending a viewing request for a target item to the second terminal device corresponding to the target second controlled virtual object; the target message includes an object identifier of at least one target second controlled virtual object and an item identifier of a target item of the target second controlled virtual object; in response to a successful request message indicating that the viewing request has been received, providing a first item information display panel in the graphical user interface to display the item information of the target item; or providing an information display control, and providing a first item information display panel in the graphical user interface to display the item information of the target item after the information display control is triggered.

[0093] The interactive control method in the above game can send viewing requests for target items to terminal devices corresponding to multiple target controlled virtual objects based on the information exchange panel, so that the target items of multiple target controlled virtual objects can be viewed at the same time; at the same time, the viewing request is sent to a second terminal device, which avoids the phenomenon of players missing messages compared to sending messages in the chat channel, thereby improving the player's gaming experience.

[0094] In an optional embodiment, the triggering of the target game scene controls the first controlled virtual object to enter the target game scene, and the target item is displayed in the target game scene. The target item is used to assist the target second controlled virtual object in the target game scene.

[0095] In an optional embodiment, the method further includes: responding to a successful request message indicating that a viewing request has been received, and providing information display controls for the preset location of the target item in the target game scene of the first terminal device.

[0096] In an optional embodiment, the target item is determined as follows: based on the game data of the target second controlled virtual object in the game battle scene, the target item is determined from multiple items owned by the target second controlled virtual object.

[0097] In an optional embodiment, the method further includes: querying a preset item database based on the item information of the target item to obtain matching items, and providing a second item information display panel in a graphical user interface to display the item information of the matching items and / or the matching item acquisition control.

[0098] In an optional embodiment, the above-mentioned acquisition control includes: a collection control and a purchase control; the method further includes: in response to a trigger operation of the collection control for the first matching item in the second item information display panel, collecting the first matching item; and in response to a trigger operation of the purchase control for the second matching item in the second item information display panel, purchasing the second matching item.

[0099] In an optional embodiment, the method further includes: identifying the target message in the information exchange panel.

[0100] In an optional embodiment, the step of determining the target message in the information exchange panel includes: in response to inputting a specified character in the information exchange panel, displaying the object identifier of a second controlled virtual object belonging to the same team as the first controlled virtual object; in response to the selection operation of the object identifier of the second controlled virtual object, determining the selected second controlled virtual object as the target second controlled virtual object, and inputting the object identifier of the target second controlled virtual object in the information exchange panel; in response to inputting the item identifier of the target item in the information exchange panel, determining the target message in the information exchange panel; wherein the target message contains the specified character, the object identifier of at least one target second controlled virtual object, and the item identifier of the target item.

[0101] In an optional embodiment, the method further includes: in response to the second terminal device receiving a viewing request, popping up a viewing request window in the graphical user interface of the second terminal device; wherein the viewing request window includes: an item identifier of the target item, and an accept control; in response to a triggering operation on the accept control in the second terminal device, sending a viewing request success message to the first terminal device.

[0102] In an optional embodiment, the above-mentioned request to view window further includes a rejection control; the above method further includes: responding to a trigger operation on the rejection control, closing the request to view window in the graphical user interface of the second terminal device, and / or sending a request failure message for the view request to the first terminal device.

[0103] In an optional embodiment, the above-mentioned information display controls include multiple controls, each of which corresponds to a target item of a target second controlled virtual object. After the step of responding to the success message of receiving the viewing request and displaying an information display control in the graphical user interface, the method further includes: responding to a trigger control of the target information display control among the multiple information display controls to display a first item information display panel in the graphical user interface; wherein the first item information display panel includes: item information of the target item of the target second controlled virtual object corresponding to the target information display control.

[0104] In an optional embodiment, multiple target items are displayed side-by-side in the first item information display panel.

[0105] In an optional embodiment, the first item information display panel further includes: an object identifier of a target second controlled virtual object corresponding to multiple information display controls; wherein, triggering the object identifier in the first item information display panel displays the item information of the target item of the target second controlled virtual object corresponding to the triggered object identifier in the first item information display panel.

[0106] Furthermore, Figure 8 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, communication interface 103 and memory 100 connected via the bus 102.

[0107] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 8 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0108] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0109] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are called and executed by a processor, they cause the processor to implement the interactive control method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.

[0110] Specifically, a graphical user interface is provided through a first terminal device, which is used to control a first controlled virtual object. The method includes: presenting at least a partial target game scene and providing an information exchange panel in the graphical user interface; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices; the second terminal devices are used to control a second controlled virtual object in the target game scene; the information exchange panel is used to: display information sent by the second terminal devices and send information to at least some of the second terminal devices; in response to a sending operation for a target message in the information exchange panel, sending a viewing request for a target item to the second terminal device corresponding to the target second controlled virtual object; the target message includes an object identifier of at least one target second controlled virtual object and an item identifier of a target item of the target second controlled virtual object; in response to a successful request message indicating that the viewing request has been received, providing a first item information display panel in the graphical user interface to display the item information of the target item; or providing an information display control, and providing a first item information display panel in the graphical user interface to display the item information of the target item after the information display control is triggered.

[0111] The interactive control method in the above game can send viewing requests for target items to terminal devices corresponding to multiple target controlled virtual objects based on the information exchange panel, so that the target items of multiple target controlled virtual objects can be viewed at the same time; at the same time, the viewing request is sent to a second terminal device, which avoids the phenomenon of players missing messages compared to sending messages in the chat channel, thereby improving the player's gaming experience.

[0112] In an optional embodiment, the triggering of the target game scene controls the first controlled virtual object to enter the target game scene, and the target item is displayed in the target game scene. The target item is used to assist the target second controlled virtual object in the target game scene.

[0113] In an optional embodiment, the method further includes: responding to a successful request message indicating that a viewing request has been received, and providing information display controls for the preset location of the target item in the target game scene of the first terminal device.

[0114] In an optional embodiment, the target item is determined as follows: based on the game data of the target second controlled virtual object in the game battle scene, the target item is determined from multiple items owned by the target second controlled virtual object.

[0115] In an optional embodiment, the method further includes: querying a preset item database based on the item information of the target item to obtain matching items, and providing a second item information display panel in a graphical user interface to display the item information of the matching items and / or the matching item acquisition control.

[0116] In an optional embodiment, the above-mentioned acquisition control includes: a collection control and a purchase control; the method further includes: in response to a trigger operation of the collection control for the first matching item in the second item information display panel, collecting the first matching item; and in response to a trigger operation of the purchase control for the second matching item in the second item information display panel, purchasing the second matching item.

[0117] In an optional embodiment, the method further includes: identifying the target message in the information exchange panel.

[0118] In an optional embodiment, the step of determining the target message in the information exchange panel includes: in response to inputting a specified character in the information exchange panel, displaying the object identifier of a second controlled virtual object belonging to the same team as the first controlled virtual object; in response to the selection operation of the object identifier of the second controlled virtual object, determining the selected second controlled virtual object as the target second controlled virtual object, and inputting the object identifier of the target second controlled virtual object in the information exchange panel; in response to inputting the item identifier of the target item in the information exchange panel, determining the target message in the information exchange panel; wherein the target message contains the specified character, the object identifier of at least one target second controlled virtual object, and the item identifier of the target item.

[0119] In an optional embodiment, the method further includes: in response to the second terminal device receiving a viewing request, popping up a viewing request window in the graphical user interface of the second terminal device; wherein the viewing request window includes: an item identifier of the target item, and an accept control; in response to a triggering operation on the accept control in the second terminal device, sending a viewing request success message to the first terminal device.

[0120] In an optional embodiment, the above-mentioned request to view window further includes a rejection control; the above method further includes: responding to a trigger operation on the rejection control, closing the request to view window in the graphical user interface of the second terminal device, and / or sending a request failure message for the view request to the first terminal device.

[0121] In an optional embodiment, the above-mentioned information display controls include multiple controls, each of which corresponds to a target item of a target second controlled virtual object. After the step of responding to the success message of receiving the viewing request and displaying an information display control in the graphical user interface, the method further includes: responding to a trigger control of the target information display control among the multiple information display controls to display a first item information display panel in the graphical user interface; wherein the first item information display panel includes: item information of the target item of the target second controlled virtual object corresponding to the target information display control.

[0122] In an optional embodiment, multiple target items are displayed side-by-side in the first item information display panel.

[0123] In an optional embodiment, the first item information display panel further includes: an object identifier of a target second controlled virtual object corresponding to multiple information display controls; wherein, triggering the object identifier in the first item information display panel displays the item information of the target item of the target second controlled virtual object corresponding to the triggered object identifier in the first item information display panel.

[0124] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0125] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0126] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. An interactive control method in a game, characterized in that, The method includes providing a graphical user interface via a first terminal device, the first terminal device being used to control a first controlled virtual object, the method comprising: The graphical user interface at least partially presents a target game scene and provides an information exchange panel; the target game scene is used to provide a virtual game environment to the first terminal device and multiple second terminal devices, the second terminal devices are used to control a second controlled virtual object in the target game scene, and the information exchange panel is used to: display information sent by the second terminal devices, and send information to at least some of the second terminal devices; In response to the sending operation of the target message in the information exchange panel, a viewing request for the target item is sent to the second terminal device corresponding to the target second controlled virtual object, so that the viewing request is displayed in the second terminal device corresponding to the target second controlled virtual object in the form of a pop-up window; the target message includes at least one object identifier of the target second controlled virtual object, and an item identifier of the target item of the target second controlled virtual object; In response to a successful receipt of the viewing request, a first item information display panel is provided in the graphical user interface to display the item information of the target item; or an information display control is provided, and after the information display control is triggered, the first item information display panel is provided in the graphical user interface to display the item information of the target item.

2. The method according to claim 1, characterized in that, In response to the triggering of the target game scene, the first controlled virtual object is controlled to enter the target game scene, the target item is displayed in the target game scene, and the target item is used to assist the target second controlled virtual object in the target game scene.

3. The method according to claim 2, characterized in that, The method further includes: Upon receiving a successful request message for the viewing request, the information display control is provided at a preset location of the target item in the target game scene of the first terminal device.

4. The method according to claim 2, characterized in that, The target item is determined in the following manner: Based on the game data of the target second controlled virtual object in the game battle scene, the target item is determined from multiple items owned by the target second controlled virtual object.

5. The method according to claim 1, characterized in that, The method further includes: Based on the item information of the target item, a query is performed in a preset item database to obtain matching items, and a second item information display panel is provided in the graphical user interface to display the item information of the matching items and / or the acquisition control of the matching items.

6. The method according to claim 5, characterized in that, The acquisition controls include: a favorites control and a purchase control; the method further includes: In response to a trigger operation on the collection control of the first matching item in the second item information display panel, the first matching item is collected. In response to a triggered action on the purchase control for the second matched item in the second item information display panel, the second matched item is purchased.

7. The method according to claim 1, characterized in that, The method further includes: Select the target message in the information exchange panel.

8. The method according to claim 7, characterized in that, The step of determining the target message in the information exchange panel includes: In response to the input of specified characters in the information exchange panel, the object identifier of a second controlled virtual object belonging to the same team as the first controlled virtual object is displayed; In response to the selection operation of the object identifier of the second controlled virtual object, the selected second controlled virtual object is determined as the target second controlled virtual object, and the object identifier of the target second controlled virtual object is entered in the information exchange panel; In response to the input of the item identifier of the target item in the information exchange panel, a target message is determined in the information exchange panel; wherein the target message contains the specified character, the object identifier of at least one target second controlled virtual object, and the item identifier of the target item.

9. The method according to claim 1, characterized in that, The method further includes: In response to the second terminal device receiving the viewing request, a viewing request window pops up in the graphical user interface of the second terminal device; wherein, the viewing request window includes: an item identifier of the target item, and an accept control; In response to the triggering operation of the accept control in the second terminal device, a success message for the viewing request is sent to the first terminal device.

10. The method according to claim 9, characterized in that, The request viewing window also includes a rejection control; the method further includes: In response to the triggering operation of the rejection control, the request viewing window is closed in the graphical user interface of the second terminal device, and / or a request failure message for the viewing request is sent to the first terminal device.

11. The method according to claim 1, characterized in that, The information display controls include multiple ones, and each information display control corresponds to a target item of the target second controlled virtual object; Following the step of displaying an information control in the graphical user interface after receiving a success message indicating that the viewing request has been received, the method further includes: In response to a trigger operation on a target information display control among the plurality of information display controls, a first item information display panel is displayed in the graphical user interface; wherein, the first item information display panel includes: item information of the target item of the target second controlled virtual object corresponding to the target information display control.

12. The method according to claim 1, characterized in that, When there are multiple target items, multiple target items are displayed simultaneously in the first item information display panel.

13. The method according to claim 1, characterized in that, The first item information display panel also includes: object identifiers of the target second controlled virtual objects corresponding to the multiple information display controls; wherein, triggering the object identifier in the first item information display panel displays the item information of the target item of the target second controlled virtual object corresponding to the triggered object identifier in the first item information display panel.

14. An interactive control device for a game, characterized in that, A graphical user interface is provided through a first terminal device, the first terminal device being used to control a first controlled virtual object, the device comprising: A control providing module presents at least a partial target game scene and provides an information exchange panel in the graphical user interface; the target game scene is used to provide a virtual game environment to the first terminal device and a plurality of second terminal devices, the second terminal devices are used to control a second controlled virtual object in the target game scene, and the information exchange panel is used to: display information sent by the second terminal devices, and send information to at least some of the second terminal devices; The message sending module is used to respond to the sending operation of the target message in the information exchange panel, and send a viewing request of the target item to the second terminal device corresponding to the target second controlled virtual object, so as to display the viewing request in the form of a pop-up window in the second terminal device corresponding to the target second controlled virtual object; the target message includes at least one object identifier of the target second controlled virtual object, and the item identifier of the target item of the target second controlled virtual object; An information display module is used to respond to a successful request message indicating that the viewing request has been received, and to provide a first item information display panel in the graphical user interface to display the item information of the target item; or to provide an information display control, and to provide the first item information display panel in the graphical user interface to display the item information of the target item after the information display control is triggered.

15. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method in the game according to any one of claims 1 to 13.

16. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in the game as described in any one of claims 1 to 13.