Audio processing method and device
By transmitting the chat voice signal and game audio signal to the sound card in e-sports games, and reducing the volume of the chat voice signal exceeding the threshold in the first sound card, the problem of player voice signals covering up the sound effects of the game environment is solved, and the user's auditory experience and game immersion is improved.
Patent Information
- Application Number
- CN202411552531.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-01
- Publication Date
- 2025-02-28
AI Technical Summary
In e-sports games, the player's voice signal easily conceals important game environment sound effects and special effects sounds, affecting players' perception of the game environment.
By transmitting the chat voice signal and the game audio signal to the first and second sound cards respectively, and determining whether the volume value exceeds the preset threshold in the first sound card. If it exceeds the volume, the volume will be reduced, and independent and refined adjustment of the chat voice signal can be achieved.
It effectively avoids excessive chat voice signals to cover up the game environment sound effects and enemy dynamic information, ensuring that players can clearly capture every subtle sound details, and enhance the user's auditory experience and game immersion.
Smart Images

Figure CN119545225A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of audio processing, and in particular to an audio processing method and device. Background Art
[0002] In e-sports game scenarios, some chat tools are introduced for players to communicate with each other and cooperate with each other. The chat voice generated by external chat tools and the audio in the game software (such as game background sound, special effect sound: gunshots, explosions, footsteps, etc.) will be transmitted to the user's ears together; however, in e-sports, sudden player voice signals, especially when the human voice volume is suddenly too loud, can easily cover up important game environment sound effects, special effect sounds and enemy dynamic information, making it impossible for players to better perceive the game environment.
[0003] Traditional audio processing methods often focus on adjusting the overall volume of the final output. There is a lack of refined volume processing for the vocal part of the game audio signal. The player's voice and the game sound cannot achieve loudness balance, which seriously affects the gaming experience.
[0004] Therefore, it is necessary to design a new audio processing method and device to overcome the above-mentioned defects. Summary of the invention
[0005] The purpose of the present invention is to provide an audio processing method and device, which can realize independent and fine adjustment of player chat voice signals. When the volume of teammates' communication is too loud in competitive games, the chat voice volume is automatically reduced to avoid covering up important game environment sound effects and enemy dynamic information, ensuring that players can clearly capture every subtle sound detail.
[0006] To achieve the above object, the present invention provides an audio processing method and device, the audio processing method comprising the following steps:
[0007] S1. Receive a first audio signal output by a source device, where the first audio signal includes a chat voice signal and a game audio signal;
[0008] S2, transmitting the chat voice signal to the first sound card, and transmitting the game audio signal to the second sound card;
[0009] S3, the first sound card determines whether the volume value of the chat voice signal exceeds a preset volume threshold,
[0010] If yes, the first sound card adjusts the volume value of the chat voice signal downward; if no, the volume value of the chat voice signal is not adjusted;
[0011] S4, mixing the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal, and transmitting the second audio signal to the audio playback device.
[0012] Preferably, step S1 specifically includes:
[0013] Based on the first data transmission channel of the first interface, receiving the chat voice signal output by the source device end; and
[0014] Based on the second data transmission channel of the first interface, receiving the game audio signal output by the source device end;
[0015] Among them, the chat voice signal is generated by the voice chat application in the source device end; the game audio signal is generated by the game application in the source device end.
[0016] Preferably, the step S3 further includes: the second sound card performing sound effect processing on the game audio signal based on preset sound effect parameters.
[0017] Preferably, the volume threshold is 30 decibels.
[0018] Preferably, before transmitting the second audio signal to the audio playback device, the method further includes:
[0019] The second audio signal is format converted to match the playback format of the audio playback device.
[0020] Preferably, an audio processing device comprises:
[0021] case,
[0022] A first interface is exposed from an opening of the housing; the first interface is data-connected to a source device to receive a chat voice signal and a game audio signal output by the source device;
[0023] A first sound card is disposed in the housing and is data-connected to the first interface to receive the chat voice signal;
[0024] A second sound card is disposed in the housing and is data-connected to the first interface to receive the game audio signal;
[0025] The first sound card is further configured to determine whether the volume value of the chat voice signal exceeds a volume threshold value. If so, the first sound card adjusts the volume value of the chat voice signal downward; if not, the volume value of the chat voice signal is not adjusted.
[0026] A mixing module is disposed in the housing and is data-connected to the first sound card and the second sound card, and is used for mixing the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal;
[0027] The second interface is exposed from another opening of the shell, and the second interface is communicatively connected with the audio playback device end to transmit the second audio signal to the audio playback device end.
[0028] Preferably, the first interface includes:
[0029] A first data transmission channel, used for receiving the chat voice signal output by the source device, and the first data transmission channel is data-connected to the first sound card; and
[0030] The second data transmission channel is used to receive the game audio signal output by the source device, and the second data transmission channel is data-connected to the second sound card.
[0031] Preferably, the second sound card is configured with preset sound effect parameters; the second sound card also performs sound effect processing on the game audio signal based on the preset sound effect parameters.
[0032] Preferably, the first interface and the second interface are respectively located on two sides of the shell.
[0033] Preferably, the first interface is a USB interface of USB 3.0 or above; the second interface is an interface of USB 3.0 or above, or a 3.5mm interface.
[0034] Preferably, the volume threshold is 30 decibels.
[0035] Preferably, the system further comprises a format conversion module coupled between the mixing module and the second interface, wherein the format conversion module is used for performing format conversion on the second audio signal to match the playback format of the audio playback device.
[0036] Compared with the prior art, the present invention transmits the chat voice signal and the game audio signal in the game audio signal to the first and second sound cards respectively. When the volume value of the chat voice signal exceeds the volume threshold, the first sound card automatically reduces the volume value of the chat voice signal to achieve a loudness balance between the player's voice and the game sound part, avoiding excessive chat voice signals from blasting the ears / covering important game environment sound effects and enemy dynamic information, and effectively improving the user's auditory experience and game immersion. BRIEF DESCRIPTION OF THE DRAWINGS
[0037] Figure 1 A schematic diagram of a flow chart of an audio processing method according to one embodiment of the present invention;
[0038] Figure 2 FIG. 4 is a structural block diagram of an audio processing device according to one embodiment of the present invention. DETAILED DESCRIPTION
[0039] In order to provide a further understanding of the purpose, structure, features, and functions of the present invention, the following detailed description is given in conjunction with the embodiments.
[0040] Certain words are used in the specification and claims to refer to specific components. Those with ordinary knowledge in the field should understand that manufacturers may use different terms to refer to the same component. This specification and claims do not use differences in names as a way to distinguish components, but rather use differences in components' functions as the criteria for distinction. The term "including" mentioned throughout the specification and claims is an open-ended term and should be interpreted as "including but not limited to".
[0041] See also Figure 1 , Figure 1 A flowchart of an audio processing method according to one embodiment of the present invention is disclosed. Figure 1 As shown, the audio processing method is performed according to the following steps:
[0042] Step S1, receiving a first audio signal currently output by a source device. The source device is, for example, a PC, a game console, etc.; the first audio signal includes a chat voice signal and a game audio signal, wherein the chat voice signal is a player voice signal, which is generated by an instant voice chat application in the source device, such as Team Speak, and the game audio signal includes game background sound, special effect sound (such as gunshots, explosions, footsteps, etc.), which is generated by the game application in the source device.
[0043] Step S2: transmitting the chat voice signal to the first sound card, and transmitting the game audio signal to the second sound card.
[0044] Step S3, the first sound card determines whether the volume value of the chat voice signal exceeds a preset volume threshold value. If so, the first sound card reduces the volume value of the chat voice signal. If not, the volume value of the chat voice signal is not adjusted.
[0045] Step S4: Mix the chat voice signal ultimately output by the first sound card and the game audio signal ultimately output by the second sound card to generate a second audio signal, and transmit the second audio signal to the audio playback device. For e-sports game scenarios, the audio playback device may be, for example, an e-sports headset with a noise reduction function, but the present invention is not limited thereto.
[0046] It can be seen that the above audio processing method receives the chat voice signal and the game audio signal output by the source device, and transmits the chat voice signal and the game audio signal to the first sound card and the second sound card respectively, so as to more effectively reduce the interference between different signals and improve the signal transmission rate. When the first sound card determines that the volume value of the chat voice signal exceeds the threshold, it automatically adjusts the volume value of the chat voice signal, realizes the flexible and independent adjustment of the chat voice signal, effectively reduces the loud human voice that suddenly appears during the game, avoids the excessive chat voice signal from blasting the ears or covering up important game environment sound effects and enemy dynamic information, and achieves a loudness balance between the chat voice signal and the game audio signal, ensuring that the player can clearly capture every subtle sound detail and enhance the user's gaming experience.
[0047] Furthermore, the volume threshold is preferably 30 decibels, ensuring that the user can clearly hear the chat voice of teammates, facilitating cooperation with teammates or maintaining consistent actions without causing excessive interference to the game environment sound effects. In actual use, the specific value of the volume threshold is designed and selected by those skilled in the art according to actual conditions, such as 35db, 40db, etc., and the present invention is not limited thereto.
[0048] In one of the embodiments, the above-mentioned step S1 specifically includes: based on the first data transmission channel, receiving the chat voice signal output by the source device end; and, based on the second data transmission channel, receiving the game audio signal output by the source device end. In this way, the transmission rate of the chat voice signal and the game audio signal can be significantly improved, and the interference between different signals can be reduced.
[0049] Furthermore, in one embodiment, the above step S3 further includes: the second sound card performs sound effect processing on the game audio signal based on preset sound effect parameters. For example, the sound effect parameters may include: high and low pitch, echo, reverberation, keynote, etc., but the present invention is not limited thereto. In this way, the first and second sound cards can be used to perform refined and independent processing on the chat voice signal and the game audio signal, respectively, which can provide a faster response speed and smoother audio performance, and reduce the delay of audio processing.
[0050] In addition, in the above step S4, before transmitting the above second audio signal to the audio playback device, the second audio signal is format converted to match the playback format of the audio playback device, thereby improving the compatibility of the second audio signal between different playback devices and enhancing the playback effect.
[0051] It can be seen that the audio processing method provided by the present invention can obtain the chat voice signal and the game audio signal, and the chat voice signal and the game audio signal are transmitted to the first sound card and the second sound card for processing respectively. When the first sound card determines that the volume value of the chat voice signal exceeds the volume threshold, the first sound card will automatically reduce the volume value of the chat voice signal. In the e-sports game scene, it is avoided that the chat voice is too loud to blast the ears or cover up important game environment sound effects and enemy dynamic information, ensuring that the player clearly captures every subtle sound detail, effectively improving the user's auditory experience and game experience.
[0052] like Figure 2 As shown, the present invention also proposes an audio processing device 1, which executes the above audio processing method.
[0053] The audio processing device 1 includes a housing, a first interface 10, a first sound card 11, a second sound card 12, a mixing module 13 and a second interface 14. The first interface 10 is exposed from an opening of the housing and is data-connected to the source device end. The chat voice signal and the game audio signal output by the source device end are received through the first interface 10; wherein the chat voice signal is a player voice signal, which is generated by an instant voice chat application in the source device end, such as Team Speak, and the game audio signal includes game background sound and special effect sound (such as gunshots, explosions, footsteps, etc.) which are generated by the game application in the source device end. The first sound card 11 is arranged in the housing and data-connected to the first interface 10 to receive the chat voice signal; the second sound card 12 is arranged in the housing and data-connected to the first interface 10 to receive the game audio signal.
[0054] In addition, the first sound card 11 is also configured to determine whether the volume value of the chat voice signal exceeds a volume threshold. If it exceeds the threshold, the first sound card 11 automatically reduces the volume value of the chat voice signal. If it does not exceed the threshold, the first sound card 11 does not adjust the volume value of the chat voice signal.
[0055] The mixing module 13 is disposed in the housing and is data-connected to the first sound card 11 and the second sound card 12. The mixing module 13 is used to mix the chat voice signal ultimately output by the first sound card 11 and the game audio signal ultimately output by the second sound card 12 to generate a second audio signal. The second interface 14 is exposed from another opening of the housing. The second interface 14 is communicatively connected to the audio playback device 3 to transmit the second audio signal to the audio playback device 3. For e-sports game scenarios, the audio playback device 3 is, for example, an e-sports headset with a noise reduction function.
[0056] It can be seen that the audio processing device 1 proposed in the present invention exists independently of the source device and the audio playback device end 3 in the form of an external device. In the e-sports game scene, it receives the chat voice signal and the game audio signal output by the source device end, and transmits the chat voice signal and the game audio signal to the first sound card 11 and the second sound card 12 respectively. When the first sound card 11 determines that the volume value of the chat voice signal exceeds the volume threshold, it automatically adjusts the volume value of the chat voice signal, realizes the independent adjustment of the chat voice signal, reduces the loud human voice that suddenly appears during the game, ensures that the player clearly captures every subtle sound detail, and enhances the user's game immersion.
[0057] Furthermore, the volume threshold is preferably 30 decibels, ensuring that the user can clearly hear the chat voice of teammates, facilitating cooperation with teammates or maintaining consistent actions without causing excessive interference to the game environment sound effects.
[0058] In one embodiment, the second sound card 12 is configured with preset sound effect parameters. Based on the preset sound effect parameters, the second sound card 12 performs sound effect processing on the game audio signal before outputting it. In this way, the first and second sound cards can be used to perform refined and independent processing on the chat voice signal and the game audio signal respectively, which can provide a faster response speed and smoother audio performance and reduce the delay of audio processing.
[0059] In one embodiment, the first interface 10 includes: a first data transmission channel L1 and a second data transmission channel L2. The first data transmission channel L1 is used to receive the chat voice signal output by the source device, and the first data transmission channel L1 is data-connected to the first sound card 11 to transmit the chat voice signal to the first sound card 11. The second data transmission channel L2 receives the game audio signal output by the source device, and the second data transmission channel L2 is data-connected to the second sound card 12 to transmit the game audio signal to the second sound card 12. In this way, the transmission rate of the chat voice signal and the game audio signal can be significantly improved, and the interference between different signals can be more effectively reduced.
[0060] In one embodiment, the first interface 10 is a USB interface of USB 3.0 or above; the second interface 14 is an interface of USB 3.0 or above, or a 3.5 mm interface.
[0061] Preferably, the first interface 10 and the second interface 14 are respectively located on both sides of the shell, which helps to optimize the spatial layout of the audio processing device 1, and makes it more convenient for users to connect or disconnect the source device and the audio playback device end 3, effectively avoiding interference or conflict between cables, and helping to ensure the stability of signal transmission.
[0062] In one embodiment, the audio processing device 1 further includes a format conversion module, which is coupled between the mixing module 13 and the second interface 14. The format conversion module is used to convert the format of the second audio signal before transmitting the second audio signal to the audio playback device end 3 to match the playback format of the audio playback device end 3, thereby improving the compatibility of the second audio signal between different playback devices and enhancing the playback effect.
[0063] In summary, the present invention can transmit the chat voice signal and the game audio signal in the game audio signal to the first and second sound cards respectively. When the volume value of the chat voice signal exceeds the volume threshold, the first sound card automatically reduces the volume value of the chat voice signal to achieve a loudness balance between the player's voice and the game sound part, avoiding excessive chat voice signals from blasting the ears / covering important game environment sound effects and enemy dynamic information, and effectively improving the user's auditory experience and game immersion.
[0064] The present invention has been described by the above-mentioned relevant embodiments, however, the above-mentioned embodiments are only examples for implementing the present invention. It must be pointed out that the disclosed embodiments do not limit the scope of the present invention. On the contrary, changes and modifications made without departing from the spirit and scope of the present invention are all within the scope of patent protection of the present invention.
Claims
1. An audio processing method, characterized in that: The following steps are involved: S1. Receive a first audio signal output by a source device, where the first audio signal includes a chat voice signal and a game audio signal; S2, transmitting the chat voice signal to the first sound card, and transmitting the game audio signal to the second sound card; S3, the first sound card determines whether the volume value of the chat voice signal exceeds a preset volume threshold, If yes, the first sound card adjusts the volume value of the chat voice signal downward; if no, the volume value of the chat voice signal is not adjusted; S4, mixing the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal, and transmitting the second audio signal to the audio playback device.
2. The audio processing method according to claim 1, characterized in that: The step S1 specifically includes: Based on the first data transmission channel of the first interface, receiving the chat voice signal output by the source device end; and Based on the second data transmission channel of the first interface, receiving the game audio signal output by the source device end; Among them, the chat voice signal is generated by the voice chat application in the source device end; the game audio signal is generated by the game application in the source device end.
3. The audio processing method according to claim 2, characterized in that: The step S3 also includes: the second sound card performs sound effect processing on the game audio signal based on preset sound effect parameters.
4. The audio processing method according to claim 2, characterized in that: The volume threshold is 30 decibels.
5. The audio processing method according to claim 1, characterized in that: Before transmitting the second audio signal to the audio playback device, the method further includes: The second audio signal is format converted to match the playback format of the audio playback device.
6. An audio processing device, characterized in that: include: case, A first interface is exposed from an opening of the housing; The first interface is data-connected to the source device end to receive the chat voice signal and the game audio signal output by the source device end; A first sound card is disposed in the housing and is data-connected to the first interface to receive the chat voice signal; A second sound card is disposed in the housing and is data-connected to the first interface to receive the game audio signal; The first sound card is further configured to determine whether the volume value of the chat voice signal exceeds a volume threshold value. If so, the first sound card adjusts the volume value of the chat voice signal downward; if not, the volume value of the chat voice signal is not adjusted. A mixing module is disposed in the housing and is data-connected to the first sound card and the second sound card, and is used for mixing the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal; The second interface is exposed from another opening of the shell, and the second interface is communicatively connected with the audio playback device end to transmit the second audio signal to the audio playback device end.
7. The audio processing device according to claim 6, characterized in that: The first interface includes: A first data transmission channel, used for receiving the chat voice signal output by the source device, and the first data transmission channel is data-connected to the first sound card; and The second data transmission channel is used to receive the game audio signal output by the source device, and the second data transmission channel is data-connected to the second sound card.
8. The audio processing device according to claim 6, characterized in that: The second sound card is configured with preset sound effect parameters; the second sound card also performs sound effect processing on the game audio signal based on the preset sound effect parameters.
9. The audio processing device according to claim 6, characterized in that: The first interface and the second interface are respectively located on two sides of the shell.
10. The audio processing device according to claim 6, characterized in that: The first interface is a USB interface of USB3.0 or above; the second interface is an interface of USB3.0 or above, or a 3.5mm interface.
11. The audio processing device according to claim 6, characterized in that: The volume threshold is 30 decibels.
12. The audio processing device according to claim 6, characterized in that: It also includes a format conversion module, which is coupled between the mixing module and the second interface. The format conversion module is used to convert the format of the second audio signal to match the playback format of the audio playback device.