Game interaction control method, device and electronic equipment

By displaying the weapon configuration panel in the game scene, players can directly apply the modification routes of other virtual characters, solving the problem of time-consuming and laborious virtual weapon modification, and improving the convenience of modification and the efficiency of practical verification.

CN119633380BActive Publication Date: 2026-01-23NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411923929.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-12-24
Publication Date
2026-01-23
Estimated Expiration
2044-12-24

AI Technical Summary

Technical Problem

In existing technologies, virtual weapon modification in games can only be done outside of the game, and it is impossible to verify the actual combat shooting feel inside the game. This makes the modification process labor-intensive, time-consuming, and tedious.

Method used

A game interaction control method is provided, which displays the game scene and weapon configuration panel through a graphical user interface, allowing players to directly apply the weapon modification routes of other virtual characters in the game, including configuration parameters and accessory adjustments.

Benefits of technology

It improves the convenience of weapon modification for players, reduces the repeated verification process between in-game and out-of-game scenarios, and enhances the practical feasibility and fun of modification.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure provides a game interaction control method and device and electronic equipment, a game match scene is displayed in a graphical user interface, the game match scene includes a plurality of virtual characters, and the plurality of virtual characters use virtual weapons to game. In response to an equipment viewing instruction for a second virtual character, a weapon configuration panel is displayed in the graphical user interface, and the weapon configuration panel at least includes target configuration parameters of a target virtual weapon currently used by the second virtual character. In response to a configuration parameter application event for the target virtual weapon, the target configuration parameters of the target virtual weapon are configured to a first virtual weapon of a first virtual character, and the first virtual weapon is a virtual weapon corresponding to the target virtual weapon. In this way, the player can directly apply the configuration scheme corresponding to the virtual weapon of a certain virtual character in the game match, improving the convenience of weapon modification for the player.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of game design, and in particular to a game interaction control method, device and electronic equipment. BACKGROUND

[0002] In a game, a virtual gun has multiple accessory positions that can be modified. The modification has a big difference in actual combat. Currently, gun modification can only be carried out outside the game. However, the gun modification outside the game is separated from the actual combat inside the game. The actual combat shooting feeling cannot be verified by the difference in numerical value display. Moreover, repeatedly entering and exiting the two occasions of inside and outside the game for modification and verification consumes manpower and time cost, resulting in an extremely boring modification process. SUMMARY

[0003] The purpose of the present disclosure is to provide a game interaction control method, device and electronic equipment to provide a one-key application of other character weapon modification route operation mode.

[0004] In a first aspect, the present disclosure provides a game interaction control method, which provides a graphical user interface through a terminal device. The method comprises: displaying a game match scene in the graphical user interface, the game match scene comprising a plurality of virtual characters, the plurality of virtual characters respectively using virtual weapons for game combat, the plurality of virtual characters comprising a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character, displaying a weapon configuration panel in the graphical user interface, the weapon configuration panel comprising at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; in response to a configuration parameter application event for the target virtual weapon, controlling the target configuration parameters of the target virtual weapon to be configured to a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0005] In a second aspect, the present disclosure provides a game interaction control device, which provides a graphical user interface through a terminal device. The device comprises: a scene display module configured to display a game match scene in the graphical user interface, the game match scene comprising a plurality of virtual characters, the plurality of virtual characters respectively using virtual weapons for game combat, the plurality of virtual characters comprising a first virtual character controlled by the terminal device; a configuration viewing module configured to display a weapon configuration panel in the graphical user interface in response to an equipment viewing instruction for a second virtual character, the weapon configuration panel comprising at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; and a configuration application module configured to control the target configuration parameters of the target virtual weapon to be configured to a first virtual weapon of the first virtual character in response to a configuration parameter application event for the target virtual weapon, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0006] In a third aspect, the present disclosure provides an electronic device, comprising a processor and a memory storing machine executable instructions executable by the processor, wherein the processor executes the machine executable instructions to implement the game interaction control method.

[0007] In a fourth aspect, the present disclosure provides a computer readable storage medium storing computer executable instructions, wherein the computer executable instructions, when invoked and executed by a processor, cause the processor to implement the game interaction control method.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The game interaction control method, device and electronic device provided by the present disclosure first display a game match scene in a graphical user interface, the game match scene includes a plurality of virtual characters, the plurality of virtual characters respectively use virtual weapons to game, and the plurality of virtual characters include a first virtual character controlled by a terminal device; then, in response to an equipment viewing instruction for a second virtual character, a weapon configuration panel is displayed in the graphical user interface, the weapon configuration panel at least includes target configuration parameters of a target virtual weapon currently used by the second virtual character; and then, in response to a configuration parameter application event for the target virtual weapon, the target configuration parameters of the target virtual weapon are configured to a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon. In this way, the player can directly apply the configuration scheme corresponding to the virtual weapon of a certain virtual character in the game match scene in the game match, thereby improving the convenience of weapon modification of the player.

[0010] Other features and advantages of the present disclosure will be described in the following description, or can be inferred or determined without doubt from the description, or can be known by implementing the above-mentioned technologies of the present disclosure.

[0011] In order to make the above-mentioned purposes, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described in detail below, and the accompanying drawings are described as follows. BRIEF DESCRIPTION OF DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can obtain other drawings according to these drawings without creative labor.

[0013] Figure 1A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0014] Figure 2 A display schematic diagram of a game battle picture of a second virtual role provided by an embodiment of the present disclosure;

[0015] Figure 3 A display schematic diagram of a weapon configuration panel provided by an embodiment of the present disclosure;

[0016] Figure 4 A display schematic diagram of a weapon purchase interface provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of replacing a weapon accessory corresponding to a target virtual weapon provided by an embodiment of the present disclosure;

[0018] Figure 6 A display schematic diagram of a first prompt information provided by an embodiment of the present disclosure;

[0019] Figure 7 A display schematic diagram of a second prompt information and a like control provided by an embodiment of the present disclosure;

[0020] Figure 8 A structural schematic diagram of a game interaction control device provided by an embodiment of the present disclosure;

[0021] Figure 9 A structural schematic diagram of an electronic device provided by an embodiment of the present disclosure. DETAILED DESCRIPTION

[0022] In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be described clearly and completely below with reference to the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only a part of the embodiments of the present disclosure, rather than all the embodiments of the present disclosure. The components of the embodiments of the present disclosure described and shown in the drawings can be arranged and designed in various different configurations.

[0023] Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the claimed present disclosure, but only represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by those of ordinary skill in the art without creative labor are within the scope of protection of the present disclosure.

[0024] Different maps, different terrains and high-level players' combat methods after gun modification will be the core reference factors of gun modification. Novice players often cannot understand the correct gun modification method and suitable application scenarios from existing channels, resulting in a high threshold for starting and verifying gun modification, which directly affects the use experience of guns.

[0025] Based on the above problems, the embodiments of the present application provide a game interaction control method, device and electronic equipment, which can be applied to the weapon modification scene in the game match.

[0026] The game interaction control method in one embodiment of the present disclosure can run on a local terminal device or a server. When the game interaction control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0027] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example: cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the game interaction control method are completed on the cloud game server. The client device is used for receiving and sending data and presenting game pictures. For example, the client device can be a display device close to the user side with data transmission function, such as mobile terminal, television, computer, palm computer, etc.; but the information processing is carried out by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0028] In an optional embodiment, taking games as an example, the local terminal device stores game programs and is used for presenting game pictures. The local terminal device is used for interacting with the player through a graphical user interface, that is, the conventional game program is downloaded and installed through an electronic device and is run. The way of providing the graphical user interface to the player by the local terminal device can include various ways, for example, it can be rendered and displayed on the display screen of the terminal, or it can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0029] In a possible implementation, the present disclosure provides a game interaction control method. A terminal device, which can be a local terminal device or a client device in a cloud interaction system, provides a graphical user interface. The terminal device runs a game program corresponding to a target game, and provides a graphical user interface corresponding to the target game. The graphical user interface includes a game match scene, which includes a plurality of virtual characters. The plurality of virtual characters use virtual weapons to fight against each other. The plurality of virtual characters include a first virtual character controlled by the terminal device. Figure 1 The method includes the following specific steps.

[0030] In step S102, the game match scene is displayed in the graphical user interface. The game match scene includes a plurality of virtual characters. The plurality of virtual characters use virtual weapons to fight against each other. The plurality of virtual characters include a first virtual character controlled by the terminal device.

[0031] In a specific implementation, the virtual characters in the game match scene attack the virtual characters in different game teams by using virtual weapons. The virtual weapons can be determined according to the development requirements or the player operations. For example, the virtual weapons can be virtual guns, virtual tanks, or virtual shells.

[0032] The triggering manner of displaying the game match scene in the graphical user interface can be determined according to the development requirements. For example, the triggering manner can be that the player triggers a game match start instruction, or triggers a specified control displayed in the graphical user interface, or triggers a specified key in a keyboard. Specifically, the game match start instruction can be determined according to the game rules. Different games have different game match start instructions.

[0033] In a specific embodiment, after the game match starts, a game match scene corresponding to the game match is provided, and a plurality of game teams participating in the game match are displayed in the game match scene. Each game team includes a plurality of virtual characters. Different game teams are usually in an antagonistic relationship. That is, a virtual character needs to attack a virtual character in a different game team, so as to help the game team where the virtual character is located to win.

[0034] In step S104, in response to an equipment viewing instruction for a second virtual character in the game match scene, a weapon configuration panel is displayed in the graphical user interface. The weapon configuration panel includes at least a target configuration parameter of a target virtual weapon currently used by the second virtual character.

[0035] The second virtual character can be any virtual character in the game scene except the first virtual character. For example, the second virtual character can be a virtual character belonging to the same game team as the first virtual character, or a virtual character belonging to a different game team from the first virtual character. The triggering manner of the equipment viewing instruction can be determined according to the development of the virtual character. For example, the equipment viewing instruction can be triggered by an operation of clicking or long-pressing a target virtual weapon currently used by the second virtual character in the spectating mode or the game battle. Alternatively, the equipment viewing instruction can be triggered by an operation of a weapon viewing control corresponding to a spectating character (i.e., the second virtual character) displayed in the graphical user interface in the spectating mode.

[0036] When the player triggers the weapon viewing instruction for the second virtual character, a weapon configuration panel is displayed at a specified position in the graphical user interface. The specified position can be determined according to the development requirement. For example, the specified position can be a certain area on the right side or a certain area on the left side of the graphical user interface. The display content in the weapon configuration panel can be determined according to the development requirement. At least a target configuration parameter corresponding to a target virtual weapon currently used by the second virtual character is displayed in the weapon configuration panel. The target configuration parameter includes but is not limited to damage value, range, rate of fire, recoil control, mobility, and accuracy.

[0037] In an optional embodiment, the weapon configuration panel further includes game battle data of the second virtual character. The game battle data can include but is not limited to the number of enemy characters defeated by the second virtual character, the hit rate of the head of the enemy character, and the farthest knockdown distance. In this way, the player can verify the performance of the master player in the current round, the specific fighting method, and selectively learn from the weapon modification scheme, so as to verify the feasibility of the weapon modification without actual combat.

[0038] In step S106, in response to a configuration parameter application event for the target virtual weapon, the target configuration parameter of the target virtual weapon is configured to a first virtual weapon of the first virtual character, where the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0039] In a specific implementation, the specific event corresponding to the configuration parameter application event can be determined according to the development requirement. For example, the configuration parameter application event can be an operation of triggering an application control in the weapon configuration panel, or an operation of purchasing the first virtual weapon with the target configuration parameter in a weapon purchase interface. The first virtual weapon is a virtual weapon with the same weapon type as the target virtual weapon, for example, the first virtual weapon has the same weapon model or the same weapon function as the target virtual weapon.

[0040] The target configuration parameter of the target virtual weapon is configured to the first virtual weapon of the first virtual character, that is, the first virtual character applies the target configuration parameter corresponding to the target virtual weapon, and it can also be understood that the first virtual character applies the weapon configuration scheme of the second virtual character. After the target configuration parameter of the target virtual weapon is configured to the first virtual weapon of the first virtual character, the first virtual character can use the first virtual weapon with the target configuration parameter to play the game battle in the game match scene.

[0041] The game interaction control method provided by the embodiment of the application enables the player to directly apply the configuration scheme corresponding to the virtual weapon of a virtual character in the game match scene in the game match, thereby improving the convenience of weapon modification of the player.

[0042] The following embodiment describes a manner of applying the weapon configuration scheme of a virtual character in game watching.

[0043] Specifically, in response to the equipment viewing instruction for the second virtual character, before the weapon configuration panel is displayed in the graphical user interface, in response to the first virtual character being defeated, the first virtual character is controlled to enter a state of being revived, and a game battle picture of the second virtual character is displayed in the graphical user interface.

[0044] In a specific implementation, the first virtual character being defeated can be that the first virtual character has been killed or knocked down. When the first virtual character is defeated, if the game match meets a preset condition, the first virtual character will enter the state of being revived, and after the first virtual character is in the state of being revived for a specified length of time, the first virtual character will be revived and reappear in the game match scene. The preset condition can be determined according to the research and development requirement, for example, the preset condition can be that there is a virtual character alive in a target game camp to which the first virtual character belongs, or the number of times of being defeated of the first virtual character does not reach a preset quantity threshold.

[0045] When the first virtual character enters the state of being revived, the game battle picture of the first game character displayed in the graphical user interface is switched to a watching picture, and the game battle picture of the second virtual character is displayed in the watching picture. The second virtual character can be any virtual character belonging to the same target game camp as the first virtual character, or any virtual character belonging to a different game camp from the first virtual character. In an optional embodiment, which game battle picture of which virtual character is displayed in the watching picture can be determined according to a player selection operation, that is, the player can select to watch the game battle picture of a virtual character in any game camp except the first virtual character. The specific selection rule can be determined according to the research and development requirement.

[0046] Further, when the game battle picture of the second virtual character is displayed in the graphical user interface, in response to a triggering operation on the character switching control, a third virtual character is determined from the game match scene according to a preset switching rule, and the game battle picture of the second virtual character displayed in the graphical user interface is switched to the game battle picture of the third virtual character.

[0047] In a specific implementation, the triggering operation on the character switching control can be determined according to the development requirement. For example, the triggering operation can be a click operation on the character switching control, or an operation of displaying a character list containing character identifiers after clicking the character switching control, and then clicking a character identifier in the character list to select a corresponding virtual character.

[0048] Specifically, the preset switching rule can be determined according to the development requirement. In a specific embodiment, the preset switching rule can include one of the following: a virtual character is randomly determined from the virtual characters in the game match scene except the first virtual character and the second virtual character as the third virtual character; a virtual character is randomly determined from the virtual characters in a target game camp to which the first virtual character belongs except the first virtual character and the second virtual character as the third virtual character; according to the character number corresponding to the virtual character in the target game camp, a virtual character corresponding to a character number next to the character number of the second virtual character is determined from the virtual characters in the target game camp except the first virtual character as the third virtual character.

[0049] Further, when the game battle picture is displayed in the graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate a virtual weapon currently used by a virtual character corresponding to the game battle picture displayed in the graphical user interface; based on this, the equipment viewing instruction is triggered by triggering the first control, that is, when the player triggers the first control, the equipment viewing instruction for the virtual character displayed in the graphical user interface is triggered.

[0050] In a specific implementation, no matter which game battle picture corresponding to a virtual character is displayed in the graphical user interface, the first control is displayed in the graphical user interface, but the content displayed after the first control is triggered varies according to the virtual weapon used by the virtual character corresponding to the game battle picture and the configuration parameters corresponding to the virtual weapon. In addition, the model of the weapon type displayed on the first control is also adjusted according to the virtual weapon used by the virtual character corresponding to the game battle picture.

[0051] In a specific embodiment, when the first virtual character is defeated, the first virtual character enters a resurrection state, and the content displayed in the graphical user interface is switched to the game battle picture of the second virtual character. During the period when the player watches the game battle picture of the second virtual character, the player can view the actual combat operation of the second virtual character, the game combat data, and the weapon type of the target virtual weapon used by the second virtual character. In the game battle picture corresponding to the second virtual character, the first control is displayed, and the weapon type of the target virtual weapon is displayed on the first control. Figure 2 FIG. 6 shows a display schematic diagram of a game battle picture of a second virtual character provided by an embodiment of the present application, Figure 2 The character model displayed in the game battle picture in FIG. 6 is a second virtual character, and the firearm used by the second virtual character is a target virtual weapon. Figure 2 The controls including "weapon type" and "view friendly configuration" in FIG. 6 are the first control. The player can trigger the "view friendly configuration" control in the first control to display the weapon configuration panel corresponding to the target virtual weapon in the graphical user interface.

[0052] Further, Figure 2 The two controls with arrows displayed above the first control in FIG. 6 are character switching controls. Since the virtual characters in the target game team are all configured with character numbers during the game, the character numbers are unique, and the player can also identify the corresponding virtual character through the game number. For example, the target game team to which the first virtual character belongs includes five virtual characters, and the character numbers of the five virtual characters are 1, 2, 3, 4, and 5, respectively. If the character number corresponding to the first virtual character is 2, and the character number corresponding to the second virtual character is 3, the player triggers the character switching control with the arrow pointing to the left side, and then the virtual character with the character number 1 is determined as a third virtual character. The player triggers the character switching control with the arrow pointing to the right side, and then the virtual character with the character number 4 is determined as the third virtual character. If the character number corresponding to the first virtual character is 1, and the character number corresponding to the second virtual character is 3, the player triggers the character switching control with the arrow pointing to the left side, and then the virtual character with the character number 2 is determined as the third virtual character. The player triggers the character switching control with the arrow pointing to the right side, and then the virtual character with the character number 4 is determined as the third virtual character.

[0053] In the above manner, the spectator character displayed in the graphical user interface can be switched according to the player's demand when the first virtual character is in the state of waiting for revival, so as to select the configuration scheme of the virtual weapon that the player wants by switching the spectator character.

[0054] The following embodiments are used to describe the manner of applying the configuration parameters corresponding to the virtual weapon of a certain virtual character.

[0055] Specifically, the above-mentioned response to the configuration parameter application event of the target virtual weapon controls the specific process of configuring the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, which can include: in response to the configuration application event of the target virtual weapon, obtaining the target configuration parameter corresponding to the target virtual weapon; in response to the weapon purchase instruction, purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter.

[0056] In a specific implementation, the trigger manner corresponding to the weapon purchase instruction can be determined according to the research and development demand, for example, the weapon purchase instruction can be triggered by clicking the purchase control of the first virtual weapon corresponding to the target virtual weapon, and the weapon purchase instruction can also be triggered by triggering the specified control in the weapon purchase interface, etc. After the player triggers the configuration application event of the target virtual weapon, when purchasing the first virtual weapon corresponding to the target virtual weapon, not only the first virtual weapon can be purchased, but also the configuration parameter of the first virtual weapon can be configured as the target configuration parameter.

[0057] In an optional embodiment, the first virtual character is in the state of waiting for revival, and the target configuration parameter corresponding to the target virtual weapon is applied, that is, the configuration application event of the target virtual weapon is executed, so that when the first virtual character ends the state of waiting for revival, the weapon purchase instruction of the first virtual weapon is triggered, so as to purchase the first virtual weapon and configure the configuration parameter of the first virtual weapon as the target configuration parameter. In another optional embodiment, when the weapon purchase instruction of the first virtual weapon is triggered for pre-purchase of the first virtual weapon during the waiting-for-revival process of the first virtual character, the first virtual weapon can also be purchased according to the target configuration parameter applied.

[0058] In a specific embodiment, when the first virtual character queues into a game match, as long as there is still one virtual character alive in the target game camp to which the first virtual character belongs, the other virtual characters will re-enter the battle process and return to the game match scene after the end of the resurrection period. After returning to the game match scene, the resurrected virtual characters only have initial equipment and need to go to the weapon purchase interface to buy weapons and equipment again to restore combat effectiveness. Thus, when the player applies the target configuration parameters of the target virtual weapon, the target configuration parameters corresponding to the target virtual weapon are obtained, and when the first virtual character ends the state of waiting for resurrection, the first virtual weapon corresponding to the target virtual weapon is purchased at the weapon purchase interface, and the configuration parameters of the first virtual weapon are configured as the target configuration parameters, so that the first virtual character can use the first virtual weapon with the target configuration parameters to play the game battle in the game match scene.

[0059] Further, the weapon configuration panel described above further includes original configuration parameters of the first virtual weapon of the first virtual character. Specifically, when the weapon configuration panel is displayed in the graphical user interface, not only the target configuration parameters of the target virtual weapon corresponding to the second virtual character being watched will be read, but also the original configuration parameters of the first virtual weapon of the same model as the target virtual weapon and pre-configured by the first virtual character will be read, so that the configuration parameters of the two virtual weapons of the same model can be compared in the weapon configuration panel. The original configuration parameters corresponding to the first virtual weapon can be the latest historical matching parameters of the first virtual weapon configured by the first virtual character; the original configuration parameters can also be the default configuration parameters corresponding to the first virtual weapon when the first virtual character does not configure the parameters of the first virtual weapon.

[0060] As Figure 3 Fig. 4 shows a display diagram of a weapon configuration panel provided by an embodiment of the present application, Figure 3 The "friendly side actual combat performance" in Fig. 4 is the game battle data corresponding to the second virtual character, which includes: 11 defeated enemy characters, a head hit rate of 87%, and a maximum knockdown distance of 126 meters. The "our side gun modification scheme" is the configuration parameters of the first virtual weapon of the same model as the target virtual weapon and corresponding to the first virtual character, and the "friendly side gun modification scheme" is the target configuration parameters corresponding to the target virtual weapon used by the second virtual character. The parameter values (here, the parameter values include damage value, range, rate of fire, recoil control, mobility, and accuracy, etc.) of these configuration parameters are achieved by modifying the virtual weapon. This way not only can the actual combat performance and specific gunplay of the expert player be observed, but also the modification configuration of the player can be efficiently extracted according to the player's battle data, which is quick and effective and can help master the specific play of the entry-level gun.

[0061] Further, the weapon configuration panel further includes a second control and a third control; the second control is configured to control modification of the original configuration parameter of the first virtual weapon of the first virtual character to the target configuration parameter only in the current game session; the third control is configured to control modification of the original local configuration parameter of the first virtual weapon of the first virtual character to the target configuration parameter globally, so that the first virtual character uses the first virtual weapon configured with the target configuration parameter in the current game session and subsequent game sessions. The display position and display style of the second control and the third control in the weapon configuration panel can be determined according to the development requirements.

[0062] In an embodiment, the "global" mentioned above refers to all game sessions after the current game session and the current game character. For example, Figure 3 The "apply configuration only in this session" control in the "weapon configuration" interface is the second control, and the "one-click change weapon configuration" control is the third control. The "apply configuration only in this session" control is configured to apply the target configuration parameter of the target virtual weapon of the second virtual character only in the current game session, and the next session still uses the preset modification configuration (i.e., still uses the original configuration parameter of the first virtual weapon), so that the scheme does not cover the local modification scheme of the player. The "one-click change weapon configuration" control is configured to directly change the local weapon modification configuration of the player, and the subsequent game battles directly use the modification route of the second virtual character, i.e., the target configuration parameter of the target virtual weapon of the second virtual character.

[0063] In the implementation, the player triggers the second control and the third control in different ways to purchase the first virtual weapon corresponding to the target virtual weapon. Details are as follows:

[0064] In an optional embodiment, the specific process of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction can include: after triggering the second control, in response to entering the weapon purchase interface, displaying the first virtual weapon corresponding to the target virtual weapon, a fourth control, and a fifth control in the weapon purchase interface; the fourth control is configured to control the first virtual weapon to apply the target configuration parameter, and the fifth control is configured to control the first virtual weapon to apply the original configuration parameter; in response to a trigger operation on the fourth control, purchasing the first virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter.

[0065] In another optional embodiment, in response to a trigger operation on the fifth control, the first virtual weapon is purchased, and the configuration parameter of the first virtual weapon is configured as the target configuration parameter.

[0066] In a specific implementation, the above-mentioned way of entering the weapon purchase interface can be determined according to the research and development requirements. For example, the weapon purchase interface can be entered after or during the revival of the first virtual character. Since the player triggers the second control to apply the target configuration parameters of the target virtual weapon in this game only, the weapon purchase interface will display not only the target virtual weapon but also the fourth control and the fifth control, so that the player can decide again whether to apply the target configuration parameters of the target virtual weapon used by the second virtual character.

[0067] As shown in Figure 4 FIG. 1 shows a display schematic diagram of a weapon purchase interface provided by an embodiment of the present application, Figure 4 The "store" interface in FIG. 1 is also the weapon purchase interface. When the player selects the "apply configuration in this game only" control, the "our configuration" control (equivalent to the fourth control) and the "friend configuration" control (equivalent to the fifth control) will be displayed on the target virtual weapon in the weapon purchase interface. Clicking the "our configuration" control will purchase the first virtual weapon with the original configuration parameters, and clicking the "friend configuration" control will purchase the first virtual weapon with the target configuration parameters and control the first virtual character to apply the purchased virtual weapon in the game.

[0068] In another optional embodiment, the above-mentioned specific process of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameters of the first virtual weapon as the target configuration parameters in response to the weapon purchase instruction can further include: after triggering the third control, in response to entering the weapon purchase interface, displaying the first virtual weapon configured as the target configuration parameters in the weapon purchase interface; and in response to the weapon purchase operation, purchasing the first virtual weapon configured as the target configuration parameters.

[0069] In a specific implementation, since the original configuration parameters of the first virtual weapon of the first virtual character have been modified as the target configuration parameters in the global when the third control is triggered, the fourth control and the fifth control will not be displayed on the target virtual weapon in the weapon purchase interface, and the player can directly click the first virtual weapon in the weapon purchase interface to purchase. At this time, the first virtual weapon directly applies the target configuration parameters.

[0070] In the above-mentioned manner, the newly applied weapon configuration can be applied only to this game or set to be permanently applied in the future. Meanwhile, the configuration of our side or the configuration of the friend side can be selected in the weapon purchase interface to execute the purchase of the weapon, thereby increasing the selectivity of the weapon configuration.

[0071] In addition, in the game, after the death of the player, there will be a mechanism for a period of time before the resurrection, when watching the battle of the friend side expert player, providing a one-key application of the operation channel of the weapon modification route, the player can selectively use the weapon modification scheme of the expert player by verifying the performance of the expert player and the specific fighting method, so as to verify the feasibility of the weapon modification without actual combat, and solve the problem of repeated jumping between the scene and the scene, and achieve the modification of the weapon configuration at any time.

[0072] The following embodiments are used to describe the configuration parameter fine-tuning method of the target virtual weapon.

[0073] Specifically, the weapon configuration panel further includes: a accessory assembly area of the target virtual weapon, which is configured to indicate the accessory part of the target virtual weapon and / or display the currently configured accessory identifier.

[0074] The currently configured accessory identifier and accessory part of the target virtual weapon indicated by the accessory assembly area of the target virtual weapon are determined according to the weapon accessories used by the player to modify the target virtual weapon, and the weapon accessories include the first weapon accessory that can be replaced or modified, and the display method of the first weapon accessory in the weapon configuration panel is different from that of the weapon accessory that cannot be replaced or modified, so that the player can distinguish which weapon accessory can be replaced or modified. Figure 3 As shown in the figure, "5 accessories can be replaced" below is the accessory assembly area of the target virtual weapon, which includes the accessory part of the target virtual weapon and the configured accessory identifier.

[0075] Based on the above description, in response to the adjustment operation for the accessory part corresponding to the target virtual weapon, the adjusted accessory part is determined, and based on the adjusted accessory part, the target configuration parameter corresponding to the target virtual weapon is updated.

[0076] In specific implementation, the specific operation corresponding to the adjustment operation can be determined according to the research and development requirements, for example, the adjustment operation is a replacement operation or a parameter modification operation for a certain accessory part corresponding to the target virtual weapon, etc. Figure 5 As shown in the figure, the embodiment of the present application provides a schematic diagram for replacing the accessory part corresponding to the target virtual weapon, Figure 5The target virtual weapon in the weapon configuration panel in the target configuration parameter display five replaceable accessory parts in the target virtual weapon, when the player clicks the barrel accessory, the weapon configuration panel displays a plurality of replaceable barrels, the player can select any one of the replaceable barrels, so as to switch the barrel accessory currently used by the target virtual weapon to the selected replaceable barrel. However, after the player replaces the weapon accessory corresponding to the target virtual weapon, the target configuration parameter of the target virtual weapon used by the second virtual character will not be modified, and only the configuration parameter of the first virtual weapon to be applied by the first virtual character will be modified.

[0077] In the above manner, the player can fine-tune the weapon accessory used by the target virtual weapon according to the target configuration parameter, so that the modified configuration parameter is more suitable for the player to operate.

[0078] The following embodiments are used to describe the information prompting manner after the first virtual character applies the target virtual weapon corresponding to the target configuration parameter.

[0079] In an optional embodiment, in response to the configuration parameter application event of the target virtual weapon, after controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character, the first prompt information is sent to the terminal device for controlling the second virtual character, so as to display the first prompt information in the terminal device corresponding to the second virtual character; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0080] In specific implementation, after the target configuration parameter of the target virtual weapon is configured to the first virtual weapon of the first virtual character, the first prompt information is displayed in the graphical user interface corresponding to the terminal device of the second virtual character, so as to prompt the player controlling the second virtual character that the first virtual character has applied the target configuration parameter of the target virtual weapon currently used by the second virtual character, that is, the weapon modification scheme of the second virtual character.

[0081] Further, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, the role identifiers corresponding to a plurality of virtual characters in the target game camp to which the first virtual character belongs are displayed in the graphical user interface corresponding to the first virtual character; wherein the identifier style and identifier content corresponding to the role identifier can be determined according to the research and development requirements, for example, the role identifier can include at least one of the following information: the role name, the role avatar and the role number of the virtual character, etc.

[0082] Based on the above description, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, the display of the first prompt information in the terminal device corresponding to the second virtual character includes displaying the first prompt information in the vicinity of the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character. The vicinity of the character identifier can be the right or left side of the character identifier, etc.

[0083] In another optional embodiment, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, after the target configuration parameter of the target virtual weapon is configured to the first virtual weapon of the first virtual character in response to the configuration parameter application event of the target virtual weapon, the first prompt information is displayed in the vicinity of the character identifier of the first virtual character, and the first prompt information is sent to the terminal devices of the other virtual characters in the target game camp except the first virtual character, so as to display the first prompt information in the vicinity of the character identifier of the first virtual character in the graphical user interface provided by the terminal device of the other virtual character. The first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0084] In the specific implementation, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, after the first virtual character applies the target configuration parameter of the target virtual weapon corresponding to the second virtual character to the game battle, the first prompt information is displayed in the vicinity of the character identifier corresponding to the first virtual character in the graphical user interface provided by the terminal device of all virtual characters in the target game camp, so that all players corresponding to the target game camp can know that the first virtual character applies the target configuration parameter of the target virtual weapon corresponding to the second virtual character.

[0085] As shown in Figure 6 FIG. 1 is a display diagram of the first prompt information provided by an embodiment of the present application, Figure 6 The upper left corner of the graphical user interface in FIG. 1 displays the character identifiers of three virtual characters included in the target game camp to which the first virtual character belongs, which are 1, 2 and 3 respectively. The virtual character 1 is the first virtual character, and the virtual character 2 is the second virtual character. The "I applied the weapon modification scheme of the virtual character 2" displayed on the right side of the virtual character 1 is the first prompt information.

[0086] Further, when the second virtual character is a virtual character belonging to a different game camp from the first virtual character, the display of the first prompt information in the terminal device corresponding to the second virtual character includes displaying the first prompt information in a first preset position in the graphical user interface of the terminal device corresponding to the second virtual character. The specific position corresponding to the first preset position can be determined according to the research and development requirements, for example, the middle, right or left side of the graphical user interface, etc.

[0087] Further, in response to the first virtual character defeating a target virtual character in the game match scene using the first virtual weapon configured with the target configuration parameter of the target virtual weapon, a second prompt information is sent to the terminal device controlling the second virtual character, so as to display the second prompt information in the terminal device corresponding to the second virtual character; wherein the second prompt information is used to indicate the number of characters applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character in the game match scene and / or the number of virtual characters defeated by the virtual weapon applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character.

[0088] In a specific implementation, when the weapon modification scheme of the target virtual weapon used by the second virtual character is applied by other virtual characters in the game match, the second prompt information is displayed in the terminal device corresponding to the second virtual character every time the weapon modification scheme of the target virtual weapon used by the second virtual character causes a new defeat, and the second prompt information at least includes one of the following: the weapon modification scheme of the target virtual weapon used by the second virtual character is applied by N people, and the number of defeated enemies of the virtual character using the weapon modification scheme in all game matches is counted.

[0089] In an optional embodiment, when the second virtual character is a virtual character belonging to a different game camp from the first virtual character, the step of displaying the second prompt information in the terminal device corresponding to the second virtual character includes: displaying the second prompt information in a second preset position in the graphical user interface of the terminal device corresponding to the second virtual character. The specific position of the second preset position can be determined according to the research and development requirements, for example, the middle, right or left of the graphical user interface, etc.

[0090] In another optional embodiment, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, the graphical user interface displays the character identification corresponding to the plurality of virtual characters in the target game camp to which the first virtual character belongs; based on this, in response to the first virtual character defeating a target virtual character in the game match scene using the first virtual weapon configured with the target configuration parameter of the target virtual weapon, the second prompt information is displayed near the character identification of the second virtual character, and the second prompt information is sent to the terminal device of the other virtual character in the target game camp except the first virtual character, so as to display the second prompt information near the character identification of the second virtual character in the other terminal device.

[0091] After the first virtual character defeats the target virtual character in the game match scene using the first virtual weapon configured as the target configuration parameter, the first prompt information is displayed in the vicinity of the role identifier corresponding to the second virtual character in the graphical user interface provided by the terminal device of all virtual characters in the target game team, so that all players of the target game team can know the second prompt information, thereby providing the real combat data and application data of the weapon equipment to all players in the target game team.

[0092] Further, the vicinity position display of the second prompt information has a like control; based on this, in response to a trigger operation on the like control, the like information is displayed in the vicinity of the role identifier corresponding to the second virtual character.

[0093] In specific implementation, the like control can be displayed together with the second prompt information in the graphical user interface, or can be displayed separately in the vicinity of the role identifier corresponding to the second virtual character, and all players of the target game team can trigger the like control in the graphical user interface and like the second virtual character by triggering the like control, thereby effectively increasing the coverage of weapon modification and reference in the game team.

[0094] As Figure 7 shown is a display schematic diagram of the second prompt information and the like control provided by the embodiment of the application, Figure 7 the right side of the role identifier corresponding to the virtual character 2 in the figure displays the second prompt information, and the second prompt information displays that two friend characters use the target virtual weapon corresponding to the target configuration parameter of the virtual character 2, and the cumulative kill number of the target virtual weapon using the target configuration parameter is 21. Figure 7 The thumb control in the figure is the like control, and the player likes the weapon modification scheme corresponding to the virtual character 2 by clicking the like control.

[0095] Corresponding to the method embodiment, the embodiment of the application further provides a game interaction control device, which provides a graphical user interface through a terminal device, as Figure 8 shown, the device comprises:

[0096] A scene display module 80 is configured to display a game match scene in the graphical user interface, the game match scene includes a plurality of virtual characters, the plurality of virtual characters respectively use virtual weapons to play a game, and the plurality of virtual characters include a first virtual character controlled through a terminal device.

[0097] A configuration viewing module 81 is configured to display a weapon configuration panel in the graphical user interface in response to an equipment viewing instruction on a second virtual character, and the weapon configuration panel at least includes a target configuration parameter of a target virtual weapon currently used by the second virtual character.

[0098] The configuration application module 82 is configured to, in response to an application event of a configuration parameter of a target virtual weapon, control configuration of a target configuration parameter of the target virtual weapon to a first virtual weapon of a first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0099] The game interaction control device allows the player to directly apply a configuration scheme corresponding to a virtual weapon of a virtual character in a game match scene in the game match, thereby improving the convenience of weapon modification of the player.

[0100] Specifically, the second virtual character includes a virtual character belonging to the same game team as the first virtual character, or a virtual character belonging to a different game team from the first virtual character.

[0101] Further, the device further includes a spectating module configured to: in response to an equipment viewing instruction for the second virtual character, before displaying the weapon configuration panel in the graphical user interface, in response to the first virtual character being defeated, control the first virtual character to enter a revive state, and display a game match screen of the second virtual character in the graphical user interface.

[0102] Further, when the game match screen is displayed in the graphical user interface, a character switching control is also displayed on the graphical user interface; based on this, the device further includes a spectating switching module configured to: when the game match screen of the second virtual character is displayed in the graphical user interface, in response to a triggering operation of the character switching control, determine a third virtual character from the game match scene based on a preset switching rule, and switch the game match screen of the second virtual character displayed in the graphical user interface to a game match screen of the third virtual character.

[0103] In a specific implementation, when the game match screen is displayed in the graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate a virtual weapon currently used by a virtual character corresponding to the game match screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.

[0104] Further, the preset switching rule includes one of the following: a virtual character is randomly determined from virtual characters in the game match scene except the first virtual character and the second virtual character as the third virtual character; a virtual character is randomly determined from virtual characters in a target game team to which the first virtual character belongs except the first virtual character and the second virtual character as the third virtual character; a virtual character corresponding to a next character number of the character number of the second virtual character is determined from virtual characters in the target game team except the first virtual character as the third virtual character according to the character numbers of the virtual characters in the target game team.

[0105] Further, the configuration application module 82 is configured to: in response to a configuration application event for the target virtual weapon, obtain target configuration parameters corresponding to the target virtual weapon; and in response to a weapon purchase instruction, purchase a first virtual weapon corresponding to the target virtual weapon, and configure configuration parameters of the first virtual weapon as the target configuration parameters.

[0106] Further, the weapon configuration panel further includes original configuration parameters of the first virtual weapon of the first virtual character.

[0107] Further, the weapon configuration panel further includes a second control and a third control; the second control is configured to control modification of the original configuration parameters of the first virtual weapon of the first virtual character to the target configuration parameters only in a current game session; and the third control is configured to control modification of the original configuration parameters of the first virtual weapon of the first virtual character to the target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured with the target configuration parameters in the current game session and subsequent game sessions.

[0108] Further, the configuration application module 82 is configured to: after triggering the second control, in response to entering a weapon purchase interface, display, in the weapon purchase interface, a first virtual weapon corresponding to the target virtual weapon, a fourth control, and a fifth control; the fourth control is configured to control the first virtual weapon to apply the target configuration parameters, and the fifth control is configured to control the first virtual weapon to apply the original configuration parameters; and in response to a triggering operation on the fourth control, purchase the first virtual weapon and configure configuration parameters of the first virtual weapon as the target configuration parameters.

[0109] Further, the device further includes a weapon purchase module configured to: in response to a triggering operation on the fifth control, purchase the first virtual weapon and configure configuration parameters of the first virtual weapon as the original configuration parameters.

[0110] Further, the configuration application module 82 is further configured to: after triggering the third control, in response to entering a weapon purchase interface, display, in the weapon purchase interface, the first virtual weapon configured with the target configuration parameters; and in response to a weapon purchase operation, purchase the first virtual weapon configured with the target configuration parameters.

[0111] Further, the weapon configuration panel further includes game battle data of a second virtual character.

[0112] Further, the weapon configuration panel further includes: an accessory assembly area of the target virtual weapon, the accessory assembly area being configured to indicate an accessory part of the target virtual weapon and / or display a currently configured accessory identifier.

[0113] Further, the apparatus further includes a component adjustment module configured to: in response to an adjustment operation on the component part corresponding to the target virtual weapon, determine an adjusted component part, and update the target configuration parameter corresponding to the target virtual weapon based on the adjusted component part.

[0114] Further, the apparatus further includes a weapon application module configured to: in response to a configuration parameter application event on the target virtual weapon, control the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, and control the sending of first prompt information to a terminal device that controls the second virtual character, so as to display the first prompt information in the terminal device corresponding to the second virtual character; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0115] Further, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays the character identifiers corresponding to the plurality of virtual characters in the target game camp to which the first virtual character belongs; based on this, the display of the first prompt information in the terminal device corresponding to the second virtual character includes: displaying the first prompt information in a position near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.

[0116] Further, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays the character identifiers corresponding to the plurality of virtual characters in the target game camp to which the first virtual character belongs; based on this, the apparatus further includes a first prompt module configured to: in response to a configuration parameter application event on the target virtual weapon, control the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, control the display of the first prompt information in a position near the character identifier of the first virtual character, and send the first prompt information to terminal devices other than the first virtual character in the target game camp, so as to display the first prompt information in a position near the character identifier of the first virtual character in the other terminal devices; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0117] Further, the device further includes a second prompt module configured to: in response to the first virtual character defeating a target virtual character in the game match scene using the first virtual weapon configured with the target configuration parameter, send second prompt information to a terminal device controlling the second virtual character, so as to display the second prompt information in the terminal device corresponding to the second virtual character; wherein the second prompt information is configured to indicate: a number of characters in the game match scene applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character and / or a number of virtual characters defeated by the virtual weapon applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character.

[0118] Further, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game camp to which the first virtual character belongs; based on this, the second prompt module is configured to: in response to the first virtual character defeating a target virtual character in the game match scene using the first virtual weapon configured with the target configuration parameter, control the second prompt information to be displayed in a vicinity of the character identifier of the second virtual character, and send the second prompt information to terminal devices other than the terminal device of the first virtual character in the target game camp, so as to display the second prompt information in the vicinity of the character identifier of the second virtual character in the terminal devices.

[0119] Further, the vicinity of the second prompt information is a position where a like control is displayed; based on this, the device further includes a like module configured to: in response to a triggering operation on the like control, control like information to be displayed in the vicinity of the character identifier corresponding to the second virtual character.

[0120] The game interaction control device provided by the embodiments of the present disclosure has the same implementation principle, technical effects and the foregoing method embodiments. For brevity, the part of the device embodiments not mentioned can be referred to the corresponding content in the foregoing method embodiments.

[0121] The embodiments of the present disclosure further provide an electronic device, as shown in the figure, the electronic device includes a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method. Figure 9 The embodiments of the present disclosure further provide an electronic device, as shown in the figure, the electronic device includes a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method.

[0122] Specifically, a graphical user interface is provided by the terminal device, and the game interaction control method comprises: displaying a game match scene in the graphical user interface, the game match scene comprising a plurality of virtual characters, the plurality of virtual characters engaging in a game battle using virtual weapons, and the plurality of virtual characters comprising a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character in the game match scene, displaying a weapon configuration panel in the graphical user interface, the weapon configuration panel comprising at least a target configuration parameter of a target virtual weapon currently used by the second virtual character; in response to a configuration parameter application event for the target virtual weapon, controlling the target configuration parameter of the target virtual weapon to be configured to a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0123] In the game interaction control method, a player can directly apply a configuration scheme corresponding to a virtual weapon of a virtual character in a game match scene to the virtual weapon, thereby improving the convenience of weapon modification of the player.

[0124] In an optional embodiment, the second virtual character comprises: a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp from the first virtual character.

[0125] In an optional embodiment, before the step of displaying the weapon configuration panel in the graphical user interface in response to the equipment viewing instruction for the second virtual character, the method further comprises: in response to the first virtual character being defeated, controlling the first virtual character to enter a revive state, and displaying a game battle screen of the second virtual character in the graphical user interface.

[0126] In an optional embodiment, when the game battle screen is displayed in the graphical user interface, a character switching control is further displayed on the graphical user interface; the method further comprises: when the game battle screen of the second virtual character is displayed in the graphical user interface, in response to a triggering operation of the character switching control, determining a third virtual character other than the first virtual character and the second virtual character from the game match scene based on a preset switching rule, and switching the game battle screen of the second virtual character displayed in the graphical user interface to a game battle screen of the third virtual character.

[0127] In an optional embodiment, when the game battle screen is displayed in the graphical user interface, a first control is further displayed on the graphical user interface, the first control being used to indicate a virtual weapon currently used by a virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.

[0128] In an optional embodiment, the preset switching rule includes one of the following: randomly determining a virtual character as the third virtual character from the virtual characters other than the first virtual character and the second virtual character in the game match scene; randomly determining a virtual character as the third virtual character from the virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs; determining a virtual character corresponding to a next character number of the character number of the second virtual character as the third virtual character from the virtual characters other than the first virtual character in the target game camp according to the character numbers of the virtual characters in the target game camp.

[0129] In an optional embodiment, the step of controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character in response to the configuration application event of the target virtual weapon includes: obtaining the target configuration parameter corresponding to the target virtual weapon in response to the configuration application event of the target virtual weapon; purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction.

[0130] In an optional embodiment, the weapon configuration panel further includes an original configuration parameter corresponding to the first virtual weapon of the first virtual character.

[0131] In an optional embodiment, the weapon configuration panel further includes a second control and a third control; the second control is used to control the original configuration parameter of the first virtual weapon of the first virtual character to be modified as the target configuration parameter only in the current game match; and the third control is used to control the original configuration parameter of the first virtual weapon of the first virtual character to be modified as the target configuration parameter globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameter in the current game match and subsequent game matches.

[0132] In an optional embodiment, the step of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction includes: displaying the first virtual weapon corresponding to the target virtual weapon, a fourth control and a fifth control in the weapon purchase interface in response to entering the weapon purchase interface after triggering the second control; the fourth control is used to control the first virtual weapon to apply the target configuration parameter, and the fifth control is used to control the first virtual weapon to apply the original configuration parameter; and purchasing the first virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to a triggering operation of the fourth control.

[0133] In an optional embodiment, the method further includes: purchasing the first virtual weapon and configuring the configuration parameter of the first virtual weapon as the original configuration parameter in response to a triggering operation of the fifth control.

[0134] In an optional embodiment, the step of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction comprises: displaying the first virtual weapon configured as the target configuration parameter in the weapon purchase interface in response to entering the weapon purchase interface after triggering the third control; and purchasing the first virtual weapon configured as the target configuration parameter in response to the weapon purchase operation.

[0135] In an optional embodiment, the weapon configuration panel further comprises game battle data of the second virtual character.

[0136] In an optional embodiment, the weapon configuration panel further comprises an accessory assembly area of the target virtual weapon, the accessory assembly area being configured to indicate an accessory part of the target virtual weapon and / or display an accessory identifier of an accessory that has been configured.

[0137] In an optional embodiment, the method further comprises: in response to an adjustment operation on the accessory part corresponding to the target virtual weapon, determining an adjusted accessory part, and updating the target configuration parameter corresponding to the target virtual weapon based on the adjusted accessory part.

[0138] In an optional embodiment, after the step of controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character in response to the configuration parameter application event of the target virtual weapon, the method further comprises: controlling the first terminal device to send first prompt information to the terminal device for controlling the second virtual character, so that the first prompt information is displayed in the terminal device corresponding to the second virtual character; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0139] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in the target game camp to which the first virtual character belongs; and the first prompt information is displayed in the terminal device corresponding to the second virtual character by displaying the first prompt information in a position near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.

[0140] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game camp to which the first virtual character belongs; in response to a configuration parameter application event for the target virtual weapon, the method further comprises: after the step of controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character, controlling the first prompt information to be displayed in the vicinity of the character identifier of the first virtual character, and sending the first prompt information to terminal devices other than the first virtual character in the target game camp, so as to display the first prompt information in the vicinity of the character identifier of the first virtual character in the terminal devices; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0141] In an optional embodiment, the method further comprises: in response to the first virtual character defeating a target virtual character in the game match scene by using the first virtual weapon configured as the target configuration parameter, sending second prompt information to the terminal device controlling the second virtual character, so as to display the second prompt information in the terminal device corresponding to the second virtual character; wherein the second prompt information is used to indicate: the number of characters applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character in the game match scene and / or the number of virtual weapons applying the target configuration parameter of the target virtual weapon corresponding to the second virtual character defeating virtual characters.

[0142] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game camp to which the first virtual character belongs; the method further comprises: in response to the first virtual character defeating a target virtual character in the game match scene by using the first virtual weapon configured as the target configuration parameter, controlling the second prompt information to be displayed in the vicinity of the character identifier of the second virtual character, and sending the second prompt information to terminal devices other than the first virtual character in the target game camp, so as to display the second prompt information in the vicinity of the character identifier of the second virtual character in the terminal devices.

[0143] In an optional embodiment, the vicinity of the second prompt information displays a like control; the method further comprises: in response to a trigger operation for the like control, controlling the like information to be displayed in the vicinity of the character identifier corresponding to the second virtual character.

[0144] Further, Figure 9 The electronic device shown further includes a bus 102 and a communication interface 103, the processor 101, the communication interface 103 and the memory 100 are connected through the bus 102.

[0145] The memory 100 can include a high-speed random access memory (RAM), and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 9 Only one bidirectional arrow is used to represent the system network element and at least one other network element, but it does not mean that there is only one bus or one type of bus.

[0146] The processor 101 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 101 or the instructions in the form of software. The processor 101 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiment of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present application can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and combines the hardware to complete the steps of the method of the above embodiment.

[0147] The embodiment of the present application also provides a computer readable storage medium, which stores computer executable instructions, and the computer executable instructions, when called and executed by a processor, cause the processor to implement the game interaction control method, and the specific implementation can be referred to the method embodiment, which will not be repeated here.

[0148] Specifically, a graphical user interface is provided by the terminal device, and the game interaction control method comprises the following steps: displaying a game match scene in the graphical user interface, the game match scene comprising a plurality of virtual characters, the plurality of virtual characters playing a game against each other using virtual weapons, and the plurality of virtual characters comprising a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character in the game match scene, displaying a weapon configuration panel in the graphical user interface, the weapon configuration panel comprising at least a target configuration parameter of a target virtual weapon currently used by the second virtual character; and in response to a configuration parameter application event for the target virtual weapon, controlling the target configuration parameter of the target virtual weapon to be configured to a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

[0149] In the game interaction control method, a player can directly apply a configuration scheme corresponding to a virtual weapon of a virtual character in a game match scene to the virtual weapon in the game match, thereby improving the convenience of weapon modification of the player.

[0150] In an optional embodiment, the second virtual character comprises a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp from the first virtual character.

[0151] In an optional embodiment, before the step of displaying the weapon configuration panel in the graphical user interface in response to the equipment viewing instruction for the second virtual character, the method further comprises: in response to the first virtual character being defeated, controlling the first virtual character to enter a revive state, and displaying a game play screen of the second virtual character in the graphical user interface.

[0152] In an optional embodiment, when the game play screen is displayed in the graphical user interface, a character switching control is also displayed on the graphical user interface, and the method further comprises: when the game play screen of the second virtual character is displayed in the graphical user interface, in response to a triggering operation of the character switching control, determining a third virtual character other than the first virtual character and the second virtual character from the game match scene based on a preset switching rule, and switching the game play screen of the second virtual character displayed in the graphical user interface to a game play screen of the third virtual character.

[0153] In an optional embodiment, when the game battle picture is displayed in the graphical user interface, a first control is further displayed on the graphical user interface, the first control being used to indicate a virtual weapon currently used by a virtual character corresponding to the game battle picture displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.

[0154] In an optional embodiment, the preset switching rule includes one of the following: a virtual character is randomly determined from virtual characters other than the first virtual character and the second virtual character in the game match scene as the third virtual character; a virtual character is randomly determined from virtual characters other than the first virtual character and the second virtual character in a target game camp to which the first virtual character belongs as the third virtual character; a virtual character corresponding to a next character number of a character number of the second virtual character is determined as the third virtual character from virtual characters other than the first virtual character in the target game camp according to the character numbers of the virtual characters in the target game camp.

[0155] In an optional embodiment, the step of controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character in response to the configuration parameter application event of the target virtual weapon includes: obtaining the target configuration parameter corresponding to the target virtual weapon in response to the configuration parameter application event of the target virtual weapon; and purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction.

[0156] In an optional embodiment, the weapon configuration panel further includes an original configuration parameter corresponding to the first virtual weapon of the first virtual character.

[0157] In an optional embodiment, the weapon configuration panel further includes a second control and a third control; the second control is used to control the original configuration parameter of the first virtual weapon of the first virtual character to be modified as the target configuration parameter only in the current game match; and the third control is used to control the original configuration parameter of the first virtual weapon of the first virtual character to be modified as the target configuration parameter globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameter in the current game match and subsequent game matches.

[0158] In an optional embodiment, the step of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction comprises: in response to entering the weapon purchase interface, displaying, after triggering the second control, in the weapon purchase interface: the first virtual weapon corresponding to the target virtual weapon, a fourth control and a fifth control; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameter, and the fifth control is used to control the first virtual weapon to apply the original configuration parameter; in response to a triggering operation on the fourth control, purchasing the first virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter.

[0159] In an optional embodiment, the method further comprises: in response to a triggering operation on the fifth control, purchasing the first virtual weapon and configuring the configuration parameter of the first virtual weapon as the original configuration parameter.

[0160] In an optional embodiment, the step of purchasing the first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameter of the first virtual weapon as the target configuration parameter in response to the weapon purchase instruction comprises: in response to entering the weapon purchase interface, displaying, after triggering the third control, in the weapon purchase interface: the first virtual weapon configured as the target configuration parameter; and in response to a weapon purchase operation, purchasing the first virtual weapon configured as the target configuration parameter.

[0161] In an optional embodiment, the weapon configuration panel further comprises game battle data of the second virtual character.

[0162] In an optional embodiment, the weapon configuration panel further comprises: a component assembly area of the target virtual weapon, the component assembly area being configured to indicate a component part of the target virtual weapon and / or display an identifier of a component that has been configured.

[0163] In an optional embodiment, the method further comprises: in response to an adjustment operation on the component part corresponding to the target virtual weapon, determining an adjusted component part, and updating the target configuration parameter corresponding to the target virtual weapon based on the adjusted component part.

[0164] In an optional embodiment, after the step of controlling the target configuration parameter of the target virtual weapon to be configured to the first virtual weapon of the first virtual character in response to the configuration parameter application event of the target virtual weapon, the method further comprises: controlling the first terminal device that controls the second virtual character to send first prompt information to display the first prompt information in the terminal device corresponding to the second virtual character; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameter of the target virtual weapon used by the second virtual character.

[0165] In an optional embodiment, the second virtual character is a virtual character belonging to the same game team as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game team to which the first virtual character belongs; and the first prompt information is displayed in a vicinity of the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.

[0166] In an optional embodiment, the second virtual character is a virtual character belonging to the same game team as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game team to which the first virtual character belongs; and in response to the configuration parameter application event for the target virtual weapon, the step of configuring the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character is followed by a step of displaying the first prompt information in a vicinity of the character identifier of the first virtual character and sending the first prompt information to terminal devices other than the terminal device corresponding to the first virtual character in the target game team, so as to display the first prompt information in a vicinity of the character identifier of the first virtual character in the terminal devices.

[0167] In an optional embodiment, the method further comprises, in response to the target virtual character being defeated by the first virtual character using the first virtual weapon configured with the target configuration parameter in the game match scene, sending second prompt information to the terminal device corresponding to the second virtual character, so as to display the second prompt information in the terminal device corresponding to the second virtual character; and the second prompt information is used to indicate a number of characters using the target virtual weapon corresponding to the second virtual character in the game match scene and / or a number of virtual weapons using the target configuration parameter of the target virtual weapon corresponding to the second virtual character that defeat virtual characters.

[0168] In an optional embodiment, the second virtual character is a virtual character belonging to the same game team as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in a target game team to which the first virtual character belongs; and in response to the target virtual character being defeated by the first virtual character using the first virtual weapon configured with the target configuration parameter in the game match scene, the method further comprises a step of displaying the second prompt information in a vicinity of the character identifier of the second virtual character and sending the second prompt information to terminal devices other than the terminal device corresponding to the first virtual character in the target game team, so as to display the second prompt information in a vicinity of the character identifier of the second virtual character in the terminal devices.

[0169] In an optional embodiment, the nearby position of the second prompt information displays a like control; the method further includes: in response to a triggering operation on the like control, controlling the like information to be displayed at the nearby position of the role identifier corresponding to the second virtual role.

[0170] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the parts that contribute to the prior art or parts of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.

[0171] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the present application. In addition, the terms "first", "second", "third" are only for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0172] Finally, it should be noted that: the above-described embodiments are only specific embodiments of the present application, used to illustrate the technical solutions of the present application, and are not limiting, the protection scope of the present application is not limited thereto, although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical scope disclosed by the present application can modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacements to part of the technical features; and these modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A game interaction control method, characterized in that, The method of providing a graphical user interface via a terminal device includes: The graphical user interface displays a game scene, which includes multiple virtual characters participating in the game. The multiple virtual characters use virtual weapons to fight in the game. Among the multiple virtual characters is a first virtual character controlled by the terminal device. In response to an equipment viewing command for a second virtual character in the game scenario, a weapon configuration panel is displayed in the graphical user interface. The weapon configuration panel includes at least: target configuration parameters of the target virtual weapon currently used by the second virtual character, and an accessory assembly area for the target virtual weapon. The accessory assembly area is configured to indicate the accessory parts of the target virtual weapon and / or display the currently configured accessory identifiers. In the game, in response to the configuration parameter application event for the target virtual weapon, the system controls the configuration of the target virtual weapon's target configuration parameters onto the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

2. The method according to claim 1, characterized in that, The second virtual character includes: a virtual character belonging to the same game faction as the first virtual character, or a virtual character belonging to a different game faction than the first virtual character.

3. The method according to claim 1, characterized in that, Prior to the step of responding to an equipment viewing command for the second virtual character and displaying a weapon configuration panel in the graphical user interface, the method further includes: In response to the first virtual character being defeated, the first virtual character is controlled to enter a waiting-to-revive state, and the game battle screen of the second virtual character is displayed in the graphical user interface.

4. The method according to claim 3, characterized in that, When displaying the game battle screen in the graphical user interface, the graphical user interface also displays a character switching control; the method further includes: When the game battle screen of the second virtual character is displayed in the graphical user interface, in response to the trigger operation of the character switching control, based on the preset switching rules, a third virtual character other than the first virtual character and the second virtual character is determined from the game scene, and the game battle screen of the second virtual character displayed in the graphical user interface is switched to the game battle screen of the third virtual character.

5. The method according to claim 3, characterized in that, When the game battle screen is displayed in the graphical user interface, a first control is also displayed on the graphical user interface. The first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing command is triggered by triggering the first control.

6. The method according to claim 4, characterized in that, The preset switching rule includes one of the following: A virtual character is randomly selected from the virtual characters in the game scene other than the first virtual character and the second virtual character as the third virtual character; From the target game faction to which the first virtual character belongs, a virtual character is randomly selected from the virtual characters other than the first virtual character and the second virtual character as the third virtual character; Based on the character number corresponding to the virtual character in the target game faction, from the virtual characters in the target game faction other than the first virtual character, the virtual character corresponding to the next character number after the character number of the second virtual character is determined as the third virtual character.

7. The method according to claim 1, characterized in that, The step of responding to the configuration parameter application event of the target virtual weapon and controlling the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character includes: In response to a configuration application event for the target virtual weapon, obtain the target configuration parameters corresponding to the target virtual weapon; In response to a weapon purchase order, a first virtual weapon corresponding to the target virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured to the target configuration parameters.

8. The method according to claim 7, characterized in that, The weapon configuration panel also includes the original configuration parameters corresponding to the first virtual weapon of the first virtual character.

9. The method according to claim 8, characterized in that, The weapon configuration panel also includes a second control and a third control; wherein, the second control is used to control the modification of the original configuration parameters corresponding to the first virtual weapon of the first virtual character to the target configuration parameters only in the current game; the third control is used to control the modification of the original configuration parameters of the first virtual weapon of the first virtual character to the target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured with the target configuration parameters in the current game and subsequent game games.

10. The method according to claim 9, characterized in that, The step of responding to a weapon purchase command by purchasing a first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameters of the first virtual weapon to match the target configuration parameters includes: After the second control is triggered, in response to entering the weapon purchase interface, the following are displayed in the weapon purchase interface: a first virtual weapon corresponding to the target virtual weapon, a fourth control, and a fifth control; wherein, the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; In response to a trigger operation on the fourth control, the first virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured to the target configuration parameters.

11. The method according to claim 10, characterized in that, The method further includes: In response to the triggered operation of the fifth control, the first virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured to the original configuration parameters.

12. The method according to claim 9, characterized in that, The step of responding to a weapon purchase command by purchasing a first virtual weapon corresponding to the target virtual weapon and configuring the configuration parameters of the first virtual weapon to match the target configuration parameters includes: After the third control is triggered, in response to entering the weapon purchase interface, the first virtual weapon configured with the target configuration parameters is displayed in the weapon purchase interface; In response to a weapon purchase operation, a first virtual weapon configured with the target configuration parameters is purchased.

13. The method according to claim 1, characterized in that, The weapon configuration panel also includes the game battle data of the second virtual character.

14. The method according to claim 1, characterized in that, The method further includes: In response to an adjustment operation on the accessory parts corresponding to the target virtual weapon, the adjusted accessory parts are determined, and the target configuration parameters corresponding to the target virtual weapon are updated based on the adjusted accessory parts.

15. The method according to claim 1, characterized in that, Following the step of responding to the configuration parameter application event of the target virtual weapon and controlling the configuration of the target configuration parameters of the target virtual weapon onto the first virtual weapon of the first virtual character, the method further includes: The controller sends a first prompt message to the terminal device that controls the second virtual character, so that the first prompt message is displayed on the terminal device corresponding to the second virtual character; wherein, the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.

16. The method according to claim 15, characterized in that, The second virtual character is a virtual character belonging to the same game faction as the first virtual character; the graphical user interface displays the character identifiers corresponding to multiple virtual characters in the target game faction to which the first virtual character belongs; Displaying the first prompt information on the terminal device corresponding to the second virtual character includes: displaying the first prompt information near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.

17. The method according to claim 1, characterized in that, The second virtual character is a virtual character belonging to the same game faction as the first virtual character; the graphical user interface displays the character identifiers corresponding to multiple virtual characters in the target game faction to which the first virtual character belongs; Following the step of responding to the configuration parameter application event of the target virtual weapon and controlling the configuration of the target configuration parameters of the target virtual weapon onto the first virtual weapon of the first virtual character, the method further includes: The system controls the display of a first prompt message near the character identifier of the first virtual character, and sends the first prompt message to other terminal devices in the target game faction besides the first virtual character, so that the first prompt message is displayed near the character identifier of the first virtual character in the other terminal devices; wherein, the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.

18. The method according to claim 1, characterized in that, The method further includes: In response to the first virtual character defeating a target virtual character in the game scene using a first virtual weapon configured with the target configuration parameters, a second prompt message is sent to the terminal device controlling the second virtual character to display the second prompt message on the terminal device corresponding to the second virtual character; wherein, the second prompt message is used to indicate: the number of characters in the game scene using the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by the virtual weapon using the target configuration parameters of the target virtual weapon corresponding to the second virtual character.

19. The method according to claim 18, characterized in that, The second virtual character is a virtual character belonging to the same game faction as the first virtual character; the graphical user interface displays the character identifiers corresponding to multiple virtual characters in the target game faction to which the first virtual character belongs; the method further includes: In response to the first virtual character defeating a target virtual character in a game scenario using a first virtual weapon configured with the target configuration parameters, the system controls the display of the second prompt information near the character identifier of the second virtual character, and sends the second prompt information to other terminal devices in the target game faction other than the first virtual character, so that the second prompt information is displayed near the character identifier of the second virtual character on the other terminal devices.

20. The method according to claim 19, characterized in that, A like control is displayed near the location of the second prompt message; the method further includes: In response to a trigger operation on the like control, like information is displayed near the character identifier corresponding to the second virtual character.

21. A game interaction control device, characterized in that, The device provides a graphical user interface via a terminal device, the apparatus comprising: A scene display module is used to display a game scene in the graphical user interface. The game scene includes multiple virtual characters participating in the game. The multiple virtual characters use virtual weapons to fight in the game. Among the multiple virtual characters, there is a first virtual character controlled by the terminal device. A configuration viewing module is used to respond to an equipment viewing command for a second virtual character in the game scene, and to display a weapon configuration panel in the graphical user interface. The weapon configuration panel includes at least: target configuration parameters of the target virtual weapon currently used by the second virtual character, and an accessory assembly area for the target virtual weapon; the accessory assembly area is configured to indicate the accessory parts of the target virtual weapon and / or display the currently configured accessory identifiers. The configuration application module is used to respond to the configuration parameter application event for the target virtual weapon during the game, and control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.

22. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the game interaction control method according to any one of claims 1 to 20.

23. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game interaction control method according to any one of claims 1 to 20.

Citation Information

Patent Citations

  • Virtual character control method and apparatus, storage medium, and electronic device

    WO2023197738A1