A method and medium for displaying a game account

By displaying the display information of the game account and its associated game assets, the problem of incomplete display of multiple game assets of game accounts in the prior art is solved, and the efficiency of game account transactions is improved, so that the first client can intuitively understand the multiple game assets of the game account.

CN118045348BActive Publication Date: 2025-06-20YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202311852732.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-12-28
Publication Date
2025-06-20
Estimated Expiration
2043-12-28

AI Technical Summary

Technical Problem

The prior art is difficult to effectively display multiple game assets associated with game accounts, which causes the first client to know multiple game assets by reading the title or product description when purchasing a game account, which affects transaction efficiency.

Method used

By obtaining display information of the game account and its associated game assets, multiple game assets are set as associated game assets of the game account, and displaying display information of each game asset in different games, supporting the acquisition of display information through the game interface or user-triggered associated publishing controls.

Benefits of technology

The comprehensive display of multiple game assets associated with game accounts is achieved, and the efficiency of game accounts transactions is improved, so that the first client can intuitively understand multiple game assets of game accounts, thereby promoting transactions.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN118045348B_ABST
    Figure CN118045348B_ABST
Patent Text Reader

Abstract

An embodiment of the present application provides a method and medium for displaying a game account. The method includes: obtaining display information of the game account and game assets of a plurality of games corresponding to the game account; setting the plurality of game assets as associated game assets of the game account, and displaying the display information of the game assets of the plurality of games by game. Through the page, the embodiment of the present application can obtain the display information of a plurality of game assets corresponding to the game account, which improves the efficiency of game account trading.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The embodiments of the present application relate to the field of game technologies, and in particular, to a method and medium for displaying a game account. Background Art

[0002] A game account usually has multiple associated game assets. For example, when a user uses game account 123 to operate in Game A and Game B, game assets corresponding to game account 123 are formed. When the user sells the game account, as the second client, multiple existing game assets are often stated in the title and product description to increase the attractiveness of the game account and raise the selling price, etc.

[0003] The first client needs to read the title or product description to learn that this game account has multiple game assets. Therefore, when a game account corresponds to multiple game assets, how to display the game account has become a technical problem to be solved urgently. Summary of the Invention

[0004] In view of this, the embodiments of the present application provide a method and medium for displaying a game account to at least partially solve the above problems.

[0005] According to the first aspect of the embodiments of the present application, a method for displaying a game account is provided. The method includes: obtaining the game account and display information of game assets of multiple games corresponding to the game account; setting the multiple game assets as associated game assets of the game account, and displaying the display information of the game assets of the multiple games by game.

[0006] In some optional embodiments of the present application, the obtaining the game account and display information of game assets of multiple games corresponding to the game account includes: obtaining the display information of game assets of multiple games corresponding to the game account through a game interface or triggering an associated publishing control by the user to upload the display information of the game assets of the multiple games.

[0007] In some optional embodiments of the present application, the method further includes: setting the display position of the game account, and the game account can be associated with multiple display positions for display according to the game account classification method, where the game account classification method includes: game classification, associated account nature classification, user classification, and price classification.

[0008] In some optional embodiments of the present application, the setting the multiple game assets as associated game assets of the game account and displaying the display information of the game assets of the multiple games by game includes: the display priorities of the game assets of the multiple games at different display positions are different.

[0009] In some alternative embodiments of the present application, setting the multiple game assets as the associated game assets of the game account and displaying the display information of the game assets of the multiple games by game further includes: if a trigger operation on the add / delete control for the multiple game assets is received, performing corresponding add / delete processing on the multiple game assets; if a trigger operation on the modification control for the display information of the multiple game assets is received, performing corresponding modification processing on the display information of the multiple game assets.

[0010] In some alternative embodiments of the present application, the display information includes an identifier, and the identifier marks that the game account display page includes the display information of the game assets of its multiple games.

[0011] According to a second aspect of the embodiments of the present application, there is provided a display method for a game account, which is applied to a first client. The method includes: receiving a display operation of the game account, and displaying the display information of the first game assets corresponding to the game account and a second display control, where the game account corresponds to multiple game assets; if a trigger operation on the second display control of the game account is received, displaying the display information of the second game assets corresponding to the game account, where the display information of the first game assets and the display information of the second game assets are displayed on the same page, and the second display control is a single display control or multiple display controls displayed in a drop-down manner.

[0012] In some alternative embodiments of the present application, the display information of the second game assets corresponding to the game account is displayed on the same page as the display information of the first game assets corresponding to the game account in the form of a floating layer.

[0013] In some alternative embodiments of the present application, if a trigger operation on the second display control of the game account is received, displaying the display information of the second game assets corresponding to the game account further includes: if there is display information of multiple second game assets, viewing the display information of other second game assets in the floating layer through page switching or external link jumping.

[0014] In some alternative embodiments of the present application, before displaying the display information of the first game assets corresponding to the game account and the second display control, it further includes: setting the first game assets and the second game assets among the multiple game assets corresponding to the game account according to search or filtering content.

[0015] According to a third aspect of the embodiments of the present application, there is provided a computer storage medium, on which a computer program is stored, and when the program is executed by a processor, the method described in any one of the above is implemented.

[0016] In the solution of the embodiment of the present application, display information of the game account and game assets of multiple games corresponding to the game account is obtained; the multiple game assets are set as associated game assets of the game account, and the display information of the game assets of the multiple games is displayed by game. In the embodiment of the present application, display information of multiple game assets corresponding to a game account is obtained. According to the display information of multiple game assets of multiple games corresponding to the game account, the first client can conduct transactions of the game account, improving the efficiency of game account transactions. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings described below are only some embodiments recorded in the embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained based on these drawings.

[0018] Figure 1 It is a schematic diagram of the game account trading page of the present application.

[0019] Figure 2 It is a schematic diagram of the scenario to which the display method of the game account according to an embodiment of the present application is applied.

[0020] Figure 3 It is a flowchart of the steps of the display method of the game account according to an embodiment of the present application.

[0021] Figure 4 It is a schematic diagram of the page of the display method of the game account according to an embodiment of the present application.

[0022] Figure 5 It is a schematic diagram of signal transmission of the display method of the game account according to an embodiment of the present application.

[0023] Figure 6 It is a flowchart of the steps of the display method of the game account according to another embodiment of the present application.

[0024] Figure 7 It is a schematic diagram of the page of the display method of the game account according to another embodiment of the present application.

[0025] Figure 8 It is a schematic diagram of the page of the display method of the game account according to another embodiment of the present application.

[0026] Figure 9 It is a schematic diagram of the page of the display method of the game account according to another embodiment of the present application.

[0027] Figure 10A page schematic diagram of a display method for a game account according to another embodiment of the present application.

[0028] Figure 11 A page schematic diagram of a display method for a game account according to another embodiment of the present application.

[0029] Figure 12 A structural schematic diagram of a display device for a game account according to an embodiment of the present application.

[0030] Figure 13 A structural schematic diagram of a display device for a game account according to another embodiment of the present application.

[0031] Figure 14 A structural diagram of an electronic device provided by an embodiment of the present application. Detailed implementation manners

[0032] In order to enable those skilled in the art to better understand the technical solutions in the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and detailedly described below in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. All other embodiments obtained by those of ordinary skill in the art based on the embodiments in the present application shall fall within the protection scope of the embodiments of the present application.

[0033] Specifically, the first client of the present application can be a buyer client, and the second client can be a seller client.

[0034] The second client uses the game account 123 to operate in both Game A and Game B, and game assets corresponding to the game account 123 are formed in both cases. When the second client sells the game account 123, in addition to automatically generating the display information of Game A, it often states in the title and product description that there is also the associated game asset of Game B. For specific details, please refer to Figure 1 . During the process of purchasing a game account, although the first client has a stronger willingness to purchase a game account with multiple game assets, that is, a "one account, multiple games" game account, it still needs to read the title or product description to learn that this game account has multiple game assets, which is not conducive to the formation of game account transactions.

[0035] Moreover, since only the display information of Game A is automatically generated, the first client can only learn about the situation of other game assets of Game B from the subjective text shown in the title and product description of the game account 123 given by the second client, screenshots of in-game assets in Game B, and other selling content. The display information of Game B is not automatically generated, lacks the endorsement of the game platform, and does not have credibility.

[0036] Therefore, in the solution of the embodiment of the present application, display information of the game account and game assets of multiple games corresponding to the game account is obtained; the multiple game assets are set as associated game assets of the game account, and the display information of the game assets of the multiple games is displayed by game. The embodiment of the present application obtains the display information of multiple game assets corresponding to a game account. According to the display information of multiple game assets of multiple games corresponding to the game account, the first client can conduct the transaction of the game account, improving the efficiency of the game account transaction.

[0037] The following further illustrates the specific implementation of the embodiment of the present application with reference to the accompanying drawings of the embodiment of the present application.

[0038] The embodiment of the present application provides a display method for a game account, which is applied to the first client 201 or the second client 202. For the convenience of understanding, the application scenario of the game account transaction management method provided by the embodiment of the present application is described. Refer to Figure 2 as shown Figure 2 which is a schematic diagram of the scenario of a game account transaction management method provided by the embodiment of the present application.

[0039] Figure 2 The game account transaction management method shown is respectively applied to the first client 201 and the second client 202. Both the first client 201 and the second client 202 are applied to electronic devices.

[0040] The electronic device can be a portable terminal device such as a smart phone, a tablet computer, a laptop computer, etc. Of course, this is only an exemplary illustration here and does not mean that the present application is limited thereto.

[0041] The electronic device can access the network, connect to the management server through the network, and conduct the interaction of game data. The first client 201 and the second client 202 connect to the network through the electronic devices they apply and interact with the management server to realize the buying and selling transactions of game accounts.

[0042] In the present application, the network includes a local area network (LAN), a wide area network (WAN), and a mobile communication network; such as the World Wide Web (WWW), Long Term Evolution (LTE) network, 2G network (2th Generation Mobile Network), 3G network (3th Generation Mobile Network), 5G network (5th Generation Mobile Network), etc.

[0043] The management server may include various devices connected through a network. For example, servers, relay devices, Device-to-Device (D2D) devices, etc. The management server provides game data to the electronic device. Of course, this is only an illustrative example and does not represent that this application is limited thereto.

[0044] Combined with Figure 2 the system shown, the trading management method of the game account provided by the embodiments of the present application will be described in detail. It should be noted that Figure 2 this is only an application scenario of the trading management method of the game account provided by the embodiments of the present application, and does not represent that the trading management method of the game account must be applied to Figure 2 the application scenario shown.

[0045] Figure 3 FIG. 14 is a step flowchart of a method for displaying a game account according to an embodiment of the present application. This method is applied to the second client, and the method includes:

[0046] Step 301: Obtain the display information of the game assets of the game account and multiple games corresponding to the game account.

[0047] Step 302: Set the multiple game assets as the associated game assets of the game account, and display the display information of the game assets of the multiple games by game.

[0048] Specifically, the second client uses the game account 123 and operates in Game A and Game B, and game assets corresponding to the game account 123 are both formed. The embodiments of the present application obtain the display information of Game A and Game B corresponding to the game account 123, set Game A and Game B as the associated game assets of the game account 123, and then display the display information of Game A and Game B.

[0049] The display information includes: any information representing the value of the game assets, such as the introduction and description of the game assets.

[0050] In a specific implementation of an embodiment of the present application, step 301 includes:

[0051] The user triggers the associated publishing control to upload the display information of the game assets of the multiple games.

[0052] Specifically, triggering the associated publishing control may be clicking the publishing control after uploading the game assets of multiple games; triggering the associated publishing control may also be uploading the game assets of one game, and then clicking the control again to upload the game assets of another game, and so on for uploading the game assets of multiple games.

[0053] When the second client sells a game account, when entering the game account in the user interface, it is necessary to enter multiple game assets corresponding to the game account.

[0054] The second client enters the page for releasing the sold game account, can select multiple game assets corresponding to the game account, and then select the game server information corresponding to each of the multiple game assets that need to be released for the game account.

[0055] See Figure 4 , when the second client releases the game account 123, it fills in the title and description of the corresponding game (for example, Game A). If it selects to release other game assets corresponding to the game account at the same time, it can trigger the associated release control and fill in other games corresponding to the game account (for example, Game B). The "+" in the figure indicates that other games corresponding to the game account can be continuously added.

[0056] The "+" in the figure can also be set on the main page, rather than Figure 4 in the floating figure shown, Figure 4 which is only an example.

[0057] In the embodiments of this application, it is also possible to continue to add other games corresponding to the game account on the main page in a drop-down manner.

[0058] Specifically, when there are multiple second game assets, search or filtering controls can also be set to search or filter the multiple second assets, facilitating the buyer client to understand the situation of the multiple second game assets, so as to improve the efficiency of game account trading.

[0059] After the second client has made a selection, on the release page, it can see the display information of all the game assets corresponding to the selected game accounts that need to be displayed simultaneously.

[0060] Specifically, see Figure 5 , according to the game account selected by the second client for release and the corresponding game assets selected by the second client, obtain the game asset situation of this game account in the corresponding game verified by the game system of the management server. The game system of the management server sends the display information of the game assets of this game account in the corresponding game for the second client to release.

[0061] Exemplarily, the second client selects to release the game assets of Game B of the game account 123. The game system of the management server of Game B confirms whether there is a game account 123 in Game B and the game assets of the game account 123 in Game B. The second client obtains the display information of the game account 123 in Game B sent by the game system of the management server and releases it.

[0062] In the embodiment of the present application, the second client selects the game account to be published and the corresponding game. The game system of the management server verifies the game account and the corresponding game, and obtains the display information of the game assets corresponding to the game account. The associated displayed game assets in the embodiment of the present application are all verified by the game system of the management server, rather than subjective texts such as titles and product descriptions edited by the second client itself, nor content such as editable in-game game asset screenshots. The embodiment of the present application makes the display information of the game assets obtained by the first client be automatically generated, which has the endorsement of the game server and has credibility.

[0063] In a specific implementation of the first embodiment of the present application, step 301 includes:

[0064] Obtain the display information of multiple game assets corresponding to the game account through the game interface.

[0065] The embodiment of the present application enables the management server or the second client to automatically obtain the display information of multiple game assets corresponding to the game account through the game interface.

[0066] Exemplarily, when the second client or the management server is a game publisher and the game publisher has multiple games, and sells a game account with game assets among the multiple games it owns, the game publisher can automatically obtain the display information of multiple game assets corresponding to the game account through the game interfaces in the multiple games. Therefore, the game publisher can obtain the display information of the game assets of the game account in multiple games through the game interface without the need for verification by the game server. The associated displayed game assets in the embodiment of the present application are all obtained through the game interface, rather than subjective texts such as titles and product descriptions edited by the second client itself, nor content such as editable in-game game asset screenshots. The embodiment of the present application makes the display information of the game assets obtained by the first client be automatically generated, which has the endorsement of the game server and has credibility.

[0067] In some specific implementations of the embodiment of the present application, step 302 further includes:

[0068] Set the display position of the game account. The game account can be associated with multiple display positions for display according to the game account classification method, where the game account classification method includes: game classification, associated account nature classification, user classification, and price classification.

[0069] The embodiment of the present application provides a richer display method for game accounts, further improving the trading efficiency of game accounts.

[0070] Associating the game account with the multiple display positions for display according to the display method includes: the display priorities of the game assets of the multiple games at different display positions are different.

[0071] In some specific implementations of the embodiments of the present application, step 302 includes:

[0072] Set the display method of the associated game assets of the game account according to at least one of user instructions, game behaviors, and market factors, and display the display information of the multiple game assets according to the display method.

[0073] In the embodiments of the present application, the first game asset and the second game asset are determined by clicking on the user instruction, so that the page seen by the first client (buyer) displays the first game asset, and the second game asset can be displayed on the same page in the form of a floating layer.

[0074] In the embodiments of the present application, the sorting of multiple game assets can also be determined by one of game behaviors and market factors. Game behaviors include recharge amount, skills, and item status, and market factors include the preservation rate of game assets, game market share, and audience situation, etc. For example, games with high valuations of both game behaviors and market factors are displayed first, and games with low valuations of both game behaviors and market factors are displayed later in the sorting.

[0075] Specifically, a pre-set algorithm can be used to calculate game behaviors and market factors to determine the display sorting of multiple game assets.

[0076] The user can also set the display sorting of multiple game assets according to user instructions, or adjust the sorting determined by game behaviors and market factors.

[0077] In some specific implementations of the embodiments of the present application, setting the obtained second game asset as the game asset associated with the first game asset for display further includes:

[0078] If a trigger operation on the add / delete control of the game asset associated with the display is received, perform corresponding add / delete processing on the game asset associated with the display.

[0079] If a trigger operation on the modification control of the display information of the game asset associated with the display is received, perform corresponding modification processing on the display information of the game asset associated with the display.

[0080] The second client can add or delete the game assets corresponding to the game accounts to be displayed. After the second client clicks to submit and publish, it enters the game system of the management server for determination.

[0081] Specifically, when the user enters the management page for selling game accounts and triggers the add / delete control for the display information of the game assets associated and displayed, the user can perform add / delete operations on the game assets corresponding to the published game accounts, and can select one or more game assets (games) corresponding to the game account for addition or deletion.

[0082] Specifically, when the user enters the management page for selling game accounts and receives the trigger operation for the modification control of the display information of the game assets associated and displayed, the user can perform an editing operation on the display information of the game assets displayed for the published game accounts, and can select the display information of one or more game assets (games) corresponding to the game account for editing.

[0083] In the implementation of this application embodiment, it is set that the user can only edit partial display information of one or more game assets (games) corresponding to the game account, and for the information related to the authenticity and accuracy of the game assets (games), it is set that the user cannot modify it. This application embodiment further ensures the accuracy and authenticity of the display information of the game assets corresponding to the game accounts published by the user.

[0084] The display information includes an identifier, and the identifier marks that the game account display page includes the display information of the game assets of its multiple games.

[0085] This application extends the display method of the display information of the game assets of multiple games through the identifier, and can further improve the efficiency of game account trading.

[0086] Figure 6 It is a step flowchart of a display method for a game account according to an embodiment of the present application. This method is applied to the first client, and this method includes:

[0087] Step 610: Receive the display operation of the game account, and display the display information of the first game assets corresponding to the game account and the second display control, where the game account corresponds to multiple game assets.

[0088] Specifically, the game account in the embodiment of the present application corresponds to multiple game assets, that is, the user operates in two games using this game account to form game assets.

[0089] The first client can trigger the first display control of the game account by clicking or other means, and while the page displays the display information of the first game assets, it also displays the second exhibition control.

[0090] Exemplarily, by using game account 123 and operating in Game A and Game B, game assets corresponding to game account 123 are both formed. The game assets include: combat power value, experience value, items owned, and any other rights and interests corresponding to the game account that are valuable in the game. The game assets in the embodiments of the present application include not only game assets that can be offset against currency, but also other rights and interests that cannot be offset against currency but have value.

[0091] When the user sells game account 123, the first client obtains the rights and interests in Game A and Game B corresponding to game account 123. Therefore, the value of game account 123 is reflected in the game assets in Game A and Game B corresponding to game account 123. The game assets in Game A and Game B corresponding to game account 123 are also referred to as the associated game assets of game account 123.

[0092] See Figure 7 , when the first client clicks on the first display control of game account 123, the display information of Game A and the display control of Game B are shown on the page.

[0093] Step 620: If a trigger operation on the second display control of the game account is received, then display the display information of the second game assets corresponding to the game account, where the display information of the first game assets and the display information of the second game assets are displayed on the same page, and the second display control is one display control or multiple display controls displayed in a dropdown manner.

[0094] Specifically, the first client in the embodiments of the present application can trigger the second display control of the game account by means such as clicking, and the display information of the second game assets is shown on the page.

[0095] Exemplarily, see Figure 8 , when the first client clicks on the second display control (the display control of Game B) of game account 123, see Figure 9 , the display information of Game A and the display information of Game B are shown on the page.

[0096] In the embodiments of the present application, the display information of the first game assets and the display information of the second game assets are displayed on the same page. The first client can obtain the display information of multiple game assets corresponding to the game account through the page. During the process of purchasing a game account, the first client can directly learn through the page that there are multiple game assets for this game account, which is conducive to the formation of game account transactions and improves the efficiency of game account transactions.

[0097] In some specific implementations of the embodiments of the present application, see Figure 10The display information of the second in-game asset corresponding to the game account (the display information of Game B) is presented in a floating layer on the same page as the display information of the first in-game asset corresponding to the game account (the display information of Game A).

[0098] In the embodiments of the present application, the display information of the second in-game asset is presented in a floating layer, thus not affecting the display of the first display information. The first client can obtain the display information of both the first in-game asset and the second in-game asset simultaneously.

[0099] In some specific implementations of the embodiments of the present application, step 720 further includes: if there is display information of multiple second in-game assets, view the display information of other second in-game assets in the floating layer by page switching or external link jumping.

[0100] Exemplarily, the first client discovers that in addition to the in-game assets of Game A and Game B, the game account 123 is also associated with in-game assets of Game C. The first client obtains the display information of the in-game assets of Game A in the page and the display information of the in-game assets of Game B presented in the floating layer, see Figure 10 、 Figure 11 The first client can switch the display information of the in-game assets of Game B presented in the floating layer to the display information of the in-game assets of Game C by page switching.

[0101] The embodiments of the present application enable the first client to view the display information of multiple in-game assets corresponding to a game account in the page, and can view the display information of multiple second in-game assets in the page, which further promotes the realization of game account trading.

[0102] For example, Figure 10 、 Figure 11 Click on a certain game corresponding to the game account to enter the floating layer of the display information of the corresponding game, and the corresponding in-game assets clicked (e.g., Game B, Game C) will be presented in a structured manner. In addition, this floating layer allows the first client to click for page switching or external link jumping to switch different in-game assets corresponding to the same game account.

[0103] In some specific implementations of the embodiments of the present application, the display information is the information adjusted according to the trading popularity of the game account.

[0104] Specifically, in order to further promote the trading of game accounts, the display information is generated according to the trading popularity of the first client.

[0105] Exemplarily, if the game accounts purchased by the first client usually have a relatively high combat power value, then highlight the description of the combat power value in the display information of the in-game assets corresponding to the game account.

[0106] Specifically, for the same game account, depending on the different game assets selected by the user, the display information of the game assets under the game account will also be different. Different display information corresponds to different game assets (games), and the display information includes: game information and selling point information.

[0107] In some specific implementations of the embodiments of the present application, for a game account with multiple game assets, the description of the game account includes automatically extracting and displaying the selling points in the game assets of each game to improve the trading efficiency of the game account.

[0108] In some specific implementations of the embodiments of the present application, according to the search and filtering content of the first client, such as game information, keywords, game attributes, etc., the game account can automatically match the search and filtering content of the first client, and generate a product main picture, product title, product highlights, etc. corresponding to the game account to improve the trading efficiency of the game account.

[0109] In some specific implementations of the embodiments of the present application, if the game account corresponds to multiple game assets, then for any game asset among the multiple game assets corresponding to the game account involved in the search and filtering content of the first client, the information of the corresponding game account will be displayed on the search and filtering page of the first client.

[0110] For example, when the user publishes a game account, the corresponding game assets include Game A and Game B. In addition to being able to search and filter for this game account in the Game A section, it can also be searched and filtered in the Game B section.

[0111] In some specific implementations of the embodiments of the present application, before step 710, it further includes:

[0112] According to the search or filtering content, set the first game asset and the second game asset among the multiple game assets corresponding to the game account.

[0113] In the embodiments of the present application, the game asset corresponding to the search or filtering content is set as the first game asset, and the other game assets are set as the second game assets. Therefore, when the first client performs a search or filtering operation, the game asset corresponding to the search or filtering content is used as the main content of the page, and the other game assets are displayed as floating layers. The first client can then obtain the game asset corresponding to the search or filtering content and the associated other game assets, enabling the display of the game account to meet the needs of the search or filtering of the first client, thereby further promoting the trading of the game account.

[0114] The present application also provides a display method for a game account, which is applied to the first client, and the method includes:

[0115] If a trigger operation on the first display control of the game account is received, multiple game assets corresponding to the game account and display information corresponding to the game assets are displayed according to a display mode, where the display mode is set according to at least one of a user instruction, game behavior, and market factors.

[0116] In the embodiments of the present application, multiple game assets under a game account are displayed according to a display mode set according to at least one of a user instruction, game behavior, and market factors.

[0117] In the embodiments of the present application, the sorting of multiple game assets can also be determined by one of game behavior and market factors. Game behavior includes recharge amount, skills, and item situation. Market factors include the preservation rate of game assets, game market share, audience situation, etc. For example, games with high valuations of both game behavior and market factors are displayed first, and games with low valuations of both game behavior and market factors are displayed later in the sorting.

[0118] Specifically, a pre-set algorithm can be used to calculate game behavior and market factors to determine the display sorting of multiple game assets.

[0119] The user can also set the display sorting of multiple game assets according to a user instruction, or adjust the sorting determined by game behavior and market factors.

[0120] Corresponding to the above method, see Figure 12 , the embodiments of the present application further provide a display device for a game account, which is applied to a second client. The device includes:

[0121] A first obtaining module 121, configured to obtain the game account and display information of game assets of multiple games corresponding to the game account;

[0122] A second obtaining module 122, configured to set the multiple game assets as associated game assets of the game account, and display the display information of the game assets of the multiple games by game.

[0123] Corresponding to the above method, see Figure 13 , the embodiments of the present application further provide a display device for a game account, which is applied to a first client. The device includes:

[0124] A first display module 131, configured to, when receiving a display operation of the game account, display display information of a first game asset corresponding to the game account and a second display control, where the game account corresponds to multiple game assets;

[0125] A second display module 132, configured to display display information of second game assets corresponding to the game account if a trigger operation on the second display control of the game account is received, where the display information of the first game assets and the display information of the second game assets are displayed on the same page, and the second display control is a single display control or multiple display controls displayed in a drop-down manner.

[0126] Corresponding to the above method, the present application further provides a display device for a game account, which is applied to a first client. The device includes:

[0127] A sorting and display module, configured to, when a trigger operation on the first display control of the game account is received, display a plurality of game assets corresponding to the game account and display information corresponding to the game assets according to a display method, where the display method is set according to at least one of a user instruction, game behavior, and market factors.

[0128] Refer to Figure 14 , which shows a schematic structural diagram of an electronic device according to another embodiment of the present application. The specific implementation of the electronic device in the specific embodiments of the present application is not limited.

[0129] As Figure 14 shown, the electronic device may include: a processor 1402, a communication interface 1404, a memory 1406 storing a program 1410, and a communication bus 1408.

[0130] The processor, the communication interface, and the memory communicate with each other through the communication bus. The communication interface is used to communicate with other electronic devices or servers. The processor is used to execute the program, and specifically can execute the relevant steps in the above method embodiments. Specifically, the program may include program code, and the program code includes computer operation instructions.

[0131] The processor may be a processor CPU, or a specific integrated circuit ASIC (Application Specific Integrated Circuit), or one or more integrated circuits configured to implement the embodiments of the present application. One or more processors included in the electronic device may be of the same type of processor, such as one or more CPUs; or may be of different types of processors, such as one or more CPUs and one or more ASICs.

[0132] The memory is used to store the program. The memory may include a high-speed RAM memory, and may also include a non-volatile memory, such as at least one disk memory.

[0133] The program can be specifically used to enable a processor to execute to implement the display method of the game account described in the above embodiments. For the specific implementation of each step in the program, reference can be made to the corresponding steps and descriptions in the corresponding units in the above embodiments of the display method of the game account, which will not be elaborated here. Those skilled in the art can clearly understand that for the convenience and conciseness of description, the specific working processes of the above-described devices and modules can refer to the corresponding process descriptions in the foregoing method embodiments, which will not be repeated here.

[0134] The above embodiments are only used to illustrate the embodiments of the present application, rather than to limit the embodiments of the present application. Those of ordinary skill in the relevant art can make various changes and modifications without departing from the spirit and scope of the embodiments of the present application. Therefore, all equivalent technical solutions also belong to the scope of the embodiments of the present application. The patent protection scope of the embodiments of the present application shall be defined by the claims. The systems, devices, modules or units illustrated in the above embodiments can be specifically implemented by computer chips or entities, or by products with certain functions.

[0135] For the convenience of description, when describing the above device, various units are described separately according to their functions. Of course, when implementing the present application, the functions of each unit can be implemented in the same or multiple software and / or hardware.

[0136] The embodiments of the present application also provide a computer storage medium, on which a computer program is stored, and when the program is executed by a processor, the above method is implemented.

[0137] Those skilled in the art should understand that the embodiments of the present application can be provided as a method, a system, or a computer program product. Therefore, the present application can adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware aspects. Moreover, the present application can adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0138] The present application is described with reference to the flowcharts and / or block diagrams of methods, devices (systems), and computer program products according to the embodiments of the present application. It should be understood that each flow and / or block in the flowcharts and / or block diagrams, and even the combination of flows and / or blocks in the flowcharts and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to the processors of general-purpose computers, special-purpose computers, embedded processors, or other programmable data processing devices to generate a machine, so that the instructions executed by the processors of the computer or other programmable data processing devices generate for implementing in the process Figure 1 this process or multiple processes and / or blocksFigure 1 means for the functions specified in one or more boxes.

[0139] These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to work in a particular manner, such that the instructions stored in the computer-readable memory produce a manufacture including an instruction means that implements the functions specified in one Figure 1 process or more processes and / or boxes Figure 1 or more boxes.

[0140] These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus, such that a series of operational steps are performed on the computer or other programmable apparatus to produce a computer-implemented process, whereby the instructions executed on the computer or other programmable apparatus provide steps for implementing the functions specified in one Figure 1 process or more processes and / or boxes Figure 1 or more boxes.

[0141] In a typical configuration, a computing device includes one or more processors (CPUs), an input / output interface, a network interface, and memory. The memory may include non-permanent memory in the form of computer-readable media, random access memory (RAM) and / or non-volatile memory such as read-only memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.

[0142] Computer-readable media includes both permanent and non-permanent, removable and non-removable media implemented by any method or technology for storing information. The information can be computer-readable instructions, data structures, program modules, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technologies, compact disc read-only memory (CD-ROM), digital versatile discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission media that can be used to store information accessible by a computing device. As defined herein, computer-readable media does not include transitory media such as modulated data signals and carrier waves.

[0143] It should also be noted that the term "comprising", "including" or any other variant thereof is intended to cover non-exclusive inclusion, such that a process, method, commodity or device comprising a series of elements not only includes those elements but also includes other elements not expressly listed, or further includes elements inherent to such process, method, commodity or device. Without further limitation, an element defined by the statement "comprising an..." does not exclude the presence of additional identical elements in the process, method, commodity or device comprising the element.

[0144] Those skilled in the art should understand that the embodiments of the present application can be provided as a method, a system or a computer program product. Therefore, the present application can take the form of a complete hardware embodiment, a complete software embodiment or an embodiment combining software and hardware aspects. Moreover, the present application can take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0145] The present application can be described in the general context of computer-executable instructions executed by a computer, such as program modules. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform specific tasks or implement specific abstract data types. The present application can also be practiced in a distributed computing environment where tasks are performed by remote processing devices connected through a communication network. In a distributed computing environment, program modules can be located in local and remote computer storage media including storage devices.

[0146] Each embodiment in this specification is described in a progressive manner. The same or similar parts among the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the system embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the description of the method embodiment.

[0147] It should be noted that the information related to users (including but not limited to user device information, user personal information, etc.) and data (including but not limited to sample data for training the model, data for analysis, stored data, displayed data, etc.) involved in the embodiments of the present application are all information and data authorized by the users or fully authorized by all parties. And the collection, use and processing of the relevant data need to comply with the relevant laws, regulations and standards of the relevant countries and regions, and corresponding operation entrances are provided for users to choose to authorize or refuse.

[0148] Those of ordinary skill in the art can realize that the units and method steps of each example described in combination with the embodiments disclosed herein can be implemented by electronic hardware or a combination of computer software and electronic hardware. Whether these functions are executed in a hardware or software manner depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered to exceed the scope of the embodiments of this application.

[0149] The above embodiments are only used to illustrate the embodiments of this application, rather than to limit the embodiments of this application. Those of ordinary skill in the relevant technical field can also make various changes and modifications without departing from the spirit and scope of the embodiments of this application. Therefore, all equivalent technical solutions also belong to the scope of the embodiments of this application. The patent protection scope of the embodiments of this application shall be defined by the claims.

Claims

1. A method for displaying a game account, applied to a second client, the method comprising: Obtain the display information of the game account and the game assets of multiple games corresponding to the game account; Set the multiple game assets as the associated game assets of the game account, and display the display information of the game assets of the multiple games by game; Among them, the step of setting the multiple game assets as the associated game assets of the game account and displaying the display information of the game assets of the multiple games by game further includes: If a trigger operation on the modification control of the display information of the multiple game assets is received, perform corresponding modification processing on the display information of the multiple game assets.

2. The method according to claim 1, wherein, The step of obtaining the display information of the game account and the game assets of multiple games corresponding to the game account includes: Obtain the display information of the multiple game assets corresponding to the game account through the game interface or the user triggers the associated release control to upload the display information of the multiple games.

3. The method according to claim 1, wherein, The method further includes: Set the display position of the game account, and the game account can be associated with multiple display positions for display according to the game account classification method, where the game account classification method includes: game classification, associated account nature classification, user classification, and price classification.

4. The method according to claim 1, wherein, The step of setting the multiple game assets as the associated game assets of the game account and displaying the display information of the game assets of the multiple games by game includes: The display priorities of the game assets of the multiple games at different display positions are different.

5. The method according to claim 1, wherein, The step of setting the multiple game assets as the associated game assets of the game account and displaying the display information of the game assets of the multiple games by game further includes: If a trigger operation on the addition and deletion control of the multiple game assets is received, perform corresponding addition and deletion processing on the multiple game assets.

6. The method according to claim 1, wherein, The display information includes an identifier, and the identifier marks that the game account display page contains the display information of the game assets of its multiple games.

7. A method for displaying a game account, applied to a first client, the method comprising: Upon receiving the display operation of the game account, display the display information of the first game asset corresponding to the game account and the second display control, where the game account corresponds to multiple game assets; If a trigger operation on the second display control of the game account is received, display the display information of the second game asset corresponding to the game account, where the first game asset and the second game asset are game assets corresponding to different games respectively, and the display information of the first game asset and the display information of the second game asset are displayed on the same page, and the second display control is a display control or multiple display controls displayed in a dropdown manner.

8. The method according to claim 7, wherein, The display information of the second game asset corresponding to the game account is displayed on the same page as the display information of the first game asset corresponding to the game account in a floating layer manner.

9. The method according to claim 8, wherein, If a trigger operation on the second display control of the game account is received, displaying the display information of the second game asset corresponding to the game account further includes: If there is display information of multiple second game assets, view the display information of other second game assets in the floating layer through page switching or external link jumping.

10. The method according to claim 7, wherein, Before presenting the display information of the first in-game asset corresponding to the game account and the second display control, it further includes: Setting the first in-game asset and the second in-game asset among multiple in-game assets corresponding to the game account according to the search or filtering content.

11. A computer storage medium, having a computer program stored thereon, which when executed by a processor implements the method according to any one of claims 1 - 10.