A management method, device, equipment, and program product for passive skill improvement
By adjusting the score of passive skills or the score of skill objects in the game, the problem of single passive skills improvement methods in the existing technology is solved, and a deeper level of passive skills improvement is achieved and the game experience is improved.
Patent Information
- Application Number
- CN202311812054.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-26
- Publication Date
- 2025-05-27
- Estimated Expiration
- 2043-12-26
AI Technical Summary
The way to improve passive skills in existing game applications is single, which affects the depth of the game's passive skills improvement.
Provide a management method for improving passive skills. By obtaining the improvement materials for passive skills, adjusting the scores of the second type of passive skills or the scores of multiple skill objects included in the first type of passive skills, increasing the way and depth of passive skills improvement.
Through different adjustment methods, the way to improve passive skills in the game is increased, the depth of passive skills is expanded, and the game user is brought to a better gaming experience.
Smart Images

Figure CN117942578B_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the technical field of games, and in particular, to a management method, device, equipment, and program product for passive skill improvement. Background Art
[0002] With the development of Internet technology, the entertainment of games has been enhanced, and games have become important Internet content. When users play games, they will increase the interest of the games by improving passive skills, so as to obtain a richer gaming experience.
[0003] Currently, in game applications, the improvement of game passive skills can only be achieved by improving all passive skills after obtaining improvement materials. The improvement method is single, which affects the depth of game passive skill improvement. Summary of the Invention
[0004] In view of this, the embodiments of the present application provide a management method, device, equipment, and program product for passive skill improvement to at least partially solve the above problems.
[0005] According to the first aspect of the embodiments of the present application, a management method for passive skill improvement is provided. The method includes: obtaining improvement materials for passive skills, where the passive skills include at least one first type of passive skill and at least one second type of passive skill, and the first type of passive skill includes multiple skill objects; adjusting the score of the second type of passive skill corresponding to the improvement materials according to the improvement materials of the second type of passive skill; or adjusting the scores of the multiple skill objects included in the first type of passive skill according to the improvement materials of the first type of passive skill.
[0006] In some optional embodiments of the present application, adjusting the score of the second type of passive skill corresponding to the improvement materials includes: obtaining the expected score of the second type of passive skill corresponding to the improvement materials according to the current score of the second type of passive skill corresponding to the improvement materials; adjusting the score of the second type of passive skill corresponding to the improvement materials to the target score according to the expected score and the improvement materials.
[0007] In some optional embodiments of the present application, the expected score of the second type of passive skill is a score higher than the current score of the second type of passive skill.
[0008] In some alternative embodiments of the present application, the scores of the multiple skill objects included in the first type of passive skills include: obtaining the expected average score of the multiple skill objects included in the first type of passive skills according to the current average score of the multiple skill objects included in the first type of passive skills; and respectively adjusting the scores of the multiple skill objects included in the first type of passive skills to the target scores of each skill object according to the expected average score and the enhancement materials.
[0009] In some alternative embodiments of the present application, the score by which the expected average score of the multiple skill objects included in the first type of passive skills is higher than the current average score of the multiple skill objects included in the first type of passive skills.
[0010] According to a second aspect of the embodiments of the present application, there is provided a management device for enhancing passive skills. The device includes: a material obtaining module, configured to obtain enhancement materials for passive skills, where the passive skills include at least one first type of passive skill and at least one second type of passive skill, and the first type of passive skill includes multiple skill objects; a corresponding adjustment module, configured to adjust the score of the second type of passive skill corresponding to the enhancement materials according to the enhancement materials of the second type of passive skills; and a full adjustment module, configured to adjust the scores of the multiple skill objects included in the first type of passive skills according to the enhancement materials of the first type of passive skills.
[0011] According to a third aspect of the embodiments of the present application, there is provided an electronic device, including: a processor, a memory, a communication interface, and a communication bus. The processor, the memory, and the communication interface complete communication with each other through the communication bus; the memory is configured to store at least one executable instruction, and the executable instruction causes the processor to perform operations corresponding to the method described in the first aspect.
[0012] According to a fourth aspect of the embodiments of the present application, there is provided a computer program product, which when executed by a processor, implements the method for interactive control based on virtual items as described in the first aspect.
[0013] The management solution for passive skill improvement provided by the embodiments of the present application obtains improvement materials for passive skills. The passive skills include at least one first - type passive skill and at least one second - type passive skill, and the first - type passive skill includes multiple skill objects. If the improvement permission for the second - type passive skill is satisfied, according to the improvement materials for the second - type passive skill, the score of the second - type passive skill corresponding to the improvement materials is adjusted. If the improvement permission for the second - type passive skill is not satisfied, according to the improvement materials for the first - type passive skill, the scores of the multiple skill objects included in the first - type passive skill are adjusted. By adopting different adjustment methods for the first - type passive skill and the second - type passive skill, the embodiments of the present application increase the ways of passive skill improvement in the game, expand the depth of passive skill improvement, and bring a better game experience to game users. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings described below are only some embodiments recorded in the embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained based on these drawings.
[0015] Figure 1 It is a schematic diagram of the scenario to which a management method for passive skill improvement provided by the embodiments of the present application is applied;
[0016] Figure 2 It is a flowchart of a management method for passive skill improvement provided by the embodiments of the present application;
[0017] Figure 3 It is a schematic diagram of one interface of a management method for passive skill improvement provided by the embodiments of the present application;
[0018] Figure 4 It is a schematic diagram of another interface of a management method for passive skill improvement provided by the embodiments of the present application;
[0019] Figure 5 It is a flowchart of adjusting the score of the second - type passive skill corresponding to the improvement materials in a management method for passive skill improvement provided by the embodiments of the present application;
[0020] Figure 6 It is a flowchart of adjusting the scores of multiple first - type passive skills in a management method for passive skill improvement provided by the embodiments of the present application;
[0021] Figure 7 It is a structural diagram of a management device for passive skill improvement provided by the embodiments of the present application;
[0022] Figure 8Structural diagram of an electronic device provided by an embodiment of the present application. Detailed implementation manners
[0023] To enable those skilled in the art to better understand the technical solutions in the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the embodiments of the present application, all other embodiments obtained by those of ordinary skill in the art shall fall within the protection scope of the embodiments of the present application.
[0024] The following further illustrates the specific implementation of the embodiments of the present application with reference to the accompanying drawings of the embodiments of the present application.
[0025] The embodiment of the present application provides a management method for passive skill improvement, which is applied to an electronic device. For the convenience of understanding, the application scenario of the management method for passive skill improvement provided by the embodiment of the present application is described. Refer to Figure 1 as shown Figure 1 It is a schematic diagram of the application scenario of a management method for passive skill improvement provided by an embodiment of the present application.
[0026] Figure 1 The management of the passive skill improvement shown runs on the electronic device 101. The electronic device 101 may be a device that executes the management method for passive skill improvement provided by the embodiment of the present application, and the electronic device 101 runs the management method for passive skill improvement of the embodiment of the present application.
[0027] The electronic device 101 may be a portable terminal device such as a smart phone, a tablet computer, a notebook computer, etc. Of course, this is only an exemplary illustration here and does not mean that the present application is limited thereto.
[0028] The electronic device 101 can access the network, connect to the cloud through the network, and perform data interaction.
[0029] In the present application, the network includes a local area network (English: Local Area Network, LAN), a wide area network (English: Wide Area Network, WAN), and a mobile communication network; such as the World Wide Web (English: World Wide Web, WWW), Long Term Evolution (English: Long Term Evolution, LTE) network, 2G network (English: 2th Generation Mobile Network), 3G network (English: 3th Generation Mobile Network), 5G network (English: 5th Generation Mobile Network), etc.
[0030] The cloud can include various devices connected through a network. For example, servers, relay devices, Device-to-Device (D2D) devices, etc. The cloud provides game content to the electronic device 101. Of course, this is only an exemplary illustration here and does not represent that this application is limited thereto.
[0031] Combined with Figure 1 the system shown, the management method for passive skill improvement provided by the embodiments of the present application will be described in detail. It should be noted that Figure 1 this is only an application scenario of the management of passive skill improvement provided by the embodiments of the present application and does not represent that the management method for passive skill improvement must be applied to Figure 1 the application scenario shown.
[0032] Referring to Figure 2 , a management method for passive skill improvement provided by the embodiments of the present application. The method includes:
[0033] Step 201: Obtain improvement materials for passive skills. The passive skills include at least one first type of passive skill and at least one second type of passive skill. The first type of passive skill includes multiple skill objects.
[0034] Specifically, referring to Figure 3 , the game page of the embodiments of the present application includes two types of passive skills, namely multiple first type of passive skills and at least one second type of passive skill. After obtaining the improvement materials for the corresponding first type of passive skill, the scores of each first type of passive skill are adjusted. After obtaining the improvement materials for the corresponding second type of passive skill, it is necessary to continue to determine the specific second type of passive skill corresponding to the improvement materials, and only the branch of the corresponding second type of passive skill is adjusted.
[0035] The embodiments of the present application provide two types of passive skills, and different branch adjustment methods are provided for the two types of passive skills respectively, thereby improving the defect of the single way of passive skill improvement and increasing the fun of the game of passive skill improvement.
[0036] Step 202: If the improvement permission for the second type of passive skill is satisfied, adjust the score of the second type of passive skill corresponding to the improvement materials according to the improvement materials of the second type of passive skill.
[0037] In the embodiments of the present application, the second type of passive skill sets an improvement permission, and only game users with the improvement permission can improve the second type of passive skill.
[0038] Exemplarily, referring to Figure 4, in a specific game, the permission for setting and improving the second type of passive skills is "enlightenment", that is, only when the branches of each first type of passive skills reach the score threshold, does the game user have the permission to improve the second type of passive skills, that is, the permission of "enlightenment". Otherwise, the game user does not have the permission to improve the second type of passive skills. Even if the improvement material is the improvement material for the second type of passive skills, it is impossible to improve the second type of passive skills.
[0039] In some specific implementations of the embodiments of the present application, step 202 further includes:
[0040] If the permission to improve the second type of passive skills is satisfied, and if the obtained improvement material is the improvement material for the first type of passive skills, then adjust the scores of multiple skill objects included in the first type of passive skills.
[0041] Although the game user has the permission to improve the second type of passive skills, but the improvement material obtained by the game user is not the improvement material for the second type of passive skills, the game user can still use the obtained improvement material to continue to improve the scores of multiple skill objects of each first type of passive skills.
[0042] Step 203: If the permission to improve the second type of passive skills is not satisfied, adjust the scores of multiple skill objects included in the first type of passive skills according to the improvement material of the first type of passive skills.
[0043] In some specific implementations of the embodiments of the present application, although the game user does not have the permission to improve the second type of passive skills, but the improvement material corresponds to the improvement material of the first type of passive skills, then the scores of multiple skill objects included in the first type of passive skills can be adjusted.
[0044] In some specific implementations of the embodiments of the present application, step 203 further includes:
[0045] If the game user does not have the permission to improve the second type of passive skills, and if the obtained improvement material is not the improvement material for the first type of passive skills, then maintain the scores of multiple skill objects included in the first type of passive skills and the second type of passive skills.
[0046] Specifically, if the game user does not have the permission to improve the second type of passive skills, even if the improvement material is the improvement material for the second type of passive skills, it is impossible to adjust the score of the second type of passive skills corresponding to the improvement material.
[0047] If the game user does not have the permission to improve the second type of passive skills, and the improvement material is not the improvement material for the first type of passive skills, then do not adjust the first type of passive skills and the second type of passive skills.
[0048] In the embodiments of the present application, different improvement methods are adopted for the first type of passive skills and the second type of passive skills, thereby increasing the ways of improving passive skills in the game, expanding the depth of improving passive skills, and bringing a better gaming experience to game users.
[0049] In some specific implementations of the embodiments of the present application, refer to Figure 5 , and adjust the score of the second type of passive skill corresponding to the improvement material, including:
[0050] Step S1: Obtain the expected score of the second type of passive skill corresponding to the improvement material according to the current score of the second type of passive skill corresponding to the improvement material.
[0051] In the embodiments of the present application, different current scores of the second passive skill will set different expected scores, so as to make the expected score correspond to the current score and control the cost performance of game users purchasing improvement materials.
[0052] Step S2: Adjust the score of the second type of passive skill corresponding to the improvement material to the target score according to the expected score and the improvement material.
[0053] Specifically, the expected score of the second type of passive skill is a score higher than the current score of the second type of passive skill.
[0054] Exemplarily, if the current score of the second type of passive skill is 65 points, the expected score is 70 points, and the score of the second type of passive skill is adjusted to the target score of 75 points according to the obtained improvement material. If the current score of the second type of passive skill is 20 points, the expected score is 30 points, and the score of the second type of passive skill is adjusted to the target score of 35 points according to the obtained improvement material.
[0055] In the embodiments of the present application, the corresponding relationship between the current score and the expected score can be implemented by setting a function, and game designers can set the corresponding function according to needs. The target score is determined according to the purchase amount of the improvement material. The more expensive the improvement material is, the higher the target score will be obtained on the basis of the expected score.
[0056] In the embodiments of the present application, through the setting of the expected score, game users are more inclined to maintain a higher current score, improving the viscosity of game users. And obtaining the target score according to the expected score and the improvement material makes game users more inclined to purchase improvement materials with higher value, increasing the possibility of game profit.
[0057] In some specific implementations of the embodiments of the present application, refer to Figure 6 , and adjust the scores of multiple skill objects included in the first type of passive skill, including:
[0058] Step S3: Obtain the expected average score of multiple skill objects included in the first type of passive skill based on the current average score of the multiple skill objects included in the first type of passive skill.
[0059] In the embodiment of the present application, multiple skill objects included in the first type of passive skill have different current average scores. By obtaining the expected average score of the multiple skill objects included in the first type of passive skill based on the current average score of the multiple skill objects included in the first type of passive skill, the correspondence between the expected average score and the current average score is realized, and the cost performance of controlling game users to purchase improvement materials is achieved.
[0060] Step S4: According to the expected average score and the improvement materials, adjust the scores of multiple skill objects included in the first type of passive skill to the target scores of each skill object respectively.
[0061] Specifically, the expected average score of multiple skill objects included in the first type of passive skill is a score higher than the current average score of the multiple skill objects included in the first type of passive skill.
[0062] Exemplarily, if the current average scores of three skill objects are 65 points (respectively: 60, 65, 70), then the expected average score is 70 points (respectively: 65, 70, 75), and the target scores of each skill object are adjusted to: 70, 75, 80 according to the obtained improvement materials. If the current average scores of skill objects are 20 points (respectively: 15, 20, 25), then the expected average score is 30 points (respectively: 25, 30, 35), and the scores of each skill object are adjusted to the target scores: 30, 35, 40 according to the obtained improvement materials.
[0063] In the embodiment of the present application, the correspondence between the current average score and the expected average score can be implemented by setting a function, and game designers can set the corresponding function according to needs. And the target score is determined according to the purchase amount of the improvement materials. The more expensive the improvement materials are, the higher the target score obtained based on the expected score will be.
[0064] In the embodiment of the present application, through the setting of the expected average score, game users are more inclined to maintain a higher current score, improving the viscosity of game users. And obtaining the target score according to the expected average score and the improvement materials makes game users more inclined to purchase improvement materials with higher value, increasing the possibility of game profit.
[0065] Based on the method described in the above embodiments, refer to Figure 7 , the embodiment of the present application further provides a management device for passive skill improvement. The device includes:
[0066] The material acquisition module 701 is used to obtain enhancement materials for passive skills. The passive skills include at least one first - type passive skill and at least one second - type passive skill. The first - type passive skill includes multiple skill objects.
[0067] The corresponding adjustment module 702 is used to, if the enhancement permission for the second - type passive skill is met, adjust the score of the second - type passive skill corresponding to the enhancement material according to the enhancement material of the second - type passive skill.
[0068] The full - volume adjustment module 703 is used to, if the enhancement permission for the second - type passive skill is not met, adjust the scores of the multiple skill objects included in the first - type passive skill according to the enhancement material of the first - type passive skill.
[0069] In the embodiments of the present application, different enhancement methods are adopted for the first - type passive skill and the second - type passive skill, thereby increasing the ways of enhancing passive skills in the game, expanding the depth of enhancing passive skills, bringing a better gaming experience to game users, and increasing the fun of the game.
[0070] In some specific implementations of the embodiments of the present application, the corresponding adjustment module 702 includes:
[0071] The first expected adjustment unit is used to obtain the expected score of the second - type passive skill corresponding to the enhancement material according to the current score of the second - type passive skill corresponding to the enhancement material.
[0072] The first actual adjustment unit is used to adjust the score of the second - type passive skill corresponding to the enhancement material to the target score according to the expected score and the enhancement material.
[0073] In the embodiments of the present application, different current scores of the second - type passive skill will set different expected scores, so as to make the expected score correspond to the current score, and control the cost - effectiveness of game users purchasing enhancement materials.
[0074] Specifically, the expected score of the second - type passive skill is a score higher than the current score of the second - type passive skill.
[0075] Exemplarily, if the current score of the second - type passive skill is 65 points, the expected score is 70 points, and the score of the second - type passive skill is adjusted to the target score of 75 points according to the obtained enhancement material. If the current score of the second - type passive skill is 20 points, the expected score is 30 points, and the score of the second - type passive skill is adjusted to the target score of 35 points according to the obtained enhancement material.
[0076] In the embodiments of the present application, the corresponding relationship between the current score and the expected score can be implemented by setting a function, and game designers can set the corresponding function according to needs. The target score is determined according to the purchase amount of the enhancement material. The more expensive the enhancement material is, the higher the target score obtained on the basis of the expected score will be.
[0077] In the embodiments of the present application, through the setting of the expected score, game users are more inclined to maintain a higher current score, improving the viscosity of game users. And according to the expected score and the promotion materials to obtain the target score, game users are more inclined to purchase more valuable promotion materials, increasing the possibility of game profit.
[0078] In some specific implementations of the embodiments of the present application, the full-scale adjustment module 703 includes:
[0079] A second expected adjustment unit, configured to obtain the expected average score of a plurality of skill objects included in the first type of passive skill according to the current average score of the plurality of skill objects included in the first type of passive skill.
[0080] A second actual adjustment unit, configured to adjust the scores of a plurality of skill objects included in the first type of passive skill to the target scores of each skill object respectively according to the expected average score and the promotion materials.
[0081] A plurality of skill objects included in the first type of passive skill in the embodiments of the present application have different current average scores. The expected average score of a plurality of skill objects included in the first type of passive skill is obtained according to the current average score of the plurality of skill objects included in the first type of passive skill, so as to make the expected average score correspond to the current average score, and control the cost performance of game users to purchase promotion materials.
[0082] Specifically, the expected average score of a plurality of skill objects included in the first type of passive skill is a score higher than the current average score of the plurality of skill objects included in the first type of passive skill.
[0083] Exemplarily, if the current average scores of three skill objects are 65 points (respectively: 60, 65, 70), then the expected average score is 70 points (respectively: 65, 70, 75). According to the obtained promotion materials, the target scores of each skill object are increased to: 70, 75, 80. If the current average scores of the skill objects are 20 points (respectively: 15, 20, 25), then the expected average score is 30 points (respectively: 25, 30, 35). According to the obtained promotion materials, the scores of each skill object are increased to the target scores: 30, 35, 40.
[0084] The corresponding relationship between the current average score and the expected average score in the embodiments of the present application can be implemented by setting a function, and game designers can set the corresponding function according to needs. And the target score is determined according to the purchase amount of the promotion materials. The more expensive the promotion materials are, the higher the target score finally obtained on the basis of the expected score.
[0085] In the embodiments of the present application, through the setting of the expected average score, game users are more inclined to maintain a relatively high current score, improving the viscosity of game users. And according to the expected average score and the target score for obtaining enhancement materials, game users are more inclined to purchase enhancement materials with higher value, increasing the possibility of game profit.
[0086] Based on the method described in the above embodiments, the embodiments of the present application provide an electronic device for executing the method described in the above embodiments. Referring to Figure 8 , a schematic structural diagram of an electronic device according to an embodiment of the present application is shown. The specific implementation of the electronic device is not limited in the specific embodiments of the present application.
[0087] As Figure 8 shown, the electronic device 80 may include: a processor 802, a communication interface 804, a memory 806, and a communication bus 808.
[0088] Among them:
[0089] The processor 802, the communication interface 804, and the memory 806 communicate with each other through the communication bus 808.
[0090] The communication interface 804 is used to communicate with other electronic devices or servers.
[0091] The processor 802 is used to execute the program 810, and specifically can execute the relevant steps in the above-described embodiments of the management method for passive skill improvement.
[0092] Specifically, the program 810 may include program code, and the program code includes computer operation instructions.
[0093] The processor 802 may be a processor CPU, or a specific integrated circuit ASIC (Application Specific Integrated Circuit), or one or more integrated circuits configured to implement the embodiments of the present application. One or more processors included in the intelligent device may be of the same type of processor, such as one or more CPUs; or may be of different types of processors, such as one or more CPUs and one or more ASICs.
[0094] The memory 806 is used to store the program 810. The memory 806 may include a high-speed RAM memory, and may also include non-volatile memory, such as at least one disk memory.
[0095] The program 810 can be specifically used to cause the processor 802 to execute to implement the management method for passive skill improvement described in the above embodiments. For the specific implementation of each step in the program 810, reference can be made to the corresponding steps and the descriptions in the corresponding units in the above embodiments of the management method for passive skill improvement, which will not be elaborated here. Those skilled in the art can clearly understand that for the convenience and conciseness of description, the specific working processes of the devices and modules described above can refer to the corresponding process descriptions in the foregoing method embodiments, which will not be repeated here.
[0096] Based on the method described in the above embodiments, an embodiment of the present application provides a computer storage medium, on which a computer program is stored, and when the program is executed by a processor, the method described in the above embodiments is implemented.
[0097] Based on the method described in the above embodiments, an embodiment of the present application provides a computer program product, and when the computer program product is executed by a processor, the method described in the above embodiments is implemented.
[0098] It should be noted that according to the needs of implementation, each component / step described in the embodiments of the present application can be split into more components / steps, or two or more components / steps or partial operations of components / steps can be combined into new components / steps to achieve the purpose of the embodiments of the present application.
[0099] The method according to the embodiments of the present application described above can be implemented in hardware, firmware, or be implemented as software or computer code that can be stored in a recording medium (such as a CD ROM, RAM, floppy disk, hard disk, or magneto-optical disk), or be implemented as computer code originally stored in a remote recording medium or a non-transitory machine-readable medium and downloaded through a network and to be stored in a local recording medium, so that the method described herein can be stored in such software processing on a recording medium using a general-purpose computer, a dedicated processor, or programmable or dedicated hardware (such as an ASIC or FPGA). It can be understood that a computer, a processor, a microprocessor controller, or programmable hardware includes a storage component (such as a RAM, a ROM, a flash memory, etc.) that can store or receive software or computer code, and when the software or computer code is accessed and executed by the computer, the processor, or the hardware, the navigation method described herein is implemented. In addition, when a general-purpose computer accesses the code for implementing the navigation method shown herein, the execution of the code converts the general-purpose computer into a dedicated computer for executing the navigation method shown herein.
[0100] Those of ordinary skill in the art will appreciate that the units and method steps of the examples described in conjunction with the embodiments disclosed herein can be implemented by electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are executed in hardware or software depends on the specific application and design constraints of the technical solution. Skilled artisans may use different methods for each specific application to implement the described functions, but such implementation should not be considered to exceed the scope of the embodiments of this application.
[0101] The above embodiments are only used to illustrate the embodiments of this application, rather than to limit the embodiments of this application. Those of ordinary skill in the relevant technical field can also make various changes and modifications without departing from the spirit and scope of the embodiments of this application. Therefore, all equivalent technical solutions also belong to the scope of the embodiments of this application. The patent protection scope of the embodiments of this application shall be defined by the claims.
Claims
1. A method for improving passive skills, the method comprises: obtaining improvement materials for passive skills, the passive skills including at least one first - type passive skill and at least one second - type passive skill, and the first - type passive skill including multiple skill objects; if the improvement permission for the second - type passive skill is satisfied, adjusting the score of the second - type passive skill corresponding to the improvement materials according to the improvement materials of the second - type passive skill; if the improvement permission for the second - type passive skill is not satisfied, adjusting the scores of the multiple skill objects included in the first - type passive skill according to the improvement materials of the first - type passive skill; the adjusting the score of the second - type passive skill corresponding to the improvement materials includes: obtaining the expected score of the second - type passive skill corresponding to the improvement materials according to the current score of the second - type passive skill corresponding to the improvement materials; adjusting the score of the second - type passive skill corresponding to the improvement materials to the target score according to the expected score and the improvement materials; the adjusting the scores of the multiple skill objects included in the first - type passive skill includes: obtaining the expected average score of the multiple skill objects included in the first - type passive skill according to the current average score of the multiple skill objects included in the first - type passive skill; respectively adjusting the scores of the multiple skill objects included in the first - type passive skill to the target scores of each skill object according to the expected average score and the improvement materials.
2. The method according to claim 1, wherein, the expected score of the second - type passive skill is a score higher than the current score of the second - type passive skill.
3. The method according to claim 1, wherein, the expected average score of the multiple skill objects included in the first - type passive skill is a score higher than the current average score of the multiple skill objects included in the first - type passive skill.
4. A management device for improving passive skills, the device comprises: a material obtaining module, configured to obtain improvement materials for passive skills, the passive skills including at least one first - type passive skill and at least one second - type passive skill, and the first - type passive skill including multiple skill objects; a corresponding adjustment module, configured to adjust the score of the second - type passive skill corresponding to the improvement materials according to the improvement materials of the second - type passive skill; a full - volume adjustment module, configured to adjust the scores of the multiple skill objects included in the first - type passive skill according to the improvement materials of the first - type passive skill; the corresponding adjustment module includes: a first expected adjustment unit, configured to obtain the expected score of the second - type passive skill corresponding to the improvement materials according to the current score of the second - type passive skill corresponding to the improvement materials; a first actual adjustment unit, configured to adjust the score of the second - type passive skill corresponding to the improvement materials to the target score according to the expected score and the improvement materials; The full adjustment module includes: a second expected adjustment unit, configured to obtain an expected average score of the multiple skill objects included in the first type of passive skills according to the current average score of the multiple skill objects included in the first type of passive skills; a second actual adjustment unit, configured to adjust the scores of the multiple skill objects included in the first type of passive skills to the target scores of each skill object according to the expected average score and the enhancement materials.
5. An electronic device, comprising: a processor, a memory, a communication interface, and a communication bus, where the processor, the memory, and the communication interface complete communication with each other through the communication bus; the memory is configured to store at least one executable instruction, and the executable instruction causes the processor to perform operations corresponding to the method according to any one of claims 1-3.
6. A computer program product, which, when executed by a processor, implements the method according to any one of claims 1-3.