A chessboard deduction system under intelligent war conditions
By introducing command and communication vehicles, electronic warfare battalions, cryptography support battalions, and unmanned swarm unit operators, a wargaming system centered on cryptography warfare was designed, solving the problem that existing technologies cannot reflect intelligent warfare and achieving a more accurate simulation of future warfare.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-05-06
- Publication Date
- 2026-04-07
AI Technical Summary
Existing war game simulation systems are mainly designed for mechanized warfare and cannot effectively reflect elements of intelligent warfare, resulting in poor simulation accuracy and failing to meet the needs of modern warfare.
It introduces operators for command and communication vehicles, electronic warfare battalions, cryptographic support battalions, and various unmanned swarm units, designs a simulation model centered on cryptographic warfare, adds simulations of cryptographic communication, attacks, and support, and combines Monte Carlo simulation analysis to conduct intelligent war simulation.
This makes wargaming simulations more closely resemble the development patterns of future warfare, and the simulation results are closer to the real battlefield, thus improving the reliability and accuracy of the simulations.
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Figure CN116631247B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of wargaming system technology, and more particularly to a wargaming system under intelligent warfare conditions. Background Technology
[0002] The study and application of wargaming abroad has a history of over 200 years, resulting in a profound understanding of combat simulation. It has been widely used, particularly in World War I and II, as well as in numerous recent local wars, making wargaming an important training tool and decision support system. Western countries generally believe that wargaming plays a crucial role in operational research; it is not only an effective method but also an indispensable part of the research process, necessitating a transition from theory to practice.
[0003] Wargaming in China has received significant attention and become increasingly widespread in recent years, especially cost-effective computer wargaming. Current technologies include traditional computer wargaming, where the types of operators are relatively limited to tanks, armored vehicles, infantry, and artillery. More advanced systems include helicopters, drones, and unmanned vehicles. While these wargaming systems can effectively simulate battlefield situations under mechanized conditions, they only consider traditional firepower elements. Modern warfare differs greatly from mechanized warfare; information dominance is the focus of contention between combatants. Existing wargaming systems fail to reflect this crucial aspect, fundamentally resulting in poor accuracy and inability to serve real-world scenarios.
[0004] Current manual or computer-based wargaming systems primarily focus on mechanized warfare, with limited elements of intelligent warfare. This is reflected in the following aspects:
[0005] (1) Operator configuration: It is composed of units with low levels of informatization, such as tanks, infantry fighting vehicles, and infantry. This is somewhat outdated compared to current warfare styles and cannot adequately meet the needs of both the military and civilian sectors.
[0006] (2) Lack of intelligent warfare concept: Traditional war game systems do not reflect elements of intelligent warfare, while today's and future battlefields will feature more diverse intelligent warfare factors. This is highly inconsistent with the real battlefield environment and urgently needs to be addressed;
[0007] (3) The elements of intelligent warfare cannot be reflected.
[0008] In summary, existing wargaming systems can no longer meet our wargaming and operational needs. Summary of the Invention
[0009] This invention addresses the problem that existing wargaming systems cannot meet the needs of wargaming simulations by proposing an intelligent wargaming system under warfare conditions.
[0010] To achieve the above objectives, the present invention adopts the following technical solution:
[0011] A war game simulation system under intelligent warfare conditions includes a command and communication vehicle operator, an electronic warfare battalion operator, a cryptographic support battalion operator, and various unmanned swarm unit operators;
[0012] The command and communication vehicle operator is used for encrypted communication of the overall situation in the simulation.
[0013] The electronic countermeasures battalion operator is used to simulate cryptographic attacks during wargaming.
[0014] The cryptographic protection operator is used to simulate cryptographic protection during wargaming.
[0015] The various unmanned swarm unit operators include unmanned aerial vehicle (UAV) swarm operators.
[0016] Furthermore, the command communication vehicle operator is specifically used to fill in the blind spots in areas not covered by the command base station, enabling various unmanned cluster unit operators in that area to have cryptographic communication capabilities.
[0017] Furthermore, the cryptographic attack simulation includes radio interference simulation, radio eavesdropping simulation, cryptographic decryption simulation, and fake code transmission simulation.
[0018] Furthermore, the cryptographic security simulation includes key replacement simulation, cryptographic equipment repair simulation, radio silence simulation, and quantum satellite activation simulation.
[0019] Furthermore, cryptographic communication states with varying degrees of influence are applied to different unmanned cluster unit operators.
[0020] Furthermore, before the simulation begins, the initial battlefield situation is planned and decided upon, and before each action, the intelligent operator is planned and decided upon based on the latest battlefield situation.
[0021] Furthermore, when operators in different states are stacked, all operators in this region are settled based on the state of the operator with the highest degree of cryptographic attack.
[0022] Compared with the prior art, the present invention has the following beneficial effects:
[0023] This invention presents a wargaming system that elucidates future warfare centered on cryptographic warfare, proposing a simulation model and judgment criteria for such a system. By incorporating cryptographic warfare units into the wargaming simulation, it enhances and supplements the simulation in terms of communication support and cryptographic attack and defense, making the simulation more closely aligned with the development of future warfare. The simulation process and results more closely resemble real battlefield conditions, thus making the wargaming results more reliable and reliable. Attached Figure Description
[0024] Figure 1 This is a schematic diagram of the simulation process of a wargaming system under intelligent warfare conditions according to an embodiment of the present invention;
[0025] Figure 2 This is a scenario map of a wargaming system under intelligent warfare conditions, as described in an embodiment of the present invention.
[0026] Figure 3 This invention provides a scenario battle decision table for a wargaming system under intelligent warfare conditions, as an embodiment of the present invention. Detailed Implementation
[0027] The present invention will be further explained and described below with reference to the accompanying drawings and specific embodiments:
[0028] A wargaming system for intelligent warfare includes a command and communication vehicle, an electronic warfare battalion, a cryptographic support battalion, and various unmanned swarm units that cooperate with them. These units possess cryptographic communication, cryptographic attack, and cryptographic support functions for assessing the overall battlefield situation. In the entire intelligent wargaming scenario, each round of the red and blue teams' simulations prioritizes the cryptographic warfare phase, and a dedicated judgment phase and adjudication system for cryptographic warfare have been added. The system's simulation process is as follows: Figure 1 As shown.
[0029] Table 1. Introduction to Special Operators for Both Red and Blue Teams
[0030]
[0031]
[0032] In the wargaming system designed in this invention, the set cryptographic operators do not have direct combat capabilities. Among them, the cryptographic support battalion can provide cryptographic protection for friendly units, the electronic warfare battalion can launch cryptographic attacks on enemy combat units, and the fixed base station can connect to the wireless signals of nearby friendly units. When multiple base station areas intersect, all connected areas will be connected together to form a larger interconnected area.
[0033] 1. Password Protection Camp
[0034] Units adjacent to the B-army cryptography support battalion can provide cryptographic support to friendly units, such as changing keys and repairing cryptographic equipment. The cryptography support battalion has no firepower capability; if attacked, it is immediately destroyed. When the cryptography support battalion is stacked with other units, it will not be attacked until the other friendly units in the same square are destroyed.
[0035] 2. Electronic Warfare Battalion
[0036] Army A relies on its electronic warfare battalion for cipher attacks. If the electronic warfare battalion is destroyed, Army A cannot launch cipher attacks. The cipher support battalion has no firepower capability; if it is attacked, it is immediately destroyed. When the cipher support battalion is stacked with other units, it will not be attacked until other friendly units in the same tile are destroyed.
[0037] Furthermore, the interaction and modifications between the newly added operator command and communication vehicle, electronic warfare battalion, and cryptographic security battalion and the existing operators are as follows:
[0038] like Figure 2 As shown, the map depicts the terrain of a portion of the border region between countries A and B. The war zone is the main area where the two sides conduct simulations. The entire battlefield area is covered with hexagonal grids used to mark the positions and movement references of unit operators. Each grid contains colors or graphics representing the terrain.
[0039] Table 2 Operator Design
[0040]
[0041]
[0042] The rules define the combat rules, firepower decisions, and cryptographic warfare rules for the wargaming system. Within these regulations, wargaming simulations based on cryptographic warfare elements can be conducted more effectively to simulate future battlefield situations. The scenario combat decision table is as follows: Figure 3 As shown.
[0043] Rules of engagement:
[0044] Generally, a unit can only attack once during its own phase, and can only attack adjacent enemy units. An attacking unit located in one or more squares can simultaneously attack a defending unit located in the same adjacent square.
[0045] Unit attacks are not mandatory; players can decide whether to attack. If there are multiple attacking units in the same square, each unit may choose its target individually or not attack. Defense is mandatory; all defensive units in a square will attack as a whole.
[0046] When attacking a location, all friendly operators in adjacent squares of the target area can join the battle. The sum of the attack power of all participating operators is divided by the total defense power of the defending operators. The decimal is discarded and rounded to obtain the ratio. A die is rolled to determine the outcome, and the battle result table is consulted based on the attack-defense ratio and the die roll. The results are compared using the attack-defense ratio as columns and the die roll as rows. The action is taken immediately after obtaining the actual battle results. When operators are stacked and about to be lost, the operator with the lowest defense power is prioritized for loss.
[0047] Air units are not allowed to attack cities. When ground units attack cities, a judgment correction is required. The correction method is to shift the judgment result one column to the left.
[0048] Cryptographic Warfare Rules:
[0049] During the cryptography war phase, Army A can launch a cryptographic attack on Army B. Army B has no cryptographic attack means and can rely on the cryptography support battalion to provide cryptographic support in order to counter Army A's cryptographic attacks.
[0050] During the cipher attack phase, units of Army A with cipher attack capabilities randomly select three adjacent squares to launch a cipher attack. After being attacked, the attacked unit needs to undergo a judgment process. The result is obtained by comparing the dice roll with the judgment table. Then, the attack effect is determined, and the result is executed immediately.
[0051] The same square and its units cannot be successfully attacked twice in one turn.
[0052] This invention innovatively proposes the concept of cryptographic centralized warfare, outlining its connotation and essence. The basic approach to verifying the design method of the intelligent warfare concept includes: intelligent wargame design, intelligent wargame background design, etc., and a wargame simulation practice was conducted using cryptographic centralized warfare as an example for verification.
[0053] The content related to the winning mechanism of intelligent warfare in wargames includes: battlefield element settings, rule settings, simulation process, and simulation results. The process of demonstrating the winning mechanism of intelligent warfare includes: in the simulation, the attacking side launches an attack on the enemy with superior forces, the defending side uses the interconnection of base stations to gain an overall offensive and defensive advantage, and both sides use cryptographic attack and defense to gain information advantage, time advantage, and space advantage.
[0054] The intelligent war planning and decision-making aspects involved in wargaming include: simulation process, rule settings, and operator elements. The process of demonstrating intelligent war planning and decision-making during wargaming simulations includes: before the simulation begins, planning and decision-making regarding the initial battlefield situation are required; before each action, planning and decision-making regarding intelligent operators are required based on the latest battlefield situation.
[0055] The design of intelligent warfare scenarios in wargaming includes the following three aspects: First, designing intelligent warfare scenarios based on "cryptographic central warfare" according to the requirements of wargaming simulations; second, determining the intelligent warfare offensive and defensive game simulation model based on "cryptographic central warfare"; and finally, verifying the theoretical methods and tactics of intelligent warfare based on "cryptographic central warfare" based on simulation data. The process of showcasing intelligent warfare scenario design during wargaming simulations includes: planning tasks that highlight the operational characteristics of both sides, demonstrating the battlefield situation of intelligent confrontation, and establishing scientific post-mortem analysis, such as Monte Carlo simulations, thereby showcasing the intelligent warfare scenario throughout its entire lifecycle.
[0056] Cryptography will become a core element determining the success or failure of future intelligent warfare. Transforming the future combat ecosystem around cryptography and reorganizing future combat forces is crucial. At the same time, the design of future warfare should also receive high priority.
[0057] The design elements of this invention include: constructing a simulation map, designing operator models, setting parameters related to cryptographic warfare, and conducting simple verification; system logic design: facilitating later optimization and modification; system construction: designing simulation processes, rules, and decisions; system improvement: improving the auxiliary system; system evaluation: testing the entire system, evaluating the rationality of the rules and decisions for intelligent warfare elements, and further optimizing it.
[0058] Cryptographic warfare operators modify traditional firepower wargame decisions, imposing varying degrees of cryptographic communication states on different operators to influence the cryptographic attack and defense actions of each operator, thereby decisively impacting the overall operational process and battlefield situation. Specific examples are as follows:
[0059] 1. The password has been cracked.
[0060] Army B needs to inform the enemy of all commands for units whose codes have been broken in the next round in advance, and execute them first in the next round. If the command given is to attack a certain area of the enemy, but there are no units in that area in the next round, there are remaining movement points, and no excessive stacking has occurred, then enter that area; if the command given is to enter a certain area, but there are enemy units in that area in the next round, then attack that area, and if the enemy is eliminated, then enter that area.
[0061] 2. Radio interference
[0062] If a B-force unit is under radio jamming, that unit cannot move, and the coordinated combat effectiveness of neighboring units is also affected; jammed units cannot act simultaneously with other units. If there are no units in the jammed cell, that cell will automatically enter radio jamming status in the next turn without any further action. Operators entering the radio jammed area will initiate a radio jamming decision. This status can only last for one turn.
[0063] 3. Radio was tapped.
[0064] Radio eavesdropping is divided into unit eavesdropping and area eavesdropping. If there are no units in the eavesdropped cell, the cell will directly enter the radio eavesdropping state in the next round without any further action. When an operator enters the radio eavesdropping area, a radio eavesdropping decision will be made. This state can only be maintained for one round.
[0065] When operators in different states are stacked, all operators in that area are settled based on the operator state with the highest degree of cryptographic attack. The radio interference state can be superimposed with the eavesdropping and decryption states respectively.
[0066] The above description is only a preferred embodiment of the present invention. It should be noted that those skilled in the art can make several improvements and modifications without departing from the principle of the present invention, and these improvements and modifications should also be considered within the scope of protection of the present invention.
Claims
1. A wargaming system for intelligent warfare conditions, characterized in that, This includes operators for command and communication vehicles, electronic warfare battalions, cryptographic security battalions, and various unmanned swarm units; The command and communication vehicle operator uses an intelligent war game simulation system to perform encrypted communication on the overall simulation situation; The electronic countermeasures battalion operator is used to simulate cryptographic attacks during wargaming. The cryptographic protection operator is used to simulate cryptographic protection during wargaming. The various unmanned swarm unit operators include unmanned aerial vehicle (UAV) swarm operators; The cryptographic attack simulations include radio interference simulation, radio eavesdropping simulation, cipher decryption simulation, and fake code transmission simulation. The cryptographic security simulation includes key replacement simulation, cryptographic equipment repair simulation, radio silence simulation, and quantum satellite activation simulation. In each round of the wargaming simulation system, an independent cryptographic warfare phase is executed first. This phase includes the adjudication of cryptographic protection simulation based on the cryptographic protection battalion operator and cryptographic attack simulation based on the electronic countermeasures battalion operator. The result of this adjudication directly affects the status and capabilities of the operators in subsequent combat phases. The command and communication vehicle operator is specifically used to fill in the blind spots in areas not covered by the command base station, enabling various unmanned cluster unit operators in that area to have cryptographic communication capabilities.
2. The wargaming system under intelligent warfare conditions according to claim 1, characterized in that, Different cryptographic communication states with varying degrees of influence are applied to different unmanned cluster unit operators.
3. The wargaming system under intelligent warfare conditions according to claim 1, characterized in that, Before the simulation begins, the initial battlefield situation is planned and decided upon. Before each action, the intelligent operator is planned and decided upon based on the latest battlefield situation.
4. The wargaming system under intelligent warfare conditions according to claim 1, characterized in that, When operators in different states are stacked, all operators in that region are settled based on the state of the operator with the highest degree of cryptographic attack.
Citation Information
Patent Citations
Wargame deduction and confrontation system for logistics support
CN115392652A