Art creation method and system based on VR virtual reality technology

By building a creative intention recognition model, setting up intelligent monitoring units and introducing large-scale model analysis, the problem of insufficient intelligence of the existing VR art creation system is solved, and the intelligent matching of the creative environment and real-time monitoring and analysis of the creative process is realized, which significantly improves the creative efficiency and quality.

CN119847340APending Publication Date: 2025-04-18BEIJING INST OF RADIO METROLOGY & MEASUREMENT
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202411968274.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-30
Publication Date
2025-04-18

AI Technical Summary

Technical Problem

The existing VR art creation system lacks intelligent monitoring and analysis capabilities, and cannot capture and quantify the creative characteristics of creators in real time, resulting in a lack of data support for creative guidance and optimization suggestions, and the creative environment does not match the creator's intentions, which reduces creative efficiency and quality.

Method used

By building a creative intention recognition model, setting up an intelligent monitoring unit, and introducing large-scale model analysis, we can realize intelligent matching of the creative environment, real-time monitoring and analysis of the creative process, and intelligent generation of work optimization suggestions.

Benefits of technology

It has improved the intelligence level and creative effect of VR art creation, realized automatic generation and accurate matching of the virtual reality creative environment, improved the controllability and scientificity of the creative process, and significantly improved the accuracy and creative efficiency of work optimization.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119847340A_ABST
    Figure CN119847340A_ABST
Patent Text Reader

Abstract

The invention provides an art creation method and system based on a VR virtual reality technology, and relates to the technical field of VR virtual reality, and the method comprises the steps: obtaining creation intention information; constructing an identification model based on the creation intention information and generating a virtual reality creation environment; configuring a workbench and a monitoring unit in the virtual reality creation environment; carrying out art creation by a creator by using a performance technique tool; preprocessing the monitoring data and extracting key feature information; analyzing the key feature information by using a large model to obtain optimization suggestions; and presenting the feature information and the optimization suggestions in a virtual reality environment for a creator to optimize and adjust. Through the virtual reality technology and large model analysis, the intelligent level and creation efficiency of art creation are improved, and the immersion of the creation process and the precision of work optimization are enhanced.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to VR virtual reality technology, and in particular to an art creation method and system based on VR virtual reality technology. Background Art

[0002] With the rapid development of virtual reality technology, VR technology is increasingly used in the field of artistic creation. Traditional art creation mainly relies on physical painting tools and creative environment, and the creative process is subject to many restrictions on space, materials and tools. Virtual reality technology provides a new way of creation and form of expression for art creation, which can break through the limitations of the traditional creative environment and provide artists with a freer and more diverse creative space.

[0003] The existing VR art creation system lacks the ability to intelligently monitor and analyze the creative process, and is unable to capture and quantify the creator's creative characteristics in real time, resulting in a lack of data support for creative guidance and optimization suggestions. There is a lack of adaptive matching mechanism between the traditional VR creation environment and the creator's creative intent, and it is unable to automatically generate the most suitable virtual creation environment according to different creative needs, which reduces the creation efficiency and experience. The existing system lacks intelligent analysis and optimization suggestion functions based on large models, and is unable to provide creators with professional and accurate work optimization plans, affecting the improvement of creative quality.

[0004] The present invention aims to solve the technical problem of insufficient intelligence in VR art creation. By constructing a creative intention recognition model, setting up an intelligent monitoring unit and introducing large model analysis, it can realize intelligent matching of the creative environment, real-time monitoring and analysis of the creative process, and intelligent generation of work optimization suggestions, thereby improving the intelligence level and creative effect of VR art creation. Summary of the invention

[0005] The embodiments of the present invention provide an art creation method and system based on VR virtual reality technology, which can solve the problems in the prior art.

[0006] According to a first aspect of the embodiments of the present invention,

[0007] Provide art creation methods based on VR virtual reality technology, including:

[0008] Acquire creative intent information, the creative intent information including creative materials, creative ideas and expected effects; construct a creative intent recognition model based on the creative intent information, use the creative intent recognition model to recognize the creative intent information, and generate a corresponding virtual reality creative environment; configure a workbench and a monitoring unit in the virtual reality creative environment, the monitoring unit tracks and monitors the workbench and outputs monitoring data;

[0009] The creator configures the expression tools on the workbench and performs art creation, and the monitoring unit monitors the art creation process in real time; the monitoring data is preprocessed to obtain work information, and key feature information is extracted based on the work information, and the key feature information includes shape parameters, color parameters and texture parameters;

[0010] The key feature information is analyzed by using a large model to obtain optimization and adjustment suggestion information, and the key feature information and the optimization and adjustment suggestion information are converted into presentation data of a virtual reality environment; the key feature information and the optimization and adjustment suggestion information are displayed in the virtual reality creation environment based on the presentation data, and the creator optimizes and adjusts the art work according to the key feature information and the optimization and adjustment suggestion information.

[0011] The expression technique tools include painting material tools, sculpture material tools and arts and crafts material tools.

[0012] The monitoring unit includes a plurality of monitoring execution units, and the plurality of monitoring execution units respectively track and monitor the workbench from different angles.

[0013] The creative intent recognition model is constructed by a machine learning method, which includes learning historical creative intent information and training data corresponding to the virtual reality environment.

[0014] The large model is constructed based on a deep learning algorithm, and is used to analyze the relationship between the key feature information and art creation standards, and generate corresponding optimization adjustment suggestion information.

[0015] A tactile feedback device is also provided in the virtual reality creation environment, and the tactile feedback device is used to provide real tactile feedback when the creator is performing art creation.

[0016] According to a second aspect of the embodiments of the present invention,

[0017] Provide an art creation system based on VR virtual reality technology, including:

[0018] The first unit is used to obtain creative intention information, wherein the creative intention information includes creative materials, creative ideas and expected effects; construct a creative intention recognition model based on the creative intention information, use the creative intention recognition model to recognize the creative intention information, and generate a corresponding virtual reality creative environment; configure a workbench and a monitoring unit in the virtual reality creative environment, wherein the monitoring unit tracks and monitors the workbench and outputs monitoring data;

[0019] The second unit is used for the creator to configure the expression tools on the workbench and perform art creation, and the monitoring unit monitors the art creation process in real time; pre-processes the monitoring data to obtain work information, and extracts key feature information based on the work information, wherein the key feature information includes shape parameters, color parameters, and texture parameters;

[0020] The third unit is used to analyze the key feature information by using a large model to obtain optimization and adjustment suggestion information, and convert the key feature information and the optimization and adjustment suggestion information into presentation data of a virtual reality environment; based on the presentation data, the key feature information and the optimization and adjustment suggestion information are displayed in the virtual reality creation environment, and the creator optimizes and adjusts the art work according to the key feature information and the optimization and adjustment suggestion information.

[0021] According to a third aspect of the embodiments of the present invention,

[0022] An electronic device is provided, comprising:

[0023] processor;

[0024] a memory for storing processor-executable instructions;

[0025] The processor is configured to call the instructions stored in the memory to execute the aforementioned method.

[0026] A fourth aspect of the embodiments of the present invention is:

[0027] A computer-readable storage medium is provided, on which computer program instructions are stored. When the computer program instructions are executed by a processor, the aforementioned method is implemented.

[0028] The beneficial effects of this application are as follows:

[0029] Through the creative intention recognition model, intelligent analysis of creative materials, creative ideas and expected effects is carried out, which realizes the automatic generation and precise matching of the virtual reality creative environment, improves the adaptability and personalization of the creative environment, and enables creators to create in the most suitable virtual environment.

[0030] A monitoring unit is used to track and monitor the creative process in real time. By preprocessing the monitoring data and extracting key feature information, quantitative analysis and feature characterization of the creative process are achieved, providing reliable data support for subsequent creative optimization and improving the controllability and scientific nature of the creative process.

[0031] The introduction of large models conducts in-depth analysis of key feature information, generates professional optimization and adjustment suggestions, and intuitively presents the feature information and suggestion information in a virtual reality way, so that creators can obtain professional guidance in a timely manner, effectively improving the accuracy and efficiency of work optimization, and significantly improving the overall quality of art creation. BRIEF DESCRIPTION OF THE DRAWINGS

[0032] Figure 1 This is a flow chart of an art creation method based on VR virtual reality technology according to an embodiment of the present invention;

[0033] Figure 2 This is a schematic diagram of the structure of an art creation system based on VR virtual reality technology according to an embodiment of the present invention. DETAILED DESCRIPTION

[0034] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0035] The technical solution of the present invention is described in detail with specific embodiments below. The following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments.

[0036] Figure 1 FIG. 1 is a flow chart of an art creation method based on VR virtual reality technology according to an embodiment of the present invention. Figure 1 As shown, the method includes:

[0037] S11. Acquire creative intention information, wherein the creative intention information includes creative materials, creative ideas, and expected effects; construct a creative intention recognition model based on the creative intention information, use the creative intention recognition model to recognize the creative intention information, and generate a corresponding virtual reality creative environment; configure a workbench and a monitoring unit in the virtual reality creative environment, wherein the monitoring unit tracks and monitors the workbench and outputs monitoring data;

[0038] S12. The creator configures the expression tools on the workbench and performs art creation, and the monitoring unit monitors the art creation process in real time; preprocesses the monitoring data to obtain work information, and extracts key feature information based on the work information, wherein the key feature information includes shape parameters, color parameters, and texture parameters;

[0039] S13. Analyze the key feature information using a large model to obtain optimization and adjustment suggestion information, and convert the key feature information and the optimization and adjustment suggestion information into presentation data for a virtual reality environment; display the key feature information and the optimization and adjustment suggestion information in the virtual reality creation environment based on the presentation data, and the creator optimizes and adjusts the art work according to the key feature information and the optimization and adjustment suggestion information.

[0040] The expression technique tools include painting material tools, sculpture material tools and arts and crafts material tools.

[0041] The monitoring unit includes a plurality of monitoring execution units, and the plurality of monitoring execution units respectively track and monitor the workbench from different angles.

[0042] The creative intent recognition model is constructed by a machine learning method, which includes learning historical creative intent information and training data corresponding to the virtual reality environment.

[0043] The large model is constructed based on a deep learning algorithm, and is used to analyze the relationship between the key feature information and art creation standards, and generate corresponding optimization adjustment suggestion information.

[0044] A tactile feedback device is also provided in the virtual reality creation environment, and the tactile feedback device is used to provide real tactile feedback when the creator is performing art creation.

[0045] First, in the creative intent acquisition stage, the creator's creative intent information is obtained through a specially designed creative intent acquisition interface. The creative intent information includes the following: creative theme, style type, material tools, expected effect, etc. For example, the creator wants to create an impressionist style oil painting with the theme of "Spring Fields" and the expected effect of "bright and lively colors to express the vitality of spring". The system stores this information in a structured manner to form a creative intent information package.

[0046] Next, the system automatically generates a corresponding virtual reality creation environment based on the creative intent information obtained. For the above oil painting creation scene, the system will build a professional virtual studio environment, including virtual tools such as easel, canvas, palette, etc. The light and perspective in the environment are optimized to meet the needs of oil painting creation. At the same time, an Impressionist work appreciation area is added to provide reference for creation.

[0047] After the virtual environment is built, the system sets up a monitoring unit to monitor the creation process in real time. The monitoring unit includes a visual monitoring module and a motion capture module. The visual monitoring module collects the creation screen from different angles through multiple virtual cameras, and the motion capture module records the creator's brushstrokes, color usage and other detailed action data.

[0048] After the creator puts on the VR device and enters the virtual environment, he can start creating. The system will automatically recommend suitable virtual brushes, paints and other tools according to the creative intention. During the creation process, the monitoring unit continuously collects data, including the trajectory, strength, speed of each stroke, as well as specific data on color mixing and use.

[0049] The system performs real-time analysis and processing on the collected monitoring data. First, key feature information is extracted, including: composition features of the picture (such as the position of the golden section point, the relationship between the subject and the background, etc.), color features (hue, saturation, brightness distribution, etc.), and brushstroke features (direction, density, rhythm, etc.).

[0050] Based on the extracted feature information, the system uses a deep learning model to analyze and generate optimization suggestions. For example, if the color of a certain area of ​​the picture is too monotonous, it will suggest adding a transitional tone; if the center of gravity of the composition is deviated, it will prompt how to adjust the subject position, etc. These suggestions are specific and actionable.

[0051] Creators can optimize their works based on the analysis results and suggestions presented by the system. During the optimization process, the system continues to monitor and analyze, forming a feedback loop until the creator is satisfied. Finally, the complete work information is output, including the image data of the final work, the creation process data, etc.

[0052] The main beneficial effects of this method are reflected in three aspects:

[0053] 1. Technical effect: Through the combination of VR technology and intelligent analysis system, the digitalization and intelligence level of art creation has been significantly improved, making the creative process more convenient and efficient.

[0054] 2. Creative effect: Based on real-time monitoring and analysis feedback mechanism, it helps creators to promptly discover and improve problems in their works and improve the quality of their works.

[0055] 3. Teaching effect: The systematic analysis and suggestions have strong teaching value and help creators improve their artistic accomplishment and creative skills.

[0056] The embodiment of the present invention also includes:

[0057] Step 1: Obtain creative intent information;

[0058] The method of obtaining creative intention information in step one includes collecting creative materials, organizing creative ideas and describing expected effects.

[0059] The types of art creation in step one include painting, sculpture and arts and crafts; the paintings include oil paintings, watercolors, Chinese paintings and sketches; the sculptures include round sculptures, reliefs and openwork sculptures; the arts and crafts include ceramic art, fiber art and metal art.

[0060] Step 2: Based on the obtained creative intention information, generate a corresponding virtual reality creative environment;

[0061] The method for generating a corresponding virtual reality creative environment based on the acquired creative intent information in step 2 comprises the following steps: constructing a creative intent recognition model; recognizing the acquired creative intent information according to the creative intent recognition model to obtain a recognition result; and generating a corresponding virtual reality creative environment according to the recognition result.

[0062] Step 3: Establishing a monitoring unit for the generated corresponding virtual reality creation environment;

[0063] The method of setting up a monitoring unit for the generated corresponding virtual reality creation environment in step three includes: at least one workbench for art creation is configured in the virtual reality creation environment; at least one monitoring unit and a monitoring execution unit are configured for the workbench; and the monitoring unit tracks and monitors the workbench through the monitoring execution unit.

[0064] Step 4: The creator enters the matching virtual reality creation environment to create art and uses the monitoring unit to monitor;

[0065] In step 4, the creator enters the generated virtual reality creation environment to perform art creation, and the method of using the monitoring unit for monitoring includes: the creator enters the matching virtual reality creation environment, and configures corresponding expression tools on the workbench of the virtual reality creation environment; the expression tools include painting material tools, sculpture material tools and arts and crafts material tools; the creator uses the corresponding expression tools on the workbench to perform corresponding art creation; during the creation process, the monitoring unit tracks and monitors the workbench and outputs monitoring data.

[0066] Step 5: Obtain monitoring data, analyze the monitoring data, obtain key feature information of art creation, the key feature information includes shape parameters, color parameters and texture parameters of art creation, and analyze the key feature information to obtain optimization adjustment suggestion information;

[0067] Step 5 obtains monitoring data, analyzes the monitoring data, and obtains key feature information, including: obtaining monitoring data output by the monitoring unit, preprocessing the monitoring data, and extracting work information on the workbench; processing the work information and extracting key feature information; analyzing the key feature information based on the large model to obtain optimization adjustment suggestion information.

[0068] Step 6: presenting the key feature information and optimization adjustment suggestion information in a virtual reality creation environment, and the creator optimizes the artwork according to the presented key feature information and optimization adjustment suggestion information;

[0069] Step 6: Presenting the key feature information in a virtual reality creation environment. The method for the creator to optimize the art creation based on the presented key feature information includes: converting the key feature information and optimization adjustment suggestion information into data that can be presented by the virtual reality creation environment; the virtual reality creation environment presents the key feature information and optimization adjustment suggestion information based on the data; the creator optimizes the work on the workbench based on the key feature information and optimization adjustment suggestion information presented in the virtual reality creation environment.

[0070] Step 7: Output the information of the artwork;

[0071] Figure 2 FIG. 1 is a schematic diagram of the structure of an art creation system based on VR virtual reality technology according to an embodiment of the present invention. Figure 2 As shown, the system comprises:

[0072] The first unit is used to obtain creative intention information, wherein the creative intention information includes creative materials, creative ideas and expected effects; construct a creative intention recognition model based on the creative intention information, use the creative intention recognition model to recognize the creative intention information, and generate a corresponding virtual reality creative environment; configure a workbench and a monitoring unit in the virtual reality creative environment, wherein the monitoring unit tracks and monitors the workbench and outputs monitoring data;

[0073] The second unit is used for the creator to configure the expression tools on the workbench and perform art creation, and the monitoring unit monitors the art creation process in real time; pre-processes the monitoring data to obtain work information, and extracts key feature information based on the work information, wherein the key feature information includes shape parameters, color parameters, and texture parameters;

[0074] The third unit is used to analyze the key feature information by using a large model to obtain optimization and adjustment suggestion information, and convert the key feature information and the optimization and adjustment suggestion information into presentation data of a virtual reality environment; based on the presentation data, the key feature information and the optimization and adjustment suggestion information are displayed in the virtual reality creation environment, and the creator optimizes and adjusts the art work according to the key feature information and the optimization and adjustment suggestion information.

[0075] According to a third aspect of the embodiments of the present invention,

[0076] An electronic device is provided, comprising:

[0077] processor;

[0078] a memory for storing processor-executable instructions;

[0079] The processor is configured to call the instructions stored in the memory to execute the aforementioned method.

[0080] A fourth aspect of the embodiments of the present invention is:

[0081] A computer-readable storage medium is provided, on which computer program instructions are stored. When the computer program instructions are executed by a processor, the aforementioned method is implemented.

[0082] The present invention may be a method, an apparatus, a system and / or a computer program product. The computer program product may include a computer-readable storage medium carrying computer-readable program instructions for executing various aspects of the present invention.

[0083] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or replace some or all of the technical features therein with equivalents. However, these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present invention.

Claims

1. An art creation method based on VR virtual reality technology, characterized in that: include: Acquire creative intent information, wherein the creative intent information includes creative materials, creative ideas, and expected effects; Building a creative intent recognition model based on the creative intent information, using the creative intent recognition model to recognize the creative intent information, and generating a corresponding virtual reality creative environment; A workbench and a monitoring unit are configured in the virtual reality creation environment, wherein the monitoring unit tracks and monitors the workbench and outputs monitoring data; The creator configures the expression tools on the workbench and performs art creation, and the monitoring unit monitors the art creation process in real time; Preprocessing the monitoring data to obtain work information, and extracting key feature information based on the work information, wherein the key feature information includes shape parameters, color parameters, and texture parameters; Analyzing the key feature information using a large model to obtain optimization adjustment suggestion information, and converting the key feature information and the optimization adjustment suggestion information into presentation data of a virtual reality environment; The key feature information and the optimization adjustment suggestion information are displayed in the virtual reality creation environment based on the presentation data, and the creator optimizes and adjusts the art work according to the key feature information and the optimization adjustment suggestion information.

2. The method according to claim 1, wherein the expression technique tools include painting material tools, sculpture material tools and arts and crafts material tools. 3 . The method according to claim 1 , wherein the monitoring unit comprises a plurality of monitoring execution units, and the plurality of monitoring execution units respectively track and monitor the workbench from different angles.

4. The method according to claim 1, wherein the creative intent recognition model is constructed by a machine learning method, and the machine learning method includes learning historical creative intent information and training data corresponding to the virtual reality environment.

5. According to the method described in claim 1, the large model is constructed based on a deep learning algorithm, which is used to analyze the relationship between the key feature information and the art creation standards, and generate corresponding optimization adjustment suggestion information.

6. The method according to claim 1, wherein a tactile feedback device is also provided in the virtual reality creation environment, and the tactile feedback device is used to provide real tactile feedback when the creator is performing art creation.

7. An art creation system based on VR virtual reality technology, used to implement any of the methods in claims 1-6, characterized in that: include: The first unit is used to obtain creative intention information, wherein the creative intention information includes creative materials, creative ideas and expected effects; Building a creative intent recognition model based on the creative intent information, using the creative intent recognition model to recognize the creative intent information, and generating a corresponding virtual reality creative environment; A workbench and a monitoring unit are configured in the virtual reality creation environment, wherein the monitoring unit tracks and monitors the workbench and outputs monitoring data; The second unit is used for the creator to configure the expression tools on the workbench and perform art creation, and the monitoring unit monitors the art creation process in real time; Preprocessing the monitoring data to obtain work information, and extracting key feature information based on the work information, wherein the key feature information includes shape parameters, color parameters, and texture parameters; A third unit is used to analyze the key feature information using a large model to obtain optimization adjustment suggestion information, and convert the key feature information and the optimization adjustment suggestion information into presentation data of a virtual reality environment; The key feature information and the optimization adjustment suggestion information are displayed in the virtual reality creation environment based on the presentation data, and the creator optimizes and adjusts the art work according to the key feature information and the optimization adjustment suggestion information.

8. An electronic device, characterized in that: include: processor; a memory for storing processor-executable instructions; The processor is configured to call the instructions stored in the memory to execute the method according to any one of claims 1 to 6.

9. A computer-readable storage medium having computer program instructions stored thereon, characterized in that: When the computer program instructions are executed by a processor, the method according to any one of claims 1 to 6 is implemented.