Game interaction adjustment method, device and system

By comparing the body parts of the user's disabled parts and the game interaction comparison table, and determining and replacing the associated command string, the problem of difficulty for disabled players to complete the game operation is solved, achieving smooth game interaction and a better gaming experience.

CN119838211APending Publication Date: 2025-04-18SHENZHEN XIAOJING TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510235428.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-28
Publication Date
2025-04-18

AI Technical Summary

Technical Problem

The existing game interaction methods are difficult to adapt to the needs of disabled players, which leads to their inability to complete operations smoothly, affecting the gaming experience.

Method used

By receiving the disabled part input by the user, comparing it with the body part corresponding to the command string in the interactive comparison table, determining the associated command string, and guiding the user to input and update the string, replacing the original command string to adapt to the disability situation.

Benefits of technology

It enables players with disabilities to successfully complete game interactions and improves the game experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the field of computers, in particular to a game interaction adjustment method, device and system, and the method can determine interaction character strings which cannot be input due to the limitation of a disabled part according to the disabled part of a disabled player, and then carries out the character adjustment of the character strings. According to the method and the device, the disabled players can smoothly complete interactive input, so that the interaction smoothness between the disabled players and the game is ensured, and the game experience feeling is ensured.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and in particular to a game interaction adjustment method, device and system. Background Art

[0002] Game interaction refers to the interactive process between players and games, including the way players exchange information and operate with game environment, characters, interface and other elements through input devices;

[0003] The design of existing game interaction methods is mainly based on the physical characteristics of healthy players. However, for people with disabilities, due to their physiological defects, they cannot smoothly perform many actions that ordinary people can complete, which in turn makes it impossible for them to complete the operations required by existing game interaction methods, making it difficult for them to interact with the game smoothly, affecting their gaming experience. Summary of the invention

[0004] Based on this, it is necessary to provide a game interaction adjustment method, device and system to address the above-mentioned problems.

[0005] The embodiment of the present invention is implemented by providing a game interaction adjustment method, the method comprising:

[0006] S1: receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0007] S2: guiding the user to input each associated command character string, and analyzing the user's input process actions to determine a first input action that cannot be completed by the user's disabled part, and a second input action that can be completed;

[0008] S3: Determine a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0009] S4: for each associated command string including the first associated character, select a second associated character to replace the first associated character in the associated command string to obtain a unique update string;

[0010] S5: replacing the associated command string with the update string in the interaction comparison table;

[0011] S6: When the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table.

[0012] In one embodiment, the present invention provides a game interaction adjustment device, the device comprising:

[0013] A comparison module, used for receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0014] A guidance module, used to guide the user to input each associated command string, and analyze the user's input process action to determine the first input action that the user's disabled part cannot complete, and the second input action that can be completed;

[0015] A first processing module, used for determining a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0016] A second processing module is used for selecting a second associated character to replace the first associated character in each associated command character string including the first associated character, so as to obtain a unique update character string;

[0017] A third processing module, used for replacing the associated command string with an update string in the interaction comparison table;

[0018] The interaction module is used to interact with the user in the game based on the interaction relationship in the adjusted interaction comparison table when the user plays the game.

[0019] In one embodiment, the present invention provides a game interaction adjustment system, the system comprising:

[0020] Camera, used to collect user's follow-up operation video;

[0021] The game terminal includes a display screen and is connected to a camera to execute the steps of the game interaction adjustment method.

[0022] The present invention provides a game interaction adjustment method, device and system, wherein the method receives a disabled part input by a user, compares the disabled part with the body part corresponding to the command string in an interaction comparison table, and determines the associated command string; guides the user to input each associated command string, and analyzes the user's input process action to determine the first input action that cannot be completed by the user's disabled part, and the second input action that can be completed; determines the first associated character corresponding to each first input action and the second associated character corresponding to each second input action; for each associated command string including the first associated character, selects the second associated character to replace the first associated character in the associated command string to obtain a unique updated string; replaces the associated command string with the updated string in the interaction comparison table; when the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table; in the present application, it is possible to determine the interaction strings that cannot be completed due to the limitation of the disabled part according to the disabled part of the disabled player, and then adjust the characters of these strings, so that the disabled player can successfully complete the input, thereby ensuring the smoothness of his interaction with the game and ensuring his gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0023] Figure 1 A first flow chart of a game interaction adjustment method provided in one embodiment;

[0024] Figure 2 A second environment diagram of a game interaction adjustment method provided in one embodiment;

[0025] Figure 3 A module environment diagram of a game interaction adjustment device provided in one embodiment;

[0026] Figure 4 A schematic diagram of the composition of a game interaction adjustment system provided in one embodiment;

[0027] Figure 5 FIG. 4 is a block diagram of the internal structure of a game terminal in one embodiment. DETAILED DESCRIPTION

[0028] In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.

[0029] It is understood that the terms "first", "second", etc. used in the present invention may be used herein to describe various elements, but unless otherwise specified, these elements are not limited by these terms. These terms are only used to distinguish a first element from another element. For example, a first xx script may be referred to as a second xx script, and similarly, a second xx script may be referred to as a first xx script without departing from the scope of the present invention.

[0030] like Figure 1-Figure 2 As shown, in one embodiment, a game interaction adjustment method is proposed, the method comprising:

[0031] S1: receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0032] S2: guiding the user to input each associated command character string, and analyzing the user's input process actions to determine a first input action that cannot be completed by the user's disabled part, and a second input action that can be completed;

[0033] S3: Determine a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0034] S4: for each associated command string including the first associated character, select a second associated character to replace the first associated character in the associated command string to obtain a unique update string;

[0035] S5: replacing the associated command string with the update string in the interaction comparison table;

[0036] S6: When the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table.

[0037] In this embodiment, this method is executed in a game terminal, which can be a personal computer, a game console, a commercial large-scale game console, an arcade machine, etc.; the game terminal includes a display screen and an input device (such as a keyboard, a joystick, etc.), and a player can input a command string to the game terminal through the input device, so that the game terminal displays the corresponding game actions on the display screen, thereby realizing the interaction between the player and the game; in addition, the game terminal is connected to a camera, and the user's operation video can be captured through the camera.

[0038] In this embodiment, when a user logs in to the game for the first time through the account set by the user, the game terminal will inquire the user whether interactive adjustment is required. If the user needs to make interactive adjustment, an authorization form will be displayed on the display screen, including the adjustment process steps and the user data to be collected. After the user enters and agrees to the authorization form, the user is asked about the disabled part so that the user can enter the disabled part; the camera can collect the user's body image and display it on the display screen, and then the user can mark the disabled part on the body image to complete the input of the disabled part; the disabled part can be an organ or just a part of an organ (such as a finger), which is subject to the user's marking;

[0039] In this embodiment, the interaction comparison table is a preset comparison table, which includes all the command strings of the game, the game response action corresponding to each string, and the body part that a healthy user needs to use to input the command string (which can be determined by players trying to play the game when designing the game); if the disabled part is included in the body part corresponding to a command string, then the command string is an associated command string;

[0040] In this embodiment, although the associated command character string needs to be input by the disabled part, it may only be affected by the disabled part when inputting individual characters. This embodiment guides the user to completely go through the input action of each associated command character string, and then can determine which characters are affected so that the user cannot complete the input, that is, determine the first input action that cannot be completed by the disabled part of the user, and the corresponding first associated character (the purpose of each action is to input the corresponding character, and the characters input by multiple actions constitute a character string), and can also determine the second input action that can be completed by the disabled part of the user, and the corresponding second associated character;

[0041] In this embodiment, the updated string must be a unique string, that is, it must not be repeated with other strings in the interaction comparison table to avoid interaction conflicts; the interaction relationship in the interaction comparison table refers to the correspondence between the command string and the corresponding game action, and the game interaction with the user is carried out based on the interaction relationship in the adjusted interaction comparison table, that is, when the user inputs a command string in the interaction comparison table, the game makes a corresponding response action.

[0042] In the present application, it is possible to determine the interactive character strings that the disabled player cannot input due to the limitation of the disabled part according to the disabled part of the player, and then adjust the characters of these character strings so that the disabled player can successfully complete the input, thereby ensuring the smoothness of his interaction with the game and his gaming experience.

[0043] As a preferred embodiment, guiding the user to input each associated command string, and analyzing the user's input process action, determining the first input action that the user's disabled part cannot complete, and the second input action that can be completed includes:

[0044] For each associated command string, a standard operation video of the associated command string is displayed on the display screen to guide the user to perform input actions following the standard operation video;

[0045] The camera collects a follow-up operation video of the user following the input action;

[0046] For each step action in the standard operation video, a corresponding follow-up action is determined in the follow-up operation video, wherein a step action is an action performed after completing one character input until completing the next character input;

[0047] The completion degree of the follow-up action for the step-by-step action is determined, and whether the user can complete the step-by-step action is determined based on the completion degree. If not, the step-by-step action is the first input action; if yes, the step-by-step action is the second input action.

[0048] Determining the degree of completion of the follow-up action for the step-by-step action, and determining whether the user can complete the step-by-step action based on the degree of completion includes:

[0049] Determine whether the user can complete the input of two characters corresponding to the step-by-step action by performing the follow-up action;

[0050] If the user cannot complete inputting any of the two characters by performing the follow-up action, the completion degree is 0;

[0051] If the user can complete the input of two characters by performing the follow-up action, the timeout duration is obtained by subtracting the execution time of the step-by-step action from the time the user performs the follow-up action, and the completion degree is determined by the following formula:

[0052]

[0053] Among them, R f is the completion index, T o is the overtime duration, α is the adjustment coefficient of the completion index;

[0054] It is determined whether the determined degree of completion exceeds a preset degree of completion. If so, the user can complete the step-by-step action. Otherwise, the user cannot complete the step-by-step action.

[0055] In this embodiment, α can be 10 or other values, which are not limited here; the preset completion degree can be set to a value between 1.2 and 1.8, which is not limited here; the game terminal is pre-installed with a standard operation video corresponding to each command string, which is a pre-recorded video of a healthy player inputting the command string's standard action; the standard operation video includes a number of step-by-step actions, each step-by-step action corresponding to a character of a command string; the step-by-step action is the action performed after completing the input of one character to completing the input of the next character (the second and subsequent distributed actions); the first step-by-step action is the action performed from the start of the action to the completion of the first character input.

[0056] As a preferred embodiment, when any first input action is determined, the method further includes:

[0057] Recognize, in a corresponding standard operation video, a posture of each frame corresponding to the first input action as a first posture;

[0058] For each associated command string that has not yet been guided for user input, calling a standard operation video of the associated command string, dividing the standard operation video into a plurality of sub-videos, wherein each sub-video corresponds to a step-by-step action;

[0059] For each sub-video, identifying a posture of the input action corresponding to each frame of the sub-video as a second posture;

[0060] Comparing the first posture with the second posture, and then determining the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action;

[0061] It is determined whether the determined degree of fit exceeds a preset degree of fit, and if so, the step-by-step action corresponding to the sub-video is directly determined as the first input action.

[0062] Comparing the first posture with the second posture to determine the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action includes:

[0063] Arrange the first postures in chronological order to obtain a first sequence;

[0064] For each second posture, identifying whether there is a first posture identical to the second posture in the first sequence, and if so, filtering out the second posture;

[0065] Arrange all the screened second postures in chronological order to obtain a second sequence;

[0066] Eliminate the first postures in the first sequence that are different from each second posture of the second sequence to obtain a remaining first sequence;

[0067] Assign a sequence number to each first posture in the remaining first sequence in sequence order;

[0068] Assign a sequence number to each second posture in the second sequence according to the sequence order;

[0069] The first posture and the second posture with the same serial number are grouped together;

[0070] Determine whether the two postures of each group are the same. If so, the group is a matching group;

[0071] The number of matching groups is counted, and the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action is calculated using the following formula:

[0072]

[0073] Among them, M is the degree of fit, S m is the number of matching groups, S g is the number of the first pose in the first sequence.

[0074] In this embodiment, whether the first posture and the second posture are the same can be determined by comparing the similarity of the two postures; first, the first contour of the first posture and the second contour of the second posture are respectively identified, and then the two contours are overlapped, the relative positions of the edges of the two contours are continuously fine-tuned, and the Euclidean distance of the two contours is calculated in real time, so as to obtain the minimum Euclidean distance. If the minimum Euclidean distance is less than the set Euclidean distance, the two postures can be regarded as the same;

[0075] In this embodiment, since the user is guided to input each associated command string, it is necessary to guide the input one by one. Through the method of this embodiment, after determining any first input action, it can be quickly determined whether there is a matching action in the input action corresponding to the associated command string that the user has not been guided to execute. If so, it can be directly identified as the first input action, thereby reducing the judgment process of the game terminal in the subsequent guidance process, thereby speeding up the efficiency of the entire interactive adjustment; the calculated matching degree takes into account both the consistency of the postures of the two and the temporal relationship of the postures, and has a high degree of accuracy.

[0076] As a preferred embodiment, after step S4, the following steps are further included:

[0077] S41: Generate a standard operation video corresponding to the update string;

[0078] S42: Displaying the generated standard operation video to guide the user to input the update string;

[0079] S43: Monitor the pause duration of the user input process. If the pause duration does not exceed the preset duration, execute steps S5 to S6. If the pause duration exceeds the preset duration, reselect the second associated character to replace the first associated character in the associated command string to obtain a unique updated string, and execute steps S41 to S43 until the pause duration does not exceed the preset duration.

[0080] The standard operation videos corresponding to generating update strings include:

[0081] Retrieve the standard operation video corresponding to the updated associated command string;

[0082] The video clip corresponding to each first input action in the retrieved standard operation video is removed, and the video clip corresponding to the second input action used to replace the first input action is embedded in the same position, thereby obtaining the standard operation video corresponding to the updated character string.

[0083] In this embodiment, the preset duration can be 2 seconds, 3 seconds or other durations; the monitored pause duration is the cumulative pause duration of the posture during the entire action process (if the action posture in the two frames of video does not change, it can be regarded as a pause); in this embodiment, by monitoring the pause duration of the user inputting the update string, the smoothness of the user inputting the update string is checked (the shorter the pause duration, the higher the smoothness), thereby ensuring that the user can successfully complete the user interaction in the game.

[0084] like Figure 3 As shown, in one embodiment, a game interaction adjustment device is provided, the device comprising:

[0085] A comparison module, used for receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0086] A guidance module, used to guide the user to input each associated command string, and analyze the user's input process action to determine the first input action that the user's disabled part cannot complete, and the second input action that can be completed;

[0087] A first processing module, used for determining a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0088] A second processing module is used for selecting a second associated character to replace the first associated character in each associated command character string including the first associated character, so as to obtain a unique update character string;

[0089] A third processing module, used for replacing the associated command string with an update string in the interaction comparison table;

[0090] The interaction module is used to interact with the user in the game based on the interaction relationship in the adjusted interaction comparison table when the user plays the game.

[0091] The process of each module in the game interaction adjustment device provided in the embodiment of the present application realizing its own function can be specifically referred to the aforementioned Figure 1 The description of the illustrated embodiment will not be repeated here.

[0092] like Figure 4 As shown, in one embodiment, a game interaction adjustment system is provided, the system comprising:

[0093] Camera, used to collect user's follow-up operation video;

[0094] The game terminal includes a display screen and is connected to a camera to execute the steps of the game interaction adjustment method.

[0095] In this embodiment, the game terminal box camera cooperates to execute the game interaction adjustment method, which can determine the interactive character strings that the disabled player cannot complete input due to the limitations of the disabled part of the player's disability, and then adjust the characters of these character strings so that the disabled player can complete the input smoothly, thereby ensuring the smoothness of his interaction with the game and his gaming experience.

[0096] Figure 5 FIG. 2 shows an internal structure diagram of a game terminal in one embodiment. Figure 5 As shown, the game terminal includes a processor, a memory, a network interface, an input device and a display screen connected via a system bus. Among them, the memory includes a non-volatile storage medium and an internal memory. The non-volatile storage medium of the game terminal stores an operating system and may also store a computer program. When the computer program is executed by the processor, the processor may implement the game interaction adjustment method provided in the embodiment of the present invention. The internal memory may also store a computer program. When the computer program is executed by the processor, the processor may execute the game interaction adjustment method provided in the embodiment of the present invention. The display screen of the game terminal may be a liquid crystal display screen or an electronic ink display screen, and the input device of the game terminal may be a touch layer covered on the display screen, or a button, trackball or touchpad provided on the shell of the game terminal, or an external keyboard, touchpad or mouse, etc.

[0097] Those skilled in the art will understand that Figure 5 The structure shown in the figure is only a block diagram of a part of the structure related to the scheme of the present invention, and does not constitute a limitation on the game terminal to which the scheme of the present invention is applied. The specific game terminal may include more or fewer components than those shown in the figure, or combine certain components, or have a different arrangement of components.

[0098] In one embodiment, the game interaction adjustment device provided by the embodiment of the present invention can be implemented in the form of a computer program. The computer program can be Figure 5 The game terminal's memory may store various program modules that constitute the game interaction adjustment device, such as: Figure 3 The comparison module, the guiding module, the first processing module, the second processing module, the third processing module and the interaction module shown in the figure. The computer program composed of each program module enables the processor to execute the steps of the game interaction adjustment method of each embodiment of the present invention described in this specification.

[0099] For example, Figure 5 The game terminal shown can be Figure 3 The comparison module in the game interaction adjustment device shown executes step S1; the game terminal can execute step S2 through the guidance module; the game terminal can execute step S3 through the first processing module; the game terminal can execute step S4 through the second processing module; the game terminal can execute step S5 through the third processing module; the game terminal can execute step S6 through the interaction module.

[0100] In one embodiment, a game terminal is provided, the game terminal comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the following steps when executing the computer program:

[0101] S1: receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0102] S2: guiding the user to input each associated command character string, and analyzing the user's input process actions to determine a first input action that cannot be completed by the user's disabled part, and a second input action that can be completed;

[0103] S3: Determine a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0104] S4: for each associated command string including the first associated character, select a second associated character to replace the first associated character in the associated command string to obtain a unique update string;

[0105] S5: replacing the associated command string with the update string in the interaction comparison table;

[0106] S6: When the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table.

[0107] In one embodiment, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the processor performs the following steps:

[0108] S1: receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string;

[0109] S2: guiding the user to input each associated command character string, and analyzing the user's input process actions to determine a first input action that cannot be completed by the user's disabled part, and a second input action that can be completed;

[0110] S3: Determine a first associated character corresponding to each first input action and a second associated character corresponding to each second input action;

[0111] S4: for each associated command string including the first associated character, select a second associated character to replace the first associated character in the associated command string to obtain a unique update string;

[0112] S5: replacing the associated command string with the update string in the interaction comparison table;

[0113] S6: When the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table.

[0114] It should be understood that, although each step in the flow chart of each embodiment of the present invention is shown in sequence according to the indication of the arrow, these steps are not necessarily performed in sequence according to the order indicated by the arrow. Unless there is a clear explanation in this article, the execution of these steps does not have a strict order restriction, and these steps can be performed in other orders. Moreover, at least a portion of the steps in each embodiment may include a plurality of sub-steps or a plurality of stages, and these sub-steps or stages are not necessarily performed at the same time, but can be performed at different times, and the execution order of these sub-steps or stages is not necessarily performed in sequence, but can be performed in turn or alternately with at least a portion of other steps or sub-steps or stages of other steps.

[0115] Those skilled in the art can understand that all or part of the processes in the above-mentioned embodiments can be completed by instructing the relevant hardware through a computer program, and the program can be stored in a non-volatile computer-readable storage medium. When the program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to memory, storage, database or other media used in the embodiments provided by the present invention can include non-volatile and / or volatile memory. Non-volatile memory can include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM) or flash memory. Volatile memory can include random access memory (RAM) or external cache memory. As an illustration and not limitation, RAM is available in many forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous link (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).

[0116] The technical features of the above-described embodiments may be arbitrarily combined. To make the description concise, not all possible combinations of the technical features in the above-described embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0117] The above-mentioned embodiments only express several implementation methods of the present invention, and the description thereof is relatively specific and detailed, but it cannot be understood as limiting the scope of the patent of the present invention. It should be pointed out that, for ordinary technicians in this field, several variations and improvements can be made without departing from the concept of the present invention, which all belong to the protection scope of the present invention. Therefore, the protection scope of the patent of the present invention shall be subject to the attached claims.

Claims

1. A game interaction adjustment method, characterized in that: The method comprises: S1: receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string; S2: guiding the user to input each associated command character string, and analyzing the user's input process actions to determine a first input action that cannot be completed by the user's disabled part, and a second input action that can be completed; S3: Determine a first associated character corresponding to each first input action and a second associated character corresponding to each second input action; S4: for each associated command string including the first associated character, select a second associated character to replace the first associated character in the associated command string to obtain a unique update string; S5: replacing the associated command string with the update string in the interaction comparison table; S6: When the user plays the game, the game interaction is performed with the user based on the interaction relationship in the adjusted interaction comparison table.

2. The method according to claim 1, characterized in that The user is guided to input each associated command string, and the user's input process actions are analyzed to determine the first input action that the user's disabled part cannot complete, and the second input action that can be completed includes: For each associated command string, a standard operation video of the associated command string is displayed on the display screen to guide the user to perform input actions following the standard operation video; The camera collects a follow-up operation video of the user following the input action; For each step action in the standard operation video, a corresponding follow-up action is determined in the follow-up operation video, wherein a step action is an action performed after completing one character input until completing the next character input; The completion degree of the follow-up action for the step-by-step action is determined, and whether the user can complete the step-by-step action is determined based on the completion degree. If not, the step-by-step action is the first input action; if yes, the step-by-step action is the second input action.

3. The method according to claim 2, characterized in that Determining the degree of completion of the follow-up action for the step-by-step action, and determining whether the user can complete the step-by-step action based on the degree of completion includes: Determine whether the user can complete the input of two characters corresponding to the step-by-step action by performing the follow-up action; If the user cannot complete inputting any of the two characters by performing the follow-up action, the completion degree is 0; If the user can complete the input of two characters by performing the follow-up action, the timeout duration is obtained by subtracting the execution time of the step-by-step action from the time the user performs the follow-up action, and the completion degree is determined by the following formula: Among them, R f is the completion index, T o is the overtime duration, α is the adjustment coefficient of the completion index; It is determined whether the determined degree of completion exceeds a preset degree of completion. If so, the user can complete the step-by-step action. Otherwise, the user cannot complete the step-by-step action.

4. The method according to claim 3, characterized in that When any first input action is determined, the method further includes: Recognize, in a corresponding standard operation video, a posture of each frame corresponding to the first input action as a first posture; For each associated command string that has not yet been guided for user input, calling a standard operation video of the associated command string, dividing the standard operation video into a plurality of sub-videos, wherein each sub-video corresponds to a step-by-step action; For each sub-video, identifying a posture of the input action corresponding to each frame of the sub-video as a second posture; Comparing the first posture with the second posture, and then determining the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action; It is determined whether the determined degree of fit exceeds a preset degree of fit, and if so, the step-by-step action corresponding to the sub-video is directly determined as the first input action.

5. The method according to claim 4, characterized in that Comparing the first posture with the second posture to determine the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action includes: Arrange the first postures in chronological order to obtain a first sequence; For each second posture, identifying whether there is a first posture identical to the second posture in the first sequence, and if so, filtering out the second posture; Arrange all the screened second postures in chronological order to obtain a second sequence; Eliminate the first postures in the first sequence that are different from each second posture of the second sequence to obtain a remaining first sequence; Assign a sequence number to each first posture in the remaining first sequence in sequence order; Assign a sequence number to each second posture in the second sequence according to the sequence order; The first posture and the second posture with the same serial number are grouped together; Determine whether the two postures of each group are the same. If so, the group is a matching group; The number of matching groups is counted, and the degree of consistency between the step-by-step action corresponding to the sub-video and the first input action is calculated using the following formula: Among them, M is the degree of fit, S m is the number of matching groups, S g is the number of the first pose in the first sequence.

6. The method according to claim 5, characterized in that After step S4, the method further includes: S41: Generate a standard operation video corresponding to the update string; S42: Displaying the generated standard operation video to guide the user to input the update string; S43: Monitor the pause duration of the user input process. If the pause duration does not exceed the preset duration, execute steps S5 to S6. If the pause duration exceeds the preset duration, reselect the second associated character to replace the first associated character in the associated command string to obtain a unique updated string, and execute steps S41 to S43 until the pause duration does not exceed the preset duration.

7. The method according to claim 6, characterized in that The standard operation videos corresponding to generating update strings include: Retrieve the standard operation video corresponding to the updated associated command string; The video clip corresponding to each first input action in the retrieved standard operation video is removed, and the video clip corresponding to the second input action used to replace the first input action is embedded in the same position, thereby obtaining the standard operation video corresponding to the updated character string.

8. A game interaction adjustment device, characterized in that: The device comprises: A comparison module, used for receiving the disabled part input by the user, comparing the disabled part with the body part corresponding to the command string in the interaction comparison table, and determining the associated command string; A guidance module, used to guide the user to input each associated command string, and analyze the user's input process action to determine the first input action that the user's disabled part cannot complete, and the second input action that can be completed; A first processing module, used for determining a first associated character corresponding to each first input action and a second associated character corresponding to each second input action; A second processing module is used for selecting a second associated character to replace the first associated character in each associated command character string including the first associated character, so as to obtain a unique update character string; A third processing module, used for replacing the associated command string with an update string in the interaction comparison table; The interaction module is used to interact with the user in the game based on the interaction relationship in the adjusted interaction comparison table when the user plays the game.

9. A game interaction adjustment system, characterized in that: The system comprises: Camera, used to collect user's follow-up operation video; A game terminal includes a display screen, and the game terminal is connected to a camera, and is used to execute the steps of the game interaction adjustment method as described in any one of claims 1 to 7.