Virtual equipment processing method and device, equipment and storage medium
By selecting candidate equipment before the virtual game and obtaining attribute enhancement props in the game, the problem of single acquisition methods of virtual equipment is solved, and diversified acquisition methods and improved virtual competitive enthusiasm are achieved.
Patent Information
- Application Number
- CN202411768105.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-03
- Publication Date
- 2025-03-25
- Estimated Expiration
- 2044-12-03
AI Technical Summary
In the prior art, the acquisition method of virtual equipment is relatively single, mainly randomly dropped or purchased from virtual malls, and there is a lack of diversified acquisition methods.
By allowing players to select candidate equipment before the virtual game and obtain attribute enhancement props in the game, strengthen reward equipment based on these props to obtain virtual enhancement equipment.
It realizes the reward equipment that is expected to be obtained through human-computer interaction in virtual games, increases the enthusiasm for virtual competition, improves human-computer interaction efficiency, and provides a diverse way to obtain virtual equipment.
Smart Images

Figure CN119680195A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of human-computer interaction technology, and in particular to a processing method, device, equipment and storage medium for virtual equipment. Background Art
[0002] Applications such as games provide a virtual environment, in which virtual objects that need to be controlled usually perform activities in the virtual environment, such as walking, driving, climbing, picking up objects, fighting, etc.
[0003] In the related art, the application provides virtual equipment such as virtual clothing and virtual hair accessories to provide enhancement effects for virtual characters, such as increasing virtual attack power.
[0004] However, virtual equipment is usually randomly dropped in virtual games or purchased from virtual stores, and the way to obtain it is relatively simple. Summary of the invention
[0005] The present application provides a method, device, apparatus and storage medium for processing virtual equipment, and the technical solution is as follows:
[0006] According to one aspect of the present application, a method for processing virtual equipment is provided, the method comprising:
[0007] In response to a selection operation on virtual equipment, determining the virtual equipment as a reward equipment for participating in the first virtual game, the virtual equipment being any one of at least two candidate equipments displayed before entering the virtual environment corresponding to the first virtual game;
[0008] Controlling the virtual character to participate in the first virtual game, and obtaining attribute enhancement props in the first virtual game;
[0009] When the first virtual game ends, virtual enhanced equipment is obtained, the reward equipment includes attribute values of at least two attribute types, and the virtual enhanced equipment is obtained by enhancing the attribute values of at least one attribute type of the reward equipment based on the attribute enhancement prop.
[0010] According to another aspect of the present application, a virtual equipment processing device is provided, the device comprising:
[0011] A processing module, configured to, in response to a selection operation on a virtual equipment, determine the virtual equipment as a reward equipment for participating in a first virtual game, wherein the virtual equipment is any one of at least two candidate equipments displayed before entering a virtual environment corresponding to the first virtual game;
[0012] The processing module is further used to control the virtual character to participate in the first virtual game, and to obtain attribute enhancement props in the first virtual game;
[0013] An acquisition module is used to acquire virtual enhanced equipment when the first virtual game ends, wherein the reward equipment includes attribute values of at least two attribute types, and the virtual enhanced equipment is obtained by enhancing the attribute values of at least one attribute type of the reward equipment based on the attribute enhancement prop.
[0014] In an optional design of the present application, the acquisition module is further used for:
[0015] When the first virtual game ends, displaying a strengthening animation of strengthening the reward equipment based on the attribute strengthening item, and obtaining the virtual strengthened equipment;
[0016] Among them, the attribute enhancement props are used to increase the attribute value of the reward equipment in at least one attribute type.
[0017] In an optional design of the present application, the processing module is further used for:
[0018] Obtain at least two candidate enhancement items in the first virtual game;
[0019] The acquisition module is also used for:
[0020] In response to a selection operation of the attribute strengthening item among the at least two candidate strengthening items, a strengthening animation for strengthening the reward equipment based on the attribute strengthening item is displayed, and the virtual strengthening equipment is acquired.
[0021] In an optional design of the present application, the attribute enhancement props include at least one of the following:
[0022] A first attribute enhancement item, used to increase the attribute value of the first attribute type of the reward equipment;
[0023] A second attribute enhancement item, used to increase the attribute value of the second attribute type of the reward equipment and reduce the attribute value of the third attribute type of the reward equipment;
[0024] A third attribute enhancement item, used to change the attribute value of the fourth attribute type of the reward equipment to the attribute value of the fifth attribute type;
[0025] The fourth attribute enhancement item is used to randomly increase the attribute values of some or all attribute types in the at least one attribute type of the reward equipment.
[0026] In an optional design of the present application, the device further includes:
[0027] The display module is used to display at least one recommended strengthening item among the at least two candidate strengthening items in a visually prominent manner when the first virtual game ends.
[0028] In an optional design of the present application, the virtual character increases the attribute value of the virtual character by using the virtual enhancement equipment; the display module is further used for at least one of the following:
[0029] When the first virtual game ends, determining to display a first recommended enhancement item in a visually prominent manner based on the character type of the virtual character; the first recommended enhancement item is used to increase an attribute value of a sixth attribute type, the sixth attribute type being a recommended attribute of the character type;
[0030] When the first virtual game ends, based on the historical game information of the virtual character, determining to display a second recommended enhancement item in a visually prominent manner; the second recommended enhancement item is used to increase an attribute value of a seventh attribute type, the seventh attribute type corresponds to a first type of virtual activity, and a frequency of the virtual character performing the virtual activity in the historical games exceeds a frequency threshold;
[0031] When the first virtual game ends, based on the progress information of the virtual character in the virtual event, determine to display a third recommended enhancement item in a visually prominent manner; the third recommended enhancement item is used to increase the attribute value of an eighth attribute type, and the attribute value of the eighth attribute type of the virtual character in the virtual event does not exceed the attribute threshold.
[0032] In an optional design of the present application, the processing module is further used for:
[0033] In response to a selection operation on the virtual character, selecting from at least two candidate virtual characters to control the virtual character to participate in the game;
[0034] The virtual character has the right to use the virtual enhanced equipment, and other characters among the at least two candidate virtual characters except the virtual character do not have the right to use the virtual enhanced equipment.
[0035] In an optional design of the present application, the processing module is further used for:
[0036] In response to the permission change operation on the virtual enhanced equipment, the other role obtains the permission to use the virtual enhanced equipment, and reduces the attribute value of the virtual enhanced equipment in at least one attribute type.
[0037] In an optional design of the present application, the processing module is further used for:
[0038] Controlling the virtual character to participate in a first level in the first virtual game;
[0039] In response to the virtual character completing a first virtual task in the first level, acquiring the first prop, and controlling the virtual character to participate in a second level in the first virtual game;
[0040] In response to the virtual character completing a second virtual task in the second level, the second prop is acquired.
[0041] In an optional design of the present application, the processing module is further used for:
[0042] When the first virtual game ends, in response to a reservation operation on the attribute enhancement item, controlling the virtual character to participate in a second virtual game, and obtaining a supplementary enhancement item in the second virtual game;
[0043] The acquisition module is also used for:
[0044] When the second virtual game ends, enhanced updated equipment is obtained, where the enhanced updated equipment is obtained by enhancing the reward equipment based on the supplementary enhancement props and the attribute enhancement props.
[0045] In an optional design of the present application, the probability of dropping a first type of virtual prop in the second virtual game is lower than that in the first virtual game, and the attribute enhancement prop belongs to the first type;
[0046] Among them, the virtual props belonging to the first type all have the prop effect of increasing the attribute value of the ninth attribute type.
[0047] In an optional design of the present application, the processing module is further used for:
[0048] displaying a first enemy character in the first virtual game, and acquiring the attribute enhancement item in response to the virtual character defeating the first enemy character;
[0049] displaying a second enemy character in the second virtual game, and acquiring the supplementary strengthening prop in response to the virtual character defeating the second enemy character;
[0050] Among them, the proportion of the second enemy character in the second virtual game is lower than the proportion of the first enemy character in the first virtual game, and the virtual props dropped by defeating the second enemy character or the first enemy character belong to the first type.
[0051] In an optional design of the present application, the acquisition module is further used for:
[0052] In response to the equipment configuration operation of the virtual character, displaying the virtual character equipped with the virtual enhancement prop;
[0053] The processing module is also used for:
[0054] The virtual character is controlled to participate in a third virtual game, and virtual growth value and / or virtual items are obtained in the third virtual game, wherein the game types of the third virtual game and the first virtual game are different.
[0055] According to another aspect of the present application, a computer device is provided, comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set or an instruction set, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement the processing method of virtual equipment as described above.
[0056] According to another aspect of the present application, a computer-readable storage medium is provided, in which at least one instruction, at least one program, a code set or an instruction set is stored, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement the processing method of virtual equipment as described above.
[0057] According to another aspect of the present application, a computer program product is provided, which includes computer instructions stored in a computer-readable storage medium, and a processor reads and executes the computer instructions from the computer-readable storage medium to implement the virtual equipment processing method described above.
[0058] The beneficial effects of the technical solution provided by this application include at least:
[0059] By selecting virtual equipment, it is possible to determine the reward equipment that is expected to be obtained from at least two candidate equipment through human-computer interaction before participating in the first virtual game; by participating in the first virtual game to obtain virtual enhanced equipment, it is provided that the function of strengthening the reward equipment is realized by participating in the first virtual game; determining the reward equipment that is expected to be obtained before participating in the first virtual game can increase the enthusiasm of participating in the first virtual game to provide enhanced virtual competition for the reward equipment, thereby improving the efficiency of human-computer interaction. BRIEF DESCRIPTION OF THE DRAWINGS
[0060] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0061] Figure 1 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application;
[0062] Figure 2 is a schematic diagram of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0063] Figure 3 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0064] Figure 4 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0065] Figure 5 is a schematic diagram of an enhanced animation provided by an exemplary embodiment of the present application;
[0066] Figure 6 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0067] Figure 7 is a schematic diagram of a recommended reinforcement prop provided by an exemplary embodiment of the present application;
[0068] Figure 8 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0069] Fig. 9 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0070] Fig.10 is a flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application;
[0071] Fig.11 is a schematic diagram of a difficulty selection operation provided by an exemplary embodiment of the present application;
[0072] Fig.12 is a schematic diagram of a role selection operation provided by an exemplary embodiment of the present application;
[0073] Fig.13 is a schematic diagram of selecting a quick battle provided by an exemplary embodiment of the present application;
[0074] Fig.14 is a structural block diagram of a processing device for virtual equipment provided by an exemplary embodiment of the present application;
[0075] Fig.15 It is a structural block diagram of a terminal provided by an exemplary embodiment of the present application.
[0076] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and, together with the description, serve to explain the principles of the present application. DETAILED DESCRIPTION
[0077] In order to make the objectives, technical solutions and advantages of the present application clearer, the implementation methods of the present application will be further described in detail below with reference to the accompanying drawings.
[0078] Exemplary embodiments will be described in detail herein, examples of which are shown in the accompanying drawings. When the following description refers to the drawings, the same numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with the present application. Instead, they are merely examples of devices and methods consistent with some aspects of the present application as detailed in the appended claims.
[0079] The terms used in this disclosure are for the purpose of describing specific embodiments only and are not intended to limit the disclosure. The singular forms of "a", "said" and "the" used in this disclosure and the appended claims are also intended to include plural forms unless the context clearly indicates otherwise. It should also be understood that the term "and / or" used herein refers to and includes any or all possible combinations of one or more associated listed items.
[0080] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions. For example, the selection operations and control information for participating in virtual games involved in this application are all obtained with full authorization.
[0081] It should be understood that although the terms first, second, etc. may be used in the present disclosure to describe various information, such information should not be limited to these terms. These terms are only used to distinguish the same type of information from each other. For example, without departing from the scope of the present disclosure, the first parameter may also be referred to as the second parameter, and similarly, the second parameter may also be referred to as the first parameter. Depending on the context, the word "if" as used herein may be interpreted as "at the time of" or "when" or "in response to determining".
[0082] Figure 1 The structure block diagram of a computer system provided by an exemplary embodiment of the present application is shown. The computer system 100 includes: a first terminal 110, a server 120, and a second terminal 130.
[0083] The first terminal 110 is installed and runs a client 111 that supports a virtual environment, and the client 111 can be a multiplayer online battle program. When the first terminal runs the client 111, the user interface of the client 111 is displayed on the screen of the first terminal 110. The client 111 can be any one of a battle royale shooting game, a virtual reality (VR) application, an augmented reality (AR) program, a three-dimensional map program, a virtual reality game, an augmented reality game, a casual game, a party gathering game, a first-person shooting game (First-Person Shooting Game, FPS), a third-person shooting game (Third-Person Shooting Game, TPS), a multiplayer online tactical competitive game (Multiplayer Online Battle Arena Games, MOBA), and a strategy game (Simulation Game, SLG). In this embodiment, the client 111 is an FPS game for example. The first terminal 110 is a terminal used by the first user 112. The first user 112 uses the first terminal 110 to control a first virtual object in a virtual environment to perform activities. The first virtual object may be referred to as a virtual object of the first user 112. The activities of the first virtual object include, but are not limited to, at least one of moving, jumping, teleporting, releasing skills, using props, adjusting body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, and throwing. Schematically, the first virtual object is a first virtual object, such as a simulated human character or an animated human character.
[0084] The second terminal 130 is installed and runs a client 131 that supports a virtual environment, and the client 131 can be a multiplayer online battle program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. The client can be any one of a battle royale shooting game, a VR application, an AR program, a three-dimensional map program, a virtual reality game, an augmented reality game, an FPS, a TPS, a MOBA, and a SLG. In this embodiment, the client is an MOBA game as an example. The second terminal 130 is a terminal used by a second user 132. The second user 132 uses the second terminal 130 to control a second virtual object located in a virtual environment to perform activities. The second virtual object can be referred to as a virtual object of the second user 132. Schematically, the second virtual object is a second virtual object, such as a simulated character or an anime character.
[0085] Optionally, the first virtual object and the second virtual object are in the same virtual environment. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, have a friend relationship, or have temporary communication permissions. Optionally, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have a hostile relationship.
[0086] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or IOS). The first terminal 110 may refer to one of a plurality of terminals, and the second terminal 130 may refer to another of a plurality of terminals. This embodiment is only illustrated by taking the first terminal 110 and the second terminal 130 as examples. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device type includes at least one of: a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer.
[0087] Figure 1 Only two terminals are shown, but in different embodiments, there are multiple other terminals 140 that can access the server 120. Optionally, there are one or more terminals 140 corresponding to the developer, and a development and editing platform for the client supporting the virtual environment is installed on the terminal 140. The developer can edit and update the client on the terminal 140, and transmit the updated client installation package to the server 120 through a wired or wireless network. The first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.
[0088] The first terminal 110 , the second terminal 130 , and other terminals 140 are connected to the server 120 via a wireless network or a wired network.
[0089] The server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 120 is used to provide background services for the client supporting the three-dimensional virtual environment. Optionally, the server 120 undertakes the main computing work, and the terminal undertakes the secondary computing work; or, the server 120 undertakes the secondary computing work, and the terminal undertakes the main computing work; or, the server 120 and the terminal adopt a distributed computing architecture for collaborative computing.
[0090] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-oriented input / output interface (I / O interface) 125. The processor 122 is used to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124; the user account database 123 is used to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals 140, such as the user account's avatar, the user account's nickname, the user account's combat power index, and the service area where the user account is located; the battle service module 124 is used to provide multiple battle rooms for users to fight, such as 1V1 battle, 3V3 battle, 5V5 battle, etc.; the user-oriented I / O interface 125 is used to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network.
[0091] The method provided in the present application can be applied to, but is not limited to, at least one of the following scenarios: virtual reality applications, three-dimensional map programs, casual games, party games, first-person shooter games (First-Person Shooting Game, FPS), third-person shooter games (Third-Person Shooting Game, TPS), multiplayer online tactical competitive games (Multiplayer Online Battle Arena Games, MOBA), multiplayer gun battle survival games, etc. The following embodiments are illustrated by applications in games.
[0092] The embodiment of the present application provides a game that supports Player Versus Environment (PVE) and / or Player Versus Player (PVP). In the game, taking PVP as an example, players manipulate virtual objects of their own choice to enter a virtual scene, and in the virtual scene, virtual objects manipulated by different players fight against each other. The combat behaviors that can be executed by virtual objects include normal attacks, releasing skills, and blocking. There is a cyclic restraint relationship between normal attacks, skills, and blocking. The cyclic restraint relationship between these three combat behaviors can be called a triangular game.
[0093] Taking the first virtual object and the second virtual object as an example, the triangle game is explained below. When the second virtual object is releasing a skill, if the first virtual object is controlled to block, the behavior of the second virtual object releasing the skill is interrupted, that is, blocking can restrain the skill. When the second virtual object is performing a normal attack, if the first virtual object is controlled to release a skill to the second virtual object, the behavior of the second virtual object's normal attack is interrupted, that is, the skill can restrain the normal attack. When the second virtual object is blocking, if the first virtual object is controlled to perform a normal attack on the second virtual object, the blocking behavior of the second virtual object can be interrupted, that is, the normal attack can restrain the blocking. The triangle game of the embodiment of the present application is a cyclic restraint relationship in which blocking restrains skills, skills restrain normal attacks, and normal attacks restrain blocking. Therefore, players can respond according to the behavior of the other party, flexibly formulate and change game strategies, increase the challenge of the operation, promote the interaction between virtual objects, and enhance the player's gaming experience.
[0094] In a possible implementation, when the first virtual object interrupts the second virtual object from releasing a skill by blocking, a counterattack period, or a "counterattack window", is provided for the first virtual object after the first virtual object successfully blocks. During the counterattack period, the first virtual object is controlled to perform a normal attack on the second virtual object. Optionally, the normal attack of the first virtual object during the counterattack period is regarded as skill damage. Then, according to the circular restraint relationship of the above-mentioned triangular game, the normal attack performed during the counterattack period will not be interrupted by the skill, but will be interrupted by blocking. That is, when the skill released by the second virtual object is interrupted by the blocking of the first virtual object, within the preset time after the skill released by the second virtual object is interrupted, the first virtual object is controlled to perform a normal attack on the second virtual object. If the second virtual object blocks within the preset time, the first virtual object is controlled to interrupt the normal attack. If the second virtual object releases a skill, the first virtual object is kept to perform a normal attack, wherein the preset time is the above-mentioned counterattack period.
[0095] In one possible implementation, when the first virtual object interrupts the blocking of the second virtual object through a normal attack, the normal attack of the first virtual object is converted into a skill, which can be understood as the skill can be automatically released after the normal attack successfully interrupts the blocking, and the skill can be called a "throwing skill". Optionally, the skill automatically released after the normal attack interrupts the blocking is not subject to the constraints of the triangle game and will not be interrupted by the blocking. That is, when the blocking of the second virtual object is interrupted by the normal attack of the first virtual object, when the first virtual object releases the skill converted from the normal attack to the second virtual object, if the second virtual object blocks, the first virtual object still keeps releasing the skill.
[0096] On the basis of the above-mentioned triangle game, the skills in the game match include the first type of skills and the second type of skills. Optionally, the color of the skill special effect when releasing the first type of skills is different from the color of the skill special effect when releasing the second type of skills. For example, when releasing the first type of skills, the first skill special effect is displayed, and the first skill special effect is blue, and the first type of skills can be called "blue light skills". When releasing the second type of skills, the second skill special effect is displayed, and the second skill special effect is red, and the second type of skills can be called "red light skills". The first type of skills are subject to the constraints of the circular restraint relationship in the above-mentioned triangle game. The first type of skills are restrained by blocking, and the first type of skills can be interrupted by blocking. The second type of skills are not subject to the constraints of the circular restraint relationship in the above-mentioned triangle game. The second type of skills are not restrained by blocking, and the second type of skills cannot be interrupted by blocking.
[0097] In one possible implementation, the virtual object in the game also has a first attribute value. Optionally, the first attribute value is an energy value. Optionally, the first attribute value is restored when hitting any virtual object or being hit by any virtual object. In the embodiment of the present application, releasing the first type of skill does not require consuming the first attribute value, and releasing the second type of skill requires consuming the first attribute value.
[0098] On the basis of the above-mentioned triangle game, the virtual object in the game game also has a second attribute value. Optionally, the second attribute value is a physical strength value. Optionally, the second attribute value can be automatically restored at preset time intervals, or restored using a specific virtual item, or restored by releasing a specific skill. In an embodiment of the present application, the combat behavior of the virtual object also includes dodge, escape and suspend the current action. The virtual object can perform the above-mentioned dodge, escape or suspend the current action by consuming a certain second attribute value. Among them, dodge can be called "stepping", which means moving a preset distance in any direction by consuming a certain second attribute value, which can be used to escape the opponent's ordinary attack or skill, and the moving speed of the dodge operation is greater than the moving speed of the ordinary moving operation. Among them, escape can be called "escape flash", which means releasing the hit state by consuming a certain second attribute value. The hit state refers to the state of being continuously attacked, and the opponent's continuous attack can be escaped by releasing the hit state. Among them, terminating the current action can be called "forced cancellation", which means terminating the currently executed action by consuming a certain second attribute value, for example, terminating a normal attack or terminating the release of a skill, etc. By terminating the current action, you can change the combat moves and flexibly respond to the ever-changing situation in the game.
[0099] The first attribute value and the second attribute value of the above-mentioned virtual object are key resources in the game match. The first attribute value is used to release the second type of skill, and the second attribute value is used to perform dodge, escape or terminate the current action. There is also a certain game relationship between the first attribute value and the second attribute value. Exemplarily, the first virtual object consumes the first attribute value to release the second type of skill. If the second virtual object is within the effective range of the skill after the second type of skill is released and the effective time of the skill is reached, the second virtual object is hit by the skill. Then, in the time period before the effective time is reached after the second type of skill is released, the second virtual object dodges by consuming the second attribute value, and has the opportunity to escape the effective range of the skill, thereby avoiding the second type of skill. Therefore, although the second type of skill is not subject to the constraints of the cyclic restraint relationship in the triangular game and is at the top of the strength chain, the hit rate of the second type of skill is associated with the second attribute value of the opponent. If the opponent's second attribute value is sufficient to perform a dodge action, the opponent is more likely to miss the second type of skill. If the opponent's second attribute value is not enough to perform a dodge action, then the opponent cannot quickly escape the effective range of the skill, and the second type of skill is less likely to hit the opponent. It can be understood that to a certain extent, the second type of skill is restrained by the second attribute value, thus deriving a higher level of game relationship based on the circular restraint relationship in the aforementioned triangular game, that is, the game relationship between the resource level.
[0100] Based on the above-mentioned various implementation methods, in the PVP game provided by the embodiment of the present application, the second type of skills can restrain the ordinary attack, the first type of skills and the block in the triangle game. The second attribute value restrains the second type of skills. By consuming the second attribute value to dodge or escape, the effective range of the second type of skills can be escaped. In the battle of the triangle game, the virtual object consumes the second attribute value to increase the success rate of a single game. When the second attribute value is scarce, it faces the risk of being suppressed by the second type of skills. Players can adopt different behavioral strategies according to the situation of the game. For example, players can continuously reduce the opponent's health through high-frequency triangle games. Players can also consume the second attribute value to obtain game advantages in continuous attack and defense conversions. Players can also continuously suppress the opponent's second attribute value to improve the hit rate of the second type of skills.
[0101] Figure 2 A schematic diagram of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown.
[0102] The first interface 310 displays candidate virtual equipment: a virtual medical kit 312, a virtual secret book 314, a virtual sword 316, and a virtual badge 318; in response to a first selection operation 305 for the virtual secret book 314, the virtual secret book 314 is determined as a reward equipment for participating in a virtual game, and is a reward equipment obtained when the virtual game is cleared.
[0103] Exemplarily, in response to the first trigger operation 307 for the start game control 302, the second interface 320 is displayed; the second interface 320 shows that the user controls the virtual character 322 to perform virtual activities in the virtual environment to participate in the virtual game. When the virtual game is completed, the third interface 330 is displayed.
[0104] The first candidate strengthening item 332, the second candidate strengthening item 334, the third candidate strengthening item 336, and the fourth candidate strengthening item 338 in the third interface 330 are the items obtained in the virtual game. Among them, the first candidate strengthening item 332 and the fourth candidate strengthening item 338 are strengthening items that increase the virtual attribute value; the second candidate strengthening item 334 and the third candidate strengthening item 336 are strengthening items that exchange different types of virtual attribute values.
[0105] In response to the second selection operation 345 on the first candidate power-up item 332, the virtual attack attribute value of the virtual secret book 314 increases from 30 to 56. In response to the second trigger operation 347 on the equipment acquisition control 342, the virtual equipment with the increased virtual attack attribute value is acquired.
[0106] Next, the processing method of virtual equipment will be introduced through the following embodiments.
[0107] Figure 3 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. The method includes:
[0108] Step 510: In response to a selection operation on virtual equipment, determining the virtual equipment as a reward equipment for participating in the first virtual game;
[0109] Exemplarily, the selection operation for virtual equipment is used to indicate the intention to obtain virtual equipment in the first virtual game, and the virtual equipment is one of at least two candidate virtual equipment provided by the application. Exemplarily, the selection operation is a human-computer interaction operation to determine the virtual equipment that the player is willing to obtain from at least two candidate virtual equipment. Exemplarily, before entering the virtual environment corresponding to the first virtual game, at least two candidate equipments are displayed for the player to select through human-computer interaction operation, so as to determine the reward equipment that the player expects to obtain in the first virtual game.
[0110] Exemplarily, the reward equipment is a reward item obtained by participating in the first virtual game. Further, the reward equipment is a virtual item that can be obtained by participating in the first virtual game; or a virtual item obtained with a first probability, wherein the first probability is higher than a second probability, and the second probability is the probability of obtaining the virtual equipment in the first virtual game when the virtual equipment is not determined as a reward item. Exemplarily, when the virtual equipment is determined as a reward equipment for participating in the first virtual game, the probability of obtaining the virtual equipment by participating in the first virtual game increases compared to when other equipment is determined as a reward equipment.
[0111] Step 520: controlling the virtual character to participate in the first virtual game, and obtaining attribute enhancement props in the first virtual game;
[0112] Exemplarily, each step in this embodiment can be executed by a terminal, the virtual character is the main virtual character of the terminal, and the user performs virtual activities in a virtual environment by controlling virtual objects. Exemplarily, the application provides a virtual environment, which is a virtual space for virtual characters to perform virtual activities; for example, the virtual character achieves virtual competition by launching virtual attacks in a virtual game. The virtual environment can be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment.
[0113] Exemplarily, the attribute enhancement props may be picked up in the first virtual game, or obtained by defeating an enemy virtual character in the first virtual game, or obtained by winning the first virtual game; the present application does not limit the method of obtaining the attribute enhancement props.
[0114] Step 530: When the first virtual game ends, obtain virtual enhanced equipment;
[0115] Exemplarily, the virtual enhanced equipment is actually obtained when the first virtual game ends, and is a reward for participating in the first virtual game. Exemplarily, the virtual enhanced equipment is obtained by enhancing the attribute value in at least one attribute type of the reward equipment based on the attribute enhancement prop. Exemplarily, the reward equipment includes attribute values of at least two attribute types. The attribute types of the reward equipment include, but are not limited to, at least one of the following: virtual attack attributes, virtual defense attributes, virtual energy recovery attributes, virtual skill cooling attributes, virtual skill damage attributes; which will be introduced separately below. Exemplarily, the attribute type is also called an attribute entry, and before entering the virtual environment corresponding to the first virtual game, the various virtual attribute entries of the virtual equipment are displayed. Or in response to a viewing operation on the virtual equipment, the various virtual attribute entries of the virtual equipment are displayed.
[0116] It should be noted that after the reward equipment is enhanced based on the attribute enhancement props, the virtual enhanced equipment is obtained. The reward equipment and the virtual enhanced equipment can have the same or different equipment names; for example, the equipment name of the reward equipment is "worn boxing gloves", and after the attribute enhancement props are enhanced, the equipment name of the virtual enhanced equipment obtained is "brand new boxing gloves". It can be seen that this application does not exclude the situation where at least one of the equipment name, equipment appearance, etc. of the reward equipment changes due to the enhancement of the attribute enhancement props.
[0117] Exemplarily, virtual enhancement props can be obtained from the game settlement screen displayed when the first virtual game ends, or by sending the attribute enhancement props directly to a virtual item box or a virtual warehouse; this application does not limit the acquisition method.
[0118] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the reward equipment expected to be obtained from at least two candidate equipment through human-computer interaction operation before participating in the first virtual game; obtains virtual enhanced equipment by participating in the first virtual game, and provides the function of strengthening the reward equipment by participating in the first virtual game; determines the reward equipment expected to be obtained before participating in the first virtual game, which can increase the enthusiasm of participating in the first virtual game to provide enhanced virtual competition for the reward equipment and improve the efficiency of human-computer interaction.
[0119] Figure 4 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. Figure 3 In the illustrated embodiment, step 530 may be implemented as step 532:
[0120] Step 532: When the first virtual game ends, display the enhancement animation of the reward equipment based on the attribute enhancement item, and obtain the virtual enhanced equipment;
[0121] Exemplarily, the enhanced animation shows that the attribute value of the rewarded equipment has changed, and the virtual enhanced equipment is obtained by enhancement. Exemplarily, the attribute enhancement props are used to increase the attribute value of the rewarded equipment in at least one attribute type. Exemplarily, the enhanced animation is only used to limit the attribute value of the rewarded equipment to change, and the display process of the virtual enhanced equipment is obtained, and it does not limit the corresponding file when the application displays the enhanced animation to be a video or animated image file. The enhanced animation can also be a resource file such as a texture, text, etc. that is rendered and displayed in real time.
[0122] Figure 5 A schematic diagram of a strengthening animation provided by an exemplary embodiment of the present application is shown. Exemplarily, the attribute strengthening prop 612 is obtained when the first virtual game ends, and the virtual cheat 314 is the reward equipment of the first virtual game selected before participating in the first virtual game. The first attribute information 622 is the initial attribute information of the virtual cheat 314 selected before participating in the first virtual game. When the first virtual game ends, based on the attribute strengthening prop 612, the attribute value of the virtual cheat 314 is strengthened; specifically, the virtual attack attribute value of the virtual cheat 314 is increased from 30 to 56, and an animation of the increase in the virtual attack attribute value is displayed, and the second attribute information 624 is displayed; in response to the trigger operation 615 of the equipment acquisition control 614, the virtual strengthened equipment after the virtual attack attribute value is increased is obtained.
[0123] In an optional implementation, reference Figure 6 , step 520 can be implemented as step 522:
[0124] Step 522: Controlling the virtual character to participate in the first virtual game, and obtaining at least two candidate enhancement props in the first virtual game;
[0125] In this example, at least two candidate enhancement items obtained in the first virtual game include attribute enhancement items; different candidate enhancement items can be used to increase the attribute values of the reward equipment in different attribute types, or to increase the attribute values in the same attribute type to different degrees.
[0126] Exemplary, reference Figure 3 As described in , this step does not restrict the method of obtaining the candidate strengthening props. In some examples, when different types of enemy virtual characters are defeated in the first virtual game, different candidate strengthening props are obtained.
[0127] Accordingly, reference Figure 6 , step 532 can be implemented as step 532a:
[0128] Step 532a: When the first virtual game ends, in response to a selection operation of an attribute enhancement item from at least two candidate enhancement items, displaying an enhancement animation of the bonus equipment based on the attribute enhancement item, and acquiring virtual enhancement equipment;
[0129] Exemplarily, the attribute enhancement props targeted by the selection operation are a subset of at least two candidate enhancement props. Exemplarily, the selection operation is a human-computer interaction operation of determining the attribute enhancement props with the intention to use from at least two candidate enhancement props. It can be understood that the number of attribute enhancement props can be one or more, and the number of attribute enhancement props is not limited in the various embodiments of the present application.
[0130] Exemplarily, the attribute enhancement props are usually part of at least two candidate enhancement props, but it is not excluded that it is all of the props in at least two candidate enhancement props. Further, the attribute enhancement props targeted by the selection operation have a quantity limit, such as the number of attribute enhancement props does not exceed a quantity threshold; wherein the quantity threshold can be pre-set, or can be determined according to the number of levels in the first virtual game (for example, the quantity threshold is equal to the number of levels in the first virtual game), or can be determined according to the game difficulty of the first virtual game (for example, as the game difficulty of the first virtual game increases, the quantity threshold also increases).
[0131] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the reward equipment expected to be obtained from at least two candidate equipment through human-computer interaction operation before participating in the first virtual game; by displaying the enhanced animation of the enhanced reward equipment, the immersion of the virtual environment provided by the application is improved; and by determining the reward equipment expected to be obtained before participating in the first virtual game, the enthusiasm of participating in the first virtual game to provide enhanced virtual competition for the reward equipment can be increased, thereby improving the efficiency of human-computer interaction.
[0132] The following is a further introduction to the property enhancement props in this application.
[0133] Referring to the introduction above, the reward equipment has at least one attribute type, and the attribute enhancement props are used to increase the attribute value of the reward equipment in at least one attribute type. In this application, through human-computer interaction or the default setting when obtaining the reward equipment, the reward equipment is in an effective state to provide a gain effect for the virtual character.
[0134] The attribute types of reward equipment include but are not limited to at least one of the following:
[0135] · Virtual attack attribute, used to indicate the virtual character's virtual attack ability gain effect when activating and using the reward equipment. Exemplarily, the virtual attack attribute can be in the form of percentage, providing the virtual character with a virtual attack ability gain in a multiplication manner; the virtual attack attribute can also be in the form of a natural number value, providing the virtual character with a virtual attack ability gain in an addition manner.
[0136] ·Virtual defense attribute, which is used to indicate the virtual defense capability gain effect obtained by the virtual character when activating and using the reward equipment.
[0137] The virtual energy recovery attribute is used to indicate the virtual character's virtual energy recovery efficiency gain when activating the bonus equipment.
[0138] The virtual skill cooldown attribute is used to indicate the buff effect of reducing the cooldown time of the virtual skill obtained by the virtual character when activating and using the reward equipment.
[0139] The virtual skill damage attribute is used to indicate the damage enhancement effect of the virtual skill obtained by the virtual character when activating the reward equipment.
[0140] For example, the reward equipment can be implemented as a virtual accessory, such as at least one of a virtual glove, a virtual top, a virtual shoe, etc., and the reward equipment can be activated and used by having the virtual character wear the virtual accessory. For example, this application does not limit the implementation of the reward equipment as a virtual inscription, a virtual cheat, etc.
[0141] In an optional design of the present application, the attribute enhancement props include at least one of the following:
[0142] ·First attribute enhancement items are used to increase the attribute value of the first attribute type of the reward equipment;
[0143] Exemplarily, the first attribute enhancement item enhances the reward item by increasing the attribute value of a fixed attribute type. Exemplarily, the first attribute type is any one or more of at least one attribute type of the reward equipment. Similarly, the second attribute type to the nth attribute type introduced below can all be implemented as any one or more of at least one attribute type of the reward equipment, where n is a positive integer greater than 2. Further, if not specifically stated, any two attribute types from the first attribute type to the nth attribute type can be implemented as the same or different attribute types, and this application does not impose any restrictions.
[0144] Second attribute enhancement items are used to increase the attribute value of the second attribute type of the reward equipment and reduce the attribute value of the third attribute type of the reward equipment;
[0145] Exemplarily, the second attribute enhancement item increases the attribute value of the second attribute type and reduces the attribute value of the third attribute type, thereby achieving the effect of changing the attribute values of different attribute types through one item, and enriching the attribute value gain methods.
[0146] ·Third attribute enhancement items are used to change the attribute value of the fourth attribute type of the reward equipment to the attribute value of the fifth attribute type;
[0147] Exemplarily, the third attribute enhancement item realizes the change of the attribute type, wherein the fifth attribute type may be an attribute type with an empty attribute value in the reward equipment. It may also be realized as an attribute value exchange of different attribute types with two attribute values both not empty.
[0148] The fourth attribute enhancement item is used to randomly increase the attribute values of some or all attribute types in at least one attribute type of the reward equipment.
[0149] Exemplarily, the fourth attribute enhancement item is a virtual item that determines the attribute type corresponding to the increased attribute value in a random manner; exemplary, when the fourth attribute enhancement item is used on different terminals or at different times, the attribute type of the increased attribute value is different.
[0150] Figure 6 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. The method includes:
[0151] Step 510: In response to a selection operation on virtual equipment, determining the virtual equipment as a reward equipment for participating in the first virtual game;
[0152] Exemplarily, the selection operation for virtual equipment is used to indicate the intention to obtain virtual equipment in the first virtual game. Exemplarily, the selection operation is a human-computer interaction operation to determine the virtual equipment that the user intends to obtain from at least two candidate virtual equipment. Exemplarily, the reward equipment is a reward item obtained when participating in the first virtual game. Exemplarily, for the incomplete introduction to the selection operation, reward equipment, and the first virtual game, please refer to the above Figure 3 The corresponding embodiments will not be repeated here one by one.
[0153] Step 522: Controlling the virtual character to participate in the first virtual game, and obtaining at least two candidate enhancement props in the first virtual game;
[0154] The at least two candidate enhancement items obtained in the first virtual game include attribute enhancement items; different candidate enhancement items can be used to increase the attribute values of the reward equipment in different attribute types, or to increase the attribute values of the same attribute type to different degrees. For example, for an incomplete introduction to the candidate enhancement items, please refer to the above Figure 4 The corresponding embodiments will not be repeated here one by one.
[0155] Step 525: When the first virtual game ends, display at least one recommended power-up item from among the at least two candidate power-ups in a visually prominent manner;
[0156] Exemplarily, the recommended power-up is a power-up recommended to the user for selection from at least two candidate power-ups. Exemplarily, the visually prominent manner includes but is not limited to at least one of highlighting, flashing, and bolding. Exemplarily, at least one recommended power-up is a sub-part of at least two candidate power-ups.
[0157] Figure 7 A schematic diagram of a recommended power-up item provided by an exemplary embodiment of the present application is shown. Four candidate power-ups are obtained in a virtual game: a first candidate power-up item 332, a second candidate power-up item 334, a third candidate power-up item 336, and a fourth candidate power-up item 338. Among them, the fourth candidate power-up item 338 is the power-up item with the highest virtual attack attribute improvement; the fourth candidate power-up item 338 is a recommended power-up item, and the fourth candidate power-up item 338 is displayed in a visually prominent manner in the form of a bold edge.
[0158] In an optional implementation, the method for determining the recommended enhancement item is described as follows. Step 525 may be implemented as at least one of the following:
[0159] When the first virtual game ends, determining to display a first recommended enhancement item in a visually prominent manner based on the character type of the virtual character;
[0160] Exemplarily, the role type of a virtual character is a classification of the ability of the virtual character to perform virtual activities in a virtual environment; the role type includes but is not limited to any one of a virtual warrior, a virtual mage, a virtual tank, etc. Exemplarily, there are corresponding recommended attributes for the role type, and the recommended attributes are advantageous attributes of the role type to which the virtual character belongs. Exemplarily, the recommended attribute of the virtual warrior is the virtual attack attribute. The recommended attribute of the virtual mage is the attribute associated with the virtual skill, such as the virtual skill damage attribute and the virtual skill cooldown attribute. The recommended attribute of the virtual tank is the virtual defense attribute.
[0161] Exemplarily, the first recommended enhancement item is used to increase the attribute value of the sixth attribute type, and the sixth attribute type is a recommended attribute of the character type.
[0162] When the first virtual game ends, based on the historical game information of the virtual character, determine to display the second recommended enhancement item in a visually prominent manner;
[0163] Exemplarily, the second recommended enhancement item is used to increase the attribute value of the seventh attribute type, the seventh attribute type corresponds to the first type of virtual activity, and the frequency of the virtual character performing the virtual activity in the historical game exceeds the frequency threshold;
[0164] Exemplarily, the activity type of the virtual activity executed in the historical game includes at least one of a virtual attack activity, a virtual retreat activity, a virtual skill release activity, etc. The activity type has a corresponding attribute type, and the attribute type is used to support the execution of the virtual activity. For example, the attribute type corresponding to the virtual attack activity is a virtual attack attribute, and the virtual attack attribute provides a higher virtual attack value for executing the virtual attack activity to increase the efficiency of the virtual attack activity.
[0165] Exemplarily, by recommending to increase the attribute value of the seventh attribute type, a gain is provided for the virtual activity types that are frequently performed by the virtual characters in historical games, so as to increase the human-computer interaction efficiency of the virtual activities that exceed the frequency threshold.
[0166] When the first virtual game is over, based on the progress information of the virtual character in the virtual game, determine to display the third recommended enhancement item in a visually prominent manner;
[0167] Exemplarily, in a virtual event, multiple characters participating in the virtual event are ranked based on the virtual combat power of the virtual characters, and the virtual combat power is related to the attribute value of at least one attribute type of the virtual character. Exemplarily, the attribute values of different attribute types are used to determine the virtual combat power with different weights.
[0168] Exemplarily, the third recommended enhancement item is used to increase the attribute value of the eighth attribute type, and the attribute value of the eighth attribute type of the virtual character in the virtual event does not exceed the attribute threshold; exemplary, when the attribute value of the eighth attribute type does not exceed the attribute threshold, the virtual combat power is negatively affected due to the low attribute value of the eighth attribute type. By recommending to increase the attribute value of the eighth attribute type, the attribute value of the virtual character is balanced, thereby increasing the virtual combat power.
[0169] Step 532a: When the first virtual game ends, in response to a selection operation of an attribute enhancement item from at least two candidate enhancement items, displaying an enhancement animation of the bonus equipment based on the attribute enhancement item, and acquiring virtual enhancement equipment;
[0170] Exemplarily, the attribute enhancement props targeted by the selection operation are a subset of at least two candidate enhancement props. Exemplarily, the attribute enhancement props are usually a part of at least two candidate enhancement props, but it is not excluded that it is all of the at least two candidate enhancement props. Exemplarily, for the incomplete introduction of the selection operation and enhancement animation of the attribute enhancement props, please refer to the above Figure 4 The corresponding embodiments will not be repeated here one by one.
[0171] It should be noted that step 510, step 522, and step 532a in this embodiment can be combined into a new embodiment and implemented separately, and this application does not limit this.
[0172] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the desired reward equipment from at least two candidate equipment through human-computer interaction operation before participating in the first virtual game; by participating in the first virtual game, candidate enhancement props are obtained, and recommended enhancement props are displayed in a visually prominent manner, which provides guidance for the determination of attribute enhancement props, avoids the problem of users taking too long to select recommended enhancement props due to too many candidate enhancement props, and improves the efficiency of human-computer interaction.
[0173] Next, the first virtual game is introduced. The first virtual game includes at least two levels. The first level and the second level are taken as examples for introduction. Figure 3 Step 520 in can be implemented as follows:
[0174] ·Control the virtual character to participate in the first level of the first virtual game;
[0175] Exemplarily, the virtual character can be controlled by touch operations on the terminal screen, or by an external input device of the terminal (such as at least one of a keyboard, mouse, handle, somatosensory device, etc.); this application does not limit the method of controlling the virtual character.
[0176] In response to the virtual character completing the first virtual task in the first level, obtaining the first prop, and controlling the virtual character to participate in the second level of the first virtual game;
[0177] Exemplarily, the first virtual task may be at least one of defeating an enemy virtual character in the first level, achieving a virtual business goal (such as gaining favorable comments from customer characters), searching for a decryption item (such as searching for a virtual key), etc.
[0178] Exemplarily, the first prop in the attribute enhancement props is obtained in the first level; the second level is a virtual level entered after clearing the first level.
[0179] In response to the virtual character completing a second virtual task in a second level, obtaining a second prop;
[0180] Exemplarily, the second virtual task is similar to the first virtual task and can be implemented as at least one of defeating an enemy virtual character, achieving a virtual business goal, searching for a decryption prop, etc.
[0181] For example, the second prop in the attribute enhancement prop is obtained in the second level; it is understandable that in different implementations, the first virtual game may include more virtual levels. Different virtual levels may be in a front-to-back series relationship, and after clearing the previous virtual level, the next virtual level is entered; it may also be implemented as a parallel relationship between virtual levels, and the player selects a virtual level to participate in from multiple parallel virtual levels through human-computer interaction.
[0182] Figure 8 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. Figure 3 Based on the embodiment shown, step 515 and step 535 are also included:
[0183] Step 515: In response to the selection operation for the virtual character, selecting and controlling a virtual character from at least two candidate virtual characters to participate in the game;
[0184] Exemplarily, at least two candidate virtual characters are characters that a master account has usage rights for, and the master account is a current login account of the computer device in an application program that provides the first virtual game.
[0185] Exemplarily, the master account obtains the right to use the candidate virtual character by at least one of purchasing, exchanging or using character experience props in a virtual store.
[0186] Exemplarily, the virtual character targeted by the selection operation has the right to use the virtual enhanced equipment; before entering the first virtual game, the right to use the reward equipment of the first virtual game is allocated. Exemplarily, other characters other than the virtual character among the at least two candidate virtual characters do not have the right to use the virtual enhanced equipment; Exemplarily, based on the selection operation of the virtual character, the reward equipment for participating in the first virtual game is determined as the exclusive equipment of the virtual character.
[0187] It should be noted that step 515 in this embodiment can be Figure 3 The various steps in the embodiment are combined into new embodiments and implemented separately, and this application does not limit this.
[0188] Step 535: In response to the permission change operation for the virtual enhanced equipment, other characters obtain permission to use the virtual enhanced equipment, and reduce the attribute value of the virtual enhanced equipment in at least one attribute type;
[0189] Exemplarily, when the first virtual game ends, a human-computer interaction operation for changing the permission to use the virtual enhanced equipment is provided. The permission change operation enables other characters to obtain the permission to use the virtual enhanced equipment. Exemplarily, the permission change operation is a human-computer interaction operation in which the attribute value of the virtual enhanced equipment in at least one attribute type is reduced as a negative deduction in exchange for other characters obtaining the permission to use the virtual enhanced equipment. This expands a new human-computer interaction method for the use of virtual enhanced equipment.
[0190] Exemplarily, the number of other roles may be one or more, and the degree of reduction of the attribute value is positively correlated with the number of other roles.
[0191] Exemplarily, the permission change operation may be a human-computer interaction operation in the settlement interface after the first virtual game ends, or a human-computer interaction operation in the configuration interface of the virtual warehouse. The present application does not restrict the timing of executing the permission change operation.
[0192] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the desired reward equipment from at least two candidate equipment through human-computer interaction operation before participating in the first virtual game; through the permission change operation, a functional entry for changing the virtual character's permission to use virtual enhanced equipment is provided, thereby improving the applicability of virtual enhanced equipment.
[0193] Fig. 9 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. Figure 3 Based on the embodiment shown, step 542 and step 544 are also included:
[0194] Step 542: When the first virtual game ends, in response to a reservation operation on the attribute enhancement props, controlling the virtual character to participate in a second virtual game, and obtaining additional enhancement props in the second virtual game;
[0195] Exemplarily, the retaining operation provides a human-computer interaction operation of retaining the attribute enhancement props obtained in the first virtual game; and participating in the second virtual game again to obtain more enhancement props.
[0196] Exemplarily, the supplementary reinforcement props can be picked up in the first virtual game, or obtained by defeating the enemy virtual character in the first virtual game, or obtained by winning the first virtual game; the present application does not limit the method of obtaining the supplementary reinforcement props.
[0197] In an optional implementation, the probability of dropping virtual items of the first type in the second virtual game is lower than that in the first virtual game, and the attribute enhancement items belong to the first type;
[0198] Exemplarily, when participating in the second virtual game, the attribute enhancement props are retained; the drop probability of the first type of virtual props is reduced in the second virtual game. Exemplarily, the virtual props belonging to the first type all have the prop effect of increasing the attribute value of the ninth attribute type.
[0199] Exemplarily, the probability of obtaining props of the same type as the attribute enhancement props in the second virtual game is reduced, thereby ensuring that the reward equipment can be enhanced in different types of ways when the second virtual game ends.
[0200] In a further optional implementation, for the first virtual game, that is, step 520 in this implementation may be implemented as follows:
[0201] Displaying a first enemy character in a first virtual game, and obtaining an attribute enhancement item in response to the virtual character defeating the first enemy character;
[0202] Exemplarily, in the first virtual game, attribute enhancement props are obtained by defeating the enemy virtual character; exemplary, the virtual props dropped by defeating the first enemy character belong to the first type.
[0203] Furthermore, the first virtual game may also include other types of enemy characters besides the first enemy character, and the virtual props obtained by defeating other types of enemy characters are of different types from the attribute enhancement props. The attribute enhancement props have the prop effect of increasing the attribute value of the ninth attribute type, while the virtual props obtained by defeating other types of enemy characters do not have the prop effect of increasing the attribute value of the ninth attribute type.
[0204] Exemplarily, the candidate strengthening props obtained by defeating the enemy virtual character belong to the first type, and the props belonging to the first type are props that can increase the attribute value of the same attribute type. Furthermore, there is a correlation between the way the props belonging to the first type increase the attribute value in the attribute type and the virtual combat power of the enemy virtual character.
[0205] Among them, when the virtual combat power of the enemy virtual character does not exceed the first combat power threshold, the candidate enhancement props obtained are to increase the attribute values of some or all attribute types in a random manner among multiple attribute types of the reward equipment.
[0206] Among them, when the virtual combat power of the enemy virtual character exceeds the first combat power threshold but does not exceed the second combat power threshold, the candidate enhancement props obtained are used to increase the attribute value of one attribute type of the reward equipment and reduce the attribute value of another attribute type.
[0207] Exemplarily, the candidate enhancement items obtained are changed from randomly determining the attribute type of the increased attribute value; as the virtual combat power of the enemy virtual character increases, when the virtual combat power exceeds the first combat power threshold and does not exceed the second combat power threshold, to increasing the attribute value of one attribute type in a fixed manner. This increases the stability of the attribute type selection when the candidate enhancement items increase the attribute value.
[0208] Among them, when the virtual combat power of the enemy virtual character exceeds the second combat power threshold, the candidate enhancement item obtained is used to increase the attribute value of an attribute type of the reward equipment.
[0209] Exemplarily, the candidate enhancement items obtained increase the attribute value of one attribute type while reducing the attribute value of another attribute type, bringing negative effects on the other attribute type; as the virtual combat power of the enemy virtual character increases, when the virtual combat power exceeds the second combat power threshold, it changes to only increase the attribute value of one attribute type of the reward equipment.
[0210] Accordingly, this step 542 can be implemented as follows:
[0211] Displaying a second enemy character in a second virtual game, and obtaining a supplementary strengthening item in response to the virtual character defeating the second enemy character;
[0212] Exemplarily, in the second virtual game, attribute enhancement props are obtained by defeating the enemy virtual character; exemplary, the virtual props dropped by defeating the second enemy character belong to the first type.
[0213] Exemplarily, the proportion of the second enemy character in the second virtual game is lower than the proportion of the first enemy character in the first virtual game. In the second virtual game, by reducing the proportion of the second enemy character in the second virtual game, the probability of dropping the first type of virtual props in the second virtual game is reduced.
[0214] Step 544: When the second virtual game ends, obtain enhanced and updated equipment;
[0215] Exemplarily, the enhanced and updated equipment is obtained by enhancing the reward equipment based on the supplementary enhancement props and the attribute enhancement props. When the second virtual game ends, the reward equipment can be enhanced together with the supplementary enhancement props obtained in the second virtual game and the attribute enhancement props reserved in step 542.
[0216] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the reward equipment expected to be obtained through human-computer interaction operation before participating in the first virtual game; through the retention operation of attribute enhancement props, it provides a functional entrance for participating in the second virtual game again after the first virtual game, provides a functional entrance for obtaining more enhancement props for the reward equipment, and provides a new human-computer interaction method for enhancing the reward equipment.
[0217] Next, the process of using virtual enhancement props is introduced.
[0218] In an optional design of the present application, Figure 3 Based on the illustrated embodiment, after step 530, the following steps are further included:
[0219] In response to the equipment configuration operation of the virtual character, display the virtual character's equipment virtual strengthening props;
[0220] As described above, after the first virtual game ends, the virtual enhancement props awarded for participating in the first virtual game are obtained. The application also provides a function entry for configuring virtual equipment of the virtual character, such as an equipment configuration interface of the virtual character. Exemplarily, the equipment configuration operation is used to instruct to equip the virtual character with virtual enhancement equipment.
[0221] Exemplarily, the virtual enhancement equipment can be virtual gloves, virtual tops, virtual shoes and other virtual accessories worn by virtual characters; it can also be virtual attack equipment such as virtual swords, virtual defense equipment such as virtual shields, virtual inscriptions and virtual cheats that have an enhancement effect on the virtual skills of virtual characters, etc.; this application does not limit the type of virtual enhancement props.
[0222] ·Controlling the virtual character to participate in a third virtual game, and obtaining virtual growth value and / or virtual items in the third virtual game;
[0223] Exemplarily, the third virtual match is of a different match type from the first virtual match; in one example, the first virtual match is a match for obtaining virtual enhancement items, such as a virtual match provided by the xx mode; the third virtual match is a match for obtaining virtual growth values (such as virtual rank points, virtual experience of virtual characters, etc.) or collecting virtual items (such as virtual keys for advancing the plot in the virtual environment, etc.). In another example, the first virtual match is a Player Versus Environment (PVE) match, and the third virtual match is a Player Versus Player (PVP) match.
[0224] Fig.10 A flowchart of a method for processing virtual equipment provided by an exemplary embodiment of the present application is shown. The method can be executed by a computer device. The method includes:
[0225] Step 702: Determine the game difficulty of participating in the virtual game based on the difficulty selection operation;
[0226] Exemplarily, the virtual game is a game in a Player Versus Environment (PVE), and the virtual game has multiple game difficulties; the difficulty selection operation is an operation of selecting a first difficulty among the multiple game difficulties, and the game difficulty of the virtual game is determined to be the first difficulty.
[0227] Fig.11 A schematic diagram of a difficulty selection operation provided by an exemplary embodiment of the present application is shown. A virtual match is a match between players in a battle environment, and a virtual match has three match difficulties; the difficulty selection operation is a trigger operation of one of the control difficulty 1 641, the control difficulty 2 642, and the control difficulty 3 643. Among them, the control displays introduction information of the attribute enhancement props dropped in the virtual match, for example, difficulty 1 corresponds to the low match difficulty of the virtual match, and the attribute enhancement props dropped have an enhancement effect of slightly increasing the attribute value; difficulty 2 corresponds to the medium match difficulty of the virtual match, and the attribute enhancement props dropped have an enhancement effect of slightly increasing multiple attribute values; difficulty 3 corresponds to the high match difficulty of the virtual match, and the attribute enhancement props dropped have an enhancement effect of greatly increasing the attribute value.
[0228] Step 704: Determine the virtual characters participating in the virtual game based on the character selection operation;
[0229] Exemplarily, an application supporting virtual games is installed in a computer device, and a login account of the computer device in the application is a first account (also called a master account), and the first account has permission to use multiple candidate virtual characters; the role selection operation is an operation of selecting the first character from the multiple candidate virtual characters, and the virtual character participating in the virtual game is determined to be the first character.
[0230] Fig.12 A schematic diagram of a role selection operation provided by an exemplary embodiment of the present application is shown. Fig.12 There are three candidate virtual characters displayed: the first candidate character 631, the second candidate character 632, and the third candidate character 633; the above three candidate virtual characters are characters that the master account has the right to use, and the master account is the current login account of the computer device in the application that provides the virtual game. In response to the selection operation 638 of the second candidate character 632, it indicates the intention to control the second candidate character 632 to participate in the virtual game; the confirmation control 635 provides a functional entrance to participate in the virtual game. Exemplarily, the second candidate character 632 selected by the selection operation 638 has the right to use the virtual enhanced equipment, while the other characters do not have the right to use the virtual enhanced equipment; after obtaining the virtual enhanced equipment through the virtual game, the other characters cannot use the equipment.
[0231] Step 706: Determine whether the virtual physical strength value exceeds the physical strength consumed by the virtual game;
[0232] Exemplarily, the virtual game is participated in by consuming virtual physical strength. When the virtual physical strength exceeds the physical strength consumed in the virtual game, the virtual physical strength is sufficient, and step 710 is executed; when the virtual physical strength does not exceed the physical strength consumed in the virtual game, the virtual physical strength is insufficient, and step 708 is executed.
[0233] In one example, the master account is a current login account of the computer device in the application providing the first virtual game. The master account has a virtual physical strength value. In another example, different candidate virtual characters that the master character has the right to use have independent virtual physical strength values.
[0234] Step 708: Displaying a prompt message indicating that the virtual physical strength value is insufficient;
[0235] Exemplarily, step 708 is performed when the virtual physical strength value does not exceed the physical strength consumed by the virtual game. When the virtual physical strength value is insufficient, a prompt message indicating the insufficient virtual physical strength value is displayed to prompt the user the reason why the user cannot participate in the virtual game.
[0236] Step 710: Select a virtual equipment from at least two candidate virtual equipments, and display the initial attribute value of the virtual equipment;
[0237] Exemplarily, step 710 is performed when the virtual stamina value exceeds the stamina consumed by the virtual game, and virtual equipment is selected before participating in the virtual game. The virtual equipment selected from at least two candidate virtual equipments will be used as reward equipment for participating in the virtual game.
[0238] Step 712: determining whether the virtual combat power of the virtual character exceeds the combat power of the enemy in the virtual game;
[0239] Exemplarily, when the virtual combat power of the virtual character exceeds the combat power of the enemy in the virtual game, step 716 is executed; when the virtual combat power of the virtual character does not exceed the combat power of the enemy in the virtual game, step 714 is executed.
[0240] Step 714: Enter the virtual level, control the virtual character to attack the enemy character; and obtain the candidate enhancement props when the virtual level is cleared;
[0241] Exemplarily, step 714 is performed when the virtual combat power of the virtual character does not exceed the combat power of the enemy in the virtual game; when the virtual combat power of the virtual character is not in an advantageous position compared to the combat power of the enemy, the virtual character is controlled to attack the enemy character through human-computer interaction, and then the candidate enhancement props are obtained after passing the virtual level.
[0242] Exemplarily, step 714 is performed as described in step 716 below when quick combat is not selected; step 714 is performed when the user actively chooses to control the virtual character to attack the enemy character in a human-computer interactive operation.
[0243] Step 716: whether to select quick battle;
[0244] Exemplarily, step 714 is performed when the virtual combat power of the virtual character exceeds the combat power of the enemy in the virtual game; when the virtual combat power of the virtual character is superior to the combat power of the enemy, the virtual character has the ability to fight quickly to sweep the virtual game and obtain candidate enhancement items. In this embodiment, whether to fight quickly in the virtual level is determined through human-computer interaction.
[0245] Exemplarily, when quick battle is selected, step 718 is executed; when quick battle is not selected, step 714 is executed.
[0246] Step 718: sweep the virtual game to obtain candidate enhancement items;
[0247] Exemplarily, step 718 is performed when quick battle is selected; when the virtual combat power of the virtual character is superior to the enemy's combat power, the virtual game is swept, that is, one or more unfinished levels in the virtual game are swept until the virtual game ends, without controlling the virtual character to attack the enemy character in a human-computer interactive operation, so as to quickly obtain candidate enhancement props.
[0248] Exemplarily, the virtual game includes N virtual levels, where N is a positive integer greater than 1; in one example, the value of N is 5. In one example, step 718 may be performed before entering any virtual level of the virtual game; for example, step 718 may be performed before entering the first level of the virtual game to clear all levels in the virtual game; step 718 may be performed before entering the second level of the virtual game to clear the remaining four unfinished virtual levels in the virtual game.
[0249] Fig.13 A schematic diagram of selecting a quick battle provided by an exemplary embodiment of the present application is shown. The virtual game includes multiple virtual levels. When a virtual character clears the first level and is ready to enter the second level, the combat power introduction information of the second level is displayed, including the enemy combat power of the second level: 12400; the combat power of the virtual character: 13560. The enemy combat power of the second level is less than the combat power of the virtual character; a quick sweep control 651 and an enter level control 652 are displayed. Among them, the quick sweep control 651 provides a functional entrance for sweeping the virtual level to quickly obtain candidate enhancement props, and the enter level control 652 provides a functional entrance for participating in the second level through human-computer interaction.
[0250] Step 720: Whether N virtual levels are completed;
[0251] Exemplarily, the virtual game includes N virtual levels, where N is a positive integer greater than 1; in one example, the value of N is 5. Referring to the introduction of step 714 , when the virtual level is cleared and the candidate enhancement props are obtained, step 720 is executed.
[0252] Exemplarily, when N virtual levels are completed, the virtual game ends, and step 724 is executed; when N virtual levels are not completed, the virtual game does not end, and step 722 is executed.
[0253] Step 722: whether to exit the virtual game;
[0254] Exemplarily, step 722 is performed when N virtual levels are not completed; when the virtual game is not finished, a function entry for actively exiting the virtual game is provided. Exemplarily, when exiting the virtual game is selected, the virtual game ends and step 724 is executed; when not exiting the virtual game is selected, the next virtual level of the virtual game is continued and step 706 is executed.
[0255] Step 724: Display the acquired candidate enhancement items;
[0256] Exemplarily, step 724 is performed when N virtual levels are completed and the virtual game ends, or when the user actively chooses to exit the virtual game, or when the virtual game is swept.
[0257] Exemplarily, the candidate enhancement items are obtained after clearing a virtual level in the virtual game; as described above, this embodiment provides a function entry for actively exiting the virtual game, and the number of cleared virtual levels can be any integer from 1 to N. Exemplarily, the number of candidate enhancement items obtained at each virtual level can be one or more; the candidate enhancement items displayed in this step are obtained at each cleared virtual level, and the number can be one or more.
[0258] Step 726: determining virtual enhanced equipment based on the item selection operation; and displaying an enhanced animation of the virtual equipment based on the attribute enhanced item to obtain the virtual enhanced equipment;
[0259] Exemplarily, the property enhancement props targeted by the prop selection operation are a subset of the candidate enhancement props. Exemplarily, the prop selection operation is a human-computer interaction operation of determining the property enhancement props with the intention to use from the candidate enhancement props. It can be understood that the number of property enhancement props can be one or more.
[0260] Exemplarily, the strengthening animation shows that the attribute value of the reward equipment changes, and the virtual strengthened equipment is obtained by strengthening. Exemplarily, the attribute strengthening prop is used to increase the attribute value of the reward equipment in at least one attribute type.
[0261] Exemplarily, the virtual enhanced equipment is actually obtained when the first virtual game ends, and is a reward for participating in the first virtual game. Exemplarily, the virtual enhanced equipment is obtained by enhancing the reward equipment based on the attribute enhancement props.
[0262] In summary, the method provided in this embodiment, through the selection operation of virtual equipment, realizes the determination of the reward equipment expected to be obtained from at least two candidate equipment through human-computer interaction operation before participating in the first virtual game; obtains virtual enhanced equipment by participating in the first virtual game, and provides the function of strengthening the reward equipment by participating in the first virtual game; determines the reward equipment expected to be obtained before participating in the first virtual game, which can increase the enthusiasm of participating in the first virtual game to provide enhanced virtual competition for the reward equipment and improve the efficiency of human-computer interaction.
[0263] Those skilled in the art can understand that the above embodiments can be implemented independently, or the above embodiments can be freely combined to form new embodiments to implement the virtual equipment processing method of the present application.
[0264] Fig.14 The following is a block diagram of a virtual equipment processing device provided by an exemplary embodiment of the present application. The device includes:
[0265] The processing module 810 is configured to, in response to a selection operation on a virtual equipment, determine the virtual equipment as a reward equipment for participating in the first virtual game, wherein the virtual equipment is any one of at least two candidate equipments displayed before entering the virtual environment corresponding to the first virtual game;
[0266] The processing module 810 is further used to control the virtual character to participate in the first virtual game, and to obtain attribute enhancement props in the first virtual game;
[0267] The acquisition module 820 is used to obtain virtual enhanced equipment when the first virtual game ends, wherein the reward equipment includes attribute values of at least two attribute types, and the virtual enhanced equipment is obtained by enhancing the attribute values of at least one attribute type of the reward equipment based on the attribute enhancement prop.
[0268] In an optional implementation of this embodiment, the acquisition module 820 is further configured to:
[0269] When the first virtual game ends, displaying a strengthening animation of strengthening the reward equipment based on the attribute strengthening item, and obtaining the virtual strengthened equipment;
[0270] Among them, the attribute enhancement props are used to increase the attribute value of the reward equipment in at least one attribute type.
[0271] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0272] Obtain at least two candidate enhancement items in the first virtual game;
[0273] The acquisition module 820 is also used for:
[0274] In response to a selection operation of the attribute strengthening item among the at least two candidate strengthening items, a strengthening animation for strengthening the reward equipment based on the attribute strengthening item is displayed, and the virtual strengthening equipment is acquired.
[0275] In an optional implementation of this embodiment, the attribute enhancement props include at least one of the following:
[0276] A first attribute enhancement item, used to increase the attribute value of the first attribute type of the reward equipment;
[0277] A second attribute enhancement item, used to increase the attribute value of the second attribute type of the reward equipment and reduce the attribute value of the third attribute type of the reward equipment;
[0278] A third attribute enhancement item, used to change the attribute value of the fourth attribute type of the reward equipment to the attribute value of the fifth attribute type;
[0279] The fourth attribute enhancement item is used to randomly increase the attribute values of some or all attribute types in the at least one attribute type of the reward equipment.
[0280] In an optional implementation of this embodiment, the device further includes:
[0281] The display module 830 is used to display at least one recommended strengthening item among the at least two candidate strengthening items in a visually prominent manner when the first virtual game ends.
[0282] In an optional implementation of this embodiment, the virtual character increases the attribute value of the virtual character by using the virtual enhancement equipment; the display module 830 is further used for at least one of the following:
[0283] When the first virtual game ends, determining to display a first recommended enhancement item in a visually prominent manner based on the character type of the virtual character; the first recommended enhancement item is used to increase an attribute value of a sixth attribute type, the sixth attribute type being a recommended attribute of the character type;
[0284] When the first virtual game ends, based on the historical game information of the virtual character, determining to display a second recommended enhancement item in a visually prominent manner; the second recommended enhancement item is used to increase an attribute value of a seventh attribute type, the seventh attribute type corresponds to a first type of virtual activity, and a frequency of the virtual character performing the virtual activity in the historical games exceeds a frequency threshold;
[0285] When the first virtual game ends, based on the progress information of the virtual character in the virtual event, determine to display a third recommended enhancement item in a visually prominent manner; the third recommended enhancement item is used to increase the attribute value of an eighth attribute type, and the attribute value of the eighth attribute type of the virtual character in the virtual event does not exceed the attribute threshold.
[0286] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0287] In response to a selection operation on the virtual character, selecting from at least two candidate virtual characters to control the virtual character to participate in the game;
[0288] The virtual character has the right to use the virtual enhanced equipment, and other characters among the at least two candidate virtual characters except the virtual character do not have the right to use the virtual enhanced equipment.
[0289] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0290] In response to the permission change operation on the virtual enhanced equipment, the other role obtains the permission to use the virtual enhanced equipment, and reduces the attribute value of the virtual enhanced equipment in at least one attribute type.
[0291] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0292] Controlling the virtual character to participate in a first level in the first virtual game;
[0293] In response to the virtual character completing a first virtual task in the first level, acquiring the first prop, and controlling the virtual character to participate in a second level in the first virtual game;
[0294] In response to the virtual character completing a second virtual task in the second level, the second prop is acquired.
[0295] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0296] When the first virtual game ends, in response to a reservation operation on the attribute enhancement item, controlling the virtual character to participate in a second virtual game, and obtaining a supplementary enhancement item in the second virtual game;
[0297] The acquisition module 820 is also used for:
[0298] When the second virtual game ends, enhanced updated equipment is obtained, where the enhanced updated equipment is obtained by enhancing the reward equipment based on the supplementary enhancement props and the attribute enhancement props.
[0299] In an optional implementation of this embodiment, the probability of dropping a first type of virtual item in the second virtual game is lower than that in the first virtual game, and the attribute enhancement item belongs to the first type;
[0300] Among them, the virtual props belonging to the first type all have the prop effect of increasing the attribute value of the ninth attribute type.
[0301] In an optional implementation of this embodiment, the processing module 810 is further configured to:
[0302] displaying a first enemy character in the first virtual game, and acquiring the attribute enhancement item in response to the virtual character defeating the first enemy character;
[0303] displaying a second enemy character in the second virtual game, and acquiring the supplementary strengthening prop in response to the virtual character defeating the second enemy character;
[0304] Among them, the proportion of the second enemy character in the second virtual game is lower than the proportion of the first enemy character in the first virtual game, and the virtual props dropped by defeating the second enemy character or the first enemy character belong to the first type.
[0305] In an optional implementation of this embodiment, the acquisition module 820 is further configured to:
[0306] In response to the equipment configuration operation of the virtual character, displaying the virtual character equipped with the virtual enhancement prop;
[0307] The processing module 810 is further configured to:
[0308] The virtual character is controlled to participate in a third virtual game, and virtual growth value and / or virtual items are obtained in the third virtual game, wherein the game types of the third virtual game and the first virtual game are different.
[0309] One point that needs to be explained is that the device provided in the above embodiment only uses the division of the above-mentioned functional modules as an example to implement its functions. In actual applications, the above-mentioned functions can be assigned to different functional modules according to actual needs, that is, the content structure of the device can be divided into different functional modules to complete all or part of the functions described above.
[0310] Regarding the device in the above embodiment, the specific manner in which each module performs operations has been described in detail in the embodiment of the method; the technical effects achieved by each module performing operations are the same as those in the embodiment of the method, and will not be elaborated here.
[0311] An embodiment of the present application also provides a computer device, which includes: a processor and a memory, wherein a computer program is stored in the memory; the processor is used to execute the computer program in the memory to implement the virtual equipment processing method provided by the above-mentioned method embodiments.
[0312] Fig.15 The structure block diagram of a terminal provided by an exemplary embodiment of the present application is shown. The terminal 1900 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 (Moving Picture Experts Group Audio Layer IV), a laptop computer or a desktop computer. The terminal 1900 may also be called a user device, a portable terminal, a laptop terminal, a desktop terminal or other names.
[0313] Typically, the terminal 1900 includes: a processor 1901 and a memory 1902. The processor 1901 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 1901 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1901 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 1901 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1901 may also include an AI (Artificial Intelligence) processor, which is used to process computing operations related to machine learning.
[0314] The memory 1902 may include one or more computer-readable storage media, which may be non-transitory. The memory 1902 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1902 is used to store at least one instruction, which is used to be executed by the processor 1901 to implement the processing method of the virtual equipment provided in the method embodiment of the present application.
[0315] In some embodiments, the terminal 1900 may also optionally include: a peripheral device interface 1903 and at least one peripheral device. The processor 1901, the memory 1902 and the peripheral device interface 1903 may be connected via a bus or a signal line. Each peripheral device may be connected to the peripheral device interface 1903 via a bus, a signal line or a circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1904, a touch display screen 1905, a camera assembly 1906, an audio circuit 1907 and a power supply 1908.
[0316] The peripheral device interface 1903 may be used to connect at least one peripheral device related to I / O (Input / Output) to the processor 1901 and the memory 1902. In some embodiments, the processor 1901, the memory 1902, and the peripheral device interface 1903 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1901, the memory 1902, and the peripheral device interface 1903 may be implemented on a separate chip or circuit board, which is not limited in this embodiment.
[0317] The radio frequency circuit 1904 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1904 communicates with the communication network and other communication devices through electromagnetic signals. The radio frequency circuit 1904 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals. Optionally, the radio frequency circuit 1904 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user identity module card, and the like. The radio frequency circuit 1904 can communicate with other terminals through at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the World Wide Web, a metropolitan area network, an intranet, various generations of mobile communication networks (2G, 3G, 4G and 5G), a wireless local area network and / or a WiFi (Wireless Fidelity) network. In some embodiments, the radio frequency circuit 1904 may also include circuits related to NFC (Near Field Communication), which is not limited in this application.
[0318] The touch display screen 1905 is used to display a UI (User Interface). The UI may include graphics, text, icons, videos, and any combination thereof. The touch display screen 1905 also has the energy to collect touch signals on the surface or above the surface of the touch display screen 1905. The touch signal may be input as a control signal to the processor 1901 for processing. At this time, the touch display screen 1905 may also be used to provide virtual buttons and / or virtual keyboards, also known as soft buttons and / or soft keyboards. In some embodiments, the touch display screen 1905 may be one, and the front panel of the terminal 1900 is set; in other embodiments, the touch display screen 1905 may be at least two, which are respectively set on different surfaces of the terminal 1900 or are folded; in still other embodiments, the touch display screen 1905 may be a flexible display screen, which is set on a curved surface or a folded surface of the terminal 1900. Even, the touch display screen 1905 may also be set to a non-rectangular irregular figure, that is, a special-shaped screen. The touch display screen 1905 can be made of materials such as LCD (Liquid Crystal Display) and OLED (Organic Light-Emitting Diode).
[0319] The camera assembly 1906 is used to capture images or videos. Optionally, the camera assembly 1906 includes a front camera and a rear camera. Typically, the front camera is arranged on the front panel of the terminal, and the rear camera is arranged on the back of the terminal. In some embodiments, there are at least two rear cameras, which are any one of a main camera, a depth of field camera, a wide-angle camera, and a telephoto camera, so as to realize the fusion of the main camera and the depth of field camera to realize the background blur function, the fusion of the main camera and the wide-angle camera to realize the panoramic shooting with VR (Virtual Reality) shooting function or other fusion shooting functions. In some embodiments, the camera assembly 1906 may also include a flash. The flash can be a monochrome temperature flash or a dual-color temperature flash. A dual-color temperature flash refers to a combination of a warm light flash and a cold light flash, which can be used for light compensation at different color temperatures.
[0320] The audio circuit 1907 may include a microphone and a speaker. The microphone is used to collect sound waves from the user and the environment, and convert the sound waves into electrical signals and input them into the processor 1901 for processing, or input them into the radio frequency circuit 1904 to achieve voice communication. For the purpose of stereo acquisition or noise reduction, there may be multiple microphones, which are respectively arranged at different parts of the terminal 1900. The microphone may also be an array microphone or an omnidirectional acquisition microphone. The speaker is used to convert the electrical signal from the processor 1901 or the radio frequency circuit 1904 into sound waves. The speaker may be a traditional film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, it can not only convert the electrical signal into sound waves audible to humans, but also convert the electrical signal into sound waves inaudible to humans for purposes such as ranging. In some embodiments, the audio circuit 1907 may also include a headphone jack.
[0321] The power supply 1908 is used to power various components in the terminal 1900. The power supply 1908 can be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1908 includes a rechargeable battery, the rechargeable battery can be a wired rechargeable battery or a wireless rechargeable battery. A wired rechargeable battery is a battery charged through a wired line, and a wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery can also be used to support fast charging technology.
[0322] In some embodiments, the terminal 1900 further includes one or more sensors 1909 . The one or more sensors 1909 include, but are not limited to: an acceleration sensor 1910 , a gyroscope sensor 1911 , a pressure sensor 1912 , an optical sensor 1913 , and a proximity sensor 1914 .
[0323] The acceleration sensor 1910 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established by the terminal 1900. For example, the acceleration sensor 1910 can be used to detect the components of gravity acceleration on the three coordinate axes. The processor 1901 can control the touch display screen 1905 to display the user interface in a horizontal view or a vertical view according to the gravity acceleration signal collected by the acceleration sensor 1910. The acceleration sensor 1910 can also be used to collect game or user motion data. The gyroscope sensor 1911 can detect the body direction and rotation angle of the terminal 1900, and the gyroscope sensor 1911 can cooperate with the acceleration sensor 1910 to collect the user's 3D action on the terminal 1900. The processor 1901 can implement the following functions based on the data collected by the gyroscope sensor 1911: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
[0324] The pressure sensor 1912 can be set on the side frame of the terminal 1900 and / or the lower layer of the touch display screen 1905. When the pressure sensor 1912 is set on the side frame of the terminal 1900, it can detect the user's holding signal of the terminal 1900, and the processor 1901 performs left and right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1912. When the pressure sensor 1912 is set on the lower layer of the touch display screen 1905, the processor 1901 controls the operability controls on the UI interface according to the user's pressure operation on the touch display screen 1905. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
[0325] The optical sensor 1913 is used to collect the ambient light intensity. In one embodiment, the processor 1901 can control the display brightness of the touch display screen 1905 according to the ambient light intensity collected by the optical sensor 1913. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1905 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1905 is reduced. In another embodiment, the processor 1901 can also dynamically adjust the shooting parameters of the camera assembly 1906 according to the ambient light intensity collected by the optical sensor 1913.
[0326] The proximity sensor 1914, also called a distance sensor, is usually arranged on the front panel of the terminal 1900. The proximity sensor 1914 is used to collect the distance between the user and the front of the terminal 1900. In one embodiment, when the proximity sensor 1914 detects that the distance between the user and the front of the terminal 1900 is gradually decreasing, the processor 1901 controls the touch display screen 1905 to switch from the screen-on state to the screen-off state; when the proximity sensor 1914 detects that the distance between the user and the front of the terminal 1900 is gradually increasing, the processor 1901 controls the touch display screen 1905 to switch from the screen-off state to the screen-on state.
[0327] Those skilled in the art will appreciate that the above structure does not limit the terminal 1900 and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.
[0328] In an exemplary embodiment, a chip is also provided. The chip includes a programmable logic circuit and / or program instructions. When the chip runs on a computer device, it is used to implement the processing method of the virtual equipment described in the above aspects.
[0329] In an exemplary embodiment, a computer program product is also provided, the computer program product includes computer instructions, the computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor reads and executes the computer instructions from the computer-readable storage medium to implement the processing method of the virtual equipment provided by the above-mentioned method embodiments.
[0330] In an exemplary embodiment, a computer-readable storage medium is further provided, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the virtual equipment processing method provided by the above-mentioned method embodiments.
[0331] A person skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware or by instructing related hardware through a program, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a disk or an optical disk, etc.
[0332] Those skilled in the art should be aware that in one or more of the above examples, the functions described in the embodiments of the present application can be implemented with hardware, software, firmware, or any combination thereof. When implemented using software, these functions can be stored in a computer-readable medium or transmitted as one or more instructions or codes on a computer-readable medium. Computer-readable media include computer storage media and communication media, wherein the communication media include any media that facilitates the transmission of a computer program from one place to another. The storage medium can be any available medium that a general or special-purpose computer can access.
[0333] The above description is only an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.
Claims
1. A method for processing virtual equipment, characterized in that: The method comprises: In response to a selection operation on virtual equipment, determining the virtual equipment as a reward equipment for participating in the first virtual game, the virtual equipment being any one of at least two candidate equipments displayed before entering the virtual environment corresponding to the first virtual game; Controlling the virtual character to participate in the first virtual game, and obtaining attribute enhancement props in the first virtual game; When the first virtual game ends, virtual enhanced equipment is obtained, the reward equipment includes attribute values of at least two attribute types, and the virtual enhanced equipment is obtained by enhancing the attribute values of at least one attribute type of the reward equipment based on the attribute enhancement prop.
2. The method according to claim 1, characterized in that The step of obtaining virtual enhanced equipment when the first virtual game ends includes: When the first virtual game ends, displaying a strengthening animation of strengthening the reward equipment based on the attribute strengthening item, and obtaining the virtual strengthened equipment; Among them, the attribute enhancement props are used to increase the attribute value of the reward equipment in at least one attribute type.
3. The method according to claim 2, characterized in that The step of obtaining attribute enhancement items in the first virtual game includes: Obtain at least two candidate enhancement items in the first virtual game; The displaying of the enhancement animation of the reward equipment based on the attribute enhancement props, and obtaining the virtual enhanced equipment, comprises: In response to a selection operation of the attribute strengthening item among the at least two candidate strengthening items, a strengthening animation for strengthening the reward equipment based on the attribute strengthening item is displayed, and the virtual strengthening equipment is acquired.
4. The method according to claim 2, characterized in that: The attribute enhancement props include at least one of the following: A first attribute enhancement item, used to increase the attribute value of the first attribute type of the reward equipment; A second attribute enhancement item, used to increase the attribute value of the second attribute type of the reward equipment and reduce the attribute value of the third attribute type of the reward equipment; A third attribute enhancement item, used to change the attribute value of the fourth attribute type of the reward equipment to the attribute value of the fifth attribute type; The fourth attribute enhancement item is used to randomly increase the attribute values of some or all attribute types in the at least one attribute type of the reward equipment.
5. The method according to claim 3, characterized in that: The method further comprises: When the first virtual game ends, at least one recommended power-up item among the at least two candidate power-ups is displayed in a visually prominent manner.
6. The method according to claim 5, characterized in that The virtual character increases the attribute value of the virtual character by using the virtual strengthening equipment; and when the first virtual game ends, displaying at least one recommended strengthening item among the at least two candidate strengthening items in a visually prominent manner comprises at least one of the following: When the first virtual game ends, based on the character type of the virtual character, determining to display a first recommended enhancement item in a visually prominent manner; the first recommended enhancement item is used to increase an attribute value of a sixth attribute type, the sixth attribute type being a recommended attribute of the character type; When the first virtual game ends, based on the historical game information of the virtual character, determining to display a second recommended enhancement item in a visually prominent manner; The second recommended enhancement item is used to increase the attribute value of a seventh attribute type, the seventh attribute type corresponds to the first type of virtual activity, and the frequency of the virtual character performing the virtual activity in the historical game exceeds the frequency threshold; When the first virtual game ends, based on the progress information of the virtual character in the virtual event, determine to display a third recommended enhancement item in a visually prominent manner; the third recommended enhancement item is used to increase the attribute value of an eighth attribute type, and the attribute value of the eighth attribute type of the virtual character in the virtual event does not exceed the attribute threshold.
7. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: In response to a selection operation on the virtual character, selecting from at least two candidate virtual characters to control the virtual character to participate in the game; The virtual character has the right to use the virtual enhanced equipment, and other characters among the at least two candidate virtual characters except the virtual character do not have the right to use the virtual enhanced equipment.
8. The method according to claim 7, characterized in that The method further comprises: In response to the permission change operation on the virtual enhanced equipment, the other role obtains the permission to use the virtual enhanced equipment, and reduces the attribute value of the virtual enhanced equipment in at least one attribute type.
9. The method according to any one of claims 1 to 6, characterized in that: The attribute enhancement props include a first prop and a second prop, and the controlling the virtual character to participate in the first virtual game and obtaining the attribute enhancement props in the first virtual game include: Controlling the virtual character to participate in a first level in the first virtual game; In response to the virtual character completing a first virtual task in the first level, acquiring the first prop, and controlling the virtual character to participate in a second level in the first virtual game; In response to the virtual character completing a second virtual task in the second level, the second prop is acquired.
10. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: When the first virtual game ends, in response to a reservation operation on the attribute enhancement item, controlling the virtual character to participate in a second virtual game, and obtaining a supplementary enhancement item in the second virtual game; When the second virtual game ends, enhanced updated equipment is obtained, where the enhanced updated equipment is obtained by enhancing the reward equipment based on the supplementary enhancement props and the attribute enhancement props.
11. The method according to claim 10, characterized in that Compared with the first virtual game, the probability of dropping a first type of virtual prop in the second virtual game is reduced, and the attribute enhancement prop belongs to the first type; Among them, the virtual props belonging to the first type all have the prop effect of increasing the attribute value of the ninth attribute type.
12. The method according to claim 11, characterized in that The controlling the virtual character to participate in the first virtual game, and obtaining attribute enhancement props in the first virtual game, includes: displaying a first enemy character in the first virtual game, and acquiring the attribute enhancement item in response to the virtual character defeating the first enemy character; The controlling the virtual character to participate in a second virtual game, and obtaining supplementary strengthening props in the second virtual game, includes: displaying a second enemy character in the second virtual game, and acquiring the supplementary strengthening prop in response to the virtual character defeating the second enemy character; Among them, the proportion of the second enemy character in the second virtual game is lower than the proportion of the first enemy character in the first virtual game, and the virtual props dropped by defeating the second enemy character or the first enemy character belong to the first type.
13. The method according to any one of claims 1 to 6, characterized in that: The method further comprises: In response to the equipment configuration operation of the virtual character, displaying the virtual character equipped with the virtual enhancement prop; The virtual character is controlled to participate in a third virtual game, and virtual growth value and / or virtual items are obtained in the third virtual game, wherein the game types of the third virtual game and the first virtual game are different.
14. A processing device for virtual equipment, characterized in that: The device comprises: A processing module, configured to, in response to a selection operation on a virtual equipment, determine the virtual equipment as a reward equipment for participating in a first virtual game, wherein the virtual equipment is any one of at least two candidate equipments displayed before entering a virtual environment corresponding to the first virtual game; The processing module is further used to control the virtual character to participate in the first virtual game, and to obtain attribute enhancement props in the first virtual game; An acquisition module is used to acquire virtual enhanced equipment when the first virtual game ends, wherein the reward equipment includes attribute values of at least two attribute types, and the virtual enhanced equipment is obtained by enhancing the attribute values of at least one attribute type of the reward equipment based on the attribute enhancement prop.
15. A computer device, characterized in that: The computer device includes: a processor and a memory, wherein the memory stores at least one program; the processor is used to execute the at least one program in the memory to implement the virtual equipment processing method as described in any one of claims 1 to 13.
16. A computer-readable storage medium, characterized in that: The readable storage medium stores executable instructions, and the executable instructions are loaded and executed by a processor to implement the virtual equipment processing method as described in any one of claims 1 to 13.
17. A computer program product, characterized in that The computer program product includes computer instructions, which are stored in a computer-readable storage medium. The processor reads and executes the computer instructions from the computer-readable storage medium to implement the virtual equipment processing method as described in any one of claims 1 to 13.
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