Game control method and device, equipment and storage medium
By displaying the prompt object of the second character on the graphical user interface in the multiplayer online tactical arena game, releasing skills directly to the target position, solving the problem of inaccurate skill release, achieving more accurate support and higher team combat efficiency.
Patent Information
- Application Number
- CN202411998946.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-31
- Publication Date
- 2025-02-28
AI Technical Summary
In the multiplayer online tactical arena game, players need to observe their teammates' perspective when releasing skills to determine the target position of the skill release, resulting in the skill offset when the distance is far away and the teammates cannot be accurately supported.
By displaying the prompt object of the second character on the graphical user interface and indicating the target position, the target skill is directly released to the target position, avoiding the release of the skill through the roulette.
It achieves accurate support for teammates without the need to release skills without the need to roulette, improves the probability of skill hitting, and enhances the team's collaboration efficiency and combat winning rate.
Smart Images

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Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a game control method, device, equipment and storage medium. Background Art
[0002] Multiplayer Online Battle Arena Games (MOBA) divides players into two camps. The two teams compete against each other through the game map, with the ultimate goal of team victory.
[0003] In MOBA games, teammates in the same camp need to cooperate with each other. For example, they can release skills through the roulette to support teammates. However, the current solution requires observing the perspective of teammates to determine the target position of the skill release when releasing skills. When the distance is far, the skill may be offset, resulting in an inability to accurately support teammates. Summary of the invention
[0004] In view of the deficiencies in the above-mentioned prior art, the present application provides a game control method, device, equipment and storage medium to solve the problems existing in the prior art.
[0005] The technical solution adopted in the embodiment of the present application is as follows:
[0006] In a first aspect, an embodiment of the present application provides a game control method, wherein a graphical user interface is displayed by a terminal device, and the method comprises:
[0007] Displaying a first game screen from the perspective of a first character on the graphical user interface;
[0008] Generating and displaying a prompt object of the second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character;
[0009] In response to a first trigger operation on the prompt object, a target skill is released to the target position.
[0010] In a second aspect, an embodiment of the present application provides a game control device, which displays a graphical user interface through a terminal device, and the device includes:
[0011] A first display module, configured to display a first game screen from a perspective of a first character on the graphical user interface;
[0012] A second display module, used to generate and display a prompt object of a second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character;
[0013] The skill releasing module is used to release the target skill to the target position in response to a first trigger operation on the prompt object.
[0014] In a third aspect, an embodiment of the present application provides a terminal device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium through the bus, and the processor executes the program instructions to implement the game control method described in the above embodiment.
[0015] In a fourth aspect, an embodiment of the present application provides a readable storage medium, on which program instructions are stored, and when the program instructions are executed by a processor, the game control method described in the above embodiment is implemented.
[0016] The beneficial effect of the present application is that the present application provides a game control method, which does not require the release of skills through a roulette wheel, and can directly release the target skill to the target position according to the indication information of the target position sent by the terminal device of the second character, thereby accurately supporting teammates. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0018] Figure 1 One of the flowcharts of the game control method provided in the embodiment of the present application;
[0019] Figure 2 One of the schematic diagrams showing a first game screen displayed on a terminal device of a first character provided in an embodiment of the present application;
[0020] Figure 3 A second schematic diagram of displaying a first game screen on a terminal device of a first character provided in an embodiment of the present application;
[0021] Figure 4 A schematic diagram of displaying a second game screen on a terminal device of a first character provided in an embodiment of the present application;
[0022] Figure 5 The second flowchart of the game control method provided in the embodiment of the present application;
[0023] Figure 6A schematic diagram of displaying a second game screen on a terminal device of a second character provided in an embodiment of the present application;
[0024] Figure 7 The third flowchart of the game control method provided in the embodiment of the present application;
[0025] Figure 8 A schematic diagram of the structure of a game control device provided in an embodiment of the present application;
[0026] Fig. 9 A schematic diagram of the structure of a terminal device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0027] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in combination with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments.
[0028] Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the present application for which protection is sought, but merely represents selected embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present application.
[0029] In addition, the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequential order. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0030] It should be noted that, in the absence of conflict, the features in the embodiments of the present application may be combined with each other.
[0031] An embodiment of the present application provides a game control method, which can be generated by any terminal device with computing and processing capabilities. The terminal device can be, for example, a terminal-oriented computer device or a back-end server.
[0032] The game control method provided by the present application is specifically described below through multiple examples in conjunction with the accompanying drawings.
[0033] Figure 1 One of the flowcharts of the game control method provided in the embodiment of the present application is as follows: Figure 1 As shown, the method displays a graphical user interface through a terminal device, and the method includes:
[0034] S101. Displaying a first game screen from a first character's perspective on a graphical user interface.
[0035] Figure 2 is a schematic diagram of the first game screen, such as Figure 2 As shown, a graphical user interface is first displayed on the terminal device of the first character, and a first game screen from the perspective of the first character is displayed on the graphical user interface. The first game screen also displays a controlled virtual object 11 of the first character.
[0036] S102: Generate and display a prompt object of the second character on a graphical user interface.
[0037] When the second character (i.e., teammate) needs support, the second character marks the target position on the second game screen, and then based on the marking information of the second character, a prompt object 12 of the second character can be generated and displayed on the graphical user interface of the first character, such as Figure 3 shown.
[0038] Among them, the marking information can be, for example, a marking image of the second character, the name of the second character, or the marking information of the game task where the second character is located. That is, after the second character marks the target location on the second game screen, a prompt object of the second character is generated and displayed on the graphical user interface of the first character based on the marking image of the second character, the name of the second character, or the marking information of the game task where the second character is located, which is used to indicate the indication information of the target location sent by the terminal device of the second character.
[0039] It should be noted that Figure 3 Taking the example that the marking information of the second character is a marking image, generating and displaying the marking image of the second character on the graphical user interface of the first character as a prompt object does not mean that the type of marking information is limited.
[0040] S103. In response to a first trigger operation on the prompt object, release a target skill to a target position.
[0041] After the prompt object of the second character is generated and displayed on the graphical user interface of the first character, the first character can make a first trigger operation for the prompt object, and then in response to the first trigger operation, the first character can release the target skill to the target position. Since the target position is known, for some skills that require precise hits to achieve the maximum effect, the known target position can greatly increase the probability of skill hits, and also saves aiming time, and can output more damage or control effects in a short period of time, gaining an advantage in fast-paced game matches.
[0042] To sum up, the embodiment of the present application provides a game control method, which does not require releasing skills through a roulette wheel. The method can directly release the target skill to the target position according to the indication information of the target position sent by the terminal device of the second character, thereby increasing the probability of skill hitting and achieving more accurate support for teammates.
[0043] An embodiment of the present application also provides several different implementations of the first trigger operation. Figure 3 , the graphical user interface of the first character also displays at least one trigger control 13 corresponding to at least one skill, and the first character can select any one of the at least one skill as the target skill, and the corresponding trigger control is also the trigger control of the target skill. It should be noted that the target skill can be a ranged skill or a melee skill, and this application does not limit this.
[0044] The first trigger operation, for example, may be a sliding operation in which the starting touch point is at the position corresponding to the prompt object of the second character, and the ending touch point is at the position corresponding to the trigger control, that is, dragging the prompt object to the position of the trigger control of the target skill; or, the first trigger operation is a sliding operation in which the starting touch point is at the position corresponding to the trigger control, and the ending touch point is at the position corresponding to the prompt object of the second character, that is, dragging the trigger control to the position where the prompt object is; or, the first trigger operation is a click operation on the trigger control, that is, directly clicking the trigger control.
[0045] When the player performs any of the above three operations, it can be regarded as a first trigger operation for the prompt object, and in response to the first trigger operation, the target skill is released to the target position.
[0046] In another embodiment, the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character to the character in the same camp as the second character. Unlike the above embodiment in which the prompt object of the second character is displayed on the graphical user interface of the first character, this embodiment displays the prompt object of the second character on the graphical user interface of all teammates in the same camp of the second character (there is more than one teammate in the same camp, including the first character and other characters), so that all teammates can release skills to the target location in a concentrated manner, making it difficult for enemies in the area to dodge, increasing the probability of skill hits, causing a large amount of damage output to enemies in the area in a short period of time, increasing the team's chance of winning, and also improving the team's execution, combat efficiency and overall collaboration capabilities.
[0047] In one embodiment, after the prompt object of the second character is displayed on the graphical user interface of the first character, the first character may further perform a second trigger operation on the prompt object of the second character. In response to the second trigger operation on the prompt object, the first game screen may be switched to the second game screen on the graphical user interface of the first character, such as Figure 4 The first trigger operation and the second trigger operation are different trigger operations acting on the prompt object. For example, the second trigger operation can be a long press on the prompt object, that is, a press and hold operation. The second game screen is the game screen from the perspective of the second character when marking the target position.
[0048] In an optional embodiment, the display range of the first game screen and the second game screen are different. For example, the first game screen mainly focuses on the operation of the first character itself and the surrounding local environment, while the second game screen can display a wider area, the positions and actions of other characters, the distribution of important props or targets, etc. In another optional embodiment, the display range of the first game screen and the second game screen is the same. On the graphical user interface of the first character, switching the first game screen to the second game screen can enable the first character to better understand the overall situation of the game, thereby formulating more reasonable strategies and tactics, so as to be able to select a target skill that is more beneficial to the game from at least one skill.
[0049] It should also be noted that, on the graphical user interface of the first character, the first game screen is switched to the second game screen. At this time, in the game scene of the second game screen, position mark information 14 is also displayed at the position corresponding to the target position. The position mark information is used to indicate the position set by the second character that needs the help of teammates and focuses on observation, that is, the target position. The form of the position mark information can be, for example, Figure 4 In multiplayer games, teammates can quickly communicate important information by marking target locations to improve team collaboration efficiency and combat success rate.
[0050] Afterwards, the second game screen displayed on the graphical user interface of the first character can be switched back to the first game screen in response to the end instruction of the second trigger operation. The end instruction of the second trigger operation can be, for example, an end long press.
[0051] Alternatively, in response to the end instruction of the second trigger operation, the second game screen may be kept displayed on the graphical user interface of the first character, that is, after the long press ends, the first game screen will not be returned to, and the second game screen will be kept displayed.
[0052] After switching the first game screen displayed on the graphical user interface of the first character to the second game screen, referring to Figure 4 At this time, at least one skill trigger control 13 of the first character is also displayed on the graphical user interface of the first character. The first trigger operation can also be: in the second game screen, the starting touch point is at the corresponding position of the trigger control of the target skill, and the ending touch point is a sliding operation at the preset position in the second game screen, that is, in the second game screen, the trigger control of the target skill is dragged to the second game screen to release the target skill to the target position.
[0053] In this embodiment, there is no need to switch the second game screen back to the first game screen, and the first character can directly and conveniently release the target skill in the second game screen, thereby improving the gaming experience.
[0054] Figure 5 The second flowchart of the game control method provided in the embodiment of the present application is as follows: Figure 5 As shown, releasing the target skill to the target position in S103 may include:
[0055] S201. Determine a skill release direction according to a current position of a controlled virtual object of a first character and a target position.
[0056] The release of skills is usually along a preset skill release direction. In this embodiment, the skill release direction is determined based on the current position of the controlled virtual object of the first character and the target position.
[0057] S202. Release the target skill toward the target position along the skill release direction.
[0058] Then, along the skill release direction, the target skill is released to the target position. By determining the release direction by clarifying the target position and the position of the controlled virtual object itself, the skill can be directed to the target more accurately, avoiding blind release that may cause the skill to miss. This is especially true for skills that require precise hits to be effective, such as the sniper's shooting skills and the mage's single-target high-damage skills, which greatly increases the probability of a hit.
[0059] The following will continue to explain the method of the present application from the perspective of the second role.
[0060] In one embodiment, the indication information of the target position is the indication information generated by the following steps: in response to a selection operation on the second character and a position point marking operation continuous with the selection operation, the indication information of the target position is generated according to the information of the target position corresponding to the position point marking operation and the information of the second character, wherein the selection operation of the second character is the marking information acting on the first character and ends the dragging operation of the touch point at the target position.
[0061] For example Figure 6 As shown, on the graphical user interface of the second character, a controlled virtual object 15 of the second character, marking information 16 of at least one teammate, and a skill operation control 17 of the second character are displayed, wherein the marking information of at least one teammate can be, for example, Figure 6 As shown above, the tag information is displayed as the teammate's image, including the image of the first character.
[0062] When the second character drags the marking information of the first character to the target position, the terminal device of the second character confirms that the selection operation of the second character has been received. Then, since the end touch point of the selection operation is the target position, the position point marking operation continuous with the selection operation can also be triggered. Then, the indication information of the target position can be generated according to the information of the target position and the information of the second character. Then, the terminal device of the second character can send the indication information of the target position to the terminal device of the first character, so that the terminal device of the first character generates and displays the prompt object of the second character on the graphical user interface.
[0063] In another embodiment, continue to refer to Figure 6 After the indication information of the target position is generated, the position mark information 18 of the target position can also be displayed at the position corresponding to the target position in the game scene in the second game screen, so that when the first game screen displayed on the graphical user interface of the first character is switched to the second game screen, the position mark information is displayed at the position corresponding to the target position in the game scene of the second game screen on the graphical user interface of the first character.
[0064] Figure 7 The third flowchart of the game control method provided in the embodiment of the present application is as follows: Figure 7 As shown, before executing S103, the method of the present application may further include:
[0065] S301. Receive a skill selection operation sent by a terminal device of a second character.
[0066] Before the first character releases the target skill to the target position, it can also receive a skill selection operation sent by the terminal device of the second character, wherein the skill operation is a skill selection operation input based on the indication information of at least one skill of the first character displayed on the graphical user interface of the second character.
[0067] For example, on the terminal device of the second character, in response to the selection operation of dragging the marking information of the first character to the target position, and the position point marking operation continuous with the selection operation, after generating the indication information of the target position, the indication information of at least one skill of the first character can also be displayed on the graphical user interface of the terminal device of the second character (the indication information can be, for example, an icon of the skill). Then, the second character can select one or more skills from the indication information of at least one skill of the first character on its graphical user interface, and send a skill selection operation to the terminal device of the first character, where the skill selection operation is used to indicate which skill the second character has selected.
[0068] S302: In response to a skill selection operation, determine a target skill selected by the skill selection operation.
[0069] After the terminal device of the first character receives the skill selection operation sent by the terminal device of the second character, it can respond to the skill selection operation and determine the target skill selected by the skill selection operation. For example, in response to the skill selection operation, the control of the target skill is marked on the graphical user interface of the first character so that the first character knows which skill the second character wants the first character to support. The marking display can be highlighting, bolding the border, or other markings on the control of the target skill.
[0070] In summary, the present application provides a game control method, which has the following advantages:
[0071] 1. There is no need to release skills through the roulette wheel. In response to the first trigger operation, the target skill can be released directly to the target position according to the indication information of the target position sent by the terminal device of the second character, thereby increasing the probability of skill hit and achieving more accurate support for teammates.
[0072] 2. The prompt object of the second character can be displayed on the graphical user interface of all teammates in the same camp. In this way, all teammates can release skills to the target position, making it difficult for enemies in the area to dodge, increasing the probability of skill hits, and causing a large amount of damage output to enemies in the area in a short period of time, increasing the team's chance of winning, and also improving the team's execution, combat efficiency and overall collaboration capabilities.
[0073] 3. Being able to switch the first game screen to the second game screen in response to a second trigger operation, so that the first character can better understand the overall situation of the game, thereby formulating more reasonable strategies and tactics, and thus being able to select a target skill that is more advantageous to the game from at least one skill.
[0074] 4. Marking information is displayed at the target location. In multiplayer games, teammates can quickly convey important information by marking the target location to improve team collaboration efficiency and combat victory rate.
[0075] The following is a corresponding explanation of the device, equipment and storage medium for executing the game control method provided by any of the above embodiments of the present application. The specific implementation process and the technical effects produced are the same as those of the corresponding method embodiments mentioned above. For the sake of brief description, for the parts not mentioned in the following embodiments, please refer to the corresponding contents in the method embodiments.
[0076] like Figure 8 As shown, the present application also provides a game control device, the device comprising:
[0077] The first display module 10 is used to display a first game screen from the perspective of a first character on a graphical user interface.
[0078] The second display module 20 is used to generate and display a prompt object of the second character on a graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character.
[0079] The skill releasing module 30 is used to release the target skill to the target position in response to the first trigger operation on the prompt object.
[0080] Optionally, the device also includes a screen switching module, which is used to switch the first game screen to the second game screen in response to a second trigger operation on the prompt object, wherein the second game screen is the game screen from the perspective of the second character when marking the target position, and the first trigger operation and the second trigger operation are different trigger operations acting on the prompt object respectively.
[0081] Optionally, the screen switching module is further used to switch the second game screen back to the first game screen in response to an end instruction of the second trigger operation.
[0082] Optionally, the second display module 20 is also used to generate and display a prompt object of the second character on the graphical user interface according to the marking information of the second character; the marking information is a marking image of the second character, the name of the second character, or marking information of the game task in which the second character is located.
[0083] Optionally, the device further comprises a position marking module, which is used to display position marking information at a position of the game scene in the second game screen corresponding to the target position.
[0084] Optionally, the skill release module 30 is further used to determine the skill release direction according to the current position of the controlled virtual object of the first character and the target position; and release the target skill to the target position along the skill release direction.
[0085] Optionally, the device also includes a determination module for receiving a skill selection operation sent by a terminal device of the second character, wherein the skill operation is a skill selection operation input by indication information of at least one skill of the first character displayed on a graphical user interface of the second character; in response to the skill selection operation, determining a target skill selected by the skill selection operation.
[0086] Optionally, the determination module is further configured to respond to a skill selection operation and mark a control for displaying a target skill on the graphical user interface of the first character.
[0087] The above-mentioned device is used to execute the method provided by the aforementioned embodiment, and its implementation principle and technical effect are similar, which will not be repeated here.
[0088] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
[0089] like Fig. 9 As shown, the present application also provides a terminal device, including a processor 100, a storage medium 200 and a bus 300, wherein the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium through the bus, and the processor executes the program instructions, and the implementation method includes:
[0090] Displaying a first game screen from the perspective of a first character on the graphical user interface;
[0091] Generating and displaying a prompt object of the second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character;
[0092] In response to a first trigger operation on the prompt object, a target skill is released to the target position.
[0093] Optionally, the graphical user interface also displays: a trigger control for the target skill;
[0094] The first trigger operation is: the starting touch point is at the position corresponding to the prompt object of the second character, and the ending touch point is at the position corresponding to the trigger control. Or,
[0095] The first trigger operation is: a sliding operation in which the starting touch point is at a position corresponding to the trigger control and the ending touch point is at a position corresponding to the prompt object of the second character; or
[0096] The first trigger operation is: a click operation on the trigger control.
[0097] Optionally, the prompt object of the second role is used to indicate the indication information of the target location sent by the terminal device of the second role to the first role; or,
[0098] The prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character to the character in the same camp as the second character.
[0099] Optionally, the method further comprises:
[0100] In response to a second trigger operation on the prompt object, the first game screen is switched to a second game screen, wherein the second game screen is the game screen from the perspective of the second character when marking the target position, and the first trigger operation and the second trigger operation are different trigger operations acting on the prompt object, respectively.
[0101] Optionally, the method further comprises:
[0102] In response to an end instruction of the second trigger operation, the second game screen is switched back to the first game screen.
[0103] Optionally, the first trigger operation is a sliding operation in which the starting touch point is at a position corresponding to the trigger control of the target skill in the second game screen, and the ending touch point is at a preset position in the second game screen.
[0104] Optionally, generating and displaying the prompt object of the second role on the graphical user interface includes:
[0105] According to the marking information of the second character, a prompt object of the second character is generated and displayed on the graphical user interface.
[0106] Optionally, the marking information is a marking image of the second character, a name of the second character, or marking information of a game mission in which the second character is located.
[0107] Optionally, the method further comprises:
[0108] Position marker information is displayed at a position of the game scene in the second game screen corresponding to the target position.
[0109] Optionally, releasing the target skill to the target position includes:
[0110] Determining a skill release direction according to a current position of a controlled virtual object of the first character and the target position;
[0111] Release the target skill toward the target position along the skill release direction.
[0112] Optionally, the indication information of the target location is indication information generated by adopting the following steps:
[0113] In response to a selection operation on the second character and a position point marking operation continuous with the selection operation, indication information of the target position is generated according to information of the target position corresponding to the position point marking operation and information of the second character.
[0114] Optionally, the method further comprises:
[0115] The position mark information of the target position is displayed at a position of the game scene in the second game screen corresponding to the target position.
[0116] Optionally, the selection operation of the second character is to act on the mark information of the first character, and end the drag operation of the touch point at the target position.
[0117] Optionally, in response to the first trigger operation on the prompt object, before releasing the target skill to the target position, the method further includes:
[0118] Receiving a skill selection operation sent by a terminal device of the second character, wherein the skill operation is a skill selection operation inputted for indication information of at least one skill of the first character displayed on a graphical user interface of the second character;
[0119] In response to the skill selection operation, the target skill selected by the skill selection operation is determined.
[0120] Optionally, the method further comprises:
[0121] In response to the skill selection operation, a control for displaying the target skill is marked on the graphical user interface of the first character.
[0122] The present application also provides a readable storage medium, wherein the readable storage medium stores program instructions, and the program instructions are executed by a processor, and the method implemented includes:
[0123] Displaying a first game screen from the perspective of a first character on the graphical user interface;
[0124] Generating and displaying a prompt object of the second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character;
[0125] In response to a first trigger operation on the prompt object, a target skill is released to the target position.
[0126] Optionally, the graphical user interface also displays: a trigger control for the target skill;
[0127] The first trigger operation is: the starting touch point is at the position corresponding to the prompt object of the second character, and the ending touch point is at the position corresponding to the trigger control. Or,
[0128] The first trigger operation is: a sliding operation in which the starting touch point is at a position corresponding to the trigger control and the ending touch point is at a position corresponding to the prompt object of the second character; or
[0129] The first trigger operation is: a click operation on the trigger control.
[0130] Optionally, the prompt object of the second role is used to indicate the indication information of the target location sent by the terminal device of the second role to the first role; or,
[0131] The prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character to the character in the same camp as the second character.
[0132] Optionally, the method further comprises:
[0133] In response to a second trigger operation on the prompt object, the first game screen is switched to a second game screen, wherein the second game screen is the game screen from the perspective of the second character when marking the target position, and the first trigger operation and the second trigger operation are different trigger operations acting on the prompt object, respectively.
[0134] Optionally, the method further comprises:
[0135] In response to an end instruction of the second trigger operation, the second game screen is switched back to the first game screen.
[0136] Optionally, the first trigger operation is a sliding operation in which the starting touch point is at a position corresponding to the trigger control of the target skill in the second game screen, and the ending touch point is at a preset position in the second game screen.
[0137] Optionally, generating and displaying the prompt object of the second role on the graphical user interface includes:
[0138] According to the marking information of the second character, a prompt object of the second character is generated and displayed on the graphical user interface.
[0139] Optionally, the marking information is a marking image of the second character, a name of the second character, or marking information of a game mission in which the second character is located.
[0140] Optionally, the method further comprises:
[0141] Position marker information is displayed at a position of the game scene in the second game screen corresponding to the target position.
[0142] Optionally, releasing the target skill to the target position includes:
[0143] Determining a skill release direction according to a current position of a controlled virtual object of the first character and the target position;
[0144] Release the target skill toward the target position along the skill release direction.
[0145] Optionally, the indication information of the target location is indication information generated by adopting the following steps:
[0146] In response to a selection operation on the second character and a position point marking operation continuous with the selection operation, indication information of the target position is generated according to information of the target position corresponding to the position point marking operation and information of the second character.
[0147] Optionally, the method further comprises:
[0148] The position mark information of the target position is displayed at a position of the game scene in the second game screen corresponding to the target position.
[0149] Optionally, the selection operation of the second character is to act on the mark information of the first character, and end the drag operation of the touch point at the target position.
[0150] Optionally, in response to the first trigger operation on the prompt object, before releasing the target skill to the target position, the method further includes:
[0151] Receiving a skill selection operation sent by a terminal device of the second character, wherein the skill operation is a skill selection operation inputted for indication information of at least one skill of the first character displayed on a graphical user interface of the second character;
[0152] In response to the skill selection operation, the target skill selected by the skill selection operation is determined.
[0153] Optionally, the method further comprises:
[0154] In response to the skill selection operation, a control for displaying the target skill is marked on the graphical user interface of the first character.
[0155] In the several embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0156] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0157] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.
[0158] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.
[0159] The above are only specific implementations of the present application, but the protection scope of the present application is not limited thereto. Any changes or substitutions that can be easily thought of by a person skilled in the art within the technical scope disclosed in the present application should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.
Claims
1. A game control method, characterized in that: Displaying a graphical user interface via a terminal device, the method comprising: Displaying a first game screen from the perspective of a first character on the graphical user interface; Generating and displaying a prompt object of the second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character; In response to a first trigger operation on the prompt object, a target skill is released to the target position.
2. The method according to claim 1, characterized in that: The graphical user interface also displays: a trigger control for the target skill; The first trigger operation is: the starting touch point is at the position corresponding to the prompt object of the second character, and the ending touch point is a sliding operation at the position corresponding to the trigger control; or, The first trigger operation is: a sliding operation in which the starting touch point is at a position corresponding to the trigger control and the ending touch point is at a position corresponding to the prompt object of the second character; or, The first trigger operation is: a click operation on the trigger control.
3. The method according to claim 1, characterized in that The prompt object of the second role is used to indicate the indication information of the target location sent by the terminal device of the second role to the first role; or, The prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character to the character in the same camp as the second character.
4. The method according to claim 1, characterized in that: The method further comprises: In response to a second trigger operation on the prompt object, the first game screen is switched to a second game screen, wherein the second game screen is the game screen from the perspective of the second character when marking the target position, and the first trigger operation and the second trigger operation are different trigger operations acting on the prompt object, respectively.
5. The method according to claim 4, characterized in that The method further comprises: In response to an end instruction of the second trigger operation, the second game screen is switched back to the first game screen.
6. The method according to claim 4, characterized in that The first trigger operation is a sliding operation in which the starting touch point is at a position corresponding to the trigger control of the target skill in the second game screen, and the ending touch point is at a preset position in the second game screen.
7. The method according to claim 1, characterized in that The step of generating and displaying a prompt object of the second role on the graphical user interface includes: According to the marking information of the second character, a prompt object of the second character is generated and displayed on the graphical user interface.
8. The method according to claim 7, characterized in that The marking information is a marking image of the second character, a name of the second character, or marking information of a game mission where the second character is located.
9. The method according to claim 4, characterized in that The method further comprises: Position marker information is displayed at a position of the game scene in the second game screen corresponding to the target position.
10. The method according to claim 1, characterized in that The releasing the target skill to the target position includes: Determining a skill release direction according to a current position of a controlled virtual object of the first character and the target position; Release the target skill toward the target position along the skill release direction.
11. The method according to claim 1, characterized in that: The target location indication information is the indication information generated by the following steps: In response to a selection operation on the second character and a position point marking operation continuous with the selection operation, indication information of the target position is generated according to information of the target position corresponding to the position point marking operation and information of the second character.
12. The method according to claim 11, characterized in that The method further comprises: The position mark information of the target position is displayed at a position of the game scene in the second game screen corresponding to the target position.
13. The method according to claim 11, characterized in that The selection operation of the second character is to act on the mark information of the first character, and end the drag operation of the touch point at the target position.
14. The method according to claim 1, characterized in that Before releasing the target skill to the target position in response to the first trigger operation on the prompt object, the method further includes: Receiving a skill selection operation sent by a terminal device of the second character, wherein the skill operation is a skill selection operation inputted for indication information of at least one skill of the first character displayed on a graphical user interface of the second character; In response to the skill selection operation, the target skill selected by the skill selection operation is determined.
15. The method according to claim 14, characterized in that The method further comprises: In response to the skill selection operation, a control for displaying the target skill is marked on the graphical user interface of the first character.
16. A game control device, characterized in that: The graphical user interface is displayed by a terminal device, and the device comprises: A first display module, configured to display a first game screen from a perspective of a first character on the graphical user interface; A second display module, used to generate and display a prompt object of a second character on the graphical user interface, wherein the prompt object of the second character is used to indicate the indication information of the target location sent by the terminal device of the second character; The skill releasing module is used to release the target skill to the target position in response to a first trigger operation on the prompt object.
17. A terminal device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor, and when the terminal device is running, the processor communicates with the storage medium via the bus, and the processor executes the program instructions to implement the game control method described in any one of claims 1 to 15.
18. A readable storage medium, characterized in that: The readable storage medium stores program instructions, and the program instructions are executed by a processor to implement the game control method according to any one of claims 1 to 15.