Game interaction method, device and equipment and computer readable storage medium
By providing area options, mode main controls and sub-region mode controls on the graphical user interface in the game, the problem of fixed game interaction methods in the existing technology is solved, and flexible interactions with different gameplay and regions are achieved, which enhances users Experience.
Patent Information
- Application Number
- CN202310687691.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-09
- Publication Date
- 2024-12-10
AI Technical Summary
The existing game interaction methods are relatively fixed, and it is difficult to meet the interaction needs of different gameplay types and game area types.
The terminal device provides a graphical user interface, providing area options, mode main controls and sub-region mode controls, allowing users to observe and select different gameplay modes from global to local, achieving flexible interactions with game scene areas.
It meets the interactive needs of different gameplay types and game area types, provides a user-friendly interface, allowing users to flexibly select and switch game modes, and improves the gaming experience.
Smart Images

Figure CN119097912A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer graphics processing, and in particular to a game interaction method, device, equipment and computer-readable storage medium. Background Art
[0002] With the development of computer technology and the diversification of terminal functions, more and more types of games can be realized on terminals and other devices, such as racing, sandbox, role-playing games (RPG) and shooting games. Different types of games provide different types of gameplay. In addition, the same game can also include multiple different types of games. For example, in MMORPG (Massive Multiplayer Online Role-Playing Game), the gameplay is divided into large world gameplay and copy gameplay. The copy gameplay includes multiple different types of copies. In addition, the game can also provide multiple different types of mini-games for players to play. Players usually need to go to the corresponding location to play the corresponding gameplay mode. In the prior art, the character usually needs to be transferred from the current location to another location to play the corresponding gameplay mode. The method is to click a certain location in the map area of the game and then enter the game scene of the location.
[0003] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention
[0004] During the long-term research and development process, the applicant of this case discovered that the interaction method in the above-mentioned solution is relatively fixed. Such a solution has certain limitations and is difficult to match and meet the interaction needs of different game play types and game area types.
[0005] The present application discloses a technical solution to the problem that existing interaction methods are difficult to match and meet the interaction requirements of different game play types and game area types.
[0006] In a first aspect, the present application provides a game interaction method, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface provides at least one area option, each area option corresponding to a game scene area of a target game, the method comprising:
[0007] In response to a trigger operation for any of the area options, a target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more subcategory modes;
[0008] In response to a trigger operation for any of the mode main class controls, a target mode main class control is determined, and a plurality of sub-region mode controls corresponding to the target mode main class control are provided through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of a game scene area;
[0009] In response to a triggering operation on any of the sub-region mode controls, a target sub-region mode control is determined, and the game mode content in the sub-region corresponding to the target sub-region mode control is displayed through the graphical user interface.
[0010] In a second aspect of the present application, a game interaction device is provided, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface provides at least one area option, each area option corresponding to a game scene area of a target game, wherein the interaction device comprises:
[0011] A first trigger module is used to determine a target area option in response to a trigger operation for any of the area options, and provide at least one mode main category control corresponding to the target area option through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0012] A second trigger module is used to determine a target mode main class control in response to a trigger operation on any of the mode main class controls, and provide a plurality of sub-region mode controls corresponding to the target mode main class control through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of a game scene area;
[0013] The third trigger module is used to determine the target sub-region mode control in response to the trigger operation on any of the sub-region mode controls, and display the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface.
[0014] A third aspect of the present application provides an interactive device for a game, comprising: a memory and at least one processor, wherein instructions are stored in the memory, and the memory and the at least one processor are interconnected via a line; the at least one processor calls the instructions in the memory so that the interactive device for the game executes the steps of the above-mentioned interactive method for the game.
[0015] A fourth aspect of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores instructions, which, when executed on a computer, enable the computer to execute the steps of the above-mentioned game interaction method.
[0016] The present application provides a graphical user interface through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation for any area option, the target area option is determined, and at least one mode main class control corresponding to the target area option is provided through the graphical user interface, the mode main class control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-class modes; in response to a trigger operation for any mode main class control, a target mode main class control is determined, and a plurality of sub-area mode controls corresponding to the target mode main class control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation for any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main class control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with a global method from global to local to observe the progress of different types of gameplay, so as to meet the interaction requirements of different game play types and game area types.
[0018] Other features and advantages of the present application will be described in the following description, and partly become apparent from the description, or understood by practicing the present application. The purpose and other advantages of the present application are realized and obtained by the structures specifically pointed out in the description, claims and drawings.
[0019] In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] Figure 1 A schematic diagram of an embodiment of the game interaction method in the embodiment of the present application;
[0021] Figure 2This is another schematic diagram of an embodiment of the game interaction method in the embodiment of the present application;
[0022] Figure 3 This is another schematic diagram of an embodiment of the game interaction method in the embodiment of the present application;
[0023] Figure 4 A schematic diagram of an embodiment of an interactive device for a game in an embodiment of the present application;
[0024] Figure 5 This is another schematic diagram of an embodiment of the interactive device for the game in the embodiment of the present application;
[0025] Figure 6 A schematic diagram of an embodiment of an interactive device for a game in an embodiment of the present application;
[0026] Figure 7 A schematic diagram of a first display interaction area provided by an embodiment of the present invention;
[0027] Figure 8 A schematic diagram of a second display interaction area provided by an embodiment of the present invention;
[0028] Fig. 9 A schematic diagram of a third display interaction area provided by an embodiment of the present invention;
[0029] Fig.10 A schematic diagram of a fourth display interaction area provided by an embodiment of the present invention;
[0030] Fig.11 A schematic diagram of a fifth display interaction area provided by an embodiment of the present invention;
[0031] Fig.12 A schematic diagram of a sixth display interaction area provided by an embodiment of the present invention;
[0032] Fig.13 A schematic diagram of a seventh display interaction area provided by an embodiment of the present invention;
[0033] Fig.14 A schematic diagram of an eighth display interaction area provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0034] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0035] The terms "including" and "having" and any variations thereof mentioned in the embodiments of the present invention are intended to cover non-exclusive inclusions. For example, a process, method, system, product or device including a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units that are not listed, or may optionally include other steps or units that are inherent to these processes, methods, products or devices.
[0036] In the prior art, players usually need to go to a corresponding location to play a corresponding game mode. In the prior art, the character is usually required to be teleported from the current location to another location to play the corresponding game mode. The method is to click on a location in the map area of the game and then enter the location. However, the interaction method in the above scheme is relatively fixed. Such a scheme has certain limitations and is difficult to match and meet the interaction needs of different game play types and game area types.
[0037] Based on the above, the embodiments of the present invention provide a game interaction method, device, equipment and computer-readable storage medium. The technology can be applied to interactive control or game interaction scenarios.
[0038] In one embodiment of the present disclosure, the interactive method of the game can be run on a local terminal device or a server. When the interactive method of the game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0039] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game's interactive method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0040] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen. The user can operate on the interface through input devices such as a touch screen, a mouse, a keyboard, or a handle.
[0041] In one possible implementation, an embodiment of the present invention provides a game interaction method, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above (for example: a mobile terminal, a computer, a game console, etc.), or it can be a client device in the cloud interaction system mentioned above.
[0042] To facilitate understanding of this embodiment, a game interaction method disclosed in an embodiment of the present invention is first described in detail. Figure 1 As shown, the interactive method of the game provides a graphical user interface through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of the target game. The method includes the following steps:
[0043] 101. In response to a trigger operation for any area option, a target area option is determined, and at least one mode main category control corresponding to the target area option is provided through a graphical user interface, where the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0044] In this embodiment, in the target game, regional options can be provided in the graphical user interface in a variety of ways. For example, a control for selecting a game scene area corresponding to a play mode type can be set at a preset position of the graphical user interface. When a user clicks the control, a page containing at least one regional option is displayed on the graphical user interface. In addition, a page containing at least one regional option can be quickly displayed on the graphical user interface by setting shortcut keys. The embodiment of the present invention does not limit the manner in which regional options are provided in the graphical user interface. In addition, a regional options bar including at least one regional option can be provided to limit the position of the regional options.
[0045] In this embodiment, according to the different game scene areas corresponding to the regional options in the target game, the appearance or text of the corresponding regional options can be set to facilitate users to identify the required target regional options. For example, for different regional options, the landmark buildings or characteristic scenes of the corresponding game scene areas can be set as the corresponding appearance identifiers, or the area names of the game scene areas can be directly used as the appearance identifiers. Players can identify the regional options corresponding to the game scene areas of the gameplay modes they want to play as the target regional options through the appearance identifiers of the different regional options displayed on the page, and perform trigger operations on the regional options. The background automatically identifies the regional options corresponding to the trigger operation as the target regional options and performs subsequent operations.
[0046] In this embodiment, after the target area option is determined, at least one mode main category control corresponding to the target area option is provided through the graphical user interface. Different numbers or types of mode main category controls may exist for different target area options selected by the player through the graphical user interface according to the classification of different play modes of the game scene area corresponding to the target area option, for example Figure 7 In the embodiment, when the user selects the first area option 1 in the graphical user interface as the target area option, and there are mode sets of five different main types of gameplay modes in the game scene area of the target area option, five different mode main category controls 2 are displayed in the page. When the user selects the first area option 1 in the graphical user interface as the target area option, and there are mode sets of three different main types of gameplay modes in the game scene area of the target area option at this time, and these three different main types are different from the main types of the first area option, then mode main category controls 2 different from the five different main types provided by the first area option are displayed in the graphical user interface.
[0047] In this embodiment, the main type mode set may include one or more sub-type modes. The main type is mainly a major game category of the gameplay mode, and the sub-type mode is a minor game category of the gameplay mode. For example, in a martial arts game, some main type mode sets are story copies about some martial arts characters, some main type mode sets are about the cultural customs of each area, and some main type mode sets are about large levels, etc., wherein the story copies of martial arts characters and the main type mode sets are basically similar to the gameplay modes of large levels, so the main type mode set only includes one sub-type mode, and the main type mode set is about the cultural customs of each area. Since the forms of cultural customs vary, in the main type mode set of cultural customs, there are sub-type modes of small clues collected from NPCs and scene objects in the game, and some small stories with multiple steps that occur in sub-areas, etc. Developers can set different sub-type modes according to different cultural customs. Therefore, the main type mode set about cultural customs can include multiple sub-type modes. In addition, other main type mode sets can also include multiple sub-type modes, which are not limited in the embodiment of the present invention.
[0048] 102. In response to a trigger operation on any mode main class control, determine a target mode main class control, and provide a plurality of sub-region mode controls corresponding to the target mode main class control through a graphical user interface, wherein the sub-region mode control is used to represent a mode set in a corresponding sub-region, and the sub-region is a part of the game scene area;
[0049] In this embodiment, the game developer has classified and divided different game play modes in advance, determined the main types of different game play modes and the game scene areas where they are located, and the game scene areas after area division and the mode sets of the classified game play modes correspond to the pre-set area options and mode main category controls respectively. The mode main category control is used to represent the mode set of the same main type under the game scene area corresponding to the target area option. The same main type under the game scene area corresponding to the mode main category control may include at least one sub-category mode. Different display modes of group area mode controls are provided in the graphical user interface according to the number of sub-category modes. When the same main type under the game scene area corresponding to the mode main category control includes a sub-category mode, multiple sub-area mode controls of the same sub-category mode are displayed on the graphical user interface at the same time. When the same main type under the game scene area corresponding to the mode main category control includes multiple sub-category modes, since the multiple sub-category modes are distributed more dispersedly and widely in the target game, it is necessary to further divide the game scene area into regions and provide sub-area mode controls related to the region division.
[0050] In this embodiment, the game scene area is divided into multiple sub-areas, that is, multiple sub-areas constitute the corresponding game scene area. For example, there are many outdoor scenes in martial arts games. The outdoor scene can be a mountain range, which is divided into two sub-areas according to different directions of the mountain range, such as the sunny side and the shady side. The sub-areas can also be divided according to the resources in the mountain range, such as animal resources and mineral resources. Or in the plain area in the game, the plain area can be used as the game scene area, and the management scopes of different villages in the plain area can be used as sub-areas. The management scopes of different villages together constitute the plain area.
[0051] 103. In response to a triggering operation on any sub-region mode control, a target sub-region mode control is determined, and game mode content in a sub-region corresponding to the target sub-region mode control is displayed through a graphical user interface.
[0052] In this embodiment, through the user triggering an operation on any sub-area mode control on the graphical user interface, the sub-area mode control corresponding to the triggering operation is determined to be the target sub-area mode control, and the pre-set game mode content data is called to display the game mode content in the sub-area corresponding to the target sub-area mode control on the graphical user interface.
[0053] In this embodiment, a graphical user interface is provided through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation on any area option, the target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, the mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-category modes; in response to a trigger operation on any mode main category control, a target mode main category control is determined, and a plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation on any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main category control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with an opportunity to observe the progress of different types of gameplay from a global to a local manner, so as to meet the interaction requirements of different game play types and game area types.
[0054] See also Figure 2 Another embodiment of the game interaction method in the embodiment of the present application includes:
[0055] 201. In response to a trigger operation for any area option, a target area option is determined, and at least one mode main category control corresponding to the target area option is provided through a graphical user interface, where the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0056] In this embodiment, step 201 is similar to step 101 in the first embodiment and will not be described in detail herein.
[0057] 202. In response to a trigger operation on any mode main category control, determine a target mode main category control, and determine a mode set corresponding to the target mode main category control;
[0058] In this embodiment, the mode main category control corresponding to the trigger operation is the target mode main category control. The mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option. Therefore, when determining the target mode main category control, the mode set corresponding to the target mode main category control is determined.
[0059] 203. Determine a plurality of corresponding sub-region mode controls according to the sub-region of the game scene region corresponding to the sub-class mode in the mode set and the target region option;
[0060] In this embodiment, the sub-area mode control is used to represent the mode set in the corresponding sub-area. When determining the sub-area mode control that needs to be provided by the graphical user interface, it is necessary to determine it based on the sub-category mode in the mode set and the sub-area of the game scene area corresponding to the target area option.
[0061] 204. Providing a plurality of sub-region mode controls corresponding to the target mode main class control through a graphical user interface;
[0062] In this embodiment, different modes of providing the sub-region mode control 3 can be provided according to the mode type of the sub-category mode, specifically as follows: Figure 8 , Fig. 9 and Fig.10 As shown, Fig. 9 and Fig.10 A sub-area mode control 3 of a different size from other sub-area mode controls 3 appears in the Fig. 9 and Fig.10 If the sub-area mode control is not fully displayed, you can drag to display the incomplete sub-area mode control or the sub-area mode control that is not displayed.
[0063] Furthermore, the method further comprises: providing a mode main category option bar through the graphical user interface, wherein the mode main category option bar includes at least one mode main category option, and there is a corresponding relationship between the mode main category option and the mode main category control. In response to any mode main category option in the mode main category option bar, determining a target mode main category option; and providing a plurality of sub-region mode controls corresponding to the target mode main category control corresponding to the target mode main category option through the graphical user interface.
[0064] Specifically, after determining the target mode main category control, before or at the same time as providing the plurality of sub-region mode controls corresponding to the target mode main category control through the graphical user interface, such as Figure 8 , Fig. 9 and Fig.10 As shown, a mode main class option bar is provided in the graphical user interface, and the mode main class option 4 in the mode main class option bar corresponds to the mode main class control. The purpose of providing the mode main class option bar is that after the target mode main class control is determined, the mode main class control in the page disappears in order to make room for the display area for the multiple sub-area mode controls corresponding to the target mode main class control. The multiple sub-area mode controls may occupy the display position of the original mode main class control. In this case, when the user cannot find the required gameplay mode in the displayed mode main class control and needs to switch, or selects the wrong target mode main class control, the user can reselect the target mode main class control by clicking the mode main class option 4 in the mode main class option bar, and the multiple sub-area mode controls corresponding to the reselected target mode main class control will be displayed.
[0065] 205. In response to a trigger operation on any sub-region mode control, determine a target sub-region mode control, and display the game mode content in the sub-region corresponding to the target sub-region mode control through a graphical user interface.
[0066] In this embodiment, the game mode content includes a mode introduction text of the subclass mode in the sub-area corresponding to the target sub-area mode control and / or an area map of the sub-area corresponding to the target sub-area mode control. Depending on the different modes of the sub-class mode in the mode set in the corresponding sub-area represented by the target sub-area mode control, different game mode contents will appear after clicking the target sub-area mode control. The presentation methods of different game mode contents are also different. It may be a mode introduction text including only the corresponding sub-class mode, or an area map including the corresponding sub-class mode, or both may be provided, or a symbolic image of the sub-class mode may be provided, etc. This is not limited to the embodiments of the present invention.
[0067] Furthermore, when the game mode content includes a mode introduction text of a sub-class mode in a sub-area corresponding to a target sub-area mode control, determining the target sub-area mode control and displaying the game mode content in the sub-area corresponding to the target sub-area mode control through the graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, wherein the corresponding mode introduction text is displayed in the game mode display interface.
[0068] Specifically, Fig.11 As shown, after determining the target sub-area mode control, the graphical user interface will provide a game mode display page corresponding to the target sub-area mode control, which includes a mode introduction text 5. The mode introduction text 5 includes a text introduction to the gameplay mode corresponding to the sub-area mode control. In addition, the mode display interface may also include a reward content control 6 for the corresponding reward after completing the corresponding gameplay mode, and a landmark picture 7 corresponding to the gameplay mode, etc.
[0069] Furthermore, when the game mode content includes an area map of a sub-area corresponding to a target sub-area mode control, the game mode content displayed in the sub-area corresponding to the target sub-area mode control through the graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, wherein an area map of the sub-area corresponding to the target sub-area mode control is displayed in the game mode display interface, and it is determined whether the target virtual character in the target game is in the sub-area corresponding to the target sub-area mode control; if so, identifying the position of the target virtual character in the area map displayed on the game mode display interface.
[0070] Specifically, Fig.12 As shown, after determining the target sub-region mode control, the graphical user interface will provide a corresponding target sub-region mode control including mode introduction text and region map. Fig. 9 The game mode display page, where the area Fig. 9 The area map of the sub-area corresponding to the target sub-area mode control. In addition, according to the position of the target virtual character in the target game, the position and direction of the target virtual character can be identified in the area map, such as Fig.12 As indicated by the arrow in .
[0071] Furthermore, the game mode display interface provides a mode entry control for the sub-class mode in the sub-area corresponding to the target sub-area mode control; after providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, it also includes: in response to a trigger operation for the mode entry control, the target virtual character enters the corresponding sub-class mode, and the target virtual character is transferred to the sub-area corresponding to the target sub-area mode control.
[0072] Specifically, Fig.11 , Fig.12 As shown in the figure, a mode entry control 8 is also provided on the game mode display interface. When the user triggers the mode entry control, it indicates that the user currently wants to play the game play mode of the corresponding sub-category mode, so the target virtual character enters the corresponding sub-category mode, and the target virtual character is transferred to the sub-area corresponding to the target sub-area mode control. After the background detects that the target virtual character enters the sub-area, the game play mode is automatically played.
[0073] Furthermore, before responding to the trigger operation for any of the area options, determining the target area option, and providing at least one mode main category control corresponding to the target area option through the graphical user interface, it also includes: responding to the data classification instruction for the target game, obtaining the game mode content data table of the target game; classifying the game mode content data in the game mode content data table according to preset area classification rules and mode classification rules to obtain corresponding classification groups, wherein there is a corresponding relationship between the classification group and the corresponding area option and the corresponding sub-area mode control.
[0074] Furthermore, the game mode content data in the game mode content data table is classified according to preset area classification rules and pattern classification rules to obtain corresponding classification groups, including: performing area classification on the game mode content data in the game mode content data table according to the area classification rules to obtain area grouping of the game mode content data; performing pattern classification on the game mode content data in the game mode content data table according to the pattern classification rules to obtain pattern grouping of the game mode content data; and determining the corresponding classification group of the game mode content data according to the area grouping and the pattern grouping.
[0075] Furthermore, the game mode content data includes a mode position of a corresponding subclass mode; the game mode content data in the game mode content data table is regionally classified according to the regional classification rule to obtain regional grouping of the game mode content data, including: obtaining regional division rules of the game area of the target game according to the regional classification rule, wherein the regional division rules include regional division levels corresponding to each game area of the target game; matching each game area and the corresponding division level with the mode position as keywords to determine the game area corresponding to each game mode content data, and grouping the game mode content data of the same game area as a group to obtain regional grouping of each game mode content data.
[0076] Specifically, during the development process, the game mode content data in the game mode content data table needs to be classified by region and mode. The region classification is determined according to the regional division level of the game scene area. For example, the game scene area corresponds to a first-level area of the target game, and the first-level area is divided into multiple second-level areas, and the second-level area is divided into multiple third-level areas. The game scene area is divided into multiple regional division levels according to the regional division rules, and the large game scene of the previous regional division level is divided into a small game scene of the next regional division level. The small game scene is a sub-area. Mode classification is classified according to the game play mode corresponding to the game mode content data. For example, in a martial arts game, some game play modes are about the story copies of some martial arts characters, some game play modes are about the humanities and customs of each area, and some game play modes are about large levels, etc.
[0077] Furthermore, providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface includes: determining the sub-category mode and sub-area corresponding to the target sub-area mode control, and taking the classification group corresponding to the sub-category mode and sub-area corresponding to the target sub-area mode control as the target classification group; generating a corresponding game mode display page according to the game mode content data corresponding to the target classification group; and providing the generated game mode display page through the graphical user interface.
[0078] Specifically, the sub-category mode corresponding to the target sub-area mode control and the game mode content data in the classification group corresponding to the sub-area are called, the game mode content includes a mode introduction text of the sub-category mode in the sub-area corresponding to the target sub-area mode control, the game mode content includes an area map of the sub-area corresponding to the target sub-area mode control, the game mode content data includes text data of the mode introduction text and map data of the area map, and a game mode display page is generated according to the called game mode content data to display the game mode content of the corresponding gameplay mode.
[0079] Furthermore, before the response to the data classification instruction for the target game and the acquisition of the game mode content data table of the target game, it also includes: acquiring several mode resource tables and preset configuration rules of the target game corresponding to the graphical user interface; extracting game mode content data from the mode resource table according to the configuration rules; and integrating the game mode content data into the preset game mode content data table.
[0080] Furthermore, extracting the game mode content data from the mode resource table according to the configuration rules includes: calling the corresponding rule engine and configuration items according to the configuration rules; and extracting the game mode content data from the mode resource table through the rule engine and the configuration items.
[0081] Specifically, in this embodiment, the configuration rules of existing game play modes are integrated, and these play modes are organized and exported into a new data format in a fixed format. These play modes can be classified according to preset classification rules, such as area classification, play type classification, and reward type classification. The required game mode content data is extracted from multiple mode resource tables through rule configuration and integrated into the preset game mode content data table, which is convenient for calling the game mode content data to display the game mode content.
[0082] In this embodiment, a graphical user interface is provided through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation on any area option, the target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, the mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-category modes; in response to a trigger operation on any mode main category control, a target mode main category control is determined, and a plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation on any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main category control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with a global method from global to local to observe the progress of different types of gameplay, so as to meet the interaction requirements of different game play types and game area types.
[0083] See also Figure 3Another embodiment of the game interaction method in the embodiment of the present application includes:
[0084] 301. In response to a trigger operation for any area option, a target area option is determined, and at least one mode main category control corresponding to the target area option is provided through a graphical user interface, where the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0085] In this embodiment, step 301 is similar to step 101 in the first embodiment, and the details are not repeated here.
[0086] 302. In response to a trigger operation for any mode main category control, determine a target mode main category control, and provide, through a graphical user interface, a plurality of secondary area bars corresponding to a plurality of secondary areas under a primary area corresponding to a target area option, wherein a plurality of sub-area mode controls are provided in the secondary area bar, wherein the sub-area mode controls in the provided secondary area bar correspond to the third-level areas divided under the corresponding secondary area;
[0087] In this embodiment, the game scene area corresponds to at least one primary area of the target game, the primary area is divided into a plurality of secondary areas, and the secondary area is divided into a plurality of tertiary areas.
[0088] In this embodiment, when the mode set corresponding to the target mode main category control contains multiple sub-category modes, the target mode main category control is determined in response to a trigger operation on any of the mode main category controls, and multiple sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, including: in response to a trigger operation on any of the mode main category controls, the target mode main category control is determined, and multiple secondary area bars corresponding to multiple secondary areas under the primary area corresponding to the target area option are provided through the graphical user interface, multiple sub-area mode controls are provided in the secondary area bars, wherein the sub-area mode controls in the provided secondary area bars correspond to the third-level areas divided under the corresponding secondary areas.
[0089] Specifically, Fig.13When the mode set corresponding to the target mode main class control contains multiple sub-class modes, a display screen different from the one in which the mode set corresponding to the target mode main class control contains one sub-class mode will be entered. The game scene area corresponding to the target area option is the primary area. A plurality of secondary area bars 10 corresponding to the plurality of secondary areas under the primary area corresponding to the target area option are displayed on the graphical user interface. A secondary area name 11 of the secondary area will be displayed on each secondary area bar 10 to facilitate users to identify the required secondary area. In addition, a plurality of sub-area mode controls 3 will be provided in each secondary area. The sub-area mode control 3 corresponds to the third-level area divided under the corresponding second-level area, and the corresponding third-level area name 12 will be displayed on the sub-area mode control.
[0090] 303. According to a plurality of sub-category modes in the mode set corresponding to the target sub-region mode control, providing a sub-category mode control corresponding to each sub-category mode through a graphical user interface;
[0091] In this embodiment, if Fig.14 When the user selects the corresponding sub-area mode control as the target sub-area mode control through a trigger operation, the third-level area corresponding to the target sub-area mode control will be automatically determined, as well as multiple sub-category modes divided under the main type corresponding to the mode main category control in the third-level area, and multiple sub-category mode controls 13 corresponding to the multiple sub-category modes will be provided.
[0092] 304. In response to a trigger operation on any subclass mode control, determine a target subclass mode control, and display game mode content corresponding to the subclass mode of the target subclass mode control through a graphical user interface.
[0093] In this embodiment, a graphical user interface is provided through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation on any area option, the target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, the mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-category modes; in response to a trigger operation on any mode main category control, a target mode main category control is determined, and a plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation on any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main category control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with a global method from global to local to observe the progress of different types of gameplay, so as to meet the interaction requirements of different game play types and game area types.
[0094] The above describes the interactive method of the game in the embodiment of the present application. The following describes the interactive device of the game in the embodiment of the present application. Figure 4 , an embodiment of the game interaction device in the embodiment of the present application includes:
[0095] A first trigger module 401 is used to determine a target area option in response to a trigger operation for any of the area options, and provide at least one mode main category control corresponding to the target area option through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0096] A second trigger module 402 is used to determine a target mode main class control in response to a trigger operation on any of the mode main class controls, and provide a plurality of sub-region mode controls corresponding to the target mode main class control through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of the game scene area;
[0097] The third trigger module 403 is used to determine a target sub-region mode control in response to a trigger operation on any of the sub-region mode controls, and to display the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface.
[0098] In this embodiment, a graphical user interface is provided through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation on any area option, the target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, the mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-category modes; in response to a trigger operation on any mode main category control, a target mode main category control is determined, and a plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation on any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main category control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with a global method from global to local to observe the progress of different types of gameplay, so as to meet the interaction requirements of different game play types and game area types.
[0099] See also Figure 5 Another embodiment of the game interaction device in the embodiment of the present application includes:
[0100] A first trigger module 401 is used to determine a target area option in response to a trigger operation for any of the area options, and provide at least one mode main category control corresponding to the target area option through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes;
[0101] A second trigger module 402 is used to determine a target mode main class control in response to a trigger operation on any of the mode main class controls, and provide a plurality of sub-region mode controls corresponding to the target mode main class control through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of the game scene area;
[0102] The third trigger module 403 is used to determine a target sub-region mode control in response to a trigger operation on any of the sub-region mode controls, and to display the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface.
[0103] In a feasible implementation manner, when the mode set corresponding to the target mode main class control includes a subclass mode; the second trigger module 402 is specifically used to:
[0104] In response to a trigger operation on any of the mode main category controls, a target mode main category control is determined, and a mode set corresponding to the target mode main category control is determined;
[0105] Determine a plurality of corresponding sub-region mode controls according to the sub-category mode in the mode set and the sub-region of the game scene area corresponding to the target region option;
[0106] A plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface.
[0107] In a feasible implementation manner, the game mode content includes a mode introduction text of a sub-class mode in a sub-region corresponding to a target sub-region mode control; the third trigger module 403 is specifically used for:
[0108] A game mode display page corresponding to the target sub-area mode control is provided through the graphical user interface, wherein the game mode display interface displays corresponding mode introduction text.
[0109] In a feasible implementation manner, the game mode content includes an area map of a sub-area corresponding to the target sub-area mode control; the third trigger mode 403 is specifically used for:
[0110] Providing a game mode display page corresponding to the target sub-region mode control through the graphical user interface, wherein the game mode display interface displays a regional map of the sub-region corresponding to the target sub-region mode control;
[0111] Determine whether the target virtual character in the target game is in the sub-area corresponding to the target sub-area mode control;
[0112] If so, the location of the target virtual character is marked in the area map displayed on the game mode display interface.
[0113] In a feasible implementation manner, the game mode display interface provides a mode entry control for a sub-category mode in a sub-area corresponding to the target sub-area mode control;
[0114] The interaction device further includes a mode entry module 404, and the mode entry module 404 is specifically used for:
[0115] In response to a trigger operation on the mode entry control, the target virtual character enters a corresponding sub-class mode, and the target virtual character is transferred to a sub-region corresponding to the target sub-region mode control.
[0116] In a feasible implementation manner, the game scene area corresponds to at least one primary area of the target game, the primary area is divided into a plurality of secondary areas, and the secondary area is divided into a plurality of tertiary areas.
[0117] In a feasible implementation manner, when the mode set corresponding to the target mode main class control includes multiple sub-class modes, the second trigger module 402 is specifically configured to include:
[0118] In response to a trigger operation on any of the mode main category controls, a target mode main category control is determined, and a plurality of secondary area bars corresponding to the plurality of secondary areas under the primary area corresponding to the target area option are provided through the graphical user interface, wherein a plurality of sub-area mode controls are provided in the secondary area bar, wherein the sub-area mode controls in the provided secondary area bar correspond to the third-level areas divided under the corresponding secondary area.
[0119] In a feasible implementation manner, the third trigger module 403 is specifically used to:
[0120] Determining a target sub-region mode control in response to a triggering operation on any sub-region mode control in any secondary region bar, and determining a mode set corresponding to the target sub-region mode control;
[0121] According to a plurality of sub-category modes in a mode set corresponding to the target sub-region mode control, providing a sub-category mode control corresponding to each sub-category mode through a graphical user interface;
[0122] In response to a trigger operation on any subclass mode control, a target subclass mode control is determined, and game mode content corresponding to the subclass mode of the target subclass mode control is displayed through the graphical user interface.
[0123] In a feasible implementation manner, the game interaction device further includes a mode switching module 404, and the mode switching module 405 is specifically used to:
[0124] A mode main category option bar is provided through the graphical user interface, wherein the mode main category option bar includes at least one mode main category option, and there is a corresponding relationship between the mode main category option and the mode main category control.
[0125] In response to any mode main category option in the mode main category option column, determining a target mode main category option;
[0126] A plurality of sub-region mode controls corresponding to the target mode main category control corresponding to the target mode main category option are provided through the graphical user interface.
[0127] In a feasible implementation manner, the game interaction device further includes a data classification module 405, and the data classification module 405 is specifically used for:
[0128] In response to the data classification instruction for the target game, obtaining a game mode content data table of the target game;
[0129] The game mode content data in the game mode content data table is classified according to preset area classification rules and mode classification rules to obtain corresponding classification groups, wherein there is a corresponding relationship between the classification group and the corresponding area option and the corresponding sub-area mode control.
[0130] In a feasible implementation manner, the data classification module 405 is further specifically used for:
[0131] Performing regional classification on the game mode content data in the game mode content data table according to the regional classification rule to obtain regional grouping of the game mode content data;
[0132] Performing pattern classification on the game mode content data in the game mode content data table according to the pattern classification rule to obtain pattern groups of the game mode content data;
[0133] A classification group of corresponding game mode content data is determined according to the area grouping and the mode grouping.
[0134] In a feasible implementation manner, the game mode content data includes the mode position of the corresponding sub-category mode; the data classification module 405 is further specifically used for:
[0135] Acquire a regional division rule of the game area of the target game according to the regional classification rule, wherein the regional division rule includes a regional division level corresponding to each game area of the target game;
[0136] Each game area and the corresponding division level are matched with the mode position as keywords to determine the game area corresponding to each game mode content data, and the game mode content data of the same game area are grouped together to obtain the regional grouping of each game mode content data.
[0137] In a feasible implementation manner, the third trigger module 403 is further configured to:
[0138] Determine the sub-category mode and sub-area corresponding to the target sub-area mode control, and use the classification group corresponding to the sub-category mode and sub-area corresponding to the target sub-area mode control as the target classification group;
[0139] Generate a corresponding game mode display page according to the game mode content data corresponding to the target classification group;
[0140] The generated game mode display page is provided through the graphical user interface.
[0141] In a feasible implementation, the game interaction device further includes a rule configuration module 406, and the rule configuration module 406 is specifically used to:
[0142] Obtaining a plurality of mode resource tables and preset configuration rules of a target game corresponding to the graphical user interface;
[0143] Extracting game mode content data from the mode resource table according to the configuration rule;
[0144] The game mode content data is integrated into a preset game mode content data table.
[0145] In a feasible implementation manner, the rule configuration module 406 is further specifically used to: call the corresponding rule engine and configuration items according to the configuration rule;
[0146] Game mode content data is extracted from the mode resource table through the rule engine and the configuration items.
[0147] In this embodiment, a graphical user interface is provided through a terminal device, and the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and in response to a trigger operation on any area option, the target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, the mode main category control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-category modes; in response to a trigger operation on any mode main category control, a target mode main category control is determined, and a plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation on any sub-area mode control, a target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main category control and an area mode control are provided in the graphical user interface for the user to determine the required sub-area and the corresponding gameplay, and the user is provided with a global method from global to local to observe the progress of different types of gameplay, so as to meet the interaction requirements of different game play types and game area types.
[0148] above Figure 4 and Figure 5The interactive device of the game in the embodiment of the present application is described in detail from the perspective of modular functional entities, and the interactive device of the game in the embodiment of the present application is described in detail from the perspective of hardware processing.
[0149] Figure 6 6 is a schematic diagram of the structure of an interactive device for a game provided in an embodiment of the present application. The interactive device 600 of the game may have relatively large differences due to different configurations or performances, and may include one or more processors (central processing units, CPU) 610 (for example, one or more processors) and a memory 620, and one or more storage media 630 (for example, one or more mass storage devices) storing application programs 633 or data 632. Among them, the memory 620 and the storage medium 630 can be short-term storage or permanent storage. The program stored in the storage medium 630 may include one or more modules (not shown in the figure), and each module may include a series of instruction operations in the interactive device 600 of the game. Furthermore, the processor 610 can be configured to communicate with the storage medium 630, and execute a series of instruction operations in the storage medium 630 on the interactive device 600 of the game to implement the following steps:
[0150] A graphical user interface is provided through a terminal device, the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, in response to a trigger operation for any area option, the target area option is determined, and at least one mode main class control corresponding to the target area option is provided through the graphical user interface, the mode main class control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-class modes; in response to a trigger operation for any mode main class control, the target mode main class control is determined, and multiple sub-area mode controls corresponding to the target mode main class control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation for any sub-area mode control, the target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main class control and a regional mode control are provided in the graphical user interface for users to determine the required sub-area and the corresponding gameplay, and provide users with a global from global to local way to observe the progress of different types of gameplay, so as to meet the interactive requirements of different game play types and game area types.
[0151] Optionally, when the pattern set corresponding to the target mode main class control contains a sub-class pattern; the above-mentioned response to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple sub-area pattern controls corresponding to the target mode main class control through a graphical user interface includes: responding to the trigger operation of any mode main class control, determining the target mode main class control, and determining the pattern set corresponding to the target mode main class control; determining the corresponding multiple sub-area pattern controls according to the sub-class pattern in the pattern set and the sub-area of the game scene area corresponding to the target area option; and providing multiple sub-area pattern controls corresponding to the target mode main class control through a graphical user interface.
[0152] Optionally, the game mode content includes a mode introduction text of the sub-class mode in the sub-area corresponding to the target sub-area mode control; the above-mentioned determination of the target sub-area mode control, and displaying the game mode content in the sub-area corresponding to the target sub-area mode control through a graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through a graphical user interface, wherein the corresponding mode introduction text is displayed in the game mode display interface.
[0153] Optionally, the game mode content includes an area map of the sub-area corresponding to the target sub-area mode control; the game mode content displayed in the sub-area corresponding to the target sub-area mode control through the graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, wherein an area map of the sub-area corresponding to the target sub-area mode control is displayed in the game mode display interface; determining whether the target virtual character in the target game is in the sub-area corresponding to the target sub-area mode control; and if so, identifying the position of the target virtual character in the area map displayed on the game mode display interface.
[0154] Optionally, the game mode display interface provides a mode entry control for the sub-class mode in the sub-area corresponding to the target sub-area mode control; after providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, it also includes: in response to a trigger operation on the mode entry control, the target virtual character enters the corresponding sub-class mode, and transmits the target virtual character to the sub-area corresponding to the target sub-area mode control.
[0155] Optionally, the game scene area corresponds to at least one primary area of the target game, the primary area is divided into a plurality of secondary areas, and the secondary area is divided into a plurality of tertiary areas.
[0156] Optionally, when the mode set corresponding to the target mode main class control contains multiple sub-class modes, the above-mentioned response to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple sub-area mode controls corresponding to the target mode main class control through a graphical user interface includes: responding to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple secondary area bars corresponding to the multiple secondary areas under the first-level area corresponding to the target area option through a graphical user interface, and multiple sub-area mode controls are provided in the secondary area bars, wherein the sub-area mode controls in the provided second-level area bars correspond to the third-level areas divided under the corresponding second-level areas.
[0157] Optionally, the above-mentioned response to the trigger operation on any sub-area mode control, determining the target sub-area mode control, and displaying the game mode content in the sub-area corresponding to the target sub-area mode control through a graphical user interface includes: determining the target sub-area mode control in response to the trigger operation on any sub-area mode control in any secondary area bar, and determining the mode set corresponding to the target sub-area mode control; providing sub-class mode controls corresponding to each sub-class mode through a graphical user interface according to multiple sub-class modes in the mode set corresponding to the target sub-area mode control; determining the target sub-class mode control in response to the trigger operation on any sub-class mode control, and displaying the game mode content corresponding to the sub-class mode of the target sub-class control through a graphical user interface.
[0158] Optionally, the method further comprises: providing a mode main category option bar through the graphical user interface, wherein the mode main category option bar includes at least one mode main category option, and there is a corresponding relationship between the mode main category option and the mode main category control. In response to any mode main category option in the mode main category option bar, determining a target mode main category option; and providing a plurality of sub-region mode controls corresponding to the target mode main category control corresponding to the target mode main category option through the graphical user interface.
[0159] Optionally, before the above-mentioned response to the trigger operation for any area option, determining the target area option, and providing at least one mode main category control corresponding to the target area option through the graphical user interface, it also includes: responding to the data classification instruction for the target game, obtaining the game mode content data table of the target game; classifying the game mode content data in the game mode content data table according to preset area classification rules and mode classification rules to obtain corresponding classification groups, wherein there is a corresponding relationship between the classification group and the corresponding area option and the corresponding sub-area mode control.
[0160] Optionally, the above-mentioned classification of the game mode content data in the game mode content data table according to preset regional classification rules and pattern classification rules to obtain corresponding classification groups includes: regional classification of the game mode content data in the game mode content data table according to the regional classification rules to obtain regional grouping of the game mode content data; pattern classification of the game mode content data in the game mode content data table according to the pattern classification rules to obtain pattern grouping of the game mode content data; determining the corresponding classification group of the game mode content data according to the regional grouping and the pattern grouping.
[0161] Optionally, the game mode content data includes the mode position of the corresponding subclass mode; the game mode content data in the game mode content data table is regionally classified according to the regional classification rules to obtain the regional grouping of the game mode content data, including: obtaining the regional division rules of the game area of the target game according to the regional classification rules, wherein the regional division rules include the regional division levels corresponding to each game area of the target game; each game area and the corresponding division level are matched with the mode position as keywords to determine the game area corresponding to each game mode content data, and the game mode content data of the same game area are grouped together to obtain the regional grouping of each game mode content data.
[0162] Optionally, the above-mentioned providing a game mode display page corresponding to a target sub-area mode control through a graphical user interface includes: determining the sub-category mode and sub-area corresponding to the target sub-area mode control, and taking the classification group corresponding to the sub-category mode and sub-area corresponding to the target sub-area mode control as the target classification group; generating a corresponding game mode display page according to the game mode content data corresponding to the target classification group; and providing the generated game mode display page through a graphical user interface.
[0163] Optionally, before the above-mentioned response to the data classification instruction for the target game and obtaining the game mode content data table of the target game, it also includes: obtaining several mode resource tables and preset configuration rules of the target game corresponding to the graphical user interface; extracting the game mode content data from the mode resource table according to the configuration rules; and integrating the game mode content data into the preset game mode content data table.
[0164] Optionally, the above-mentioned extracting the game mode content data from the mode resource table according to the configuration rules includes: calling the corresponding rule engine and configuration items according to the configuration rules; and extracting the game mode content data from the mode resource table through the rule engine and configuration items.
[0165] The game interactive device 600 may also include one or more power supplies 640, one or more wired or wireless network interfaces 650, one or more input and output interfaces 660, and / or one or more operating systems 631, such as Windows Server, Mac OS X, Unix, Linux, FreeBSD, etc. Those skilled in the art will appreciate that Figure 6 The interactive device structure of the game shown does not constitute a limitation on the interactive device of the game provided by the present application, and may include more or fewer components than shown in the figure, or a combination of certain components, or a different arrangement of components.
[0166] The present application also provides a computer-readable storage medium, which may be a non-volatile computer-readable storage medium or a volatile computer-readable storage medium. The computer-readable storage medium stores instructions, which, when executed on a computer, cause the computer to perform the following steps:
[0167] A graphical user interface is provided through a terminal device, the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, in response to a trigger operation for any area option, the target area option is determined, and at least one mode main class control corresponding to the target area option is provided through the graphical user interface, the mode main class control is used to represent a mode set of the same main type under the game scene area corresponding to the target area option, and each mode set of the main type includes one or more sub-class modes; in response to a trigger operation for any mode main class control, the target mode main class control is determined, and multiple sub-area mode controls corresponding to the target mode main class control are provided through the graphical user interface, wherein the sub-area mode control is used to represent a mode set in a corresponding sub-area, and the sub-area is a part of the game scene area; in response to a trigger operation for any sub-area mode control, the target sub-area mode control is determined, and the game mode content in the sub-area corresponding to the target sub-area mode control is displayed through the graphical user interface. In this method, a mode main class control and a regional mode control are provided in the graphical user interface for users to determine the required sub-area and the corresponding gameplay, and provide users with a global from global to local way to observe the progress of different types of gameplay, so as to meet the interactive requirements of different game play types and game area types.
[0168] Optionally, when the pattern set corresponding to the target mode main class control contains a sub-class pattern; the above-mentioned response to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple sub-area pattern controls corresponding to the target mode main class control through a graphical user interface includes: responding to the trigger operation of any mode main class control, determining the target mode main class control, and determining the pattern set corresponding to the target mode main class control; determining the corresponding multiple sub-area pattern controls according to the sub-class pattern in the pattern set and the sub-area of the game scene area corresponding to the target area option; and providing multiple sub-area pattern controls corresponding to the target mode main class control through a graphical user interface.
[0169] Optionally, the game mode content includes a mode introduction text of the sub-class mode in the sub-area corresponding to the target sub-area mode control; the above-mentioned determination of the target sub-area mode control, and displaying the game mode content in the sub-area corresponding to the target sub-area mode control through a graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through a graphical user interface, wherein the corresponding mode introduction text is displayed in the game mode display interface.
[0170] Optionally, the game mode content includes an area map of the sub-area corresponding to the target sub-area mode control; the game mode content displayed in the sub-area corresponding to the target sub-area mode control through the graphical user interface includes: providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, wherein an area map of the sub-area corresponding to the target sub-area mode control is displayed in the game mode display interface; determining whether the target virtual character in the target game is in the sub-area corresponding to the target sub-area mode control; and if so, identifying the position of the target virtual character in the area map displayed on the game mode display interface.
[0171] Optionally, the game mode display interface provides a mode entry control for the sub-class mode in the sub-area corresponding to the target sub-area mode control; after providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, it also includes: in response to a trigger operation on the mode entry control, the target virtual character enters the corresponding sub-class mode, and transmits the target virtual character to the sub-area corresponding to the target sub-area mode control.
[0172] Optionally, the game scene area corresponds to at least one primary area of the target game, the primary area is divided into a plurality of secondary areas, and the secondary area is divided into a plurality of tertiary areas.
[0173] Optionally, when the mode set corresponding to the target mode main class control contains multiple sub-class modes, the above-mentioned response to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple sub-area mode controls corresponding to the target mode main class control through a graphical user interface includes: responding to the trigger operation of any mode main class control, determining the target mode main class control, and providing multiple secondary area bars corresponding to the multiple secondary areas under the first-level area corresponding to the target area option through a graphical user interface, and multiple sub-area mode controls are provided in the secondary area bars, wherein the sub-area mode controls in the provided second-level area bars correspond to the third-level areas divided under the corresponding second-level areas.
[0174] Optionally, the above-mentioned response to the trigger operation on any sub-area mode control, determining the target sub-area mode control, and displaying the game mode content in the sub-area corresponding to the target sub-area mode control through a graphical user interface includes: determining the target sub-area mode control in response to the trigger operation on any sub-area mode control in any secondary area bar, and determining the mode set corresponding to the target sub-area mode control; providing sub-class mode controls corresponding to each sub-class mode through a graphical user interface according to multiple sub-class modes in the mode set corresponding to the target sub-area mode control; determining the target sub-class mode control in response to the trigger operation on any sub-class mode control, and displaying the game mode content corresponding to the sub-class mode of the target sub-class control through a graphical user interface.
[0175] Optionally, the method further comprises: providing a mode main category option bar through the graphical user interface, wherein the mode main category option bar includes at least one mode main category option, and there is a corresponding relationship between the mode main category option and the mode main category control. In response to any mode main category option in the mode main category option bar, determining a target mode main category option; and providing a plurality of sub-region mode controls corresponding to the target mode main category control corresponding to the target mode main category option through the graphical user interface.
[0176] Optionally, before the above-mentioned response to the trigger operation for any area option, determining the target area option, and providing at least one mode main category control corresponding to the target area option through the graphical user interface, it also includes: responding to the data classification instruction for the target game, obtaining the game mode content data table of the target game; classifying the game mode content data in the game mode content data table according to preset area classification rules and mode classification rules to obtain corresponding classification groups, wherein there is a corresponding relationship between the classification group and the corresponding area option and the corresponding sub-area mode control.
[0177] Optionally, the above-mentioned classification of the game mode content data in the game mode content data table according to preset regional classification rules and pattern classification rules to obtain corresponding classification groups includes: regional classification of the game mode content data in the game mode content data table according to the regional classification rules to obtain regional grouping of the game mode content data; pattern classification of the game mode content data in the game mode content data table according to the pattern classification rules to obtain pattern grouping of the game mode content data; determining the corresponding classification group of the game mode content data according to the regional grouping and the pattern grouping.
[0178] Optionally, the game mode content data includes the mode position of the corresponding subclass mode; the game mode content data in the game mode content data table is regionally classified according to the regional classification rules to obtain the regional grouping of the game mode content data, including: obtaining the regional division rules of the game area of the target game according to the regional classification rules, wherein the regional division rules include the regional division levels corresponding to each game area of the target game; each game area and the corresponding division level are matched with the mode position as keywords to determine the game area corresponding to each game mode content data, and the game mode content data of the same game area are grouped together to obtain the regional grouping of each game mode content data.
[0179] Optionally, the above-mentioned providing a game mode display page corresponding to a target sub-area mode control through a graphical user interface includes: determining the sub-category mode and sub-area corresponding to the target sub-area mode control, and taking the classification group corresponding to the sub-category mode and sub-area corresponding to the target sub-area mode control as the target classification group; generating a corresponding game mode display page according to the game mode content data corresponding to the target classification group; and providing the generated game mode display page through a graphical user interface.
[0180] Optionally, before the above-mentioned response to the data classification instruction for the target game and obtaining the game mode content data table of the target game, it also includes: obtaining several mode resource tables and preset configuration rules of the target game corresponding to the graphical user interface; extracting the game mode content data from the mode resource table according to the configuration rules; and integrating the game mode content data into the preset game mode content data table.
[0181] Optionally, the above-mentioned extracting the game mode content data from the mode resource table according to the configuration rules includes: calling the corresponding rule engine and configuration items according to the configuration rules; and extracting the game mode content data from the mode resource table through the rule engine and configuration items.
[0182] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system, device or unit described above can refer to the corresponding process in the aforementioned method embodiment and will not be repeated here.
[0183] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk and other media that can store program code.
[0184] As described above, the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present application.
Claims
1. A game interaction method, characterized in that: A graphical user interface is provided by a terminal device, wherein the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and the interaction method includes: In response to a trigger operation for any of the area options, a target area option is determined, and at least one mode main category control corresponding to the target area option is provided through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more subcategory modes; In response to a trigger operation for any of the mode main class controls, a target mode main class control is determined, and a plurality of sub-region mode controls corresponding to the target mode main class control are provided through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of a game scene area; In response to a triggering operation on any of the sub-region mode controls, a target sub-region mode control is determined, and the game mode content in the sub-region corresponding to the target sub-region mode control is displayed through the graphical user interface.
2. The interactive method according to claim 1, characterized in that: When the mode set corresponding to the target mode main category control includes a sub-category mode; the step of responding to a trigger operation on any of the mode main category controls, determining the target mode main category control, and providing a plurality of sub-region mode controls corresponding to the target mode main category control through the graphical user interface includes: In response to a trigger operation on any of the mode main category controls, a target mode main category control is determined, and a mode set corresponding to the target mode main category control is determined; Determine a plurality of corresponding sub-region mode controls according to the sub-category mode in the mode set and the sub-region of the game scene area corresponding to the target region option; A plurality of sub-area mode controls corresponding to the target mode main category control are provided through the graphical user interface.
3. The interactive method according to claim 2, characterized in that: The game mode content includes a mode introduction text of a sub-class mode in a sub-area corresponding to a target sub-area mode control; The step of determining a target sub-region mode control and displaying the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface includes: A game mode display page corresponding to the target sub-area mode control is provided through the graphical user interface, wherein the game mode display interface displays corresponding mode introduction text.
4. The interactive method according to claim 3, characterized in that: The game mode content includes an area map of a sub-area corresponding to a target sub-area mode control; The game mode content displayed in the sub-area corresponding to the target sub-area mode control through the graphical user interface includes: Providing a game mode display page corresponding to the target sub-region mode control through the graphical user interface, wherein the game mode display interface displays a regional map of the sub-region corresponding to the target sub-region mode control; Determine whether the target virtual character in the target game is in the sub-area corresponding to the target sub-area mode control; If so, the location of the target virtual character is marked in the area map displayed on the game mode display interface.
5. The interactive method according to claim 4, characterized in that: The game mode display interface provides a mode entry control for a sub-category mode in a sub-area corresponding to the target sub-area mode control; After providing a game mode display page corresponding to the target sub-area mode control through the graphical user interface, the method further includes: In response to a trigger operation on the mode entry control, the target virtual character enters a corresponding sub-class mode, and the target virtual character is transferred to a sub-region corresponding to the target sub-region mode control.
6. The interactive method according to claim 1, characterized in that: The game scene area corresponds to at least one primary area of the target game, the primary area is divided into a plurality of secondary areas, and the secondary area is divided into a plurality of tertiary areas.
7. The interactive method according to claim 6, characterized in that: When the mode set corresponding to the target mode main category control includes multiple sub-category modes, the determining the target mode main category control in response to a trigger operation on any of the mode main category controls, and providing multiple sub-region mode controls corresponding to the target mode main category control through the graphical user interface includes: In response to a trigger operation on any of the mode main category controls, a target mode main category control is determined, and a plurality of secondary area bars corresponding to the plurality of secondary areas under the primary area corresponding to the target area option are provided through the graphical user interface, wherein a plurality of sub-area mode controls are provided in the secondary area bar, wherein the sub-area mode controls in the provided secondary area bar correspond to the third-level areas divided under the corresponding secondary area.
8. The interactive method according to claim 7, characterized in that: The step of responding to a trigger operation on any of the sub-region mode controls, determining a target sub-region mode control, and displaying the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface includes: Determining a target sub-region mode control in response to a triggering operation on any sub-region mode control in any secondary region bar, and determining a mode set corresponding to the target sub-region mode control; According to a plurality of sub-category modes in a mode set corresponding to the target sub-region mode control, providing a sub-category mode control corresponding to each sub-category mode through a graphical user interface; In response to a trigger operation on any subclass mode control, a target subclass mode control is determined, and game mode content corresponding to the subclass mode of the target subclass mode control is displayed through the graphical user interface.
9. The interactive method according to claim 1, characterized in that: The method further comprises: A mode main category option bar is provided through the graphical user interface, wherein the mode main category option bar includes at least one mode main category option, and there is a corresponding relationship between the mode main category option and the mode main category control. In response to any mode main category option in the mode main category option column, determining a target mode main category option; A plurality of sub-region mode controls corresponding to the target mode main category control corresponding to the target mode main category option are provided through the graphical user interface.
10. The interactive method according to claim 4, characterized in that: Before determining a target area option in response to a trigger operation for any of the area options, and providing at least one mode main category control corresponding to the target area option through the graphical user interface, the method further includes: In response to the data classification instruction for the target game, obtaining a game mode content data table of the target game; The game mode content data in the game mode content data table is classified according to preset area classification rules and mode classification rules to obtain corresponding classification groups, wherein there is a corresponding relationship between the classification group and the corresponding area option and the corresponding sub-area mode control.
11. The interactive method according to claim 10, characterized in that: The game mode content data in the game mode content data table is classified according to the preset area classification rules and mode classification rules to obtain corresponding classification groups including: Performing regional classification on the game mode content data in the game mode content data table according to the regional classification rule to obtain regional grouping of the game mode content data; Performing pattern classification on the game mode content data in the game mode content data table according to the pattern classification rule to obtain pattern groups of the game mode content data; A classification group of corresponding game mode content data is determined according to the area grouping and the mode grouping.
12. The interactive method according to claim 11, characterized in that: The game mode content data includes the mode position of the corresponding sub-category mode; The performing regional classification on the game mode content data in the game mode content data table according to the regional classification rule to obtain regional grouping of the game mode content data comprises: Acquire a regional division rule of the game area of the target game according to the regional classification rule, wherein the regional division rule includes a regional division level corresponding to each game area of the target game; Each game area and the corresponding division level are matched with the mode position as keywords to determine the game area corresponding to each game mode content data, and the game mode content data of the same game area are grouped together to obtain the regional grouping of each game mode content data.
13. The interactive method according to claim 11, characterized in that: The providing, through the graphical user interface, a game mode display page corresponding to the target sub-area mode control comprises: Determine the sub-category mode and sub-area corresponding to the target sub-area mode control, and use the classification group corresponding to the sub-category mode and sub-area corresponding to the target sub-area mode control as the target classification group; Generate a corresponding game mode display page according to the game mode content data corresponding to the target classification group; The generated game mode display page is provided through the graphical user interface.
14. The interactive method according to claim 10, characterized in that: Before obtaining the game mode content data table of the target game in response to the data classification instruction for the target game, the method further includes: Obtaining a plurality of mode resource tables and preset configuration rules of a target game corresponding to the graphical user interface; Extracting game mode content data from the mode resource table according to the configuration rule; The game mode content data is integrated into a preset game mode content data table.
15. The interactive method according to claim 14, characterized in that: The extracting the game mode content data from the mode resource table according to the configuration rule comprises: According to the configuration rules, call the corresponding rule engine and configuration items; Game mode content data is extracted from the mode resource table through the rule engine and the configuration items.
16. A game interactive device, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface provides at least one area option, each area option corresponds to a game scene area of a target game, and the interactive device of the game includes: A first trigger module is used to determine a target area option in response to a trigger operation for any of the area options, and provide at least one mode main category control corresponding to the target area option through the graphical user interface, wherein the mode main category control is used to represent a mode set of the same main category under the game scene area corresponding to the target area option, and each mode set of the main category includes one or more sub-category modes; A second trigger module is used to determine a target mode main class control in response to a trigger operation on any of the mode main class controls, and provide a plurality of sub-region mode controls corresponding to the target mode main class control through the graphical user interface, wherein the sub-region mode controls are used to represent a mode set in a corresponding sub-region, and the sub-region is a part of a game scene area; The third trigger module is used to determine the target sub-region mode control in response to the trigger operation on any of the sub-region mode controls, and display the game mode content in the sub-region corresponding to the target sub-region mode control through the graphical user interface.
17. An interactive device for a game, characterized in that: The interactive device of the game comprises: a memory and at least one processor, wherein instructions are stored in the memory; The at least one processor calls the instructions in the memory to enable the game interaction device to execute the game interaction method as described in any one of claims 1-15.
18. A computer-readable storage medium having instructions stored thereon, characterized in that: When the instructions are executed by the processor, an interactive method of the game as described in any one of claims 1-15 is implemented.
