Immersion simulation type virtual shooting experience equipment
By designing immersive simulated virtual shooting experience equipment, using technical means such as steering wheel and seat components, the problem of insufficient interaction in the virtual shooting experience is solved, and a higher sense of presence and interaction is achieved.
Patent Information
- Application Number
- CN202510041965.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-10
- Publication Date
- 2025-04-11
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
In the existing virtual shooting experience, the subject is unable to interact with the virtual scene, resulting in insufficient sense of presence and immersion.
Design an immersive simulation virtual shooting experience device, including a shooting compartment, seat assembly, multiple cameras and movable tooth belts, etc., and control the dynamic changes of virtual vehicles, seat assembly and movable tooth belts through the steering wheel to enhance the experiencer's interaction and activity space.
It realizes that the experiencer gains a higher sense of presence and interaction during the virtual shooting process, enriches the shooting content and experience, and enhances the immersive experience effect.
Smart Images

Figure CN119805844A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of XR experience equipment, and in particular to an immersive simulation virtual shooting experience equipment. Background Art
[0002] With the rise of the concept of the metaverse, virtual technologies such as AR, VR, MR, and XR are constantly developing. Virtual reality (VR) refers to the use of computer-generated 3D content to simulate reality by providing users with visual, auditory and other senses through the use of virtual reality devices such as headphones and controllers; augmented reality (AR) is to experience the real world by projecting virtual elements, so that the real environment and virtual objects are superimposed on the same screen; mixed reality (MR) is the fusion of the real world and the virtual world, and its synthesized content will interact with the real content in real time, while providing real-time digital information; extended reality (XR) refers to the combination of all real and virtual environments and human-computer interaction generated by computer technology and wearable devices, including any technology that can help us integrate the physical world and the digital world, that is, including the above three emerging technologies. Among them, virtual shooting technology is a technology that combines virtual reality (VR), augmented reality (AR) and real-time rendering technology to enable users to shoot and produce film and television content in a virtual environment. The virtual shooting system usually includes high-fidelity virtual scenes, real-time rendering engines, virtual cameras and real-time editing tools. Through the virtual shooting system, producers can shoot in a virtual environment without actual sets and real scenes.
[0003] The existing XR shooting experience hall can use camera tracking and real-time image rendering technology to make the virtual scene displayed on the large screen track the camera's viewing angle in real time. Therefore, when the subject is photographed in front of the large screen, the spatial relationship between the virtual scene and the subject can be displayed in real time, creating an infinite sense of space. However, in the actual experience of virtual shooting, the subject can only carry out corresponding activities in a simple setting, but cannot interact with the virtual scene being shot. During the shooting process, a good sense of presence and immersion cannot be obtained. Therefore, an immersive simulation virtual shooting experience device is proposed. Summary of the invention
[0004] The purpose of the present invention is to solve the problem that in the actual experience of current virtual shooting, the subject can only carry out corresponding activities in a simple setting but cannot interact with the virtual scene being shot, and cannot obtain a good sense of presence and immersion during the shooting process. The present invention provides an immersive simulation virtual shooting experience device.
[0005] In order to achieve the above-mentioned purpose, the present invention specifically adopts the following technical solutions:
[0006] An immersive simulation virtual shooting experience device comprises a shooting cabin, a green screen is arranged on one side of the shooting cabin, a plurality of cameras are arranged on the surrounding side of the shooting cabin, a horizontally arranged first electric slide is fixedly installed on the top of the shooting cabin, a control panel is fixedly installed on the telescopic end of the first electric slide facing the inside of the shooting cabin, a steering wheel is rotatably installed on one side of the control panel, a shooting stage is fixedly installed inside the shooting cabin, and a seat assembly is arranged on the top of the shooting stage;
[0007] The seat assembly is used to support the experiencer to perform sitting and standing activities. The seat assembly includes two horizontally arranged linear guide rails fixedly installed on the top of the shooting stage, the linear guide rails are parallel to the first electric slide, the tops of the linear guide rails are driven to install electric sliders, the tops of the two electric sliders are fixedly installed with the same electric lifting platform, the lifting end of the electric lifting platform is provided with a seat plate, the telescopic end of the electric lifting platform is rotatably installed toward one side of the steering wheel with two horizontally arranged first steering shafts, the bottom of the seat plate is fixedly installed with two first steering brackets, and the two first steering brackets are respectively fixedly sleeved on two A first steering motor is fixedly mounted on one side of the telescopic end of the electric lifting platform on the first steering shaft, and an output shaft of the first steering motor is drivingly connected to one of the first steering shafts. A movable back plate is provided on the top of the side of the seat cushion plate away from the steering wheel, and two second steering shafts are rotatably mounted on the side of the seat cushion plate away from the steering wheel, and two second steering brackets are fixedly mounted on the bottom of the movable back plate, and two second steering brackets are respectively fixedly sleeved on the two second steering shafts, and a second steering motor is fixedly mounted on one side of the seat cushion plate, and an output shaft of the second steering motor is drivingly connected to one of the second steering shafts.
[0008] Furthermore, four first support frames are fixedly installed on the top of the shooting platform, and a same synchronous belt roller is rotatably installed between two of the first support frames located on the same side, and the two synchronous belt rollers are horizontally arranged and perpendicular to the linear guide rail, and a same movable toothed belt is tensioned on the two synchronous belt rollers, and the movable toothed belt is located on the side of the electric lifting platform facing the steering wheel, and two second support frames are fixedly installed on the top of the shooting platform, and a plurality of evenly distributed support rollers are rotatably installed between the two second support frames, and the support rollers are parallel to the synchronous belt rollers, and a plurality of support rollers are located inside the movable toothed belt.
[0009] Furthermore, a driving motor is fixedly mounted on the top of the shooting stage, and an output shaft of the driving motor is drivingly connected to one of the synchronous belt rollers.
[0010] Furthermore, a torque sensor is fixedly installed on the top of the shooting stage, and a sensing end of the torque sensor is drivingly connected to another of the synchronous belt rollers.
[0011] Furthermore, a plurality of vertically arranged lifting electric push rods are fixedly installed inside the shooting cabin, and the telescopic ends of the plurality of lifting electric push rods face downward and are fixedly installed with the same positioning arc plate, and the positioning arc plate is adapted to the movable toothed belt and is located on the side of the movable toothed belt away from the electric lifting platform.
[0012] Furthermore, a second electric slide is fixedly installed on the side of the movable back plate away from the steering wheel, a push back plate is fixedly installed on the telescopic end of the second electric slide, a push back hole is opened on the side wall of the movable back plate, and the push back plate is located inside the push back hole.
[0013] Furthermore, a safety belt is fixedly installed on the side wall of the push back plate.
[0014] Furthermore, two evenly distributed handle sockets are provided on the top of the steering wheel.
[0015] The beneficial effects of the present invention are as follows:
[0016] 1. The present invention enables the experiencer to control the virtual vehicle through the steering wheel to drive in a preset virtual scene. Multiple cameras around the shooting cabin and the built-in camera inside the shooting cabin shoot the entire shooting cabin and the experience process of the experiencer, so that the experiencer can obtain a real-time immersive experience while shooting XR movies, so that the experiencer has a greater sense of presence and interaction during the XR shooting process, and obtains a better interactive experience;
[0017] 2. The present invention sets a seat assembly so that during the filming process, the experiencer can make corresponding movements in coordination with the movement of the seat cushion and the movable backboard according to the changes in the virtual scene and the prompts of the staff in the headset. The seat assembly begins to deform until the seat cushion and the movable backboard remain in a vertical state behind the experiencer, the control panel and the steering wheel are retracted, and the experiencer gradually stands up, so that the experiencer has more room for activities, so as to show more filming movements, enrich the experience, and increase the filming content of the film;
[0018] 3. The present invention provides a movable toothed belt, so that when the seat assembly is deformed and the experiencer stands up, the experiencer steps on the movable toothed belt and is supported by the synchronous belt roller and the support roller, so that the experiencer can walk, jog, etc. inside the shooting cabin, so that the experiencer can further gain an immersive experience, and at the same time, the experiencer stays in place, preventing the experiencer from moving out of the shooting cabin and causing an accident;
[0019] 4. The present invention sets a driving motor so that the experiencer can choose the experience mode during the shooting process by himself, and prepare for jogging according to the prompts of the staff in the headset and the changes of the virtual scene. The driving motor drives one of the synchronous belt rollers to start rotating, and then drives the active toothed belt to start moving, so that the experiencer changes from a free activity state to a passive state, and from a free exploration mode to a guided exploration mode, thereby enriching the experience and shooting content;
[0020] 5. The present invention sets a torque sensor so that when the experiencer moves freely on the active toothed belt or is led by the virtual scene to move, the torque sensor at one end of the synchronous belt roller will sense the rotation speed and number of turns of the synchronous belt roller in real time, and then monitor the activity state of the experiencer in real time, and feed the monitoring data back to the virtual scene, so that the changes of the virtual scene are more in line with the actual movement state of the experiencer, so as to reduce the experiencer's sense of disharmony;
[0021] 6. The present invention provides a positioning arc plate, so that when the experiencer stands up or sits down, or needs to stop moving or stop shooting, multiple lifting electric push rods on one side of the shooting cabin will drive the positioning arc plate to move down until it presses on the top of the movable toothed belt, so that the synchronous belt roller and the movable toothed belt are locked and will not continue to move with the experiencer's foot movements, so that the area under the experiencer's feet remains still, preventing the experiencer from accidentally falling;
[0022] 7. The present invention sets a second electric slide, so that after the seat assembly is deformed, the electric slide will drive the seat cushion plate and the movable back plate to move backward and away from the experiencer, so as to prevent the seat cushion plate and the movable back plate from blocking the back of the experiencer and affecting the movement of the experiencer's upper limbs. While the seat assembly is deformed, the second electric slide will drive the push back plate to move toward the experiencer's back, so that the push back plate always fits the experiencer's back, so that the experiencer has a sense of support on the back, and prevent the experiencer from feeling fear due to the lack of support behind the back after standing;
[0023] 8. The present invention provides a safety belt, so that after the experiencer sits on the cushion board, the staff will buckle the safety belt to the experiencer's chest and abdomen, so that the experiencer is always restrained by the safety belt and fits with the push back board when standing up, sitting down, walking, running and other activities, effectively preventing the experiencer from moving too much and exceeding the safety range;
[0024] 9. The present invention provides a handle socket so that after the experiencer puts on VR glasses and other equipment, he needs to hold the VR control handles with both hands to change the virtual scene and make response actions such as turning and waving according to the instructions of the staff. When the experiencer sits down, the two handles can be plugged into the two handle sockets in turn, leaving the experiencer's hands free, so that the experiencer can hold both sides of the steering wheel to control the virtual vehicle. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] Figure 1 It is a schematic diagram of the three-dimensional structure of the present invention;
[0026] Figure 2 It is a schematic diagram of the three-dimensional structure of the shooting cabin and the seat assembly of the present invention;
[0027] Figure 3 The present invention Figure 2 Schematic diagram of the structure at A in the middle;
[0028] Figure 4 It is a schematic diagram of the three-dimensional structure of the seat assembly and the movable toothed belt of the present invention;
[0029] Figure 5 is a schematic diagram of the three-dimensional structure of the seat assembly of the present invention from a first viewing angle;
[0030] Figure 6 is a schematic diagram of the three-dimensional structure of the seat assembly of the present invention from a second viewing angle;
[0031] Figure 7 It is a schematic diagram of the three-dimensional structure of the cooperation between the second electric slide and the safety belt of the present invention;
[0032] Figure 8 It is a schematic diagram of the three-dimensional structure of the movable toothed belt and the synchronous belt roller of the present invention;
[0033] 1. Shooting cabin; 2. Green screen; 3. Camera; 4. Shooting stage; 5. Linear guide; 6. Electric slider; 7. Electric lifting platform; 8. Cushion plate; 9. First steering shaft; 10. First steering bracket; 11. First steering motor; 12. Movable back plate; 13. Second steering shaft; 14. Second steering bracket; 15. Second steering motor; 16. First support frame; 17. Synchronous belt roller; 18. Movable toothed belt; 19. Second support frame; 20. Support roller; 21. First electric slide; 22. Control panel; 23. Steering wheel; 2301. Handle jack; 24. Drive motor; 25. Torque sensor; 26. Lifting electric push rod; 27. Positioning arc plate; 28. Second electric slide; 29. Push back plate; 30. Safety belt. DETAILED DESCRIPTION
[0034] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Generally, the components of the embodiments of the present invention described and shown in the drawings here can be arranged and designed in various different configurations.
[0035] Therefore, the following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0036] It should be noted that similar reference numerals and letters represent similar items in the following drawings, so once an item is defined in one drawing, it does not need to be further defined and explained in the subsequent drawings. In addition, the terms "first", "second", etc. are only used to distinguish the description and cannot be understood as indicating or implying relative importance.
[0037] In the description of the embodiments of the present invention, it should be noted that the terms "inside", "outside", "upper", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, or are the orientations or positional relationships in which the inventive product is usually placed when used. They are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present invention.
[0038] like Figures 1 to 8 As shown, an immersive simulation virtual shooting experience device includes a shooting cabin 1, such as Figure 1 As shown, a green screen 2 is provided on one side of the shooting cabin 1, and a plurality of cameras 3 are provided on the surrounding side of the shooting cabin 1. In this embodiment, a plurality of cameras are provided inside the shooting cabin 1 for capturing the real-time status of the experiencer, such as Figure 2 As shown, a first electric slide 21 is fixedly installed on the top of the shooting cabin 1. Figure 3 As shown, the telescopic end of the first electric slide 21 faces the interior of the shooting cabin 1 and is fixedly installed with a control console 22, and a steering wheel 23 is rotatably installed on one side of the control console 22. Figure 4 As shown, a shooting platform 4 is fixedly installed inside the shooting cabin 1, and a seat assembly is arranged on the top of the shooting platform 4;
[0039] The seat assembly is used to support the experiencer in sitting and standing activities, such as Figure 5As shown, the seat assembly includes two horizontally arranged linear guide rails 5 fixedly installed on the top of the shooting stage 4, the linear guide rails 5 are parallel to the first electric slide 21, the top of the linear guide rails 5 are driven to be installed with an electric slider 6, the top of the two electric sliders 6 is fixedly installed with the same electric lifting platform 7, the lifting end of the electric lifting platform 7 is provided with a seat plate 8, the telescopic end of the electric lifting platform 7 is rotatably installed toward one side of the steering wheel 23, two horizontally arranged first steering shafts 9 are fixedly installed at the bottom of the seat plate 8, and the two first steering brackets 10 are respectively fixedly sleeved on the two first steering shafts 9, and a first steering motor 11 is fixedly installed on one side of the telescopic end of the electric lifting platform 7, and the output shaft of the first steering motor 11 is drivingly connected to one of the first steering shafts 9, as shown in FIG. Figure 6As shown, a movable back plate 12 is arranged on the top of the side of the seat cushion 8 away from the steering wheel 23, two second steering shafts 13 are rotatably installed on the side of the seat cushion 8 away from the steering wheel 23, two second steering brackets 14 are fixedly installed on the bottom of the movable back plate 12, and the two second steering brackets 14 are respectively fixedly sleeved on the two second steering shafts 13, and a second steering motor 15 is fixedly installed on one side of the seat cushion 8, and the output shaft of the second steering motor 15 is drivingly connected to one of the second steering shafts 13; specifically, when the immersive simulation virtual shooting experience device is used, the experiencer first selects a favorite virtual scene and wears a special shooting suit. The user then climbs onto the filming cabin 1 and sits on the cushion plate 8. The staff controls the electric slider 6 to drive the user to move forward and backward according to the user's body shape, and controls the electric lift 7 to drive the user to move up and down, so that the seat assembly better fits the current user's body shape. The user then puts on VR glasses and other equipment. The first electric slide 21 drives the control console 22 and the steering wheel 23 to move toward the user. At the same time, the real-time position of the steering wheel 23 can be identified from the user's perspective, and a real-time virtual audio-visual experience can be obtained, so that the user can control the virtual vehicle to travel in a preset virtual scene through the steering wheel 23. Then, multiple images around the filming cabin 1 are displayed. The camera 3 and the built-in camera inside the shooting cabin 1 shoot the entire shooting cabin 1 and the experience process of the experiencer, so that the experiencer can obtain a real-time immersive experience while shooting the XR film, so that the experiencer has a greater sense of presence and interaction during the XR shooting process, and obtains a better interactive experience. After the shooting is completed, the staff combines the content shot by the camera 3 and the built-in camera with the recorded content of the virtual scene during the shooting process to make a movie. By setting up the seat assembly, during the shooting process, the experiencer can cooperate with the cushion board 8 according to the changes in the virtual scene and the prompts of the staff in the headset The first steering motor 11 and the second steering motor 15 respectively control the linear guide 5 and the movable back plate 12 to flip through the first steering shaft 9 and the second steering shaft 13, and the electric slider 6 controls the electric lifting platform 7 to gradually move away from the experiencer until the seat cushion 8 and the movable back plate 12 remain in a vertical state behind the experiencer. While the seat assembly is deformed, the first electric slide 21 starts to work until the control panel 22 and the steering wheel 23 are retracted, and the experiencer gradually stands up, so that the experiencer has more space to move, so as to show more shooting actions, enriching the experience while increasing the shooting content of the film.
[0040] like Figure 4 , Figure 8As shown, four first support frames 16 are fixedly installed on the top of the shooting platform 4, and a synchronous belt roller 17 is rotatably installed between two first support frames 16 located on the same side. The two synchronous belt rollers 17 are both horizontally arranged and perpendicular to the linear guide rail 5. The same movable toothed belt 18 is tensioned on the two synchronous belt rollers 17. The movable toothed belt 18 is located on the side of the electric lifting platform 7 facing the steering wheel 23. Two second support frames 19 are fixedly installed on the top of the shooting platform 4, and a plurality of evenly distributed support rollers are rotatably installed between the two second support frames 19. 20, the support rollers 20 are all parallel to the synchronous belt rollers 17, and the plurality of support rollers 20 are all located inside the movable toothed belt 18; specifically, by providing the movable toothed belt 18, when the seat assembly is deformed and the experiencer stands up, the experiencer steps on the movable toothed belt 18 and is supported by the synchronous belt rollers 17 and the support rollers 20, so that the experiencer can walk, jog, etc. inside the shooting cabin 1, so that the experiencer can further obtain an immersive experience, and at the same time, the experiencer can stay in place to prevent the experiencer from moving out of the shooting cabin 1 and causing an accident.
[0041] like Figure 8 As shown, a drive motor 24 is fixedly installed on the top of the shooting stage 4, and the output shaft of the drive motor 24 is drivingly connected to one of the synchronous belt rollers 17; specifically, by setting the drive motor 24, the experiencer can choose the experience mode in the shooting process by himself, and according to the prompts of the staff in the headphones, prepare for jogging according to the changes in the virtual scene, and the drive motor 24 drives one of the synchronous belt rollers 17 to start rotating, and then drives the movable toothed belt 18 to start moving, so that the experiencer changes from a free activity state to a passive state, and from a free exploration mode to a guided exploration mode, thereby enriching the experience and shooting content.
[0042] like Figure 8 As shown, a torque sensor 25 is fixedly installed on the top of the shooting stage 4, and the sensing end of the torque sensor 25 is drivingly connected to another synchronous belt roller 17; specifically, by setting the torque sensor 25, when the experiencer moves freely on the movable toothed belt 18 or is led by the virtual scene to move, the torque sensor 25 at one end of the synchronous belt roller 17 will sense the rotation speed and number of turns of the synchronous belt roller 17 in real time, and then monitor the activity status of the experiencer in real time, and feed back the monitoring data to the virtual scene, so that the changes in the virtual scene are more in line with the actual movement status of the experiencer, so as to reduce the experiencer's sense of disharmony.
[0043] like Figure 2 As shown, a plurality of vertically arranged lifting electric push rods 26 are fixedly installed inside the shooting cabin 1. Figure 8As shown, the telescopic ends of multiple lifting electric push rods 26 are facing downward and fixedly installed with the same positioning arc plate 27, which is adapted to the movable toothed belt 18 and is located on the side of the movable toothed belt 18 away from the electric lifting platform 7; specifically, by setting the positioning arc plate 27, when the experiencer stands up or sits down, or needs to stop moving or stop shooting, the multiple lifting electric push rods 26 on one side of the shooting cabin 1 will drive the positioning arc plate 27 to move downward until it is pressed on the top of the movable toothed belt 18, so that the synchronous belt roller 17 and the movable toothed belt 18 are locked and will not continue to move with the experiencer's foot movements, thereby keeping the area under the experiencer's feet still to prevent the experiencer from accidentally falling.
[0044] like Figure 6 As shown, a second electric slide 28 is fixedly mounted on the side of the movable back plate 12 away from the steering wheel 23. Figure 7 As shown, a push back plate 29 is fixedly installed at the telescopic end of the second electric slide 28, and a push back hole is opened on the side wall of the movable back plate 12, and the push back plate 29 is located inside the push back hole; specifically, by arranging the second electric slide 28, after the seat assembly is deformed, the experiencer will gradually stand up, and when the seat cushion plate 8 and the movable back plate 12 are vertical, the electric slider 6 will drive the seat cushion plate 8 and the movable back plate 12 to move backward and away from the experiencer, to prevent the seat cushion plate 8 and the movable back plate 12 from blocking the back of the experiencer and affecting the movement of the upper limbs of the experiencer, and when the seat assembly is deformed, the second electric slide 28 will drive the push back plate 29 to move toward the back of the experiencer, so that the push back plate 29 is always in contact with the back of the experiencer, so that the experiencer has a sense of leaning on his back, and prevent the experiencer from feeling fear due to the lack of support behind his back after standing.
[0045] like Figure 5 , Figure 7 As shown, a safety belt 30 is fixedly installed on the side wall of the push back board 29; specifically, by setting the safety belt 30, after the experiencer sits on the cushion board 8, the staff will buckle the safety belt 30 to the chest and abdomen of the experiencer, so that the experiencer is always restrained by the safety belt 30 and fits with the push back board 29 when standing up, sitting down, walking, running, etc., effectively preventing the experiencer from moving too much and exceeding the safety range.
[0046] like Figure 3As shown, two evenly distributed handle sockets 2301 are provided on the top of the steering wheel 23. In this embodiment, the steering wheel 23 can have a built-in magnetic structure to fasten the VR handle; specifically, by providing the handle sockets 2301, the experiencer needs to hold the VR control handles with both hands after wearing VR glasses and other equipment to change the virtual scene and make response actions such as turning and waving according to the instructions of the staff. When the experiencer sits down, the two handles can be plugged into the two handle sockets 2301 in turn, leaving the experiencer's hands free, so that the experiencer can hold both sides of the steering wheel 23 to control the virtual vehicle.
[0047] In summary: before shooting: the experiencer first selects the virtual scene he likes and wears the special shooting clothes, then climbs onto the shooting cabin 1 and sits on the cushion board 8. The staff controls the electric slider 6 to drive the experiencer to move forward and backward according to the experiencer's body shape, and controls the electric lifting platform 7 to drive the experiencer to move up and down, so that the seat assembly better fits the current experiencer's body shape. The staff then fastens the safety belt 30 to the experiencer's chest and abdomen. After that, the experiencer puts on VR glasses and other equipment, and holds the VR control handles with both hands. When the experiencer sits down, the two handles can be plugged into the two handle jacks 2301 in turn, so that the experiencer's hands are free, so that the experiencer can hold both sides of the steering wheel 23 to control the virtual vehicle. The first electric slide 21 drives the control console 22 and the steering wheel 23 to move toward the experiencer, and at the same time, the real-time position of the steering wheel 23 can be identified from the experiencer's perspective;
[0048] During filming: the experiencer controls the virtual vehicle to travel in the preset virtual scene through the steering wheel 23, and then the multiple cameras 3 around the filming cabin 1 and the built-in camera inside the filming cabin 1 film the entire filming cabin 1 and the experiencer's experience process, so that the experiencer can get a real-time immersive experience while filming the XR film. The experiencer can make corresponding movements according to the changes in the virtual scene and the prompts of the staff in the headset, and cooperate with the movement of the seat cushion plate 8 and the movable back plate 12. The first steering motor 11 and the second steering motor 15 control the linear guide rail 5 and the movable back plate 12 to flip through the first steering shaft 9 and the second steering shaft 13 respectively until the seat cushion plate 8 and the movable back plate 12 remain vertical. When the seat assembly is behind the experiencer, the electric slider 6 will drive the seat cushion plate 8 and the movable back plate 12 to move backward and away from the experiencer to prevent the seat cushion plate 8 and the movable back plate 12 from blocking the experiencer's back and affecting the movement of the experiencer's upper limbs. When the seat assembly is deformed, the second electric slide 28 will drive the push back plate 29 to move toward the experiencer's back, so that the push back plate 29 is always in contact with the experiencer's back, so that the experiencer has a sense of leaning on the back. When the seat assembly is deformed, the first electric slide 21 starts to work until the control panel 22 and the steering wheel 23 are retracted, and the experiencer gradually stands up, so that the experiencer has more room for activities, so as to show more shooting actions, enrich the experience, and increase the shooting content of the film. On the active toothed belt 18 and supported by the synchronous belt roller 17 and the support roller 20, the experiencer can walk, jog, etc. inside the shooting cabin 1, so that the experiencer can further get an immersive experience, and at the same time, the experiencer can stay in place to prevent the experiencer from moving out of the shooting cabin 1 and causing an accident. The experiencer can choose the experience mode during the shooting process by himself, and according to the prompts of the staff in the earphones, prepare for jogging according to the changes in the virtual scene. The driving motor 24 drives one of the synchronous belt rollers 17 to start rotating, and then drives the active toothed belt 18 to start moving, so that the experiencer changes from a free activity state to a passive state, and from a free exploration to a guided exploration mode. The synchronous belt roller 17 is driven by the driving motor 24 to start rotating. The torque sensor 25 at the end will sense the rotation speed and number of turns of the synchronous belt roller 17 in real time, and then monitor the activity state of the experiencer in real time, and feed back the monitoring data to the virtual scene, so that the changes of the virtual scene are more in line with the actual movement state of the experiencer, so as to reduce the experiencer's sense of disharmony. When the experiencer stands up or sits down, or needs to stop moving or stop shooting, the multiple lifting electric push rods 26 on one side of the shooting cabin 1 will drive the positioning arc plate 27 to move down until it presses on the top of the active toothed belt 18, so that the synchronous belt roller 17 and the active toothed belt 18 are locked and will not continue to move with the experiencer's foot movements, so that the area under the experiencer's feet remains still to prevent the experiencer from accidentally falling;
[0049] After shooting: After the shooting is finished, the experiencer cooperates with the staff to take off the worn equipment and walk out of the shooting cabin 1. The staff combines the content shot by the camera 3 and the built-in camera with the recorded content of the virtual scene during the shooting process to make a movie.
[0050] The above shows and describes the basic principles, main features and advantages of the present invention. Those skilled in the art should understand that the present invention is not limited to the above embodiments. The above embodiments and descriptions only describe the principles of the present invention. The present invention may be subject to various changes and improvements without departing from the spirit and scope of the present invention. These changes and improvements fall within the scope of the present invention. The scope of protection claimed by the present invention is defined by the attached claims and their equivalents.
Claims
1. An immersive simulation virtual shooting experience device, characterized in that: The invention comprises a shooting cabin (1), a green screen (2) is arranged on one side of the shooting cabin (1), a plurality of cameras (3) are arranged around the shooting cabin (1), a first electric slide (21) arranged horizontally is fixedly installed on the top of the shooting cabin (1), a control panel (22) is fixedly installed on the telescopic end of the first electric slide (21) facing the inside of the shooting cabin (1), a steering wheel (23) is rotatably installed on one side of the control panel (22), a shooting stage (4) is fixedly installed inside the shooting cabin (1), and a seat assembly is arranged on the top of the shooting stage (4); The seat assembly is used to support the experiencer to perform sitting and standing activities. The seat assembly includes two horizontally arranged linear guide rails (5) fixedly installed on the top of the shooting stage (4). The linear guide rails (5) are parallel to the first electric slide (21). The top of the linear guide rails (5) are driven to be installed with electric sliders (6). The tops of the two electric sliders (6) are fixedly installed with the same electric lifting platform (7). The lifting end of the electric lifting platform (7) is provided with a seat plate (8). The telescopic end of the electric lifting platform (7) is rotatably installed toward one side of the steering wheel (23) with two horizontally arranged first steering shafts (9). The bottom of the seat plate (8) is fixedly installed with two first steering brackets (10). The two first steering brackets (10) are respectively fixedly sleeved on the two first steering shafts (9). ), a first steering motor (11) is fixedly mounted on one side of the telescopic end of the electric lifting platform (7), the output shaft of the first steering motor (11) is drivingly connected to one of the first steering shafts (9), a movable back plate (12) is arranged on the top of the side of the seat cushion (8) away from the steering wheel (23), two second steering shafts (13) are rotatably mounted on the side of the seat cushion (8) away from the steering wheel (23), two second steering brackets (14) are fixedly mounted on the bottom of the movable back plate (12), the two second steering brackets (14) are respectively fixedly sleeved on the two second steering shafts (13), a second steering motor (15) is fixedly mounted on one side of the seat cushion (8), the output shaft of the second steering motor (15) is drivingly connected to one of the second steering shafts (13).
2. The immersive simulation virtual shooting experience device according to claim 1, characterized in that: Four first support frames (16) are fixedly installed on the top of the shooting platform (4), and a same synchronous belt roller (17) is rotatably installed between two of the first support frames (16) located on the same side. The two synchronous belt rollers (17) are both horizontally arranged and perpendicular to the linear guide rail (5). The same movable toothed belt (18) is tensioned on the two synchronous belt rollers (17), and the movable toothed belt (18) is located on the side of the electric lifting platform (7) facing the steering wheel (23). Two second support frames (19) are fixedly installed on the top of the shooting platform (4), and a plurality of evenly distributed support rollers (20) are rotatably installed between the two second support frames (19), and the support rollers (20) are all parallel to the synchronous belt rollers (17). The plurality of support rollers (20) are all located inside the movable toothed belt (18).
3. The immersive simulation virtual shooting experience device according to claim 2, characterized in that: A driving motor (24) is fixedly mounted on the top of the shooting stage (4), and an output shaft of the driving motor (24) is drivingly connected to one of the synchronous belt rollers (17).
4. The immersive simulation virtual shooting experience device according to claim 2, characterized in that: A torque sensor (25) is fixedly mounted on the top of the shooting stage (4), and a sensing end of the torque sensor (25) is drivingly connected to another synchronous belt roller (17).
5. The immersive simulation virtual shooting experience device according to claim 2, characterized in that: A plurality of vertically arranged lifting electric push rods (26) are fixedly installed inside the shooting cabin (1), and the telescopic ends of the plurality of lifting electric push rods (26) face downward and are fixedly installed with a same positioning arc plate (27), and the positioning arc plate (27) is adapted to the movable toothed belt (18) and is located on a side of the movable toothed belt (18) away from the electric lifting platform (7).
6. The immersive simulation virtual shooting experience device according to claim 1, characterized in that: A second electric slide (28) is fixedly mounted on the side of the movable back plate (12) away from the steering wheel (23); a back push plate (29) is fixedly mounted on the telescopic end of the second electric slide (28); a back push hole is opened on the side wall of the movable back plate (12), and the back push plate (29) is located inside the back push hole.
7. The immersive simulation virtual shooting experience device according to claim 6, characterized in that: A safety belt (30) is fixedly mounted on the side wall of the push back plate (29).
8. The immersive simulation virtual shooting experience device according to claim 1, characterized in that: The top of the steering wheel (23) is provided with two evenly distributed handle insertion holes (2301).