A game interaction method and device, computer equipment and a storage medium
By displaying sharing information and interaction instructions on the game interface, players can choose from a variety of interaction methods, solving the problem of discontinuous interaction experience in online games and achieving a richer interactive experience.
Patent Information
- Application Number
- CN202510318351.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-17
- Publication Date
- 2025-12-30
- Estimated Expiration
- 2045-03-17
AI Technical Summary
In multiplayer online games, there is a disconnect in the sharing and interaction experience between players, resulting in a lack of smoothness and richness in the interaction.
By displaying shared information and its corresponding interactive instructions in a graphical user interface, players can choose and perform various interactive methods, including replying, receiving, or participating, thus enhancing the interactive experience between players.
It enhances the sharing and interaction experience among game players, and increases the diversity and convenience of interaction.
Smart Images

Figure CN119868950B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of computer, in particular to a game interaction method and device, computer equipment and computer readable storage medium. BACKGROUND
[0002] In a multiplayer online game, players often enhance the interaction between each other by sharing game experience, skills, strategies or interesting things.
[0003] In the related art, the common sharing form in the game is that the sharer shares the information in the form of a conversation message or a picture to other players, and the other players can view it. However, there is a gap in the subsequent behavior of the other players after the sharing information, which will have a certain impact on the interaction experience of the sharer and the shared players. SUMMARY
[0004] The embodiments of the present application provide a game interaction method and device, computer equipment and computer readable storage medium, which improve the sharing interaction experience between game players.
[0005] The embodiments of the present application provide a game interaction method, which comprises:
[0006] In response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, and each interaction indication information is used to indicate the interaction mode for the first game account and / or for the sharing object.
[0007] In response to the triggering operation for the target interaction indication information in the at least one interaction indication information, the interaction is performed based on the target interaction mode indicated by the target interaction indication information.
[0008] Correspondingly, the embodiments of the present application also provide a game interaction device, which comprises:
[0009] The first display unit is configured to display the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface in response to receiving the sharing information sent by the first game account for the sharing object, and each interaction indication information is used to indicate the interaction mode for the first game account and / or for the sharing object.
[0010] The interaction unit is configured to perform the interaction based on the target interaction mode indicated by the target interaction indication information in response to the triggering operation for the target interaction indication information in the at least one interaction indication information.
[0011] Correspondingly, the embodiment of the present application further provides a computer device, comprising a memory, a processor and a computer program stored in the memory and executable on the processor, wherein the processor executes the game interaction method provided by any of the embodiments of the present application.
[0012] Correspondingly, the embodiment of the present application further provides a computer readable storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game interaction method as above.
[0013] The embodiment of the present application displays the sharing information and at least one interaction instruction information corresponding to the sharing information on the graphical user interface in response to receiving the sharing information sent by the first game account for the sharing object, each interaction instruction information is used to indicate an interaction mode for the first game account and / or for the sharing object; and in response to a trigger operation for a target interaction instruction information in the at least one interaction instruction information, the target interaction mode indicated by the target interaction instruction information is used to interact. In this way, the game players can quickly interact with the sharing information and the sharing object in the sharing information in multiple ways, thereby improving the sharing interaction experience between the game players. BRIEF DESCRIPTION OF DRAWINGS
[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed in the embodiment description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative labor.
[0015] Figure 1 A scene schematic diagram of a game interaction system provided by the embodiment of the present application.
[0016] Figure 2 A flowchart of a game interaction method provided by the embodiment of the present application.
[0017] Figure 3 An application scene schematic diagram of a game interaction method provided by the embodiment of the present application.
[0018] Figure 4 An application scene schematic diagram of another game interaction method provided by the embodiment of the present application.
[0019] Figure 5 An application scene schematic diagram of another game interaction method provided by the embodiment of the present application.
[0020] Figure 6 An application scene schematic diagram of another game interaction method provided by the embodiment of the present application.
[0021] Figure 7 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0022] Figure 8 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0023] Figure 9 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0024] Figure 10 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0025] Figure 11 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0026] Figure 12 An application scenario diagram of another game interaction method provided by an embodiment of the present application.
[0027] Figure 13 A structural block diagram of a game interaction device provided by an embodiment of the present application.
[0028] Figure 14 A structural diagram of a computer device provided by an embodiment of the present application. DETAILED DESCRIPTION
[0029] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present application.
[0030] The embodiment of the present application provides a game interaction method and device, a computer readable storage medium and a computer device. Specifically, the game interaction method of the embodiment of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server and the like. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA) and the like, and the terminal can further include a client, which can be a game application client, a browser client carrying a game program or an instant messaging client and the like. The server can be a stand-alone physical server, a server cluster or a distributed system composed of multiple physical servers, a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Delivery Network), and basic cloud computing services such as big data and artificial intelligence platforms.
[0031] For example, when the game interaction method is run on the terminal, the terminal device stores a game application program and is used to present a virtual scene in a game picture. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing the game application program on the terminal device and running. The terminal device can provide the graphical user interface to the user in various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal device, or the graphical user interface is presented by holographic projection. For example, the terminal device can include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game picture, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions and control the display of the graphical user interface on the touch display screen.
[0032] For example, when the game interaction method is run on a server, it can be a cloud game. The cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running subject of the game application and the game picture presentation subject are separated, and the storage and running of the game interaction method are completed on the cloud game server. The game picture presentation is completed on the cloud game client. The cloud game client is mainly used for receiving and sending game data and presenting game pictures. For example, the cloud game client can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., but the terminal device for game data processing is the cloud game server in the cloud. When playing the game, the user operates the cloud game client to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture data, returns the data to the cloud game client through the network, and finally decodes and outputs the game picture through the cloud game client.
[0033] Please refer to Figure 1 , Figure 1 A scene schematic diagram of a game interaction system provided by the embodiment of the present application. The system can include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware capable of supporting and executing the software product corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through touch or sliding operation performed at one or more points of the touch display screen. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network, such as a wireless network, a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or servers, etc. For example, multiple users can be online through different terminals to support multi-player games by connecting through appropriate networks and synchronizing with each other. In addition, the system can include multiple databases, which are coupled to different servers and can continuously store information related to the game environment in the database when different users are online for multi-player games.
[0034] Embodiments of the present application provide a game interaction method, which can be executed by a terminal or a server. Embodiments of the present application take the game interaction method executed by a terminal as an example to illustrate. The terminal includes a touch display screen and a processor. The touch display screen is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the content of the terminal locally in response to the received operation instruction, or control the content of the server at the other end in response to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch screen capable of sensing the touch or sliding operation of multiple points on the screen at the same time. The user uses a finger to perform a touch operation on the graphical user interface. When the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any one of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, etc. The game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as a railing, a ditch, a wall, etc., to limit the movement of the virtual object, for example, to limit the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the performance of the player, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In an embodiment, the one or more other virtual objects are controlled by other players of the game. For example, the one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a man-machine combat mode. For example, the virtual object has various skills or abilities used by the game player to achieve the goal. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by the game player using one of the plurality of preset touch operations of the touch display screen of the terminal. The processor can be configured to present a corresponding game picture in response to the operation instruction generated by the touch operation of the user.
[0035] It should be noted that,Figure 1 The scene schematic diagram of the game interaction system shown is only an example, and the image processing system and the scene described in the embodiments of the present application are used to more clearly illustrate the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those skilled in the art can know that, as the game interaction system evolves and new business scenarios appear, the technical solutions provided by the embodiments of the present application are also applicable to similar technical problems.
[0036] Based on the above problems, the embodiments of the present application provide a first game interaction method, device, computer device and computer readable storage medium, which can improve the game experience of the player. The following will be described in detail. It should be noted that the description order of the following embodiments is not limited as the preferred order of the embodiments.
[0037] The embodiments of the present application provide a game interaction method, which can be executed by a terminal or a server. The embodiments of the present application take the game interaction method executed by a terminal as an example to illustrate.
[0038] Please refer to Figure 2 , Figure 2 A flowchart of a game interaction method provided by the embodiments of the present application is shown. The specific flow of the game interaction method can be as follows:
[0039] 101、In response to receiving the sharing information sent by the first game account for the sharing object, displaying the sharing information and at least one interaction instruction information corresponding to the sharing information on the graphical user interface.
[0040] In the embodiments of the present application, the first game account refers to a game account associated with other players in the target game for information sharing with the current player.
[0041] Among them, the sharing object refers to an object in the target game that supports interaction between players.
[0042] In some embodiments, the sharing object can include at least one of a game resource and game content.
[0043] Among them, the game resource refers to a resource that the player can obtain in the target game, which can include game currency, game props, game equipment, game characters, skin appearance, etc.
[0044] Among them, the game content refers to the content that the player can participate in in the target game, which can include activity gameplay, game tasks, achievements, game levels, etc.
[0045] Among them, the sharing information includes information related to the sharing object.
[0046] For example, the sharing object can be game prop A, and the sharing information can include that the game prop A is obtained.
[0047] In the embodiments of the present application, in order to facilitate the quick sharing interaction between players of the target game, a quick sharing entry can be provided.
[0048] For example, in the target game, for various events that can be shared, a corresponding quick sharing control can be provided in the interface of the event, which can be used to share the event.
[0049] Among them, the events that can be shared in the target game can include events related to the sharing object, such as obtaining achievements, completing a task, obtaining game characters / appearance / props, new game play, etc.
[0050] For example, please refer to Figure 3 , Figure 3 The application scenario diagram of a game interaction method provided in the embodiments of the present application is shown in the following figure. Figure 3 In the graphical user interface shown in the figure, a game event that can be shared "obtain new appearance!" is displayed, and a sharing control for sharing the game event is provided, and the player can trigger the sharing of the game event through the sharing control.
[0051] In some embodiments, in order to meet the sharing needs of different game players, the method can further include:
[0052] In response to the triggering operation on the sharing control, a plurality of sharing channels are displayed in the graphical user interface;
[0053] In response to the triggering operation on the target sharing channel in the plurality of sharing channels, the game event is shared through the target sharing channel.
[0054] In the embodiments of the present application, the triggering operation can include touch operations, such as click operation, press operation, sliding operation, etc.
[0055] Among them, the sharing channel refers to the way and method of sharing the game event. The sharing channel can include a plurality of sharing channels in the target game and a plurality of sharing channels outside the target game.
[0056] For example, the plurality of sharing channels in the target game can include sharing to game friends, sharing to game friend circle, sharing to game topic square, etc.; the plurality of sharing channels outside the target game can include other social platforms.
[0057] For example, please refer to Figure 4 , Figure 4 The application scenario diagram of another game interaction method provided in the embodiments of the present application is shown in the following figure.Figure 4 When the click operation of the sharing control by the game player is detected in the graphical user interface shown on the top side, display of multiple sharing channels can be triggered.
[0058] That is, the following is obtained Figure 4 The graphical user interface shown on the bottom side, wherein multiple sharing channels are displayed, including "Share with friends", "Game circle of friends", "Share to topic square", etc.
[0059] Further, the player can select one of the sharing channels to share the game event.
[0060] For example, if "Share with friends" is selected, a friend list can be displayed, and the game player can select game friends to share the game event with the selected game friends.
[0061] For example, if "Game circle of friends" is selected, the game event can be published to the circle of friends of the target game, and the game friends can all see the sharing information of the game event.
[0062] For example, if "Share to topic square" is selected, the game event can be published to the topic square of the target game, and the players in the target game can all see the sharing information of the game event.
[0063] In the embodiments of the present application, the sharing information for the sharing object can include multiple sharing channels, and when the second game account associated with the current player receives the sharing information sent by the first game account, the way of displaying the sharing information and the interactive indication information corresponding to the sharing information in the graphical user interface can be determined according to the sharing channel selected by the second game account.
[0064] In some embodiments, the first game account sends sharing information to the second game account through the "Share with friends" sharing channel, and the step of "displaying the sharing information and the at least one interactive indication information corresponding to the sharing information in the graphical user interface" can include the following operations:
[0065] Display a conversation page of the second game account and the first game account in the graphical user interface.
[0066] The conversation page includes the sharing information and the at least one interactive indication information corresponding to the sharing information.
[0067] For example, please refer to Figure 5 , Figure 5 Another application scenario of the game interaction method provided in the embodiments of the present application is shown in the following figure. In Figure 5 The graphical user interface shown in the figure displays a conversation page, which is used for sending / receiving information between the first game account and the second game account (i.e., the corresponding player A).
[0068] The sharing information and the interaction indication information corresponding to the sharing information are displayed in the session page. The sharing object corresponding to the sharing information is the appearance A, and the sharing information indicates that the player A obtains the appearance A.
[0069] In some embodiments, the first game account sends the sharing information to the second game account through a sharing channel of a "game circle of friends" or "share to topic square", and the second game account can receive and view the information shared by the first game account in an interface corresponding to the "game circle of friends" or "share to topic square".
[0070] In the embodiments of the present application, each interaction indication information is used to indicate an interaction mode for the first game account or for the sharing object. Different interaction indication information can be used to indicate different interaction modes.
[0071] In some embodiments, the interaction indication information can include first interaction indication information and second interaction indication information.
[0072] The first interaction indication information is used to indicate a first interaction mode for the first game account, that is, the first interaction mode corresponding to the first interaction indication information is used to interact with the first game account; and the second interaction indication information is used to indicate a second interaction mode for the sharing object, that is, the second interaction mode corresponding to the second interaction indication information is used to interact with the sharing object.
[0073] In some embodiments, the first interaction mode can include replying, that is, replying to the first game account; and the content displayed by the first interaction indication information can include preset reply information.
[0074] The first interaction indication information can include a plurality of first interaction indication information, and the content displayed by different first interaction indication information respectively includes different types of preset reply messages. Different types of preset reply information represent different meanings, for example, can include expressions of praise, congratulations, praise, and sharing (indicating that the player of the first game account also owns the game resource or participates in the game content) to the first game account.
[0075] In some embodiments, the generation mode of the preset reply information includes at least one of the following: player customization, system default setting, and the like.
[0076] For example, please refer to Figure 6 , Figure 6 Another application scenario of the game interaction method provided in the embodiments of the present application is shown in the figure. In Figure 6 The interaction indication information can include a plurality of first interaction indication information, which are respectively first interaction indication information ① and first interaction indication information ②.
[0077] The preset reply information displayed by the first interaction indication information 1 is "hhh! I also have it!", which is used to indicate the same sharing of the first game account. The preset reply information displayed by the first interaction indication information 2 is "Wow! NB!", which is used to indicate the congratulations to the first game account.
[0078] In the embodiment of the present application, the second interaction mode corresponding to the second interaction indication information is determined according to the type of the sharing object.
[0079] In some embodiments, if the sharing object is a game resource, the second interaction mode can include obtaining, that is, obtaining the game resource; and the content displayed by the second interaction indication information includes an obtaining approach.
[0080] The second interaction indication information can include multiple second interaction indication information, and the content displayed by different second interaction indication information includes different obtaining approaches, and the different obtaining approaches indicate obtaining the game resource by different ways.
[0081] In some embodiments, the obtaining approach can include at least one of the following: purchase, request, activity obtaining, and the like.
[0082] For example, please refer to Figure 7 , Figure 7 Another application scenario diagram of the game interaction method provided in the embodiment of the present application is shown in FIG. 6. In the graphical user interface shown in FIG. 6, the sharing object in the sharing information is a game resource (appearance A), and the interaction indication information can include multiple second interaction indication information, which are second interaction indication information 3 and second interaction indication information 4. Figure 7 The obtaining approach displayed by the second interaction indication information 3 is "purchase", and the preset reply information displayed by the second interaction indication information 4 is "request".
[0083] In some embodiments, if the sharing object is a game content, the second interaction mode can include participating, that is, participating in the game content; and the content displayed by the second interaction indication information can include participation.
[0084] For example, please refer to
[0085] , Figure 8 Another application scenario diagram of the game interaction method provided in the embodiment of the present application is shown in FIG. 7. In the graphical user interface shown in FIG. 7, the sharing object in the sharing information is a game content (task A), and the interaction indication information can include second interaction indication information 5, and the content displayed by the second interaction indication information 5 is "participation", which indicates participating in the game content. Figure 8 Figure 8
[0086] In some embodiments, in order to facilitate the interaction between the game player and the sharing information or the sharing object, the step of "displaying the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface" can include the following operations:
[0087] obtaining the object type of the sharing object;
[0088] obtaining a mapping relationship between the preset object type and the preset interaction indication information;
[0089] determining the at least one interaction indication information corresponding to the sharing information based on the mapping relationship;
[0090] displaying the at least one interaction indication information on the graphical user interface.
[0091] In the embodiments of the present application, the type of the sharing object can include: game content, game resource.
[0092] The object type of the sharing object can be determined by determining the object type to which the sharing information displayed on the graphical user interface belongs.
[0093] The mapping relationship between the preset object type and the preset interaction indication information can be created in advance.
[0094] For example, the preset object type can include: game content and game resource. The preset interaction indication information includes: the first interaction indication information indicating the reply to the first game account, the second interaction indication information indicating the participation in the game content, and the second interaction indication information indicating the acquisition of the game resource. The creation of the mapping relationship can include: the preset object type is the game content, and the first interaction indication information indicating the reply to the first game account and the second interaction indication information indicating the participation in the game content are corresponding; the preset object type is the game resource, and the first interaction indication information indicating the reply to the first game account and the second interaction indication information indicating the acquisition of the game resource are corresponding.
[0095] The determination of the at least one interaction indication information corresponding to the sharing information based on the mapping relationship can include: determining the preset interaction indication information corresponding to the object type of the sharing object as the interaction indication information corresponding to the sharing information according to the mapping relationship, so that the interaction indication information can be displayed on the graphical user interface.
[0096] For example, please refer to Figure 9 , Figure 9 Another application scenario diagram of the game interaction method provided in the embodiments of the present application is shown in the following figure. Figure 9In the graphical user interface shown, the sharing object in the sharing information is game resources (appearance A), and the interactive instruction information may include: first interactive instruction information ① and first interactive instruction information ② to reply to the first game account, and second interactive instruction information ③ and second interactive instruction information ④ to indicate the acquisition of game resources.
[0097] 102. In response to a triggering operation on a target interaction instruction in at least one interaction instruction, perform an interaction based on the target interaction method indicated by the target interaction instruction.
[0098] In some embodiments, the target interaction indication information may be one of a plurality of first interaction indication information, and the step of "interacting based on the target interaction method indicated by the target interaction indication information" may include the following operations:
[0099] Reply to the first game account based on the preset reply information displayed in the target interaction instruction message.
[0100] In some embodiments, the step "responding to the first game account based on the preset response information displayed in the target interaction instruction information" may include the following operations:
[0101] Send the preset reply message displayed in the target interaction instruction message to the first game account through the chat page.
[0102] For example, please see Figure 10 , Figure 10 This is a schematic diagram illustrating an application scenario of another game interaction method provided in an embodiment of this application. Figure 10 In the graphical user interface shown above, when a trigger operation on the first interactive instruction information ① is detected, the preset reply information "hhh I have this too!" corresponding to the first interactive instruction information ① can be sent to the first game account corresponding to player a.
[0103] That is, to obtain Figure 10 The graphical user interface shown below displays a message sent by the second game account corresponding to player b (i.e., the current player): "hhh I have this too!".
[0104] In some embodiments, the target interaction indication information may be one of a plurality of second interaction indication information that indicates interaction with game resources. The step of "interacting based on the target interaction method indicated by the target interaction indication information" may include the following operations:
[0105] The graphical user interface displays the resource acquisition page associated with the acquisition method corresponding to the target interactive instruction information.
[0106] The resource acquisition page is used to acquire game resources.
[0107] The resource acquisition page can correspond to the acquisition method. For example, if the target interaction instruction is to acquire game resources through the acquisition method: purchase, then the corresponding resource acquisition page can be the purchase page, and players can then purchase game resources on the purchase page.
[0108] For example, if the target interaction instruction is to obtain game resources through the acquisition method: request, then the corresponding resource acquisition page can be the request page, and players can then request game resources on the request page.
[0109] In some embodiments, the acquisition method corresponding to the target interactive instruction information can be requesting, and the resource acquisition page includes a request page; the method may further include the following steps:
[0110] In response to the editing operation on the request page, the request information for game resources is determined, and the request information is sent to the first game account so that the first game account can gift game resources to the second game account based on the request information.
[0111] For example, please see Figure 11 , Figure 11 This is a schematic diagram illustrating an application scenario of another game interaction method provided in an embodiment of this application. Figure 11 In the graphical user interface shown above, when a triggering operation on the second interactive instruction information ④ is detected, the request page can be displayed.
[0112] That is, to obtain Figure 11 The graphical user interface shown below displays a request page. This request page displays information about appearance A, as well as a request quantity editing control and a request control.
[0113] The request quantity editing control allows the current player to input the quantity of appearance A they want to request from the player in the second game account; the request control can be used to trigger the sending of a request message for appearance A to the second game account.
[0114] The editing operations for the request page can include inputting the quantity to be requested into the quantity editing control to determine the quantity to be requested.
[0115] In some embodiments, the target interaction instruction information may be a second interaction instruction information indicating interaction with game content. The step "interacting based on the target interaction method indicated by the target interaction instruction information" may include the following operations:
[0116] The graphical user interface displays the participation page corresponding to the game content.
[0117] The participation page is used to participate in game content.
[0118] For example, please refer to Figure 12 , Figure 12 The application scenario of another game interaction method provided by the embodiment of the application is shown in the figure. In Figure 12 The sharing object in the sharing information is game content (task A) in the graphical user interface shown on the top, and the interaction instruction information can include: first interaction instruction information ① and first interaction instruction information ② for replying to the first game account, and second interaction instruction information ⑤ for indicating participation in task A.
[0119] When it is detected that the current player triggers the operation of the second interaction instruction information ⑤, the participation page corresponding to task A can be triggered to be displayed.
[0120] That is, the graphical user interface shown on the bottom is obtained, wherein the participation page corresponding to task A is displayed, and the current player can participate in task A through the participation page. Figure 12
[0121] The embodiment of the application discloses a game interaction method, which comprises the following steps: in response to receiving sharing information sent by a first game account for a sharing object, displaying the sharing information and at least one interaction instruction information corresponding to the sharing information in a graphical user interface, each interaction instruction information being used to indicate an interaction mode for the first game account or the sharing object; and in response to a trigger operation for a target interaction instruction information in the at least one interaction instruction information, interacting based on a target interaction mode indicated by the target interaction instruction information. In this way, the game players can quickly interact with the sharing information and the sharing object in the sharing information in multiple ways, thereby improving the sharing and interaction experience between the game players.
[0122] In order to better implement the game interaction method provided by the embodiment of the application, the embodiment of the application further provides a game interaction device based on the above game interaction method. The meanings of the terms are the same as those in the above game interaction method, and specific implementation details can be referred to the description in the method embodiment.
[0123] Please refer to Figure 13 , Figure 13 The structure block diagram of a game interaction device provided by the embodiment of the application is shown in the figure, and the device comprises:
[0124] The first display unit 301 is configured to, in response to receiving sharing information sent by a first game account for a sharing object, display the sharing information and at least one interaction instruction information corresponding to the sharing information in a graphical user interface, each interaction instruction information being used to indicate an interaction mode for the first game account and / or for the sharing object;
[0125] The interaction unit 302 is configured to, in response to a triggering operation on target interaction indication information in the at least one interaction indication information, perform interaction based on a target interaction manner indicated by the target interaction indication information.
[0126] In some embodiments, the interaction indication information includes: first interaction indication information, and second interaction indication information.
[0127] The first interaction indication information is used to indicate a first interaction manner for the first game account.
[0128] The second interaction indication information is used to indicate a second interaction manner for the sharing object.
[0129] In some embodiments, the first interaction manner includes: reply; the content displayed by the first interaction indication information includes preset reply information; and the target interaction indication information is a first interaction indication information.
[0130] The interaction unit 302 can include:
[0131] The first interaction sub-unit is configured to reply to the first game account based on the preset reply information displayed in the target interaction indication information.
[0132] In some embodiments, the first display unit 301 can include:
[0133] The first display sub-unit is configured to display, on the graphical user interface, a session page of a second game account and the first game account, the session page including the sharing information and at least one interaction indication information corresponding to the sharing information.
[0134] In some embodiments, the first interaction sub-unit can be specifically configured to:
[0135] Send, to the first game account through the session page, preset reply information displayed in the target interaction indication information.
[0136] In some embodiments, the sharing object includes at least one of: a game resource and game content.
[0137] In some embodiments, the sharing object is a game resource, the second interaction manner includes: obtaining, and the content displayed by the second interaction indication information includes an obtaining approach; and the target interaction indication information is a second interaction indication information.
[0138] The interaction unit 302 can include:
[0139] The second display subunit is configured to display, on the graphical user interface, a resource acquisition page associated with an acquisition path corresponding to the target interactive indication information, and the resource acquisition page is configured to acquire the game resource.
[0140] In some embodiments, the acquisition path corresponding to the target interactive indication information includes a request, and the resource acquisition page includes a request page. The apparatus can further include:
[0141] The sending unit is configured to determine, in response to an editing operation on the request page, request information of the game resource, and send the request information to the first game account, so that the first game account donates the game resource to the second game account based on the request information.
[0142] In some embodiments, the sharing object is game content, and the second interactive mode includes participation.
[0143] The interaction unit 302 can include:
[0144] The third display subunit is configured to display, on the graphical user interface, a participation page corresponding to the game content, and the participation page is configured to participate in the game content.
[0145] In some embodiments, the first display unit 301 can include:
[0146] The first acquisition subunit is configured to acquire an object type of the sharing object.
[0147] The second acquisition subunit is configured to acquire a mapping relationship between a preset object type and a preset interactive indication information.
[0148] The determination subunit is configured to determine, based on the mapping relationship, at least one interactive indication information corresponding to the sharing information.
[0149] The fourth display subunit is configured to display, on the graphical user interface, the at least one interactive indication information.
[0150] The embodiment of the present application discloses a game interaction device. The game interaction device displays the sharing information and at least one interaction instruction information corresponding to the sharing information on the graphical user interface in response to receiving the sharing information sent by the first game account for the sharing object, and each interaction instruction information is used for indicating an interaction mode for the first game account and / or for the sharing object. The interaction unit 302 performs interaction based on the target interaction mode indicated by the target interaction instruction information in response to the triggering operation of the target interaction instruction information in the at least one interaction instruction information. In this way, the game player can quickly interact with the sharing information and the sharing object in the sharing information in multiple ways, thereby improving the sharing interaction experience between the game players.
[0151] Correspondingly, the embodiment of the present application also provides a computer device, which can be a terminal. As shown in Figure 14 Figure 14 The computer device provided by the embodiment of the present application is shown in a structural schematic diagram. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and can include more or fewer components than the figure, or combine certain components, or different component arrangements.
[0152] The processor 601 is the control center of the computer device 600, which connects all parts of the computer device 600 through various interfaces and lines, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby overall monitoring the computer device 600.
[0153] In the embodiment of the present application, the processor 601 in the computer device 600 will load the instructions corresponding to the processes of one or more application programs into the memory 602, and run the application programs stored in the memory 602 by the processor 601, so as to realize various functions:
[0154] In response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction instruction information corresponding to the sharing information are displayed on the graphical user interface, and each interaction instruction information is used for indicating an interaction mode for the first game account and / or for the sharing object;
[0155] In response to the triggering operation on the target interaction indication information in the at least one interaction indication information, the target interaction mode indicated by the target interaction indication information is used to interact.
[0156] In some embodiments, the interaction indication information includes: first interaction indication information, second interaction indication information:
[0157] The first interaction indication information is used to indicate a first interaction mode for the first game account.
[0158] The second interaction indication information is used to indicate a second interaction mode for the sharing object.
[0159] In some embodiments, the first interaction mode includes: reply; the content displayed by the first interaction indication information includes preset reply information; and the target interaction indication information is a first interaction indication information.
[0160] The interaction based on the target interaction mode indicated by the target interaction indication information includes:
[0161] The first game account is replied based on the preset reply information displayed in the target interaction indication information.
[0162] In some embodiments, the sharing information and the at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, including:
[0163] The conversation page of the second game account and the first game account is displayed on the graphical user interface, and the conversation page includes the sharing information and the at least one interaction indication information corresponding to the sharing information.
[0164] The first game account is replied based on the preset reply information displayed in the target interaction indication information, including:
[0165] The preset reply information displayed in the target interaction indication information is sent to the first game account through the conversation page.
[0166] In some embodiments, the sharing object includes at least one of: a game resource and game content.
[0167] In some embodiments, the sharing object is a game resource, and the second interaction mode includes: obtaining; the content displayed by the second interaction indication information includes an obtaining approach; and the target interaction indication information is a second interaction indication information.
[0168] The interaction based on the target interaction mode indicated by the target interaction indication information includes:
[0169] The resource obtaining page associated with the obtaining approach corresponding to the target interaction indication information is displayed on the graphical user interface, and the resource obtaining page is used to obtain the game resource.
[0170] In some embodiments, the obtaining approach corresponding to the target interaction indication information comprises asking, and the resource obtaining page comprises an asking page; the method further comprises:
[0171] In response to an editing operation on the asking page, determining asking information of the game resource, and sending the asking information to the first game account, so that the first game account donates the game resource to the second game account based on the asking information.
[0172] In some embodiments, the sharing object is game content, and the second interaction manner comprises participating.
[0173] Interacting based on the target interaction manner indicated by the target interaction indication information comprises:
[0174] Displaying, in the graphical user interface, a participating page corresponding to the game content, the participating page being used for participating in the game content.
[0175] In some embodiments, displaying, in the graphical user interface, the sharing information and at least one interaction indication information corresponding to the sharing information comprises:
[0176] Obtaining an object type of the sharing object;
[0177] Obtaining a mapping relationship between a preset object type and a preset interaction indication information;
[0178] Determining, based on the mapping relationship, the at least one interaction indication information corresponding to the sharing information;
[0179] Displaying, in the graphical user interface, the at least one interaction indication information.
[0180] The embodiments of the present application can display, in the graphical user interface, the sharing information and at least one interaction indication information corresponding to the sharing information in response to receiving the sharing information of the sharing object sent by the first game account, each interaction indication information being used for indicating an interaction manner for the first game account and / or for the sharing object; and interacting based on a target interaction manner indicated by a target interaction indication information of the at least one interaction indication information in response to a triggering operation on the target interaction indication information. In this way, the game players can quickly interact with the sharing information and the sharing object in the sharing information in multiple manners, thereby improving the sharing and interaction experience between the game players.
[0181] The specific implementation of each operation above can be referred to the foregoing embodiments, which will not be described herein.
[0182] Optionally, as Figure 14As shown, the computer device 600 further includes a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected with the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Figure 14 The computer device structure shown in the figure is not a limitation on the computer device, and can include more or fewer components than shown, or combine certain components, or different component arrangements.
[0183] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by user actions on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations (such as user operations on or near the touch panel using a finger, a stylus, or any suitable object or accessory) of the user thereon or nearby, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects the signals generated by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 601, and can also receive commands from the processor 601 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or nearby, it transmits to the processor 601 to determine the type of touch event, and then the processor 601 provides corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can realize the input and output functions as two independent components. That is, the touch display screen 603 can also realize the input function as part of the input unit 606.
[0184] The radio frequency circuit 604 can be used to transceive radio frequency signals to establish wireless communication with network devices or other computer devices, and transceive signals between network devices or other computer devices.
[0185] The audio circuit 605 can be used to provide an audio interface between a user and the computer device through a speaker and a microphone. The audio circuit 605 can convert received audio data into an electrical signal and transmit the electrical signal to the speaker for conversion into an audible signal. On the other hand, the microphone can collect a sound signal and convert the sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data. The audio data can be output to the processor 601 for processing, transmitted to another computer device through the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 can further include a jack for a headset to provide communication between the headset and the computer device.
[0186] The input unit 606 can be used to receive inputted digital, character information or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
[0187] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can be used to manage charging, discharging, and power consumption management, etc. The power supply 607 can further include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, etc.
[0188] Although Figure 14 The computer device 600 can further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not shown in the embodiments.
[0189] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.
[0190] As can be seen from the above, the computer device provided in the embodiments can, in response to receiving sharing information sent by a first game account for a sharing object, display the sharing information and at least one interactive indication information corresponding to the sharing information on a graphical user interface, each interactive indication information being used to indicate an interactive mode for the first game account and / or for the sharing object; and in response to a triggering operation on a target interactive indication information in the at least one interactive indication information, perform interaction based on a target interactive mode indicated by the target interactive indication information.
[0191] Those skilled in the art can understand that all or part of the steps of the various methods in the above embodiments can be completed by means of instructions, or by means of instructions controlling related hardware, which can be stored in a computer readable storage medium and loaded and executed by a processor.
[0192] To this end, the embodiments of the present application provide a computer readable storage medium, wherein a plurality of computer programs are stored, the computer programs can be loaded by a processor to execute the steps in any of the game interaction methods provided by the embodiments of the present application. For example, the computer programs can execute the following steps:
[0193] In response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, each interaction indication information is used to indicate an interaction mode for the first game account and / or for the sharing object;
[0194] In response to a trigger operation for a target interaction indication information in the at least one interaction indication information, an interaction is performed based on a target interaction mode indicated by the target interaction indication information.
[0195] In some embodiments, the interaction indication information includes: first interaction indication information, second interaction indication information:
[0196] The first interaction indication information is used to indicate a first interaction mode for the first game account;
[0197] The second interaction indication information is used to indicate a second interaction mode for the sharing object.
[0198] In some embodiments, the first interaction mode includes: reply; the content displayed by the first interaction indication information includes preset reply information; and the target interaction indication information is a first interaction indication information.
[0199] Performing the interaction based on the target interaction mode indicated by the target interaction indication information includes:
[0200] Replying to the first game account based on the preset reply information displayed in the target interaction indication information.
[0201] In some embodiments, displaying the sharing information and the at least one interaction indication information corresponding to the sharing information on the graphical user interface includes:
[0202] Displaying a conversation page of the second game account and the first game account on the graphical user interface, the conversation page includes the sharing information and the at least one interaction indication information corresponding to the sharing information;
[0203] Replying to the first game account based on the preset reply information displayed in the target interaction indication information includes:
[0204] Sending the preset reply information displayed in the target interaction indication information to the first game account through the conversation page.
[0205] In some embodiments, the sharing object includes at least one of a game resource and game content.
[0206] In some embodiments, the sharing object is a game resource, and the second interaction manner includes obtaining, and the content displayed by the second interaction indication information includes an obtaining approach, and the target interaction indication information is a second interaction indication information.
[0207] Interacting based on the target interaction manner indicated by the target interaction indication information includes:
[0208] Displaying, in the graphical user interface, a resource obtaining page associated with the obtaining approach corresponding to the target interaction indication information, the resource obtaining page being used for obtaining the game resource.
[0209] In some embodiments, the obtaining approach corresponding to the target interaction indication information includes asking, and the resource obtaining page includes an asking page; the method further includes:
[0210] In response to an editing operation on the asking page, determining asking information of the game resource, and sending the asking information to the first game account, so that the first game account donates the game resource to the second game account based on the asking information.
[0211] In some embodiments, the sharing object is game content, and the second interaction manner includes participating.
[0212] Interacting based on the target interaction manner indicated by the target interaction indication information includes:
[0213] Displaying, in the graphical user interface, a participating page corresponding to the game content, the participating page being used for participating in the game content.
[0214] In some embodiments, displaying, in the graphical user interface, the sharing information and at least one interaction indication information corresponding to the sharing information includes:
[0215] Obtaining an object type of the sharing object;
[0216] Obtaining a mapping relationship between a preset object type and a preset interaction indication information;
[0217] Based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information;
[0218] Displaying, in the graphical user interface, the at least one interaction indication information.
[0219] The embodiment of the present application displays the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface in response to receiving the sharing information sent by the first game account for the sharing object, each interactive indication information is used for indicating the interactive mode for the first game account and / or for the sharing object; and performs the interaction based on the target interactive mode indicated by the target interactive indication information in response to the triggering operation on the target interactive indication information in the at least one interactive indication information. In this way, the game player can quickly perform the interaction in multiple modes with the sharing information and the sharing object in the sharing information, thereby improving the sharing interaction experience between the game players.
[0220] The specific implementation of each operation can refer to the foregoing embodiments, and will not be described here.
[0221] The computer readable storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0222] Since the computer program stored in the computer readable storage medium can execute the steps in any one of the game interaction methods provided by the embodiments of the present application, the beneficial effects of any one of the game interaction methods provided by the embodiments of the present application can be achieved, which will be described in detail in the foregoing embodiments, and will not be described here.
[0223] The game interaction method, device, computer readable storage medium and computer device provided by the embodiments of the present application are described in detail above, and the principle and implementation manner of the present application are described by applying specific examples in this paper; the above embodiment is only used to help understand the method and core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed; in view of the above, the content of the specification should not be understood as the limitation of the present application.
Claims
1. A game interaction method, characterized by, The method comprises the following steps: In response to receiving the first game account sending the sharing information for the sharing object, displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface, each interactive indication information is used to indicate an interactive mode for the first game account and / or for the sharing object, the interactive indication information comprises first interactive indication information and second interactive indication information, the first interactive mode corresponding to the first interactive indication information comprises replying to the first game account, and the second interactive mode corresponding to the second interactive indication information is determined according to the type of the sharing object; In response to a trigger operation for target interactive indication information in the at least one interactive indication information, interacting based on the target interactive mode indicated by the target interactive indication information.
2. The method of claim 1, wherein, The interactive indication information comprises: first interactive indication information, second interactive indication information: The first interactive indication information is used to indicate a first interactive mode for the first game account; The second interactive indication information is used to indicate a second interactive mode for the sharing object.
3. The method of claim 2, wherein, The first interactive mode comprises: reply; the content displayed by the first interactive indication information comprises preset reply information; the target interactive indication information is a first interactive indication information; The interaction based on the target interactive mode indicated by the target interactive indication information comprises: Replying to the first game account based on the preset reply information displayed in the target interactive indication information.
4. The method of claim 3, wherein, The displaying of the sharing information and the at least one interactive indication information corresponding to the sharing information on the graphical user interface comprises: Displaying a conversation page of a second game account and the first game account on the graphical user interface, the conversation page comprising the sharing information and the at least one interactive indication information corresponding to the sharing information; The replying to the first game account based on the preset reply information displayed in the target interactive indication information comprises: Sending the preset reply information displayed in the target interactive indication information to the first game account through the conversation page.
5. The method of claim 2, wherein, The sharing object comprises at least one of a game resource and game content.
6. The method of claim 5, wherein, The sharing object is a game resource, the second interactive mode comprises: obtaining; the content displayed by the second interactive indication information comprises an obtaining path; the target interactive indication information is a second interactive indication information; The interaction based on the target interactive mode indicated by the target interactive indication information comprises: Displaying a resource obtaining page associated with the obtaining path corresponding to the target interactive indication information on the graphical user interface, the resource obtaining page being used to obtain the game resource.
7. The method of claim 6, wherein, The obtaining path corresponding to the target interactive indication information comprises asking, and the resource obtaining page comprises an asking page; the method further comprises: In response to an editing operation for the asking page, determining asking information of the game resource, and sending the asking information to the first game account, so that the first game account donates the game resource to the second game account based on the asking information.
8. The method of claim 5, wherein, The sharing object is game content, and the second interaction mode includes participation. The interaction is performed based on a target interaction mode indicated by the target interaction indication information. The graphical user interface displays a participation page corresponding to the game content, and the participation page is used for participating in the game content.
9. The method of claim 1, wherein, The graphical user interface displays the sharing information and at least one interaction indication information corresponding to the sharing information. An object type of the sharing object is obtained. A mapping relationship between a preset object type and a preset interaction indication information is obtained. At least one interaction indication information corresponding to the sharing information is determined based on the mapping relationship. The graphical user interface displays the at least one interaction indication information.
10. A game interaction device, characterized by A terminal device provides a graphical user interface, and the apparatus includes: A first display unit is configured to, in response to receiving sharing information for a sharing object sent by a first game account, display the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface. Each interaction indication information is used to indicate an interaction mode for the first game account and / or for the sharing object. The interaction indication information includes first interaction indication information and second interaction indication information. The first interaction mode corresponding to the first interaction indication information includes replying to the first game account. The second interaction mode corresponding to the second interaction indication information is determined according to the type of the sharing object. An interaction unit is configured to, in response to a trigger operation for target interaction indication information in the at least one interaction indication information, perform interaction based on a target interaction mode indicated by the target interaction indication information.
11. A computer device, comprising: The computer readable storage medium stores a plurality of instructions, and the instructions are adapted to be loaded by the processor to execute the game interaction method of any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that, The computer readable storage medium stores a plurality of instructions, and the instructions are adapted to be loaded by the processor to execute the game interaction method of any one of claims 1 to 9.
Citation Information
Patent Citations
Video push processing method and device, equipment and medium
CN117714765A