Method, device, electronic device and storage medium for reviewing and interacting with multi-geomorphic maps

By dividing multi-terrain maps into multiple audit areas and setting virtual roles based on the geomorphological type, the problem of poor auditing of multi-terrain maps in the existing technology has been solved, and more efficient and comprehensive audit results have been achieved.

CN119565164BActive Publication Date: 2025-05-23SHENZHEN MINIPLAY TECH CO LTD
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Patent Information

Application Number
CN202510137610.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-02-07
Publication Date
2025-05-23
Estimated Expiration
2045-02-07

AI Technical Summary

Technical Problem

When reviewing user-generated maps, existing game platforms lack effective review rules for maps of multiple landform types, resulting in poor review results, time-consuming and difficult to conduct comprehensive inspections.

Method used

By dividing the map to be reviewed into multiple audit areas, each setting up the interaction of virtual characters based on its geomorphological type, allowing virtual characters to move and audit within these areas, thereby obtaining more comprehensive audit results.

Benefits of technology

The review effect and efficiency of multi-terrain maps have been improved, and the violations in the map can be more comprehensively inspected, reducing the time and energy of manual review.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application provides a review interaction method, device, electronic device and storage medium for multi-topography maps. The review interaction method for multi-topography maps includes: obtaining a target map to be reviewed, dividing the target map to be reviewed into multiple review areas; setting an interaction mode of a virtual character based on the topography type of the review area, the virtual character being used to move in the target map to be reviewed; in response to a control instruction for manipulating the movement of the virtual character, controlling the virtual character to move in each of the review areas according to the interaction mode; and receiving the review results for the review area during the movement of the virtual character. The present application is used to improve the review effect and efficiency of multi-topography maps.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a method, device, electronic device and storage medium for reviewing and interacting with multi-topography maps. Background Art

[0002] With the development and popularity of games, more and more people of all ages have become gamers. Based on the principle of user-generated content, some game developers provide gamers with the ability to freely build maps. In the process of building maps, players may create content that does not comply with platform rules. If the game platform does not set review rules based on the style of the maps built by players, it will be impossible to review the illegal parts of the maps built by players, resulting in poor review results. Summary of the invention

[0003] The present application proposes a multi-topography map review interaction method, device, electronic device and storage medium, which are used to improve the review effect and review efficiency of multi-topography maps.

[0004] According to one aspect of an embodiment of the present application, a multi-geomorphic map review interaction method is provided, comprising:

[0005] Obtaining a target map to be reviewed, and dividing the target map to be reviewed into multiple review areas;

[0006] Based on the landform type of the audit area, setting an interaction mode of a virtual character, wherein the virtual character is used to move in the target map to be audited;

[0007] In response to a control instruction for manipulating the movement of the virtual character, controlling the virtual character to move in each of the audit areas according to the interactive manner;

[0008] During the movement of the virtual character, an audit result for the audit area is received.

[0009] According to one aspect of an embodiment of the present application, a multi-topography map review interaction device is provided, comprising:

[0010] An area division module is used to obtain a map of a target to be reviewed and divide the map into multiple review areas;

[0011] An interaction mode setting module, used to set the interaction mode of the virtual character based on the landform type of the audit area, and the virtual character is used to move in the target map to be audited;

[0012] A movement control module, configured to control the movement of the virtual character in each of the audit areas in response to a control instruction for manipulating the movement of the virtual character;

[0013] An audit result receiving module, configured to receive an audit result for the audit area during the movement of the virtual character.

[0014] According to one aspect of the embodiments of the present application, there is provided an electronic device, including:

[0015] One or more processors; a storage device for storing one or more programs, which when executed by the one or more processors, cause the electronic device to implement the methods provided in the above various alternative implementations.

[0016] According to one aspect of the embodiments of the present application, there is provided a computer program medium having computer-readable instructions stored thereon, which when executed by a processor of a computer, cause the computer to execute the methods provided in the above various alternative implementations.

[0017] According to one aspect of the embodiments of the present application, there is provided a computer program product or a computer program, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the computer device to execute the methods provided in the above various alternative implementations.

[0018] In the embodiments of the present application, a target map to be audited is obtained, and the target map to be audited is divided into multiple audit areas; based on the landform types of the audit areas, an interaction mode of a virtual character is set, where the virtual character is used to move in the target map to be audited; in response to a control instruction for operating the movement of the virtual character, the virtual character is controlled to move in each audit area according to the interaction mode; during the movement of the virtual character, an audit result for the audit area is received, and the interaction mode of the virtual character is controlled through the landform types of the respective audit areas, so that the virtual character can move better in the audit area, and the movement process of the virtual character is used to audit the target map to be audited, so as to improve the audit effect and audit efficiency for a multi-landform map.

[0019] Other features and advantages of the present application will become apparent through the following detailed description, or will be partially learned through the practice of the present application.

[0020] It should be understood that the above general description and the following detailed description are only exemplary and do not limit the present application. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] By referring to the accompanying drawings and describing its exemplary embodiments in detail, the above and other objects, features and advantages of the present application will become more apparent.

[0022] Figure 1 A schematic diagram of an application scenario of the review interaction method for multiple terrain maps provided in this embodiment is shown.

[0023] Figure 2 A schematic flow chart of the review and interaction method for multiple landform maps provided in this embodiment is shown.

[0024] Figure 3 A schematic diagram of the structure of the review and interaction device for multiple terrain maps provided in this embodiment is shown.

[0025] Figure 4 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0026] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as limited to the examples set forth herein; rather, these example embodiments are provided so that the description of the present application will be more comprehensive and complete and the concepts of the example embodiments will be fully conveyed to those skilled in the art. The accompanying drawings are only schematic illustrations of the present application and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and thus their repeated description will be omitted.

[0027] In addition, the described features, structures or characteristics may be combined in one or more example embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the example embodiments of the present application. However, those skilled in the art will appreciate that the technical solution of the present application may be practiced while omitting one or more of the specific details, or other methods, components, steps, etc. may be adopted. In other cases, known structures, methods, implementations or operations are not shown or described in detail to avoid obscuring the present application and making the various aspects of the present application obscure.

[0028] Some of the blocks shown in the accompanying drawings are functional entities that do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0029] Figure 1 FIG. 2 is a schematic diagram showing an application scenario of the review interaction method for multiple landform maps provided in this embodiment. Figure 1 As shown, the terminal device communicates with the server through the network. The terminal device may be, but is not limited to, various personal computers, laptops, smart phones, tablet computers, and portable wearable devices. The server may be implemented as an independent server or a server cluster consisting of multiple servers.

[0030] The system framework may include terminal devices, networks, and servers. The network is used to provide a medium for communication links between terminal devices and servers. The network may include various connection types, such as wired, wireless communication links, or optical fiber cables, etc.

[0031] The terminal device can be various electronic devices with a display screen and supporting web browsing, including but not limited to smart phones, tablet computers, e-book readers, MP3 players (Moving Picture Eperts Group Audio Layer III), MP4 (Moving Picture Eperts Group Audio Layer IV) players, laptop computers and desktop computers, etc.

[0032] A multi-terrain map refers to a map that contains multiple types of terrain, such as a map that includes mountains, rivers, forests, etc. In the game scene, a multi-terrain map can be used in the exploration gameplay.

[0033] In games that provide user-generated content, players can use the game platform's editor interface to generate maps and corresponding gameplay that meet their needs. In some multi-landform maps, auditors are required to conduct manual review to conduct targeted review of these player-generated maps to ensure that they do not contain content that does not comply with regulations.

[0034] In general practice, auditors can only browse the entire map according to conventional gameplay during the audit. In some maps with complex terrain, this method is not only time-consuming, but it is often impossible to audit the map from multiple perspectives. The limited field of vision makes it impossible to audit the entire map, which not only affects the audit results but also the audit efficiency.

[0035] Figure 2 FIG. 2 shows a flow chart of the review interaction method for multiple landform maps provided in this embodiment. Figure 2 As shown, the method comprises the following steps:

[0036] S100, obtaining a map of the target to be reviewed, and dividing the map of the target to be reviewed into multiple review areas.

[0037] Specifically, the target map to be reviewed is composed of a variety of landforms, such as mountains, rivers, forests, caves, etc. According to the landform distribution of the target map to be reviewed, the target map to be reviewed is divided into multiple review areas, and each review area includes at least one landform type.

[0038] S200. Set the interaction mode of the virtual character based on the landform type of the review area. The virtual character is used to move in the target map to be reviewed.

[0039] Specifically, set the interaction mode according to the landform type. Then, by obtaining the landform type of the review area, set the interaction mode of the virtual character according to the landform type.

[0040] As an optional implementation, when the review area includes two or more landform types, set the interaction mode of the virtual character according to the combination of landform types.

[0041] For example, if the interaction mode corresponding to the river landform is swimming and the interaction mode corresponding to the mountain landform is climbing, then the interaction mode of the virtual character is a combination of swimming and climbing, and switch different interaction modes according to the current position.

[0042] Specifically, the virtual character is a virtual entity that can move in the target map to be reviewed. The reviewer controls the virtual character and, with the help of the interaction mode of the virtual character, moves faster in the target map to be reviewed, achieving the purpose of reviewing the target map to be reviewed.

[0043] Among them, during the movement of the virtual character, the perspective can be adjusted and the appearance of the target map to be reviewed under the current perspective can be captured, and the appearance is displayed on the display terminal.

[0044] S300. In response to the control instruction to move the virtual character, control the virtual character to move in each review area according to the interaction mode.

[0045] Specifically, when receiving the control instruction to move the virtual character, it means controlling the virtual character to move in each review area according to the interaction mode, and the interaction mode of the virtual character is related to the landform type of each review area.

[0046] S400. During the movement of the virtual character, receive the review result for the review area.

[0047] Specifically, during the movement of the virtual character, by obtaining the appearance of the review area from different perspectives and at different angles during the movement, the appearance composition of the review area can be viewed from multiple aspects, and thus a more accurate review result can be obtained.

[0048] In this embodiment, a target map to be reviewed is obtained and the target map to be reviewed is divided into multiple review areas; based on the landform type of the review area, an interaction mode of a virtual character is set, wherein the virtual character is used to move in the target map to be reviewed; in response to a control instruction for operating the movement of the virtual character, the virtual character is controlled to move in each review area in an interactive manner, and during the movement of the virtual character, the review result for the review area is received, and the interaction mode of the virtual character is controlled by the landform type of each review area, so that the virtual character can review the appearance of the review area from each perspective when moving, and the field of vision of the virtual character will not be limited. Therefore, the interaction mode of the virtual character is adjusted accordingly according to the landform type of the review area, and when the target map to be reviewed has multiple landform types, the review effect and efficiency of the target map to be reviewed are improved.

[0049] Further, S100, a target map to be reviewed is obtained, and the target map to be reviewed is divided into multiple review areas, including:

[0050] S110, obtaining a target map to be reviewed, and performing landform detection on the target map to be reviewed.

[0051] S120, determining the landform type in the target map to be reviewed according to landform detection, and dividing the target map to be reviewed into regions based on the landform type to obtain multiple review regions.

[0052] Specifically, when obtaining the target map to be reviewed, a landform detection is performed on the target map to be reviewed according to preset rules.

[0053] For example, a height map of the target map to be reviewed is obtained to distinguish between mountains, highlands and plains, and then determine landforms such as mountains.

[0054] By obtaining the material map of the target map to be reviewed, forests, deserts, swamps, etc. are identified based on the distribution of materials.

[0055] As an optional implementation, the three-dimensional geometric shape of the target map to be reviewed is analyzed with the help of three-dimensional model data to obtain the landform types included in the target map to be reviewed, and the target map to be reviewed is divided into regions according to the landform types to obtain multiple review areas.

[0056] Further, S200, based on the landform type of the audit area, setting the interaction mode of the virtual character includes:

[0057] S210, obtaining an initial interaction mode set according to the landform type of the review area, where the initial interaction mode is the interaction mode of the game character in the review area.

[0058] S220, based on the initial interaction mode, setting the interaction mode of the virtual character in a preset adjustment mode, where the preset adjustment mode is used to distinguish the interaction mode between the game character and the virtual character in the review area.

[0059] Specifically, the initial interaction mode is set according to the landform type of the review area, and the initial interaction mode refers to the interaction mode of the game character in the review area.

[0060] When constructing the target map to be reviewed, the initial interaction mode of the game character in the target map to be reviewed is set according to the preset game character posture data.

[0061] The preset adjustment mode is used to adjust the interaction mode of the virtual character to a mode with a faster movement speed based on the initial interaction mode. It can also be adjusted to a mode in which the field of vision of the virtual character is not affected by the movement process.

[0062] Game characters are objects that players can directly or indirectly control and interact with in the game map.

[0063] For example, in a river landscape, the initial interaction mode of the game character is swimming, and the swimming speed is within a fixed range.

[0064] The interactive method of the virtual character is to speed up the swimming or change swimming to diving, and the movement speed is not affected by the terrain.

[0065] Based on the initial interaction mode, the interaction mode of the virtual character is set according to the preset adjustment method, so that the interaction mode of the virtual character is different from the interaction mode of the game character. When controlling the movement of the virtual character, the movement speed of the virtual character is made too fast while ensuring a wide field of view, thereby improving the audit efficiency and audit effect.

[0066] Further, S300, in response to the control instruction for manipulating the movement of the virtual character, controlling the virtual character to move in each audit area in an interactive manner includes:

[0067] S310, obtaining the landform type of the review area where the virtual character is located when the control instruction is triggered.

[0068] S320, based on the interaction method corresponding to the landform type, controlling the virtual character to move in the review area according to the interaction method.

[0069] Specifically, the control instruction for triggering the movement of the virtual character is used to control the virtual character to move in an interactive manner corresponding to the landform type of the audit area. When the control instruction for controlling the movement of the virtual character is triggered, the landform type of the audit area where the virtual character is located when the control instruction is triggered is obtained.

[0070] Based on the interaction mode set for the landform type, the virtual character is controlled to move in the review area according to the interaction mode.

[0071] As an optional implementation, when the virtual character moves in the review area, due to limited vision, it cannot fully review the map where the review area is located, so the default interaction mode is switched to the interaction mode corresponding to the landform type to move. In order to adapt to the landform type of the current review area, it is necessary to obtain the review area where the virtual character is located when the control instruction is triggered, and then control the movement of the virtual character according to the interaction mode corresponding to the review area.

[0072] Furthermore, the interaction method is to adjust the jumping height of the virtual character, S320, including:

[0073] S321, adjusting the jumping height of the virtual character based on the terrain type.

[0074] S323, in response to the jump instruction of the virtual character, controlling the virtual character to float above the review area according to the jump height and move above the review area.

[0075] Specifically, the interactive method is to adjust the jumping height of the virtual character according to the type of terrain.

[0076] In response to the jumping instruction of the virtual character, when the virtual character jumps into the air at a jumping height, the virtual character is controlled to move in a flying manner in the air.

[0077] As an optional implementation, the gravity parameter of the virtual character is set so that the virtual character is not affected by the gravity parameter and can fly above the audit area. Because during the flight, the virtual character's field of vision can be wider and can better audit the appearance of the map.

[0078] As an optional implementation, after responding to the virtual character's jump instruction, the virtual character is controlled to float at a preset jump height, and then receives movement control for the virtual character, so that the virtual character flies and moves in the audit area. During the flight and movement process, the flight height can be dynamically adjusted according to the terrain changes in the audit area.

[0079] Further, in S400, during the movement of the virtual character, receiving the audit result for the audit area includes:

[0080] S411, during the movement of the virtual character, detecting whether the movement range of the virtual character exceeds the boundary of the audit area.

[0081] S413: If the moving range of the virtual character exceeds the boundary of the audit area, the interaction mode of the virtual character is controlled according to the audit area after the movement.

[0082] Specifically, when the audit area is divided into regions, the dividing line between the audit areas may be a boundary where the terrain changes.

[0083] A partition wall is established according to the boundary line of the audit area, and the partition wall is used as a partition to determine whether the virtual character moves across audit areas. After the virtual character moves to a new audit area, the interaction mode of the virtual character is switched according to the terrain type of the new audit area.

[0084] Further, S400, during the movement of the virtual character, receiving the audit result for the audit area, including:

[0085] S421, during the movement of the virtual character, detecting whether the movement range of the virtual character exceeds the boundary of the audit area.

[0086] S423: If the moving range of the virtual character does not exceed the boundary of the audit area, the audit result for the audit area is obtained during the moving process.

[0087] When the virtual character moves only in one audit area, an audit result for the audit area is received.

[0088] An interaction box may be set in each unit area of ​​the audit area. When the virtual character moves to the unit area and the movement track of the virtual character covers part of the unit area, the audit result for the unit area is obtained through the interaction box.

[0089] The audit result can be set to [Yes], [No], [To be determined], etc.; [Yes] means that there is content in the unit area that does not comply with regulations; [No] means that there is no content in the unit area that does not comply with regulations; [To be determined] means that there is undefined content in the unit area that needs further determination.

[0090] As an optional implementation, the auditor operating the virtual character interacts with the interaction box and obtains the audit result of the audit area according to the interaction result.

[0091] Figure 3 FIG. 2 shows a schematic diagram of the structure of the multi-geomorphic map review and interaction device provided in this embodiment. Figure 3 As shown, the review interaction device of the multi-topography map includes:

[0092] The area division module 31 is used to obtain the target map to be reviewed and divide the target map to be reviewed into multiple review areas.

[0093] The interaction mode setting module 32 is used to set the interaction mode of the virtual character based on the landform type of the audit area, and the virtual character is used to move in the target map to be audited.

[0094] The movement control module 33 is used to control the movement of the virtual character in each review area in an interactive manner in response to the control instruction for manipulating the movement of the virtual character.

[0095] The audit result receiving module 34 is used to receive the audit result for the audit area during the movement of the virtual character.

[0096] Furthermore, the region division module 31 is configured as follows:

[0097] Obtain the target map to be reviewed and perform landform detection on the target map to be reviewed.

[0098] The landform type in the target map to be reviewed is determined according to the landform detection, and the target map to be reviewed is divided into regions based on the landform type to obtain multiple review regions.

[0099] Furthermore, the interaction mode setting module 32 is configured as follows:

[0100] Gets the initial interaction mode set according to the landform type of the review area. The initial interaction mode is the interaction mode of the game character in the review area.

[0101] Based on the initial interaction mode, the interaction mode of the virtual character is set in a preset adjustment mode, and the preset adjustment mode is used to distinguish the interaction mode between the game character and the virtual character in the review area.

[0102] Furthermore, the movement control module 33 is configured to:

[0103] Gets the landform type of the audit area where the virtual character is located when the control command is triggered.

[0104] Based on the interaction method corresponding to the landform type, the virtual character is controlled to move in the review area according to the interaction method.

[0105] Furthermore, the movement control module 33 is also configured to:

[0106] Adjust the avatar's jump height based on the terrain type.

[0107] In response to the jumping instruction of the virtual character, the virtual character is controlled to float above the review area according to the jumping height and move above the review area.

[0108] Furthermore, the audit result receiving module 34 is configured to:

[0109] During the movement of the virtual character, it is detected whether the movement range of the virtual character exceeds the boundary of the audit area.

[0110] If the range of movement of the virtual character exceeds the boundary of the review area, the interaction mode of the virtual character is controlled according to the review area after the movement.

[0111] Furthermore, the audit result receiving module 34 is configured to:

[0112] During the movement of the virtual character, it is detected whether the movement range of the virtual character exceeds the boundary of the audit area.

[0113] If the moving range of the virtual character does not exceed the boundary of the audit area, the audit result for the audit area is obtained during the movement.

[0114] Figure 4 The schematic diagram of the structure of the electronic device provided by this embodiment is shown below. Figure 4 The electronic device 50 provided in this embodiment is described. Figure 4 The electronic device 50 shown is merely an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.

[0115] like Figure 4 As shown, the electronic device 50 is in the form of a general computing device. The components of the electronic device 50 may include but are not limited to: at least one processing unit 510, at least one storage unit 520, and a bus 530 connecting different system components (including the storage unit 520 and the processing unit 510).

[0116] The storage unit stores program codes, which can be executed by the processing unit 510, so that the processing unit 510 executes the steps according to various exemplary embodiments of the present application described in the description of the exemplary method described above in this specification. For example, the processing unit 510 can execute the following steps: Figure 2 The steps shown in .

[0117] The storage unit 520 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 5201 and / or a cache storage unit 5202 , and may further include a read-only storage unit (ROM) 5203 .

[0118] The storage unit 520 may also include a program / utility 5204 having a set (at least one) of program modules 5205, such program modules 5205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination may include an implementation of a network environment.

[0119] Bus 530 may represent one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.

[0120] The electronic device 50 may also communicate with one or more external devices 600 (e.g., keyboards, pointing devices, Bluetooth devices, etc.), may also communicate with one or more devices that enable a user to interact with the electronic device 50, and / or communicate with any device that enables the electronic device 50 to communicate with one or more other computing devices (e.g., routers, modems, etc.). Such communication may be performed via an input / output (I / O) interface 550. The input / output (I / O) interface 550 is connected to a display unit 540. In addition, the electronic device 50 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) via a network adapter 560. As shown, the network adapter 560 communicates with other modules of the electronic device 50 via a bus 530. It should be understood that, although not shown in the figure, other hardware and / or software modules may be used in conjunction with the electronic device 50, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0121] Through the description of the above implementation methods, it is easy for those skilled in the art to understand that the example implementation methods described here can be implemented by software, or by combining software with necessary hardware. Therefore, the technical solution according to the implementation method of the present application can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, and includes a number of instructions to enable a computing device (which can be a personal computer, a mobile terminal, etc.) to execute the review interaction method of the multi-geomorphic map according to the implementation method of the present application.

[0122] In an exemplary embodiment of the present application, a computer-readable storage medium is also provided, on which computer-readable instructions are stored. When the computer-readable instructions are executed by a processor of a computer, the computer executes the review and interaction method for multi-topographic maps described in the above method embodiment.

[0123] According to one embodiment of the present application, a program product for implementing the method in the above method embodiment is also provided, which can adopt a portable compact disk read-only memory (CD-ROM) and include program code, and can be run on a terminal device, such as a personal computer. However, the program product of the present application is not limited thereto, and in this document, a readable storage medium can be any tangible medium containing or storing a program, which can be used by or in combination with an instruction execution system, an apparatus or a device.

[0124] The program product may adopt any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, a system, device or component of electricity, magnetism, light, electromagnetic, infrared, or semiconductor, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: an electrical connection with one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof.

[0125] Computer readable signal media may include data signals propagated in baseband or as part of a carrier wave, in which readable program code is carried. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. Readable signal media may also be any readable medium other than a readable storage medium, which may send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device.

[0126] The program code embodied on the readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, RF, etc., or any suitable combination of the foregoing.

[0127] Program code for performing the operations of the present application may be written in any combination of one or more programming languages, including object-oriented programming languages, such as JAVA, C++, etc., and conventional procedural programming languages, such as "C" or similar programming languages. The program code may be executed entirely on the user computing device, partially on the user device, as a separate software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (e.g., using an Internet service provider to connect through the Internet).

[0128] It should be noted that, although several modules or units of the equipment for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present application, the features and functions of two or more modules or units described above can be embodied in one module or unit. On the contrary, the features and functions of one module or unit described above can be further divided into being embodied by multiple modules or units.

[0129] In addition, although the steps of the method in the present application are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.

[0130] Through the description of the above implementation methods, it is easy for those skilled in the art to understand that the example implementation methods described here can be implemented by software, or by software combined with necessary hardware. Therefore, the technical solution according to the implementation method of the present application can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, and includes a number of instructions to enable a computing device (which can be a personal computer, a mobile terminal, etc.) to execute the method according to the implementation method of the present application.

[0131] Those skilled in the art will readily appreciate other embodiments of the present application after considering the specification and practicing the invention disclosed herein. The present application is intended to cover any modification, use or adaptation of the present application, which follows the general principles of the present application and includes common knowledge or customary techniques in the art that are not disclosed in the present application. The specification and examples are intended to be exemplary only, and the true scope and spirit of the present application are indicated by the appended claims.

Claims

1. A multi-geomorphic map review interaction method, characterized in that: include: Obtain a target map to be reviewed, and divide the target map to be reviewed into multiple review areas, wherein the target map to be reviewed is a map generated by a player based on a user-generated content gameplay; Based on the landform type of the audit area, setting an interaction mode of a virtual character, wherein the virtual character is used to move in the target map to be audited; In response to a control instruction for manipulating the movement of the virtual character, controlling the virtual character to move in each of the audit areas according to the interactive manner; During the movement of the virtual character, an audit result for the audit area is received.

2. The multi-geomorphology map review interaction method according to claim 1, characterized in that: The obtaining of the target map to be reviewed and dividing the target map to be reviewed into a plurality of review areas includes: Obtaining a map of the target to be reviewed, and performing geomorphic detection on the map of the target to be reviewed; The landform type in the target map to be reviewed is determined according to the landform detection, and the target map to be reviewed is divided into regions based on the landform type to obtain multiple review regions.

3. The multi-geomorphology map review interaction method according to claim 1, characterized in that: The step of setting the interaction mode of the virtual character based on the landform type of the audit area includes: Acquire an initial interaction mode set according to the landform type of the audit area, wherein the initial interaction mode is an interaction mode of the game character in the audit area; Based on the initial interaction mode, the interaction mode of the virtual character is set in a preset adjustment mode, and the preset adjustment mode is used to distinguish the interaction modes of the game character and the virtual character in the review area.

4. The multi-geomorphology map review interaction method according to claim 1, characterized in that: In response to the control instruction for manipulating the movement of the virtual character, controlling the virtual character to move in each of the audit areas according to the interactive manner comprises: Obtaining the landform type of the audit area where the virtual character is located when the control instruction is triggered; Based on the interaction mode corresponding to the landform type, the virtual character is controlled to move in the review area according to the interaction mode.

5. The method for reviewing and interacting with multiple landform maps according to claim 4, characterized in that: The interaction mode is to adjust the jumping height of the virtual character, and the interaction mode corresponding to the landform type is based on controlling the virtual character to move in the audit area according to the interaction mode, including: Based on the type of terrain, adjusting the jumping height of the virtual character; In response to the jumping instruction of the virtual character, the virtual character is controlled to float above the review area according to the jumping height and move above the review area.

6. The multi-geomorphology map review interaction method according to claim 1, characterized in that: The receiving the audit result for the audit area during the movement of the virtual character includes: During the movement of the virtual character, detecting whether the movement range of the virtual character exceeds the boundary of the audit area; If the moving range of the virtual character exceeds the boundary of the review area, the interaction mode of the virtual character is controlled according to the moved review area.

7. The multi-geomorphology map review interaction method according to claim 1, characterized in that: The receiving the audit result for the audit area during the movement of the virtual character includes: During the movement of the virtual character, detecting whether the movement range of the virtual character exceeds the boundary of the audit area; If the moving range of the virtual character does not exceed the boundary of the audit area, the audit result for the audit area is obtained during the moving process.

8. A multi-geomorphic map review and interaction device, characterized in that: The device comprises: A region division module, used to obtain a target map to be reviewed, and divide the target map to be reviewed into multiple review regions, wherein the target map to be reviewed is a map generated by a player based on a user-generated content gameplay; An interaction mode setting module, used to set the interaction mode of the virtual character based on the landform type of the audit area, and the virtual character is used to move in the target map to be audited; A movement control module, configured to control the movement of the virtual character in each of the audit areas in response to a control instruction for manipulating the movement of the virtual character; The audit result receiving module is used to receive the audit result for the audit area during the movement of the virtual character.

9. An electronic device, characterized in that: include: one or more processors; A storage device for storing one or more programs, which, when executed by the one or more processors, enables the electronic device to implement the multi-topography map review and interaction method as described in any one of claims 1 to 7.

10. A computer-readable storage medium, characterized in that: Computer-readable instructions are stored thereon, and when the computer-readable instructions are executed by a processor of a computer, the computer is caused to execute the review and interaction method for multi-topography maps as described in any one of claims 1 to 7.

Citation Information

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