Platform-based methods, devices, and platforms for displaying physical objects
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-27
- Publication Date
- 2026-08-14
AI Technical Summary
[0017]本申请提供一种平台化的实体对象展示方法、装置与实体对象展示平台,通过预设不同实体对象的虚拟展示场景,每种所述实体对象对应多种预设的虚拟展示场景,每种预设的虚拟展示场景对应所述实体对象的一种使用效果,与多个具备实体对象展示需求的展示方服务器通信连接,获取需要展示的目标实体对象的3D图像和描述信息,所述3D图像反映所述目标实体对象的形状特点,所述描述信息反映所述目标实体对象的名称、性能和价位,根据所述目标实体对象的描述信息,在预设的虚拟展示场景中匹配出多种目标虚拟展示场景,并将所述目标实体对象的3D图像与所述目标虚拟展示场景融合,以生成包含所述目标实体对象的多个展示场景的第一展示单元向用户端展示,响应针对所述目标实体对象进行当下实时展示的用户请求,从所述目标实体对象的展示方服务器获取所述目标实体对象的实时影像,并将所述目标实体对象的实时影像与所述目标虚拟展示场景融合,以生成包含所述目标实体对象的多个展示场景的第二展示单元向用户端展示,所述实时影像采集自线下多功能展厅当前展示的所述目标实体对象,从而为不同的展示方提供展示服务,降低展示成本,加强展示对象的真实性,适配多种实体对象的展示,为实体对象提供应用到具体场景后的综合展示效果。
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Figure CN117576353B_ABST
Abstract
Description
Technical Field
[0001] The embodiments of this application belong to the field of intelligent display technology, and in particular relate to a platform-based method, device and platform for displaying physical objects. Background Technology
[0002] Currently, physical object display technologies mainly include offline and online displays. Offline displays utilize methods such as display shelves and cabinets to showcase objects. Online displays primarily employ image processing technology to create virtual representations of the corresponding offline physical objects, which are then displayed using interactive devices such as touchscreens. Users can move and rotate the virtual objects on these devices, allowing for multi-angle viewing and a comprehensive understanding of the physical object. However, current online display technologies are largely limited to the generation and rendering of virtual objects, failing to provide a comprehensive view of the physical object in a specific context. Furthermore, there are discrepancies between virtual and physical objects, raising questions about their authenticity. Additionally, current online display technologies typically focus on single-entity displays. For example, a home furnishing sales platform might develop a separate system for home furnishing displays, and a cosmetics sales platform might develop a separate system for cosmetics displays. The lack of a dedicated platform capable of supporting multiple physical objects often leads to unnecessary duplication of development, increasing display costs.
[0003] In summary, existing online display technologies suffer from technical problems such as high display costs, questionable authenticity of displayed objects, inability to adapt to the display of various physical objects, and inability to provide a comprehensive display effect of physical objects applied to specific scenarios.
[0004] Application content
[0005] To address the shortcomings of the existing technologies, this application provides a platform-based method, apparatus, and platform for displaying physical objects, thereby reducing display costs, enhancing the realism of the displayed objects, adapting to the display of various physical objects, and providing a comprehensive display effect for physical objects when applied to specific scenarios.
[0006] Firstly, this application provides a platform-based method for displaying entity objects, including:
[0007] The system includes preset virtual display scenarios for different entity objects, with each entity object corresponding to multiple preset virtual display scenarios, and each preset virtual display scenario corresponding to a usage effect of the entity object.
[0008] It communicates with multiple display server providers that have the need to display physical objects, and obtains 3D images and description information of the target physical objects to be displayed. The 3D images reflect the shape characteristics of the target physical objects, and the description information reflects the name, performance and price of the target physical objects.
[0009] Based on the description information of the target entity object, multiple target virtual display scenes are matched in the preset virtual display scene, and the 3D image of the target entity object is merged with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object and display it to the user terminal.
[0010] In response to a user request to display the target entity object in real time, the system obtains a real-time image of the target entity object from the server displaying the target entity object, and merges the real-time image of the target entity object with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object, which is then displayed to the user. The real-time image is captured from the target entity object currently displayed in the offline multi-functional exhibition hall.
[0011] Secondly, this application provides an entity object display platform, comprising:
[0012] The platform server runs any of the platform-based entity object display methods described above.
[0013] Multiple display server units are communicatively connected to the platform server and are used to transmit 3D images and description information of the target entity objects to be displayed to the platform server, and to transmit real-time images of the target entity objects.
[0014] The multi-functional exhibition hall is communicatively connected to the server of the target entity object, and is used to transmit the currently displayed target entity object to the server of the target entity object;
[0015] The user terminal communicates with the platform server and sends a user request to the platform server to display the target entity object in the current state.
[0016] Compared with the prior art, the advantages of this application are as follows:
[0017] This application provides a platform-based method, apparatus, and platform for displaying physical objects. It presets virtual display scenes for different physical objects, with each physical object corresponding to multiple preset virtual display scenes. Each preset virtual display scene corresponds to a specific usage effect of the physical object. The platform communicates with multiple display server providers that have physical object display needs, acquiring 3D images and descriptive information of the target physical object to be displayed. The 3D image reflects the shape characteristics of the target physical object, and the descriptive information reflects the name, performance, and price of the target physical object. Based on the descriptive information of the target physical object, multiple target virtual display scenes are matched from the preset virtual display scenes, and the 3D image of the target physical object is then matched with the target virtual display scene. The system integrates multiple display scenarios to generate a first display unit containing the target entity object and presents it to the user. Responding to user requests for real-time display of the target entity object, it retrieves real-time images of the target entity object from the server of the entity object's display provider and integrates these images with the target virtual display scenario to generate a second display unit containing multiple display scenarios of the target entity object and presenting it to the user. The real-time images are captured from the target entity object currently displayed in an offline multi-functional exhibition hall, thus providing display services for different display providers, reducing display costs, enhancing the realism of the displayed objects, adapting to the display of various entity objects, and providing a comprehensive display effect for entity objects applied to specific scenarios. Attached Figure Description
[0018] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, illustrate exemplary embodiments and are used to explain this application, but do not constitute an undue limitation of this application. Some specific embodiments of this application will be described in detail below with reference to the accompanying drawings in an exemplary and non-limiting manner. The same reference numerals in the drawings designate the same or similar parts or components. Those skilled in the art should understand that these drawings are not necessarily drawn to scale. In the drawings:
[0019] Figure 1 This is a flowchart illustrating one of the platform-based entity object display methods in this application;
[0020] Figure 2 This is a schematic diagram of the architecture of the platform-based entity object display device of this application;
[0021] Figure 3 This is a schematic diagram of the architecture of the entity object display platform of this application. Detailed Implementation
[0022] To enable those skilled in the art to better understand the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings.
[0023] Example 1
[0024] See Figure 1 - Figure 3 This embodiment provides a platform-based method for displaying entity objects, including steps S101, S102, S103, and S104. Steps S101, S102, S103, and S104 are executed on a server, for example, on a platform server of an entity object display platform. By pre-setting virtual display scenarios for different entity objects, each entity object corresponds to multiple pre-set virtual display scenarios, and each pre-set virtual display scenario corresponds to a usage effect of the entity object, the method communicates with multiple display server providers with entity object display needs to obtain 3D images and descriptive information of the target entity object to be displayed. The 3D image reflects the shape characteristics of the target entity object, and the descriptive information reflects the name, performance, and price of the target entity object. Based on the descriptive information of the target entity object, multiple target virtual display scenarios are matched from the pre-set virtual display scenarios, and the target entity object is then displayed. The 3D image of the object is fused with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object, which is then displayed to the user. In response to a user request for real-time display of the target entity object, the real-time image of the target entity object is obtained from the server of the display party of the target entity object, and the real-time image of the target entity object is fused with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object, which is then displayed to the user. The real-time image is captured from the target entity object currently displayed in the offline multi-functional exhibition hall, thereby providing display services for different display parties, reducing display costs, enhancing the realism of the displayed object, adapting to the display of multiple entity objects, and providing a comprehensive display effect for the entity object after being applied to a specific scene.
[0025] Step S101: The platform server presets virtual display scenarios for different entity objects. Each entity object corresponds to multiple preset virtual display scenarios, and each preset virtual display scenario corresponds to a usage effect of the entity object.
[0026] It should be noted that pre-setting virtual display scenarios for different entity objects may include: determining the unique names of different entity objects and uniquely associating each entity object's unique name with the pre-set virtual display scenario; compiling common names for different entity objects and binding multiple common names for each entity object with its unique name. Furthermore, pre-setting virtual display scenarios for different entity objects may include: pre-setting virtual display scenarios for each entity object in different usage scenarios; pre-setting virtual display scenarios for each entity object in different user groups; and pre-setting virtual display scenarios for each entity object when it exhibits different performance characteristics.
[0027] In some preferred embodiments, virtual display scenarios for each type of entity are preset according to different usage scenarios. These scenarios may include: when the household items are used in the living room, a virtual display scenario suitable for the use of the household items in the living room is preset; when the household items are used in the bedroom, a virtual display scenario suitable for the use of the household items in the bedroom is preset.
[0028] In some preferred embodiments, virtual display scenarios for each entity object are preset according to different usage occasions. These scenarios may include: when the cosmetic is used in the office, a virtual display scenario suitable for the cosmetic in the office is preset; when the cosmetic is used at a dance party, a virtual display scenario suitable for the cosmetic at a dance party is preset.
[0029] In some preferred embodiments, virtual display scenarios for each entity object are preset according to different user groups. These scenarios may include: when the user group of the smart speaker is home users, a virtual display scenario is constructed for home users to demonstrate the effect of using the smart speaker at home; when the user group of the smart speaker is business users, a virtual display scenario is constructed for business users to demonstrate the effect of using the smart speaker in a shopping mall.
[0030] In some preferred embodiments, virtual display scenarios for each entity object are preset according to different user groups. These scenarios may include: when the user group of the smart bracelet is sports enthusiasts, a virtual display scenario is constructed for sports enthusiasts to demonstrate the effectiveness of the smart bracelet during outdoor sports; when the user group of the smart bracelet is health enthusiasts, a virtual display scenario is constructed for health enthusiasts to demonstrate the effectiveness of the smart bracelet during work.
[0031] Step S102: The platform server communicates with multiple display server providers that have the need to display physical objects, and obtains 3D images and description information of the target physical objects to be displayed. The 3D images reflect the shape characteristics of the target physical objects, and the description information reflects the name, performance and price of the target physical objects.
[0032] Step S103: The platform server matches multiple target virtual display scenes in a preset virtual display scene according to the description information of the target entity object, and merges the 3D image of the target entity object with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object and displays it to the user terminal.
[0033] It should be noted that for physical objects such as smart home devices, cosmetics, clothing, and jewelry, it is difficult for users to imagine how these objects would be applied in various scenarios through traditional online or offline display cases, hindering comprehensive evaluation and experience. In this embodiment, the platform server communicates with multiple display server providers that require physical object display. This allows the platform server to obtain 3D images and descriptive information of the target physical objects to be displayed from these servers. Based on the descriptive information, the platform server matches multiple target virtual display scenarios from a preset set of virtual display scenes and merges the 3D images of the target physical objects with these virtual scenes. This generates a first display unit containing multiple display scenarios of the target physical objects, which is then presented to the user. This allows users to comprehensively evaluate and experience the target physical objects by combining different display scenarios. Furthermore, when multiple entities needing to display physical objects require online presentations, there's no need to develop a separate display system. The presenter's server simply transmits the 3D image and description of the target physical object. The platform server, based on the object's description, matches multiple target virtual display scenes from a pre-defined set of virtual display scenarios. It then merges the 3D image of the target physical object with these virtual scenes, generating a first display unit containing multiple display scenes of the target physical object, which is then presented to the user, thus reducing display costs. Additionally, the platform server can adapt to the display of various physical objects, providing a comprehensive display effect for the physical objects applied to specific scenarios, thus resolving the technical problem of information asymmetry.
[0034] In some preferred embodiments, after generating a first display unit containing multiple display scenarios of the target entity object and displaying it to the user terminal, the process includes: statistically analyzing the first access status of the multiple display scenarios of the target entity object in the first display unit to obtain the first access volume of the multiple display scenarios in the first display unit; and updating the preset virtual display scenario of the target entity object based on the first access volume of the multiple display scenarios in the first display unit. Further, updating the preset virtual display scenario of the target entity object based on the first access volume of the multiple display scenarios in the first display unit may include: comparing the first access volume of the multiple display scenarios in the first display unit with a first threshold; statistically analyzing the display scenarios of the target entity object in the first display unit whose first access volume is less than the first threshold, and deleting the display scenarios of the target entity object whose first access volume is less than the first threshold.
[0035] It should be noted that a key purpose of displaying the target entity is to attract attention, enhance understanding, and address information asymmetry. Since the multiple display scenarios in the first display unit are obtained by fusing the 3D image of the target entity with the target virtual display scenario, the user can not only understand the target entity from the 3D image, but more importantly, the user can comprehensively evaluate and experience the target entity integrated into different virtual display scenarios. If the initial access volume of a specific display scenario in the first display unit is low, for example, less than the first threshold, display scenarios of the target entity with initial access volumes below the first threshold can be deleted, thereby saving server storage and processing resources.
[0036] In a further embodiment, after comparing the first access volume of multiple display scenarios in the first display unit with a first threshold, the process may include: counting the first transaction volume of multiple display scenarios in the first display unit after being accessed by the user, wherein each display scenario in the first display unit is provided with a corresponding first transaction control, and when the user selects the first transaction control corresponding to each scenario, the first display unit jumps to the transaction unit of the target entity object; calculating the display scenarios of the target entity object in the first display unit whose first access volume is greater than the first threshold, sorting the display scenarios of the target entity object whose first access volume is greater than the first threshold by the first transaction volume to obtain the first transaction volume sequence of the first display unit; and prioritizing the display scenarios of the target entity object with high first transaction volume in the first transaction volume sequence of the first display unit for display to the user.
[0037] It should be noted that a key purpose of displaying target entity objects is to facilitate transactions. Each display scenario in the first display unit corresponds to a first transaction control. When a user selects the first transaction control for each scenario, the first display unit redirects to the transaction unit of the target entity object. This allows for the statistical analysis of the first transaction volume occurring after user access to multiple display scenarios within the first display unit. After calculating the display scenarios of target entity objects in the first display unit where the first access volume exceeds the first threshold, the first transaction volume is ranked among these scenarios. This yields a ranking of the first transaction volume among the display scenarios of target entity objects with first access volumes exceeding the first threshold. Display scenarios of target entity objects with high first transaction volumes are then prioritized for display to the user, thus facilitating user access to transactions, reducing query operations, and conserving platform server processing resources.
[0038] In some preferred embodiments, after generating a first display unit containing multiple display scenarios of the target entity object and displaying it to the user terminal, the process may include: statistically analyzing the first access status of the multiple display scenarios of the target entity object in the first display unit to obtain the first access volume of the multiple display scenarios in the first display unit; and changing the order in which the multiple display scenarios of the target entity object in the first display unit are displayed to the user terminal based on the first access volume of the multiple display scenarios in the first display unit. Further, changing the order in which the multiple display scenarios of the target entity object in the first display unit are displayed to the user terminal based on the first access volume of the multiple display scenarios in the first display unit may include: sorting the first access volumes of the multiple display scenarios in the first display unit to obtain a first access volume sequence of the first display unit; and prioritizing the display scenarios of the target entity object with the highest first access volume in the first access volume sequence of the first display unit for display to the user terminal.
[0039] It should be noted that in this embodiment, by sorting the first access volume of multiple display scenarios in the first display unit, a first access volume sequence of the first display unit is obtained. According to the order of the first access volume in the first access volume sequence of the first display unit from high to low, the display scenario of the target entity object with the high first access volume is given priority in displaying to the user terminal. This not only facilitates access for the user terminal, but also reduces query operations and saves processing resources of the platform server.
[0040] Step S104: The platform server responds to the user's request to display the target entity object in real time, obtains the real-time image of the target entity object from the display server of the target entity object, and merges the real-time image of the target entity object with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object and displays it to the user terminal. The real-time image is collected from the target entity object currently displayed in the offline multi-functional exhibition hall.
[0041] It should be noted that, in this embodiment, the platform server responds to a user request to display the target entity object in real time, obtains the real-time image of the target entity object from the display server of the target entity object, and merges the real-time image of the target entity object with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object and displays it to the user. The real-time image is collected from the target entity object currently displayed in the offline multi-functional exhibition hall, thereby enhancing the realism of the displayed object.
[0042] It is important to note that in this embodiment, the platform server only performs subsequent processing after responding to a user's request for real-time display of the target entity object. If the user does not need to view the real-time image of the target entity object, the platform server will not obtain the real-time image of the target entity object from the display server, nor will it merge the real-time image of the target entity object with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object for display to the user, thereby saving the platform server's processing resources. Furthermore, if the user needs to view the real-time image of the target entity object, this embodiment can not only communicate with the display server to obtain the real-time image of the target entity object to meet the user's viewing needs, but also, since the real-time image is collected from the target entity object currently displayed in the offline multi-functional exhibition hall, it endows the offline multi-functional exhibition hall with the function of online display. It is particularly important to note that in this embodiment, the platform server does not simply provide the offline multifunctional exhibition hall with online display capabilities. Instead, it merges the real-time image of the target entity with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity and presents it to the user. This allows the user to compare the effect of merging the real-time image with the target virtual display scene and thus make a more comprehensive evaluation and experience.
[0043] It should also be noted that the first display unit is equipped with an offline verification control. After the user selects the offline verification control, a user request is generated for the real-time display of the target entity object. Furthermore, each display scene in the first display unit is equipped with the corresponding offline verification control. When the user accesses each display scene in the first display unit, after selecting the corresponding offline verification control, a user request is generated for the real-time display of the target entity object.
[0044] It should be noted that, in this embodiment, since each display scene in the first display unit is equipped with the corresponding offline verification control, when the user accesses each display scene in the first display unit, it is convenient to select the corresponding offline verification control without having to switch back and forth between pages, thereby saving the processing resources of the platform server.
[0045] It should be noted that, in the above embodiments, after generating a second display unit containing multiple display scenarios of the target entity object and displaying it to the user, the process may further include: counting the second transaction volume that occurs after the user accesses the multiple display scenarios in the second display unit; setting a second transaction control for each display scenario in the second display unit; when the user selects the second transaction control corresponding to each scenario, the second display unit jumps to the transaction unit of the target entity object; comparing the second transaction volume with the first transaction volume; when the second transaction volume is greater than the first transaction volume, comparing the second transaction volume with a second threshold; when the second transaction volume is greater than the second threshold, generating an inventory replenishment suggestion and a display suggestion to extend the display time of the target entity object in the offline showroom.
[0046] It should be noted that the second threshold is used to characterize the high popularity of the target entity. Therefore, when the second transaction volume exceeds the second threshold, suggestions are generated for inventory replenishment and extending the display time of the target entity in the offline showroom. This not only increases sales but also avoids the inability of users to verify the offline real-time display due to the closure of the offline showroom. It is understandable that in existing technologies, the display strategy of offline showroom entities is not supported by online transaction data, or even if online transaction data exists, it is not related to the display strategy of the offline showroom entity. This results in information asymmetry between users and exhibitors, leading to low objectivity of the display strategy, low display efficiency, and increased display costs.
[0047] It should be noted that during the display process in the first display unit, users may not choose the offline verification control to display the target entity object in real time. Instead, they may directly conduct transactions by selecting the first transaction control corresponding to each display scenario in the first display unit. Simultaneously, users may also choose the offline verification control to display the target entity object in real time, and then conduct transactions by selecting the second transaction control corresponding to each display scenario in the second display unit. Therefore, the second transaction volume may differ from the first transaction volume. When the second transaction volume is greater than the first transaction volume, it indicates that most transactions occur after the user selects the offline verification control to display the target entity object in real time, thus proving that the user is more concerned about the offline real-time status of the target entity object.
[0048] It should also be noted that each display scenario in the second display unit is equipped with a second transaction control, which facilitates transaction selection, reduces the user's repeated jumping between different pages, improves the usability of the second display unit, and saves the platform server's processing resources for the second display unit.
[0049] Example 2
[0050] See Figures 1-3 This embodiment provides a platform-based entity object display device, including:
[0051] The virtual display scene preset module is used to preset virtual display scenes for different entity objects. Each entity object corresponds to multiple preset virtual display scenes, and each preset virtual display scene corresponds to a usage effect of the entity object.
[0052] The target entity object information acquisition module is used to communicate and connect with multiple display server providers that have entity object display needs to acquire 3D images and description information of the target entity objects to be displayed. The 3D images reflect the shape characteristics of the target entity objects, and the description information reflects the name, performance and price of the target entity objects.
[0053] The first display unit generation module is used to match multiple target virtual display scenes in a preset virtual display scene according to the description information of the target entity object, and to merge the 3D image of the target entity object with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object and display it to the user terminal.
[0054] The second display unit generation module responds to user requests for real-time display of the target entity object, obtains real-time images of the target entity object from the display server of the target entity object, and merges the real-time images of the target entity object with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object for display to the user. The real-time images are collected from the target entity object currently displayed in the offline multi-functional exhibition hall.
[0055] This embodiment also provides an entity object display platform, including:
[0056] The platform server runs the platform-based entity object display method described in any of the above embodiments;
[0057] Multiple display server units are communicatively connected to the platform server and are used to transmit 3D images and description information of the target entity objects to be displayed to the platform server, and to transmit real-time images of the target entity objects.
[0058] The multi-functional exhibition hall is communicatively connected to the server of the target entity object, and is used to transmit the currently displayed target entity object to the server of the target entity object;
[0059] The user terminal communicates with the platform server and sends a user request to the platform server to display the target entity object in the current state.
[0060] It should be noted that the platform-based entity object display device and entity object display platform provided in this embodiment, through preset virtual display scenes for different entity objects, with each entity object corresponding to multiple preset virtual display scenes, and each preset virtual display scene corresponding to a usage effect of the entity object, communicates and connects with multiple display party servers that have entity object display needs to obtain 3D images and descriptive information of the target entity object to be displayed. The 3D image reflects the shape characteristics of the target entity object, and the descriptive information reflects the name, performance, and price of the target entity object. Based on the descriptive information of the target entity object, multiple target virtual display scenes are matched in the preset virtual display scenes, and the 3D image of the target entity object is matched with the target virtual display scene. The proposed display scenario fusion generates a first display unit containing multiple display scenarios of the target entity object and displays it to the user. Responding to user requests for real-time display of the target entity object, the system obtains real-time images of the target entity object from the server of the entity object's display provider and merges these images with the target virtual display scenario to generate a second display unit containing multiple display scenarios of the target entity object and displays it to the user. The real-time images are captured from the target entity object currently displayed in an offline multi-functional exhibition hall, thereby providing display services for different display providers, reducing display costs, enhancing the realism of the displayed objects, adapting to the display of various entity objects, and providing a comprehensive display effect for entity objects applied to specific scenarios.
Claims
1. A platform-based method for displaying entity objects, characterized in that, Includes the following steps: The system includes preset virtual display scenarios for different entity objects, with each entity object corresponding to multiple preset virtual display scenarios, and each preset virtual display scenario corresponding to a usage effect of the entity object. The system presets virtual display scenarios for different entity objects, including: determining the unique names of different entity objects and uniquely associating each entity object's unique name with a preset virtual display scenario; compiling common names for different entity objects and binding multiple common names for each entity object with its unique name; presetting virtual display scenarios for each entity object in different usage scenarios based on its different usage contexts; presetting virtual display scenarios for each entity object in different user groups based on its different user groups; and presetting virtual display scenarios for each entity object when it performs at different performance levels based on its different performance characteristics. It communicates with multiple display server providers that have the need to display physical objects, and obtains 3D images and description information of the target physical objects to be displayed. The 3D images reflect the shape characteristics of the target physical objects, and the description information reflects the name, performance and price of the target physical objects. Based on the description information of the target entity object, multiple target virtual display scenes are matched in a preset virtual display scene, and the 3D image of the target entity object is merged with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object, which is then displayed to the user terminal. After the multiple display scenes in the first display unit are accessed by the user terminal, a first transaction occurs. After the first display unit containing multiple display scenes of the target entity object is generated and displayed to the user terminal, the process includes: counting the first access status of the multiple display scenes of the target entity object in the first display unit to obtain the first access volume of the multiple display scenes in the first display unit; updating the preset virtual display scene of the target entity object based on the first access volume of the multiple display scenes in the first display unit; updating the preset virtual display scene of the target entity object based on the first access volume of the multiple display scenes in the first display unit includes: comparing the first access volume of the multiple display scenes in the first display unit with a first threshold; counting the display scenes of the target entity object in the first display unit whose first access volume is less than the first threshold, and deleting the display scenes of the target entity object whose first access volume is less than the first threshold. In response to a user request for real-time display of the target entity object, the system obtains real-time images of the target entity object from the server displaying the target entity object, and merges these images with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object, which is then displayed to the user. The real-time images are captured from the target entity object currently displayed in the offline multi-functional exhibition hall. After generating the second display unit containing multiple display scenes of the target entity object and displaying it to the user, the system further includes: calculating the second transaction volume that occurs after the user accesses multiple display scenes in the second display unit; setting a second transaction control for each display scene in the second display unit; when the user selects the second transaction control corresponding to each scene, the second display unit jumps to the transaction unit of the target entity object; comparing the second transaction volume with the first transaction volume; when the second transaction volume is greater than the first transaction volume, comparing the second transaction volume with a second threshold; and when the second transaction volume is greater than the second threshold, generating an inventory replenishment suggestion and a suggestion to extend the display time of the target entity object in the offline multi-functional exhibition hall.
2. The platform-based entity object display method as described in claim 1, characterized in that, After generating a first display unit containing multiple display scenarios of the target entity object and displaying it to the user, the process includes: The first access status of multiple display scenarios of the target entity object in the first display unit is counted to obtain the first access volume of multiple display scenarios in the first display unit; Based on the first access volume of multiple display scenarios in the first display unit, the order in which the multiple display scenarios of the target entity object in the first display unit are displayed to the user terminal is changed.
3. The platform-based entity object display method as described in claim 2, characterized in that, Based on the first access volume of multiple display scenarios in the first display unit, the order in which the multiple display scenarios of the target entity object in the first display unit are displayed to the user terminal is changed, including: The first access counts of multiple display scenarios in the first display unit are sorted to obtain the first access count sequence of the first display unit; Based on the order of first access volume from high to low in the first access volume sequence of the first display unit, the display scene of the target entity object with the high first access volume is given priority in displaying to the user terminal.
4. The platform-based entity object display method as described in claim 1, characterized in that, After comparing the first access volume of multiple display scenarios in the first display unit with the first threshold, the process includes: The system counts the first transaction volume that occurs after multiple display scenarios in the first display unit are accessed by the user. Each display scenario in the first display unit is set with a first transaction control. When the user selects the first transaction control corresponding to each scenario, the first display unit jumps to the transaction unit of the target entity object. Calculate the display scenarios of the target entity objects in the first display unit where the first access volume is greater than the first threshold, sort the display scenarios of the target entity objects where the first access volume is greater than the first threshold by the first transaction volume, and obtain the first transaction volume sequence of the first display unit; Based on the order of the first transaction volume in the first transaction volume sequence of the first display unit from high to low, the display scenarios of the target entity objects with high first transaction volumes are given priority in being displayed to the user.
5. The platform-based entity object display method as described in any one of claims 1-4, characterized in that, include: The first display unit is equipped with an offline verification control. After the user selects the offline verification control, a user request is generated to display the target entity object in real time.
6. The platform-based entity object display method as described in claim 5, characterized in that, include: Each display scene in the first display unit is equipped with the offline verification control. When a user accesses each display scene in the first display unit, after selecting the corresponding offline verification control, a user request is generated to display the target entity object in real time.
7. A platform-based entity object display device, characterized in that, include: The virtual display scene preset module is used to preset virtual display scenes for different entity objects. Each entity object corresponds to multiple preset virtual display scenes, and each preset virtual display scene corresponds to a usage effect of the entity object. Pre-set virtual display scenarios for different entity objects, including: determining the unique names of different entity objects, and uniquely associating each entity object with a pre-set virtual display scenario through its unique name; Collect common names for different entity objects, and bind multiple common names for each entity object to the special name of that entity object; Based on the different usage scenarios of each entity object, preset virtual display scenarios for each entity object in different usage scenarios; Based on the different user groups of each entity object, preset virtual display scenarios for each entity object when used by different user groups; Based on the different performance characteristics of each entity object, a virtual display scenario is preset for each entity object when it performs at different performance levels; The target entity object information acquisition module is used to communicate and connect with multiple display server providers that have entity object display needs to acquire 3D images and description information of the target entity objects to be displayed. The 3D images reflect the shape characteristics of the target entity objects, and the description information reflects the name, performance and price of the target entity objects. The first display unit generation module is used to match multiple target virtual display scenes in a preset virtual display scene according to the description information of the target entity object, and to merge the 3D image of the target entity object with the target virtual display scene to generate a first display unit containing multiple display scenes of the target entity object and display it to the user terminal. After multiple display scenarios in the first display unit are accessed by users, a first transaction volume occurs. After the first display unit containing multiple display scenarios of the target entity object is generated and displayed to the user, the process includes: counting the first access status of the multiple display scenarios of the target entity object in the first display unit to obtain the first access volume of the multiple display scenarios in the first display unit; updating the preset virtual display scenario of the target entity object according to the first access volume of the multiple display scenarios in the first display unit; updating the preset virtual display scenario of the target entity object according to the first access volume of the multiple display scenarios in the first display unit includes: comparing the first access volume of the multiple display scenarios in the first display unit with a first threshold; counting the display scenarios of the target entity object in the first display unit whose first access volume is less than the first threshold, and deleting the display scenarios of the target entity object whose first access volume is less than the first threshold. The second display unit generation module responds to user requests for real-time display of the target entity object. It obtains real-time images of the target entity object from the display server of the target entity object and merges these images with the target virtual display scene to generate a second display unit containing multiple display scenes of the target entity object, which is then displayed to the user. The real-time images are captured from the target entity object currently displayed in the offline multi-functional exhibition hall. After generating the second display unit containing multiple display scenes of the target entity object and displaying it to the user, the module further includes: calculating the second transaction volume occurring after the user accesses multiple display scenes in the second display unit; setting a second transaction control for each display scene in the second display unit; when the user selects the second transaction control corresponding to each scene, the second display unit jumps to the transaction unit of the target entity object; comparing the second transaction volume with the first transaction volume; when the second transaction volume is greater than the first transaction volume, comparing the second transaction volume with a second threshold; and when the second transaction volume is greater than the second threshold, generating inventory replenishment suggestions and suggestions to extend the display time of the target entity object in the offline multi-functional exhibition hall.
8. A platform for displaying physical objects, characterized in that, include: The platform server runs the platform-based entity object display method as described in any one of claims 1-6; Multiple display server units are communicatively connected to the platform server and are used to transmit 3D images and description information of the target entity objects to be displayed to the platform server, and to transmit real-time images of the target entity objects. The multi-functional exhibition hall is communicatively connected to the server of the target entity object, and is used to transmit the currently displayed target entity object to the server of the target entity object; The user terminal communicates with the platform server and sends a user request to the platform server to display the target entity object in the current state.
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