Game data processing method and device, electronic equipment and storage medium

By providing one-click upgrade game data processing methods in cultivation games, the problem of cumbersome upgrade operations in the existing technology is solved, and the upgrade efficiency and player experience are improved.

CN119587979APending Publication Date: 2025-03-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411916959.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-24
Publication Date
2025-03-11

AI Technical Summary

Technical Problem

In existing cultivation games, players need to jump repeatedly in multiple cultivation subsystems to upgrade, resulting in a large number of operations and low upgrade efficiency.

Method used

It provides a game data processing method, which displays the development interface of virtual characters, includes system access controls and upgrade controls, responds to the triggering operation of the upgrade control, determines the target development object from each development subsystem and performs one-click upgrade.

Benefits of technology

One-click upgrade of the targeted development objects in multiple development subsystems has been achieved, which improves the upgrade efficiency and improves the player's game interactive experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game data processing method and device, electronic equipment and a storage medium, and relates to the technical field of game processing. The method comprises the steps that a cultivation interface of a virtual character is displayed, the cultivation interface comprises a plurality of system access controls and upgrade controls which are used for accessing cultivation subsystems of the virtual character respectively, and the cultivation subsystems correspond to cultivation objects of different cultivation dimensions of the virtual character respectively; and in response to the trigger operation for the upgrade control, determining the target developed object from each developed subsystem, and upgrading the target developed object, so that one-key upgrade of the target developed object in the multiple developed subsystems is realized, and compared with the prior art, one-key shortcut upgrade can be realized without jumping back and forth in the multiple developed subsystems, and the upgrade efficiency is improved. The upgrading efficiency can be improved, and the game interaction experience of players is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game processing technology, and in particular to a game data processing method, device, electronic device and storage medium. Background Art

[0002] Cultivation games are a type of game that focuses on cultivating and caring for specific objects (such as characters, pets, plants, etc.). This type of game usually focuses on the interaction between players and virtual characters or virtual environments, and improves the characters' abilities, attributes or emotional relationships by completing various tasks and activities.

[0003] In the prior art, in development games, for development objects of different dimensions, players need to repeatedly jump in multiple development subsystems every day to perform related upgrade operations.

[0004] It can be seen that in existing development games, the upgrade process involves a large number of operations and the upgrade efficiency is low. Summary of the invention

[0005] The purpose of the present disclosure is to provide a game data processing method, device, electronic device and storage medium to address the deficiencies in the above-mentioned prior art, which can achieve one-click upgrade for multiple development subsystems and improve upgrade efficiency.

[0006] To achieve the above objectives, the technical solutions adopted in the embodiments of the present disclosure are as follows:

[0007] In a first aspect, the present invention provides a method for processing game data, the method comprising:

[0008] Displaying a virtual character development interface, the development interface comprising: a plurality of system access controls and upgrade controls for accessing development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character;

[0009] In response to a trigger operation on the upgrade control, a target development object is determined from each of the development subsystems, and the target development object is upgraded.

[0010] In a second aspect, the present invention provides a game data processing device, comprising:

[0011] A display module, for displaying a virtual character development interface, wherein the development interface includes: a plurality of system access controls and upgrade controls for accessing the development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character;

[0012] The response module is used to respond to the trigger operation on the upgrade control, determine the target development object from each of the development subsystems, and upgrade the target development object.

[0013] In a third aspect, the present invention provides an electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions to perform the steps of the game data processing method as described in any of the aforementioned implementations.

[0014] In a fourth aspect, the present invention provides a computer-readable storage medium having a computer program stored thereon, and when the computer program is executed by a processor, the steps of the game data processing method as described in any of the aforementioned embodiments are executed.

[0015] The beneficial effects of the present disclosure are:

[0016] The game data processing method, device, electronic device and storage medium provided by the embodiments of the present disclosure include: a development interface for displaying a virtual character, the development interface including: a plurality of system access controls and upgrade controls for accessing the development subsystems of the virtual character, wherein each development subsystem corresponds to a development object of a different development dimension of the virtual character; in response to a trigger operation on the upgrade control, a target development object is determined from each development subsystem, and the target development object is upgraded, thereby realizing a one-click upgrade of the target development objects in a plurality of development subsystems. Compared with the prior art, a one-click quick upgrade can be realized without jumping back and forth among a plurality of development subsystems, thereby improving the upgrade efficiency and enhancing the player's game interaction experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present disclosure and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0018] Figure 1 A flowchart of a method for processing game data provided by an embodiment of the present disclosure;

[0019] Figure 2 A schematic diagram of a development interface provided by an embodiment of the present disclosure;

[0020] Figure 3 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0021] Figure 4 A schematic diagram of another development interface provided by an embodiment of the present disclosure;

[0022] Figure 5 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0023] Figure 6 A schematic diagram of another development interface provided by an embodiment of the present disclosure;

[0024] Figure 7 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0025] Figure 8 A schematic diagram of another development interface provided by an embodiment of the present disclosure;

[0026] Fig. 9 A schematic diagram of another development interface provided by an embodiment of the present disclosure;

[0027] Fig.10 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0028] Fig.11 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0029] Fig.12 A schematic diagram of an upgrade result interface provided by an embodiment of the present disclosure;

[0030] Fig.13 A flowchart of another method for processing game data provided by an embodiment of the present disclosure;

[0031] Fig.14 A schematic diagram of functional modules of a game data processing device provided by an embodiment of the present disclosure;

[0032] Fig.15 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0033] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.

[0034] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.

[0035] It should be noted that similar reference numerals and letters denote similar items in the following drawings, and therefore, once an item is defined in one drawing, further definition and explanation thereof is not required in subsequent drawings.

[0036] In the prior art, in development games, for development objects of different dimensions, players need to repeatedly jump in multiple development subsystems every day to perform related upgrade operations. Therefore, when there are many development subsystems and many development objects in each development subsystem, players need to upgrade each development object in turn. Therefore, the upgrade operation of existing development games has the problem of low interaction efficiency, and the player's game experience is poor.

[0037] In view of this, the embodiments of the present disclosure provide a game data processing method, which can be used to implement one-click upgrades for multiple development subsystems in the game. Compared with the existing technology, this method can improve upgrade efficiency and enhance the gaming experience.

[0038] In one embodiment of the present disclosure, the game data processing method can be run on a local terminal device or a server. When the game data processing method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0039] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated, the game data processing method storage and operation are completed on the cloud game server, and the role of the client device is used for data reception, transmission and presentation of the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0040] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] In a possible implementation, an embodiment of the present invention provides a game data processing method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above.

[0042] The game data processing method provided by the present disclosure is described in detail below through multiple embodiments.

[0043] Figure 1 A flowchart of a method for processing game data provided by an embodiment of the present disclosure. Figure 2 A schematic diagram of a development interface provided by an embodiment of the present disclosure. Optionally, the method provided by the present application can be applied to various types of games, such as role-playing games (RPGs), business simulation games, card games, etc., which are not limited here and may vary according to actual application scenarios.

[0044] like Figure 1 As shown, the method includes:

[0045] Step 101: Display a virtual character development interface, where the development interface includes: a plurality of system access controls and upgrade controls for accessing the virtual character development subsystem.

[0046] Among them, each development subsystem corresponds to the development objects of different development dimensions of the virtual character.

[0047] Optionally, the virtual character may be any virtual character owned by the player, for example, it may be a game character manipulated by the player in the current game scene, or it may be a game character not currently being manipulated, which is not limited here.

[0048] In some embodiments, when the virtual character needs to be developed and upgraded, the development interface of the virtual character can be entered through the development system. Optionally, the development system can include a development control, and the development interface of the virtual character can be displayed in response to a triggering operation on the development control.

[0049] The development interface may include a plurality of system access controls, each of which is used to access a corresponding development subsystem, and each of which may correspond to a different category of development objects.

[0050] Each development subsystem corresponds to a development object in a different development dimension of a virtual character. Based on the major category corresponding to the development subsystem, each development subsystem can be divided into multiple development objects in multiple development dimensions. The development dimension can be divided according to the subcategories under the major category corresponding to the development subsystem.

[0051] Alternatively, if Figure 2 As shown, the development interface 100 may display the virtual character 10 currently selected by the player, the A system access control 21 for accessing the skill development subsystem, the B system access control 22 for accessing the equipment development subsystem, the C system access control 23 for accessing the talent development subsystem, and the upgrade control 30. Among them, each system access control may be arranged in sequence in the upper left corner of the development interface 100, and of course, the specific arrangement method and arrangement position are not limited thereto.

[0052] Among them, refer to Figure 2 As shown, when the player accesses the skill cultivation subsystem through the A system access control 21, the cultivation object corresponding to the skill cultivation subsystem will be displayed on the cultivation interface 100. Figure 2 As shown, the skill cultivation subsystem may include cultivation objects under the martial arts dimension, cultivation objects under the mental method dimension, and cultivation objects under the magic dimension. Optionally, the cultivation objects under the martial arts dimension are mainly used to cultivate the martial arts skills of the virtual character, which may include various types of martial arts weapons, such as knives, swords, guns, etc.; the cultivation objects under the mental method dimension are mainly used to cultivate the spiritual cultivation and inner power cultivation of the virtual character, which may include a, b and c types of mental methods, such as inner power mental methods, light work mental methods, etc.; the cultivation objects under the magic dimension are mainly used to cultivate the specific skills of the virtual character, which may include h, i and j types of magic, such as invisibility, freezing, hypnosis, etc.

[0053] Of course, it should be noted that the number of system access controls in the development interface and the development objects corresponding to the development subsystem are not limited to the above examples.

[0054] Step 102: In response to a trigger operation on an upgrade control, a target development object is determined from each development subsystem, and the target development object is upgraded.

[0055] Optionally, the trigger operation may be a touch operation acting on the upgrade control, or may be a trigger operation acting on prompt information of the upgrade control, which is not limited here.

[0056] In response to the trigger operation, the target development object is determined from each development subsystem and upgraded, thereby realizing one-click upgrade of the target development objects in multiple development subsystems. Compared with the existing technology, there is no need to jump back and forth among multiple development subsystems, and one-click quick upgrade of the target development objects in multiple development subsystems can be realized, which can improve the upgrade efficiency and enhance the player's game interaction experience.

[0057] Optionally, the target development object may be all development objects corresponding to all development subsystems, or may be some development objects determined from multiple development subsystems according to a preset selection rule, which is not limited here.

[0058] In some embodiments, the preset selection rule may be to determine the target development object based on the virtual materials held by the virtual character. For example, if the virtual character possesses the virtual materials that are consumed during the upgrade of a development object, the development object is determined to be the target development object.

[0059] Of course, the setting method of the preset selection rule is not limited to this, and can be flexibly set according to the actual application scenario.

[0060] It should be noted that the present application does not limit the specific upgrade strategy during the upgrade. Optionally, the upgrade strategy may be: an average upgrade strategy, an upgrade strategy that prioritizes the highest level, etc., which is not limited here and can be flexibly set according to the actual application scenario.

[0061] Furthermore, it should be emphasized that when upgrading the target development object, the virtual materials held by the virtual character need to be consumed. That is, in the actual upgrading process, considering the type and / or quantity of virtual materials held by the virtual character, there will be different upgrade levels of each target development object. For example, some target development objects are upgraded by one level, some target development objects are upgraded by two levels, and some target development objects are upgraded by three levels. This is not limited here.

[0062] In some embodiments, of course, the number of levels corresponding to each upgrade can also be set. For example, it can be set to upgrade only one level each time based on the original level, or it can be set to upgrade to multiple levels each time. The specific number of upgradeable levels is determined according to the number and / or type of virtual materials held by the virtual character, and is not limited here. It can be flexibly set according to the actual application scenario.

[0063] In summary, the disclosed embodiments provide a method for processing game data, the method comprising: displaying a development interface of a virtual character, the development interface comprising: a plurality of system access controls and upgrade controls respectively used to access development subsystems of the virtual character, wherein each development subsystem corresponds to a development object of a different development dimension of the virtual character; in response to a trigger operation on the upgrade control, a target development object is determined from each development subsystem, and the target development object is upgraded, thereby realizing a one-click upgrade of the target development objects in a plurality of development subsystems. Compared with the prior art, one-click quick upgrade can be realized without jumping back and forth among a plurality of development subsystems, thereby improving upgrade efficiency and enhancing the player's game interaction experience.

[0064] Figure 3 A flowchart of another method for processing game data provided by an embodiment of the present disclosure. Figure 4 Schematic diagram of another cultivation interface provided by the embodiment of the present disclosure. In an optional implementation, as Figure 2 As shown, the above-mentioned virtual character development interface includes:

[0065] Step 201: Display a first development interface of a first development subsystem of a virtual character, where the first development subsystem is a development subsystem corresponding to a first system access control in a system access control.

[0066] Among them, the upgrade controls are displayed on the first development interface.

[0067] Optionally, the first system access control may be any system access control among a plurality of system access controls, for example, it may be a system access control arranged at the first position or the last position, which is not limited here.

[0068] Optionally, the above method further includes:

[0069] Step 202: In response to a triggering operation on a second system access control in the system access control, the first development interface is switched to a second development interface corresponding to the second development subsystem.

[0070] The second development interface includes an upgrade control. Optionally, the second system access control may be any system access control among the plurality of system access controls except the first system access control. For example, it may be a system access control arranged in the middle position, which is not limited here.

[0071] Furthermore, the first development subsystem is the development subsystem corresponding to the first system access control, and the development interface corresponding to the first development subsystem can be recorded as the first development interface; the second development subsystem is the development subsystem corresponding to the second system access control, and the development interface corresponding to the second development subsystem can be recorded as the second development interface, that is, each development subsystem can correspond to a development interface.

[0072] In some embodiments, when the first development interface is displayed, the second system access control can be acted on through touch methods such as clicking and sliding to generate a corresponding trigger operation. In response to the trigger operation, the current interface can be switched from the first development interface to the second development interface, thereby achieving flexible switching between the first development interface and the second development interface.

[0073] It should be noted that the upgrade control is included in both the first development interface and the second development interface, that is, the development interface corresponding to each development subsystem includes the upgrade control. At this time, the player can perform a one-click upgrade using the upgrade control in any development interface, which can improve the convenience of the upgrade and avoid the need for the player to switch to a specific development interface to realize the one-click upgrade function. This can further improve the upgrade efficiency and enhance the player interaction experience.

[0074] Reference Figure 2 and Figure 4 As shown, the first cultivation interface may be the cultivation interface corresponding to the cultivation subsystem of the method, that is, Figure 2 As shown in the development interface 100, it can be seen that the first development interface includes an upgrade control 30, and the skill development subsystem can be accessed through the first system access control 21; optionally, when switching, the second system access control 22 can be acted on by a triggering method such as clicking or sliding, and in response to the triggering operation, the second development interface 120 corresponding to the equipment development subsystem can be switched and displayed, and the second development interface 120 includes the upgrade control 30. Optionally, the second development interface 120 also displays the development objects of the equipment development subsystem under the equipment dimension, which may include equipment of categories a, b, and c, such as combat boots, helmets, armor, etc.; the development objects under the arsenal dimension may include weapons of categories h, i, and j, such as explosives, poison gas, etc.

[0075] In summary, the present application is used to realize flexible switching between the first development interface and the second development interface; referring to the above-mentioned related instructions, at this time, the target development object determined from each development subsystem can be upgraded with one click through the upgrade control.

[0076] Figure 5 A flowchart of another method for processing game data provided by an embodiment of the present disclosure. Figure 6 Schematic diagram of another cultivation interface provided by the embodiment of the present disclosure. In an optional implementation, as Figure 5 As shown, in response to the trigger operation for the upgrade control, the target development object is determined from each development subsystem, and the target development object is upgraded, including:

[0077] Step 301: In response to a first trigger operation on an upgrade control, an upgrade interface is displayed, wherein the upgrade interface includes a selectable development subsystem and a confirmation control.

[0078] In some embodiments, the upgrade control can be acted on through touch methods such as clicking, long pressing, etc. to generate a first trigger operation for the upgrade control. In response to the first trigger operation, an upgrade interface can be displayed. Optionally, the upgrade interface includes selection controls and confirmation controls corresponding to each development subsystem.

[0079] Among them, the selection control is used to select the development subsystem in the upgrade interface.

[0080] Step 302: In response to a selection operation on a selectable development subsystem, a target development subsystem to be upgraded is determined.

[0081] Optionally, the selection control corresponding to the selectable development subsystem can be acted on by clicking, sliding box selection, etc. to generate a corresponding selection operation. In response to the selection operation, the development subsystem corresponding to the selection operation can be determined as the target development subsystem.

[0082] Step 303: In response to the triggering operation on the confirmation control, the upgradeable development objects under each target development subsystem are upgraded.

[0083] In some embodiments, a control may be determined by clicking, long pressing, etc. to generate a corresponding trigger operation. In response to the trigger operation, the upgradeable development objects under each target development subsystem may be upgraded.

[0084] Optionally, the upgradeable development objects under each target development subsystem may be determined according to the quantity and / or type of virtual materials held by the virtual character and the current level of the development object.

[0085] For example, if the level of some development objects in a target development subsystem is not full, and the virtual character has virtual materials that need to be consumed during the upgrade process of these development objects, these development objects can be determined as target development objects. Of course, the specific determination method is not limited to this.

[0086] Reference Figure 2 and Figure 6 As shown, in the development interface 100, in response to the first trigger operation on the upgrade control, an upgrade interface 130 may be displayed, and the upgrade interface 130 includes a selection control 131 and a confirmation control 132 corresponding to each development subsystem.

[0087] Optionally, the selection control 131 corresponding to the selectable cultivation subsystem can be acted on by clicking, sliding, or selecting a box to generate a corresponding selection operation. For example, the skill cultivation subsystem can be selected as the target cultivation subsystem to be upgraded. Figure 6 It can be seen that the selection control 131 corresponding to the skill cultivation subsystem is in a filled state, indicating that it is selected; further, by clicking, long pressing, etc., the determination control 132 is acted on to generate a corresponding trigger operation, and in response to the trigger operation, the upgradeable cultivation objects under the skill cultivation subsystem can be upgraded. For example, if martial arts and mental skills are determined to be upgradeable cultivation objects based on the number and / or type of virtual materials held by the virtual character (in the backpack) and the current level of each cultivation object under the skill cultivation subsystem, then the level of martial arts and mental skills can be upgraded by one or more levels at this time, and this is not limited here.

[0088] Of course, in some embodiments, the upgrade interface 130 may also include a content switching control 133. Optionally, the content switching control 133 may be acted on by dragging, sliding, etc. to generate a corresponding trigger operation. In response to the trigger operation, the content in the upgrade interface 130 may be switched. Of course, in some embodiments, the upgrade interface 130 may also be acted on by sliding to switch to display different content. The present application does not limit the specific switching method, which may be different according to the actual application scenario.

[0089] In an optional implementation, the upgrade interface also includes upgradeable development objects under each selectable development subsystem.

[0090] In some embodiments, in order to facilitate players to know the distribution of upgradeable development objects in each selectable development subsystem, the upgradeable development objects under each selectable development subsystem can be synchronously displayed in the upgrade interface. Optionally, the upgradeable development objects under each selectable development subsystem can be determined based on preset upgradeable conditions such as the quantity and / or type of virtual materials held by the virtual character and the current level of the development object. For example, if the current development level of a development object is not full, and the virtual materials held by the virtual character are sufficient to meet the upgradeable conditions for upgrading the development object, then the development object can be identified as an upgradeable development object.

[0091] Reference Figure 6As shown, for example, in the skill cultivation subsystem, if the cultivation objects in the martial arts dimension and the mind-method dimension of the skill cultivation subsystem meet the preset upgradeable conditions, the upgradeable cultivation objects corresponding to the martial arts dimension and the upgradeable cultivation objects corresponding to the mind-method dimension can be displayed separately in the upgrade interface 130. Among them, the upgradeable cultivation objects corresponding to the martial arts dimension can include: a variety of martial arts weapons; the upgradeable cultivation objects corresponding to the mind-method dimension can include: qigong, exhalation method.

[0092] Of course, it should be noted that the specific application is not limited to this display and may vary according to the actual application scenario.

[0093] Figure 7 A flowchart of another method for processing game data provided by an embodiment of the present disclosure is shown in FIG. Figure 7 As shown, the above upgrades the upgradeable development objects under each target development subsystem, including:

[0094] Step 701: For each target development subsystem, determine the development object with the lowest level among the upgradeable development objects under the target development subsystem.

[0095] Step 702: Upgrade the lowest-level development object.

[0096] Step 703, return to execute to determine the lowest level development object among the upgradable development objects under the target development subsystem, and upgrade the lowest level development object until there is no upgradable development object under the target development subsystem.

[0097] Optionally, when performing the upgrade, an average upgrade strategy may be used, and the specific upgrade method is as follows: During the upgrade process, for the upgradable development objects in each target development subsystem, the development object with the lowest current level may be cyclically screened out, and the virtual materials held by the virtual character may be consumed to upgrade the development object with the lowest current level, until there are no upgradable development objects left under the target development subsystem.

[0098] Among them, there is no upgradable development object under the target development subsystem, that is, the virtual character has too few virtual materials to upgrade the development object of the lowest level at present.

[0099] Optionally, it should be noted that, in some embodiments, the types of virtual materials consumed during the upgrade of each target development subsystem may be set to be different.

[0100] For example, if the target cultivation subsystem is a skill cultivation subsystem, and there are two upgradeable cultivation objects under the martial arts dimension in the skill cultivation subsystem: the first cultivation object and the second cultivation object, wherein the level of the first cultivation object is 10 and the level of the second cultivation object is 1, then when upgrading, if the virtual character has sufficient virtual materials, the lowest-level upgradeable cultivation object can be upgraded to the same level as the second cultivation object, that is, the levels of the two cultivation objects are both 10; further, further upgrades can be made according to the order of the two cultivation objects, for example, if the first cultivation object is set as the main cultivation object and the second cultivation object is set as the secondary cultivation object, then at this time, the main cultivation object (that is, the first cultivation object) can be upgraded first, and then the secondary cultivation object (the second cultivation object) can be upgraded. Of course, the specific upgrade method is not limited to this.

[0101] In an optional implementation, each upgradeable development object is displayed in sequence in the upgrade interface according to at least one of the following attributes: equipment status, acquisition method, acquisition status, current level, and object identification.

[0102] Among them, for each selectable development subsystem, it can include one or more upgradeable development objects. Optionally, when displaying them specifically, they can be displayed in sequence according to the attributes of each upgradeable development object.

[0103] The equipment status is used to indicate whether each upgradeable development object is equipped (used or applied) by the virtual character, which may include: in an equipped state, in a non-equipped state.

[0104] The acquisition method is used to indicate the acquisition method of each upgradeable development object, which can include: automatic acquisition and manual acquisition. Among them, the automatic acquisition method can be unlocked after the player completes the specified task through the manual acquisition method.

[0105] The acquisition status is used to indicate whether each upgradeable development object is newly acquired.

[0106] The current level is used to indicate the current level of each upgradeable development object.

[0107] The object identifier is used to indicate the unique identifier corresponding to each upgradeable development object, that is, the object ID number. Optionally, the object ID number of each upgradeable development object can be preset, or can be determined according to the acquisition order of each upgradeable development object. For example, No. 01, No. 03, No. 05, etc. In some embodiments, for each upgradeable development object, the object ID number of each upgradeable development object can be further obtained.

[0108] Optionally, the sorting order of the upgradeable development objects in the upgrade interface can refer to the following rules: give priority to those in the equipment; when the equipment status is the same, give priority to those acquired through automatic acquisition; when the equipment status and acquisition method are the same, give priority to the newly acquired; when the equipment status, acquisition method and acquisition status are the same, give priority to those with higher current levels; when the equipment status, acquisition method, acquisition status and current level are the same, give priority to those with smaller object identifiers.

[0109] Of course, the specific sorting method is not limited to the above and can be flexibly set according to the actual application scenario.

[0110] It should be noted that in actual application, there may be upgradeable development objects that only have some of the attributes. In this case, please refer to the above sorting rules and sort according to the existing attributes.

[0111] Optionally, the display style of each upgradeable development object is determined according to its corresponding attribute. For example, at least part of the attributes may be marked in the display style of each upgradeable development object.

[0112] Figure 8 Schematic diagram of another development interface provided by the embodiment of the present disclosure. Figure 8 As shown, if the mind method dimension includes 6 upgradeable development objects, the display style and display order of each upgradeable development object in the upgrade interface 130 can be determined according to its corresponding attribute.

[0113] For example, if the equipment status of the training objects a and b are both equipment (indicated by triangle 135 in the diagram), and the current level of the training object a is level 2 (two points are shown in the diagram), the current level of the training object b is level, and other attributes are the same, then the arrangement position of a is before b; the current level of the training object c is level 1, the acquisition method of the equipment status is automatic acquisition, the current level of the training object d is level 4, and the acquisition status of the training object d is newly acquired, then the arrangement position of c is before d; the other attributes of e and f do not meet the priority arrangement conditions, and the current levels of the training objects e and f are both four, but the object identification (ID number) of the training object e is smaller, so it is arranged first. Among them, level 4 is higher than level 2, and level 2 is higher than level 1.

[0114] Fig. 9 A schematic diagram of another upgrade interface provided by an embodiment of the present disclosure. In an optional implementation, as Fig. 9 As shown, the upgrade interface also includes an unlocked development subsystem and a corresponding unlocking guide control. Optionally, the above method also includes:

[0115] In response to the triggering operation on the unlocking guide control, the development subsystem that has not been unlocked is unlocked.

[0116] Among them, the status of the development subsystem may include: an unlocked state and an unlocked state. Optionally, the development subsystem in the unlocked state can support a one-key upgrade function, that is, at least part of the development objects in the development subsystem can be upgraded through the upgrade control in the development interface. The development subsystem in the unlocked state cannot support the one-key upgrade function.

[0117] Optionally, the unlocking guide control corresponding to the unlocked development subsystem can be used to generate a corresponding trigger operation by clicking, long pressing, or other touch operations. In response to the trigger operation, the corresponding development subsystem can be switched from an unlocked state to an unlocked state. The unlocking guide control can be used to guide the player to complete a specified task.

[0118] Based on this, in some embodiments, refer to Fig. 9 As shown, the upgrade interface 130 may also display unlocked development subsystems, such as the talent development subsystem and its corresponding unlocking guide control 140, wherein the unlocking guide control 140 may be used to guide the player to complete two specified tasks, and it can be seen from the unlocking guide control 140 that 0 specified tasks have been completed. Of course, the number of specified tasks is not limited to this.

[0119] In an optional implementation manner, the unlocking of the unlocked development subsystem includes:

[0120] In response to the completion instruction of the designated task, the unlocked development subsystem is controlled to be unlocked.

[0121] Optionally, the unlocking guide control can be used to guide the player to complete a specified task. Optionally, the specified task can include one or more tasks, which are not limited here.

[0122] Among them, if the designated task is completed, a completion instruction for the designated task can be generated. In response to the completion instruction, the currently unlocked development subsystem can be controlled to be unlocked. It can be understood that through the unlocking operation, the unlocked development subsystem can support a one-click upgrade function.

[0123] Fig.10 A flowchart of another method for processing game data provided by an embodiment of the present disclosure is shown in FIG. Fig.10 As shown, the above response to the completion instruction of the specified task controls the unlocked development subsystem to become unlocked, including:

[0124] Step 1001, in response to the completion instruction of the first designated task, control the assembly of the target development object of the development subsystem that has not been unlocked.

[0125] Step 1002: In response to the completion instruction of the second designated task, control the unlocked development subsystem to be unlocked as an optional development subsystem.

[0126] Optionally, the designated task may include a first designated task and a second designated task. In some embodiments, the first designated task may be used to instruct manual assembly of a target development object corresponding to at least one preset first subtask so that it can be assembled into a preset slot of an unlocked development subsystem; the second designated task may be used to instruct manual upgrading of at least one preset second subtask to a preset level, for example, level N, where the level of N can be 2, 3, 5, etc., and is not limited here.

[0127] Of course, it should be noted that, according to the actual application scenario, the first designated task can be set to include multiple first subtasks, and the second designated task can be set to include multiple second subtasks. The number of subtasks in each designated task is not limited here, and can be flexibly set according to the actual application scenario. In addition, the content indicated by the first designated task and the second designated task is not limited to this.

[0128] Based on the above description, if the first designated task is completed, a corresponding target development object and a completion instruction can be generated. In response to the completion instruction, a further assembly operation can be performed on the unlocked development subsystem to assemble the generated target development object into the preset slot of the unlocked development subsystem for display.

[0129] It is understandable that at this time, the player can know that the assembly operation of the currently unlocked development subsystem has been completed through the target development object displayed in the preset slot of the unlocked development subsystem.

[0130] Furthermore, if the second designated task is completed, a corresponding completion instruction may be generated, and in response to the completion instruction, the unlocked development subsystem may be unlocked to become an optional development subsystem.

[0131] In an optional embodiment, the selectable cultivation subsystem further includes a cultivation subsystem in which the required upgrading materials are insufficient.

[0132] Of course, in some embodiments, the selectable development subsystems may also include development subsystems that lack the required upgrade materials. That is to say, when determining the target development subsystem to be upgraded, the development subsystems that lack the required upgrade materials may also be selected as selectable objects, avoiding the need to wait until there are sufficient upgrade materials before selecting them, thereby improving the applicability and flexibility of the method of the present application.

[0133] For example, when performing the first one-click upgrade, a certain upgrade interface includes: an optional first development subsystem A1, an optional second development subsystem A2, and an optional third development subsystem A3, wherein the upgrade materials required for the upgrade process of A1 and A2 are sufficient, and the upgrade materials required for the upgrade process of A3 are insufficient. Optionally, A2 and A3 can be selected as the target development subsystems to be upgraded at this time. It can be understood that since the upgrade materials required for the upgrade process of A3 are insufficient, only A2 can be upgraded in this upgrade; the next time a one-click upgrade is performed, if it is found that the upgrade materials required for the upgrade process of A2 and A3 are sufficient, then A2 and A3 can be upgraded at the same time in this upgrade.

[0134] Fig.11 A flowchart of another method for processing game data provided by an embodiment of the present disclosure. Fig.12 A schematic diagram of an upgrade result interface provided by an embodiment of the present disclosure. In an optional implementation, if Fig.11 As shown, the above method also includes:

[0135] Step 1101, respond to the upgrade completion instruction of the target development object and display the upgrade result information.

[0136] Among them, Fig.12 As shown, after the target development object is upgraded, an upgrade result interface 150 may be displayed in response to the upgrade completion instruction of the target development object, wherein the upgrade result interface 150 may include upgrade result information, and the upgrade result information may indicate attribute parameter comparison information before and after the upgrade.

[0137] Optionally, the attribute information may specifically indicate level, combat effectiveness parameters, etc., which are not limited here and may vary according to actual application scenarios.

[0138] like Fig.12 As shown, the upgrade interface 150 may display that the combat power value of the virtual character before the upgrade is 1000, and the combat power value after the upgrade is 5000.

[0139] It is understandable that at this time, through the displayed upgrade result information, the player can know the result of this upgrade, thereby increasing the player's sense of participation in the upgrade.

[0140] In an optional embodiment, if Fig.11 As shown, the method also includes:

[0141] Step 1102: respond to the upgrade completion instruction of the target development object and display upgrade guidance information.

[0142] Based on the above description, optionally, the upgrade result interface may also include upgrade guide information, which may be used to recommend a development subsystem for the next upgrade, so as to quickly improve the comprehensive capabilities of the virtual character controlled by the player.

[0143] Of course, in some embodiments, such as Fig.12 As shown, the upgrade result interface 150 may also include an upgrade guide control 151, which displays upgrade execution information in response to a trigger operation on the upgrade guide control 151. The present application does not limit the specific display method of the upgrade guide information, which can be flexibly set according to the actual application scenario.

[0144] In an optional implementation, the upgrade guidance information includes: upgrade guidance information for development subsystems that are not unlocked, and / or upgrade guidance information for development subsystems whose upgradeable space meets preset requirements.

[0145] In some embodiments, when making specific recommendations, recommendations can be made based on preset recommendation strategies. For example, based on the unlocking status of each development subsystem, it can be recommended to players to prioritize upgrading the unlocked development subsystems so that players can unlock new skills, new equipment, etc., and improve the player's comprehensive combat capabilities in all dimensions.

[0146] Of course, in some embodiments, the lower the current level of the development subsystem, the larger the upgrade space, that is, the less virtual materials are needed for the next upgrade; the higher the current level of the development subsystem, the smaller the upgrade space, that is, the more virtual materials are needed for the next upgrade. Optionally, based on the upgrade space of each development subsystem, the development subsystem with the upgrade space that meets the preset requirements can be recommended to the player. For example, it can be recommended to upgrade the development subsystem with the larger upgrade space first, so that the player can quickly upgrade to a new level, experience new gameplay, and improve the player's development fun.

[0147] Optionally, in some embodiments, there are currently unlocked development subsystems, and the upgrade guidance information can display the unlocked development subsystems; if all are unlocked, the upgrade guidance interface can select the development subsystem with the largest upgrade space so that the player knows the next development direction.

[0148] For example, if it is determined through statistics that the room for improvement of the first development subsystem is 80% and the room for improvement of the second development subsystem is 40%, then it can be recommended to the player to upgrade the first development subsystem first.

[0149] In an optional embodiment, the above method further includes:

[0150] Respond to the upgrade completion instruction of the target development object and obtain the current development level of the target development object; if the current development level of the target development object meets the preset level requirements, display the upgrade breakthrough information.

[0151] In some embodiments, in response to an upgrade completion instruction for a target development object, in order to allow the player to focus on target development objects with higher levels after the upgrade operation, the current development level of each target development object can be obtained. If it is determined that the current development level of a target development object is greater than or equal to the target level indicated by a preset level requirement, the upgrade breakthrough information corresponding to each target development object can be displayed.

[0152] Optionally, in combination with the above description, when displaying, after displaying the upgrade result information, in response to the triggering operation of the continue development control, the upgrade breakthrough pop-up window corresponding to each target development object whose current development level meets the preset level requirement can be displayed. Among them, the upgrade breakthrough pop-up window corresponding to each target development object can be switched and displayed through a preset switching control.

[0153] By applying the embodiments of the present application, it is realized that if during the upgrade process, the current development level of a target development object meets the preset level requirements, the player can be highlighted with the upgrade breakthrough information corresponding to the target development object, so that the player can pay attention to the relevant content of the target development object (for example, how to use it, how to settle combat power, etc.), thereby improving the player's game interest.

[0154] Fig.13 A flowchart of another method for processing game data provided by an embodiment of the present disclosure. In an optional implementation, the method further includes:

[0155] Step 1301: Get the current role level of the virtual role.

[0156] Step 1302: When the current character level of the virtual character meets the preset conditions, an upgrade control is displayed on the development interface.

[0157] In some embodiments, in order to increase the fun and challenge of the game, a display threshold for the upgrade control may be set.

[0158] Among them, the preset condition can indicate a preset character level. Optionally, each time the development interface of the virtual character is displayed, the current character level of the virtual character can be obtained, and it is determined whether the current character level is equal to or higher than the preset character level. If it is equal to or higher, then when the development interface of the virtual character is displayed, an upgrade control can be displayed in the development interface, otherwise the upgrade control may not be displayed.

[0159] By applying the embodiments of the present application, players can be guided to upgrade the character level of virtual characters by setting preset conditions, thereby increasing the challenge of the game. When the current character level of the virtual character meets the preset conditions, the upgrade controls are displayed in the development interface, thereby increasing the fun of the game.

[0160] Fig.14 This is a functional module diagram of a game data processing device provided in an embodiment of the present disclosure. The basic principle and technical effects of the device are the same as those of the corresponding method embodiment described above. For the sake of brief description, the parts not mentioned in this embodiment can be referred to the corresponding contents in the method embodiment. Fig.14 As shown, the game data processing device 200 includes:

[0161] Display module 210, for displaying a virtual character development interface, the development interface comprising: a plurality of system access controls and upgrade controls for accessing the development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character;

[0162] The response module 220 is used to determine a target development object from each of the development subsystems in response to a trigger operation on the upgrade control, and upgrade the target development object.

[0163] In an optional implementation, the display module 210 is specifically used to display a first development interface of a first development subsystem of the virtual character, the first development subsystem being a development subsystem corresponding to a first system access control in the system access control; wherein the upgrade control is displayed on the first development interface;

[0164] The response module 220 is further configured to switch the first development interface to a second development interface corresponding to the second development subsystem in response to a triggering operation on a second system access control in the system access controls.

[0165] In an optional implementation, the response module 220 is specifically configured to display an upgrade interface in response to a first trigger operation on the upgrade control, wherein the upgrade interface includes a selectable cultivation subsystem and a confirmation control;

[0166] In response to a selection operation on the selectable development subsystem, determining a target development subsystem to be upgraded;

[0167] In response to the triggering operation on the confirmation control, the upgradable development objects under each of the target development subsystems are upgraded.

[0168] In an optional implementation, the upgrade interface further includes upgradeable development objects under each of the selectable development subsystems.

[0169] In an optional implementation, the response module 220 is specifically configured to determine, for each of the target development subsystems, the development object with the lowest level among the upgradeable development objects under the target development subsystem;

[0170] Upgrading the lowest-level development object;

[0171] Return to the execution to determine the lowest-level development object among the upgradeable development objects under the target development subsystem, and upgrade the lowest-level development object until there is no upgradeable development object under the target development subsystem.

[0172] In an optional implementation, each of the upgradeable development objects is displayed in sequence in the upgrade interface according to at least one of the following attributes: equipment status, acquisition method, acquisition status, current level, and object identification.

[0173] In an optional embodiment, the upgrade interface also includes an unlocked development subsystem and a corresponding unlocking guide control; the response module 220 is further used to respond to a triggering operation on the unlocking guide control to unlock the unlocked development subsystem.

[0174] In an optional implementation, the response module 220 is specifically configured to respond to a completion instruction for a designated task and control the unlocked development subsystem to be unlocked.

[0175] In an optional embodiment, the response module 220 is specifically used to respond to the completion instruction of the first designated task and control the target development object of assembling the unlocked development subsystem;

[0176] In response to the completion instruction of the second designated task, the unlocked development subsystem is controlled to be unlocked as the selectable development subsystem.

[0177] In an optional embodiment, the selectable cultivation subsystem also includes a cultivation subsystem in which the required upgrading materials are insufficient.

[0178] In an optional implementation, the response module 220 is further configured to respond to an upgrade completion instruction of the target development object and display upgrade result information.

[0179] In an optional implementation, the response module 220 is further configured to respond to an upgrade completion instruction of the target development object and display upgrade guidance information.

[0180] In an optional implementation, the upgrade guidance information includes: upgrade guidance information for development subsystems that are not unlocked, and / or upgrade guidance information for development subsystems whose upgradeable space meets preset requirements.

[0181] In an optional implementation, the response module 220 is further configured to respond to an upgrade completion instruction of the target development object and obtain a current development level of the target development object;

[0182] If the current development level of the target development object meets the preset level requirements, the upgrade breakthrough information will be displayed.

[0183] In an optional implementation, the display module 210 is further used to obtain the current role level of the virtual role;

[0184] When the current character level of the virtual character meets a preset condition, the upgrade control is displayed on the development interface.

[0185] The above-mentioned device is used to execute the method provided by the aforementioned embodiment, and its implementation principle and technical effect are similar, which will not be repeated here.

[0186] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0187] Fig.15 The following is a schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure, and the electronic device can be integrated into the above-mentioned game data processing device. Fig.15 As shown, the electronic device may include: a processor 310, a storage medium 320 and a bus 330, the storage medium 320 stores machine-readable instructions executable by the processor 310, when the electronic device is running, the processor 310 and the storage medium 320 communicate through the bus 330, the processor 310 executes the machine-readable instructions to perform the steps of the following method embodiment:

[0188] Displaying a virtual character development interface, the development interface comprising: a plurality of system access controls and upgrade controls for accessing development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character;

[0189] In response to a trigger operation on the upgrade control, a target development object is determined from each of the development subsystems, and the target development object is upgraded.

[0190] In an optional implementation, the display of the virtual character development interface includes:

[0191] Displaying a first development interface of a first development subsystem of the virtual character, wherein the first development subsystem is a development subsystem corresponding to a first system access control in the system access control; wherein the upgrade control is displayed in the first development interface;

[0192] In an optional embodiment, the above method further includes:

[0193] In response to a triggering operation on a second system access control in the system access controls, the first development interface is switched to a second development interface corresponding to a second development subsystem.

[0194] In an optional implementation, in response to the triggering operation on the upgrade control, determining a target development object from each of the development subsystems, and upgrading the target development object includes:

[0195] In response to a first trigger operation on the upgrade control, displaying an upgrade interface, the upgrade interface including a selectable development subsystem and a confirmation control;

[0196] In response to a selection operation on the selectable development subsystem, determining a target development subsystem to be upgraded;

[0197] In response to the triggering operation on the confirmation control, the upgradable development objects under each of the target development subsystems are upgraded.

[0198] In an optional implementation, the upgrade interface further includes upgradeable development objects under each of the selectable development subsystems.

[0199] In an optional implementation manner, upgrading the upgradeable development objects under each of the target development subsystems includes:

[0200] For each of the target development subsystems, determining the development object with the lowest level among the upgradeable development objects under the target development subsystem;

[0201] Upgrading the lowest-level development object;

[0202] Return to the execution to determine the lowest-level development object among the upgradeable development objects under the target development subsystem, and upgrade the lowest-level development object until there is no upgradeable development object under the target development subsystem.

[0203] In an optional implementation, each of the upgradeable development objects is displayed in sequence in the upgrade interface according to at least one of the following attributes: equipment status, acquisition method, acquisition status, current level, and object identification.

[0204] In an optional implementation, the upgrade interface also includes an unlocked development subsystem and a corresponding unlocking guide control; the method further includes:

[0205] In response to a triggering operation on the unlocking guide control, the unlocked development subsystem is unlocked.

[0206] In an optional implementation manner, unlocking the unlocked cultivation subsystem includes:

[0207] In response to a completion instruction for a designated task, the unlocked development subsystem is controlled to be unlocked.

[0208] In an optional implementation, in response to the completion instruction of the designated task, controlling the unlocked development subsystem to become unlocked includes:

[0209] In response to a completion instruction of the first designated task, controlling the target development object to assemble the unlocked development subsystem;

[0210] In response to the completion instruction of the second designated task, the unlocked development subsystem is controlled to be unlocked as the selectable development subsystem.

[0211] In an optional embodiment, the selectable cultivation subsystem also includes a cultivation subsystem in which the required upgrading materials are insufficient.

[0212] In an optional embodiment, the above method further includes:

[0213] In response to the upgrade completion instruction of the target development object, the upgrade result information is displayed.

[0214] In an optional embodiment, the above method further includes:

[0215] In response to the upgrade completion instruction of the target development object, upgrade guidance information is displayed.

[0216] In an optional implementation, the upgrade guidance information includes: upgrade guidance information for development subsystems that are not unlocked, and / or upgrade guidance information for development subsystems whose upgradeable space meets preset requirements.

[0217] In an optional embodiment, the above method further includes:

[0218] In response to an upgrade completion instruction of the target development object, obtaining a current development level of the target development object;

[0219] If the current development level of the target development object meets the preset level requirements, the upgrade breakthrough information will be displayed.

[0220] In an optional embodiment, the above method further includes:

[0221] Obtaining the current role level of the virtual role;

[0222] When the current character level of the virtual character meets a preset condition, the upgrade control is displayed on the development interface.

[0223] The specific implementation method and technical effects of the above method embodiment are similar to those mentioned above and will not be repeated here.

[0224] Optionally, the present disclosure further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the following method embodiment are executed:

[0225] Displaying a virtual character development interface, the development interface comprising: a plurality of system access controls and upgrade controls for accessing development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character;

[0226] In response to a trigger operation on the upgrade control, a target development object is determined from each of the development subsystems, and the target development object is upgraded.

[0227] In an optional implementation, the display of the virtual character development interface includes:

[0228] Displaying a first development interface of a first development subsystem of the virtual character, wherein the first development subsystem is a development subsystem corresponding to a first system access control in the system access control; wherein the upgrade control is displayed in the first development interface;

[0229] In an optional embodiment, the above method further includes:

[0230] In response to a triggering operation on a second system access control in the system access controls, the first development interface is switched to a second development interface corresponding to a second development subsystem.

[0231] In an optional implementation, in response to the triggering operation on the upgrade control, determining a target development object from each of the development subsystems, and upgrading the target development object includes:

[0232] In response to a first trigger operation on the upgrade control, displaying an upgrade interface, the upgrade interface including a selectable development subsystem and a confirmation control;

[0233] In response to a selection operation on the selectable development subsystem, determining a target development subsystem to be upgraded;

[0234] In response to the triggering operation on the confirmation control, the upgradable development objects under each of the target development subsystems are upgraded.

[0235] In an optional implementation, the upgrade interface further includes upgradeable development objects under each of the selectable development subsystems.

[0236] In an optional implementation manner, upgrading the upgradeable development objects under each of the target development subsystems includes:

[0237] For each of the target development subsystems, determining the development object with the lowest level among the upgradeable development objects under the target development subsystem;

[0238] Upgrading the lowest-level development object;

[0239] Return to the execution to determine the lowest-level development object among the upgradeable development objects under the target development subsystem, and upgrade the lowest-level development object until there is no upgradeable development object under the target development subsystem.

[0240] In an optional implementation, each of the upgradeable development objects is displayed in sequence in the upgrade interface according to at least one of the following attributes: equipment status, acquisition method, acquisition status, current level, and object identification.

[0241] In an optional implementation, the upgrade interface also includes an unlocked development subsystem and a corresponding unlocking guide control; the method further includes:

[0242] In response to a triggering operation on the unlocking guide control, the unlocked development subsystem is unlocked.

[0243] In an optional implementation manner, unlocking the unlocked cultivation subsystem includes:

[0244] In response to a completion instruction for a designated task, the unlocked development subsystem is controlled to be unlocked.

[0245] In an optional implementation, in response to the completion instruction of the designated task, controlling the unlocked development subsystem to become unlocked includes:

[0246] In response to a completion instruction of the first designated task, controlling the target development object to assemble the unlocked development subsystem;

[0247] In response to the completion instruction of the second designated task, the unlocked development subsystem is controlled to be unlocked as the selectable development subsystem.

[0248] In an optional embodiment, the selectable cultivation subsystem also includes a cultivation subsystem in which the required upgrading materials are insufficient.

[0249] In an optional embodiment, the above method further includes:

[0250] In response to the upgrade completion instruction of the target development object, the upgrade result information is displayed.

[0251] In an optional embodiment, the above method further includes:

[0252] In response to the upgrade completion instruction of the target development object, upgrade guidance information is displayed.

[0253] In an optional implementation, the upgrade guidance information includes: upgrade guidance information for development subsystems that are not unlocked, and / or upgrade guidance information for development subsystems whose upgradeable space meets preset requirements.

[0254] In an optional embodiment, the above method further includes:

[0255] In response to an upgrade completion instruction of the target development object, obtaining a current development level of the target development object;

[0256] If the current development level of the target development object meets the preset level requirements, the upgrade breakthrough information will be displayed.

[0257] In an optional embodiment, the above method further includes:

[0258] Obtaining the current role level of the virtual role;

[0259] When the current character level of the virtual character meets a preset condition, the upgrade control is displayed on the development interface.

[0260] The specific implementation method and technical effects of the above method embodiment are similar to those mentioned above and will not be repeated here.

[0261] Optionally, the present disclosure further provides a computer program product, which includes instructions, and when the instructions are executed on an electronic device, the electronic device implements the steps of the above method embodiment.

[0262] In the several embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0263] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0264] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.

[0265] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the methods of each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.

[0266] It should be noted that, in this article, relational terms such as "first" and "second" are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.

[0267] The above are only preferred embodiments of the present disclosure and are not intended to limit the present disclosure. For those skilled in the art, the present disclosure may have various changes and variations. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present disclosure shall be included in the protection scope of the present disclosure. It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. The above are only preferred embodiments of the present disclosure and are not intended to limit the present disclosure. For those skilled in the art, the present disclosure may have various changes and variations. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present disclosure shall be included in the protection scope of the present disclosure.

Claims

1. A method for processing game data, characterized in that: The method comprises: Displaying a virtual character development interface, the development interface comprising: a plurality of system access controls and upgrade controls for accessing development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character; In response to a trigger operation on the upgrade control, a target development object is determined from each of the development subsystems, and the target development object is upgraded.

2. The method according to claim 1, characterized in that The display of the virtual character development interface includes: Displaying a first development interface of a first development subsystem of the virtual character, wherein the first development subsystem is a development subsystem corresponding to a first system access control in the system access control; wherein the upgrade control is displayed in the first development interface; The method further comprises: In response to a triggering operation on a second system access control in the system access controls, the first development interface is switched to a second development interface corresponding to a second development subsystem.

3. The method according to claim 1, characterized in that In response to the triggering operation on the upgrade control, determining a target development object from each of the development subsystems, and upgrading the target development object, comprises: In response to a first trigger operation on the upgrade control, displaying an upgrade interface, the upgrade interface including a selectable development subsystem and a confirmation control; In response to a selection operation on the selectable development subsystem, determining a target development subsystem to be upgraded; In response to the triggering operation on the confirmation control, the upgradable development objects under each of the target development subsystems are upgraded.

4. The method according to claim 3, characterized in that The upgrade interface also includes upgradeable development objects under each of the selectable development subsystems.

5. The method according to claim 3, characterized in that: Upgrading the upgradeable development objects under each of the target development subsystems, including: For each of the target development subsystems, determining the development object with the lowest level among the upgradeable development objects under the target development subsystem; Upgrading the lowest-level development object; Return to the execution to determine the lowest-level development object among the upgradeable development objects under the target development subsystem, and upgrade the lowest-level development object until there is no upgradeable development object under the target development subsystem.

6. The method according to claim 4, characterized in that Each of the upgradeable development objects is displayed in the upgrade interface in sequence according to at least one of the following attributes: equipment status, acquisition method, acquisition status, current level, and object identification.

7. The method according to claim 3, characterized in that The upgrade interface also includes an unlocked development subsystem and a corresponding unlocking guide control; the method also includes: In response to a triggering operation on the unlocking guide control, the unlocked development subsystem is unlocked.

8. The method according to claim 7, characterized in that The unlocking of the unlocked development subsystem includes: In response to a completion instruction for a designated task, the unlocked development subsystem is controlled to be unlocked.

9. The method according to claim 8, characterized in that In response to the completion instruction of the designated task, controlling the unlocked development subsystem to be unlocked includes: In response to a completion instruction of the first designated task, controlling the target development object to assemble the unlocked development subsystem; In response to the completion instruction of the second designated task, the unlocked development subsystem is controlled to be unlocked as the selectable development subsystem.

10. The method according to claim 3, characterized in that: The selectable cultivation subsystem also includes a cultivation subsystem in which the required upgrading materials are insufficient.

11. The method according to claim 1, characterized in that: The method further comprises: In response to the upgrade completion instruction of the target development object, the upgrade result information is displayed.

12. The method according to claim 1, characterized in that The method further comprises: In response to the upgrade completion instruction of the target development object, upgrade guidance information is displayed.

13. The method according to claim 12, characterized in that The upgrade guidance information includes: upgrade guidance information of a development subsystem that has not been unlocked, and / or upgrade guidance information of a development subsystem whose upgradeable space meets preset requirements.

14. The method according to claim 1, characterized in that The method further comprises: In response to an upgrade completion instruction of the target development object, obtaining a current development level of the target development object; If the current development level of the target development object meets the preset level requirements, the upgrade breakthrough information will be displayed.

15. The method according to any one of claims 1 to 14, characterized in that: The method further comprises: Obtaining the current role level of the virtual role; When the current character level of the virtual character meets a preset condition, the upgrade control is displayed on the development interface.

16. A game data processing device, characterized in that: include: A display module, for displaying a virtual character development interface, wherein the development interface includes: a plurality of system access controls and upgrade controls for accessing the development subsystems of the virtual character, wherein each of the development subsystems corresponds to a development object of a different development dimension of the virtual character; The response module is used to respond to the trigger operation on the upgrade control, determine the target development object from each of the development subsystems, and upgrade the target development object.

17. An electronic device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate via the bus, and the processor executes the machine-readable instructions to perform the steps of the game data processing method as described in any one of claims 1-15.

18. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the game data processing method according to any one of claims 1 to 15 are executed.