Intelligent vehicle-mounted child interaction education method, device and equipment and storage medium

By obtaining vehicle information in real time and matching it with the educational content database, dynamic educational content is generated, which solves the problems of single content and insufficient interactivity of existing on-board children's educational games, and achieves a more vivid and interactive educational experience.

CN119360693APending Publication Date: 2025-01-24ZHEJIANG ZEEKR INTELLIGENT TECH CO LTD +1
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Patent Information

Application Number
CN202411289873.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-14
Publication Date
2025-01-24

AI Technical Summary

Technical Problem

The content of the existing in-vehicle children's education game is single and lacks fun, and the game is weak in playability, and the vehicle positioning information, navigation information and out-of-vehicle visual information are not fully utilized for in-depth integration with the big model.

Method used

By obtaining the vehicle's location information, navigation route information and vehicle surrounding environment information in real time, it dynamically matches the children's educational content database related to these information to generate real-time interactive educational content.

Benefits of technology

The traditional boring education knowledge is converted into real -time education content during the journey, making learning more vividly, and improving the interactive experience of education.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to an intelligent vehicle-mounted child interactive education method, device and equipment and a storage medium. The method comprises the following steps: acquiring real-time position information, navigation route information and vehicle surrounding environment information of a vehicle; matching at least one type of information in the real-time position information, the navigation route information and the vehicle surrounding environment information with a pre-stored children education content database, and dynamically generating education interaction content; instruction information is received, and education interaction content is displayed according to the instruction information. According to the method, traditional boring education knowledge is converted into real-time education content in a journey, so that learning becomes vivid, and the interactive experience of education is improved.
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Description

Technical Field

[0001] The present application relates to the field of automotive electronic technology, and in particular to an intelligent vehicle-mounted children's interactive education method, device, equipment and storage medium. Background Art

[0002] With the rapid development of artificial intelligence technology, intelligent big model technology, as an important branch, is gradually being applied to various industries, including the automotive industry. Intelligent big model technology can process massive amounts of information through cutting-edge technologies such as deep learning and natural language processing, and has powerful learning, reasoning and interaction capabilities. In the car cockpit, the application of this technology will greatly improve user experience and operational convenience.

[0003] Although some vehicles in the current market are equipped with interactive educational game functions for children, these functions do not fully utilize the vehicle positioning information, navigation information and external visual information to deeply integrate with the big model. The application of big model capabilities in smart cockpits, especially in the field of children's education, still has a relatively narrow coverage of scenarios and populations.

[0004] Specifically, the content of existing in-car children's educational games mainly relies on a fixed knowledge base. This limitation results in the educational content received by children being single and lacking in interest, and the game playability is relatively weak. Summary of the invention

[0005] Based on this, the present application provides an intelligent in-vehicle children's interactive education method, device, equipment and storage medium, which provides real-time interactive educational content by acquiring information during the vehicle's driving process in real time, thereby solving the problems of existing in-vehicle interactive educational games in terms of insufficient intelligence, interactivity and utilization of real-time environmental information.

[0006] In a first aspect, a smart vehicle-mounted children's interactive education method is provided, the method comprising:

[0007] Obtain the vehicle's real-time location information, navigation route information, and vehicle surrounding environment information;

[0008] Matching at least one of the real-time location information, navigation route information, and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content;

[0009] Receive instruction information and display educational interactive content according to the instruction information.

[0010] Furthermore, the dynamically generated educational interactive content includes:

[0011] The vehicle's driving status and navigation status are judged based on the vehicle's real-time position information. If the vehicle is navigating, educational interactive content related to the route is dynamically generated based on the navigation route information. If the vehicle is not navigating, the image information outside the vehicle is captured in real time, and educational interactive content related to the image is dynamically generated.

[0012] Furthermore, when the vehicle is navigating, it also includes capturing image information outside the vehicle in real time and dynamically generating educational interactive content related to the route and images.

[0013] Furthermore, the children's education content database adopts a relational or non-relational structure, including an education content table, a geographical location table, a navigation route table, and an environmental feature table;

[0014] The dynamic generation of educational interactive content includes: based on real-time acquisition of vehicle location information, navigation route information and surrounding environment information, dynamically constructing query conditions, matching and extracting relevant educational content, and dynamically generating educational interactive content.

[0015] Furthermore, matching at least one of the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database includes:

[0016] By using spatial index to query the geographic location, the query results return educational content related to the current coordinates; by using string matching or keyword matching, the query results return educational content related to the landmarks along the way; by using feature matching, the query results return educational content related to the current environment.

[0017] Furthermore, the instruction information includes voice input information, command input information or interface operation information.

[0018] The process of dynamically generating educational interactive content includes: parsing the input corresponding instruction information, extracting key elements, and generating parsed instruction information; based on the parsed instruction information, retrieving or generating corresponding educational interactive content from a children's education content database.

[0019] Furthermore, the real-time location information of the vehicle is obtained through a GPS module integrated in the vehicle;

[0020] Acquiring the navigation route information through the vehicle navigation system, wherein the navigation route information includes the destination, the landmarks along the way and the estimated arrival time information;

[0021] The environmental information around the vehicle is obtained by sensors installed around the vehicle, and the environmental information around the vehicle includes information about buildings, natural landscapes and traffic conditions around the vehicle.

[0022] In a second aspect, a smart vehicle-mounted children's interactive education device is provided, comprising:

[0023] Real-time information acquisition module: obtains the vehicle's real-time location information, navigation route information and vehicle surrounding environment information;

[0024] Information matching and content generation module: matching at least one type of information among the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content;

[0025] Instruction response and content display module: receives instruction information and displays educational interactive content according to the instruction information.

[0026] According to a third aspect, a computer device is provided, comprising:

[0027] at least one processor; and

[0028] a memory communicatively connected to the at least one processor; wherein,

[0029] The memory stores computer instructions that can be executed by the at least one processor, and the computer instructions are executed by the at least one processor to enable the at least one processor to perform the method described in the first aspect.

[0030] According to a fourth aspect, a computer-readable storage medium is provided, on which computer instructions are stored, wherein the computer instructions are used to enable a computer to execute the method described in the first aspect.

[0031] According to the technical content provided by the embodiments of this application, this application obtains the real-time location information, navigation route information and vehicle surrounding environment information of the vehicle; matches at least one type of information among the real-time location information, navigation route information and vehicle surrounding environment information with the pre-stored children's education content database to dynamically generate educational interactive content; receives instruction information and displays educational interactive content according to the instruction information. Transforming traditional boring educational knowledge into real-time educational content during the journey makes learning more vivid and enhances the interactive experience of education. BRIEF DESCRIPTION OF THE DRAWINGS

[0032] Figure 1 A flow chart of a smart vehicle-mounted children's interactive education method in one embodiment;

[0033] Figure 2 The following is a detailed flow chart of a smart vehicle-mounted children's interactive education method in one embodiment.

[0034] Figure 3 is a structural block diagram of an intelligent vehicle-mounted children's interactive device in one embodiment;

[0035] Figure 4 FIG. 4 is a schematic structural diagram of a computer device in one embodiment. DETAILED DESCRIPTION

[0036] The present application is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application.

[0037] Figure 1 A flowchart of a screen focus control method provided in an embodiment of the present application, the method steps comprising:

[0038] S1: Obtain the vehicle's real-time location information, navigation route information, and vehicle surrounding environment information;

[0039] To obtain the vehicle's real-time location information, navigation route information and vehicle surrounding environment information, it is necessary to use a combination of multiple technologies and equipment.

[0040] You can obtain real-time location information through GPS (Global Positioning System), equip your vehicle with a GPS device, and determine its real-time location through satellite signals. You can also use map service APIs (such as Google Maps API, Bing Maps API) to obtain and display location information.

[0041] The real-time location information of the vehicle can be obtained through the in-vehicle information system (IVI). The vehicle is equipped with an in-vehicle information system to obtain the vehicle's real-time location, speed and other information. This information can be obtained through the OBD-II interface or through the API provided by the vehicle manufacturer.

[0042] Real-time route planning and navigation information can be provided through the vehicle's built-in navigation system, and real-time navigation services can also be provided through third-party navigation applications (such as Google Maps and Waze).

[0043] Map service APIs (such as Google Maps API and Mapbox API) can be used for route planning and navigation, and to obtain information such as route optimization, traffic conditions, and estimated arrival time.

[0044] The vehicle's surrounding environment information can be obtained through radar, laser radar (LiDAR), camera, ultrasonic sensor, etc. Specifically, radar is used to detect objects around the vehicle, lidar is used to obtain high-precision three-dimensional environmental perception, cameras are used to perform image recognition and object detection, such as pedestrians, vehicles and traffic signs, and ultrasonic sensors are used to detect close-range objects outside the vehicle.

[0045] In one example, when acquiring real-time location information, the geographical location information of the vehicle is continuously acquired through a GPS module integrated in the vehicle, which determines the latitude and longitude coordinates of the vehicle through satellite signals and transmits these data to the central processor of the vehicle;

[0046] When obtaining navigation route information, the vehicle navigation system obtains information about the current driving route, including the destination, landmarks along the way, and the estimated time of arrival. This information is updated in real time by the navigation system and transmitted to the central processor;

[0047] When acquiring surrounding environment information, the environmental information around the vehicle is obtained through sensors installed around the vehicle (such as cameras, radars, etc.). These sensors can detect surrounding buildings, natural landscapes and traffic conditions, and transmit data to the central processor for analysis.

[0048] Preferably, the vehicle's central processor is the core component of the entire intelligent in-vehicle children's interactive education system, responsible for data collection, processing, matching and content generation.

[0049] An example function includes: performing data collection and integration functions,

[0050] Specific data includes GPS module data: The central processor receives the vehicle's real-time location information from the integrated GPS module, including latitude and longitude coordinates and altitude information. These data are transmitted to the central processor via a standard communication protocol (such as NMEA 0183).

[0051] It can also include navigation system data: the central processor obtains the current navigation route information from the vehicle navigation system, including the destination, landmarks along the way, estimated arrival time and real-time traffic conditions. The navigation system usually communicates with the central processor via the CAN bus or other vehicle network.

[0052] It can also include sensor data: The CPU obtains environmental information from sensors installed around the vehicle (such as cameras, radars, ultrasonic sensors). These sensors are connected to the CPU through various interfaces (such as I2C, SPI or Ethernet) to provide distance, images and other environmental data of surrounding objects.

[0053] Another example function includes: data processing and analysis functions,

[0054] For example, data fusion: The central processor fuses and preprocesses data from different sources to form a unified environmental perception model, including coordinate conversion of GPS data, path planning of navigation data, and object recognition and classification of sensor data.

[0055] For example, information matching: The CPU matches the processed data with the information pre-stored in the children's education content database. The content stored in the database includes educational materials related to different geographical locations, historical events, natural landscapes, etc. The matching algorithm can be based on geographical location, keywords or other association rules.

[0056] Another example function includes: dynamic content generation function,

[0057] For example, content selection: Based on the matching results, the CPU selects the most relevant educational content from the database. This process can use machine learning algorithms to improve the accuracy and relevance of the matching.

[0058] For example, content generation: The CPU dynamically generates educational interactive content, combining selected educational materials into text, pictures, videos or audio formats suitable for display. For example, when a vehicle passes a famous scenic spot, the system can generate an introduction to the historical background and related stories about the scenic spot.

[0059] Another example function includes: command processing and content display function,

[0060] For example, command reception: the central processor receives the user's command information through the voice recognition module or the touch screen. These commands can be to query specific content, play audio or video.

[0061] For example, content display: The CPU controls the display screen and audio equipment to display the corresponding educational interactive content according to the received instructions. The displayed content can be in various forms such as static text, dynamic video or interactive animation to enhance the user's learning experience.

[0062] S2: Match at least one type of information among the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content; that is, the central processor matches the collected vehicle real-time location information, navigation route information and surrounding environment information with the children's education content pre-stored in the database, which stores educational content related to different geographical locations, historical events, natural landscapes, etc.

[0063] Explanatory, the children's education content database is based on a certain architecture and data model, storing content including stories, popular science knowledge, historical background and geographic information. The database adopts a relational or non-relational structure and contains multiple tables or collections, such as an education content table, a geographic location table, a navigation route table and an environmental feature table. By obtaining the vehicle's location information, navigation route information and surrounding environment information in real time, the system can dynamically construct query conditions and use corresponding matching algorithms (such as geospatial queries, string matching and feature matching) to extract relevant educational content from the database. Finally, these contents are presented in a multimedia form, providing an interactive interface to enhance children's learning experience.

[0064] Exemplarily, a table structure is used to store data, such as MySQL, PostgreSQL, or SQLite;

[0065] Relational databases perform data operations through structured query language (SQL); non-relational databases are suitable for storing large-scale and unstructured data, such as MongoDB, Cassandra, and Redis. Non-relational databases use different data models, such as documents, key-value pairs, column families, and graphs.

[0066] Exemplarily, during the information matching process, the central processor matches the processed data with the information pre-stored in the children's education content database. The matching algorithm can be based on geographic location, keywords and association rules. In one example, the query of geographic location is accelerated by using a spatial index (such as an R-tree), and the query results return educational content related to the current coordinates, such as the historical background and related stories of the Statue of Liberty. In another example, using a string matching or keyword matching algorithm, the query results return educational content related to the landmarks along the way, such as exhibits and historical introductions in museums. In another example, using a feature matching algorithm, the query results return educational content related to the current environment, such as popular science knowledge of forest ecosystems and introductions to wild animals.

[0067] The specific data matching examples are as follows:

[0068] For geolocation matching:

[0069] SELECT * FROM EducationContent

[0070] WHERE ST_Contains(geo_boundary,ST_Point(40.7128,-74.0060));

[0071] For navigation route matching:

[0072] SELECT * FROM EducationContent

[0073] WHERE landmark_name = 'Statue of Liberty';

[0074] For environmental feature matching:

[0075] SELECT * FROM EducationContent

[0076] WHERE feature_type = 'Trees' AND feature_name = 'Pine Trees';

[0077] For example, the generated content can be in the form of text, pictures, videos or audio. The steps of dynamically generating educational interactive content are:

[0078] Step 1: Get real-time information

[0079] Assume that the following real-time information is obtained from a GPS device or other sensor: current location information: latitude 40.6892, longitude -74.0445 (near the Statue of Liberty); current landmark: the Statue of Liberty; current environmental features: trees, pine trees;

[0080] Step 2: Construct the query conditions

[0081] Query educational content related to the current landmark: Set query conditions: Landmark name = Statue of Liberty;

[0082] Query the educational content related to the current environmental features: Set the query conditions: Feature type = tree AND feature name = pine tree;

[0083] Step 3: Execute the query and get the results

[0084] Suppose after executing the query, the following results are obtained:

[0085] Example 1: Landmark-related content, a detailed introduction to the Statue of Liberty;

[0086] Example 2: Content related to environmental features, introducing the flora, fauna and ecosystem of Central Park;

[0087] S3: receiving instruction information and displaying educational interactive content according to the instruction information, that is, the central processor dynamically generates educational interactive content related to the current environment. For example, when a vehicle passes a historical site, the system automatically generates an introduction to the historical background and related stories of the site. The instruction information includes voice input information, command input information or interface operation information;

[0088] For example, the user can choose the following three ways to input instruction information:

[0089] Voice input: For example, the user says "Introduce the Great Wall and pandas" by voice;

[0090] Command input: For example, the user enters the command "show information about the Great Wall and pandas" in the application;

[0091] Interface operation: For example, the user selects "Great Wall" and "Panda" on the application interface.

[0092] The above command information needs to be parsed to extract key elements. Based on speech recognition and natural language processing functions, voice input and command input can be converted into the above unstructured data to achieve this.

[0093] Through Figure 1 The method shown integrates navigation information, vehicle position, direction, vision and other information with large model technology to generate educational literacy games, which increases the entertainment in the riding scene and makes the children's journey more enjoyable. Especially for models developed for family users, traditional boring educational knowledge is transformed into real-time educational content during the journey, making learning more vivid and enhancing the interactive experience of education.

[0094] See also Figure 2 In some embodiments, the interaction between user operation and system operation is combined to provide users with an entertaining and educational gaming experience through real-time location information, navigation route information, vehicle surrounding environment information, and intelligent recognition and matching. The specific experience process includes:

[0095] When the user clicks to start the game, the real-time position of the current vehicle is confirmed, and the current vehicle positioning and navigation route are analyzed in real time to determine whether the vehicle is in navigation. If it is in navigation, the current position and information of connecting points (including name, address, and estimated passing time) are obtained, such as all the waypoint information on the left and right sides of the route from the current vehicle position to the destination after 500 meters, including the place name, address and planned passing time; combined with the current vehicle positioning and the location information in the map, identification and matching are performed based on the knowledge base to generate the basic data required for the game, such as literacy content, and enter the waiting game generation stage;

[0096] If the navigation is not in progress, the vehicle will capture images around the vehicle in real time and identify the text, objects or scenery in the image. The vehicle will then be analyzed in real time based on the current vehicle location, location information in the map and information collected by the camera outside the vehicle, and the game will be generated. During the process of generating game content, a loading or waiting interface will be displayed.

[0097] Once the game is confirmed to start, the game literacy content is generated based on the results of real-time analysis and intelligent recognition matching, including generating a set of literacy cards containing key words, pinyin, interpretations and other information; displaying the literacy cards and street scenes in the nearest distance in front; and from these place name information, generating content related to the children's teaching materials, and generating literacy cards for display in the interface according to key words, pinyin, word interpretations, word allusions, illustrations and other content templates and fixed UI templates.

[0098] For images captured around the vehicle, the recognized content is associated with the children's education content database through an intelligent matching algorithm, and literacy cards for display in the interface are generated according to content templates such as keywords, pinyin, word meanings, word allusions, and illustrations and fixed UI templates; if there is no text in the image information, the image is processed to identify objects, plants or scenery in the image, and this type of information is matched with the children's education content database, and the images, keywords, pinyin, encyclopedia introductions and other content are sorted out and encyclopedia cards are generated according to the fixed UI template for display.

[0099] When the vehicle is stationary, a set of literacy cards containing key words, pinyin, definitions and other information can be generated directly according to the children's education content database and the preset templates and UI designs.

[0100] Through interactive operations, users can turn on the camera outside the car and invite children to find the specified text in the picture, or click to take a photo to capture the text.

[0101] Exemplarily, content display and voice interaction: the generated cards are clearly displayed on the in-vehicle screen, the card contents are read aloud through speech synthesis technology, and voice interaction function is provided to enhance the user experience.

[0102] For example, interactive prompts and scenery capture: During the game, according to the preset rules and algorithms, the user is prompted to observe the scenery outside the window or specific text. The user can use the camera function of the car screen to capture the scenery or text outside the window and interact with the game content.

[0103] If the click is correct, a success prompt sound will be emitted, and the game will continue to the next round or enter the next stage.

[0104] If the click is incorrect, the system will sound a failure prompt and re-invite the user to participate or provide other instructions.

[0105] When all game rounds are completed or the preset conditions are met, the game ends and the settlement interface is displayed, including information such as all learned words, right and wrong records, etc. The user can exit the game by operation.

[0106] For example, the user can choose to exit the game by clicking the exit button or completing the preset learning task. If it is detected that the vehicle has stopped driving for more than a certain time or entered a specific driving mode (such as reversing, emergency braking, etc.), the game will automatically pause or end to ensure driving safety.

[0107] In some embodiments, a smart vehicle-mounted children's interactive education device is provided, as shown in 3, including:

[0108] A real-time information acquisition module 301 acquires the real-time position information, navigation route information and vehicle surrounding environment information of the vehicle;

[0109] The information matching and content generating module 302 matches at least one of the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content;

[0110] The instruction response and content display module 303 receives instruction information and displays educational interactive content according to the instruction information.

[0111] In one embodiment of the present application, the educational interactive content is dynamically generated, including:

[0112] The vehicle's driving status and navigation status are judged based on the vehicle's real-time position information. If the vehicle is navigating, educational interactive content related to the route is dynamically generated based on the navigation route information. If the vehicle is not navigating, the image information outside the vehicle is captured in real time, and educational interactive content related to the image is dynamically generated.

[0113] In one embodiment of the present application, when the vehicle is navigating, it also includes capturing image information outside the vehicle in real time and dynamically generating educational interactive content related to the route and image.

[0114] In one embodiment of the present application, the children's education content database adopts a relational or non-relational structure, and the children's education content database content includes an education content table, a geographic location table, a navigation route table, and an environmental feature table;

[0115] The dynamic generation of educational interactive content includes: based on real-time acquisition of vehicle location information, navigation route information and surrounding environment information, dynamically constructing query conditions, matching and extracting relevant educational content, and dynamically generating educational interactive content.

[0116] In one embodiment of the present application, matching at least one type of information among the real-time location information, navigation route information, and vehicle surrounding environment information with a pre-stored children's education content database includes:

[0117] By using spatial index to query the geographic location, the query results return educational content related to the current coordinates; by using string matching or keyword matching, the query results return educational content related to the landmarks along the way; by using feature matching, the query results return educational content related to the current environment.

[0118] In one embodiment of the present application, the instruction information includes voice input information, command input information or interface operation information.

[0119] The dynamic generation of educational interactive content includes: parsing the input corresponding instruction information, extracting key elements, and generating parsed instruction information; based on the parsed instruction information, retrieving or generating corresponding educational interactive content from a children's education content database.

[0120] In one embodiment of the present application, the real-time location information of the vehicle is obtained through a GPS module integrated in the vehicle;

[0121] Acquiring the navigation route information through the vehicle navigation system, wherein the navigation route information includes the destination, the landmarks along the way and the estimated arrival time information;

[0122] The environmental information around the vehicle is obtained by sensors installed around the vehicle, and the environmental information around the vehicle includes information about buildings, natural landscapes and traffic conditions around the vehicle.

[0123] In some embodiments, a smart in-vehicle children's interactive education device is provided and integrated into a vehicle application center, and the vehicle application center provides a user interface and a system startup process.

[0124] Explanatoryly, the car application center is an important platform for car owners to manage in-vehicle applications, providing functions such as application download and installation, application management and updating, personalized customization, and cross-device interconnection.

[0125] In some embodiments, a smart cockpit is provided, which can monitor and analyze the temperature, humidity, air quality and physiological status of passengers in the car in real time, and automatically adjust the air conditioning, seat heating / ventilation, air purification system and other equipment to ensure that every passenger can enjoy the most comfortable riding environment. At the same time, a smart in-car children's interactive education system mentioned in the above embodiment is integrated, so that the smart cockpit has educational and entertainment functions, realizes personalized comfort experience, and expands the intelligence and entertainment of children's scenes in the smart cockpit.

[0126] like Figure 4, is a block diagram of a computer device according to an embodiment of the present application. The computer device is intended to represent various forms of digital computers or mobile devices. The digital computer may include a desktop computer, a portable computer, a workbench, a personal digital assistant, a server, a mainframe computer, and other suitable computers. The mobile device may include a tablet computer, a smart phone, a wearable device, etc.

[0127] like Figure 4 As shown, computer device 400 includes computing unit 401, ROM 402, RAM 403, bus 404, and input / output (I / O) interface 405, and computing unit 401, ROM 402, and RAM 403 are connected to each other through bus 404. Input / output (I / O) interface 405 is also connected to bus 404.

[0128] The computing unit 401 may perform various processes in the method embodiment of the present application according to computer instructions stored in a read-only memory (ROM) 402 or computer instructions loaded from a storage unit 408 into a random access memory (RAM) 403. The computing unit 401 may be a variety of general and / or special processing components with processing and computing capabilities. The computing unit 401 may include, but is not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various dedicated artificial intelligence (AI) computing chips, various computing units running machine learning model algorithms, digital signal processors (DSPs), and any appropriate processors, controllers, microcontrollers, etc.

[0129] In some embodiments, the method provided by the embodiments of the present application may be implemented as a computer software program, which is tangibly contained in a computer-readable storage medium, such as the storage unit 408 .

[0130] RAM 409 may also store various programs and data required for the operation of device 400. Part or all of a computer program may be loaded and / or installed on device 400 via ROM 402 and / or communication unit 409.

[0131] The input unit 406, output unit 407, storage unit 408 and communication unit 409 in the computer device 400 can be connected to the I / O interface 405. The input unit 406 can be, for example, a keyboard, a mouse, a touch screen, a microphone, etc. The output unit 407 can be, for example, a display, a speaker, an indicator light, etc. The device 400 can exchange information, data, etc. with other devices through the communication unit 909.

[0132] It should be noted that the device may also include other components necessary for normal operation, or may only include components necessary for implementing the solution of the present application, rather than all the components shown in the figure.

[0133] Various implementations of the systems and techniques described herein can be realized in digital electronic circuit systems, integrated circuit systems, field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), load programmable logic devices (CPLDs), computer hardware, firmware, software, and / or combinations thereof.

[0134] The computer instructions for implementing the method of the present application can be written in any combination of one or more programming languages. These computer instructions can be provided to the computing unit 401, so that when the computer instructions are executed by the computing unit 401 such as a processor, the steps involved in the method embodiment of the present application are executed.

[0135] The present application also provides a computer-readable storage medium on which computer instructions are stored, and the computer instructions are used to enable a computer to execute the screen focus control method described in any of the above embodiments.

[0136] The computer-readable storage medium provided in the present application may be a tangible medium that may contain or store computer instructions for executing the steps involved in the method embodiments of the present application. The computer-readable storage medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, and other forms of storage media.

[0137] The above specific implementations do not constitute a limitation on the protection scope of this application. It should be understood by those skilled in the art that various modifications, combinations, sub-combinations and substitutions can be made according to design requirements and other factors. Any modifications, equivalent substitutions and improvements made within the spirit and principles of this application should be included in the protection scope of this application.

Claims

1. A smart vehicle-mounted children's interactive education method, characterized in that: The method includes: Obtain the vehicle's real-time location information, navigation route information, and vehicle surrounding environment information; Matching at least one of the real-time location information, navigation route information, and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content; Receive instruction information and display educational interactive content according to the instruction information.

2. The method for interactive education of children in a smart vehicle according to claim 1, characterized in that: The dynamically generated educational interactive content includes: The vehicle's driving status and navigation status are judged based on the vehicle's real-time position information. If the vehicle is navigating, educational interactive content related to the route is dynamically generated based on the navigation route information. If the vehicle is not navigating, the image information outside the vehicle is captured in real time, and educational interactive content related to the image is dynamically generated.

3. The intelligent vehicle-mounted children's interactive education method according to claim 2, characterized in that: When the vehicle is navigating, it also includes capturing image information outside the vehicle in real time and dynamically generating educational interactive content related to the route and images.

4. The method for interactive education of children in a smart vehicle according to claim 1, characterized in that: The children's education content database adopts a relational or non-relational structure, and the children's education content database content includes an education content table, a geographical location table, a navigation route table and an environmental feature table; The dynamic generation of educational interactive content includes: based on real-time acquisition of vehicle location information, navigation route information and surrounding environment information, dynamically constructing query conditions, matching and extracting relevant educational content, and dynamically generating educational interactive content.

5. The intelligent vehicle-mounted children's interactive education method according to claim 4, characterized in that: The matching of at least one of the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database includes: By using spatial index to query the geographic location, the query results return educational content related to the current coordinates; by using string matching or keyword matching, the query results return educational content related to the landmarks along the way; by using feature matching, the query results return educational content related to the current environment.

6. The intelligent vehicle-mounted children's interactive education method according to claim 1, characterized in that: The instruction information includes voice input information, command input information or interface operation information, The dynamic generation of educational interactive content includes: parsing the input corresponding instruction information, extracting key elements, and generating parsed instruction information; based on the parsed instruction information, retrieving or generating corresponding educational interactive content from a children's education content database.

7. The method for interactive education of children in a smart vehicle according to claim 1, characterized in that: Acquiring real-time location information of the vehicle through a GPS module integrated in the vehicle; Acquiring the navigation route information through the vehicle navigation system, wherein the navigation route information includes the destination, the landmarks along the way and the estimated arrival time information; The environmental information around the vehicle is obtained by sensors installed around the vehicle, and the environmental information around the vehicle includes information about buildings, natural landscapes and traffic conditions around the vehicle.

8. An intelligent vehicle-mounted children's interactive education device, characterized in that: include: Real-time information acquisition module: obtains the vehicle's real-time location information, navigation route information and vehicle surrounding environment information; Information matching and content generation module: matching at least one type of information among the real-time location information, navigation route information and vehicle surrounding environment information with a pre-stored children's education content database to dynamically generate educational interactive content; Instruction response and content display module: receives instruction information and displays educational interactive content according to the instruction information.

9. A computer device comprising: at least one processor; as well as a memory communicatively connected to the at least one processor; wherein, The memory stores computer instructions that can be executed by the at least one processor, and the computer instructions are executed by the at least one processor to enable the at least one processor to perform the method according to any one of claims 1 to 7.

10. A computer-readable storage medium having computer instructions stored thereon, characterized in that: The computer instructions are used to make a computer execute the method according to any one of claims 1 to 7.