Amusement money management system and safe
By using ID-coded card pouches and currency boxes in the casino's management system, combined with readers and locking mechanisms, the security management of game currency and cards is solved, achieving real-time monitoring and preventing loss.
Patent Information
- Application Number
- CN202311166766.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2016-12-30
- Filing Date
- 2017-12-25
- Publication Date
- 2026-01-09
- Estimated Expiration
- 2037-12-25
AI Technical Summary
In the existing technology, the management of game currency in casinos is difficult to prevent cheating and loss, especially when the game currency trays are moved between the counters, it is difficult to monitor and prevent theft or loss at all times.
A management system is employed, comprising a card pack for shuffling game cards and a currency box for the game, each with a unique ID code. The system monitors and manages the quantity of cards and currency in real time via a control device, uses a safe deposit box for access control, and is equipped with a reader and locking mechanism to ensure the security of currency and cards.
It enables real-time monitoring and management of game currency and cards in casinos, preventing loss and cheating, ensuring the safe access of currency and cards, and improving the transparency and accuracy of management.
Smart Images

Figure CN117197958B_ABST
Abstract
Description
[0001] Divisional application
[0002] This application is a divisional application of Chinese Patent Application No. 201780087769.3, filed on December 25, 2017, entitled "Management System for Gaming Chips and Safe", the contents of which are incorporated herein by reference.
[0003] This application claims the benefit of Japanese Patent Application No. 2016-258007, filed December 30, 2016, the contents of which are incorporated herein by reference. TECHNICAL FIELD
[0004] The present application relates to a system for managing gaming chips and a safe for storing gaming chips. BACKGROUND
[0005] Among the various table games played in casinos or gaming facilities are card games. These games use a standard deck of 52 playing cards, which is usually dealt from a shoe having multiple decks (6 to 9 or 10 decks) that are shuffled before the game begins. In addition, in casinos or gaming facilities, multiple gaming chips are used for use in these games.
[0006] The gaming chips are stored in a gaming chip tray on the game table, and after each game, the gaming chips won by the casino (the gaming chips of the losers) are collected and stored in the gaming chip tray, and the gaming chips are paid from the gaming chip tray as settlement of the amount placed by the winners.
[0007] In the case where the gaming chips in the gaming chip tray are insufficient, the insufficient gaming chips are directly transported from the counter (cashier) of the casino to the gaming chip tray to replenish the gaming chip tray. When the gaming chips are transported from the counter to the gaming chip tray, the gaming chips are stored in a dedicated box (for example, a box capable of storing 100 pieces) and transported. Conversely, in the case where the gaming chips in the gaming chip tray are excessive, the excess gaming chips are stored in a dedicated box and directly transported to the counter of the casino.
[0008] In the related art, in order to measure the gaming chips used in the casino, an RFID is embedded in the gaming chips, and the number and amount of the gaming chips are measured, determined, and monitored by reading the RFID. A technology for managing the gaming chips on the game table, the gaming chips stored in the gaming chip tray, and the gaming chips at the counter using gaming chips with an RFID is well known and is disclosed in Patent Document 1 (U.S. Patent 5,735,742).
[0009] It is difficult to prevent fraud or loss, etc. by managing the gaming chips only at a part of the casino such as a table, a gaming chip tray, a counter, etc. In particular, it is difficult to prevent theft or loss of the gaming chips when moving the gaming chips between the gaming chip tray and the counter, etc., and thus it is desirable to be able to monitor the gaming chips in the casino at all times. SUMMARY
[0010] A system according to one embodiment of the present application is a system that manages shuffled game cards and gaming chips, and includes: shuffled game cards that are game cards constituting a prescribed number of decks shuffled in a random order, respectively integrated as one container or card pack, and having an inherent game card ID code attached to the container or card pack; a gaming chip box that houses gaming chips having a gaming chip ID code attached thereto; a game table that uses the shuffled game cards and the gaming chips to play a game; a storage box that is provided in association with the game table, stores a plurality of shuffled game cards that are delivered from a card room and fitted to a card dispensing device on the game table, and stores a plurality of the gaming chip boxes that house the gaming chips used on the game table, and has an opening and closing device that enables the shuffled game cards and the gaming chip boxes to be taken out; and a control device for managing the shuffled game cards and the gaming chips, the storage box having one or more card readers that read the game card ID codes of all the shuffled game cards stored therein, and having one or more gaming chip readers that read the box ID codes of all the gaming chip boxes stored therein, the control device having a function of monitoring the game card ID codes read by the card readers and the box ID codes read by the gaming chip readers, and outputting the total number of the shuffled game cards and the gaming chip boxes stored in the storage box, and all the game card ID codes and the box ID codes stored in the storage box.
[0011] In the above system, the storage box can have a locking mechanism configured to prevent the shuffled game cards and the gaming chip boxes from being taken out of the storage box.
[0012] In the above system, the storage box can have a shuffled game card storage box that stores the shuffled game cards, and a gaming chip storage box that independently stores the gaming chips.
[0013] In the above system, the box ID code of the game currency box can be associated with the game currency ID code of the game currency in the box, and the control device can have a function of outputting the total value of all the game currencies stored in the storage box by acquiring all the box ID codes stored in the storage box.
[0014] In the above system, the control device can have a function of grasping the increase or decrease of the game currency boxes stored in the storage box by periodically monitoring the box ID code of the game currency box, and outputting the total value of all the game currencies stored in the storage box after the increase or decrease is grasped.
[0015] Another aspect of the present application is a system for managing shuffled game cards and game currencies, the management system having: shuffled game cards that are game cards constituting a prescribed number of decks shuffled in a random order, respectively integrated as one container or card pack, and an inherent game card ID code attached to the container or card pack; game currency boxes that store game currencies having game currency ID codes; a game table that plays a game using the shuffled game cards and the game currencies; a shuffled game card storage box that is set to be associated with the game table and stores a plurality of shuffled game cards delivered from a card room and fitted to a card dispensing device on the game table; a game currency storage box that stores a plurality of the game currency boxes storing the game currencies used on the game table; and a control device for managing the shuffled game cards and the game currencies, the control device having a function of monitoring a shuffled game card ID read by a card reader that reads game card ID codes of all the shuffled game cards stored in the shuffled game card storage box and a game currency ID read by a game currency reader that reads game currency ID codes of all the game currencies stored in the game currency storage box, and outputting the total number of the shuffled game cards stored in the shuffled game card storage box and the game currencies stored in the game currency storage box, and all the game card IDs stored in the shuffled game card storage box and all the game currency IDs stored in the game currency boxes.
[0016] In the above system, the control device can have a function of outputting the total value of all the game currencies stored in the game currency storage box by reading all the game currency ID codes present in the game currency storage box.
[0017] In the above system, the box ID code of the game currency box can be associated with the game currency ID code of the game currency in the box, and the control device can have a function of outputting the total value of all the game currency stored in the game currency storage box by acquiring all the box ID codes stored in the game currency box.
[0018] In the above system, the control device has a function of grasping the increase and decrease of the game currency stored in the game currency storage box by periodically monitoring the game currency ID code of the game currency stored in the game currency storage box, and outputting the total value of all the game currency stored in the game currency storage box after the increase and decrease when the increase and decrease are grasped.
[0019] In the above system, the shuffling game card storage box can have a locking mechanism configured to prevent the shuffling game card from being taken out of the shuffling game card storage box.
[0020] Other modes of the present invention are a management case for managing shuffled game cards and game money, which stores a plurality of shuffled game cards delivered from a card room, and is capable of taking out the shuffled game cards individually and mounting them on a card dispensing device on a game table, and then using them for a game, and stores a plurality of game money cases in which the game money used on the game table is stored, adjusts the amount of the game money on the game table using the game money cases according to the progress of the game on the game table, and is capable of storing the remaining game money before it is delivered to a counter in a casino that manages game money, the management case being provided in association with the game table, and being provided with an opening and closing device capable of taking out the shuffled game cards and the game money cases as needed, the shuffled game cards being shuffled in a random order from game cards constituting a prescribed number of decks, and being integrally constituted as one container or card pack, and an inherent game card ID code being attached to the container or card pack, the game money being provided with a game money ID code, and being stored in a game money case to which a case ID code is attached, the management case being provided with one or more card readers that read the game card ID codes of all the shuffled game cards stored therein, and being provided with one or more game money readers that read the case ID codes of all the game money cases stored therein or the game money ID codes of the game money in the game money cases, and the control device having a function of monitoring the shuffled game card IDs read by the card readers and the case ID codes or game money ID codes read by the game money readers, and outputting the total number of the shuffled game cards and the game money cases stored in the management case, and all the game card ID codes and the case ID codes or game money ID codes stored in the management case.
[0021] In the above management case, the management case can be provided with a locking mechanism configured to prevent the shuffled game cards or the game money from being taken out of the management case.
[0022] In the above management case, the management case can be provided with a shuffled game card storage case that stores the shuffled game cards, and a stored game money storage case that enables independent access to the game money.
[0023] In the above management case, the control device has a function of outputting the total value of all the game money stored in the management case by reading all the game money ID codes present in the management case.
[0024] In the above storage case, the game currency case ID code can be associated with the game currency ID code of the game currency in the case, and the control device can have a function of outputting the total value of all the game currencies stored in the storage case based on the case ID code by acquiring all the case ID codes stored in the storage case.
[0025] Another aspect of the present application is a system having: a game currency case that stores a game currency having a game currency ID code; a storage case that stores a plurality of the game currency cases that store the game currency used on a game table, and adjusts the amount of the game currency on a game currency float of the game table using the game currency case when there is a shortage of the game currency placed on the game currency float of the game table according to the progress of a game on the game table, and can store the remaining game currency that is delivered to a counter in a casino that manages game currencies, and has an opening and closing device that can take out the game currency as needed; a game table that uses the game currency to play a game; and a control device for managing the game currency, the storage case having one or more game currency readers that read the game currency ID codes of all the game currencies stored, and the control device having a function of monitoring the game currency ID codes read by the game currency readers, and outputting the total number of game currencies stored in the storage case and all the game currency ID codes stored in the storage case.
[0026] In the above system, the control device can have a function of outputting the total value of all the game currencies stored in the storage case by reading all the game currency ID codes present in the storage case.
[0027] In the above system, the storage case can have a locking mechanism configured to prevent the game currency case from being taken out of the storage case.
[0028] In the above system, the control device has a function of grasping the increase and decrease of the game currencies stored in the storage case by periodically monitoring the game currency ID codes of the game currencies stored in the storage case, and outputting the total value of all the game currencies stored in the storage case after the increase and decrease when the increase and decrease are grasped.
[0029] In the above system, the control device has a function of outputting an increase or decrease amount or value of the gaming chip placed on the gaming chip float of the gaming table or the gaming chip placed in the counter that manages the gaming chip of the casino, and whether or not the increase or decrease amount or value of the gaming chip housed in the storage box is consistent.
[0030] In the above system, the gaming chip box has a box ID code attached thereto, and the gaming chip ID code of the gaming chip housed in the box is associated.
[0031] Another aspect of the present application is a gaming chip used in a system for managing gaming chips, the gaming chip being configured to have an inherent gaming chip ID code and housed in a gaming chip box, the gaming chip box being housed in a storage box provided with a shuffling game card and an opening and closing device, the gaming chip ID code being read by a gaming chip reader provided in the storage box and managed by a control device that outputs the total number of gaming chips housed in the storage box and all gaming chip ID codes housed in the storage box.
[0032] Another aspect of the present application is a gaming chip managed by the above system.
[0033] Another aspect of the present application is a gaming chip box in which a gaming chip used in a system for managing gaming chips is housed, the gaming chip having an inherent gaming chip ID code, the gaming chip box in which the gaming chip is housed being formed in a shape in which vertical columns in which the gaming chips are stacked in an axial direction are formed side by side, the gaming chip box being housed in a storage box provided with a shuffling game card and an opening and closing device, and the gaming chip box being configured to have the gaming chip ID code of the gaming chips stacked in the axial direction read from the outside of the gaming chip box in the axial direction of the gaming chips by a gaming chip reader provided in the storage box.
[0034] In the above gaming chip box, the gaming chip box in which the gaming chips are housed is further configured by an upper portion and a lower portion, an upper surface of the upper portion being formed in a flat surface, and a lower surface of the lower portion being formed in a shape in which vertical columns in which the gaming chips are stacked in an axial direction are formed side by side.
[0035] In the above system, the game card ID code and the box ID code can be determined using wireless tags.
[0036] In the above system, the game card ID code can use a UHF wireless tag, and the box ID code can use an HF wireless tag. BRIEF DESCRIPTION OF DRAWINGS
[0037] Figure 1 is a schematic view showing an outline of a table game system of a first embodiment of the present application;
[0038] Figure 2A is a perspective view showing a game currency box of an embodiment of the present application;
[0039] Figure 2B is a perspective view showing a game currency box of a modification of the first embodiment of the present application;
[0040] Figure 3 is a view showing an outline of a system as a whole for managing a game currency box that stores a game currency of the first embodiment of the present application;
[0041] Figure 4 is a perspective view of a game currency of the first embodiment of the present application;
[0042] Figure 5 is a front sectional view of a game currency in the first embodiment of the present application;
[0043] Figure 6 is a perspective view of a card pack used in a card dispensing device of a management system and a shuffled game card peeled from the card pack of the first embodiment of the present application;
[0044] Figure 7 is a perspective view of a storage box of an embodiment of the present application that stores a plurality of card packs and a plurality of game currency boxes of the second embodiment of the present application;
[0045] Figure 8 is a view showing an outline of a system for managing a card pack that shuffles game cards and a game currency box that stores a game currency of the second embodiment of the present application;
[0046] Figure 9 is a view showing an outline of a system for managing a card pack that shuffles game cards and a game currency box that stores a game currency of the second embodiment of the present application;
[0047] Figure 10 is a view showing a structure of a system of the third embodiment of the present application;
[0048] Figure 11 is a perspective view of an example of a card drawer of the third embodiment of the present application;
[0049] Figure 12 is a plan view of another example of a card drawer of the third embodiment of the present application;
[0050] Figure 13is a plan view of a drawer for gaming chips according to a third embodiment of the present application;
[0051] Figure 14 is a diagram showing movement of a card 6 in a management system using a safe according to the third embodiment of the present application. DETAILED DESCRIPTION
[0052] (First Embodiment)
[0053] The first embodiment provides a system for monitoring gaming chips in a casino in real time, which can manage all gaming chips in the casino and respond to abnormalities when they occur. Also, a system is provided that combines management of gaming chips with management of card packs of mixed game cards, which, once lost in the casino, someone can know the arrangement of, in order to make it impossible to use in a game, is monitored at all times so that loss does not occur.
[0054] The system for managing gaming chips according to the first embodiment of the present application will be described below. Figure 1 is a diagram showing an overview of a table game in a casino according to the embodiment of the present application. In the present embodiment, a game table 21 has a placement area 24 for a person 2 placing gaming chips 3 as a placement amount and a gaming chip tray 17 capable of accommodating a plurality of gaming chips to collect lost gaming chips 3L after each game and pay winning gaming chips 3W. Further, a card dispensing device 25 is provided, which is placed on the game table 21, has a card reading section that reads the number (card value) and marker of a card 6, and has a control section 27 that determines the winning side according to the rules of the table game based on information of the number (card value) of the cards 6 read sequentially by the card dispensing device 25.
[0055] The increase and decrease of the game money 3 in the game money tray 17 before and after the recovery of the game money 3L that was lost and the payment of the game money 3W that was won can be calculated by comparing the total amount of the game money in the game money tray 17 before the recovery of the game money 3L that was lost and the payment of the game money 3W that was won with the total amount of the game money in the game money tray 17 after the recovery of the game money 3L that was lost and the payment of the game money 3W that was won. The total amount of the game money in the game money tray 17 before the recovery of the game money 3L that was lost and the payment of the game money 3W that was won and the total amount of the game money in the game money tray 17 after the recovery of the game money 3L that was lost and the payment of the game money 3W that was won can be detected by embedding an RFID that indicates the amount of the game money 3 in the game money 3 and providing an RFID reader 18 in the game money tray 17.
[0056] Figure 2A is a perspective view of a dedicated game money box 100 for housing a plurality of game money 120 used in a casino. The game money box 100 is composed of an upper portion 101 and a lower portion 102 that are hinged. In the present embodiment, the upper portion 101 and the lower portion 102 are composed of transparent resin. In order to enable the game money housed to be photographed using a camera, there can be a light-transmitting portion. In addition, in the present embodiment, the game money box 100 is a closed structure composed of the upper portion 101 and the lower portion 102, but the light-transmitting portion can also be in an open hole state.
[0057] In the present embodiment, the game money box 100 has a shape in which five vertical columns are formed side by side to house 20 game money 3 stacked respectively. In Figure 2A In the example of, the upper portion 101 and the lower portion 102 are roughly along the shape of the game money C housed, and the cross section of each vertical column is a polygon (8-sided polygon).
[0058] A unique game money box ID code 103 is attached to the game money box 100. The game money box ID code 103 is associated with the game money ID code 4 of the game money 3 housed in the game money box.
[0059] Figure 2Bis a perspective view of a game currency box 100' of a modification. The game currency box 100' is also composed of an upper portion 101' and a lower portion 102' composed of a transparent resin. In this modification, the upper surface is formed as a flat surface. By being formed as a flat surface in this way, a linear shadow due to the corners of the polygonal cross section of the game currency box 100' is not cast on the camera, and in image analysis of the captured image of the camera, the information of the side surface of the game currency 3 can be correctly recognized.
[0060] Figure 3 is an explanatory diagram showing an outline of a game currency management system of the present embodiment, which is provided at the side of the game table 21, and uses a storage box 200 that stores a plurality of game currency boxes 100 in which game currencies 3 are stored. The storage box 200 stores the game currency boxes 100 in a state in which the game currencies 3 for replenishment are stored in the game currency boxes 100, and when the game currencies 3 of the game currency tray 17 are insufficient, the dealer 11 takes out the game currencies 3 for replenishment from the storage box 200 for each game currency box 100 and places them on the game currency tray 17. Alternatively, when the game currencies 3 of the game currency tray 17 are excessive, the excess game currencies 3 can be stored in the game currency boxes 100 and stored in the storage box 200. Therefore, the storage box 200 is placed next to the dealer at the side of the game table 21.
[0061] In the case where the game currency boxes 100 in which the game currencies 3 are stored stored in the storage box 200 are insufficient, the game currency boxes 100 in the required number can be replenished from the counter (cashier) in the casino. Alternatively, in the case where the game currency boxes 100 stored in the storage box 200 are excessive, the excess game currency boxes 100 can be moved to the counter 201.
[0062] The game currency box ID code 103 is attached to the game currency box 100, and the game currency box ID code 103 attached to the game currency box 100 is read at all times by the one or more game currency box ID reading readers 202 provided in the storage box 200.
[0063] Further, the storage box 200 is provided with one or more game currency readers that read the game currency ID codes 4 of all the game currencies 3 stored therein.
[0064] The control device 204 has a function of monitoring the game currency ID codes 4 read by the game currency reader 203, outputting the total number of game currencies 3 stored in the storage box, and outputting all the game currency ID codes 4 stored in the storage box.
[0065] The control device 204 has a function of outputting an increase or decrease amount or an increase or decrease value of the gaming chips 3 placed on the gaming chip float 17 of the gaming table 21 or an increase or decrease amount or an increase or decrease value of the gaming chips 3 placed on the counter 201 for managing the gaming chips 3 in the casino, and whether or not the increase or decrease amount or the increase or decrease value of the gaming chips 3 accommodated in the safe 200 is identical.
[0066] The presence or absence of the gaming chip box 100 in the safe 200 at a prescribed time (for example, every 1 minute or every 5 minutes or every 1 hour or more) can also be monitored by the control device 204. The safe 200 can also be provided with a gaming chip box ID reading reader 202 for reading the gaming chip box ID code 103 of the gaming chip box 100 in the drawer 205 of the safe 200. The gaming chip box ID reading reader 202 and the gaming chip reading reader 203 of the safe 200 can also be a bar code reader R (or an RFID tag reading device or a QR code (registered trademark) reader (not shown) can be used instead of the bar code reader R). The gaming chip box ID reading reader 202 and the gaming chip reading reader 203 can also be configured to be capable of scanning in the X direction and the Y direction by the scanning mechanism 53 provided in the drawer 205 to read all the ID codes of the gaming chip box 100. A transmission mechanism 206 is also provided to transmit information acquired by the gaming chip box ID reading reader 202 and the gaming chip reading reader 203 to the outside of the safe 200. The safe 200 is provided with a locking mechanism 207 for preventing the opening of the drawer 205 to take out the gaming chip box 100 from the safe 200. The locking mechanism 207 is unlocked only during the access of the gaming chip box 100 from the safe 200 by a person having authority in the casino. The person having authority in the casino can operate the locking mechanism 207.
[0067] The safe 200 is provided with a locking mechanism 207 for preventing the opening of the drawer 205, and the locking mechanism 207 can also be provided with a notification or warning mechanism (may be wireless) for notifying that the drawer 205 is in an open state. In order to record the access of the gaming chip box 100 from the safe 200 by the person having authority or other person upon receiving the notification that the drawer 205 is opened (or at any time), an image of the safe 200 can also be captured by the nearest surveillance camera 29. By recording these actions (image of the open state of the safe 200), it is possible to confirm the fact that the person having authority can access the gaming chip box 100 from the safe 200 only during the unlocking of the locking mechanism 207. By monitoring the image, it is possible to confirm the presence of all the gaming chip boxes 100 in the safe 200.
[0068] The cash box 200 can also have a plurality of readers 202 for reading the game currency box ID code 103 on the upper portion of the interior of the cash box 200. The cash box 200 has a drawer 205, and the game currency box 100 can be accessed by opening and closing the drawer 205. The cash box 200 is provided to prevent improper theft of the game currency box 100. Also, as a further consideration, the cash box 200 can also be provided with the same number of readers 202 as the maximum number of game currency boxes 2 that can be stored in the cash box 200 on the upper portion of the interior of the cash box 200.
[0069] (Explanation of the game currency)
[0070] Next, the game currency of the embodiment of the present application will be explained. Figure 4 is a perspective view of the game currency 3 in a stacked state, Figure 5 is a side cross-sectional view of the game currency 3. As Figure 4 shown, the game currency 3 is configured such that a print 123 (100 points, etc.) indicating the type (value) of the game currency 3 is applied to the surface (top and bottom) of a common color layer 122, a transparent layer 120 is provided on the outermost layer, and the layers are thermally pressure-bonded to form a structure of at least 5 layers. The game currency 3 uses an elongated long rod-shaped plastic material, and in the long rod state, the layers (designated color layer 121, common color layer 122, transparent layer 120) are thermally pressure-bonded to form a state of close bonding (5-layer structure, etc.), and then punched into a circular or rectangular shape, etc. by a press machine or the like. When punching by the press machine, the dimensions of the die and punch of the die for punching are designed, and R processing (rounding) is applied to the end portion of the transparent layer 120 on the outermost layer.
[0071] Also, on the game currency 3, a mark M using UV ink or carbon black ink is provided on the surface of the common color layer 122. The mark M indicates the authenticity of the game currency 3, and is visible to the eye when ultraviolet light (or infrared light) is applied, and indicates authenticity by the combination of the shape and number thereof. The outermost layer is thermally pressure-bonded or coated (applied) with the transparent layer 120 to cover the print 123 and the mark M, and embossing processing is applied to the transparent layer to prevent the game currency 3 from being closely bonded to each other.
[0072] The end portion of the transparent layer 120 of the outermost layer to which the print 123 (100 points, etc.) is applied is applied with R processing (R) to prevent the surface of the common color layer 122 from being deformed to be exposed to the side surface in the punching process of the game currency 3. In addition, the game currency 3 avoids damage to the hand or other game currency 3 by leaving a sharp end portion.
[0073] As Figure 5 shown, the designated color layer 121 can also be a plurality of layers colored by a designated color (in Figure 5The multi-layer (3 layers in this case) is formed. The multi-layer colored in the designated color (3 layers in this case) is heat pressure-bonded to each other, and thus, as shown in Figure 5 The 3-layer structure shown is not a state that can be visually recognized, Figure 5 is a 3-layer structure of the designated color layer 121. Also, a partially hollowed-out portion B is provided in the middle layer of the 3 layers of the designated color layer 121, and the RFID tag 125 is built therein. Figure 4
[0074] As shown in Figure 5 and Figure 6 The amusement money 3 is a multi-layer structure of a stack, and a stripe pattern in the stacking direction is clearly formed on the side surface, and thus, compared with the existing amusement money, the color of the designated color layer 121 (the kind of the amusement money) and the number of the pieces can be easily and correctly measured. By photographing the side surface of the amusement money 3 by the camera, the designated color layer 121 can be clearly recognized. Also, if an artificial intelligence utilizing computer or control system, a deep learning (structure) technique is used in the image analysis, the judgment can be more correctly performed. Since the artificial intelligence utilizing computer or control system, the deep learning (structure) technique is known and available to those skilled in the art, and thus, detailed description is omitted.
[0075] Next, a summary of the management system of the amusement money and the card pack of the shuffled game cards using the storage box according to the second embodiment of the present application will be described. In the second embodiment of the present application, both the amusement money and the card pack of the shuffled game cards are managed.
[0076] Figure 7 is a diagram showing a summary of the card pack of the shuffled game cards arranged in a random order for the table game used in the casino according to the embodiment of the present application. In the present embodiment, the shuffled game cards 301S are packed as the card pack 302, but, in order that the shuffled game cards 301S can be used for the game on the table, the packing of the card pack 302 is detachable, and is provided to the card dispensing device 25. During the game, the dealer 11 draws the cards 301 from the card dispensing device 25, and distributes them to the game table 21. The cards of each of the shuffled game cards 301S composed of a prescribed number of decks (usually 6, 8, 9, or 10 decks) are manufactured so as to be randomly shuffled, and respectively form a unique random order, and are packed as a bar code 303 that can be respectively recognized by the bar code reader R together with a card pack ID code 304 attached to the card pack 302. An RFID (or RF tag) can be used instead of the bar code 303, or together as the ID code.
[0077] (Second Embodiment)
[0078] Figure 9 ,8 is a diagram showing an outline of a management system of a game currency and a card package of shuffled game cards using a storage box according to a second embodiment of the present application. The embodiment of the present application provides a management system of a game currency 3 and a card package 302 of shuffled game cards 301S for playing a game. The storage box 200 is housed in a state that the replenishment game currency 3 is stored in the game currency box 100, and when the game currency 3 in the game currency tray 17 is insufficient, the dealer 11 takes out the replenishment game currency 3 from the storage box 200 by each game currency box 100 and places it in the game currency tray 17. Alternatively, when the game currency 3 in the game currency tray 17 is excessive, the excess game currency 3 can be stored in the game currency box 100 and housed in the storage box 200. Further, the storage box 200 houses the card package 302 to be used in the next game, and the dealer 11 takes out the card package 302 to be used in the next game from the storage box 200 and places the shuffled game cards 301S in the card dispensing device 25.
[0079] The game currency box 100 is attached with a game currency box ID code 103, and the game currency box ID code 103 attached to the game currency box 100 is read at all times by the game currency box ID reading reader 202 provided in the storage box 200. Further, the card package 302 is attached with a card package ID code 304, and the card package ID code 304 attached to the card package 302 is read at all times by the card package ID reading reader 305 provided in the storage box 200.
[0080] The storage box 200 is provided with one or more card package ID reading readers 305 that read the game card ID codes of all the shuffled game cards stored therein, and one or more game currency reading readers 202, 203 that read the box ID codes of all the game currency boxes stored therein.
[0081] The control device 204 is provided with a function of monitoring the game card ID codes read by the card package ID reading reader 305 and the game currency box ID code 103 read by the game currency reading reader 203, and outputting the total number of the shuffled game cards 301S and the game currency boxes 100 stored in the storage box 200, and the total number of all the card package ID codes 304 and the game currency box ID codes 301 stored in the storage box 200.
[0082] The control device 204 is provided with a function of grasping the increase and decrease of the game currency boxes 100 stored in the storage box 200 by periodically monitoring the box ID codes 103 of the game currency boxes 100, and outputting the total value of all the game currencies 3 stored in the storage box 200 after the increase and decrease when the increase and decrease are grasped.
[0083] The game currency box 100 and the card pack 302 in the safe 200 can also be monitored by the control device 204 to determine whether they are present in the safe 200 at a prescribed time (for example, every 1 minute or every 5 minutes or every 1 hour or more). The safe 200 can also be provided with a card pack ID reading reader 305 for reading the ID code 304 of the card pack 302 for reading the shuffled game cards, and a game currency box ID reading reader 202 for reading the game currency box ID code 103 of the game currency box 100. The card pack ID reading reader 305 and the game currency box ID reading reader 202 of the safe 200 can also be a bar code reader R or a surveillance camera 29 (or an RFID tag reading device or a QR code (registered trademark) reader (not shown) can be used instead of the bar code reader R). The card pack ID reading reader 305 and the game currency box ID reading reader 202 can also be configured to be able to scan in the X direction and the Y direction by the scanning mechanism 53 provided in the drawer 205 to read all the ID codes 304 of the card packs 302. A transmission mechanism 206 is also provided to transmit information obtained by the card pack ID reading reader 305 and the game currency box ID reading reader 202 to the outside of the safe 200. The safe 200 is provided with a locking mechanism 207 for preventing the drawer 205 from being opened to remove the card packs 302 from the safe 200. The locking mechanism 207 is unlocked (the drawer 205 is opened) only during access to the card packs 302 from the safe 200 by a person having authority in the casino. Only a person having authority in the casino can operate the locking mechanism 207.
[0084] The safe 200 is provided with a locking mechanism 207 for preventing the drawer 205 from being opened, and the locking mechanism 207 can also be provided with a notification or warning mechanism (which can be wireless) for notifying that the drawer 205 is in an open state. In order to record access to the card packs 302 of the game currency box from the safe 200 by a person having authority or other person upon receipt of a notification that the drawer 205 is opened (or at any time), an image of the safe 200 can also be captured by the nearest surveillance camera 29. By recording these actions (images of the open state of the safe 200), it can be confirmed that the person having authority can only access the card packs 302 from the safe 200 during the period when the locking mechanism 207 is unlocked (the drawer 205 is opened). By monitoring this image, the presence of all the card packs 302 in the safe 200 can be confirmed.
[0085] Figure 10is a diagram showing an outline of a system for managing a card package that shuffles game cards and a game currency box that stores game currency, according to a second embodiment of the present application. As another embodiment of the storage box 200, the storage box 200 has a plurality of card package ID readers 305 for reading the card package ID codes 304 and a plurality of game currency box ID readers 202 for reading the game currency box ID codes 103 in the upper portion of the inside of the storage box 200. By moving each scanning mechanism 53 arranged in the upper portion of the storage box 200 in the Y direction, each ID code reader moves in the Y direction, and reads all of the card package ID codes 304 of the card packages 302 and the game currency box ID codes 103 of the game currency boxes 100 in each column below each ID code reader. The storage box 200 has a drawer, and the card packages 302 and the game currency boxes 100 are accessed by opening and closing the drawer. The storage box 200 is provided with a locking mechanism 56 for preventing improper theft of the card packages 302 and the game currency boxes 100. Also, as another aspect, the storage box 200 can be provided with the same number of ID code readers as the maximum number of the card packages 302 and the game currency boxes 100 that can be stored in the upper portion of the inside of the storage box 200.
[0086] (Third Embodiment)
[0087] The present embodiment, like the second embodiment described above, relates to improvements in the technology of reading the IDs of the game currency 3 and the game cards 6 in the storage box 200. Also, matters described in the first embodiment or the second embodiment can be applied to the third embodiment.
[0088] In the case of attaching RFID tags to items other than game currency and game cards and managing them, generally, the same frequency of RFID tags is used, and the contents of the items are written in the RFID tags. Thus, by reading the RFID tags, the contents of the items can be identified. For example, in a clothing store, RF tags using the same frequency of waves are attached to socks and shirts, and information indicating whether they are socks or shirts (information indicating the kind of item) is written in the RF tags. Then, by reading the RF tags, it can be identified whether the goods are socks or shirts.
[0089] However, in the case of security items such as game currency and game cards used in casinos, there are cases where the required security levels differ depending on the items. Also, in the case where all kinds of security items can be read by the same reading device (RFID reader), this is dangerous, and it is desirable to be able to divide the reading devices according to each security item.
[0090] This embodiment is made in view of the above-described problems, and aims at improving the security when a plurality of security items are managed by an RFID.
[0091] Hereinafter, the system of this embodiment will be described with reference to the drawings. In the following description, the same elements as those of the above-described embodiment are added with the same symbols, and the description will be appropriately omitted. Figure 11 is a diagram showing the structure of the system of this embodiment. The system 500 manages the card pack 302 of the shuffle game card 301S and the gaming chip 3. The system 500 is provided with a game table 21 for performing a game and a storage box 200 for storing the gaming chip 3 and the gaming card 6 used in the card game.
[0092] The game table 21 is formed so that the edge corresponding to the dealer position where the dealer is located is in a straight line shape, and the edge corresponding to the player position where a plurality of players are located is in an elliptic curve shape. In front of the dealer position of the game table 21, there is provided a gaming chip tray 17 for housing the gaming chip 3 of the dealer. On the game table 21, the game is performed using the game card 6 and the gaming chip 3.
[0093] The gaming chip tray 17 is embedded in the game table 21 in a detachable manner. In the card game, the dealer recovers the gaming chip 3 placed by the loser from the game table 21 and houses it in the gaming chip tray 17, and pays the gaming chip 3 from the gaming chip tray 17 to the winner.
[0094] The gaming chip 3 used is the same as described in the first embodiment. The RFID tag 125 as a wireless tag is built in, and a stripe pattern is provided on the side surface. The RFID tag 125 stores therein the gaming chip ID uniquely identifying the gaming chip 3 and information indicating the value of the gaming chip 3. Further, the color of the stripe pattern on the side surface indicates the value of the gaming chip 3.
[0095] On the game table 21, there is provided a card dispensing device 25. The structure of the card dispensing device 25 is the same as that of the first embodiment, and the card dispensing device 25 houses therein the game card of the prescribed number of decks taken out from the card pack 302, and the dealer takes out one by one from the taking-out port for use in the card game.
[0096] The game cards housed in the card dispensing device 25 are provided in the form of a card pack or container (hereinafter simply referred to as "card pack") 302. The game cards constituting a prescribed deck are shuffled in a random order, and each constitutes a card pack 302. The card pack 302 has the same structure as the first embodiment. In the present embodiment, an RFID tag 306 as a wireless tag is attached to the card pack 302. The card pack ID uniquely identifying each card pack 302 is stored in the RFID tag 306. In addition, the RFID tag 306 can be embedded in the card pack 302 or housed inside.
[0097] The safe 200 has the form of a cabinet, and has a plurality of drawers. In the present embodiment, the upper drawer is a game chip drawer 210 as a game chip safe or game chip safe mechanism that houses the game chips 3, and the lower drawer is a card drawer 220 as a card safe or card safe mechanism that houses the card packs 302 of shuffled game cards. That is, in the safe 200, the game chips 3 and the card packs 302 are housed in different drawers. Furthermore, the safe 200 is integrally configured as the game chip drawer 210 as a game chip safe and the card drawer 220 as a card safe.
[0098] The game chip drawer 210 houses a plurality of game chips 3 used on the game table 21. The card drawer 220 houses a plurality of card packs 302 of shuffled game cards delivered from the card room and loaded to the card dispensing device 25 on the game table 21. The game chip drawer 210 and the card drawer 220 are provided with a lock mechanism 207 as an opening and closing lock device.
[0099] The safe 200 is disposed below the dealer position of the game table 21, as a position easily accessible to the dealer and not easily accessible to the players. Furthermore, the same control mechanism 204 and transport mechanism 206 as the first embodiment are provided in the safe 200. The control mechanism 204 is configured so that a computer including a storage device executes the management program of the present embodiment. In addition, the transport mechanism 206 communicates with other devices by wire or wirelessly.
[0100] Figure 11 is a perspective view of the card drawer 220 as an example. Figure 12 The card drawer 220 as an example has a size that can house 3 card packs 302 in the width direction and can house 3 card packs 302 in the depth direction, and can house a maximum of 9 card packs 302. A card antenna 602 for reading the RFID tag 306 attached to the card pack 302 is built into the side walls on the left and right of the card drawer 220. In addition, the card antenna 602 can be attached to the inner side surface of the side walls.
[0101] The storage box 200 is also provided with a card package ID reading reader 601 connected to the card-use antenna 602, and the card package ID reading reader 601 is connected to the control mechanism 204. The card package ID reading reader 601 is an RFID reader, and reads information stored in the RFID tag 306 attached to the card package 302 via the card-use antenna 602. The card-use antenna 602 extends in the depth direction of the side wall, and is able to read the RFID tags 306 of all the card packages 302 housed in the card-use drawer 220. The card-use RFID system 600 is configured of the card package ID reading reader 601 and the card-use antenna 602 and the RFID tag 306 attached to the card package 302.
[0102] Figure 12 is a plan view of the card-use RFID system 600 of another example. The card-use drawer 220 of the card-use RFID system 600 of this example has a size that is able to house 3 card packages 302 in the lateral direction and 6 card packages 302 in the depth direction, and is able to house a maximum of 18 card packages 302. In the storage box 200, 6 card-use antennas 602 that house 2 in the width direction and 3 in the depth direction are provided under the part that covers the card-use drawer 220 from above (the plate material that separates the game currency drawer 210 and the card-use drawer 220). The RFID tags 306 attached to the 18 card packages 302 that can be housed are read using these 6 card-use antennas 602.
[0103] The 6 card-use antennas 602 are connected to the card-use RFID reader 601 that is the card package ID reading reader. In this case, a plurality of card-use RFID readers 601 can be provided, one card-use RFID reader 601 can be connected to one card-use antenna 602, and one card-use RFID reader 601 can also be connected to a plurality of card-use antennas 602. In this way, the RFID tags 306 of all the card packages 302 housed in the card-use drawer 220 can be read by one or a plurality of RFID readers 601.
[0104] In addition, in the example of Figure 12 , the card-use antennas 602 are provided on the plate material that separates the game currency drawer 210 and the card-use drawer 220 in the storage box 200, but instead of this, they can be provided on the bottom surface of the card-use drawer 220 in the same configuration as Figure 13 .
[0105] Figure 13 is a plan view of an example of the game currency RFID system 700. In this example, the game currency RFID system 700 is provided in the game currency drawer 210 of the storage box 200. Figure 13In the example, the game coin box 100 is sized to accommodate 3 in the width direction and 2 in the depth direction, with a maximum capacity of 6 game coin boxes 100. Furthermore, the game coin box 100 has the same structure as the game coin box 100 in the first embodiment. That is, the game coin box 100 has multiple parallel vertical bars that stack the game coins 3 in the thickness direction, and the game coin box 100 can hold 100 game coins 3.
[0106] At each of the six game coin boxes 100, a set of left and right game coin antennas 702 are provided to hold the game coin box 100 from both sides. The game coin antennas 702 are located in the storage box 200, below the component covering the game coin drawer 210 (the top plate of the storage box 200), and extend downwards. The game coin antennas 702 are connected to game coin RFID readers 701, which serve as game coin ID readers. In this case, multiple game coin RFID readers 701 are provided; one game coin RFID reader 701 can be connected to one game coin antenna 702, or one game coin RFID reader 701 can be connected to multiple game coin antennas 702. In this way, information from the RFID tags 125 of all the game coins 3 stored in the game coin drawer 210 can be read using one or more RFID readers 701. The RFID system 700 for amusement park coins consists of an RFID reader 701 for amusement park coins, an antenna 702 for amusement park coins, and an RFID tag 125 built into the amusement park coin 3.
[0107] In addition, Figure 13 In the example, the amusement park coin antenna 702 is located on the top plate of the safe deposit box 200; however, it can also be replaced with [other components] to [adjust / compare]. Figure 12 The same configuration is set on the top of the bottom of the amusement coin drawer 210, extending upwards.
[0108] The control mechanism 204 will now be described. First, the control mechanism 204 has the same functions as in the first and second embodiments. The control mechanism 204 determines the number of card packs 302 stored in the card drawer 220 of the storage box 200 and their card pack IDs by reading the RFID tags 306 attached to the card packs 302 by the card RFID system 600.
[0109] Further, the control unit 204 grasps the number, the game chip ID, and the value of the game chips 3 housed in the game chip drawer 210 of the chip box 200 by the read result of the RFID tag 125 built in the game chip 3 by the game chip RFID system 700. The control unit 204 further calculates the total value of the game chips 3 housed in the game chip drawer 210 based on the number of each value of the game chips 3 housed in the game chip drawer 210.
[0110] The card RFID system 600 and the game chip RFID system 700 perform the reading of the RFID tags 125 and the RFID tags 306 periodically at a predetermined time interval, and output the read result together with the table ID of the game table 21 to the control unit 204. The control unit 204 monitors the read result of the card RFID system 600 and the game chip RFID system 700, and detects a change in the read result in the case where the read result changes, and records the date and time at that time together with the table ID and the read result in the storage device. Alternatively, the control unit 204 can record all the read results of the card RFID system 600 and the game chip RFID system 700 together with the date and time at that time and the table ID in the storage device. Alternatively, the control unit 204 can be linked to the lock unit 207, and record the read result when the lock of the lock unit 207 is released.
[0111] An alarm unit (e.g., an alarm lamp, an alarm sound output speaker) can be connected to the control unit 204. In this case, all the card pack IDs and the game chip IDs detected are stored in the storage device of the control unit 204, and the control unit 204 judges whether the read card pack ID and the game chip ID coincide with any one of the card pack IDs or the game chip IDs stored in the storage device. The control unit 204 can control the alarm unit to output an alarm (e.g., light up the alarm lamp, or output an alarm sound from the alarm sound output speaker) from the alarm unit in the case where the read card pack ID and the game chip ID do not coincide with any one of the card pack IDs or the game chip IDs stored in the storage device.
[0112] The control unit 204 can detect the improper movement of the card pack 302 or the game chip 3 in the case where two or more card packs 302 are reduced at a time (normally, the card pack 203 is taken out one by one), or the number of the game chips 3 is not a multiple of 100 (normally, the game chips 3 are housed in the game chip box 100 in the maximum housing number of 100, and then housed in the game chip drawer 210), and record or output an alarm.
[0113] As described above, in the case of the cash box 200, the storage place of the gaming chips 3 and the storage place of the card packs 302 are physically separated, but in the end, the separation is only within the cash box 200, and is not a separation of several meters. Therefore, it is necessary to avoid interference between the card pack RFID system 600 and the gaming chip RFID system 700.
[0114] Also, in the present embodiment, different frequencies are used in the card pack RFID system 600 and the gaming chip RFID system 700. Specifically, in the gaming chip RFID system 700, an electromagnetic induction system is used, and the frequency band used is the HF band (MODE 3). The HF band (MODE 3) is a short wave band of 13.56 MHz. The gaming chip antenna 702 is formed in a coil shape. Also, the RFID tag 15 built into the gaming chip 3 is also provided with a coil-shaped antenna. The antenna of the gaming chip 3 transmits and receives the HF band electric wave between the gaming chip antennas 701, and also receives the HF band electric wave from the gaming chip antennas 701, and obtains the operating power of the RFID tag 125.
[0115] The communication distance (readable distance) of the HF band is short and has directivity, and therefore, it is possible to limit the read area to a prescribed range, and it is possible to intentionally not read the gaming chips 3 located in a position that should not be read. Also, in the case of reading the RFID tags 125 of the gaming chips 3 stored in the gaming chip tray 17, it is possible to not read the RFID tags 125 of the gaming chips 3 on the game table 21. Also, in the case of reading the gaming chips 3 stored in the gaming chip tray 17, by allocating the antennas for each of the columns, it is possible to avoid interference between the columns, and it is also possible to read each of the columns separately. Also, the gaming chips 3 are used and managed in a stacked state, and by using the HF band, it is possible to read even in the case where the gaming chips 3 are stacked, and the multiple RFID tags 125 are dense.
[0116] On the other hand, in the card pack RFID system 600, an electric wave system is used. The frequency band is the UHF band, and an extremely short wave of the 900 MHz band is used. The card pack antenna 602 radiates electric waves in space. The RFID tag 306 is also provided with an antenna, and receives the electric waves radiated into space through this antenna. The UHF band (extremely short wave) has a higher frequency band than the HF band (short wave band), and therefore, the wavelength is short, and this is advantageous for the miniaturization of the antenna. Also, the UHF band generally has a longer communication distance than the HF band.
[0117] In the present embodiment, as the card pack antenna 601 of the card pack RFID system 600 that uses the UHF band, as shown in FIG. 12, a dipole antenna is used. The card pack antenna 601 is formed in a dipole shape, and is provided on the card pack 302. The card pack antenna 601 is provided on the card pack 302 so as to be able to read the RFID tag 306 of the card pack 302. Figure 14As shown, a dipole antenna is used for the RFID tag 306 of the card pack 302 using a wire antenna. An RFID tag using a UHF band is generally small, and has a small storage capacity, and thus can be manufactured at a low cost. The card pack 302 is discarded after use of the game cards, and thus has an advantage in terms of cost. In addition, the communication distance of the UHF band is long, and thus the card pack 302 contained in such a carton or even a pallet can be read together even in a state where the card pack 302 is put in a carton or further stacked in a pallet.
[0118] Fig. 6 is an explanatory view showing movement of the card 6 in the management system using the storage box according to the third embodiment of the present application. The game card 6 is housed and stored in the card pack 302 in the card room. In the card pack 302, eight sets of the game card 6 (shuffled game cards 301S) that are shuffled and arranged in a random order are contained. The storage box 200 is provided at each game table 21. In the storage box 200, the card pack 302 is replenished from the card room as the stock of the card pack 302 decreases. In this case, the card pack 302 can also be replenished from the card room to the storage box 200 in units of a pallet including a plurality of card packs 302 (for example, nine card packs).
[0119] The card dispensing device 25 is provided at the game table 21. In addition, the discard port 28 into which the game card 6 to be discarded is put is provided at the game table 21. In the card game, the game card 6 is drawn one by one from the card dispensing device 25 by a dealer and placed on the game table 21. If one game ends, the game card 6a on the game table 21 used for the game is discarded through the discard port 28. In addition, if the card dispensing device 25 is terminated, the game card 6b remaining in the card dispensing device 25 is discarded through the discard port 28. The game card 6 discarded through the discard port 28 is transported to a discard site.
[0120] As described above, according to the present embodiment, the card RFID system 600 and the game currency RFID system 700 use different frequencies from each other, and interference of radio waves is prevented, and reading failure due to interference between the card pack ID attached to the card pack 302 and the game currency ID attached to the game currency 3 is reduced to a minimum. In addition, in order to further prevent interference, a blocking mechanism (for example, a shield plate) that blocks radio waves can be provided between the game currency drawer 210 and the card drawer 220.
[0121] In addition, in the above embodiment, the card pack 302 to which the game cards are shuffled is attached with the card ID that uniquely identifies the card pack 302, and as a modification, instead of or in addition to this, an RFID tag can be built into each game card 6 to configure a card RFID system 600. In this case, the RFID tag built into each game card 6 stores the card ID that uniquely identifies each game card 6.
[0122] Further, in the above embodiment, each game currency 3 is attached with the game currency ID that uniquely identifies the game currency 3, but as a modification, instead of or in addition to this, an RFID tag can be attached to the game currency box 100 to configure a game currency RFID system 700. In this case, the RFID tag attached to each game currency box 100 stores the game currency box ID that uniquely identifies the game currency box.
[0123] In these modifications, by making the frequency of the electric wave used by the card RFID system 600 and the game currency RFID system 700 different, interference with each other can be prevented.
[0124] Further, in the above embodiment and its modifications, the RFID tag stores information that uniquely identifies the item (card pack 302, game currency 3, etc.) to which the RFID tag is attached, but the information stored in the RFID tag can also be information other than the above. For example, the RFID tag can store information indicating the type of the item to which the RFID tag is attached (for example, information indicating that it is a card pack in the RFID tag 306 attached to the card pack 302, and information indicating that it is a game currency in the RFID tag 125 built into the game currency 3). In this case, the number of card packs 302 or game cards 6 can be grasped by the card RFID system 600, and the number of game currencies 3 or game currency trays 100 can be grasped by the game currency RFID system 700.
[0125] Further, in the above embodiment, the frequency of the UHF band is used in the card RFID system 600, and the frequency of the HF band is used in the game currency RFID system 700, but as long as the frequency bands used by the card RFID system 600 and the game currency RFID system 700 are different, the frequency of the electric wave used by the card RFID system 600 and the game currency RFID system 700 is not limited to the above examples.
[0126] Moreover, in the above-described embodiments, the card game RFID system 600 employs a radio wave system, and the game currency RFID system 700 employs an electromagnetic induction system, but the system of the card game RFID system 600 and the game currency RFID system 700 is not limited to this, and an appropriate system can be employed depending on the frequency band of the radio wave used, or depending on other factors.
[0127] (Postscript)
[0128] To solve the above-described existing problems, the card deck and the game currency system of the present application for managing shuffled game cards has:
[0129] shuffled game cards, which are game cards constituting a prescribed number of decks shuffled in a random order, are integrally constituted as one container or card deck, respectively, and an inherent game card ID code is added to the container or the management card deck counter;
[0130] a game currency box, which houses a game currency provided with a game currency ID code, and to which a box ID code is added;
[0131] a game table, which uses the shuffled game cards and the game currency to play a game;
[0132] a storage box, which is provided next to the game table, stores a plurality of shuffled game cards delivered from a card room and fitted to a card dispensing device on the game table, and stores a plurality of the game currency boxes housing the game currency used on the game table, and is provided with an opening and closing device capable of taking out the shuffled game cards and the game currency boxes; and
[0133] a control device for managing the shuffled game cards and the game currency,
[0134] the storage box is provided with one or more card readers that read the game card ID codes of all the shuffled game cards stored, and is provided with one or more game currency readers that read the box ID codes of all the game currency boxes stored,
[0135] the control device has a function of monitoring the game card ID codes read by the card readers and the box ID codes read by the game currency readers, and outputting the total number of the shuffled game cards and the game currency boxes stored in the storage box, and all the game card ID codes and the box ID codes stored in the storage box.
[0136] Further, the storage box is provided with a lock mechanism configured to prevent the mixed game cards and the currency boxes from being taken out of the storage box.
[0137] Further, the storage box can also have a mixed game card storage box that stores the mixed game cards, and a currency storage box that stores the currency independently.
[0138] Further, the currency ID code of the currency box is associated with the currency ID code of the currency in the currency box,
[0139] The control device has a function of outputting the total value of all the currencies stored in the storage box by acquiring all the box ID codes stored in the storage box.
[0140] Further, the control device has a function of monitoring the box ID codes of the currency boxes periodically, thereby grasping the increase or decrease of the currency boxes stored in the storage box, and outputting the total value of all the currencies stored in the storage box after the increase or decrease.
[0141] To solve the above-mentioned problems, the card package and the currency system for managing mixed game cards according to the present application can be as follows. That is, it has:
[0142] Mixed game cards that are game cards constituting a prescribed number of decks mixed in a random order, respectively integrated as a container or a card package, and an inherent game card ID code added to the container or the card package;
[0143] Currency boxes that store currencies provided with a currency ID code;
[0144] A game table that uses the mixed game cards and the currencies to play games;
[0145] A storage box provided beside the game table, which stores a plurality of mixed game cards delivered from a card room and assembled on the game table by a card dispensing device, and a plurality of currency boxes that store the currencies used on the game table, and has an opening and closing device that can take out the mixed game cards and the currency boxes; and
[0146] A control device for managing the mixed game cards and the currencies,
[0147] The storage box has one or more card readers that read game card ID codes of all the shuffled game cards stored therein, and one or more game currency readers that read game currency ID codes of all the game currencies stored therein
[0148] The control device has a function of monitoring the game card ID codes read by the card readers and the game currency ID codes read by the game currency readers, and outputting the total number of the shuffled game cards and the game currencies stored in the storage box, and all the game card ID codes and the game currency ID codes stored in the storage box.
[0149] The control device has a function of outputting the total value of all the game currencies stored in the storage box by reading all the game currency ID codes present in the storage box.
[0150] The storage box has a locking mechanism configured to prevent the shuffled game cards and the game currency box from being taken out of the storage box.
[0151] The storage box has a shuffled game card storage box that stores the shuffled game cards, and a game currency storage box that stores the game currencies independently.
[0152] The control device has a function of grasping the increase and decrease of the game currencies stored in the storage box by periodically monitoring the game currency ID codes of the game currencies stored in the storage box, and outputting the total value of all the game currencies stored in the storage box after the increase and decrease when the increase and decrease are grasped.
[0153] To solve the above-described problems, the storage box of the present application manages shuffled game cards and game currencies, stores a plurality of shuffled game cards delivered from a card room, and can take out the shuffled game cards and mount them on a card dispensing device on a game table, and then use them for a game, and stores a plurality of game currency boxes that store the game currencies used on the game table, adjusts the amount of the game currencies on the game table using the game currency boxes according to the progress of the game on the game table, and can store the remaining game currencies before they are delivered to a counter that manages game currencies in a casino, and has an opening and closing device that can take out the shuffled game cards and the game currency boxes as needed,
[0154] The shuffled game cards are game cards constituting a prescribed number of decks shuffled in a random order, and are integrally constituted as one container or card package, and an inherent game card ID code is added to the container or card package, the game currency for amusement has a game currency ID code, and is stored in a game currency case to which a case ID code is added,
[0155] The storage case has one or more card readers that read the game card ID codes of all the shuffled game cards stored therein, and has one or more game currency readers that read the case ID codes of all the game currency cases stored therein or the game currency ID codes of the game currencies in the game currency cases,
[0156] The control device has a function of monitoring the shuffled game card IDs read by the card readers and the case ID codes or game currency ID codes read by the game currency readers, and outputting the total number of the shuffled game cards and game currency cases stored in the storage case, and all the game card ID codes and case ID codes or game currency ID codes stored in the storage case, and managing the shuffled game cards and game currencies.
[0157] Also, the storage case can have a locking mechanism configured to prevent the shuffled game cards or game currencies from being taken out of the storage case.
[0158] Also, the storage case can have a shuffled game card storage case that stores the shuffled game cards, and a game currency storage case that can independently store and access the game currencies.
[0159] Also, the control device has a function of outputting the total value of all the game currencies stored in the storage case by reading all the game currency ID codes present in the storage case.
[0160] Also, the case ID code of the game currency case is associated with the game currency ID code of the game currency in the case,
[0161] The control device has a function of outputting the total value of all the game currencies stored in the storage case based on the case ID codes by acquiring all the case ID codes stored in the storage case.
[0162] To solve the above-described conventional problems, the system for managing game currencies of the present application has:
[0163] a game currency case that stores game currencies having game currency ID codes,
[0164] A storage box that stores a plurality of the gaming chip boxes that store the gaming chips used on a gaming table, adjusts the amount of the gaming chips of the gaming chip float of the gaming table using the gaming chip boxes in accordance with the progress of the game of the gaming table when there is a surplus or a deficiency of the gaming chips placed on the gaming chip float of the gaming table, and can store the remaining gaming chips that are delivered to a counter in front of a casino that manages the gaming chips, is provided with an opening and closing device that can take out the gaming chips as needed;
[0165] A gaming table that uses the gaming chips for a game;
[0166] A control device for managing the gaming chips,
[0167] The storage box is provided with one or more gaming chip readers that read the gaming chip ID codes of all the gaming chips stored,
[0168] The control device is provided with a function of monitoring the gaming chip ID codes read by the gaming chip readers, outputting the total number of the gaming chips stored in the storage box, and all the gaming chip ID codes stored in the storage box.
[0169] Also, the control device can be provided with a function of outputting the total amount of the values of all the gaming chips stored in the storage box by reading all the gaming chip ID codes present in the storage box.
[0170] Also, the storage box can be provided with a locking mechanism configured to prevent the gaming chip boxes from being taken out of the storage box.
[0171] Also, the control device can be provided with a function of grasping the increase and decrease of the gaming chips stored in the storage box by periodically monitoring the gaming chip ID codes of the gaming chips stored in the storage box, and outputting the total amount of the values of all the gaming chips stored in the storage box after the increase and decrease when the increase and decrease are grasped.
[0172] Also, the control device can be provided with a function of outputting whether the increase and decrease amount or the increase and decrease value of the gaming chips placed on the gaming chip float of the gaming table or the gaming chips placed on the counter of the casino that manages the gaming chips coincides with the increase and decrease amount or the increase and decrease value of the gaming chips stored in the storage box.
[0173] Also, the gaming chip boxes are attached with box ID codes that are associated with the gaming chip ID codes of the gaming chips in the boxes.
[0174] (POSTSCRIPT)
[0175] One embodiment of the present application is a system for managing a card pack of shuffled game cards and a gaming chip, the system including:
[0176] a shuffled game card that is a game card constituting a prescribed number of decks shuffled in a random order, and integrally constituted as a container or card pack, with an inherent card ID attached to the container or card pack;
[0177] a gaming chip box that stores a gaming chip provided with a gaming chip ID
[0178] a game table that uses the shuffled game card and the gaming chip to play a game;
[0179] a card storage box that stores a plurality of shuffled game cards delivered from a card room and fitted to a card dispensing device on the game table; and
[0180] a gaming chip storage box that stores a plurality of gaming chips used on the game table and provided with an opening and closing lock device;
[0181] The card ID and the gaming chip ID are determined using a wireless tag, the card storage box and the gaming chip storage box are provided with one or more card reading devices that read the card IDs of all the shuffled game cards stored therein, and one or more gaming chip reading devices that read the gaming chip IDs of all the gaming chips stored therein, the card reading devices and the gaming chip reading devices are constituted by reading devices that use different frequencies or modes, and reading failure of the card ID and the gaming chip ID caused by the wireless tag is minimized.
[0182] In the above system, the card ID code can use a UHF wireless tag, and the gaming chip ID code can use an HF wireless tag.
[0183] The above system can further include a control mechanism connected to the card reading devices and the gaming chip reading devices, and detects a change in information read by the card reading devices or information read by the gaming chip reading devices.
[0184] In the above system, the card reading devices can read information of the wireless tag by radio waves, and the gaming chip reading devices can read information of the wireless tag by electromagnetic induction.
[0185] Other modes of the present application are a system for managing shuffled game cards to which card information is attached on card-use RFID tags and game money to which game money information is attached on game money-use RFID tags, which has a storage unit integrally configured including a card storage unit for storing the game cards and a game money storage unit for storing the game money, a card-use RFID reader that reads information of the RFID tags attached on the game cards stored in the card storage unit, and a game money-use RFID reader that reads information of the RFID tags attached on the game money stored in the game money storage unit, the card-use RFID reader and the game money-use RFID reader reading information of each RFID using different frequencies.
[0186] In the above system, the card information can be attached on a card pack composed of a plurality of the game cards, and the game money information can be attached on each of the game money.
[0187] In the above system, the card-use RFID tags can be attached on the card pack, and the game money-use RFID tags can be built in the game money.
[0188] In the above system, the game cards can be built in the card-use RFID tags, and the card information can be attached on each of the game cards.
[0189] The above system can further have a control unit connected to the card-use RFID reader and the game money-use RFID reader, which detects a change in information read by the card-use RFID reader or information read by the game money-use RFID reader.
[0190] In the above system, the card-use RFID reader can read information of the card-use RFID tags by a radio wave method, and the game money-use RFID reader can read information of the game money-use RFID tags by an electromagnetic induction method.
[0191] Other aspects of the present invention are a storage case for storing shuffled cards to which card information is attached by an RFID tag for cards and game money to which game money information is attached by an RFID tag for game money, including a card storage mechanism for storing the game cards, a game money storage mechanism for storing the game money, a card antenna for reading the card information of the game cards stored by the card storage mechanism, and a game money antenna for reading the game money information of the game money stored by the game money storage mechanism, the card antenna and the game money antenna reading information using different frequencies from each other.
Claims
1. A management system that manages shuffled playing cards and gaming chips, the management system having: shuffled playing cards that are playing cards constituting a prescribed number of decks shuffled in a random order, respectively integrated as one container or deck, and to which an inherent playing card ID code is attached; a gaming chip box that houses gaming chips provided with a gaming chip ID code and to which a box ID code is attached; a game table that plays a game using the shuffled playing cards and the gaming chips; a storage box that is provided in association with the game table, stores a plurality of the shuffled playing cards that are delivered from a card room and installed on a card dispensing device on the game table, and stores a plurality of the gaming chip boxes that house the gaming chips used on the game table, is provided with an opening and closing device that enables the shuffled playing cards and the gaming chip boxes to be taken out; and a control device for managing the shuffled playing cards and the gaming chips.
2. The management system according to claim 1, wherein the storage box is provided with a locking mechanism configured to prevent the shuffled playing cards and the gaming chip boxes from being taken out of the storage box.
3. The management system according to claim 1, wherein the storage box has a shuffled playing card storage box that stores the shuffled playing cards, and a gaming chip storage box that houses the gaming chips independently accessible.
4. The management system according to claim 1, wherein the box ID code of the gaming chip box is associated with the gaming chip ID code of the gaming chip in the box, and the control device is provided with a function of outputting a total amount of values of all the gaming chips housed in the storage box by acquiring all the box ID codes housed in the storage box.
5. The management system according to claim 1, wherein the control device is provided with a function of grasping an increase and decrease of the gaming chip boxes housed in the storage box by periodically monitoring the box ID codes of the gaming chip boxes, and outputting a total amount of values of all the gaming chips housed in the storage box after the increase and decrease when the increase and decrease are grasped.
6. The management system according to claim 1, wherein the playing card ID code and the box ID code are determined using a wireless tag. 7. The management system according to claim 6, wherein the game card ID code uses a wireless tag of UHF, the case ID code uses a wireless tag of HF.
8. A management system which manages shuffled game cards and gaming chips, the management system has: shuffled game cards which are game cards constituting a prescribed number of decks shuffled in a random order, respectively integrated as one container or card package, and an inherent game card ID code attached to the container or card package; a gaming chip case which houses gaming chips provided with a gaming chip ID code; a game table which plays a game using the shuffled game cards and the gaming chips; a shuffled game card storage case which is provided in association with the game table, and stores a plurality of shuffled game cards which are delivered from a card room and installed in a card dispensing device on the game table; a gaming chip storage case which stores a plurality of the gaming chip cases which house the gaming chips used on the game table; and a control device for managing the shuffled game cards and the gaming chips, the gaming chip case is delivered from a counter to the gaming chip storage case after being sealed, the control device has a function of monitoring a shuffled game card ID which is read by a card reader which reads game card ID codes of all the shuffled game cards stored in the shuffled game card storage case, and a gaming chip ID which is read by a gaming chip reader which reads gaming chip ID codes of all the gaming chips stored in the gaming chip storage case, and outputting a total number of the shuffled game cards stored in the shuffled game card storage case and the gaming chips stored in the gaming chip storage case, and all the game card IDs stored in the shuffled game card storage case and all the gaming chip IDs stored in the gaming chip case.
9. The management system according to claim 8, wherein the control device has a function of outputting a total value of all the gaming chips housed in the gaming chip storage case by reading all the gaming chip ID codes present in the gaming chip storage case.
10. The management system according to claim 8, wherein the case ID code of the gaming chip case is associated with the gaming chip ID code of the gaming chip in the case, the control device has a function of outputting a total value of all the gaming chips housed in the gaming chip storage case by acquiring all the case ID codes housed in the gaming chip case.
11. The management system according to claim 8, wherein The control device has a function of grasping an increase or decrease of the game money accommodated in the game money safe by periodically monitoring the game money ID code of the game money accommodated in the game money safe, and outputting a total value of all the game money accommodated in the game money safe after an increase or decrease.
12. The management system according to claim 8, wherein The shuffling game card safe has a locking mechanism configured to prevent the shuffling game card from being taken out of the shuffling game card safe.
13. The management system according to claim 8, wherein The control device has a function of grasping an increase or decrease of the game money accommodated in the safe by periodically monitoring the game money ID code of the game money accommodated in the safe, and outputting a total value of all the game money accommodated in the safe after an increase or decrease.
14. The management system according to claim 13, wherein The control device has a function of outputting whether or not an increase or decrease amount or value of the game money placed on the game money float of the game table or the game money placed in the counter managing the game money in the casino coincides with an increase or decrease amount or value of the game money accommodated in the safe.
15. The management system according to claim 8, wherein The game card ID code and the game money ID code are determined using a wireless tag.
16. The management system according to claim 15, wherein The game card ID code uses a wireless tag of UHF, The game money ID code uses a wireless tag of HF.
17. A safe managing shuffling game cards and game money, The safe accommodates a plurality of shuffling game cards delivered from a card room, and is capable of taking out the shuffling game cards and installing them in a card dispensing device on a game table, and then using them for a game, and accommodates a plurality of game money boxes in which the game money used on the game table is accommodated, and adjusts the amount of the game money on the game table using the game money boxes according to the progress of the game on the game table, and is capable of accommodating the remaining game money before being delivered to a counter managing game money in a casino, The safe is provided in association with the game table, and has an opening and closing device capable of taking out the shuffling game cards and the game money boxes as needed, The shuffling game cards are game cards constituting a prescribed number of decks shuffled in a random order, and are integrally constituted as one container or card package, and an inherent game card ID code is attached to the container or card package, The game money has a game money ID code, and is accommodated in a game money box to which a box ID code is attached, The storage case has one or more card readers that read game card ID codes of all the shuffled game cards stored therein, and one or more game currency readers that read case ID codes of all the game currency cases stored therein or game currency ID codes of all the game currencies in the game currency cases, The control device has a function of monitoring the game card ID codes read by the card readers and the case ID codes or game currency ID codes read by the game currency readers, and outputting the total number of the shuffled game cards and the game currency cases stored in the storage case, and all the game card ID codes and the case ID codes or game currency ID codes stored in the storage case.
18. The storage case according to claim 17, wherein The storage case has a locking mechanism configured to prevent the shuffled game cards or the game currencies from being taken out of the storage case.
19. The storage case according to claim 17, wherein The storage case has a shuffled game card storage case that stores the shuffled game cards, and a game currency storage case that stores the game currencies independently.
20. The storage case according to claim 17, wherein The control device has a function of outputting the total value of all the game currencies stored in the storage case by reading all the game currency ID codes present in the storage case.
21. The storage case according to claim 17, wherein The case ID codes of the game currency cases are associated with the game currency ID codes of the game currencies in the cases, The control device has a function of outputting the total value of all the game currencies stored in the storage case based on the case ID codes by acquiring all the case ID codes stored in the storage case.
22. A management system having: a game currency case that stores game currencies having game currency ID codes; a storage case that stores a plurality of the game currency cases that store the game currencies used at a game table, adjusts the amount of the game currencies on a game currency float of the game table using the game currency cases when there is a shortage of the game currencies placed on the game currency float of the game table according to the progress of a game at the game table, and can store the game currencies remaining after being delivered to a counter in front of a casino that stores game currencies, and has an opening and closing device that can take out the game currencies as needed; a game table that plays a game using the game currencies; a control device for managing the game currencies, the game currency cases are sealed and delivered from the counter to the storage case, the storage case has one or more game currency readers that read game currency ID codes of all the game currencies stored therein, and The control device has a function of monitoring the game money ID code read by the game money reader, outputting the total number of game money stored in the storage box, and outputting all game money ID codes stored in the storage box.
23. The management system according to claim 22, wherein The control device has a function of outputting the total value of all game money accommodated in the storage box by reading all game money ID codes present in the storage box.
24. The management system according to claim 22, wherein The storage box has a locking mechanism configured to prevent the game money box from being removed from the storage box.
25. The management system according to claim 22, wherein The game money box has a box ID code attached thereto, which is associated with the game money ID code of the game money in the box.
26. A game money managed by the management system according to claim 22.
27. A game money used in a management system for managing game money, The game money is configured to have an inherent game money ID code and is accommodated in a game money box, The game money box is accommodated in a storage box having a shuffling playing card and a switching device, The game money box is sealed and transferred from a counter to the storage box, The game money ID code is read by a game money reader provided in the storage box and managed by a control device that outputs the total number of game money stored in the storage box and all game money ID codes stored in the storage box.
28. A game money box that accommodates game money used in a management system for managing game money, The game money has an inherent game money ID code, The game money box that accommodates the game money is configured to have vertical columns that accommodate the game money stacked in the axial direction side by side and is accommodated in a storage box having a shuffling playing card and a switching device, The game money box is sealed and transferred from a counter to the storage box, The game money box is configured to have the game money ID code of the game money stacked in the axial direction read from the outside of the game money box in the axial direction of the game money by a game money reader provided in the storage box.
29. The game money box according to claim 28, wherein The game money box that accommodates the game money is further configured by upper and lower covers, The upper surface of the upper portion is formed as a flat surface, The lower surface of the lower portion is formed in a shape having vertical columns that accommodate the game money stacked in the axial direction side by side.
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