Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

217 results about "Immersion (virtual reality)" patented technology

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

Unmanned plane panorama video-based virtual reality live broadcast system

The invention is suitable for the field of unmanned planes and provides an unmanned plane panorama video-based virtual reality live broadcast system which comprises an unmanned plane, a mobility control terminal, a VR live broadcast cloud server, an immersion type visualization device, a VR processor and a panorama video camera. In a preferred solution, the unmanned plane panorama video-based virtual reality live broadcast system also comprises various kinds of wearable intelligent sensors that can be worn on all parts of a user. According to the virtual reality live broadcast system, VR live broadcast of an unmanned plane panorama video can be realized via three experience modes; specifically, the motional tendency of a user body can be felt via the wearable intelligent sensors and then can be converted into corresponding unmanned plane flight control instructions, the unmanned plane flight control instructions are sent to the mobility control terminal via the VR live broadcast cloud server, the control instructions are sent to the unmanned plane via the mobility control terminal, the unmanned plane synchronously performs flying motions after receiving the control instructions, a virtual operation user is embedded into the panorama video captured by the panorama video camera, then the panorama video is sent in real time to the immersion type visualization device in a reverse direction, and therefore VR interactive live broadcast effects can be realized.
Owner:PRODRONE TECH (SHENZHEN) CO LTD

Virtual surgery simulation method and device thereof

The invention relates to the fields of digital medicine and computer-assisted surgery, and provides a virtual surgery simulation method and a device of the virtual surgery simulation method. The virtual surgery simulation method comprises the following steps of: (1) carrying out CT plain scanning on a craniomaxillofacial region to obtain scanned data; (2) carrying out three-dimensional reconstruction on bone tissue according to the scanned data by utilizing a computer, and simulating the operation of osteotomy to establish a dendritical structure model of a craniomaxillofacial bone; (3) carrying out bone block three-dimensional space observation at any angle of view on a virtual reality interactive operation platform by an operator who wears a pair of spectral separation stereo glasses to assist the operator in preoperative design; and (4) carrying out bone block three-dimensional space rotating and shifting simulation on the dendritical structure model of the craniomaxillofacial bone in a virtual reality space by the operator who wears a pair of data gloves, and producing real-time force feedback perception by a haptic feedback device which is connected with the computer to assist the operator in surgery simulation. The method and the device are strong in immersion and interaction, simple, efficient and easy to operate.
Owner:SHANGHAI NINTH PEOPLES HOSPITAL AFFILIATED TO SHANGHAI JIAO TONG UNIV SCHOOL OF MEDICINE

Interactive design and experience method of virtual agricultural park and system

The invention relates to the technical field of virtual reality, and particularly relates to an interactive design and experience method of a virtual agricultural park and a system. First, a basic three-dimensional scene template base and a landscape element three-dimensional template of the virtual agricultural park are built, each basic three-dimensional scene is divided into functional areas, then, gestures selection of a user is tracked and identified to show a corresponding basic three-dimensional scene, and then, landscape element selection, dragging and dropping and rotating gestures of the user are continuously tracked and identified to respective show, shift and rotate landscape element three-dimensional templates corresponding to the gestures. The interactive design and experience method of the virtual agricultural park and the system can fully use convenience of human body gesture motion to ensure that interactive designs and experience of the virtual agricultural park are more natural and has more enjoyment, and satisfy application requirements of aided designs of the virtual agricultural park, virtual experience of farm operations and science popularization education to ensure that the user has more immersion. Meanwhile, the interactive design and experience method of the virtual agricultural park and the system have the advantages of being simple, easy to use and low in cost.
Owner:BEIJING RES CENT FOR INFORMATION TECH & AGRI

VR motion experience platform based on mobile client

The invention discloses a VR (Virtual Reality) motion experience platform based on a mobile client. The VR motion experience platform comprises the mobile client, a VR head display, a motion controller, a stereophony, a special effect controller, a servo driving module, a special effect output device and a motion platform, wherein the mobile client projects image information in a VR video resource into the VR head display for displaying, decodes and outputs audio information in the VR video resource into the stereophony for playing, and sends control information matched with the VR video resource to the motion controller; the motion controller is analyzed, according to a certain rule based on the control information, to control special effect data of the special effect output device to be output to the special effect controller and control motion data of the motion platform to be output to the servo driving module; the special effect output device outputs various special effects which are matched with the VR video resource to realize scene simulation; and the motion platform is used for realizing multi-degree-of-freedom motion simulation in a space. According to the VR motion experience platform, the operation difficulty is reduced, the sense of immersion in experience is enhanced, and the cost is also saved.
Owner:GUANGZHOU INST OF ADVANCED TECH CHINESE ACAD OF SCI

Multi-dimensional virtual psychological sand table intelligent analysis method and device based on eye movement interaction

The invention discloses a multi-dimensional virtual psychological sand table intelligent analysis method and device based on eye movement interaction. In combination with an eye movement technology, eye movement data of a user are recorded while the user places a sand table, and therefore eye movement information is provided for a counselor to serve as a consultation reference basis. The problemsthat the eye movement information cannot be recorded, and analysis is too subjective are solved. The multi-dimensional virtual psychological sand table can record the operation track of the user, thetrack of the user for placing the sand table is played back, and the problem that the efficiency of manually recording data by a physical sand table is low is solved. A virtual reality technology is adopted, so that the user has immersion when placing the sand table, intervention of a counselor in the physical sand table placing process is avoided, and the whole operation process is smoother and truer. A set of standardized analysis model is established in the analysis process of the multi-dimensional virtual psychological sand table, a system analysis report can be intelligently given out after the user places the sand table, and the problem that the physical sand table cannot give out a report in real time is solved.
Owner:北京塞欧思科技有限公司

Upper limb rehabilitation training method and system based on virtual scene

InactiveCN110711361AImprove the efficiency of training and rehabilitationStrong sense of immersionGymnastic exercisingVirtual targetRehabilitation engineering
The invention belongs to the technical field of rehabilitation engineering and virtual reality, and particularly relates to an upper limn rehabilitation training method and system based on a virtual scene. The method comprises the steps of according to an injured limb function assessment result of a user, determining an upper limb rehabilitation training mode; according to a virtual scene and a virtual target in a training area, guiding the injured limb of the user to operate the virtual target in the training area, and recognizing and acquiring movement data of the injured limb in the training area to interact with a virtual reality program; during a training process, judging whether a movement trail of the virtual target deviates from a preset movement trail or not; if yes, statisticallycounting error areas; and assessing the upper limb rehabilitation condition of the user according to a training completion condition and an error area statistical result, and making a next rehabilitation training plan. In the method, the immersion and the interestingness of the scene are stronger, the rehabilitation training plan suggested by rehabilitation medicine are fully combined, and thus the rehabilitation training effect is greatly enhanced.
Owner:NORTHEASTERN UNIV

Active human body dynamic balance ability evaluation and training system

The invention discloses an active human body dynamic balance ability evaluation and training system. The structure of the system comprises a signal collection module, a data processing and displayingmodule and a security module, wherein the signal collection module consists of a balance plate, an inertial sensor, can be used for accurately acquiring posture information of the balance plate and transmitting the posture information to the data processing and displaying module through Bluetooth communication; and the data processing and displaying module can be used for calculating coordinates of the dynamic gravity center of a human body according to the posture information of the balance plate, automatically giving out an evaluation result of the balance ability of the human body accordingto a human body balance ability analyzing method, displaying the evaluation result in an upper computer, recording and saving the testing data of a user and establishing a personal file of the user.According to the system, evaluation and training on human body dynamic balance ability can be realized based on VR helmet and Unity designed high-immersion virtual reality games, the motivation of positively participating in training of users can be sufficiently mobilized, and the human body balance ability training efficiency can be effectively improved. The system is simple and feasible in structure, has high reliability and has an excellent market popularization value.
Owner:ZHENGZHOU UNIV

Air combat confrontation virtual training system based on virtual reality VR

The invention provides an air combat confrontation virtual training system based on virtual reality VR. The air combat confrontation virtual training system comprises a flight teaching control management subsystem and a plurality of simulators. The flight teaching control management subsystem is used for generating a training scene according to the training subject, type, map selection and environment setting information; Each simulator comprises a flight training platform subsystem which is used for receiving a training scene sent by the flight teaching control management subsystem; a flight performance simulation subsystem which operates a corresponding flight performance simulation model according to the selected aircraft type information, so as to enable a trainee to control the speed, height and attitude of an aircraft through an operating system; a display subsystem which is used for displaying operation state information of a training platform model and an instrument; and a motion platform which is used for receiving the flight state parameters sent by the flight training platform subsystem and generating motion according to the flight state parameters. The system provided by the embodiment of the invention has the characteristics of simple structure and low cost, and also has the advantages of high simulation fidelity, strong flight immersion and the like.
Owner:中国人民解放军海军航空大学航空作战勤务学院
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products