Object taking game machine table

By designing multiple connected game areas and diverse game modes, the problem that existing incoming game consoles cannot provide sufficient game changes is solved, achieving a richer gaming experience and long-term player attraction effects.

CN119672863APending Publication Date: 2025-03-21PAOKAI ELECTRONIC ENTERPRISE CO LTD
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Patent Information

Application Number
CN202410349955.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2023-09-19
Filing Date
2024-03-26
Publication Date
2025-03-21

AI Technical Summary

Technical Problem

The existing incoming game consoles cannot provide sufficient game changes when the game operation mode cannot be changed, resulting in poor player experience and being unable to attract players to play for a long time.

Method used

A game console is designed, including an operating space, a setting unit, a jaw mechanism and a control unit. By setting multiple connected game areas, position sensors and different setting parameters, multiple operations of the jaw mechanism and switching of game modes are realized, providing a diverse gaming experience.

Benefits of technology

Through the design of multiple game rounds and different game areas, players' opportunities to grab items are increased, providing a diverse gaming experience, which can attract and maintain players' interests more effectively.

✦ Generated by Eureka AI based on patent content.

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    Figure CN119672863A_ABST
Patent Text Reader

Abstract

An object taking game machine table comprises a main machine defining an operation space, a setting unit, a clamping jaw mechanism and a control unit installed on the main machine, wherein the setting unit and the clamping jaw mechanism are arranged in the operation space. The setting unit comprises a plurality of separation modules which divide the operation space into a plurality of game areas. The control unit comprises a coin inserting module used for generating initial information, a processing module connected to the coin inserting module and an operation interface used for operating the clamping jaw mechanism. The processing module enables the clamping jaw mechanism to enter a starting mode of the game area when receiving the starting information, then limits the clamping jaw mechanism to be operated by the operation interface in the game area, and enables the clamping jaw mechanism to move to the goods outlet channel when receiving claw unloading information from the operation interface, so that the clamping jaw mechanism can move to the goods outlet channel when receiving the claw unloading information from the operation interface. And entering another game area or returning to the initial position.
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Description

Technical Field

[0001] The invention relates to an entertainment facility, in particular to a fetching game machine. Background Art

[0002] In the existing clamping game machines, the gameplay is usually to insert a coin once, which provides an opportunity for the clamping claw to move once, and then to lower the claw to grab an object after moving to a specific position. Therefore, in the case that the game operation mode cannot be changed, the existing clamping game machines can usually only attract players to play by arranging the display window or adjusting the way to grab the object. However, because changing the way the display window is arranged can only initially attract the attention of players, and adjusting the way to grab the object will only directly reflect the effect of "whether there is a way to actually grab the object". If the player has a bad experience after playing the game, it cannot actually play the effect of attracting players to play for a long time without providing more game changes. Summary of the invention

[0003] The object of the present invention is to provide a retrieval game machine that can provide more game variations for retrieval games.

[0004] The object-grabbing game machine of the present invention comprises a host defining an operating space, a setting unit arranged in the operating space, a clamping claw mechanism arranged in the operating space, and a control unit installed on the host.

[0005] The host comprises a display window defining the operation space, and a main body arranged below the display window and having a delivery passage connected to the operation space.

[0006] The setting unit includes at least one partitioning module for dividing the operation space into a plurality of game areas connected to the delivery channel.

[0007] The clamp mechanism is used to move into the game area from an initial position outside the game area.

[0008] The control unit includes a coin-operated module for generating start information, a processing module whose information is connected to the coin-operated module, and an operation interface which is connected to the processing module and is used to operate the gripper mechanism to generate lower gripper information for the gripper mechanism to grasp an object.

[0009] Wherein, when receiving the start information, the processing module switches to a starting mode for causing the gripper mechanism to enter one of the game areas; when the gripper mechanism enters any of the game areas, it switches to a game mode that restricts the gripper mechanism from being operated by the operation interface in the game area; and when receiving the lower jaw information, it switches to a transition mode for causing the gripper mechanism to first move to the top of the shipping channel and release, and then enter another game area or return to the initial position.

[0010] In the object-grabbing game machine of the present invention, the setting unit also includes a plurality of position sensors arranged at the junction of the game areas, the processing module information of the control unit is connected to the position sensors, and is used to transmit setting parameters corresponding to the game area to the gripper mechanism in the game mode according to a plurality of position signals corresponding to the game area respectively from the position sensors.

[0011] In the object-grabbing game machine of the present invention, the setting parameter is the force with which the clamping mechanism closes when receiving the lower claw information.

[0012] The picking-up game machine of the present invention, the setting unit also includes a definition module that allows the operating space to be further divided into a special area outside the game area, and the picking-up game machine also includes a game base of the processing module that is arranged in the special area and whose information is connected to the control unit, and when the clamping mechanism is located in the game area adjacent to the special area and receives the lower claw information, the processing module switches to a bonus mode in which the clamping mechanism moves to the top of the special area, releases, and then returns to the initial position.

[0013] The object-grabbing game machine of the present invention, the game stand includes an action module that can operate when the processing module is switched to the bonus mode.

[0014] The object-grabbing game machine of the present invention, the game platform also includes a judgment module connected to the action module and used to judge whether to generate reward information according to the operation of the action module.

[0015] In the object-grabbing game machine of the present invention, the game areas are arranged at intervals from each other along the spacing direction.

[0016] The object-grabbing game machine of the present invention defines a lateral direction perpendicular to the spacing direction, and the delivery channel is arranged on the adjacent side of the game area along the lateral direction and has an upper opening that is aligned with the game area along the lateral direction.

[0017] In the object-grabbing game machine of the present invention, the game areas are arranged at intervals from each other along a spacing direction, and the special area is spaced from one of the game areas along the spacing direction.

[0018] The object-grabbing game machine of the present invention defines a lateral direction perpendicular to the spacing direction, and the delivery channel is arranged along the lateral direction at the adjacent side of the game area and the special area, and has an upper opening that is aligned with the game area and the special area along the lateral direction.

[0019] The beneficial effect of the present invention is that after the player inserts a coin into the coin-operated module to start the game, the player can sequentially perform multiple rounds of game by operating the clamping mechanism through the operation interface in the game area. Not only can the game mechanism of having multiple rounds and multiple opportunities to successfully clamp objects attract players, but also different layouts and difficulty differences can be designed in the game area, or different objects to be clamped can be placed in the game area to provide more game variations. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 is a perspective view illustrating an embodiment of a fetching game machine of the present invention;

[0021] Figure 2 is a top view illustrating a host computer of the embodiment;

[0022] Figure 3 is a block diagram illustrating a control unit of the embodiment;

[0023] Figures 4 to 6 All of them are schematic diagrams, illustrating the status of a processing module of the control unit in different modes, and thereby presenting the operation of this embodiment. DETAILED DESCRIPTION

[0024] The present invention is described in detail below with reference to the accompanying drawings and embodiments.

[0025] See also Figure 1 , is an embodiment of the object-grabbing game machine of the present invention, which includes a host 1 defining an operation space 110, a setting unit 2 disposed in the operation space 110, a clamping mechanism 3 disposed in the operation space 110 and suitable for players to operate to play games, a control unit 4 installed on the host 1, and a game base 5 disposed in the operation space 110.

[0026] See also Figure 1 and Figure 2The host 1 includes a display window 11 defining the operating space 110, and a body 12 disposed below the display window 11 and having a delivery channel 120 connected to the operating space 110. In this embodiment, the operating space 110 is a space that can be freely arranged by the machine operator for players to operate the gripper mechanism 3 to play games. The body 12 is a main body for the physical components of the control unit 4 to be arranged, and is usually as follows Figure 1 The display is arranged below the display window 11, but the present invention is not limited thereto.

[0027] The setting unit 2 includes two partition modules 21 that divide the operation space 110 into three game areas 210 connected to the delivery channel 120, and a plurality of position sensors 22 (at the junction of the game areas 210). Figure 3 ), and a definition module 23 that allows the operation space 110 to further separate a special area 230 outside the game area 210. The game area 210 and the special area 230 are arranged in a spacing direction D, and a side direction S perpendicular to the spacing direction D is defined. The delivery channel 120 is arranged on the adjacent side of the game area 210 and the special area 230 along the side direction S, and has an upper opening 129 that is mutually aligned with the game area 210 and the special area 230 along the side direction S, so as to ensure that the game area 210 and the special area 230 can both meet the "delivery" requirements of the object-grabbing game mechanism.

[0028] Specifically, the separation module 21 and the definition module 23 are preferably in the form of partitions to facilitate clear distinction between the game area 210 and the special area 230. The position sensor 22 can be used in conjunction with the positions of the separation module 21 and the definition module 23, and can be pre-written into a specific range or optical sensing mechanism to provide the front and back connected devices with relevant information about the position and range of the game area 210 and the special area 230 to cooperate with the operation of the overall game.

[0029] The clamp mechanism 3 is used to move from an initial position outside the game area 210 and the special area 230 into the game area 210 and the special area 230. Specifically, the initial position is the position where the clamp mechanism 3 automatically returns when the game is turned on before the game starts, or after a game is finished (one coin is inserted). The initial position is not outside the game area 210 and the special area 230, but is arranged above the upper opening 129 of the delivery channel 120 to match the game mechanism of this embodiment.

[0030] See also Figure 3And cooperate Figure 1 The control unit 4 includes a coin-operating module 41 for generating a starting message after the player inserts a coin, a processing module 42 connected to the coin-operating module 41, and an operation interface 43 connected to the processing module 42 and used to operate the clamping mechanism 3 to generate a lower claw information for the clamping mechanism 3 to grab an object. Specifically, the processing module 42 is a central processing unit that mainly performs the relevant operations of the operation of this embodiment and can pre-write the corresponding logic program to control the overall operation. Therefore, it is further connected to the operation interface 43, the position sensor 22, and other mechanisms that need to process relevant information to operate. The operation interface 43 is usually a joystick (or two buttons corresponding to two moving directions) for controlling the forward, backward, left and right movement of the clamping mechanism 3, and a button for generating the lower claw information after pressing to make the clamping mechanism 3 fall and retract the claw when touching the object.

[0031] The game stand 5 is informationally connected to the processing module 42 of the control unit 4, and includes an action module 51 that can operate when the processing module 42 is switched to the bonus mode, and a judgment module 52 that is linked to the action module 51 and is used to judge whether to generate a reward information according to the operation of the action module 51. The purpose of setting the game stand 5 is mainly to further provide a game that is different from simply clamping an object in a specific space. In this embodiment, the action module 51 is generally a push plate similar to the coin push game. By making the object fall to the action module 51, the judgment module 52 can judge whether to provide additional reward information. More specifically, the reward information can be based on whether the object falls at a specific location, or whether the push plate pushes the object into the shipping channel 120, but it is not limited to this.

[0032] See also Figure 3 and Figure 4, when a player inserts a coin from the coin-operating module 41 to start the game, the processing module 42 switches to a starting mode that allows the clamping mechanism 3 to enter one of the game areas 210 when receiving the starting information from the coin-operating module 41. When the clamping mechanism 3 enters any of the game areas 210, the processing module 42 switches to a game mode that limits the clamping mechanism 3 to be operated by the operation interface 43 in the game area 210. At this time, the player can operate the clamping mechanism 3 in a specific game area 210, and the operation of the lower claw is performed by the operation interface 43 after determining the position. When the lower claw information generated by the operation interface 43 is transmitted to the processing module 42, the processing module 42 switches to a transition mode that allows the clamping mechanism 3 to first move to the top of the shipping channel 120 and release, and then enter another game area 210 or return to the initial position. Specifically, if the player successfully clamps an item in the game area 210 , the processing module 42 will move to the delivery channel 120 and release the clamping mechanism 3 in the transition mode, so that the successfully clamped item is delivered from the delivery channel 120 .

[0033] Next, whether the player has not clamped the item, or the clamp mechanism 3 has released the item that was successfully clamped in the previous game area 210, in the transition mode, if there are other game areas 210, the processing module 42 will Figure 5 The clamp mechanism 3 is moved to the next game area 210 and the game mode is switched again, so that the player can continue the next round of the game in another game area 210. By repeating this operation, the player can perform multiple rounds of the object-grabbing game in the three game areas 210 in sequence.

[0034] It is worth mentioning that, if the game of this embodiment is to be further diversified, the processing module 42 can also transmit a setting parameter corresponding to the corresponding game area 210 to the clamp mechanism 3 in the game mode according to the multiple position signals of the position sensor 22 corresponding to the game area 210. Among them, the setting parameter is the force of the clamp mechanism 3 to close when receiving the lower claw information. In other words, when the player operates the clamp mechanism 3 in the game area 210, the force of the clamp mechanism 3 to close will be different, thereby reflecting the difference in game difficulty. In addition to the force of the clamp mechanism 3 to close, the setting parameter can also be in the form of, for example, setting the operation time, the moving speed of the clamp mechanism 3, etc., as long as it can produce a difference in game difficulty, and is not limited to the above.

[0035] See also Figure 6 And cooperate Figure 3, when the processing module 42 receives the lower claw information when the gripper mechanism 3 is located in the game area 210 adjacent to the special area 230, it switches to a bonus mode in which the gripper mechanism 3 moves to the top of the special area 230, releases, and then returns to the initial position. In addition to being able to execute games that are different from simply executing the gripping of objects in the game area 210, the game stand 5 further provides a variety of conditions such as "using the objects gripped in the previous game area 210", "generating game variables through the action module 51", "extra rewards", etc. For example, if the object gripped in the previous game area 210 interacts with the operating mechanism of the action module 51, the position where the object falls and the relative movement of the action module 51 can be determined through the judgment module 52 to determine whether an extra reward is generated.

[0036] Therefore, after the player inserts a coin into the coin module 41 to start the game, in addition to being able to execute three grabbing games in the three game areas 210 in sequence, he can also further play different mechanism games similar to the "bonus level" in the special area 230. In addition to attracting players through multiple rounds of games, a single coin insertion can provide a gaming experience with different mechanisms, which really breaks away from the traditional stereotype of only one grabbing for a single coin insertion, and has significant optimization for the diversity of games.

Claims

1. A pickup game machine, comprising a main unit, the main unit comprising a display window defining an operation space, and a main body disposed below the display window and having a delivery channel connected to the operation space; characterized in that: The object-grabbing game machine also includes: a setting unit, which is disposed in the operation space and includes at least one partitioning module for dividing the operation space into a plurality of game zones connected to the delivery channel; A gripper mechanism is disposed in the operating space and is used to move from an initial position outside the game area into the game area; and A control unit is installed on the host and includes a coin-operated module for generating start information, a processing module connected to the coin-operated module, and an operation interface connected to the processing module and used to operate the gripper mechanism to generate lower gripper information for the gripper mechanism to grasp an object, wherein the processing module Upon receiving the start information, switching to a start mode that causes the gripper mechanism to enter one of the game areas, When the gripper mechanism enters any of the game zones, the game mode is switched to a mode in which the gripper mechanism is restricted from being operated by the operation interface in the game zone, and When receiving the lower claw information, the mode is switched to a transition mode in which the clamping mechanism is first moved to the top of the delivery channel and released, and then enters another game area or returns to the initial position.

2. The object-grabbing game machine according to claim 1, characterized in that: The setting unit also includes a plurality of position sensors arranged at the junction of the game areas. The processing module information of the control unit is connected to the position sensors and is used to transmit setting parameters corresponding to the game area to the clamping mechanism in the game mode according to a plurality of position signals corresponding to the game area respectively from the position sensors.

3. The object-grabbing game machine according to claim 2, characterized in that: The setting parameter is the force of the clamping mechanism to close when receiving the lower jaw information.

4. The object-grabbing game machine according to claim 1, characterized in that: The setting unit also includes a definition module that separates the operating space into a special area outside the game area. The picking game machine also includes a game base arranged in the special area and the processing module of the control unit is connected to the information. When the clamping mechanism is located in the game area adjacent to the special area and receives the lower claw information, the processing module switches to a bonus mode in which the clamping mechanism moves to the top of the special area, releases, and then returns to the initial position.

5. The object-grabbing game machine according to claim 4, characterized in that: The gaming console includes an action module that can operate when the processing module is switched to the bonus mode.

6. The object-grabbing game machine according to claim 5, characterized in that: The game console also includes a determination module that is linked to the action module and is used to determine whether to generate reward information based on the operation of the action module.

7. The object-grabbing game machine according to any one of claims 1 to 3, characterized in that: The game areas are arranged in intervals along the spacing direction.

8. The object-grabbing game machine according to claim 7, wherein a lateral direction perpendicular to the spacing direction is defined, characterized in that: The delivery channel is arranged at an adjacent side of the game area along the lateral direction, and has an upper opening which is aligned with the game area along the lateral direction.

9. The object-grabbing game machine according to any one of claims 4 to 6, characterized in that: The game areas are arranged at intervals from each other along a spacing direction, and the special area is spaced from one of the game areas along the spacing direction.

10. The object-grabbing game machine according to claim 9, wherein a lateral direction perpendicular to the spacing direction is defined, characterized in that: The delivery channel is arranged at the adjacent side of the game area and the special area along the side direction, and has an upper opening which is mutually aligned with the game area and the special area along the side direction.

Citation Information

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