Virtual resource transaction method and device, computer equipment and storage medium
By displaying the virtual resource purchase interface on the game trading platform, buyers are allowed to publish their needs and match them from the available resources, the problem of low transaction rates on the existing platform is solved and more efficient virtual resource transactions are achieved.
Patent Information
- Application Number
- CN202411556298.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-01
- Publication Date
- 2025-02-14
AI Technical Summary
Existing game trading platforms cannot quickly find and purchase the required virtual resources according to buyers' needs, resulting in low transaction rates.
Provide a virtual resource trading method, which allows buyers to publish purchase demand information by displaying the virtual resource purchase interface, and determine the resources that meet the demand from the saleable virtual resources in the current game account to conduct transactions.
It improves the transaction efficiency of virtual resources, facilitates the transaction operation of virtual resources between buyers and sellers, and improves the transaction rate of the trading platform.
Smart Images

Figure CN119444419A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a transaction method, device, computer equipment and storage medium for virtual resources. Background Art
[0002] With the rapid growth of the online game industry, the demand for the sale of virtual resources has also increased. To meet this demand, game trading platforms have emerged. Game trading platforms can provide players with comprehensive virtual item trading services such as online game account trading, game currency trading, and game point card trading.
[0003] In the related art, the game trading platform only supports sellers to consign items and buyers to select items for purchase. For the buyer side, it is not possible to quickly find the items they want to buy according to their needs, thus affecting the item transaction rate of the game trading platform. Summary of the invention
[0004] The embodiments of the present application provide a virtual resource transaction method, apparatus, computer equipment, and storage medium, which facilitate virtual resource transaction operations between buyers and sellers and can improve the transaction efficiency of virtual resources.
[0005] The present application embodiment provides a virtual resource transaction method, including:
[0006] Displaying a virtual resource purchase interface, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources;
[0007] In response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account;
[0008] A transaction is performed based on the target virtual resource and the first game account that publishes the target purchase information.
[0009] The embodiment of the present application also provides a virtual resource transaction method, including:
[0010] In response to a purchase demand release event of a virtual resource, display a purchase demand release interface;
[0011] In response to a second operation on the purchase demand publishing interface, determining purchase demand information;
[0012] Purchasing information is generated and published based on the purchasing demand information, wherein the purchasing information indicates a need to purchase virtual resources that meet the purchasing demand information.
[0013] Accordingly, the embodiment of the present application further provides a virtual resource transaction device, including:
[0014] A first display unit is used to display a virtual resource purchase interface, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources;
[0015] A first determining unit, configured to determine, in response to a first operation on the target purchase information, a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account;
[0016] The transaction unit is used to trade with the first game account that publishes the target purchase information based on the target virtual resource.
[0017] Accordingly, the embodiment of the present application further provides a virtual resource transaction device, including:
[0018] A second display unit, for displaying a purchase demand publishing interface in response to a purchase demand publishing event of a virtual resource;
[0019] A second determining unit, configured to determine the purchase demand information in response to a second operation on the purchase demand publishing interface;
[0020] A publishing unit is used to generate and publish purchasing information based on the purchasing demand information, wherein the purchasing information indicates a purchase of virtual resources that meet the purchasing demand information.
[0021] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any virtual resource trading method provided in any embodiment of the present application.
[0022] Correspondingly, an embodiment of the present application further provides a storage medium, which stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute the above-mentioned virtual resource trading method.
[0023] The embodiment of the present application displays a virtual resource purchase interface, which includes at least one purchase information, and the purchase information includes purchase demand information for virtual resources; in response to a first operation on the target purchase information, a target virtual resource that meets the purchase demand information in the target purchase information is determined from the sellable virtual resources corresponding to the current game account; and a transaction is performed based on the target virtual resource and the first game account that publishes the target purchase information. In this way, the virtual resource transaction operation between buyers and sellers is facilitated, and the transaction efficiency of virtual resources can be improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0025] Figure 1 A scene schematic diagram of a game control system provided in an embodiment of the present application.
[0026] Figure 2 A flowchart of a method for trading virtual resources provided in an embodiment of the present application.
[0027] Figure 3 A schematic diagram of an application scenario of a virtual resource trading method provided in an embodiment of the present application.
[0028] Figure 4 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0029] Figure 5 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0030] Figure 6 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0031] Figure 7 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0032] Figure 8 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0033] Fig. 9 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0034] Fig.10 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0035] Fig.11 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0036] Fig.12 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0037] Fig.13A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0038] Fig.14 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0039] Fig.15 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0040] Fig.16 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0041] Fig.17 A flowchart of another method for trading virtual resources provided in an embodiment of the present application.
[0042] Fig.18 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0043] Fig.19 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0044] Fig. 20 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0045] Fig.21 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0046] Fig. 22 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0047] Fig.23 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0048] Fig.24 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0049] Fig.25 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0050] Fig.26 A schematic diagram of an application scenario of another virtual resource trading method provided in an embodiment of the present application.
[0051] Fig. 27A structural block diagram of a virtual resource trading device provided in an embodiment of the present application.
[0052] Fig.28 A structural block diagram of another virtual resource trading device provided in an embodiment of the present application.
[0053] Fig.29 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0054] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0055] The embodiment of the present application provides a transaction method, device, computer-readable storage medium and computer equipment for virtual resources. Specifically, the transaction method of virtual resources in the embodiment of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.
[0056] For example, when the transaction method of the virtual resource is run on the terminal, the terminal device stores a game application and is used to present the virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed through the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface is presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0057] For example, when the transaction method of the virtual resource is run on the server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the transaction method of virtual resources are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0058] See also Figure 1 , Figure 1A scenario diagram of a trading system for virtual resources provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.
[0059] The embodiment of the present application provides a transaction method for virtual resources, which can be executed by a terminal or a server. The embodiment of the present application takes the transaction method for virtual resources executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of the games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or player), such as virtual characters. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to the player, provide virtual services, increase the score related to the player's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.
[0060] It should be noted that Figure 1 The scenario diagram of the virtual resource trading system shown is merely an example. The image processing system and scenario described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. A person of ordinary skill in the art can appreciate that with the evolution of the virtual resource trading system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is equally applicable to similar technical problems.
[0061] Based on the above problems, the embodiments of the present application provide a first virtual resource transaction method, device, computer equipment and computer-readable storage medium, which facilitates the virtual resource transaction operation between buyers and sellers and can improve the transaction efficiency of virtual resources. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0062] The embodiment of the present application provides a virtual resource transaction method, which can be applied to the seller side. The method can be executed by a terminal or a server. The embodiment of the present application takes the virtual resource transaction method executed by a terminal as an example for explanation.
[0063] See also Figure 2 , Figure 2 This is a flow chart of a virtual resource transaction method provided in an embodiment of the present application. Taking the virtual resource transaction method applied to the seller side as an example, the specific process can be as follows:
[0064] 101. Display the virtual resource purchasing interface.
[0065] In the embodiment of the present application, the virtual resource purchase interface can be used for sellers to view the virtual resource purchase requirements published by buyers. Among them, sellers refer to users who need to sell virtual resources, and buyers refer to users who need to purchase virtual resources. Among them, the virtual resource purchase requirements refer to the requirements set by buyers for virtual resources purchased according to their own needs.
[0066] The virtual resource purchase interface may include at least one purchase information, and the purchase information may include purchase demand information for virtual resources. That is, the purchase demand information is the virtual resource purchase demand issued by the buyer.
[0067] In some embodiments, the purchase demand information may include at least one of the following: specific requirements for purchasing virtual resources, purchase intention amount requirements, purchase quantity requirements, etc.
[0068] Among them, the specific requirements for purchasing virtual resources may include various resource attributes, such as type, level, attack, enhancement level, etc.; the purchase intention amount requirement refers to the amount corresponding to the buyer's purchase intention expressed for the virtual resources being purchased; among them, the purchase quantity requirement refers to the quantity of virtual resources that the buyer is purchasing.
[0069] In the embodiment of the present application, the buyer may purchase virtual resources in a variety of ways, such as ordinary purchase, prepaid purchase, etc. Under different purchase methods, the purchase intention amount requirements in the purchase demand information are different.
[0070] For example, when the purchase method is ordinary purchase, the purchase intention amount requirement can be a price range, such as 500 to 600. That is, when setting the purchase demand information, the buyer can set the purchase intention amount requirement as a price range.
[0071] For example, when the purchase method is prepaid purchase, the purchase intention amount requirement can be a fixed price, such as 500. That is, when setting the purchase demand information, the buyer can set the purchase intention amount requirement to a fixed price.
[0072] There are many ways for sellers to view the demand for purchasing virtual resources, such as viewing through the game trading platform or through the target game application, etc. The game trading platform refers to a trading service for virtual resources such as accounts, game coins, equipment and props provided to game players; the target game may include an online game that supports multiple players to form a team, etc. The game trading platform supports the trading of virtual resources in the target game.
[0073] In some embodiments, the virtual resource purchasing interface may be an interface in a game trading platform, and displaying the virtual resource purchasing interface may include: after starting the game trading platform through a terminal, displaying the virtual resource purchasing interface in the game trading platform.
[0074] In some embodiments, the virtual resource purchasing interface may be an interface in a game application, and displaying the virtual resource purchasing interface may include: after launching the game application through a terminal, displaying the virtual resource purchasing interface in the game application.
[0075] The display styles of the purchase information in the virtual resource purchase interface may include multiple styles, for example, a card display style.
[0076] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game transaction method provided in an embodiment of the present application. Figure 3In the virtual resource purchasing interface 10 shown, a plurality of purchasing information are displayed, which may include: purchasing information 11 and purchasing information 12.
[0077] Among them, the purchasing method corresponding to the purchasing information 11 can be ordinary purchasing, and the purchasing demand information of the purchasing information 11 can include: resource type: conventional equipment; area: heaven-unity; resource attributes: basic attribute XXX, overall attribute XXX; purchasing price range: 999~1200, etc.
[0078] The purchase information 11 also displays the quoted information “5 people have quoted”, indicating that 5 users have quoted for the purchase information 11 , that is, they want to sell the virtual resources corresponding to the purchase information 11 to the buyer who posted the purchase information 11 .
[0079] Among them, the purchase method corresponding to the purchase information 12 can be a prepaid purchase, and the purchase demand information of the purchase information 12 may include: resource type: conventional equipment; area: heaven-united as one; resource attributes: basic attribute XXX, overall attribute XXX; purchase price range: 999, etc.
[0080] Among them, the virtual resource purchase interface 10 may also provide operation controls for filtering and viewing purchase information, such as: all controls, latest controls, price controls, view only this service controls, type controls, level controls, etc. Among them, the all controls can be used to view all purchase information; the latest controls can be used to view the latest released purchase information; the price controls can be used to view purchase information after filtering prices; the view only this service control can be used to view purchase information in this service area; the type controls can be used to view purchase information after filtering types; and the level controls can be used to view purchase information after filtering levels.
[0081] In some embodiments, when the virtual resources consigned by the seller meet the purchase demand information in the purchase information published by the buyer, the seller may be reminded to facilitate both parties to complete the transaction of virtual resources more quickly.
[0082] For example, see Figure 3 Among them, the virtual resource purchasing interface 10 can also display the prompt information "Your selling items meet 4 prepaid purchasing requirements" and the virtual resource information corresponding to the prompt information "Resource name: Yanshan Snow; Level: Ascension Level 170; 1 Highest Rating: 4969; Region: Dijie-Aoxue Lingshuang; Consignment Price: 3200; 28 people browsed; 5 people collected".
[0083] Among them, the prompt information is used to remind the current player: the virtual resource "Yanshan Snow" consigned by the current game account meets the purchase information of 4 prepaid purchase methods. The current player can click the "View Now" control to view specific details.
[0084] In some embodiments, when the virtual resources on consignment by the seller meet the requirements of the purchase demand information in the purchase information published by the seller except the purchase intention amount requirement, the seller can be reminded; when the virtual resources on consignment by the seller meet all the requirements of the purchase demand information in the purchase information published by the seller, if the purchase information is a prepaid purchase method, the virtual resources on consignment by the seller can be directly sold to the buyer who published the purchase information to complete the transaction; if the purchase information is a normal purchase method, the virtual resources can be quoted to the buyer who published the purchase information.
[0085] 102. In response to a first operation on the target purchasing information, determine, from the sellable virtual resources corresponding to the current game account, a target virtual resource that satisfies the purchasing demand information in the target purchasing information.
[0086] The sellable virtual resources corresponding to the current game account may include: virtual resources consigned by the current game account on the game trading platform, and virtual resources that can be sold by the current game account in at least one game.
[0087] In some embodiments, if the seller views the purchase information through the game trading platform, that is, when the virtual resource purchase interface in the game trading platform is displayed, the target virtual resources that meet the purchase demand information in the target purchase information are determined from the sellable virtual resources corresponding to the current game account. This can include: the game trading platform obtains the virtual resources consigned by the current game account on the game trading platform, and obtains the virtual resources that can be sold in the game from the game associated with the current game account, and then the game trading platform screens out the target virtual resources that meet the purchase demand information in the target purchase information from the consigned virtual resources and the sellable virtual resources.
[0088] In some embodiments, if the seller views the purchase information through the target game application, that is, when the virtual resource purchase interface in the target game application is displayed, the target virtual resources that meet the purchase demand information in the target purchase information are determined from the sellable virtual resources corresponding to the current game account. This can include: the target game application obtains the virtual resources on consignment of the current game account from the game trading platform, and obtains the virtual resources that can be sold in the target game, and then the target game application filters out the target virtual resources that meet the purchase demand information in the target purchase information from the consigned virtual resources and the sellable virtual resources.
[0089] In some embodiments, the step of “in response to the first operation on the target purchase information, determining the target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account” may include the following operations:
[0090] In response to a trigger operation on the target purchase information, displaying an information display interface corresponding to the target purchase information;
[0091] In response to a trigger operation on the information display interface, displaying a quotation interface;
[0092] In response to a trigger operation on the quotation interface, a target virtual resource is determined.
[0093] The triggering operation on the target purchase information may include a touch operation on the target purchase information, such as a click operation, a press operation, a slide operation, etc.
[0094] The information display interface may display the purchase demand information corresponding to the target purchase information, that is, the information display interface may be used to display the detailed content of the target purchase information.
[0095] In the embodiment of the present application, for purchase information of different purchase methods, the content in the corresponding information display interface may be different.
[0096] In some embodiments, an immediate quote control may be provided in the information display interface corresponding to the purchase information of the common purchase method, and the immediate quote control may be used to perform a quote operation on the purchase information.
[0097] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Figure 4 In the virtual resource purchasing interface 10 shown on the left, when it is detected that the current user clicks on the purchasing information 11 whose purchasing mode is ordinary purchasing, the purchasing information 11 is determined to be the target purchasing information, and the information display interface corresponding to the purchasing information 11 is triggered.
[0098] That is to say, Figure 4 The information display interface 21 shown on the right, in which the specific purchasing demand information in the purchasing information 11 is displayed, may include: resource type: conventional equipment; region: Heaven-United as One; purchasing price range: 999-1200; carrying skills: XXX; summoned beast name: XXX; carrying awakening skills: XXX; triggering probability: XXX, etc.
[0099] The information display interface 21 may also provide a collection control and an immediate quotation control. The collection control may be used to collect the purchase information 11, and the immediate quotation control may be used to quote the purchase information 11.
[0100] In some embodiments, the information display interface corresponding to the purchase information of the prepaid purchase method may be provided with an immediate supply control, and the immediate supply control may be used to perform supply operations on the purchase information.
[0101] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Figure 5 In the virtual resource purchasing interface 10 shown on the left, when it is detected that the current user clicks on the purchasing information 12 whose purchasing method is prepaid purchasing, the purchasing information 12 is determined to be the target purchasing information, and the information display interface corresponding to the purchasing information 12 is triggered.
[0102] That is to say, Figure 5 The information display interface 22 shown on the right, in which the specific purchasing demand information in the purchasing information 12 is displayed, may include: resource type: conventional equipment; region: Heaven - United as One; purchase price: 999; carrying skills: XXX; summoned beast name: XXX; carrying awakening skills: XXX; triggering probability: XXX, etc.
[0103] The information display interface 22 may also provide a collection control and an immediate supply control. The collection control may be used to collect the purchase information 12, and the immediate quotation control may be used to supply the purchase information 12.
[0104] In the embodiment of the present application, the quotation interface can at least be used to select virtual resources that meet the purchasing demand information in the target purchasing information.
[0105] For purchase information of different purchase methods, the triggering operation of the information display interface to display the quotation interface may be different, and the contents of the quotation interface under different purchase methods may also be different.
[0106] In some embodiments, when the purchase mode is ordinary purchase, in response to a trigger operation on the information display interface, displaying the quotation interface may include: when a trigger operation on an immediate quotation control in the information display interface is detected, displaying the quotation interface.
[0107] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Figure 6 In the information display interface 21 shown on the left, when a click operation on the immediate quotation control is detected, a quotation interface corresponding to the target purchase information (corresponding to ordinary purchase) can be triggered.
[0108] That is to say, Figure 6The quotation interface 31 shown on the right may be a quotation interface corresponding to a common purchasing method, wherein purchasing demand information of target purchasing information is displayed, and a virtual resource selection control 311 is also provided. The virtual resource selection control 311 may be used to select virtual resources that meet the purchasing demand information of the target purchasing information.
[0109] In some embodiments, when the purchasing method in the purchasing requirement information of the target purchasing information is the first purchasing method, the purchasing requirement information of the target purchasing information may include a purchasing price range, and the quotation interface may provide a quotation editing area; the method may further include the following steps:
[0110] In response to the editing operation on the quotation editing area, the quotation price corresponding to the target virtual resource is determined.
[0111] Among them, the first purchasing method can be a common purchasing method.
[0112] Among them, the quoted price does not exceed the purchase price range.
[0113] The editing operation on the quotation editing area may include: inputting a price in the quotation editing area, and using the input price as the quotation price.
[0114] For example, see Figure 6 ,but Figure 6 The quotation interface 31 shown on the right also provides a quotation editing area 312, and the current user can enter a price as a quotation price in the quotation editing area 312. The entered price does not exceed the price range 999-1200 corresponding to the target purchase information.
[0115] The quotation interface 31 may also provide a quotation confirmation control, which may be used to make a quotation to the first game account that publishes the target purchase information based on the quotation price edited in the quotation interface 31 and the selected target virtual resource.
[0116] The quotation interface 31 may also display the contents of quotation precautions: 1. The quotation price must meet: 80% of the product price and 150% of the highest quotation price requirement; 2. After the quotation, the buyer can directly purchase according to the quotation, please confirm the price before quoting; 3. After the quotation, the unlisted products will be automatically listed at the quoted price, and other buyers can purchase them; 4. The same requirement can be quoted at most 3 times a day. It can be used to remind the current user of matters that need to be paid attention to when making a quotation.
[0117] The quotation interface 31 may also display information on the remaining number of quotations, "The remaining number of quotations for this demand today: 3 times", which can be used to remind the current user of the remaining number of quotations for the target purchase information, thereby preventing the user from frequently quoting for the same purchase information.
[0118] In some embodiments, when the purchasing method is prepaid purchasing, displaying the quotation interface in response to a trigger operation on the information display interface may include: displaying the quotation interface when a trigger operation on an immediate supply control in the information display interface is detected.
[0119] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Figure 7 In the information display interface 22 shown on the left, when a click operation on the immediate supply control is detected, a quotation interface corresponding to the target purchase information (corresponding to the prepaid purchase) can be triggered.
[0120] That is to say, Figure 7 The quotation interface 32 shown on the right may be a quotation interface corresponding to the prepaid purchase method, wherein purchase demand information of the target purchase information is displayed, and a virtual resource selection control 321 is also provided. The virtual resource selection control 321 may be used to select virtual resources that meet the purchase demand information of the target purchase information.
[0121] The quotation interface 32 may also provide a supply confirmation control, which may be used to supply the first game account that publishes the target purchase information based on the target virtual resource selected in the quotation interface 31 .
[0122] The quotation interface 32 may also display the contents of quotation precautions, which may be used to remind the current user of matters that need to be noted when making a quotation.
[0123] In some embodiments, the step of “determining the target virtual resource in response to a triggering operation on the quotation interface” may include the following operations:
[0124] In response to a trigger operation on a virtual resource selection control, displaying a virtual resource selection page;
[0125] In response to a selection operation on at least one candidate virtual resource, a target virtual resource is determined.
[0126] The virtual resource selection page may include at least one candidate virtual resource, where the candidate virtual resource is a sellable virtual resource corresponding to the current game account, and the candidate virtual resource satisfies the purchase demand information in the target purchase information.
[0127] In the embodiment of the present application, the content of the virtual resource selection page may be different for purchase information of different purchase methods.
[0128] For example, when the purchase method is normal purchase, please refer to Figure 8 , Figure 8 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Figure 8 In the quotation interface 31 shown on the left, when a click operation of the current user on the virtual resource selection control 311 is detected, it can trigger the display of a virtual resource selection page on the quotation interface 31 .
[0129] That is to say, Figure 8 The quotation interface 31 shown on the right side, wherein a virtual resource selection page 313 is displayed on the quotation interface 31. The virtual resource selection page 313 displays candidate virtual resources that meet the purchase demand information in the target purchase information among the sellable virtual resources corresponding to the current game account, for example, the candidate virtual resource 314. Resource information of the candidate virtual resource 314 can also be displayed, such as resource name: Longyuan; resource level: level 16; region: Tianjie-491, consignment price 1000, etc.
[0130] The virtual resource selection page 313 may also display "The current maximum price that can be quoted is: 1200", which can be used to prompt the current user that the maximum quotation that can be set for the target purchase information is 1200. The virtual resource selection page 313 also provides an immediate price change control that can be used to modify the quoted price.
[0131] In response to a selection operation on at least one candidate virtual resource, determining the target virtual resource may include: when a selection operation on a candidate resource is detected in the virtual resource selection page 313, the selected candidate resource may be used as the target resource.
[0132] For example, when the purchase method is prepaid purchase, please refer to Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig. 9 In the quotation interface 32 shown on the left, when a click operation of the current user on the virtual resource selection control 321 is detected, it can trigger the display of a virtual resource selection page on the quotation interface 32 .
[0133] That is to say, Fig. 9 The quotation interface 32 shown on the right side has a virtual resource selection page 323 displayed on the quotation interface 32. The virtual resource selection page 323 displays candidate virtual resources that meet the purchase demand information in the target purchase information among the sellable virtual resources corresponding to the current game account, for example, the candidate virtual resource 324. Resource information of the candidate virtual resource 324 can also be displayed, such as resource name: Longyuan; resource level: level 16; server: Tianjie-491, consignment price 999, etc.
[0134] The virtual resource selection page 313 may also display “current purchase price 999”, which may be used to prompt the current user to sell the target virtual resource to the first game account at a price of 999.
[0135] In response to a selection operation on at least one candidate virtual resource, determining the target virtual resource may include: when a selection operation on a candidate resource is detected in the virtual resource selection page 323, the selected candidate resource may be used as the target resource.
[0136] 103. Conduct a transaction based on the target virtual resource with the first game account that publishes the target purchase information.
[0137] In the embodiment of the present application, for target purchase information of different purchase methods, the transaction methods of the current game account and the first game account that publishes the target purchase information are different.
[0138] In some embodiments, when the purchasing method is ordinary purchasing, the transaction method between the buyer and the seller may include: after the seller selects the target virtual resource that meets the purchasing demand information, he can re-enter the quoted price. After the buyer receives the quoted price submitted by the seller, he can purchase the target virtual resource from the seller at the quoted price, thereby completing the order transaction of the target virtual resource.
[0139] In some embodiments, when the purchasing method is prepaid purchasing, the transaction method between buyers may include: after the seller selects the target virtual resource that meets the purchasing demand information, the target virtual resource can be directly sold to the buyer at the price in the purchasing demand information after confirming the supply, without the buyer having to perform a purchasing operation, thereby completing the order transaction of the target virtual resource.
[0140] Among them, when the purchase method is prepaid purchase, the buyer needs to pay the fixed price set in the purchase demand information when publishing the purchase demand.
[0141] In some embodiments, when the purchase method is a common purchase, the step of "trading with the first game account that publishes the target purchase information based on the target virtual resource" may include the following operations:
[0142] In response to a quotation operation on the quotation interface, generating quotation information based on the target virtual resource and the quotation price;
[0143] The quotation information is sent to the first game account, so that the first game account purchases the target virtual resource according to the quoted price.
[0144] The quotation operation on the quotation interface may include a triggering operation on a confirmation quotation control on the quotation interface.
[0145] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.10 In the quotation interface 31 shown, the selected item: virtual resource A is used as the target virtual resource, and the quotation price is set to 1000. When the current user clicks the confirmation quotation control, it can trigger the generation of quotation information according to the target virtual resource and the quotation price, that is, the quotation information includes: the quotation for virtual resource A is 1000.
[0146] Furthermore, the quotation information may be sent to the first game account, so that the first game account purchases the target virtual resource from the current game account according to the quotation price in the quotation information.
[0147] In some embodiments, after the first game account receives the quotation information, if the user corresponding to the first game account cannot accept the quoted price in the quotation information, the user may refuse to purchase the target virtual resource from the current game account, or may continue to negotiate the price with the current game account.
[0148] In some embodiments, in order to facilitate the user of the current game account to view the completed quotation information, the method may further include the following steps:
[0149] Display the sales interface;
[0150] In response to the quotation information viewing operation for the target virtual resource, a quotation information interface is displayed.
[0151] The selling interface may include target virtual resources.
[0152] In some embodiments, the triggering method for displaying the selling interface may include: a quotation operation in the quotation interface, or entering the selling interface through other entrances in the game trading platform, etc.
[0153] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.11 The selling interface 41 shown on the left side displays the virtual resources that have been quoted by the current game account, which may include the target virtual resources. The relevant information of the target virtual resources may also be displayed. For example, the resource name of the target virtual resource is: Longyuan, the resource level is: Level 16, the zone is: Tianjie-491, etc.
[0154] The selling interface 41 may also display the listing information of the target virtual resource, such as “listing, 7 days and 23 hours remaining”, indicating that the target virtual resource is listed for sale, and there are 7 days and 23 hours remaining in the selling cycle.
[0155] The selling interface 41 may also provide a plurality of operation controls for the target virtual resource, which may include: a quotation information control, a counter-offer control, a price change control, and a delisting control, etc. The quotation information control may be used to trigger viewing of the total quotation information of the target virtual resource; the counter-offer control may be used to make a counter-offer for the target virtual resource; the price change control may be used to change the price of the target virtual resource; and the delisting control may be used to remove the target virtual resource from sale.
[0156] The selling interface 41 may also provide controls for listing, controls not listed, sold controls, and retrieved controls. The listing controls may be used to view information about virtual resources that have been listed for sale by the current game account; the unlisted controls may be used to view virtual resources that have not been listed for sale among the virtual resources that can be sold by the current game account; the sold controls may be used to view virtual resources that have been sold by the current game account; the retrieved controls may be used to view virtual resources that have been retrieved by the current game account, and so on.
[0157] In some embodiments, displaying a quotation information interface in response to a quotation information viewing operation for a target virtual resource may include: displaying a quotation information interface in response to a triggering operation of a quotation information control corresponding to the target virtual resource.
[0158] The quotation information interface may include quotation information of the target virtual resource and a processing status of the first game account with respect to the quotation information.
[0159] The processing status of the first game account with respect to the quotation information refers to the feedback of the first game account with respect to the quotation information. For example, the processing status may include: no feedback, feedback received, etc.
[0160] For example, see Fig.11 ,exist Fig.11 In the sales interface 41 shown on the left, when a click operation on the quotation information is detected, the quotation information interface corresponding to the target virtual resource can be triggered to display.
[0161] That is to say, Fig.11 The quotation information interface 42 shown on the right side displays the total quotation information of the target virtual resource, that is, it includes the historical quotation records of the current user for the target virtual resource. For example, one historical quotation record is: 20 minutes ago, the target virtual resource was quoted at 1,000 yuan, and the buyer seeking to purchase the target virtual resource may include the following processing status for the quotation: counteroffer, and the current user can process the counteroffer again through "counteroffer now"; another historical quotation record is: 18 minutes ago, the target virtual resource was quoted at 1,000 yuan, and the buyer seeking to purchase the target virtual resource may include the following processing status for the quotation: unprocessed.
[0162] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the second purchase method; the purchase demand information of the target purchase information includes a preset purchase price; then the step of "trading with the first game account that publishes the target purchase information based on the target virtual resource" may include the following operations:
[0163] In response to the supply operation in the quotation interface, the target virtual resource is sold to the first game account based on a preset purchase price.
[0164] Among them, the second purchasing method can be prepaid purchasing.
[0165] Among them, the supply operation on the quotation interface may include a triggering operation on a confirmation quotation control on the quotation interface.
[0166] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.12 In the quotation interface 32 shown, the selected item: virtual resource A is used as the target virtual resource, and the preset purchase price corresponding to the target virtual resource is set. When the current user clicks the confirm supply control, it can trigger the sale of virtual resource A to the first game account according to the preset purchase price: 999.
[0167] In some embodiments, in order to facilitate the user of the current game account to view the completed quotation information, the method may further include the following steps:
[0168] The selling interface is displayed.
[0169] The selling interface includes the target virtual resource and the selling status information of the target virtual resource.
[0170] The selling status refers to the stage of the virtual resource in the selling process. For example, the selling status may include selling success, selling failure, selling in progress, etc.
[0171] In an embodiment of the present application, when the purchasing method is prepaid purchasing, the buyer who publishes the purchasing information needs to make payment when publishing the purchasing information. The amount paid at this time can be the full amount corresponding to the purchasing information, or it can be a partial amount corresponding to the purchasing information, or it can also be the total amount including additional fees and the full amount, etc.
[0172] In some embodiments, when the amount paid is the full amount, after the current game account supplies the target virtual resource to the first game account, the current game account successfully sells the target virtual resource. In the sales interface, the sales status of the target virtual resource may be: sales successful.
[0173] In some embodiments, when the amount paid is a partial amount, after the current game account supplies the target virtual resource to the first game account, the current game account successfully sells the target virtual resource, and in the sales interface, the target virtual resource's sales status may be: on sale. It is necessary to wait for the first game account to pay the remaining balance before the sale is successful.
[0174] For example, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.13 In the sales interface 43, the virtual resources supplied to the current game account are displayed, which may include the target virtual resources. The relevant information of the target virtual resources may also be displayed. For example, the resource name of the target virtual resource is: Longyuan, the resource level is: Level 16, the zone is: Tianjie-491, etc.
[0175] The sales interface 41 may also display sales status information of the target virtual resource, such as "delivered, 23 hours and 12 minutes left for balance payment", indicating that the target virtual resource is sold to the first game account, but the first game account has only paid part of the amount of the target virtual resource and still needs to pay the remaining balance.
[0176] The selling interface 41 may also provide a reservation delisting control corresponding to the target virtual resource, and the reservation delisting control may be used to delist the target virtual resource, that is, to cancel the sale to the first game account.
[0177] In some embodiments, in order to facilitate the current user to view the quotation status of the current game account for the purchase information, the method may further include the following steps:
[0178] In response to the viewing event of the quoted virtual resource, a quoted interface is displayed.
[0179] The checking event of the quoted virtual resources may be used to indicate checking of the virtual resources corresponding to the purchase information for which the current game account has quoted.
[0180] The quoted interface includes at least one first virtual resource quoted by the current game account and quotation information corresponding to the first virtual resource. The first virtual resource is a sellable virtual resource corresponding to the current game account, and the first virtual resource satisfies the purchase demand information of at least one purchase information in the virtual resource purchase interface.
[0181] There are multiple ways to trigger the viewing event of the quoted virtual resource. For example, the viewing event of the quoted virtual resource can be triggered by operating the virtual resource purchasing interface.
[0182] For example, see Fig.14 , Fig.14 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.14 The virtual resource purchasing interface 10 shown also provides a "My" control. When a click operation on the "My" control is detected, the "My" interface can be displayed, and then selecting "My Quote" in the "My" interface can trigger the display of the quoted interface.
[0183] That is to say, Fig.14 The quoted interface 51 shown on the right side displays the first virtual resource quoted by the current game account, which may include virtual resource 511. The quoted information of the virtual resource 511 is displayed: the quoted price is 1100 yuan.
[0184] Among them, the quoted interface 51 can also display the processing status corresponding to the quoted information of the virtual resource 511, which can be "not processed by the buyer", that is, the quoted information of 1,100 yuan for the virtual resource 511 for the current game account has not been processed by the corresponding seller.
[0185] In some embodiments, in order to facilitate the seller to collect the intended purchase information in the virtual resource purchase interface, the method may further include the following steps:
[0186] In response to a collection operation on the first purchasing information in the virtual resource purchasing interface, the first purchasing information is added to a purchase information collection list of the current game account.
[0187] The purchase information collection list includes the intended purchase information collected by the current game account, so that the current game account can compare the collected purchase information and select the appropriate purchase information to trade virtual resources.
[0188] Among them, the collection operation for the first purchasing information in the virtual resource purchasing interface may include: clicking on the first purchasing information in the virtual resource purchasing interface to display the information display interface of the first purchasing information, and then triggering the collection of the first purchasing information by operating the information display interface.
[0189] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.15 In the virtual resource purchasing interface 10 shown, when a click operation on the purchasing information 11 is detected, an information display interface corresponding to the purchasing information 11 can be triggered.
[0190] That is to say, Fig.15The information display interface 21 shown on the right side provides a collection control. When a click operation on the collection control is detected, the purchase information 11 can be added to the purchase information collection list of the current game account for viewing by the current user.
[0191] In some embodiments, in order to facilitate the current user to view the collection status of the current game account for the purchase information, the method may further include the following steps:
[0192] In response to a viewing event of collecting purchase information, a collection interface is displayed.
[0193] The event of viewing the favorite purchase information may be used to indicate viewing the purchase information that has been favorited by the current game account.
[0194] The collection interface includes at least one first purchase information that has been collected by the current game account, and the first purchase information.
[0195] There are multiple triggering methods for the viewing event of the favorite purchase information. For example, the viewing event for the favorite purchase information can be triggered by operating the virtual resource purchase interface.
[0196] For example, see Fig.16 , Fig.16 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.16 The virtual resource purchasing interface 10 shown also provides a "My" control. When a click operation on the "My" control is detected, the "My" interface can be displayed, and then selecting "My Favorites" in the "My" interface can trigger the display of the favorites interface.
[0197] That is to say, Fig.16 The collection interface 52 shown on the right side displays a plurality of first purchase information that has been collected by the current game account, which may include purchase information 521 and purchase information 522, etc., so that the current user can view the collected purchase information conveniently.
[0198] The embodiment of the present application discloses a method for trading virtual resources, the method comprising: displaying a virtual resource purchase interface, the virtual resource purchase interface including at least one purchase information, the purchase information including purchase demand information for virtual resources; in response to a first operation on the target purchase information, determining a target virtual resource that meets the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account; and trading based on the target virtual resource with the first game account that publishes the target purchase information. The virtual resource trading operation between buyers and sellers is facilitated, and the trading efficiency of virtual resources can be improved.
[0199] The embodiment of the present application provides a virtual resource transaction method, which can be applied to the buyer side. The method can be executed by a terminal or a server. The embodiment of the present application takes the virtual resource transaction method executed by a terminal as an example for explanation.
[0200] See also Fig.17 , Fig.17 This is a flow chart of another virtual resource transaction method provided in an embodiment of the present application. Taking the virtual resource transaction method applied to the buyer side as an example, the specific process can be as follows:
[0201] 201. In response to a purchase demand release event of a virtual resource, a purchase demand release interface is displayed.
[0202] In the embodiment of the present application, the purchase demand publishing event can be used to indicate an event that the current user (ie, the buyer) needs to publish purchase information.
[0203] The purchase demand publishing interface can be used for buyers to publish virtual resource purchase demands. Specifically, buyers can edit purchase demand information in the purchase demand publishing interface, and then generate purchase information for publishing.
[0204] The purchase demand information may include at least one of the following: specific requirements for purchasing virtual resources, purchase intention amount requirements, purchase quantity requirements, etc.
[0205] In the embodiment of the present application, there are many ways for buyers to publish their demand for purchasing virtual resources, for example, they can publish through a game trading platform, etc.
[0206] In some embodiments, the purchase demand publishing interface may be an interface in a game trading platform, and displaying the purchase demand publishing interface may include: after starting the game trading platform through a terminal, displaying the purchase demand publishing interface in the game trading platform.
[0207] In some embodiments, in order to meet the needs of buyers to publish purchase requirements, the step of "displaying a purchase requirement publishing interface in response to a purchase requirement publishing event of a virtual resource" may include the following operations:
[0208] Display the first interface;
[0209] In response to a triggering operation on a purchase demand publishing control, displaying a first selection page;
[0210] In response to the triggering operation on the first selection page, a purchase demand publishing interface is displayed.
[0211] Among them, the first interface may provide a purchase demand publishing control, and the first interface may be an interface in a game trading platform.
[0212] Among them, the triggering operation for the purchase demand publishing control may include a touch operation on the purchase demand publishing control, such as a click operation, a press operation, a slide operation, etc.
[0213] In the embodiment of the present application, in the game trading platform, multiple entrances to the purchase demand publishing interface may be provided. Then the first interface may be the entrance interface of the purchase demand publishing interface.
[0214] In some embodiments, the first interface may be a virtual resource purchasing interface in a game trading platform, and a purchasing demand publishing control is provided in the virtual resource purchasing interface.
[0215] For example, see Fig.18 , Fig.18 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.18 In the virtual resource purchasing interface 10 shown on the left, a purchasing demand publishing control 13 is provided. When a click operation on the purchasing demand publishing control 13 is detected, it can trigger the display of the first selection page on the virtual resource purchasing interface 10.
[0216] That is to say, Fig.18 The virtual resource purchasing interface 10 shown on the right side includes a first selection page 14, on which a purchasing method for publishing a virtual resource purchasing demand can be selected.
[0217] In some embodiments, the first interface may be a main interface in the game trading platform, and a purchase demand publishing control may be provided in the main interface.
[0218] For example, see Fig.19 , Fig.19 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.19 In the main interface 100 shown on the left, a purchase demand publishing control 15 is provided. When a click operation on the purchase demand publishing control 15 is detected, it can trigger the display of the first selection page on the main interface 100.
[0219] That is to say, Fig.19 The main interface 100 shown on the right side includes a first selection page 14 , which can be used to select a purchasing method for publishing a virtual resource purchasing demand.
[0220] The first selection page can at least be used to select a purchase method corresponding to the purchase demand, for example, the purchase method can include ordinary purchase and prepaid purchase. For details, please refer to the above embodiments for the description of ordinary purchase and prepaid purchase.
[0221] In some embodiments, the first selection page may include at least one candidate purchasing method, and the step of "displaying a purchasing demand publishing interface in response to a trigger operation on the first selection page" may include the following operations:
[0222] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed.
[0223] For example, see Fig. 20 , Fig. 20 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig. 20 The virtual resource purchase interface 10 shown on the left side displays a first selection page 14, which may include multiple candidate purchase methods, such as prepaid purchase and ordinary purchase. When a click operation on the prepaid purchase is detected, it can be determined that the target purchase method is: prepaid purchase, and the purchase demand release interface corresponding to the prepaid purchase can be triggered to display.
[0224] That is to say, Fig. 20 The purchase demand publishing interface 60 shown on the right corresponds to the prepaid purchase. The purchase demand publishing interface 60 can be used to edit the purchase demand information corresponding to the prepaid purchase and publish it.
[0225] For another example, see Fig.21 , Fig.21 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.21 The virtual resource purchase interface 10 shown on the left side displays a first selection page 14, which may include multiple candidate purchase methods, such as prepaid purchase and ordinary purchase. When a click operation on ordinary purchase is detected, it can be determined that the target purchase method is ordinary purchase, and the purchase demand release interface corresponding to ordinary purchase can be triggered to display.
[0226] That is to say, Fig. 20 The purchase demand publishing interface 61 shown on the right corresponds to ordinary purchases. The purchase demand publishing interface 61 can be used to edit the purchase demand information corresponding to ordinary purchases and publish them.
[0227] In some embodiments, the first selection page may also be used to select the type of virtual resource to be purchased, that is, the first selection page may also include at least one candidate resource type, and the method may further include the following steps:
[0228] In response to a selection operation on at least one candidate resource type, a target resource type is determined.
[0229] The candidate resource type refers to the type of virtual resources supported for trading in the game trading platform.
[0230] For example, candidate resource types may include: characters, props, summoned beasts, equipment, magic treasures, etc.
[0231] The selection operation for at least one candidate resource type may be used to select the type of virtual resource to be purchased from the first selection page.
[0232] For example, see Fig. 22 , Fig. 22 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig. 22 The virtual resource purchase interface 10 shown shows a first selection page 14, which may include multiple candidate resource types, namely: character, props, summoned beast, equipment, and magic treasure. When a click operation on "character" is detected, it can be determined that the target resource type is: character.
[0233] In some embodiments, the step of “determining a target purchasing method in response to a selection operation for at least one candidate purchasing method, and displaying a purchasing demand publishing interface corresponding to the target purchasing method” may include the following operations:
[0234] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method is displayed.
[0235] Specifically, after determining the target resource type, in response to a selection operation for at least one candidate purchasing method, the target purchasing method may be determined, and finally a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method may be displayed.
[0236] For example, see Fig.23 , Fig.23 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.23 On the virtual resource purchasing interface 10 shown on the left, a first selection page 14 is displayed, in which the role type has been selected as the target resource type. When a click operation on ordinary purchase is detected, it can be determined that the target purchase method is: ordinary purchase, and the purchase demand publishing interface corresponding to the role type and ordinary purchase can be triggered.
[0237] That is to say, Fig.23 The purchase demand publishing interface 62 shown on the right corresponds to the common purchase demand of the role type. That is, the purchase demand publishing interface 62 can be used to edit the purchase demand information corresponding to the common purchase demand of the role type for publishing.
[0238] 202. In response to a second operation on the purchase demand publishing interface, determine purchase demand information.
[0239] The second operation may be used to edit and obtain purchase demand information in the purchase demand publishing interface.
[0240] In some embodiments, the purchase demand information may include multiple types of demand information, and the purchase demand publishing interface may include at least one demand editing area, and different demand editing areas are used to set different purchase demands; then the step of "determining the purchase demand information in response to the second operation in the purchase demand publishing interface" may include the following operations:
[0241] In response to an editing operation on at least one requirement editing area, determining at least one purchasing requirement;
[0242] Based on at least one purchasing requirement, purchasing requirement information is determined.
[0243] In the embodiment of the present application, different purchase methods have different requirements for the purchase intention amount in the purchase requirements. Therefore, in the purchase requirement publishing interface corresponding to the different purchase methods, there are different requirements editing areas for editing the purchase intention amount.
[0244] For example, when the purchase method is normal purchase, please continue to refer to Fig.21 , Fig.21 The right side shows a purchase demand publishing interface 61 corresponding to the common purchase mode, including a plurality of demand editing areas, namely: a server editing area, a type editing area, a first price editing area, a level editing area, etc.
[0245] Among them, the server editing area can be used to edit the server to which the virtual resources to be purchased belong. For example, it can include designated servers, servers that can be migrated for more than 4 years, servers that can be migrated for 1.5 to 4 years, servers that cannot be migrated, and servers that can be purchased, etc.
[0246] Among them, the type editing area can be used to edit the attribute type of the virtual resource to be purchased.
[0247] Among them, the first price editing area can be used to edit the purchase price range of the virtual resource under the ordinary purchase method, for example, within 55, 500-1999, 2000-4999, 5000-9999, etc.
[0248] The level editing area can be used to edit the level of the virtual resource to be purchased.
[0249] The purchase demand publishing interface 61 may also provide a clear option control and a publish purchase demand control. The clear option control may be used to clear the edited purchase demand; and the publish purchase demand control may be used to publish the edited purchase demand.
[0250] For example, when the purchase method is prepaid purchase, please continue to refer to Fig. 20 , Fig. 20 The right side shows a purchase demand publishing interface 60 corresponding to the prepaid purchase method, including multiple demand editing areas, namely: server editing area, type editing area, second price editing area, level editing area, etc.
[0251] Among them, the server editing area can be used to edit the server to which the virtual resources to be purchased belong. For example, it can include designated servers, servers that can be migrated for more than 4 years, servers that can be migrated for 1.5 to 4 years, servers that cannot be migrated, and servers that can be purchased, etc.
[0252] Among them, the type editing area can be used to edit the attribute type of the virtual resource to be purchased.
[0253] The second price editing area may be used to edit the prepaid purchase price of the virtual resource being purchased in a prepaid purchase mode, wherein the prepaid purchase price is a fixed price.
[0254] The level editing area can be used to edit the level of the virtual resource being purchased.
[0255] The purchase demand publishing interface 60 may also provide a clear option control and a confirm prepaid purchase control. The clear option control may be used to clear the edited purchase demand; the confirm prepaid purchase control may be used to publish the edited purchase demand in a prepaid purchase manner.
[0256] 203. Generate and publish purchase information based on the purchase demand information.
[0257] The purchase information indicates the purchase of virtual resources that meet the purchase demand information. The purchase information may include the purchase demand information for virtual resources. That is, the purchase demand information is the purchase demand for virtual resources issued by the buyer.
[0258] In the embodiment of the present application, there are differences in the publishing methods for purchasing demands in different purchasing methods.
[0259] In some embodiments, when the purchasing method is ordinary purchasing, generating and publishing purchasing information based on purchasing demand information may include: after editing the purchasing demand information in the purchasing demand publishing interface, in response to the operation of publishing the purchasing demand control in the purchasing demand publishing interface, it can trigger the generation and publishing of purchasing information based on the purchasing demand information.
[0260] For example, see Fig.24 , Fig.24 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.24 In the purchase demand publishing interface 61 corresponding to the common purchase mode shown, the edited and determined purchase demand information may include: the server is a designated server, the type is: the first type; the price range is 999-1500; the level is 10-20. When a click operation on the purchase demand publishing control is detected, the purchase demand information based on the edited and determined purchase demand information may be generated and published.
[0261] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the second purchase method (i.e., prepaid purchase), and the step of "generating and publishing purchase information based on the purchase demand information" may include the following operations:
[0262] In response to a second confirmation operation on the purchase demand publishing interface, displaying a payment interface;
[0263] In response to a payment operation on a payment interface for a preset purchase price in the purchase demand information, purchase information corresponding to the purchase demand information is generated and published.
[0264] The second confirmation operation may include a triggering operation of a confirm prepaid purchase control in a purchase demand publishing interface for prepaid purchases.
[0265] Among them, the payment interface can be used to pay the prepaid purchase price included in the purchase demand corresponding to the purchase information.
[0266] Specifically, when the purchasing method is prepaid purchase, generating and publishing purchase information based on purchase demand information may include: after editing the purchase demand information in the purchase demand publishing interface, in response to the operation of confirming the prepaid purchase control in the purchase demand publishing interface, a payment interface may be triggered to display; further, after completing the payment operation of the prepaid price in the payment interface, purchase information may be generated and published based on the purchase demand information.
[0267] For example, see Fig.25 , Fig.25 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.25In the purchase demand publishing interface 60 corresponding to the prepaid purchase mode shown, the purchase demand information has been edited and determined, which may include: the server is a specified server, the type is: the first type; the prepaid is 999; the level is 10-20. When a click operation on the prepaid purchase confirmation control is detected, a payment interface may be triggered to display. The payment operation of the prepaid price may be paid on the payment interface. After the payment operation is completed, purchase information may be generated and published based on the edited and determined purchase demand information.
[0268] In some embodiments, if the buyer chooses to purchase with a deposit, that is, publishes a purchase information corresponding to a prepaid purchase method, he or she needs to pay the amount required to purchase the item in advance; this amount is determined based on a fixed purchase amount, platform conditions (such as cross-server fees, etc.), purchase quantity, etc.
[0269] If the platform conditions are not used in the actual final transaction, the prepaid platform conditions fee needs to be returned to the buyer. For example, when the buyer posts a purchase request in the prepaid purchase method, he prepaid the cross-server fee, but in the end, he actually purchased the item of the server, and did not use the cross-server fee, then the prepaid cross-server fee needs to be returned to the buyer.
[0270] In some embodiments, in order to facilitate buyers to view the published purchase information, the method may further include the following steps:
[0271] Display the purchase information viewing interface;
[0272] In response to an update operation on a first purchasing information in the at least one purchasing information, the first purchasing information is updated.
[0273] The purchase information viewing interface may include at least one purchase information published by the current game account.
[0274] For example, see Fig.26 , Fig.26 A schematic diagram of another application scenario of a game transaction method provided in an embodiment of the present application. Fig.26 The purchase information viewing interface 70 shown shows the purchase information released by the current user, which may include purchase information 701 , and the purchase information 701 may include corresponding purchase demand information.
[0275] The purchase information viewing interface 70 may also provide a delisting control and an editing control. The delisting control may be used to cancel the published purchase information; the editing control may be used to edit the published purchase information and update the content of the purchase information.
[0276] In some embodiments, in response to an update operation on a first purchase information in the at least one purchase information, updating the first purchase information may include: in response to a delisting operation on the first purchase information, canceling the publication of the first purchase information.
[0277] For example, see Fig.26 When a click operation on the delisting control corresponding to the purchase information 701 is detected, the purchase information 701 can be canceled.
[0278] In some embodiments, in response to an update operation on a first purchasing information in the at least one purchasing information, updating the first purchasing information may include: in response to an edit operation on the first purchasing information, updating the content of the first purchasing information.
[0279] For example, see Fig.26 When a trigger operation on the editing control corresponding to the purchase information 701 is detected, the content in the purchase information 701 can be edited and published to update the purchase information 701.
[0280] In some embodiments, when the purchase method is a common purchase, the purchase intention amount in the purchase demand information is required to be a purchase price range. After the buyer publishes the purchase demand, the seller can quote the purchase price in the purchase demand. The buyer needs to further respond based on the seller's quotation. The method may also include the following steps:
[0281] In response to receiving quotation information for the purchase information sent by the second game account, displaying the quotation information;
[0282] In response to a confirmation operation on the quoted price information, the target virtual resource is purchased based on the quoted price.
[0283] The quotation information includes the target virtual resources and the quotation price that meet the purchase demand information of the purchase information, and the quotation price does not exceed the purchase price range set in the purchase demand information.
[0284] The confirmation operation for the quotation information means that the buyer agrees to purchase the target virtual resource at the seller's quoted price, and the seller can pay the quoted price to purchase the target virtual resource.
[0285] For example, in the purchase demand published by the buyer, the purchase price range can be 1000-1400. Among the virtual resources sold by the seller, there is a virtual resource A that meets the purchase demand, so the seller quotes the purchase demand based on virtual resource A, and the quoted price can be 1100. The buyer can then receive the quotation information: the quotation for virtual resource A is 1100. If the buyer agrees to the quotation information, he can confirm the operation and then pay 1100 to buy virtual resource A from the seller, thereby completing the transaction of this virtual resource.
[0286] In some embodiments, in order to further facilitate the quick transaction between the buyer and the seller, the method may also include: the game trading platform automatically matches the virtual resources on consignment by the seller with the purchase requirements published by the buyer, and if there are virtual resources that meet the purchase requirements among the virtual resources on consignment by the seller, and the purchase requirements are prepaid purchases, the game trading platform may automatically complete the transaction between the virtual resources on consignment by the seller and the purchase requirements of the buyer. That is, the prepaid amount paid by the buyer is transferred to the seller's account, and the virtual resources on consignment by the seller are sent to the buyer's account.
[0287] The embodiment of the present application discloses a transaction method for virtual resources, the method comprising: in response to a purchase demand release event of a virtual resource, displaying a purchase demand release interface; in response to a second operation on the purchase demand release interface, determining purchase demand information; generating and releasing purchase information based on the purchase demand information, wherein the purchase information indicates a purchase of virtual resources that meet the purchase demand information. In this way, it is possible to facilitate the item purchase operation of buyers on the game trading platform, thereby improving the transaction rate of virtual resources on the game trading platform.
[0288] In order to facilitate better implementation of the virtual resource transaction method provided in the embodiment of the present application, the embodiment of the present application also provides a virtual resource transaction device based on the virtual resource transaction method. The meanings of the terms are the same as those in the virtual resource transaction method, and the specific implementation details can refer to the description in the method embodiment.
[0289] See also Fig. 27 , Fig. 27 A structural block diagram of a virtual resource transaction device provided in an embodiment of the present application, the device comprising:
[0290] The first display unit 301 is used to display a virtual resource purchase interface, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources;
[0291] A first determining unit 302 is used to determine, in response to a first operation on the target purchase information, a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account;
[0292] The transaction unit 303 is configured to conduct a transaction based on the target virtual resource with the first game account that publishes the target purchase information.
[0293] In some embodiments, the first determining unit 302 may include:
[0294] A first display subunit is used to display an information display interface corresponding to the target purchase information in response to a trigger operation on the target purchase information, wherein the information display interface displays purchase demand information corresponding to the target purchase information;
[0295] A second display subunit is used to display a quotation interface in response to a trigger operation on the information display interface, wherein the quotation interface is at least used to select a virtual resource that meets the purchase demand information in the target purchase information;
[0296] The first determining subunit is configured to determine the target virtual resource in response to a triggering operation on the quotation interface.
[0297] In some embodiments, the quotation interface provides a virtual resource selection control;
[0298] The first determining subunit can be specifically used for:
[0299] In response to a trigger operation on the virtual resource selection control, a virtual resource selection page is displayed, the virtual resource selection page including at least one candidate virtual resource, the candidate virtual resource being a sellable virtual resource corresponding to the current game account, and the candidate virtual resource satisfying the purchase demand information in the target purchase information;
[0300] In response to a selection operation on the at least one candidate virtual resource, the target virtual resource is determined.
[0301] In some embodiments, the purchasing method in the purchasing demand information of the target purchasing information is a first purchasing method; the purchasing demand information of the target purchasing information includes a purchasing price range; the quotation interface provides a quotation editing area; the device may further include:
[0302] The third determining unit is configured to determine a quotation price corresponding to the target virtual resource in response to an editing operation on the quotation editing area, wherein the quotation price does not exceed the purchase price range.
[0303] In some embodiments, the transaction unit 303 may include:
[0304] A generating subunit, configured to generate quotation information based on the target virtual resource and the quotation price in response to a quotation operation on the quotation interface;
[0305] The sending subunit is used to send the quotation information to the first game account, so that the first game account purchases the target virtual resource according to the quoted price.
[0306] In some embodiments, the apparatus may further include:
[0307] A third display unit, configured to display a sales interface, wherein the sales interface includes the target virtual resource;
[0308] The fourth display unit is used to display a quotation information interface in response to a quotation information viewing operation for a target virtual resource, wherein the quotation information interface includes the quotation information of the target virtual resource and a processing status of the first game account for the quotation information.
[0309] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the second purchase method; the purchase demand information of the target purchase information includes a preset purchase price; the transaction unit 303 may include:
[0310] The selling unit is used to sell the target virtual resource to the first game account based on the preset purchase price in response to the supply operation in the quotation interface.
[0311] In some embodiments, the apparatus may further include:
[0312] The fifth display unit is used to display a sales interface, wherein the sales interface includes the target virtual resource and sales status information of the target virtual resource.
[0313] In some embodiments, the apparatus may further include:
[0314] The sixth display unit is used to display a quoted interface in response to a viewing event of a quoted virtual resource, wherein the quoted interface includes at least one first virtual resource quoted by the current game account and quotation information corresponding to the first virtual resource, wherein the first virtual resource is a sellable virtual resource corresponding to the current game account, and the first virtual resource satisfies the purchasing demand information of at least one purchasing information in the virtual resource purchasing interface.
[0315] In some embodiments, the apparatus may further include:
[0316] The collection unit is used to add the first purchase information to the purchase information collection list of the current game account in response to the collection operation on the first purchase information in the virtual resource purchase interface.
[0317] The embodiment of the present application discloses a virtual resource transaction device, which displays a virtual resource purchase interface through a first display unit 301, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources; a first determination unit 302 determines a target virtual resource that meets the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account in response to a first operation on the target purchase information; and a transaction unit 303 performs a transaction based on the target virtual resource and the first game account that publishes the target purchase information. In this way, the virtual resource transaction operation between buyers and sellers is facilitated, and the transaction efficiency of virtual resources can be improved.
[0318] See also Fig.28 , Fig.28 A structural block diagram of another virtual resource transaction device provided in an embodiment of the present application, the device comprising:
[0319] The second display unit 401 is used to display a purchase demand publishing interface in response to a purchase demand publishing event of a virtual resource;
[0320] A second determining unit 402, configured to determine the purchase demand information in response to a second operation on the purchase demand publishing interface;
[0321] The publishing unit 403 is configured to generate and publish purchasing information based on the purchasing demand information, wherein the purchasing information indicates a purchase of virtual resources that meet the purchasing demand information.
[0322] In some embodiments, the purchase demand publishing interface includes at least one demand editing area, and different demand editing areas are used to set different purchase demands; the second determining unit 402 may include:
[0323] A second determining subunit, configured to determine at least one purchase demand in response to an editing operation on the at least one demand editing area;
[0324] The third determining subunit is used to determine the purchasing demand information based on the at least one purchasing demand.
[0325] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the first purchase mode; the publishing unit 403 may include:
[0326] The first publishing subunit is used to generate and publish purchasing information based on the purchasing demand information in response to a first confirmation operation on the purchasing demand publishing interface.
[0327] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the second purchase method;
[0328] The publishing unit 403 may include:
[0329] A third display subunit is used to display a payment interface in response to a second confirmation operation on the purchase demand publishing interface;
[0330] The second publishing subunit is used to generate and publish purchase information corresponding to the purchase demand information in response to a payment operation on the payment interface for a preset purchase price in the purchase demand information.
[0331] In some embodiments, the apparatus may further include:
[0332] A seventh display unit, used to display a purchase information viewing interface, wherein the purchase information viewing interface includes at least one purchase information published by the current game account;
[0333] The updating unit is used for updating the first purchasing information in response to an updating operation on the first purchasing information in the at least one purchasing information.
[0334] In some embodiments, the second display unit 401 may include:
[0335] A fourth display subunit, used to display a first interface, wherein the first interface provides a purchase demand publishing control;
[0336] A fifth display subunit, configured to display a first selection page in response to a trigger operation on the purchase demand publishing control;
[0337] The sixth display subunit is used to display the purchase demand publishing interface in response to a trigger operation on the first selection page.
[0338] In some embodiments, the first selection page includes at least one candidate purchasing method;
[0339] The sixth display subunit can be specifically used for:
[0340] In response to the selection operation for the at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed.
[0341] In some embodiments, the first selection page further includes at least one candidate resource type; the device may further include:
[0342] The fourth determining unit is configured to determine a target resource type in response to a selection operation on the at least one candidate resource type.
[0343] In some embodiments, the sixth display subunit may be specifically used for:
[0344] In response to the selection operation for the at least one candidate purchasing method, the target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method is displayed.
[0345] In some embodiments, the purchase demand information includes a purchase price range, and the device may further include:
[0346] a receiving unit, configured to display the quotation information in response to receiving quotation information sent by the second game account for the purchase information, wherein the quotation information includes a target virtual resource that meets the purchase demand information of the purchase information and a quotation price, and the quotation price does not exceed the purchase price range;
[0347] The purchasing unit is configured to purchase the target virtual resource based on the quoted price in response to a confirmation operation on the quotation information.
[0348] The embodiment of the present application discloses a trading device for virtual resources, wherein the second display unit 401 responds to the virtual resource purchase demand release event to display the purchase demand release interface; the second determination unit 402 responds to the second operation on the purchase demand release interface to determine the purchase demand information; the release unit 403 generates and releases the purchase demand information based on the purchase demand information, wherein the purchase demand information indicates the purchase of virtual resources that meet the purchase demand information. In this way, the item purchase operation of the buyers of the game trading platform can be facilitated, thereby improving the transaction rate of virtual resources in the game trading platform.
[0349] Accordingly, the embodiment of the present application also provides a computer device, which may be a server or a terminal. Fig.29 As shown, Fig.29 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0350] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.
[0351] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:
[0352] Displaying a virtual resource purchase interface, the virtual resource purchase interface includes at least one purchase information, and the purchase information includes purchase demand information for virtual resources;
[0353] In response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account;
[0354] A transaction is conducted based on the target virtual resource and the first game account that publishes the target purchase information.
[0355] In some embodiments, in response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account includes:
[0356] In response to a trigger operation for the target purchase information, an information display interface corresponding to the target purchase information is displayed, wherein the information display interface displays purchase demand information corresponding to the target purchase information;
[0357] In response to a trigger operation on the information display interface, a quotation interface is displayed, where the quotation interface is at least used to select a virtual resource that meets the purchase demand information in the target purchase information;
[0358] In response to a trigger operation on the quotation interface, a target virtual resource is determined.
[0359] In some embodiments, the quotation interface provides a virtual resource selection control;
[0360] In response to a trigger operation on the quotation interface, determining a target virtual resource includes:
[0361] In response to a trigger operation on a virtual resource selection control, a virtual resource selection page is displayed, the virtual resource selection page including at least one candidate virtual resource, the candidate virtual resource being a sellable virtual resource corresponding to the current game account, and the candidate virtual resource satisfying purchase demand information in the target purchase information;
[0362] In response to a selection operation on at least one candidate virtual resource, a target virtual resource is determined.
[0363] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the first purchase method; the purchase demand information of the target purchase information includes a purchase price range; the quotation interface provides a quotation editing area;
[0364] The method also includes:
[0365] In response to the editing operation on the quotation editing area, a quotation price corresponding to the target virtual resource is determined, wherein the quotation price does not exceed the purchase price range.
[0366] In some embodiments, the transaction based on the target virtual resource and the first game account that publishes the target purchase information includes:
[0367] In response to a quotation operation on the quotation interface, generating quotation information based on the target virtual resource and the quotation price;
[0368] The quotation information is sent to the first game account, so that the first game account purchases the target virtual resource according to the quoted price.
[0369] In some embodiments, after sending the offer information to the first game account, the method further includes:
[0370] Displaying a selling interface, the selling interface including target virtual resources;
[0371] In response to the quotation information viewing operation for the target virtual resource, a quotation information interface is displayed, which includes the quotation information of the target virtual resource and the processing status of the first game account for the quotation information.
[0372] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the second purchase method; the purchase demand information of the target purchase information includes a preset purchase price;
[0373] The transaction is conducted based on the target virtual resource and the first game account that publishes the target purchase information, including:
[0374] In response to the supply operation in the quotation interface, the target virtual resource is sold to the first game account based on a preset purchase price.
[0375] In some embodiments, the method further comprises:
[0376] A selling interface is displayed, wherein the selling interface includes the target virtual resource and selling status information of the target virtual resource.
[0377] In some embodiments, the method further comprises:
[0378] In response to a viewing event of a quoted virtual resource, a quoted interface is displayed, the quoted interface including at least one first virtual resource that has been quoted by the current game account, and quotation information corresponding to the first virtual resource, wherein the first virtual resource is a sellable virtual resource corresponding to the current game account, and the first virtual resource satisfies the purchasing demand information of at least one purchasing information in the virtual resource purchasing interface.
[0379] In some embodiments, the method further comprises:
[0380] In response to a collection operation on the first purchasing information in the virtual resource purchasing interface, the first purchasing information is added to a purchase information collection list of the current game account.
[0381] This solution displays a virtual resource purchase interface, which includes at least one purchase information, and the purchase information includes purchase demand information for virtual resources; in response to a first operation on the target purchase information, a target virtual resource that meets the purchase demand information in the target purchase information is determined from the sellable virtual resources corresponding to the current game account; and a transaction is conducted based on the target virtual resource with the first game account that publishes the target purchase information. In this way, the virtual resource transaction operation between buyers and sellers is facilitated, and the transaction efficiency of virtual resources can be improved.
[0382] or,
[0383] In response to a purchase demand release event of a virtual resource, display a purchase demand release interface;
[0384] In response to a second operation on the purchase demand publishing interface, determining purchase demand information;
[0385] Purchasing information is generated and published based on the purchasing demand information, wherein the purchasing information indicates a need to purchase virtual resources that meet the purchasing demand information.
[0386] In some embodiments, the purchase demand publishing interface includes at least one demand editing area, and different demand editing areas are used to set different purchase demands;
[0387] In response to the second operation on the purchase demand publishing interface, the purchase demand information is determined, including:
[0388] In response to an editing operation on at least one requirement editing area, determining at least one purchasing requirement;
[0389] Based on at least one purchasing requirement, purchasing requirement information is determined.
[0390] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the first purchase method;
[0391] Generate and publish purchase information based on purchase demand information, including:
[0392] In response to a first confirmation operation on the purchase demand publishing interface, purchase information is generated and published based on the purchase demand information.
[0393] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the second purchase method;
[0394] Generate and publish purchase information based on purchase demand information, including:
[0395] In response to a second confirmation operation on the purchase demand publishing interface, displaying a payment interface;
[0396] In response to a payment operation on a payment interface for a preset purchase price in the purchase demand information, purchase information corresponding to the purchase demand information is generated and published.
[0397] In some embodiments, the method further comprises:
[0398] Displaying a purchase information viewing interface, the purchase information viewing interface includes at least one purchase information published by the current game account;
[0399] In response to an update operation on a first purchasing information in the at least one purchasing information, the first purchasing information is updated.
[0400] In some embodiments, in response to a purchase demand release event of a virtual resource, a purchase demand release interface is displayed, including:
[0401] Displaying a first interface, the first interface provides a purchase demand publishing control;
[0402] In response to a triggering operation on a purchase demand publishing control, displaying a first selection page;
[0403] In response to the triggering operation on the first selection page, a purchase demand publishing interface is displayed.
[0404] In some embodiments, the first selection page includes at least one candidate purchasing method;
[0405] In response to the trigger operation on the first selection page, a purchase demand publishing interface is displayed, including:
[0406] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed.
[0407] In some embodiments, the first selection page further includes at least one candidate resource type; and the method further includes:
[0408] In response to a selection operation on at least one candidate resource type, determining a target resource type;
[0409] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed, including:
[0410] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method is displayed.
[0411] In some embodiments, the purchase demand information includes a purchase price range, and the method further includes:
[0412] In response to receiving the quotation information sent by the second game account for the purchase information, displaying the quotation information, the quotation information including the target virtual resource that meets the purchase requirement information of the purchase information and the quotation price, the quotation price not exceeding the purchase price range;
[0413] In response to a confirmation operation on the quoted price information, the target virtual resource is purchased based on the quoted price.
[0414] The embodiment of the present application displays a purchase demand publishing interface in response to a purchase demand publishing event of a virtual resource; determines purchase demand information in response to a second operation on the purchase demand publishing interface; generates and publishes purchase demand information based on the purchase demand information, wherein the purchase demand information indicates a purchase of virtual resources that meet the purchase demand information. In this way, it is convenient for buyers on the game trading platform to purchase items, thereby improving the transaction rate of virtual resources on the game trading platform.
[0415] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0416] Optional, such as Fig.29 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.29 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0417] The touch display screen 603 can be used for displaying the game interface and receiving the operation instructions generated by the user acting on the game interface. The touch display screen 603 can include a display panel and a touch panel. Wherein, the display panel can be used for displaying the information input by the user or the information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, LiquidCrystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel can be used for collecting the touch operation of the user thereon or near it (such as the user uses any suitable object or attachment such as a finger, a stylus on the touch panel or near the touch panel), and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.
[0418] In the embodiment of the present application, the processor 601 executes the game application to generate a game interface on the touch screen 603. The virtual scene on the game interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch screen 603 is used to present the game interface and receive operation instructions generated by the user acting on the game interface.
[0419] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.
[0420] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.
[0421] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0422] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0423] although Fig.29 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0424] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0425] As can be seen from the above, the computer device provided by this embodiment can display a virtual resource purchasing interface, which includes at least one purchasing information, and the purchasing information includes purchasing demand information for virtual resources; in response to a first operation on the target purchasing information, a target virtual resource that meets the purchasing demand information in the target purchasing information is determined from the sellable virtual resources corresponding to the current game account; and a transaction is conducted based on the target virtual resource with the first game account that publishes the target purchasing information.
[0426] or,
[0427] In response to a purchase demand release event of a virtual resource, a purchase demand release interface is displayed; in response to a second operation on the purchase demand release interface, purchase demand information is determined; and purchase information is generated and released based on the purchase demand information, wherein the purchase information indicates a purchase of virtual resources that meet the purchase demand information.
[0428] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0429] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the virtual resource transaction methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0430] Displaying a virtual resource purchase interface, the virtual resource purchase interface includes at least one purchase information, and the purchase information includes purchase demand information for virtual resources;
[0431] In response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account;
[0432] A transaction is conducted based on the target virtual resource and the first game account that publishes the target purchase information.
[0433] In some embodiments, in response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account includes:
[0434] In response to a trigger operation for the target purchase information, an information display interface corresponding to the target purchase information is displayed, wherein the information display interface displays purchase demand information corresponding to the target purchase information;
[0435] In response to a trigger operation on the information display interface, a quotation interface is displayed, where the quotation interface is at least used to select a virtual resource that meets the purchase demand information in the target purchase information;
[0436] In response to a trigger operation on the quotation interface, a target virtual resource is determined.
[0437] In some embodiments, the quotation interface provides a virtual resource selection control;
[0438] In response to a trigger operation on the quotation interface, determining a target virtual resource includes:
[0439] In response to a trigger operation on a virtual resource selection control, a virtual resource selection page is displayed, the virtual resource selection page including at least one candidate virtual resource, the candidate virtual resource being a sellable virtual resource corresponding to the current game account, and the candidate virtual resource satisfying purchase demand information in the target purchase information;
[0440] In response to a selection operation on at least one candidate virtual resource, a target virtual resource is determined.
[0441] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the first purchase method; the purchase demand information of the target purchase information includes a purchase price range; the quotation interface provides a quotation editing area;
[0442] The method also includes:
[0443] In response to the editing operation on the quotation editing area, a quotation price corresponding to the target virtual resource is determined, wherein the quotation price does not exceed the purchase price range.
[0444] In some embodiments, the transaction based on the target virtual resource and the first game account that publishes the target purchase information includes:
[0445] In response to a quotation operation on the quotation interface, generating quotation information based on the target virtual resource and the quotation price;
[0446] The quotation information is sent to the first game account, so that the first game account purchases the target virtual resource according to the quoted price.
[0447] In some embodiments, after sending the offer information to the first game account, the method further includes:
[0448] Displaying a selling interface, the selling interface including target virtual resources;
[0449] In response to the quotation information viewing operation for the target virtual resource, a quotation information interface is displayed, which includes the quotation information of the target virtual resource and the processing status of the first game account for the quotation information.
[0450] In some embodiments, the purchase method in the purchase demand information of the target purchase information is the second purchase method; the purchase demand information of the target purchase information includes a preset purchase price;
[0451] The transaction is conducted based on the target virtual resource and the first game account that publishes the target purchase information, including:
[0452] In response to the supply operation in the quotation interface, the target virtual resource is sold to the first game account based on a preset purchase price.
[0453] In some embodiments, the method further comprises:
[0454] A selling interface is displayed, wherein the selling interface includes the target virtual resource and selling status information of the target virtual resource.
[0455] In some embodiments, the method further comprises:
[0456] In response to a viewing event of a quoted virtual resource, a quoted interface is displayed, the quoted interface including at least one first virtual resource that has been quoted by the current game account, and quotation information corresponding to the first virtual resource, wherein the first virtual resource is a sellable virtual resource corresponding to the current game account, and the first virtual resource satisfies the purchasing demand information of at least one purchasing information in the virtual resource purchasing interface.
[0457] In some embodiments, the method further comprises:
[0458] In response to a collection operation on the first purchasing information in the virtual resource purchasing interface, the first purchasing information is added to a purchase information collection list of the current game account.
[0459] This solution displays a virtual resource purchase interface, which includes at least one purchase information, and the purchase information includes purchase demand information for virtual resources; in response to a first operation on the target purchase information, a target virtual resource that meets the purchase demand information in the target purchase information is determined from the sellable virtual resources corresponding to the current game account; and a transaction is conducted based on the target virtual resource with the first game account that publishes the target purchase information. In this way, the virtual resource transaction operation between buyers and sellers is facilitated, and the transaction efficiency of virtual resources can be improved.
[0460] or,
[0461] In response to a purchase demand release event of a virtual resource, display a purchase demand release interface;
[0462] In response to a second operation on the purchase demand publishing interface, determining purchase demand information;
[0463] Purchasing information is generated and published based on the purchasing demand information, wherein the purchasing information indicates a need to purchase virtual resources that meet the purchasing demand information.
[0464] In some embodiments, the purchase demand publishing interface includes at least one demand editing area, and different demand editing areas are used to set different purchase demands;
[0465] In response to the second operation on the purchase demand publishing interface, the purchase demand information is determined, including:
[0466] In response to an editing operation on at least one requirement editing area, determining at least one purchasing requirement;
[0467] Based on at least one purchasing requirement, purchasing requirement information is determined.
[0468] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the first purchase method;
[0469] Generate and publish purchase information based on purchase demand information, including:
[0470] In response to a first confirmation operation on the purchase demand publishing interface, purchase information is generated and published based on the purchase demand information.
[0471] In some embodiments, the purchase demand publishing interface is used to edit the purchase demand information corresponding to the second purchase method;
[0472] Generate and publish purchase information based on purchase demand information, including:
[0473] In response to a second confirmation operation on the purchase demand publishing interface, displaying a payment interface;
[0474] In response to a payment operation on a payment interface for a preset purchase price in the purchase demand information, purchase information corresponding to the purchase demand information is generated and published.
[0475] In some embodiments, the method further comprises:
[0476] Displaying a purchase information viewing interface, the purchase information viewing interface includes at least one purchase information published by the current game account;
[0477] In response to an update operation on a first purchasing information in the at least one purchasing information, the first purchasing information is updated.
[0478] In some embodiments, in response to a purchase demand release event of a virtual resource, a purchase demand release interface is displayed, including:
[0479] Displaying a first interface, the first interface provides a purchase demand publishing control;
[0480] In response to a triggering operation on a purchase demand publishing control, displaying a first selection page;
[0481] In response to the triggering operation on the first selection page, a purchase demand publishing interface is displayed.
[0482] In some embodiments, the first selection page includes at least one candidate purchasing method;
[0483] In response to the trigger operation on the first selection page, a purchase demand publishing interface is displayed, including:
[0484] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed.
[0485] In some embodiments, the first selection page further includes at least one candidate resource type; and the method further includes:
[0486] In response to a selection operation on at least one candidate resource type, determining a target resource type;
[0487] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed, including:
[0488] In response to a selection operation for at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method is displayed.
[0489] In some embodiments, the purchase demand information includes a purchase price range, and the method further includes:
[0490] In response to receiving the quotation information sent by the second game account for the purchase information, displaying the quotation information, the quotation information including the target virtual resource that meets the purchase requirement information of the purchase information and the quotation price, the quotation price not exceeding the purchase price range;
[0491] In response to a confirmation operation on the quoted price information, the target virtual resource is purchased based on the quoted price.
[0492] The embodiment of the present application displays a purchase demand publishing interface in response to a purchase demand publishing event of a virtual resource; determines purchase demand information in response to a second operation on the purchase demand publishing interface; generates and publishes purchase demand information based on the purchase demand information, wherein the purchase demand information indicates a purchase of virtual resources that meet the purchase demand information. In this way, it is convenient for buyers on the game trading platform to purchase items, thereby improving the transaction rate of virtual resources on the game trading platform.
[0493] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0494] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0495] Since the computer program stored in the storage medium can execute the steps in any virtual resource trading method provided in the embodiments of the present application, the beneficial effects that can be achieved by any virtual resource trading method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0496] The above is a detailed introduction to a virtual resource trading method, device, storage medium and computer equipment provided in an embodiment of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A virtual resource trading method, characterized in that: The method comprises: Displaying a virtual resource purchase interface, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources; In response to a first operation on the target purchase information, determining a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account; A transaction is performed based on the target virtual resource and the first game account that publishes the target purchase information.
2. The method according to claim 1, characterized in that: In response to the first operation on the target purchase information, determining the target virtual resource that meets the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account includes: In response to a trigger operation for the target purchase information, an information display interface corresponding to the target purchase information is displayed, wherein the information display interface displays purchase demand information corresponding to the target purchase information; In response to a trigger operation on the information display interface, a quotation interface is displayed, wherein the quotation interface is at least used to select a virtual resource that meets the purchase demand information in the target purchase information; In response to a triggering operation on the quotation interface, the target virtual resource is determined.
3. The method according to claim 2, characterized in that The quotation interface provides a virtual resource selection control; The step of determining the target virtual resource in response to a trigger operation on the quotation interface includes: In response to a trigger operation on the virtual resource selection control, a virtual resource selection page is displayed, the virtual resource selection page including at least one candidate virtual resource, the candidate virtual resource being a sellable virtual resource corresponding to the current game account, and the candidate virtual resource satisfying the purchase demand information in the target purchase information; In response to a selection operation on the at least one candidate virtual resource, the target virtual resource is determined.
4. The method according to claim 2, characterized in that: The purchasing method in the purchasing demand information of the target purchasing information is the first purchasing method; the purchasing demand information of the target purchasing information includes a purchasing price range; the quotation interface provides a quotation editing area; The method further comprises: In response to an editing operation on the quotation editing area, a quotation price corresponding to the target virtual resource is determined, wherein the quotation price does not exceed the purchase price range.
5. The method according to claim 4, characterized in that The transaction based on the target virtual resource and the first game account that publishes the target purchase information comprises: In response to a quotation operation on the quotation interface, generating quotation information based on the target virtual resource and the quotation price; The quotation information is sent to the first game account, so that the first game account purchases the target virtual resource according to the quoted price.
6. The method according to claim 5, characterized in that After sending the quotation information to the first game account, the method further includes: Displaying a sales interface, wherein the sales interface includes the target virtual resource; In response to the quotation information viewing operation for the target virtual resource, a quotation information interface is displayed, wherein the quotation information interface includes the quotation information of the target virtual resource and a processing status of the first game account for the quotation information.
7. The method according to claim 2, characterized in that The purchasing method in the purchasing demand information of the target purchasing information is the second purchasing method; the purchasing demand information of the target purchasing information includes a preset purchasing price; The transaction based on the target virtual resource and the first game account that publishes the target purchase information comprises: In response to the supply operation in the quotation interface, the target virtual resource is sold to the first game account based on the preset purchase price.
8. The method according to claim 7, characterized in that The method further comprises: A selling interface is displayed, wherein the selling interface includes the target virtual resource and selling status information of the target virtual resource.
9. The method according to claim 1, characterized in that: The method further comprises: In response to a viewing event of a quoted virtual resource, a quoted interface is displayed, wherein the quoted interface includes at least one first virtual resource for which the current game account has quoted, and quotation information corresponding to the first virtual resource, wherein the first virtual resource is a sellable virtual resource corresponding to the current game account, and the first virtual resource satisfies the purchasing demand information of at least one purchasing information in the virtual resource purchasing interface.
10. The method according to claim 1, characterized in that The method further comprises: In response to a collection operation on the first purchase information in the virtual resource purchase interface, the first purchase information is added to a purchase information collection list of the current game account.
11. A virtual resource trading method, characterized in that: The method comprises: In response to a purchase demand release event of a virtual resource, display a purchase demand release interface; In response to a second operation on the purchase demand publishing interface, determining purchase demand information; Purchasing information is generated and published based on the purchasing demand information, wherein the purchasing information indicates a need to purchase virtual resources that meet the purchasing demand information.
12. The method according to claim 11, characterized in that The purchase demand publishing interface includes at least one demand editing area, and different demand editing areas are used to set different purchase demands; The determining of the purchase demand information in response to the second operation on the purchase demand publishing interface includes: In response to an editing operation on the at least one requirement editing area, determining at least one purchasing requirement; Based on the at least one purchasing requirement, the purchasing requirement information is determined.
13. The method according to claim 11, characterized in that The purchase demand publishing interface is used to edit the purchase demand information corresponding to the first purchase method; The step of generating and publishing purchase information based on the purchase demand information includes: In response to a first confirmation operation on the purchase demand publishing interface, purchase information is generated and published based on the purchase demand information.
14. The method according to claim 11, characterized in that The purchase demand publishing interface is used to edit the purchase demand information corresponding to the second purchase method; The generating and publishing of purchase information based on the purchase demand information includes: In response to a second confirmation operation on the purchase demand publishing interface, displaying a payment interface; In response to a payment operation on the payment interface for a preset purchase price in the purchase demand information, purchase information corresponding to the purchase demand information is generated and published.
15. The method according to claim 11, characterized in that The method further comprises: Displaying a purchase information viewing interface, wherein the purchase information viewing interface includes at least one purchase information published by the current game account; In response to an update operation on a first purchasing demand information among the at least one purchasing demand information, the first purchasing demand information is updated.
16. The method according to claim 11, characterized in that The step of displaying a purchasing demand publishing interface in response to a purchasing demand publishing event of a virtual resource includes: Displaying a first interface, wherein the first interface provides a purchase demand publishing control; In response to a triggering operation on the purchase demand publishing control, displaying a first selection page; In response to a trigger operation on the first selection page, the purchase demand publishing interface is displayed.
17. The method according to claim 16, characterized in that The first selection page includes at least one candidate purchasing method; The step of displaying the purchase demand publishing interface in response to the triggering operation on the first selection page includes: In response to the selection operation for the at least one candidate purchasing method, a target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target purchasing method is displayed.
18. The method according to claim 17, characterized in that The first selection page also includes at least one candidate resource type; the method further includes: In response to a selection operation on the at least one candidate resource type, determining a target resource type; The step of determining a target purchasing method in response to the selection operation for the at least one candidate purchasing method, and displaying a purchasing demand publishing interface corresponding to the target purchasing method, includes: In response to the selection operation for the at least one candidate purchasing method, the target purchasing method is determined, and a purchasing demand publishing interface corresponding to the target resource type and the target purchasing method is displayed.
19. The method according to claim 11, characterized in that The purchase demand information includes a purchase price range, and the method further includes: In response to receiving quotation information for the purchase information sent by the second game account, displaying the quotation information, the quotation information including the target virtual resource that meets the purchase demand information of the purchase information and the quotation price, the quotation price not exceeding the purchase price range; In response to a confirmation operation on the quotation information, the target virtual resource is purchased based on the quoted price.
20. A virtual resource trading device, characterized in that: The device comprises: A first display unit is used to display a virtual resource purchase interface, wherein the virtual resource purchase interface includes at least one purchase information, wherein the purchase information includes purchase demand information for virtual resources; A first determining unit, configured to determine, in response to a first operation on the target purchase information, a target virtual resource that satisfies the purchase demand information in the target purchase information from the sellable virtual resources corresponding to the current game account; The transaction unit is used to trade with the first game account that publishes the target purchase information based on the target virtual resource.
21. A virtual resource trading device, characterized in that: The device comprises: A second display unit, for displaying a purchase demand publishing interface in response to a purchase demand publishing event of a virtual resource; A second determining unit, configured to determine the purchase demand information in response to a second operation on the purchase demand publishing interface; A publishing unit is used to generate and publish purchasing information based on the purchasing demand information, wherein the purchasing information indicates a purchase of virtual resources that meet the purchasing demand information.
22. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the virtual resource transaction method according to any one of claims 1 to 19 is implemented.
23. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the virtual resource transaction method according to any one of claims 1 to 19.