Head-mounted electronic sports display
By adjusting the distance between the monitor and the eyes through a combination of threaded rods and forehead pads, the problem of poor user experience is solved, enhancing the gaming interaction experience and comfort of head-mounted displays.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHENZHEN OSTAR DISPLAY ELECTRONIC CO LTD
- Filing Date
- 2025-05-09
- Publication Date
- 2026-05-01
AI Technical Summary
Existing head-mounted gaming monitors cannot adjust the distance between the display and the eyes according to the user's needs, resulting in a poor user experience for nearsighted and farsighted individuals, and causing headaches after prolonged use.
It adopts a combination structure of threaded rod, main fixing sleeve, display screen, control motor, secondary fixing sleeve and forehead pad. The control motor drives the threaded rod to rotate, adjusts the distance between the display screen and the eyes, and uses the forehead pad to reduce pressure on the top of the head.
It enables users to adjust the monitor distance according to their habits, enhancing the gaming experience, reducing headaches, and improving comfort.
Smart Images

Figure CN224190334U_ABST
Abstract
Description
A head-mounted gaming monitor Technical Field
[0001] This utility model relates to the field of display technology, specifically to a head-mounted e-sports display. Background Technology
[0002] Currently, head-mounted gaming displays provide users with an immersive visual experience through head-mounted displays. They use optical signals to simulate virtual or augmented reality scenes. The headsets have built-in sensors that capture the user's head movements in real time and adjust the display to ensure that vision and action are synchronized.
[0003] Currently, head-mounted gaming displays provide users with a visual experience, but the distance between the display and the eyes cannot be changed. This can negatively impact the experience for some users, especially those with myopia or hyperopia, and prolonged use can also cause head pain. Summary of the Invention
[0004] This invention provides a head-mounted gaming monitor that, through a threaded rod, a main fixing sleeve, a display screen, a control motor, a secondary fixing sleeve, and a forehead pad, allows for adjustment of the distance between the display and the user's eyes, tailored to different usage habits, thus enhancing the gaming interaction experience of the head-mounted monitor. Furthermore, the forehead pad distributes most of the pressure to the forehead, reducing pressure on the top of the head.
[0005] To achieve the above objectives, this utility model provides the following technical solution: a head-mounted gaming monitor, comprising:
[0006] The display frame has a closed plate fixedly provided on one side of its outer wall.
[0007] A translation structure is located between the closed plate and the display frame;
[0008] The translation structure includes four threaded rods, four main fixing sleeves, a display screen, and a control motor. The outer walls of the four threaded rods are rotatably embedded between the closing plate and the display frame. The outer walls of the four threaded rods are threaded into the display screen. The outer wall of the display screen is slidably embedded into the display frame. The inner walls of the four main fixing sleeves are respectively fixedly sleeved on the four threaded rods. The outer wall of the control motor is installed and embedded in the display frame. The output end of the control motor is fixedly sleeved with a secondary fixing sleeve. A transmission belt is wound between the four main fixing sleeves and the secondary fixing sleeves.
[0009] As a head-mounted e-sports monitor of this utility model, the inner wall of the display frame is fixedly embedded with a partition plate, and the outer walls of the four threaded rods are rotatably embedded in the partition plate.
[0010] As a head-mounted e-sports monitor of this utility model, an eye mask frame is fixedly provided on one side of the outer wall of the closed plate.
[0011] As a head-mounted e-sports monitor of the present invention, an extension block is fixedly provided on the top of the outer wall of the display frame, and a head-mounted frame is fixedly provided on the top of the outer wall of the extension block.
[0012] As a head-mounted e-sports monitor of this utility model, a fixing rod is fixedly provided on one side of the outer wall of the extension block, and a forehead pad is fixedly provided at the end of the fixing rod away from the extension block.
[0013] As a head-mounted e-sports monitor of this utility model, a chin strap is sewn onto the end of the head-mounted frame away from the extension block.
[0014] This invention provides a head-mounted gaming monitor. It has the following advantages:
[0015] (1) The head-mounted e-sports monitor can change the distance between the display part and the user's eyes through the threaded rod, main fixing sleeve, display screen, control motor, secondary fixing sleeve and forehead pad, and can be adjusted according to the user's usage habits to enhance the gaming interaction experience of the head-mounted monitor. Moreover, by using the forehead pad, most of the pressure is applied to the forehead, reducing the pressure on the top of the head. Attached Figure Description
[0016] Figure 1 is a front view of this utility model;
[0017] Figure 2 is a cross-sectional view of this utility model;
[0018] Figure 3 is an exploded view of this utility model;
[0019] Figure 4 is an enlarged schematic diagram of A of this utility model;
[0020] Figure 5 is an enlarged schematic diagram of the present invention B.
[0021] In the diagram: 1. Display frame; 2. Closure plate; 3. Threaded rod; 4. Main fixing sleeve; 5. Display screen; 6. Control motor; 7. Secondary fixing sleeve; 8. Transmission belt; 9. Divider plate; 10. Eye mask frame; 11. Extension block; 12. Headband frame; 13. Fixing rod; 14. Forehead pad; 15. Chin cover. Detailed Implementation
[0022] The technical solutions of this utility model will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this utility model, and not all embodiments. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this utility model.
[0023] Please refer to Figures 1-5. This utility model provides a technical solution: a head-mounted gaming monitor, comprising:
[0024] Display frame 1, a closing plate 2 is fixedly provided on one side of the outer wall of display frame 1;
[0025] A translation structure is provided between the closed plate 2 and the display frame 1;
[0026] The translation structure includes four threaded rods 3, four main fixing sleeves 4, a display screen 5, and a control motor 6. The outer walls of the four threaded rods 3 are rotatably embedded between the closing plate 2 and the display frame 1. The outer walls of the four threaded rods 3 are threadedly embedded in the display screen 5. The outer wall of the display screen 5 is slidably embedded in the display frame 1. The inner walls of the four main fixing sleeves 4 are respectively fixedly sleeved on the four threaded rods 3. The outer wall of the control motor 6 is installed and embedded in the display frame 1. The output end of the control motor 6 is fixedly sleeved with a secondary fixing sleeve 7. A transmission belt 8 is wound between the four main fixing sleeves 4 and the secondary fixing sleeves 7.
[0027] In this implementation scheme: the display frame 1 protects the interior, and the closing plate 2, in conjunction with the display frame 1, enables the four threaded rods 3 to rotate stably. When the control motor 6 is powered on, its output end drives the secondary fixing sleeve 7 to rotate. The transmission belt 8 connects the four main fixing sleeves 4 and the secondary fixing sleeves 7 together, thereby controlling the rotation of the four threaded rods 3. The rotation of the four threaded rods 3 controls the back-and-forth movement of the display screen 5, changing the distance between the display and the user's eyes. This can be adjusted according to user habits, enhancing the gaming interaction experience of the head-mounted display.
[0028] Specifically, a partition plate 9 is fixedly embedded in the inner wall of the display frame 1, and the outer walls of the four threaded rods 3 are rotatably embedded in the partition plate 9.
[0029] In this embodiment, the partition plate 9 enables the four main fixing sleeves 4 and the secondary fixing sleeves 7 to rotate stably.
[0030] Specifically, an eye mask frame 10 is fixedly provided on one side of the outer wall of the closed plate 2.
[0031] In this embodiment, the eye mask frame 10 can cover the area around the eyes, making the content on the display screen 5 clearer. At the same time, the eye mask frame 10 is made of elastic material, which can better fit the area around the eyes.
[0032] Specifically, an extension block 11 is fixedly provided on the top of the outer wall of the display frame 1, and a headband frame 12 is fixedly provided on the top of the outer wall of the extension block 11.
[0033] In this embodiment, the headgear frame 12 can be fixed by the extension block 11.
[0034] Specifically, a fixing rod 13 is fixedly provided on one side of the outer wall of the extension block 11, and a forehead pad 14 is fixedly provided at the end of the fixing rod 13 away from the extension block 11.
[0035] In this embodiment, the forehead pad 14 can be fixed by the fixing rod 13, so that most of the pressure is applied to the forehead, reducing the pressure on the top of the head.
[0036] Specifically, a chin guard 15 is sewn onto the end of the headband 12 away from the extension block 11.
[0037] In this embodiment: the chin strap 15 can be fitted onto the chin, so that the headband frame 12 and the chin strap 15 are fixed at the back of the head. The eye mask frame 10 is attached to the eye area, so that the top of the headband frame 12 forms an arch shape, thereby reducing the pressure on the top of the head.
[0038] In use, the display frame 1 protects the interior. The closing plate 2, in conjunction with the display frame 1, allows the four threaded rods 3 to rotate stably. When the control motor 6 is powered on, its output drives the secondary fixing sleeve 7 to rotate. A transmission belt 8 connects the four main fixing sleeves 4 and the secondary fixing sleeves 7, thereby controlling the rotation of the four threaded rods 3. The rotation of the four threaded rods 3 controls the back-and-forth movement of the display screen 5, changing the distance between the display and the user's eyes. This can be adjusted according to usage habits, enhancing the gaming interaction experience of the head-mounted display. The partition plate 9 allows the four... The main fixing sleeve 4 and the secondary fixing sleeve 7 can rotate stably. The eye mask frame 10 can cover the area around the eyes, making the content on the display screen 5 clearer. At the same time, the eye mask frame 10 is made of elastic material, which can better fit the area around the eyes. The fixing rod 13 can support the forehead pad 14, which distributes most of the pressure to the forehead, reducing the pressure on the top of the head. The chin sleeve 15 can be fitted on the chin, fixing the headband frame 12 and the chin sleeve 15 to the back of the head. The eye mask frame 10, when placed against the eye area, will cause the top of the headband frame 12 to form an arch shape, thereby reducing the pressure on the top of the head.
[0039] The above description is only a preferred embodiment of the present utility model, but the protection scope of the present utility model is not limited thereto. Any equivalent substitutions or changes made by those skilled in the art within the technical scope disclosed in the present utility model, based on the technical solution and the inventive concept of the present utility model, should be included within the protection scope of the present utility model.
Claims
1. A head-mounted gaming monitor, characterized in that, include: The display frame (1) has a closed plate (2) fixedly installed on one side of its outer wall; a translation structure is located between the closed plate (2) and the display frame (1); the translation structure includes four threaded rods (3), four main fixing sleeves (4), a display screen (5) and a control motor (6), the outer walls of the four threaded rods (3) are rotatably embedded between the closed plate (2) and the display frame (1), the outer walls of the four threaded rods (3) are threadedly embedded in the display screen (5), the outer wall of the display screen (5) is slidably embedded in the display frame (1), the inner walls of the four main fixing sleeves (4) are respectively fixedly sleeved on the four threaded rods (3), the outer wall of the control motor (6) is installed and embedded in the display frame (1), the output end of the control motor (6) is fixedly sleeved with a secondary fixing sleeve (7), and a transmission belt (8) is wound between the four main fixing sleeves (4) and the secondary fixing sleeves (7).
2. The head-mounted gaming monitor according to claim 1, characterized in that: The inner wall of the display frame (1) is fixedly embedded with a partition plate (9), and the outer walls of the four threaded rods (3) are rotatably embedded in the partition plate (9).
3. A head-mounted gaming monitor according to claim 2, characterized in that: An eye mask frame (10) is fixedly provided on one side of the outer wall of the closed plate (2).
4. A head-mounted gaming monitor according to claim 3, characterized in that: An extension block (11) is fixedly provided on the top of the outer wall of the display frame (1), and a head-mounted frame (12) is fixedly provided on the top of the outer wall of the extension block (11).
5. A head-mounted gaming monitor according to claim 4, characterized in that: A fixing rod (13) is fixedly provided on one side of the outer wall of the extension block (11), and a forehead pad (14) is fixedly provided at the end of the fixing rod (13) away from the extension block (11).
6. A head-mounted gaming monitor according to claim 5, characterized in that: A chin guard (15) is sewn onto the end of the headgear (12) away from the extension block (11).